mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-12-23 00:28:51 -05:00
Fixed residual values in global save block causing new files to save all sections previously loaded for metadata initialization, regardless of that section's execution during the save process.
Fixed loading and saving of blank sceneTimestamps due to default construction of data structures during JSON loading making all "empty" entries have scene and room of 0. Moved SoH stats initialization to `gameplaystats.cpp` via `SaveManager::AddInitFunction`.
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685925cbb8
commit
42b35634a5
@ -199,22 +199,25 @@ void LoadStatsVersion1() {
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SaveManager::Instance->LoadArray(
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"itemTimestamps", ARRAY_COUNT(gSaveContext.sohStats.itemTimestamp),
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[](size_t i) { SaveManager::Instance->LoadData("", gSaveContext.sohStats.itemTimestamp[i]); });
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int sceneTimestampCount = 0;
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SaveManager::Instance->LoadArray(
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"sceneTimestamps", ARRAY_COUNT(gSaveContext.sohStats.sceneTimestamps), [&sceneTimestampCount](size_t i) {
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"sceneTimestamps", ARRAY_COUNT(gSaveContext.sohStats.sceneTimestamps), [](size_t i) {
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SaveManager::Instance->LoadStruct("", [&i]() {
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SaveManager::Instance->LoadData("scene", gSaveContext.sohStats.sceneTimestamps[i].scene);
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SaveManager::Instance->LoadData("room", gSaveContext.sohStats.sceneTimestamps[i].room);
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SaveManager::Instance->LoadData("sceneTime", gSaveContext.sohStats.sceneTimestamps[i].sceneTime);
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SaveManager::Instance->LoadData("roomTime", gSaveContext.sohStats.sceneTimestamps[i].roomTime);
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SaveManager::Instance->LoadData("isRoom", gSaveContext.sohStats.sceneTimestamps[i].isRoom);
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int scene, room, sceneTime, roomTime, isRoom;
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SaveManager::Instance->LoadData("scene", scene);
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SaveManager::Instance->LoadData("room", room);
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SaveManager::Instance->LoadData("sceneTime", sceneTime);
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SaveManager::Instance->LoadData("roomTime", roomTime);
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SaveManager::Instance->LoadData("isRoom", isRoom);
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if (scene == 0 && room == 0 && sceneTime == 0 && roomTime == 0 && isRoom == 0) {
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return;
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}
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gSaveContext.sohStats.sceneTimestamps[i].scene = scene;
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gSaveContext.sohStats.sceneTimestamps[i].room = room;
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gSaveContext.sohStats.sceneTimestamps[i].sceneTime = sceneTime;
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gSaveContext.sohStats.sceneTimestamps[i].roomTime = roomTime;
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gSaveContext.sohStats.sceneTimestamps[i].isRoom = isRoom;
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});
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sceneTimestampCount++;
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});
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for (int j = sceneTimestampCount; j < 8191; j++) {
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gSaveContext.sohStats.sceneTimestamps[j].scene = 254;
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gSaveContext.sohStats.sceneTimestamps[j].room = 254;
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}
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SaveManager::Instance->LoadData("tsIdx", gSaveContext.sohStats.tsIdx);
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SaveManager::Instance->LoadArray("counts", ARRAY_COUNT(gSaveContext.sohStats.count), [](size_t i) {
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SaveManager::Instance->LoadData("", gSaveContext.sohStats.count[i]);
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@ -273,6 +276,47 @@ void SaveStats(SaveContext* saveContext) {
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[&](size_t i) { SaveManager::Instance->SaveData("", saveContext->sohStats.locationsSkipped[i]); });
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}
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void InitStats(bool isDebug) {
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gSaveContext.sohStats.heartPieces = isDebug ? 8 : 0;
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gSaveContext.sohStats.heartContainers = isDebug ? 8 : 0;
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for (int dungeon = 0; dungeon < ARRAY_COUNT(gSaveContext.sohStats.dungeonKeys); dungeon++) {
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gSaveContext.sohStats.dungeonKeys[dungeon] = isDebug ? 8 : 0;
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}
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gSaveContext.sohStats.playTimer = 0;
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gSaveContext.sohStats.pauseTimer = 0;
