mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-22 01:12:19 -05:00
macready -> dev
This commit is contained in:
commit
3e32d05173
1
.github/workflows/generate-builds.yml
vendored
1
.github/workflows/generate-builds.yml
vendored
@ -288,7 +288,6 @@ jobs:
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- name: Install dependencies
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if: ${{ !vars.LINUX_RUNNER }}
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run: |
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sudo apt-get update
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sudo apt-get install -y ninja-build
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sudo apt-get remove -y cmake
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wget https://github.com/Kitware/CMake/releases/download/v3.28.3/cmake-3.28.3-linux-x86_64.sh -O /tmp/cmake.sh
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|
@ -851,10 +851,10 @@ static void RandomizeDungeonItems() {
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}
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if (GerudoKeys.Is(GERUDOKEYS_ANY_DUNGEON)) {
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auto gerudoKeys = FilterAndEraseFromPool(ItemPool, [](const auto i) { return i == GERUDO_FORTRESS_SMALL_KEY; });
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auto gerudoKeys = FilterAndEraseFromPool(ItemPool, [](const auto i) { return i == GERUDO_FORTRESS_SMALL_KEY || i == GERUDO_FORTRESS_KEY_RING; });
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AddElementsToPool(anyDungeonItems, gerudoKeys);
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} else if (GerudoKeys.Is(GERUDOKEYS_OVERWORLD)) {
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auto gerudoKeys = FilterAndEraseFromPool(ItemPool, [](const auto i) { return i == GERUDO_FORTRESS_SMALL_KEY; });
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auto gerudoKeys = FilterAndEraseFromPool(ItemPool, [](const auto i) { return i == GERUDO_FORTRESS_SMALL_KEY || i == GERUDO_FORTRESS_KEY_RING; });
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AddElementsToPool(overworldItems, gerudoKeys);
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}
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@ -103,6 +103,23 @@ std::map<SceneID, RandomizerCheckArea> DungeonRCAreasBySceneID = {
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{SCENE_INSIDE_GANONS_CASTLE, RCAREA_GANONS_CASTLE},
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};
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// Dungeon entrances with obvious visual differences between MQ and vanilla qualifying as spoiling on sight
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std::vector<uint32_t> spoilingEntrances = {
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0x0000, // ENTR_DEKU_TREE_0
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0x0467, // ENTR_DODONGOS_CAVERN_1
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0x0028, // ENTR_JABU_JABU_0
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0x0407, // ENTR_JABU_JABU_1
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0x0169, // ENTR_FOREST_TEMPLE_0
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0x0165, // ENTR_FIRE_TEMPLE_0
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0x0175, // ENTR_FIRE_TEMPLE_1
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0x0423, // ENTR_WATER_TEMPLE_1
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0x0082, // ENTR_SPIRIT_TEMPLE_0
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0x02B2, // ENTR_SHADOW_TEMPLE_1
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0x0088, // ENTR_ICE_CAVERN_0
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0x0008, // ENTR_GERUDO_TRAINING_GROUNDS_0
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0x0467 // ENTR_INSIDE_GANONS_CASTLE_0
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};
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std::map<RandomizerCheckArea, std::vector<RandomizerCheckObject>> checksByArea;
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bool areasFullyChecked[RCAREA_INVALID];
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u32 areasSpoiled = 0;
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@ -263,6 +280,10 @@ void SetCheckCollected(RandomizerCheck rc) {
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}
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SaveManager::Instance->SaveSection(gSaveContext.fileNum, sectionId, true);
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if (!IsAreaSpoiled(rcObj.rcArea)) {
