mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-29 04:42:18 -05:00
Add rest of effects to console
This commit is contained in:
parent
8b0117bc58
commit
3b0b6539b9
@ -1059,9 +1059,12 @@ void Interface_SetDoAction(GlobalContext* globalCtx, u16 action);
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void Interface_SetNaviCall(GlobalContext* globalCtx, u16 naviCallState);
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void Interface_LoadActionLabelB(GlobalContext* globalCtx, u16 action);
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s32 Health_ChangeBy(GlobalContext* globalCtx, s16 healthChange);
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void Health_GiveHearts(s16 hearts);
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void Health_RemoveHearts(s16 hearts);
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void Rupees_ChangeBy(s16 rupeeChange);
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void Inventory_ChangeAmmo(s16 item, s16 ammoChange);
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void Magic_Fill(GlobalContext* globalCtx);
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void Magic_Empty();
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void func_800876C8(GlobalContext* globalCtx);
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s32 func_80087708(GlobalContext* globalCtx, s16 arg1, s16 arg2);
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void func_80088AA0(s16 seconds);
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@ -1074,6 +1077,7 @@ f32 Path_OrientAndGetDistSq(Actor* actor, Path* path, s16 waypoint, s16* yaw);
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void Path_CopyLastPoint(Path* path, Vec3f* dest);
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void FrameAdvance_Init(FrameAdvanceContext* frameAdvCtx);
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s32 FrameAdvance_Update(FrameAdvanceContext* frameAdvCtx, Input* input);
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u8 PlayerGrounded(Player* player);
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void Player_SetBootData(GlobalContext* globalCtx, Player* player);
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s32 Player_InBlockingCsMode(GlobalContext* globalCtx, Player* player);
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s32 Player_InCsMode(GlobalContext* globalCtx);
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@ -1086,6 +1090,7 @@ void Player_SetModelGroup(Player* player, s32 modelGroup);
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void func_8008EC70(Player* player);
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void Player_SetEquipmentData(GlobalContext* globalCtx, Player* player);
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void Player_UpdateBottleHeld(GlobalContext* globalCtx, Player* player, s32 item, s32 actionParam);
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void func_80837C0C(GlobalContext* globalCtx, Player* this, s32 arg2, f32 arg3, f32 arg4, s16 arg5, s32 arg6);
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void func_8008EDF0(Player* player);
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void func_8008EE08(Player* player);
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void func_8008EEAC(GlobalContext* globalCtx, Actor* actor);
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@ -31,15 +31,14 @@ extern GlobalContext* gGlobalCtx;
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}
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#include "Cvar.h"
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#include "overlays/actors/ovl_En_Niw/z_en_niw.h"
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#define CMD_REGISTER SohImGui::BindCmd
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uint32_t defenseModifier;
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uint32_t giantLink;
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uint32_t minishLink;
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uint32_t gravityLevel;
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uint32_t resetLinkScale;
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uint32_t noUI;
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uint32_t invisibleLink;
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static bool ActorSpawnHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args) {
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@ -388,6 +387,11 @@ static bool InvisibleHandler(std::shared_ptr<Ship::Console> Console, const std::
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try {
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invisibleLink = std::stoi(args[1], nullptr, 10) == 0 ? 0 : 1;
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if (!invisibleLink) {
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Player* player = GET_PLAYER(gGlobalCtx);
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player->actor.shape.shadowDraw = ActorShadow_DrawFeet;
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}
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return CMD_SUCCESS;
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} catch (std::invalid_argument const& ex) {
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SohImGui::console->SendErrorMessage("[SOH] Invisible value must be a number.");
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@ -441,7 +445,7 @@ static bool AddHeartContainerHandler(std::shared_ptr<Ship::Console> Console, con
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if (gSaveContext.healthCapacity >= 0x140)
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return CMD_FAILED;
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gSaveContext.healthCapacity += 0x10;
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Health_GiveHearts(1);
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return CMD_SUCCESS;
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}
