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Selection for Vanilla/MQ dungeons (#3058)
* Selection for Vanilla/MQ dungeons * Match names to exclude location list --------- Co-authored-by: LuigiXHero <LuigiXHero@gmail.com>
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@ -108,7 +108,8 @@ namespace Settings {
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Option BombchusInLogic = Option::Bool("Bombchus in Logic", {"Off", "On"}, {bombchuLogicDesc});
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Option AmmoDrops = Option::U8 ("Ammo Drops", {"On", "On + Bombchu", "Off"}, {defaultAmmoDropsDesc, bombchuDropsDesc, noAmmoDropsDesc}, OptionCategory::Setting, AMMODROPS_BOMBCHU);
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Option HeartDropRefill = Option::U8 ("Heart Drops and Refills",{"On", "No Drop", "No Refill", "Off"}, {defaultHeartDropsDesc, noHeartDropsDesc, noHeartRefillDesc, scarceHeartsDesc}, OptionCategory::Setting, HEARTDROPREFILL_VANILLA);
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Option MQDungeonCount = Option::U8 ("MQ Dungeon Count", {MultiVecOpts({NumOpts(0, 12), {"Random"}})}, {mqDungeonCountDesc});
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Option MQDungeonCount = Option::U8(
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"MQ Dungeon Count", { MultiVecOpts({ NumOpts(0, 12), { "Random" }, { "Selection" } }) }, { mqDungeonCountDesc });
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uint8_t MQSet;
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bool DungeonModesKnown[12];
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Option SetDungeonTypes = Option::Bool("Set Dungeon Types", {"Off", "On"}, {setDungeonTypesDesc});
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@ -2877,12 +2878,27 @@ namespace Settings {
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} else {
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GanonsTrialsCount.SetSelectedIndex(cvarSettings[RSK_TRIAL_COUNT]);
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}
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SetDungeonTypes.SetSelectedIndex(false);
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if (cvarSettings[RSK_RANDOM_MQ_DUNGEONS] == RO_MQ_DUNGEONS_RANDOM_NUMBER) {
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MQDungeonCount.SetSelectedIndex(13);
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} else if (cvarSettings[RSK_RANDOM_MQ_DUNGEONS] == RO_MQ_DUNGEONS_NONE) {
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MQDungeonCount.SetSelectedIndex(0);
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} else {
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} else if (cvarSettings[RSK_RANDOM_MQ_DUNGEONS] == RO_MQ_DUNGEONS_SET_NUMBER) {
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MQDungeonCount.SetSelectedIndex(cvarSettings[RSK_MQ_DUNGEON_COUNT]);
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} else if (cvarSettings[RSK_RANDOM_MQ_DUNGEONS] == RO_MQ_DUNGEONS_SELECTION) {
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SetDungeonTypes.SetSelectedIndex(true);
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MQDeku.SetSelectedIndex(cvarSettings[RSK_MQ_DEKU_TREE]);
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MQDodongo.SetSelectedIndex(cvarSettings[RSK_MQ_DODONGOS_CAVERN]);
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MQJabu.SetSelectedIndex(cvarSettings[RSK_MQ_JABU_JABU]);
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MQForest.SetSelectedIndex(cvarSettings[RSK_MQ_FOREST_TEMPLE]);
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MQFire.SetSelectedIndex(cvarSettings[RSK_MQ_FIRE_TEMPLE]);
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MQWater.SetSelectedIndex(cvarSettings[RSK_MQ_WATER_TEMPLE]);
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MQSpirit.SetSelectedIndex(cvarSettings[RSK_MQ_SPIRIT_TEMPLE]);
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MQShadow.SetSelectedIndex(cvarSettings[RSK_MQ_SHADOW_TEMPLE]);
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MQIceCavern.SetSelectedIndex(cvarSettings[RSK_MQ_ICE_CAVERN]);
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MQBotW.SetSelectedIndex(cvarSettings[RSK_MQ_BOTTOM_OF_THE_WELL]);
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MQGTG.SetSelectedIndex(cvarSettings[RSK_MQ_GTG]);
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MQCastle.SetSelectedIndex(cvarSettings[RSK_MQ_GANONS_CASTLE]);
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}
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ShuffleRewards.SetSelectedIndex(cvarSettings[RSK_SHUFFLE_DUNGEON_REWARDS]);
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ShuffleSongs.SetSelectedIndex(cvarSettings[RSK_SHUFFLE_SONGS]);
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@ -349,7 +349,16 @@ std::unordered_map<std::string, RandomizerSettingKey> SpoilerfileSettingNameToEn
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{ "Timesaver Settings:Skip Scarecrow's Song", RSK_SKIP_SCARECROWS_SONG },
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{ "Timesaver Settings:Enable Glitch-Useful Cutscenes", RSK_ENABLE_GLITCH_CUTSCENES },
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{ "World Settings:MQ Dungeons", RSK_RANDOM_MQ_DUNGEONS },
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{ "World Settings:MQ Dungeon Count", RSK_MQ_DUNGEON_COUNT }
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{ "World Settings:MQ Dungeon Count", RSK_MQ_DUNGEON_COUNT },
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{ "Shuffle Dungeon Quest:Forest Temple", RSK_MQ_FOREST_TEMPLE },
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{ "Shuffle Dungeon Quest:Fire Temple", RSK_MQ_FIRE_TEMPLE },
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{ "Shuffle Dungeon Quest:Water Temple", RSK_MQ_WATER_TEMPLE },
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{ "Shuffle Dungeon Quest:Spirit Temple", RSK_MQ_SPIRIT_TEMPLE },
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{ "Shuffle Dungeon Quest:Shadow Temple", RSK_MQ_SHADOW_TEMPLE },
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{ "Shuffle Dungeon Quest:Bottom of the Well", RSK_MQ_BOTTOM_OF_THE_WELL },
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{ "Shuffle Dungeon Quest:Ice Cavern", RSK_MQ_ICE_CAVERN },