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for (int timestamp = 0; timestamp < ARRAY_COUNT(gSaveContext.sohStats.itemTimestamp); timestamp++) {
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gSaveContext.sohStats.itemTimestamp[timestamp] = 0;
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}
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for (int timestamp = 0; timestamp < ARRAY_COUNT(gSaveContext.sohStats.sceneTimestamps); timestamp++) {
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gSaveContext.sohStats.sceneTimestamps[timestamp].sceneTime = 0;
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gSaveContext.sohStats.sceneTimestamps[timestamp].roomTime = 0;
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gSaveContext.sohStats.sceneTimestamps[timestamp].scene = 254;
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gSaveContext.sohStats.sceneTimestamps[timestamp].room = 254;
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gSaveContext.sohStats.sceneTimestamps[timestamp].isRoom = 0;
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}
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gSaveContext.sohStats.tsIdx = 0;
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for (int count = 0; count < ARRAY_COUNT(gSaveContext.sohStats.count); count++) {
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gSaveContext.sohStats.count[count] = 0;
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}
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gSaveContext.sohStats.gameComplete = false;
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for (int scenesIdx = 0; scenesIdx < ARRAY_COUNT(gSaveContext.sohStats.scenesDiscovered); scenesIdx++) {
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gSaveContext.sohStats.scenesDiscovered[scenesIdx] = 0;
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}
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for (int entrancesIdx = 0; entrancesIdx < ARRAY_COUNT(gSaveContext.sohStats.entrancesDiscovered); entrancesIdx++) {
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gSaveContext.sohStats.entrancesDiscovered[entrancesIdx] = 0;
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}
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for (int rc = 0; rc < ARRAY_COUNT(gSaveContext.sohStats.locationsSkipped); rc++) {
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gSaveContext.sohStats.locationsSkipped[rc] = 0;
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}
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strncpy(gSaveContext.sohStats.buildVersion, (const char*)gBuildVersion,
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sizeof(gSaveContext.sohStats.buildVersion) - 1);
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gSaveContext.sohStats.buildVersion[sizeof(gSaveContext.sohStats.buildVersion) - 1] = 0;
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gSaveContext.sohStats.buildVersionMajor = gBuildVersionMajor;
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gSaveContext.sohStats.buildVersionMinor = gBuildVersionMinor;
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gSaveContext.sohStats.buildVersionPatch = gBuildVersionPatch;
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}
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void SortChronological(TimestampInfo* arr, size_t len) {
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TimestampInfo temp;
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for (int i = 0; i < len; i++) {
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@ -774,5 +818,6 @@ extern "C" void InitStatTracker() {
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SetupDisplayColors();
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SaveManager::Instance->AddLoadFunction("sohStats", 1, LoadStatsVersion1);
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SaveManager::Instance->AddSaveFunction("sohStats", 1, SaveStats);
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SaveManager::Instance->AddInitFunction(InitStats);
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SaveManager::Instance->RegisterGameSaveSection("sohStats");
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}
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@ -413,6 +413,7 @@ void SaveManager::Init() {
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for (int fileNum = 0; fileNum < MaxFiles; fileNum++) {
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if (std::filesystem::exists(GetFileName(fileNum))) {
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LoadFile(fileNum);
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saveBlock = nlohmann::json::object();
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}
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}
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}
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@ -529,37 +530,6 @@ void SaveManager::InitFileNormal() {
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}
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gSaveContext.inventory.defenseHearts = 0;
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gSaveContext.inventory.gsTokens = 0;
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gSaveContext.sohStats.heartPieces = 0;
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gSaveContext.sohStats.heartContainers = 0;
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for (int dungeon = 0; dungeon < ARRAY_COUNT(gSaveContext.sohStats.dungeonKeys); dungeon++) {
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gSaveContext.sohStats.dungeonKeys[dungeon] = 0;
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}
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gSaveContext.sohStats.playTimer = 0;
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gSaveContext.sohStats.pauseTimer = 0;