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@ -449,7 +453,7 @@ static bool RemoveHeartContainerHandler(std::shared_ptr<Ship::Console> Console,
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if ((gSaveContext.healthCapacity - 0x10) < 3)
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return CMD_FAILED;
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gSaveContext.healthCapacity -= 0x10;
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Health_RemoveHearts(1);
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return CMD_SUCCESS;
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}
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@ -468,20 +472,236 @@ static bool GravityHandler(std::shared_ptr<Ship::Console> Console, const std::ve
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}
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}
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// TODO: Does not yet function
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static bool NoUIHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args) {
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if (args.size() != 2) {
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SohImGui::console->SendErrorMessage("[SOH] Unexpected arguments passed");
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return CMD_FAILED;
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}
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try {
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bool noUI = std::stoi(args[1], nullptr, 10) == 0 ? 0 : 1;
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// TODO: Implement
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}
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static bool FreezeHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args) {
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Player* player = GET_PLAYER(gGlobalCtx);
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if (PlayerGrounded(player)) {
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func_80837C0C(gGlobalCtx, player, 3, 0, 0, 0, 0);
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return CMD_SUCCESS;
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} catch (std::invalid_argument const& ex) {
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SohImGui::console->SendErrorMessage("[SOH] NoUI value must be a number.");
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}
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return CMD_FAILED;
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}
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static bool DefenseModifierHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args) {
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if (args.size() != 2) {
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SohImGui::console->SendErrorMessage("[SOH] Unexpected arguments passed");
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return CMD_FAILED;
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}
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// TODO: Implement
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}
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static bool DamageHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args) {
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if (args.size() != 2) {
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SohImGui::console->SendErrorMessage("[SOH] Unexpected arguments passed");
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return CMD_FAILED;
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}
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try {
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int value = std::stoi(args[1], nullptr, 10);
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if (value < 0) {
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SohImGui::console->SendErrorMessage("[SOH] Invalid value passed. Value must be greater than 0");
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return CMD_FAILED;
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}
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Player* player = GET_PLAYER(gGlobalCtx);
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Health_ChangeBy(gGlobalCtx, -value * 0x10);
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func_80837C0C(gGlobalCtx, player, 0, 0, 0, 0, 0);
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player->invincibilityTimer = 28;
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return CMD_SUCCESS;
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} catch (std::invalid_argument const& ex) {
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SohImGui::console->SendErrorMessage("[SOH] Damage value must be a number.");
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return CMD_FAILED;
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}
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}
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static bool HealHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args) {
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if (args.size() != 2) {
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SohImGui::console->SendErrorMessage("[SOH] Unexpected arguments passed");
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return CMD_FAILED;
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}
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try {
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int value = std::stoi(args[1], nullptr, 10);
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if (value < 0) {
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SohImGui::console->SendErrorMessage("[SOH] Invalid value passed. Value must be greater than 0");
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return CMD_FAILED;
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}