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SetAreaSpoiled(rcObj.rcArea);
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}
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doAreaScroll = true;
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UpdateOrdering(rcObj.rcArea);
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UpdateInventoryChecks();
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@ -467,9 +488,14 @@ void CheckTrackerLoadGame(int32_t fileNum) {
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areaChecksGotten[realRcObj.rcArea]++;
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}
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}
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if (areaChecksGotten[realRcObj.rcArea] != 0 || RandomizerCheckObjects::AreaIsOverworld(realRcObj.rcArea)) {
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areasSpoiled |= (1 << realRcObj.rcArea);
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}
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for (int i = RCAREA_KOKIRI_FOREST; i < RCAREA_INVALID; i++) {
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if (!IsAreaSpoiled(static_cast<RandomizerCheckArea>(i)) && (RandomizerCheckObjects::AreaIsOverworld(static_cast<RandomizerCheckArea>(i)) || !IS_RANDO ||
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OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_RANDOM_MQ_DUNGEONS) == RO_MQ_DUNGEONS_NONE ||
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OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_RANDOM_MQ_DUNGEONS) == RO_MQ_DUNGEONS_SELECTION ||
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(OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_RANDOM_MQ_DUNGEONS) == RO_MQ_DUNGEONS_SET_NUMBER &&
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OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_MQ_DUNGEON_COUNT) == 12))) {
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SetAreaSpoiled(static_cast<RandomizerCheckArea>(i));
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}
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}
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if (OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_LINKS_POCKET) != RO_LINKS_POCKET_NOTHING && IS_RANDO) {
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@ -539,6 +565,9 @@ void CheckTrackerTransition(uint32_t sceneNum) {
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SetShopSeen(sceneNum, false);
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break;
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}
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if (!IsAreaSpoiled(currentArea) && (RandomizerCheckObjects::AreaIsOverworld(currentArea) || std::find(spoilingEntrances.begin(), spoilingEntrances.end(), gPlayState->nextEntranceIndex) != spoilingEntrances.end())) {
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SetAreaSpoiled(currentArea);
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}
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}
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void CheckTrackerFrame() {
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@ -756,6 +785,7 @@ void CheckTrackerFlagSet(int16_t flagType, int32_t flag) {
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void InitTrackerData(bool isDebug) {
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TrySetAreas();
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areasSpoiled = 0;
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for (auto& [rc, rco] : RandomizerCheckObjects::GetAllRCObjects()) {
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if (rc != RC_UNKNOWN_CHECK && rc != RC_MAX) {
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DefaultCheckData(rc);
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@ -782,6 +812,7 @@ void SaveTrackerData(SaveContext* saveContext, int sectionID, bool gameSave) {
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SaveManager::Instance->SaveData("hintItem", saveContext->checkTrackerData[i].hintItem);
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||||
});
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});
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SaveManager::Instance->SaveData("areasSpoiled", areasSpoiled);
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}
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void SaveFile(SaveContext* saveContext, int sectionID, bool fullSave) {
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@ -797,6 +828,7 @@ void LoadFile() {
