Use DX11 by default, if available (#307)

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Emill 2022-05-13 02:43:07 +02:00 committed by GitHub
parent 635fb71b76
commit 3bc0564d9a
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@ -72,7 +72,7 @@ namespace Ship {
(*this)["WINDOW"]["FULLSCREEN WIDTH"] = std::to_string(1920); (*this)["WINDOW"]["FULLSCREEN WIDTH"] = std::to_string(1920);
(*this)["WINDOW"]["FULLSCREEN HEIGHT"] = std::to_string(1080); (*this)["WINDOW"]["FULLSCREEN HEIGHT"] = std::to_string(1080);
(*this)["WINDOW"]["FULLSCREEN"] = std::to_string(false); (*this)["WINDOW"]["FULLSCREEN"] = std::to_string(false);
(*this)["WINDOW"]["GFX BACKEND"] = "sdl"; (*this)["WINDOW"]["GFX BACKEND"] = "";
(*this)["KEYBOARD CONTROLLER BINDING 1"][STR(BTN_CRIGHT)] = std::to_string(0x14D); (*this)["KEYBOARD CONTROLLER BINDING 1"][STR(BTN_CRIGHT)] = std::to_string(0x14D);
(*this)["KEYBOARD CONTROLLER BINDING 1"][STR(BTN_CLEFT)] = std::to_string(0x14B); (*this)["KEYBOARD CONTROLLER BINDING 1"][STR(BTN_CLEFT)] = std::to_string(0x14B);