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Health_ChangeBy(gGlobalCtx, value * 0x10);
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return CMD_SUCCESS;
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} catch (std::invalid_argument const& ex) {
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SohImGui::console->SendErrorMessage("[SOH] Heal value must be a number.");
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return CMD_FAILED;
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}
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}
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static bool FillMagicHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args) {
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Magic_Fill(gGlobalCtx);
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return CMD_SUCCESS;
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}
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static bool EmptyMagicHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args) {
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Magic_Empty();
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return CMD_SUCCESS;
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}
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static bool NoZHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args) {
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if (args.size() != 2) {
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SohImGui::console->SendErrorMessage("[SOH] Unexpected arguments passed");
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return CMD_FAILED;
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}
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// TODO: Implement
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}
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static bool OneHitKOHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args) {
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if (args.size() != 2) {
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SohImGui::console->SendErrorMessage("[SOH] Unexpected arguments passed");
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return CMD_FAILED;
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}
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// TODO: Implement
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}
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static bool PacifistHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args) {
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if (args.size() != 2) {
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SohImGui::console->SendErrorMessage("[SOH] Unexpected arguments passed");
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return CMD_FAILED;
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}
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// TODO: Implement
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}
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static bool PaperLinkHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args) {
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if (args.size() != 2) {
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SohImGui::console->SendErrorMessage("[SOH] Unexpected arguments passed");
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return CMD_FAILED;
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}
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// TODO: Implement
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}
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static bool RainstormHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args) {
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// TODO: Implement
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}
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static bool ReverseControlsHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args) {
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if (args.size() != 2) {
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SohImGui::console->SendErrorMessage("[SOH] Unexpected arguments passed");
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return CMD_FAILED;
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}
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// TODO: Implement
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}
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static bool AddRemoveRupeesHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args) {
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if (args.size() != 2) {
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SohImGui::console->SendErrorMessage("[SOH] Unexpected arguments passed");
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return CMD_FAILED;
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}
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// TODO: Implement
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}
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static bool SpeedModifierHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args) {
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if (args.size() != 2) {
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SohImGui::console->SendErrorMessage("[SOH] Unexpected arguments passed");
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return CMD_FAILED;
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}
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// TODO: Implement
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}
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const static std::map<std::string, uint16_t> boots {
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{ "kokiri", PLAYER_BOOTS_KOKIRI },
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{ "iron", PLAYER_BOOTS_IRON }, { "hover", PLAYER_BOOTS_HOVER },
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};