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SaveManager::Instance->LoadData("hintItem", gSaveContext.checkTrackerData[i].hintItem);
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});
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});
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SaveManager::Instance->LoadData("areasSpoiled", areasSpoiled);
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}
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void Teardown() {
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@ -808,6 +840,15 @@ void Teardown() {
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lastLocationChecked = RC_UNKNOWN_CHECK;
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}
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bool IsAreaSpoiled(RandomizerCheckArea rcArea) {
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return areasSpoiled & (1 << rcArea);
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}
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||||
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void SetAreaSpoiled(RandomizerCheckArea rcArea) {
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areasSpoiled |= (1 << rcArea);
|
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SaveManager::Instance->SaveSection(gSaveContext.fileNum, sectionId, true);
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}
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void UpdateCheck(uint32_t check, RandomizerCheckTrackerData data) {
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auto area = RandomizerCheckObjects::GetAllRCObjects().find(static_cast<RandomizerCheck>(check))->second.rcArea;
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if ((!gSaveContext.checkTrackerData[check].skipped && data.skipped) ||
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@ -826,10 +867,6 @@ void UpdateCheck(uint32_t check, RandomizerCheckTrackerData data) {
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void CheckTrackerWindow::DrawElement() {
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ImGui::SetNextWindowSize(ImVec2(400, 540), ImGuiCond_FirstUseEver);
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if (!initialized && (gPlayState == nullptr || gSaveContext.fileNum < 0 || gSaveContext.fileNum > 2)) {
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return;
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||||
}
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||||
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if (CVarGetInteger("gCheckTrackerWindowType", TRACKER_WINDOW_WINDOW) == TRACKER_WINDOW_FLOATING) {
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if (CVarGetInteger("gCheckTrackerShowOnlyPaused", 0) && (gPlayState == nullptr || gPlayState->pauseCtx.state == 0)) {
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return;
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@ -850,7 +887,7 @@ void CheckTrackerWindow::DrawElement() {
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BeginFloatWindows("Check Tracker", mIsVisible, ImGuiWindowFlags_NoScrollbar);
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||||
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||||
if (!GameInteractor::IsSaveLoaded()) {
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if (!GameInteractor::IsSaveLoaded() || !initialized) {
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ImGui::Text("Waiting for file load..."); //TODO Language
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EndFloatWindows();
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return;
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@ -861,8 +898,6 @@ void CheckTrackerWindow::DrawElement() {
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sceneId = (SceneID)gPlayState->sceneNum;
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}
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areasSpoiled |= (1 << currentArea);
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//Quick Options
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#ifdef __WIIU__
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float headerHeight = 40.0f;
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@ -924,7 +959,6 @@ void CheckTrackerWindow::DrawElement() {
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Color_RGBA8 mainColor;
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Color_RGBA8 extraColor;
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std::string stemp;
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||||
s32 areaMask = 1;
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for (auto& [rcArea, objs] : checksByArea) {
