Selection for Vanilla/MQ dungeons (#3058)

* Selection for Vanilla/MQ dungeons

* Match names to exclude location list

---------

Co-authored-by: LuigiXHero <LuigiXHero@gmail.com>
This commit is contained in:
LuigiXHero 2023-08-20 11:24:08 -07:00 committed by GitHub
parent 0ce2d30605
commit 3fb698bab8
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 98 additions and 12 deletions

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@ -108,7 +108,8 @@ namespace Settings {
Option BombchusInLogic = Option::Bool("Bombchus in Logic", {"Off", "On"}, {bombchuLogicDesc});
Option AmmoDrops = Option::U8 ("Ammo Drops", {"On", "On + Bombchu", "Off"}, {defaultAmmoDropsDesc, bombchuDropsDesc, noAmmoDropsDesc}, OptionCategory::Setting, AMMODROPS_BOMBCHU);
Option HeartDropRefill = Option::U8 ("Heart Drops and Refills",{"On", "No Drop", "No Refill", "Off"}, {defaultHeartDropsDesc, noHeartDropsDesc, noHeartRefillDesc, scarceHeartsDesc}, OptionCategory::Setting, HEARTDROPREFILL_VANILLA);
Option MQDungeonCount = Option::U8 ("MQ Dungeon Count", {MultiVecOpts({NumOpts(0, 12), {"Random"}})}, {mqDungeonCountDesc});
Option MQDungeonCount = Option::U8(
"MQ Dungeon Count", { MultiVecOpts({ NumOpts(0, 12), { "Random" }, { "Selection" } }) }, { mqDungeonCountDesc });
uint8_t MQSet;
bool DungeonModesKnown[12];
Option SetDungeonTypes = Option::Bool("Set Dungeon Types", {"Off", "On"}, {setDungeonTypesDesc});
@ -2877,12 +2878,27 @@ namespace Settings {
} else {
GanonsTrialsCount.SetSelectedIndex(cvarSettings[RSK_TRIAL_COUNT]);
}
SetDungeonTypes.SetSelectedIndex(false);
if (cvarSettings[RSK_RANDOM_MQ_DUNGEONS] == RO_MQ_DUNGEONS_RANDOM_NUMBER) {
MQDungeonCount.SetSelectedIndex(13);
} else if (cvarSettings[RSK_RANDOM_MQ_DUNGEONS] == RO_MQ_DUNGEONS_NONE) {
MQDungeonCount.SetSelectedIndex(0);
} else {
} else if (cvarSettings[RSK_RANDOM_MQ_DUNGEONS] == RO_MQ_DUNGEONS_SET_NUMBER) {
MQDungeonCount.SetSelectedIndex(cvarSettings[RSK_MQ_DUNGEON_COUNT]);
} else if (cvarSettings[RSK_RANDOM_MQ_DUNGEONS] == RO_MQ_DUNGEONS_SELECTION) {
SetDungeonTypes.SetSelectedIndex(true);
MQDeku.SetSelectedIndex(cvarSettings[RSK_MQ_DEKU_TREE]);
MQDodongo.SetSelectedIndex(cvarSettings[RSK_MQ_DODONGOS_CAVERN]);
MQJabu.SetSelectedIndex(cvarSettings[RSK_MQ_JABU_JABU]);
MQForest.SetSelectedIndex(cvarSettings[RSK_MQ_FOREST_TEMPLE]);
MQFire.SetSelectedIndex(cvarSettings[RSK_MQ_FIRE_TEMPLE]);
MQWater.SetSelectedIndex(cvarSettings[RSK_MQ_WATER_TEMPLE]);
MQSpirit.SetSelectedIndex(cvarSettings[RSK_MQ_SPIRIT_TEMPLE]);
MQShadow.SetSelectedIndex(cvarSettings[RSK_MQ_SHADOW_TEMPLE]);
MQIceCavern.SetSelectedIndex(cvarSettings[RSK_MQ_ICE_CAVERN]);
MQBotW.SetSelectedIndex(cvarSettings[RSK_MQ_BOTTOM_OF_THE_WELL]);
MQGTG.SetSelectedIndex(cvarSettings[RSK_MQ_GTG]);
MQCastle.SetSelectedIndex(cvarSettings[RSK_MQ_GANONS_CASTLE]);
}
ShuffleRewards.SetSelectedIndex(cvarSettings[RSK_SHUFFLE_DUNGEON_REWARDS]);
ShuffleSongs.SetSelectedIndex(cvarSettings[RSK_SHUFFLE_SONGS]);