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for (int timestamp = 0; timestamp < ARRAY_COUNT(gSaveContext.sohStats.itemTimestamp); timestamp++) {
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gSaveContext.sohStats.itemTimestamp[timestamp] = 0;
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}
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for (int timestamp = 0; timestamp < ARRAY_COUNT(gSaveContext.sohStats.sceneTimestamps); timestamp++) {
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gSaveContext.sohStats.sceneTimestamps[timestamp].sceneTime = 0;
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gSaveContext.sohStats.sceneTimestamps[timestamp].roomTime = 0;
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gSaveContext.sohStats.sceneTimestamps[timestamp].scene = 254;
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gSaveContext.sohStats.sceneTimestamps[timestamp].room = 254;
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gSaveContext.sohStats.sceneTimestamps[timestamp].isRoom = 0;
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}
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gSaveContext.sohStats.tsIdx = 0;
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for (int count = 0; count < ARRAY_COUNT(gSaveContext.sohStats.count); count++) {
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gSaveContext.sohStats.count[count] = 0;
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}
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gSaveContext.sohStats.gameComplete = false;
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for (int scenesIdx = 0; scenesIdx < ARRAY_COUNT(gSaveContext.sohStats.scenesDiscovered); scenesIdx++) {
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gSaveContext.sohStats.scenesDiscovered[scenesIdx] = 0;
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}
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for (int entrancesIdx = 0; entrancesIdx < ARRAY_COUNT(gSaveContext.sohStats.entrancesDiscovered); entrancesIdx++) {
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gSaveContext.sohStats.entrancesDiscovered[entrancesIdx] = 0;
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}
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for (int rc = 0; rc < ARRAY_COUNT(gSaveContext.sohStats.locationsSkipped); rc++) {
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gSaveContext.sohStats.locationsSkipped[rc] = 0;
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}
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for (int scene = 0; scene < ARRAY_COUNT(gSaveContext.sceneFlags); scene++) {
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gSaveContext.sceneFlags[scene].chest = 0;
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gSaveContext.sceneFlags[scene].swch = 0;
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@ -628,13 +598,6 @@ void SaveManager::InitFileNormal() {
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gSaveContext.pendingSale = ITEM_NONE;
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gSaveContext.pendingSaleMod = MOD_NONE;
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strncpy(gSaveContext.sohStats.buildVersion, (const char*)gBuildVersion,
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sizeof(gSaveContext.sohStats.buildVersion) - 1);
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gSaveContext.sohStats.buildVersion[sizeof(gSaveContext.sohStats.buildVersion) - 1] = 0;
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gSaveContext.sohStats.buildVersionMajor = gBuildVersionMajor;
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gSaveContext.sohStats.buildVersionMinor = gBuildVersionMinor;
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gSaveContext.sohStats.buildVersionPatch = gBuildVersionPatch;
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// RANDOTODO (ADD ITEMLOCATIONS TO GSAVECONTEXT)
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}
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@ -718,11 +681,6 @@ void SaveManager::InitFileDebug() {
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}
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gSaveContext.inventory.defenseHearts = 0;
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gSaveContext.inventory.gsTokens = 0;
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gSaveContext.sohStats.heartPieces = 8;
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gSaveContext.sohStats.heartContainers = 8;
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for (int dungeon = 0; dungeon < ARRAY_COUNT(gSaveContext.sohStats.dungeonKeys); dungeon++) {
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gSaveContext.sohStats.dungeonKeys[dungeon] = 8;
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}
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gSaveContext.horseData.scene = SCENE_SPOT00;
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gSaveContext.horseData.pos.x = -1840;
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@ -760,6 +718,7 @@ void SaveManager::SaveFileThreaded(int fileNum, SaveContext* saveContext, const
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for (auto& sectionHandler : sectionSaveHandlers) {
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nlohmann::json& sectionBlock = saveBlock["sections"][sectionHandler.first];
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sectionBlock["version"] = sectionHandler.second.first;
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sectionBlock["data"] = nlohmann::json::object();
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currentJsonContext = §ionBlock["data"];
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sectionHandler.second.second(saveContext);
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