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RandomizerCheckArea thisArea = currentArea;
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@ -977,11 +1011,7 @@ void CheckTrackerWindow::DrawElement() {
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ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(extraColor.r / 255.0f, extraColor.g / 255.0f,
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extraColor.b / 255.0f, extraColor.a / 255.0f));
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isThisAreaSpoiled = areasSpoiled & areaMask || CVarGetInteger("gCheckTrackerOptionMQSpoilers", 0) || !IS_RANDO ||
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OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_RANDOM_MQ_DUNGEONS) == RO_MQ_DUNGEONS_NONE ||
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OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_RANDOM_MQ_DUNGEONS) == RO_MQ_DUNGEONS_SELECTION ||
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(OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_RANDOM_MQ_DUNGEONS) == RO_MQ_DUNGEONS_SET_NUMBER &&
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OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_MQ_DUNGEON_COUNT) == 12);
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||||
isThisAreaSpoiled = IsAreaSpoiled(rcArea) || CVarGetInteger("gCheckTrackerOptionMQSpoilers", 0);
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if (isThisAreaSpoiled) {
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if (showVOrMQ && RandomizerCheckObjects::AreaIsDungeon(rcArea)) {
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@ -1014,7 +1044,6 @@ void CheckTrackerWindow::DrawElement() {
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ImGui::TreePop();
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}
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}
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areaMask <<= 1;
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}
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ImGui::EndTable(); //Checks Lead-out
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@ -1218,10 +1247,10 @@ bool IsVisibleInCheckTracker(RandomizerCheckObject rcObj) {
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}
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||||
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||||
void UpdateInventoryChecks() {
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//For all the areas with compasses, if you have one, spoil the area
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//For all the areas with maps, if you have one, spoil the area
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for (auto [scene, area] : DungeonRCAreasBySceneID) {
|
||||
if (CHECK_DUNGEON_ITEM(DUNGEON_MAP, scene)) {
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||||
areasSpoiled |= (1 << area);
|
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SetAreaSpoiled(area);
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||||
}
|
||||
}
|
||||
}
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@ -1231,9 +1260,6 @@ void UpdateAreaFullyChecked(RandomizerCheckArea area) {
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||||
|
||||
void UpdateAreas(RandomizerCheckArea area) {
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areasFullyChecked[area] = areaChecksGotten[area] == checksByArea.find(area)->second.size();
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if (areaChecksGotten[area] != 0 || RandomizerCheckObjects::AreaIsOverworld(area)) {
|
||||
areasSpoiled |= (1 << area);
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAllOrdering() {
|
||||
|
@ -50,6 +50,8 @@ bool IsVisibleInCheckTracker(RandomizerCheckObject rcObj);
|
||||
void InitTrackerData(bool isDebug);
|
||||
RandomizerCheckArea GetCheckArea();
|
||||
void UpdateCheck(uint32_t, RandomizerCheckTrackerData);
|
||||
bool IsAreaSpoiled(RandomizerCheckArea rcArea);
|
||||
void SetAreaSpoiled(RandomizerCheckArea rcArea);
|
||||
} // namespace CheckTracker
|
||||
|
||||
|
||||
|
@ -9,6 +9,7 @@
|
||||
#include <vector>
|
||||
#include <libultraship/libultraship.h>
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor.h"
|
||||
#include "randomizer_check_tracker.h"
|
||||
#include <algorithm>
|
||||
|
||||
extern "C" {
|
||||
@ -290,15 +291,15 @@ bool IsValidSaveFile() {
|
||||
}
|
||||
|
||||
bool HasSong(ItemTrackerItem item) {
|
||||
return (1 << item.id) & gSaveContext.inventory.questItems;
|
||||
return GameInteractor::IsSaveLoaded() ? ((1 << item.id) & gSaveContext.inventory.questItems) : false;
|
||||
}
|
||||
|
||||
