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Excludes the master sword in the Ganon Battle from triggering autosave. (#1594)
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@ -2607,6 +2607,10 @@ void PerformAutosave(GlobalContext* globalCtx, u8 item) {
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case ITEM_ARROWS_LARGE:
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case ITEM_ARROWS_LARGE:
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case ITEM_SEEDS_30:
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case ITEM_SEEDS_30:
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break;
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break;
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case ITEM_SWORD_MASTER:
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if (globalCtx->sceneNum == SCENE_GANON_DEMO) {
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break;
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}
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default:
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default:
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Gameplay_PerformSave(globalCtx);
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Gameplay_PerformSave(globalCtx);
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break;
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break;
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