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No forced navi (Prevent forced Navi conversations) (#453)
* no forced navi * imgui option for it * remove double owl from sloppy merge Co-authored-by: briaguya <briaguya@alice>
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@ -881,6 +881,8 @@ namespace SohImGui {
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Tooltip("Allows equipping the tunic and boots to c-buttons");
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Tooltip("Allows equipping the tunic and boots to c-buttons");
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EnhancementCheckbox("MM Bunny Hood", "gMMBunnyHood");
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EnhancementCheckbox("MM Bunny Hood", "gMMBunnyHood");
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Tooltip("Wearing the Bunny Hood grants a speed increase like in Majora's Mask");
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Tooltip("Wearing the Bunny Hood grants a speed increase like in Majora's Mask");
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EnhancementCheckbox("No Forced Navi", "gNoForcedNavi");
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Tooltip("Prevent forced Navi conversations");
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EnhancementCheckbox("No Skulltula Freeze", "gSkulltulaFreeze");
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EnhancementCheckbox("No Skulltula Freeze", "gSkulltulaFreeze");
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Tooltip("Stops the game from freezing the player when picking up Gold Skulltulas");
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Tooltip("Stops the game from freezing the player when picking up Gold Skulltulas");
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EnhancementCheckbox("Disable Navi Call Audio", "gDisableNaviCallAudio");
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EnhancementCheckbox("Disable Navi Call Audio", "gDisableNaviCallAudio");
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@ -110,7 +110,7 @@ void ElfMsg_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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s32 ElfMsg_GetMessageId(ElfMsg* this) {
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s32 ElfMsg_GetMessageId(ElfMsg* this) {
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// Negative message ID forces link to talk to Navi
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// Negative message ID forces link to talk to Navi
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if (this->actor.params & 0x8000) {
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if (this->actor.params & 0x8000 || CVar_GetS32("gNoForcedNavi", 0) != 0) {
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return (this->actor.params & 0xFF) + 0x100;
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return (this->actor.params & 0xFF) + 0x100;
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} else {
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} else {
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return -((this->actor.params & 0xFF) + 0x100);
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return -((this->actor.params & 0xFF) + 0x100);
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