mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-26 11:22:17 -05:00
Fix crash when creating rando files and autosave is enabled (#1550)
This commit is contained in:
parent
2b78bea475
commit
3d0d97d6b5
@ -2000,20 +2000,22 @@ s32 func_800C0DB4(GlobalContext* globalCtx, Vec3f* pos) {
|
||||
}
|
||||
|
||||
void Gameplay_PerformSave(GlobalContext* globalCtx) {
|
||||
Gameplay_SaveSceneFlags(globalCtx);
|
||||
gSaveContext.savedSceneNum = globalCtx->sceneNum;
|
||||
if (gSaveContext.temporaryWeapon) {
|
||||
gSaveContext.equips.buttonItems[0] = ITEM_NONE;
|
||||
GET_PLAYER(globalCtx)->currentSwordItem = ITEM_NONE;
|
||||
Inventory_ChangeEquipment(EQUIP_SWORD, PLAYER_SWORD_NONE);
|
||||
Save_SaveFile();
|
||||
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KOKIRI;
|
||||
GET_PLAYER(globalCtx)->currentSwordItem = ITEM_SWORD_KOKIRI;
|
||||
Inventory_ChangeEquipment(EQUIP_SWORD, PLAYER_SWORD_KOKIRI);
|
||||
} else {
|
||||
Save_SaveFile();
|
||||
}
|
||||
if (CVar_GetS32("gAutosave", 0)) {
|
||||
Overlay_DisplayText(3.0f, "Game Saved");
|
||||
if (globalCtx != NULL) {
|
||||
Gameplay_SaveSceneFlags(globalCtx);
|
||||
gSaveContext.savedSceneNum = globalCtx->sceneNum;
|
||||
if (gSaveContext.temporaryWeapon) {
|
||||
gSaveContext.equips.buttonItems[0] = ITEM_NONE;
|
||||
GET_PLAYER(globalCtx)->currentSwordItem = ITEM_NONE;
|
||||
Inventory_ChangeEquipment(EQUIP_SWORD, PLAYER_SWORD_NONE);
|
||||
Save_SaveFile();
|
||||
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KOKIRI;
|
||||
GET_PLAYER(globalCtx)->currentSwordItem = ITEM_SWORD_KOKIRI;
|
||||
Inventory_ChangeEquipment(EQUIP_SWORD, PLAYER_SWORD_KOKIRI);
|
||||
} else {
|
||||
Save_SaveFile();
|
||||
}
|
||||
if (CVar_GetS32("gAutosave", 0)) {
|
||||
Overlay_DisplayText(3.0f, "Game Saved");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user