bool HasQuestItem(ItemTrackerItem item) {
|
||||
return (item.data & gSaveContext.inventory.questItems) != 0;
|
||||
return GameInteractor::IsSaveLoaded() ? (item.data & gSaveContext.inventory.questItems) : false;
|
||||
}
|
||||
|
||||
bool HasEquipment(ItemTrackerItem item) {
|
||||
return (item.data & gSaveContext.inventory.equipment) != 0;
|
||||
return GameInteractor::IsSaveLoaded() ? (item.data & gSaveContext.inventory.equipment) : false;
|
||||
}
|
||||
|
||||
ItemTrackerNumbers GetItemCurrentAndMax(ItemTrackerItem item) {
|
||||
@ -406,8 +407,12 @@ ItemTrackerNumbers GetItemCurrentAndMax(ItemTrackerItem item) {
|
||||
#define IM_COL_GREEN IM_COL32(0, 255, 0, 255)
|
||||
#define IM_COL_GRAY IM_COL32(155, 155, 155, 255)
|
||||
#define IM_COL_PURPLE IM_COL32(180, 90, 200, 255)
|
||||
#define IM_COL_LIGHT_YELLOW IM_COL32(255, 255, 130, 255)
|
||||
|
||||
void DrawItemCount(ItemTrackerItem item) {
|
||||
void DrawItemCount(ItemTrackerItem item, bool hideMax) {
|
||||
if (!GameInteractor::IsSaveLoaded()) {
|
||||
return;
|
||||
}
|
||||
int iconSize = CVarGetInteger("gItemTrackerIconSize", 36);
|
||||
int textSize = CVarGetInteger("gTrackers.ItemTracker.ItemTrackerTextSize", 13);
|
||||
ItemTrackerNumbers currentAndMax = GetItemCurrentAndMax(item);
|
||||
@ -437,7 +442,7 @@ void DrawItemCount(ItemTrackerItem item) {
|
||||
|
||||
if (item.id == ITEM_KEY_SMALL && IsValidSaveFile()) {
|
||||
std::string currentString = "";
|
||||
std::string maxString = std::to_string(currentAndMax.maxCapacity);
|
||||
std::string maxString = hideMax ? "???" : std::to_string(currentAndMax.maxCapacity);
|
||||
ImU32 currentColor = IM_COL_WHITE;
|
||||
ImU32 maxColor = IM_COL_GREEN;
|
||||
// "Collected / Max", "Current / Collected / Max", "Current / Max"
|
||||
@ -569,7 +574,7 @@ void DrawQuest(ItemTrackerItem item) {
|
||||
ImVec2(iconSize, iconSize), ImVec2(0, 0), ImVec2(1, 1));
|
||||
|
||||
if (item.id == QUEST_SKULL_TOKEN) {
|
||||
DrawItemCount(item);
|
||||
DrawItemCount(item, false);
|
||||
}
|
||||
|
||||
ImGui::EndGroup();
|
||||
@ -579,7 +584,7 @@ void DrawQuest(ItemTrackerItem item) {
|
||||
|
||||
void DrawItem(ItemTrackerItem item) {
|
||||
|
||||
uint32_t actualItemId = INV_CONTENT(item.id);
|
||||
uint32_t actualItemId = GameInteractor::IsSaveLoaded() ? INV_CONTENT(item.id) : ITEM_NONE;
|
||||
int iconSize = CVarGetInteger("gItemTrackerIconSize", 36);
|
||||
bool hasItem = actualItemId != ITEM_NONE;
|
||||
std::string itemName = "";
|
||||
@ -638,7 +643,7 @@ void DrawItem(ItemTrackerItem item) {
|
||||
ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(hasItem && IsValidSaveFile() ? item.name : item.nameFaded),
|
||||
ImVec2(iconSize, iconSize), ImVec2(0, 0), ImVec2(1, 1));
|
||||
|
||||
DrawItemCount(item);
|
||||
DrawItemCount(item, false);
|
||||
ImGui::EndGroup();
|
||||
|
||||
if (itemName == "") {
|
||||
@ -649,7 +654,7 @@ void DrawItem(ItemTrackerItem item) {
|
||||
}
|
||||
|
||||
void DrawBottle(ItemTrackerItem item) {
|
||||
uint32_t actualItemId = gSaveContext.inventory.items[SLOT(item.id) + item.data];
|
||||
uint32_t actualItemId = GameInteractor::IsSaveLoaded() ? (gSaveContext.inventory.items[SLOT(item.id) + item.data]) : false;
|
||||
bool hasItem = actualItemId != ITEM_NONE;
|
||||
|
||||
if (GameInteractor::IsSaveLoaded() && (hasItem && item.id != actualItemId && actualItemTrackerItemMap.find(actualItemId) != actualItemTrackerItemMap.end())) {
|
||||
@ -668,8 +673,8 @@ void DrawDungeonItem(ItemTrackerItem item) {
|
||||
ImU32 dungeonColor = IM_COL_WHITE;
|
||||
uint32_t bitMask = 1 << (item.id - ITEM_KEY_BOSS); // Bitset starts at ITEM_KEY_BOSS == 0. the rest are sequential
|
||||
int iconSize = CVarGetInteger("gItemTrackerIconSize", 36);
|
||||
bool hasItem = (bitMask & gSaveContext.inventory.dungeonItems[item.data]) != 0;
|
||||
bool hasSmallKey = (gSaveContext.inventory.dungeonKeys[item.data]) >= 0;
|
||||
bool hasItem = GameInteractor::IsSaveLoaded() ? (bitMask & gSaveContext.inventory.dungeonItems[item.data]) : false;
|
||||
bool hasSmallKey = GameInteractor::IsSaveLoaded() ? ((gSaveContext.inventory.dungeonKeys[item.data]) >= 0) : false;
|
||||
ImGui::BeginGroup();
|
||||
if (itemId == ITEM_KEY_SMALL) {
|
||||
ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(hasSmallKey && IsValidSaveFile() ? item.name : item.nameFaded),
|
||||
@ -680,16 +685,18 @@ void DrawDungeonItem(ItemTrackerItem item) {
|
||||
ImVec2(iconSize, iconSize), ImVec2(0, 0), ImVec2(1, 1));
|
||||
}
|
||||
|
||||
if (ResourceMgr_IsSceneMasterQuest(item.data) && (CHECK_DUNGEON_ITEM(DUNGEON_MAP, item.data) || item.data == SCENE_GERUDO_TRAINING_GROUND || item.data == SCENE_INSIDE_GANONS_CASTLE)) {
|
||||
