mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-22 09:22:18 -05:00
Disable Fix Vine Fall when Climb Everything is enabled (#3439)
* Disable Fix Vine Fall when Climb Everything is enabled. * Remove option disabling.
This commit is contained in:
parent
95f27ace2e
commit
3cf9d655a7
@ -10101,7 +10101,8 @@ void func_80847BA0(PlayState* play, Player* this) {
|
||||
|
||||
D_808535F0 = func_80041DB8(&play->colCtx, this->actor.wallPoly, this->actor.wallBgId);
|
||||
|
||||
if (CVarGetInteger("gFixVineFall", 0)) {
|
||||
// conflicts arise from these two being enabled at once, and with ClimbEverything on, FixVineFall is redundant anyway
|
||||
if (CVarGetInteger("gFixVineFall", 0) && !CVarGetInteger("gClimbEverything", 0)) {
|
||||
/* This fixes the "started climbing a wall and then immediately fell off" bug.
|
||||
* The main idea is if a climbing wall is detected, double-check that it will
|
||||
* still be valid once climbing begins by doing a second raycast with a small
|
||||
|
Loading…
Reference in New Issue
Block a user