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static bool BootsHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args) {
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if (args.size() != 2) {
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SohImGui::console->SendErrorMessage("[SOH] Unexpected arguments passed");
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return CMD_FAILED;
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}
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const auto& it = boots.find(args[1]);
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if (it == ammoItems.end()) {
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SohImGui::console->SendErrorMessage("Invalid boot type. Options are 'kokiri', 'iron' and 'hover'");
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return CMD_FAILED;
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}
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Player* player = GET_PLAYER(gGlobalCtx);
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player->currentBoots = it->second;
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Inventory_ChangeEquipment(EQUIP_BOOTS, it->second + 1);
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Player_SetBootData(gGlobalCtx, player);
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return CMD_SUCCESS;
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}
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static bool KnockbackHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args) {
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if (args.size() != 2) {
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SohImGui::console->SendErrorMessage("[SOH] Unexpected arguments passed");
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return CMD_FAILED;
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}
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try {
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int value = std::stoi(args[1], nullptr, 10);
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if (value < 0) {
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SohImGui::console->SendErrorMessage("[SOH] Invalid value passed. Value must be greater than 0");
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return CMD_FAILED;
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}
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Player* player = GET_PLAYER(gGlobalCtx);
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func_8002F71C(gGlobalCtx, &player->actor, value * 5, player->actor.world.rot.y + 0x8000, value * 5);
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return CMD_SUCCESS;
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} catch (std::invalid_argument const& ex) {
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SohImGui::console->SendErrorMessage("[SOH] Knockback value must be a number.");
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return CMD_FAILED;
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}
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}
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static bool ElectrocuteHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args) {
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Player* player = GET_PLAYER(gGlobalCtx);
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if (PlayerGrounded(player)) {
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func_80837C0C(gGlobalCtx, player, 4, 0, 0, 0, 0);
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return CMD_SUCCESS;
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}
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return CMD_FAILED;
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}
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static bool BurnHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args) {
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Player* player = GET_PLAYER(gGlobalCtx);
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if (PlayerGrounded(player)) {
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for (int i = 0; i < 18; i++) {
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player->flameTimers[i] = Rand_S16Offset(0, 200);
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}
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player->isBurning = true;
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func_80837C0C(gGlobalCtx, player, 0, 0, 0, 0, 0);
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return 1;
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}
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return 0;
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}
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static bool CuccoStormHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args) {
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Player* player = GET_PLAYER(gGlobalCtx);
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EnNiw* cucco = (EnNiw*)Actor_Spawn(&gGlobalCtx->actorCtx, gGlobalCtx, ACTOR_EN_NIW, player->actor.world.pos.x,
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player->actor.world.pos.y, player->actor.world.pos.z, 0, 0, 0, 0);
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// TODO: Start the storm with the function below
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// cucco->actionFunc = func_80AB70A0;
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return CMD_SUCCESS;
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}
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#define VARTYPE_INTEGER 0
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@ -571,17 +791,33 @@ static bool GetCVarHandler(std::shared_ptr<Ship::Console> Console, const std::ve
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}
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void DebugConsole_Init(void) {
