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https://github.com/HarbourMasters/Shipwright.git
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Rename bomb flower fuse setting field (decomp) (#4653)
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2d37098379
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@ -91,7 +91,7 @@ void EnBombf_Init(Actor* thisx, PlayState* play) {
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EnBombf* this = (EnBombf*)thisx;
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Actor_SetScale(thisx, 0.01f);
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this->unk_200 = 1;
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this->isFuseEnabled = 1;
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Collider_InitCylinder(play, &this->bombCollider);
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Collider_InitJntSph(play, &this->explosionCollider);
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Collider_SetCylinder(play, &this->bombCollider, thisx, &sCylinderInit);
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@ -174,7 +174,7 @@ void EnBombf_GrowBomb(EnBombf* this, PlayState* play) {
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(EnBombf*)Actor_Spawn(&play->actorCtx, play, ACTOR_EN_BOMBF, this->actor.world.pos.x,
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this->actor.world.pos.y, this->actor.world.pos.z, 0, 0, 0, 0, true);
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if (bombFlower != NULL) {
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bombFlower->unk_200 = 1;
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bombFlower->isFuseEnabled = 1;
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bombFlower->timer = 0;
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this->timer = 180;
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this->actor.flags &= ~ACTOR_FLAG_TARGETABLE;
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@ -323,7 +323,7 @@ void EnBombf_Update(Actor* thisx, PlayState* play) {
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s32 pad[2];
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EnBombf* this = (EnBombf*)thisx;
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if ((this->unk_200 != 0) && (this->timer != 0)) {
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if ((this->isFuseEnabled != 0) && (this->timer != 0)) {
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this->timer--;
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}
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@ -367,7 +367,7 @@ void EnBombf_Update(Actor* thisx, PlayState* play) {
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if ((this->bombCollider.base.acFlags & AC_HIT) || ((this->bombCollider.base.ocFlags1 & OC1_HIT) &&
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(this->bombCollider.base.oc->category == ACTORCAT_ENEMY))) {
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this->unk_200 = 1;
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this->isFuseEnabled = 1;
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this->timer = 0;
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} else {
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// if a lit stick touches the bomb, set timer to 100
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@ -376,7 +376,7 @@ void EnBombf_Update(Actor* thisx, PlayState* play) {
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}
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}
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if (this->unk_200 != 0) {
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if (this->isFuseEnabled != 0) {
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dustAccel.y = 0.2f;
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effPos = thisx->world.pos;
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effPos.y += 25.0f;
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@ -15,7 +15,7 @@ typedef struct EnBombf {
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/* 0x01B8 */ ColliderJntSphElement explosionColliderItems[1];
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/* 0x01F8 */ s16 timer;
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/* 0x01FC */ EnBombfActionFunc actionFunc;
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/* 0x0200 */ s32 unk_200;
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/* 0x0200 */ s32 isFuseEnabled;
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/* 0x0204 */ u8 bumpOn;
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/* 0x0206 */ s16 flashSpeedScale;
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/* 0x0208 */ f32 flashIntensity;
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