dungeonColor = IM_COL_PURPLE;
|
||||
if (CheckTracker::IsAreaSpoiled(RandomizerCheckObjects::GetRCAreaBySceneID(static_cast<SceneID>(item.data))) && GameInteractor::IsSaveLoaded()) {
|
||||
dungeonColor = (ResourceMgr_IsSceneMasterQuest(item.data) ? IM_COL_PURPLE : IM_COL_LIGHT_YELLOW);
|
||||
}
|
||||
|
||||
if (itemId == ITEM_KEY_SMALL) {
|
||||
DrawItemCount(item);
|
||||
DrawItemCount(item, !CheckTracker::IsAreaSpoiled(RandomizerCheckObjects::GetRCAreaBySceneID(static_cast<SceneID>(item.data))));
|
||||
|
||||
ImVec2 p = ImGui::GetCursorScreenPos();
|
||||
// offset puts the text at the correct level. for some reason, if the save is loaded, the margin is 3 pixels higher only for small keys, so we use 16 then. Otherwise, 13 is where everything else is
|
||||
int offset = GameInteractor::IsSaveLoaded() ? 16 : 13;
|
||||
std::string dungeonName = itemTrackerDungeonShortNames[item.data];
|
||||
ImGui::SetCursorScreenPos(ImVec2(p.x + (iconSize / 2) - (ImGui::CalcTextSize(dungeonName.c_str()).x / 2), p.y - (iconSize + CVarGetInteger("gTrackers.ItemTracker.ItemTrackerTextSize", 13) + 3)));
|
||||
ImGui::SetCursorScreenPos(ImVec2(p.x + (iconSize / 2) - (ImGui::CalcTextSize(dungeonName.c_str()).x / 2), p.y - (iconSize + offset)));
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, dungeonColor);
|
||||
ImGui::Text("%s", dungeonName.c_str());
|
||||
ImGui::PopStyleColor();
|
||||
@ -746,6 +753,7 @@ void DrawNotes(bool resizeable = false) {
|
||||
}
|
||||
};
|
||||
ImVec2 size = resizeable ? ImVec2(-FLT_MIN, ImGui::GetContentRegionAvail().y) : ImVec2(((iconSize + iconSpacing) * 6) - 8, 200);
|
||||
if (GameInteractor::IsSaveLoaded()) {
|
||||
if (ItemTrackerNotes::TrackerNotesInputTextMultiline("##ItemTrackerNotes", &itemTrackerNotes, size, ImGuiInputTextFlags_AllowTabInput)) {
|
||||
notesNeedSave = true;
|
||||
notesIdleFrames = 0;
|
||||
@ -754,6 +762,7 @@ void DrawNotes(bool resizeable = false) {
|
||||
notesNeedSave = false;
|
||||
SaveManager::Instance->SaveSection(gSaveContext.fileNum, itemTrackerSectionId, true);
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}
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||||
}
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||||
ImGui::EndGroup();
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||||
}
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||||
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||||
|
@ -1240,7 +1240,7 @@ void Actor_Init(Actor* actor, PlayState* play) {
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||||
actor->floorBgId = BGCHECK_SCENE;
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||||
ActorShape_Init(&actor->shape, 0.0f, NULL, 0.0f);
|
||||
if (Object_IsLoaded(&play->objectCtx, actor->objBankIndex)) {
|
||||
//Actor_SetObjectDependency(play, actor);
|
||||
Actor_SetObjectDependency(play, actor);
|
||||
actor->init(actor, play);
|
||||
actor->init = NULL;
|
||||
|
||||
@ -2589,6 +2589,13 @@ void Actor_UpdateAll(PlayState* play, ActorContext* actorCtx) {
|
||||
Actor_SetObjectDependency(play, actor);
|
||||
actor->init(actor, play);
|
||||
actor->init = NULL;
|
||||
|
||||
GameInteractor_ExecuteOnActorInit(actor);
|
||||
|
||||
// For enemy health bar we need to know the max health during init
|
||||
if (actor->category == ACTORCAT_ENEMY) {
|
||||
actor->maximumHealth = actor->colChkInfo.health;
|
||||
}
|
||||
}
|
||||
actor = actor->next;
|
||||
} else if (!Object_IsLoaded(&play->objectCtx, actor->objBankIndex)) {
|
||||
|
@ -398,7 +398,7 @@ s32 CollisionPoly_LineVsPoly(CollisionPoly* poly, Vec3s* vtxList, Vec3f* posA, V
|
||||
(poly->normal.x * posB->x + poly->normal.y * posB->y + poly->normal.z * posB->z) * COLPOLY_NORMAL_FRAC +
|
||||
plane.originDist;
|
||||
|
||||
#ifdef __WIIU__
|
||||
#if defined(__SWITCH__) || defined(__WIIU__)
|
||||
// on some platforms this ends up as very small numbers due to rounding issues
|
||||
if (IS_ZERO(planeDistA)) {
|
||||
planeDistA = 0.0f;
|
||||
|
@ -131,6 +131,10 @@ void SkelCurve_DrawLimb(PlayState* play, s32 limbIndex, SkelAnimeCurve* skelCurv
|
||||
Matrix_TranslateRotateZYX(&pos, &rot);
|
||||
Matrix_Scale(scale.x, scale.y, scale.z, MTXMODE_APPLY);
|
||||
|
||||
if (CVarGetInteger("gDisableLOD", 0)) {
|
||||
lod = 0;
|
||||
}
|
||||
|
||||
if (lod == 0) {
|
||||
s32 pad1;
|
||||
|
||||
|
@ -78,6 +78,10 @@ void SkelAnime_DrawLod(PlayState* play, void** skeleton, Vec3s* jointTable,
|
||||
Vec3f pos;
|
||||
Vec3s rot;
|
||||
|
||||
if (CVarGetInteger("gDisableLOD", 0)) {
|
||||
lod = 0;
|
||||
}
|
||||
|
||||
if (skeleton == NULL) {
|
||||
osSyncPrintf(VT_FGCOL(RED));
|
||||
osSyncPrintf("Si2_Lod_draw():skelがNULLです。\n"); // "skel is NULL."
