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No more workaround!
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2169978de3
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@ -758,12 +758,14 @@ void func_8002CDE4(GlobalContext* globalCtx, TitleCardContext* titleCtx) {
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}
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void TitleCard_InitBossName(GlobalContext* globalCtx, TitleCardContext* titleCtx, void* texture, s16 x, s16 y, u8 width,
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u8 height) {
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u8 height, bool hasTranslation) {
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if (ResourceMgr_OTRSigCheck(texture))
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texture = ResourceMgr_LoadTexByName(texture);
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titleCtx->texture = texture;
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titleCtx->isBossCard = false;
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titleCtx->hasTranslation = hasTranslation;
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titleCtx->x = x;
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titleCtx->y = y;
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titleCtx->width = width;
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@ -981,6 +983,8 @@ void TitleCard_InitPlaceName(GlobalContext* globalCtx, TitleCardContext* titleCt
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titleCtx->texture = ResourceMgr_LoadTexByName(texture);
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//titleCtx->texture = texture;
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titleCtx->isBossCard = false;
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titleCtx->hasTranslation = false;
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titleCtx->x = x;
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titleCtx->y = y;
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titleCtx->width = width;
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@ -1025,24 +1029,21 @@ void TitleCard_Draw(GlobalContext* globalCtx, TitleCardContext* titleCtx) {
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height = (width * height > 0x1000) ? 0x1000 / width : height;
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titleSecondY = titleY + (height * 4);
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/* A more elegant way should be made but this one actually work fine.
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I tried every single bosses in both English/French and German.
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Zone name should not be affected by this changes.
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I do not see any zone name with these dimensions.
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Also Ganondorf do not have French and German title card it seem.
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A dirty method has been applied to actually detect it, once a better
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method is found this workaround will be reverted.*/
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textureLanguageOffset = 0x0;
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shiftTopY = 0x0;
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shiftBottomY = 0x1000;
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if (gSaveContext.language == LANGUAGE_GER && titleCtx->height == 40 && titleCtx->width == 128) {
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textureLanguageOffset = (width * height * gSaveContext.language);
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shiftTopY = 0x400;
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shiftBottomY = 0x1400;
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} else if (gSaveContext.language == LANGUAGE_FRA && titleCtx->height == 40 && titleCtx->width == 128) {
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textureLanguageOffset = (width * height * gSaveContext.language);
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shiftTopY = 0x800;
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shiftBottomY = 0x1800;
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//if this card is bosses cards, has translation and that is not using English language.
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if (titleCtx->isBossCard && titleCtx->hasTranslation && gSaveContext.language != LANGUAGE_ENG) {
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if (gSaveContext.language == LANGUAGE_GER) {
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textureLanguageOffset = (width * height * gSaveContext.language);
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shiftTopY = 0x400;
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shiftBottomY = 0x1400;
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} else if (gSaveContext.language == LANGUAGE_FRA) {
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textureLanguageOffset = (width * height * gSaveContext.language);
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shiftTopY = 0x800;
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shiftBottomY = 0x1800;
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}
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}
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// WORLD_OVERLAY_DISP Goes over POLY_XLU_DISP but under POLY_KAL_DISP
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