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// Console
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CMD_REGISTER("reset", { ResetHandler, "Resets the game." });
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// Save States
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CMD_REGISTER("save_state", { SaveStateHandler, "Save a state." });
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CMD_REGISTER("load_state", { LoadStateHandler, "Load a state." });
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CMD_REGISTER("set_slot", { StateSlotSelectHandler, "Selects a SaveState slot", {
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{ "Slot number", Ship::ArgumentType::NUMBER, }
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}});
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// Gameplay
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CMD_REGISTER("kill", { KillPlayerHandler, "Commit suicide." });
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CMD_REGISTER("map", { LoadSceneHandler, "Load up kak?" });
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CMD_REGISTER("rupee", { RuppeHandler, "Set your rupee counter.", {
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{"amount", Ship::ArgumentType::NUMBER }
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}});
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CMD_REGISTER("bItem", { BHandler, "Set an item to the B button.", {
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{ "Item ID", Ship::ArgumentType::NUMBER }
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}});
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CMD_REGISTER("health", { SetPlayerHealthHandler, "Set the health of the player.", {
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{ "health", Ship::ArgumentType::NUMBER }
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}});
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CMD_REGISTER("spawn", { ActorSpawnHandler, "Spawn an actor.", {
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{ "actor_id", Ship::ArgumentType::NUMBER },
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{ "data", Ship::ArgumentType::NUMBER },
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@ -592,19 +828,22 @@ void DebugConsole_Init(void) {
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{ "ry", Ship::ArgumentType::PLAYER_ROT, true },
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{ "rz", Ship::ArgumentType::PLAYER_ROT, true }
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}});
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CMD_REGISTER("pos", { SetPosHandler, "Sets the position of the player.", {
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{ "x", Ship::ArgumentType::PLAYER_POS, true },
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{ "y", Ship::ArgumentType::PLAYER_POS, true },
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{ "z", Ship::ArgumentType::PLAYER_POS, true }
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}});
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CMD_REGISTER("set", { SetCVarHandler, "Sets a console variable.", {
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{ "varName", Ship::ArgumentType::TEXT },
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{ "varValue", Ship::ArgumentType::TEXT }
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}});
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CMD_REGISTER("get", { GetCVarHandler, "Gets a console variable.", {
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{ "varName", Ship::ArgumentType::TEXT }
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}});
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CMD_REGISTER("reset", { ResetHandler, "Resets the game." });
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CMD_REGISTER("ammo", { AmmoHandler, "Changes ammo of an item.", {
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{ "item", Ship::ArgumentType::TEXT },
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{ "count", Ship::ArgumentType::NUMBER }
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@ -619,17 +858,11 @@ void DebugConsole_Init(void) {
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{ "slot", Ship::ArgumentType::NUMBER },
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{ "item id", Ship::ArgumentType::NUMBER }
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}});
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CMD_REGISTER("entrance", { EntranceHandler, "Sends player to the entered entrance (hex)", {
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{ "entrance", Ship::ArgumentType::NUMBER }
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}});
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CMD_REGISTER("save_state", { SaveStateHandler, "Save a state." });
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CMD_REGISTER("load_state", { LoadStateHandler, "Load a state." });
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CMD_REGISTER("set_slot", { StateSlotSelectHandler, "Selects a SaveState slot", {
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{ "Slot number", Ship::ArgumentType::NUMBER, }
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}});
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// Console effects
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CMD_REGISTER("invisible", { InvisibleHandler, "Activate Link's Elvish cloak, making him appear invisible.", {
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{ "value", Ship::ArgumentType::NUMBER }
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}});
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@ -650,9 +883,75 @@ void DebugConsole_Init(void) {
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{ "value", Ship::ArgumentType::NUMBER }
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}});
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CMD_REGISTER("no_ui", { NoUIHandler, "Disable the UI.", {
