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Fix Gerudo Warrior Clothing (#1752)
* Fix Gerudo Warrior Clothing * Update soh/soh/GameMenuBar.cpp Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com> Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
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@ -298,6 +298,8 @@ namespace GameMenuBar {
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CVar_SetS32("gCrouchStabHammerFix", 0);
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CVar_SetS32("gCrouchStabHammerFix", 0);
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// Fix all crouch stab
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// Fix all crouch stab
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CVar_SetS32("gCrouchStabFix", 0);
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CVar_SetS32("gCrouchStabFix", 0);
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// Fix Gerudo Warrior's clothing colors
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CVar_SetS32("gGerudoWarriorClothingFix", 0);
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// Red Ganon blood
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// Red Ganon blood
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CVar_SetS32("gRedGanonBlood", 0);
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CVar_SetS32("gRedGanonBlood", 0);
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@ -1078,6 +1080,8 @@ namespace GameMenuBar {
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UIWidgets::PaddedEnhancementCheckbox("Remove power crouch stab", "gCrouchStabFix", true, false);
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UIWidgets::PaddedEnhancementCheckbox("Remove power crouch stab", "gCrouchStabFix", true, false);
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UIWidgets::Tooltip("Make crouch stabbing always do the same damage as a regular slash");
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UIWidgets::Tooltip("Make crouch stabbing always do the same damage as a regular slash");
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}
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}
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UIWidgets::PaddedEnhancementCheckbox("Fix Gerudo Warrior's clothing colors", "gGerudoWarriorClothingFix", true, false);
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UIWidgets::Tooltip("Prevent the Gerudo Warrior's clothes changing color when changing Link's tunic or using bombs in front of her");
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ImGui::EndMenu();
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ImGui::EndMenu();
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}
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}
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@ -249,28 +249,30 @@ s32 EnGe3_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList,
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case GELDB_LIMB_HEAD:
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case GELDB_LIMB_HEAD:
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rot->x += this->headRot.y;
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rot->x += this->headRot.y;
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// This is a hack to fix the color-changing clothes this Gerudo has on N64 versions
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default:
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default:
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OPEN_DISPS(globalCtx->state.gfxCtx);
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if (CVar_GetS32("gGerudoWarriorClothingFix", 0)) {
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switch (limbIndex) {
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// This is a hack to fix the color-changing clothes this Gerudo has on N64 versions
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case GELDB_LIMB_NECK:
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OPEN_DISPS(globalCtx->state.gfxCtx);
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break;
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switch (limbIndex) {
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case GELDB_LIMB_HEAD:
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case GELDB_LIMB_NECK:
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gDPPipeSync(POLY_OPA_DISP++);
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break;
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gDPSetEnvColor(POLY_OPA_DISP++, 80, 60, 10, 255);
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case GELDB_LIMB_HEAD:
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break;
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gDPPipeSync(POLY_OPA_DISP++);
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case GELDB_LIMB_R_SWORD:
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gDPSetEnvColor(POLY_OPA_DISP++, 80, 60, 10, 255);
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case GELDB_LIMB_L_SWORD:
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break;
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gDPPipeSync(POLY_OPA_DISP++);
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case GELDB_LIMB_R_SWORD:
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gDPSetEnvColor(POLY_OPA_DISP++, 140, 170, 230, 255);
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case GELDB_LIMB_L_SWORD:
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, 255);
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gDPPipeSync(POLY_OPA_DISP++);
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break;
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gDPSetEnvColor(POLY_OPA_DISP++, 140, 170, 230, 255);
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default:
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, 255);
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gDPPipeSync(POLY_OPA_DISP++);
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break;
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gDPSetEnvColor(POLY_OPA_DISP++, 140, 0, 0, 255);
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default:
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break;
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gDPPipeSync(POLY_OPA_DISP++);
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gDPSetEnvColor(POLY_OPA_DISP++, 140, 0, 0, 255);
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break;
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}
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CLOSE_DISPS(globalCtx->state.gfxCtx);
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}
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}
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CLOSE_DISPS(globalCtx->state.gfxCtx);
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break;
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break;
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}
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}
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return false;
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return false;
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