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@ -349,7 +349,16 @@ std::unordered_map<std::string, RandomizerSettingKey> SpoilerfileSettingNameToEn
{ "Timesaver Settings:Skip Scarecrow's Song", RSK_SKIP_SCARECROWS_SONG },
{ "Timesaver Settings:Enable Glitch-Useful Cutscenes", RSK_ENABLE_GLITCH_CUTSCENES },
{ "World Settings:MQ Dungeons", RSK_RANDOM_MQ_DUNGEONS },
{ "World Settings:MQ Dungeon Count", RSK_MQ_DUNGEON_COUNT }
{ "World Settings:MQ Dungeon Count", RSK_MQ_DUNGEON_COUNT },
{ "Shuffle Dungeon Quest:Forest Temple", RSK_MQ_FOREST_TEMPLE },
{ "Shuffle Dungeon Quest:Fire Temple", RSK_MQ_FIRE_TEMPLE },
{ "Shuffle Dungeon Quest:Water Temple", RSK_MQ_WATER_TEMPLE },
{ "Shuffle Dungeon Quest:Spirit Temple", RSK_MQ_SPIRIT_TEMPLE },
{ "Shuffle Dungeon Quest:Shadow Temple", RSK_MQ_SHADOW_TEMPLE },
{ "Shuffle Dungeon Quest:Bottom of the Well", RSK_MQ_BOTTOM_OF_THE_WELL },
{ "Shuffle Dungeon Quest:Ice Cavern", RSK_MQ_ICE_CAVERN },
{ "Shuffle Dungeon Quest:GTG", RSK_MQ_GTG },
{ "Shuffle Dungeon Quest:Ganon's Castle", RSK_MQ_GANONS_CASTLE },
};
std::string sanitize(std::string stringValue) {
@ -1105,12 +1114,19 @@ void Randomizer::ParseRandomizerSettingsFile(const char* spoilerFileName) {
}
break;
case RSK_MQ_DUNGEON_COUNT:
if (it.value() == "Random") {
gSaveContext.randoSettings[index].value = 13;
break;
}
if (it.value() == "Count") {
numericValueString = it.value();
gSaveContext.randoSettings[index].value = std::stoi(numericValueString);
}
else if (it.value() == "Random") {
gSaveContext.randoSettings[index].value = 13;
}
else if (it.value() == "Selection") {
gSaveContext.randoSettings[index].value = RO_MQ_DUNGEONS_SELECTION;
}
break;
case RSK_SHUFFLE_DUNGEON_ENTRANCES:
if (it.value() == "Off") {
@ -2939,6 +2955,19 @@ void GenerateRandomizerImgui(std::string seed = "") {
cvarSettings[RSK_MQ_DUNGEON_COUNT] = 0;
}
cvarSettings[RSK_MQ_DEKU_TREE] = CVarGetInteger("gRandomizeMqDungeonsDekuTree", 0);
cvarSettings[RSK_MQ_DODONGOS_CAVERN] = CVarGetInteger("gRandomizeMqDungeonsDodongosCavern", 0);
cvarSettings[RSK_MQ_JABU_JABU] = CVarGetInteger("gRandomizeMqDungeonsJabuJabu", 0);
cvarSettings[RSK_MQ_FOREST_TEMPLE] = CVarGetInteger("gRandomizeMqDungeonsForestTemple", 0);
cvarSettings[RSK_MQ_FIRE_TEMPLE] = CVarGetInteger("gRandomizeMqDungeonsFireTemple", 0);
cvarSettings[RSK_MQ_WATER_TEMPLE] = CVarGetInteger("gRandomizeMqDungeonsWaterTemple", 0);
cvarSettings[RSK_MQ_SPIRIT_TEMPLE] = CVarGetInteger("gRandomizeMqDungeonsSpiritTemple", 0);
cvarSettings[RSK_MQ_SHADOW_TEMPLE] = CVarGetInteger("gRandomizeMqDungeonsShadowTemple", 0);
cvarSettings[RSK_MQ_BOTTOM_OF_THE_WELL] = CVarGetInteger("gRandomizeMqDungeonsBottomOfTheWell", 0);
cvarSettings[RSK_MQ_ICE_CAVERN] = CVarGetInteger("gRandomizeMqDungeonsIceCavern", 0);
cvarSettings[RSK_MQ_GTG] = CVarGetInteger("gRandomizeMqDungeonsGTG", 0);
cvarSettings[RSK_MQ_GANONS_CASTLE] = CVarGetInteger("gRandomizeMqDungeonsGanonsCastle", 0);
// Enable if any of the entrance rando options are enabled.
cvarSettings[RSK_SHUFFLE_ENTRANCES] = CVarGetInteger("gRandomizeShuffleDungeonsEntrances", RO_DUNGEON_ENTRANCE_SHUFFLE_OFF) ||
CVarGetInteger("gRandomizeShuffleBossEntrances", RO_BOSS_ROOM_ENTRANCE_SHUFFLE_OFF) ||
@ -3030,7 +3059,7 @@ void RandomizerSettingsWindow::DrawElement() {
"Dungeon rewards", "Dungeons", "Tokens", "Greg" };
static const char* randoBridgeRewardOptions[3] = { "Standard Rewards", "Greg as Reward", "Greg as Wildcard" };
static const char* randoGanonsTrial[3] = { "Skip", "Set Number", "Random Number" };
static const char* randoMqDungeons[3] = { "None", "Set Number", "Random Number" };
static const char* randoMqDungeons[4] = { "None", "Set Number", "Random Number", "Selection" };
// World Settings
static const char* randoStartingAge[3] = { "Child", "Adult", "Random" };
@ -3449,13 +3478,41 @@ void RandomizerSettingsWindow::DrawElement() {
"Set Number - Select a number of dungeons that will be their Master Quest versions "
"using the slider below. Which dungeons are set to be the Master Quest variety will be random.\n"
"\n"
"Random Number - A Random number and set of dungeons will be their Master Quest varieties."
"Random Number - A Random number and set of dungeons will be their Master Quest varieties.\n"
"\n"
"Selection - Leave unchecked for Vanilla and checked for Master Quest."
);
UIWidgets::EnhancementCombobox("gRandomizeMqDungeons", randoMqDungeons, RO_MQ_DUNGEONS_NONE);
ImGui::PopItemWidth();
if (CVarGetInteger("gRandomizeMqDungeons", RO_MQ_DUNGEONS_NONE) == RO_MQ_DUNGEONS_SET_NUMBER) {
UIWidgets::PaddedEnhancementSliderInt("Master Quest Dungeon Count: %d", "##RandoMqDungeonCount",
"gRandomizeMqDungeonCount", 1, 12, "", CVarGetInteger("gRandomizeMqDungeonCount", 12), true, true, false);
UIWidgets::PaddedEnhancementSliderInt(
"Master Quest Dungeon Count: %d", "##RandoMqDungeonCount", "gRandomizeMqDungeonCount", 1,
12, "", CVarGetInteger("gRandomizeMqDungeonCount", 12), true, true, false);
}
else if (CVarGetInteger("gRandomizeMqDungeons", RO_MQ_DUNGEONS_NONE) == RO_MQ_DUNGEONS_SELECTION) {
UIWidgets::EnhancementCheckbox("Deku Tree##RandomizeMqDungeons",
"gRandomizeMqDungeonsDekuTree");
UIWidgets::EnhancementCheckbox("Dodongo's Cavern##RandomizeMqDungeons",
"gRandomizeMqDungeonsDodongosCavern");
UIWidgets::EnhancementCheckbox("Jabu Jabu's Belly##RandomizeMqDungeons",
"gRandomizeMqDungeonsJabuJabu");
UIWidgets::EnhancementCheckbox("Forest Temple##RandomizeMqDungeons",
"gRandomizeMqDungeonsForestTemple");
UIWidgets::EnhancementCheckbox("Fire Temple##RandomizeMqDungeons",
"gRandomizeMqDungeonsFireTemple");
UIWidgets::EnhancementCheckbox("Water Temple##RandomizeMqDungeons",
"gRandomizeMqDungeonsWaterTemple");
UIWidgets::EnhancementCheckbox("Spirit Temple##RandomizeMqDungeons",
"gRandomizeMqDungeonsSpiritTemple");
UIWidgets::EnhancementCheckbox("Shadow Temple##RandomizeMqDungeons",
"gRandomizeMqDungeonsShadowTemple");
UIWidgets::EnhancementCheckbox("Bottom of the Well##RandomizeMqDungeons",
"gRandomizeMqDungeonsBottomOfTheWell");
UIWidgets::EnhancementCheckbox("Ice Cavern##RandomizeMqDungeons",
"gRandomizeMqDungeonsIceCavern");
UIWidgets::EnhancementCheckbox("Gerudo Training Grounds##RandomizeMqDungeons", "gRandomizeMqDungeonsGTG");
UIWidgets::EnhancementCheckbox("Ganon's Castle##RandomizeMqDungeons",
"gRandomizeMqDungeonsGanonsCastle");
}
}

