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Use DX11 by default, if available (#307)
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@ -72,7 +72,7 @@ namespace Ship {
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(*this)["WINDOW"]["FULLSCREEN WIDTH"] = std::to_string(1920);
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(*this)["WINDOW"]["FULLSCREEN WIDTH"] = std::to_string(1920);
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(*this)["WINDOW"]["FULLSCREEN HEIGHT"] = std::to_string(1080);
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(*this)["WINDOW"]["FULLSCREEN HEIGHT"] = std::to_string(1080);
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(*this)["WINDOW"]["FULLSCREEN"] = std::to_string(false);
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(*this)["WINDOW"]["FULLSCREEN"] = std::to_string(false);
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(*this)["WINDOW"]["GFX BACKEND"] = "sdl";
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(*this)["WINDOW"]["GFX BACKEND"] = "";
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(*this)["KEYBOARD CONTROLLER BINDING 1"][STR(BTN_CRIGHT)] = std::to_string(0x14D);
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(*this)["KEYBOARD CONTROLLER BINDING 1"][STR(BTN_CRIGHT)] = std::to_string(0x14D);
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(*this)["KEYBOARD CONTROLLER BINDING 1"][STR(BTN_CLEFT)] = std::to_string(0x14B);
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(*this)["KEYBOARD CONTROLLER BINDING 1"][STR(BTN_CLEFT)] = std::to_string(0x14B);
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