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Port Graphics Menu lag fix from 2ship. (#4238)
* Port Graphics Menu lag fix from 2ship. * tweak --------- Co-authored-by: Adam Bird <archez39@me.com>
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@ -51,6 +51,13 @@ std::string GetWindowButtonText(const char* text, bool menuOpen) {
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return buttonText;
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return buttonText;
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}
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}
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static std::unordered_map<LUS::WindowBackend, const char*> windowBackendNames = {
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{ LUS::WindowBackend::DX11, "DirectX" },
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{ LUS::WindowBackend::SDL_OPENGL, "OpenGL"},
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{ LUS::WindowBackend::SDL_METAL, "Metal" },
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{ LUS::WindowBackend::GX2, "GX2"}
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};
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static const char* imguiScaleOptions[4] = { "Small", "Normal", "Large", "X-Large" };
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static const char* imguiScaleOptions[4] = { "Small", "Normal", "Large", "X-Large" };
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static const char* filters[3] = {
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static const char* filters[3] = {
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@ -102,6 +109,24 @@ extern "C" SaveContext gSaveContext;
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namespace SohGui {
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namespace SohGui {
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std::unordered_map<LUS::WindowBackend, const char*> availableWindowBackendsMap;
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LUS::WindowBackend configWindowBackend;
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void UpdateWindowBackendObjects() {
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LUS::WindowBackend runningWindowBackend = LUS::Context::GetInstance()->GetWindow()->GetWindowBackend();
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int32_t configWindowBackendId = LUS::Context::GetInstance()->GetConfig()->GetInt("Window.Backend.Id", -1);
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if (configWindowBackendId != -1 && configWindowBackendId < static_cast<int>(LUS::WindowBackend::BACKEND_COUNT)) {
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configWindowBackend = static_cast<LUS::WindowBackend>(configWindowBackendId);
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} else {
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configWindowBackend = runningWindowBackend;
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}
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auto availableWindowBackends = LUS::Context::GetInstance()->GetWindow()->GetAvailableWindowBackends();
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for (auto& backend : *availableWindowBackends) {
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availableWindowBackendsMap[backend] = windowBackendNames[backend];
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}
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}
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void DrawMenuBarIcon() {
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void DrawMenuBarIcon() {
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static bool gameIconLoaded = false;
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static bool gameIconLoaded = false;
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if (!gameIconLoaded) {
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if (!gameIconLoaded) {
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@ -392,39 +417,23 @@ void DrawSettingsMenu() {
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UIWidgets::PaddedSeparator(true, true, 3.0f, 3.0f);
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UIWidgets::PaddedSeparator(true, true, 3.0f, 3.0f);
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static std::unordered_map<LUS::WindowBackend, const char*> windowBackendNames = {
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{ LUS::WindowBackend::DX11, "DirectX" },
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{ LUS::WindowBackend::SDL_OPENGL, "OpenGL"},
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{ LUS::WindowBackend::SDL_METAL, "Metal" },
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{ LUS::WindowBackend::GX2, "GX2"}
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};
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ImGui::Text("Renderer API (Needs reload)");
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ImGui::Text("Renderer API (Needs reload)");
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LUS::WindowBackend runningWindowBackend = LUS::Context::GetInstance()->GetWindow()->GetWindowBackend();
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LUS::WindowBackend configWindowBackend;
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int configWindowBackendId = LUS::Context::GetInstance()->GetConfig()->GetInt("Window.Backend.Id", -1);
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if (configWindowBackendId != -1 && configWindowBackendId < static_cast<int>(LUS::WindowBackend::BACKEND_COUNT)) {
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configWindowBackend = static_cast<LUS::WindowBackend>(configWindowBackendId);
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} else {
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configWindowBackend = runningWindowBackend;
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}
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if (LUS::Context::GetInstance()->GetWindow()->GetAvailableWindowBackends()->size() <= 1) {
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if (availableWindowBackendsMap.size() <= 1) {
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UIWidgets::DisableComponent(ImGui::GetStyle().Alpha * 0.5f);
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UIWidgets::DisableComponent(ImGui::GetStyle().Alpha * 0.5f);
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}
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}
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if (ImGui::BeginCombo("##RApi", windowBackendNames[configWindowBackend])) {
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if (ImGui::BeginCombo("##RApi", availableWindowBackendsMap[configWindowBackend])) {
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for (size_t i = 0; i < LUS::Context::GetInstance()->GetWindow()->GetAvailableWindowBackends()->size(); i++) {
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for (auto backend : availableWindowBackendsMap) {
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auto backend = LUS::Context::GetInstance()->GetWindow()->GetAvailableWindowBackends()->data()[i];
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if (ImGui::Selectable(backend.second, backend.first == configWindowBackend)) {
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if (ImGui::Selectable(windowBackendNames[backend], backend == configWindowBackend)) {
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LUS::Context::GetInstance()->GetConfig()->SetInt("Window.Backend.Id", static_cast<int>(backend.first));
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LUS::Context::GetInstance()->GetConfig()->SetInt("Window.Backend.Id", static_cast<int>(backend));
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LUS::Context::GetInstance()->GetConfig()->SetString("Window.Backend.Name", backend.second);
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LUS::Context::GetInstance()->GetConfig()->SetString("Window.Backend.Name",
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windowBackendNames[backend]);
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LUS::Context::GetInstance()->GetConfig()->Save();
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LUS::Context::GetInstance()->GetConfig()->Save();
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UpdateWindowBackendObjects();
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}
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}
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}
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}
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ImGui::EndCombo();
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ImGui::EndCombo();
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}
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}
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if (LUS::Context::GetInstance()->GetWindow()->GetAvailableWindowBackends()->size() <= 1) {
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if (availableWindowBackendsMap.size() <= 1) {
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UIWidgets::ReEnableComponent("");
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UIWidgets::ReEnableComponent("");
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}
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}
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@ -1610,6 +1619,10 @@ void DrawRandomizerMenu() {
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}
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}
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}
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}
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void SohMenuBar::InitElement() {
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UpdateWindowBackendObjects();
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}
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void SohMenuBar::DrawElement() {
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void SohMenuBar::DrawElement() {
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if (ImGui::BeginMenuBar()) {
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if (ImGui::BeginMenuBar()) {
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DrawMenuBarIcon();
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DrawMenuBarIcon();
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@ -10,7 +10,7 @@ class SohMenuBar : public LUS::GuiMenuBar {
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using LUS::GuiMenuBar::GuiMenuBar;
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using LUS::GuiMenuBar::GuiMenuBar;
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protected:
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protected:
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void DrawElement() override;
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void DrawElement() override;
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void InitElement() override {};
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void InitElement() override;
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void UpdateElement() override {};
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void UpdateElement() override {};
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};
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};
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} // namespace SohGui
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} // namespace SohGui
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