|
||||
@ -191,6 +195,10 @@ void SkelAnime_DrawFlexLod(PlayState* play, void** skeleton, Vec3s* jointTable,
|
||||
Vec3s rot;
|
||||
Mtx* mtx = Graph_Alloc(play->state.gfxCtx, dListCount * sizeof(Mtx));
|
||||
|
||||
if (CVarGetInteger("gDisableLOD", 0)) {
|
||||
lod = 0;
|
||||
}
|
||||
|
||||
if (skeleton == NULL) {
|
||||
osSyncPrintf(VT_FGCOL(RED));
|
||||
osSyncPrintf("Si2_Lod_draw_SV():skelがNULLです。\n"); // "skel is NULL."
|
||||
|
@ -11892,7 +11892,7 @@ void Player_Draw(Actor* thisx, PlayState* play2) {
|
||||
lod = 1;
|
||||
}
|
||||
|
||||
if (CVarGetInteger("gDisableLOD", 0) != 0) {
|
||||
if (CVarGetInteger("gDisableLOD", 0)) {
|
||||
lod = 0;
|
||||
}
|
||||
|
||||
|
@ -692,6 +692,7 @@ void FileChoose_UpdateOptionsMenu(GameState* thisx) {
|
||||
sLastOptionButtonIndex = -1;
|
||||
osSyncPrintf("SAVE");
|
||||
Save_SaveGlobal();
|
||||
CVarSave();
|
||||
osSyncPrintf(VT_FGCOL(YELLOW));
|
||||
osSyncPrintf("Na_SetSoundOutputMode = %d\n", gSaveContext.audioSetting);
|
||||
osSyncPrintf("Na_SetSoundOutputMode = %d\n", gSaveContext.audioSetting);
|
||||
|
@ -415,8 +415,8 @@ void KaleidoScope_DrawItemSelect(PlayState* play) {
|
||||
s16 oldCursorPoint;
|
||||
s16 moveCursorResult;
|
||||
bool dpad = (CVarGetInteger("gDpadPause", 0) && !CHECK_BTN_ALL(input->cur.button, BTN_CUP));
|
||||
bool pauseAnyCursor = (CVarGetInteger("gPauseAnyCursor", 0) == PAUSE_ANY_CURSOR_RANDO_ONLY && IS_RANDO) ||
|
||||
(CVarGetInteger("gPauseAnyCursor", 0) == PAUSE_ANY_CURSOR_ALWAYS_ON);
|
||||
bool pauseAnyCursor = pauseCtx->cursorSpecialPos == 0 && ((CVarGetInteger("gPauseAnyCursor", 0) == PAUSE_ANY_CURSOR_RANDO_ONLY && IS_RANDO) ||
|
||||
(CVarGetInteger("gPauseAnyCursor", 0) == PAUSE_ANY_CURSOR_ALWAYS_ON));
|
||||
|
||||
OPEN_DISPS(play->state.gfxCtx);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user