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{ "Shuffle Dungeon Quest:GTG", RSK_MQ_GTG },
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{ "Shuffle Dungeon Quest:Ganon's Castle", RSK_MQ_GANONS_CASTLE },
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};
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std::string sanitize(std::string stringValue) {
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@ -1105,12 +1114,19 @@ void Randomizer::ParseRandomizerSettingsFile(const char* spoilerFileName) {
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}
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break;
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case RSK_MQ_DUNGEON_COUNT:
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if (it.value() == "Random") {
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gSaveContext.randoSettings[index].value = 13;
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break;
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if (it.value() == "Count") {
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numericValueString = it.value();
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gSaveContext.randoSettings[index].value = std::stoi(numericValueString);
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}
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numericValueString = it.value();
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gSaveContext.randoSettings[index].value = std::stoi(numericValueString);
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else if (it.value() == "Random") {
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gSaveContext.randoSettings[index].value = 13;
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}
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else if (it.value() == "Selection") {
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gSaveContext.randoSettings[index].value = RO_MQ_DUNGEONS_SELECTION;
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}
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break;
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case RSK_SHUFFLE_DUNGEON_ENTRANCES:
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if (it.value() == "Off") {
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@ -2939,6 +2955,19 @@ void GenerateRandomizerImgui(std::string seed = "") {
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cvarSettings[RSK_MQ_DUNGEON_COUNT] = 0;
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}
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cvarSettings[RSK_MQ_DEKU_TREE] = CVarGetInteger("gRandomizeMqDungeonsDekuTree", 0);
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cvarSettings[RSK_MQ_DODONGOS_CAVERN] = CVarGetInteger("gRandomizeMqDungeonsDodongosCavern", 0);
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cvarSettings[RSK_MQ_JABU_JABU] = CVarGetInteger("gRandomizeMqDungeonsJabuJabu", 0);
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cvarSettings[RSK_MQ_FOREST_TEMPLE] = CVarGetInteger("gRandomizeMqDungeonsForestTemple", 0);
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cvarSettings[RSK_MQ_FIRE_TEMPLE] = CVarGetInteger("gRandomizeMqDungeonsFireTemple", 0);
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cvarSettings[RSK_MQ_WATER_TEMPLE] = CVarGetInteger("gRandomizeMqDungeonsWaterTemple", 0);
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cvarSettings[RSK_MQ_SPIRIT_TEMPLE] = CVarGetInteger("gRandomizeMqDungeonsSpiritTemple", 0);
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cvarSettings[RSK_MQ_SHADOW_TEMPLE] = CVarGetInteger("gRandomizeMqDungeonsShadowTemple", 0);
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cvarSettings[RSK_MQ_BOTTOM_OF_THE_WELL] = CVarGetInteger("gRandomizeMqDungeonsBottomOfTheWell", 0);
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cvarSettings[RSK_MQ_ICE_CAVERN] = CVarGetInteger("gRandomizeMqDungeonsIceCavern", 0);
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cvarSettings[RSK_MQ_GTG] = CVarGetInteger("gRandomizeMqDungeonsGTG", 0);
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cvarSettings[RSK_MQ_GANONS_CASTLE] = CVarGetInteger("gRandomizeMqDungeonsGanonsCastle", 0);
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// Enable if any of the entrance rando options are enabled.
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cvarSettings[RSK_SHUFFLE_ENTRANCES] = CVarGetInteger("gRandomizeShuffleDungeonsEntrances", RO_DUNGEON_ENTRANCE_SHUFFLE_OFF) ||
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CVarGetInteger("gRandomizeShuffleBossEntrances", RO_BOSS_ROOM_ENTRANCE_SHUFFLE_OFF) ||
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@ -3030,7 +3059,7 @@ void RandomizerSettingsWindow::DrawElement() {
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"Dungeon rewards", "Dungeons", "Tokens", "Greg" };
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static const char* randoBridgeRewardOptions[3] = { "Standard Rewards", "Greg as Reward", "Greg as Wildcard" };
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static const char* randoGanonsTrial[3] = { "Skip", "Set Number", "Random Number" };
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static const char* randoMqDungeons[3] = { "None", "Set Number", "Random Number" };
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static const char* randoMqDungeons[4] = { "None", "Set Number", "Random Number", "Selection" };
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// World Settings
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static const char* randoStartingAge[3] = { "Child", "Adult", "Random" };
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@ -3449,13 +3478,41 @@ void RandomizerSettingsWindow::DrawElement() {
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"Set Number - Select a number of dungeons that will be their Master Quest versions "
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"using the slider below. Which dungeons are set to be the Master Quest variety will be random.\n"
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"\n"
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"Random Number - A Random number and set of dungeons will be their Master Quest varieties."