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@ -1404,6 +1404,18 @@ typedef enum {
RSK_LINKS_POCKET,
RSK_RANDOM_MQ_DUNGEONS,
RSK_MQ_DUNGEON_COUNT,
RSK_MQ_DEKU_TREE,
RSK_MQ_DODONGOS_CAVERN,
RSK_MQ_JABU_JABU,
RSK_MQ_FOREST_TEMPLE,
RSK_MQ_FIRE_TEMPLE,
RSK_MQ_WATER_TEMPLE,
RSK_MQ_SPIRIT_TEMPLE,
RSK_MQ_SHADOW_TEMPLE,
RSK_MQ_BOTTOM_OF_THE_WELL,
RSK_MQ_ICE_CAVERN,
RSK_MQ_GTG,
RSK_MQ_GANONS_CASTLE,
RSK_LACS_STONE_COUNT,
RSK_LACS_MEDALLION_COUNT,
RSK_LACS_REWARD_COUNT,
@ -1734,6 +1746,7 @@ typedef enum {
RO_MQ_DUNGEONS_NONE,
RO_MQ_DUNGEONS_SET_NUMBER,
RO_MQ_DUNGEONS_RANDOM_NUMBER,
RO_MQ_DUNGEONS_SELECTION,
} RandoOptionMQDungeons;
typedef enum {