mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-22 09:22:18 -05:00
Equipment upgrade text fix and any pause slot enhancement fix (#620)
* Fix upgrade name text not rendering * Use cvar and don't render equip help for empty item slots * Fix rendering logic * Fix incorrect item name rendered for one frame * Reorder comparison * Remove extra indent * Remove accidental changes
This commit is contained in:
parent
4371b58223
commit
42383a1fe1
@ -1817,13 +1817,8 @@ void KaleidoScope_DrawInfoPanel(GlobalContext* globalCtx) {
|
||||
} else {
|
||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, 255);
|
||||
}
|
||||
//TOOD CVAR
|
||||
if (((CHECK_OWNED_EQUIP(pauseCtx->cursorY[PAUSE_EQUIP], pauseCtx->cursorX[PAUSE_EQUIP] - 1)) ||
|
||||
(pauseCtx->pageIndex != PAUSE_EQUIP) && (pauseCtx->cursorX[PAUSE_EQUIP] != 0)) && (pauseCtx->pageIndex != PAUSE_ITEM ||
|
||||
(gSaveContext.inventory.items[pauseCtx->cursorPoint[PAUSE_ITEM]] != ITEM_NONE))) {
|
||||
POLY_KAL_DISP = KaleidoScope_QuadTextureIA4(POLY_KAL_DISP, pauseCtx->nameSegment, 128, 16, 0);
|
||||
}
|
||||
|
||||
POLY_KAL_DISP = KaleidoScope_QuadTextureIA4(POLY_KAL_DISP, pauseCtx->nameSegment, 128, 16, 0);
|
||||
}
|
||||
|
||||
if (pauseCtx->pageIndex == PAUSE_MAP && CVar_GetS32("gDebugEnabled", 0) != 0) {
|
||||
@ -1929,7 +1924,7 @@ void KaleidoScope_DrawInfoPanel(GlobalContext* globalCtx) {
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (!pauseCtx->pageIndex) { // pageIndex == PAUSE_ITEM
|
||||
if (!pauseCtx->pageIndex && (!CVar_GetS32("gPauseAnyCursor", 0) || (gSaveContext.inventory.items[pauseCtx->cursorPoint[PAUSE_ITEM]] != ITEM_NONE))) { // pageIndex == PAUSE_ITEM
|
||||
pauseCtx->infoPanelVtx[16].v.ob[0] = pauseCtx->infoPanelVtx[18].v.ob[0] =
|
||||
WREG(49 + gSaveContext.language);
|
||||
|
||||
@ -2098,6 +2093,12 @@ void KaleidoScope_UpdateNamePanel(GlobalContext* globalCtx) {
|
||||
|
||||
osCreateMesgQueue(&pauseCtx->loadQueue, &pauseCtx->loadMsg, 1);
|
||||
|
||||
if (CVar_GetS32("gPauseAnyCursor", 0) &&
|
||||
((pauseCtx->pageIndex == PAUSE_EQUIP && pauseCtx->cursorX[PAUSE_EQUIP] != 0 && !CHECK_OWNED_EQUIP(pauseCtx->cursorY[PAUSE_EQUIP], pauseCtx->cursorX[PAUSE_EQUIP] - 1)) ||
|
||||
(pauseCtx->pageIndex == PAUSE_ITEM && gSaveContext.inventory.items[pauseCtx->cursorPoint[PAUSE_ITEM]] == ITEM_NONE))) {
|
||||
pauseCtx->namedItem = PAUSE_ITEM_NONE;
|
||||
}
|
||||
|
||||
if (pauseCtx->namedItem != PAUSE_ITEM_NONE) {
|
||||
if ((pauseCtx->pageIndex == PAUSE_MAP) && !sInDungeonScene) {
|
||||
if (gSaveContext.language) {
|
||||
|
Loading…
Reference in New Issue
Block a user