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"Random Number - A Random number and set of dungeons will be their Master Quest varieties.\n"
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"\n"
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"Selection - Leave unchecked for Vanilla and checked for Master Quest."
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);
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UIWidgets::EnhancementCombobox("gRandomizeMqDungeons", randoMqDungeons, RO_MQ_DUNGEONS_NONE);
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ImGui::PopItemWidth();
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if (CVarGetInteger("gRandomizeMqDungeons", RO_MQ_DUNGEONS_NONE) == RO_MQ_DUNGEONS_SET_NUMBER) {
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UIWidgets::PaddedEnhancementSliderInt("Master Quest Dungeon Count: %d", "##RandoMqDungeonCount",
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"gRandomizeMqDungeonCount", 1, 12, "", CVarGetInteger("gRandomizeMqDungeonCount", 12), true, true, false);
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UIWidgets::PaddedEnhancementSliderInt(
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"Master Quest Dungeon Count: %d", "##RandoMqDungeonCount", "gRandomizeMqDungeonCount", 1,
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12, "", CVarGetInteger("gRandomizeMqDungeonCount", 12), true, true, false);
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}
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else if (CVarGetInteger("gRandomizeMqDungeons", RO_MQ_DUNGEONS_NONE) == RO_MQ_DUNGEONS_SELECTION) {
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UIWidgets::EnhancementCheckbox("Deku Tree##RandomizeMqDungeons",
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"gRandomizeMqDungeonsDekuTree");
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UIWidgets::EnhancementCheckbox("Dodongo's Cavern##RandomizeMqDungeons",
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"gRandomizeMqDungeonsDodongosCavern");
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UIWidgets::EnhancementCheckbox("Jabu Jabu's Belly##RandomizeMqDungeons",
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"gRandomizeMqDungeonsJabuJabu");
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UIWidgets::EnhancementCheckbox("Forest Temple##RandomizeMqDungeons",
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"gRandomizeMqDungeonsForestTemple");
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UIWidgets::EnhancementCheckbox("Fire Temple##RandomizeMqDungeons",
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"gRandomizeMqDungeonsFireTemple");
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UIWidgets::EnhancementCheckbox("Water Temple##RandomizeMqDungeons",
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"gRandomizeMqDungeonsWaterTemple");
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UIWidgets::EnhancementCheckbox("Spirit Temple##RandomizeMqDungeons",
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"gRandomizeMqDungeonsSpiritTemple");
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UIWidgets::EnhancementCheckbox("Shadow Temple##RandomizeMqDungeons",
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"gRandomizeMqDungeonsShadowTemple");
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UIWidgets::EnhancementCheckbox("Bottom of the Well##RandomizeMqDungeons",
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"gRandomizeMqDungeonsBottomOfTheWell");
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UIWidgets::EnhancementCheckbox("Ice Cavern##RandomizeMqDungeons",
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"gRandomizeMqDungeonsIceCavern");
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UIWidgets::EnhancementCheckbox("Gerudo Training Grounds##RandomizeMqDungeons", "gRandomizeMqDungeonsGTG");
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UIWidgets::EnhancementCheckbox("Ganon's Castle##RandomizeMqDungeons",
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"gRandomizeMqDungeonsGanonsCastle");
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}
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}
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@ -1404,6 +1404,18 @@ typedef enum {
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RSK_LINKS_POCKET,
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RSK_RANDOM_MQ_DUNGEONS,
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RSK_MQ_DUNGEON_COUNT,
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RSK_MQ_DEKU_TREE,
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RSK_MQ_DODONGOS_CAVERN,
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RSK_MQ_JABU_JABU,
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RSK_MQ_FOREST_TEMPLE,
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RSK_MQ_FIRE_TEMPLE,
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RSK_MQ_WATER_TEMPLE,
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RSK_MQ_SPIRIT_TEMPLE,
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RSK_MQ_SHADOW_TEMPLE,
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RSK_MQ_BOTTOM_OF_THE_WELL,
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RSK_MQ_ICE_CAVERN,
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RSK_MQ_GTG,
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RSK_MQ_GANONS_CASTLE,
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RSK_LACS_STONE_COUNT,
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RSK_LACS_MEDALLION_COUNT,
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RSK_LACS_REWARD_COUNT,
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@ -1734,6 +1746,7 @@ typedef enum {
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RO_MQ_DUNGEONS_NONE,
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RO_MQ_DUNGEONS_SET_NUMBER,
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RO_MQ_DUNGEONS_RANDOM_NUMBER,
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RO_MQ_DUNGEONS_SELECTION,
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} RandoOptionMQDungeons;
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typedef enum {
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