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CMD_REGISTER("no_ui", { NoUIHandler, "Disables the UI.", {
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{ "value", Ship::ArgumentType::NUMBER }
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}});
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CMD_REGISTER("freeze", { FreezeHandler, "Freezes Link in place" });
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CMD_REGISTER("defense_modifier", { DefenseModifierHandler, "Sets the defense modifier.", {
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{ "value", Ship::ArgumentType::NUMBER }
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}});
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CMD_REGISTER("damage", { DamageHandler, "Deal damage to Link.", {
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{ "value", Ship::ArgumentType::NUMBER }
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}});
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CMD_REGISTER("heal", { HealHandler, "Heals Link.", {
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{ "value", Ship::ArgumentType::NUMBER }
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}});
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CMD_REGISTER("fill_magic", { FillMagicHandler, "Fills magic." });
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CMD_REGISTER("empty_magic", { EmptyMagicHandler, "Empties magic." });
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CMD_REGISTER("no_z", { NoZHandler, "Disables Z-button presses.", {
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{ "value", Ship::ArgumentType::NUMBER }
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}});
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CMD_REGISTER("ohko", { OneHitKOHandler, "Activates one hit KO.", {
|
||||
{ "value", Ship::ArgumentType::NUMBER }
|
||||
}});
|
||||
|
||||
CMD_REGISTER("pacifist", { PacifistHandler, "Activates pacifist mode.", {
|
||||
{ "value", Ship::ArgumentType::NUMBER }
|
||||
}});
|
||||
|
||||
CMD_REGISTER("paper_link", { PaperLinkHandler, "Link but made out of paper.", {
|
||||
{ "value", Ship::ArgumentType::NUMBER }
|
||||
}});
|
||||
|
||||
CMD_REGISTER("rainstorm", { RainstormHandler, "Activates rainstorm." });
|
||||
|
||||
CMD_REGISTER("reverse_controls", { ReverseControlsHandler, "Reverses the controls.", {
|
||||
{ "value", Ship::ArgumentType::NUMBER }
|
||||
}});
|
||||
|
||||
CMD_REGISTER("add_rupees", { AddRemoveRupeesHandler, "Adds rupees.", {
|
||||
{ "value", Ship::ArgumentType::NUMBER }
|
||||
}});
|
||||
|
||||
CMD_REGISTER("subtract_rupees", { AddRemoveRupeesHandler, "Subtracts rupees.", {
|
||||
{ "value", Ship::ArgumentType::NUMBER }
|
||||
}});
|
||||
|
||||
CMD_REGISTER("speed_modifier", { SpeedModifierHandler, "Sets the speed modifier.", {
|
||||
{ "value", Ship::ArgumentType::NUMBER }
|
||||
}});
|
||||
|
||||
CMD_REGISTER("boots", { BootsHandler, "Activates boots.", {
|
||||
{ "type", Ship::ArgumentType::TEXT },
|
||||
}});
|
||||
|
||||
CMD_REGISTER("knockback", { KnockbackHandler, "Knocks Link back.", {
|
||||
{ "value", Ship::ArgumentType::NUMBER }
|
||||
}});
|
||||
|
||||
CMD_REGISTER("electrocute", { ElectrocuteHandler, "Electrocutes Link." });
|
||||
|
||||
CMD_REGISTER("burn", { BurnHandler, "Burns Link." });
|
||||
|
||||
CMD_REGISTER("cucco_storm", { CuccoStormHandler, "Activates Cucco Storm." });
|
||||
|
||||
CVar_Load();
|
||||
}
|
||||
|
@ -5,7 +5,6 @@
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
extern uint32_t defenseModifier;
|
||||
extern uint32_t giantLink;
|
||||
extern uint32_t minishLink;
|
||||
extern uint32_t gravityLevel;
|
||||
|
@ -2684,6 +2684,10 @@ void Health_GiveHearts(s16 hearts) {
|
||||
gSaveContext.healthCapacity += hearts * 0x10;
|
||||
}
|
||||
|
||||
void Health_RemoveHearts(s16 hearts) {
|
||||
gSaveContext.healthCapacity -= hearts * 0x10;
|
||||
}
|
||||
|
||||
void Rupees_ChangeBy(s16 rupeeChange) {
|
||||
gSaveContext.rupeeAccumulator += rupeeChange;
|
||||
}
|
||||
@ -2755,6 +2759,12 @@ void Magic_Fill(GlobalContext* globalCtx) {
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Make it stop blinking
|
||||
void Magic_Empty() {
|
||||
gSaveContext.unk_13F8 = 0;
|
||||
gSaveContext.unk_13F0 = 1;
|
||||
}
|
||||
|
||||
void func_800876C8(GlobalContext* globalCtx) {
|
||||
if ((gSaveContext.unk_13F0 != 8) && (gSaveContext.unk_13F0 != 9)) {
|
||||
if (gSaveContext.unk_13F0 == 10) {
|
||||
|
@ -1533,8 +1533,6 @@ u8 PlayerGrounded(Player* player) {
|
||||
return (player->actor.world.pos.y - player->actor.floorHeight) == 0;
|
||||
}
|
||||
|
||||
extern func_80AB70A0(EnNiw* this, GlobalContext* globalCtx);
|
||||
|
||||
void RemoveEffect(const char* effectId) {
|
||||
if (gGlobalCtx == NULL) {
|
||||
return;
|
||||
@ -1551,7 +1549,7 @@ void RemoveEffect(const char* effectId) {
|
||||
minishLink = 0;
|
||||
resetLinkScale = 1;
|
||||
} else if (strcmp(effectId, "defense_modifier") == 0) {
|
||||
defenseModifier = 0;
|
||||
// defenseModifier = 0;
|
||||
return;
|
||||
} else if (strcmp(effectId, "iron_boots") == 0 || strcmp(effectId, "hover_boots") == 0) {
|
||||
player->currentBoots = PLAYER_BOOTS_KOKIRI;
|
||||
@ -1562,7 +1560,7 @@ void RemoveEffect(const char* effectId) {
|
||||
gravityLevel = 1;
|
||||
return;
|
||||
} else if (strcmp(effectId, "no_ui") == 0) {
|
||||
noUI = 0;
|
||||
// noUI = 0;
|
||||
return;
|
||||
} else if (strcmp(effectId, "invisible") == 0) {
|
||||
invisibleLink = 0;
|
||||
@ -1609,7 +1607,7 @@ u8 ExecuteEffect(const char* effectId, uint32_t value) {
|
||||
minishLink = 1;
|
||||
return 1;
|
||||
} else if (strcmp(effectId, "defense_modifier") == 0) {
|
||||
defenseModifier = value;
|
||||
// defenseModifier = value;
|
||||
return 1;
|
||||
} else if (strcmp(effectId, "kill") == 0) {
|
||||
if (PlayerGrounded(player)) {
|
||||
@ -1621,7 +1619,7 @@ u8 ExecuteEffect(const char* effectId, uint32_t value) {
|
||||
EnNiw* cucco =
|
||||
(EnNiw*)Actor_Spawn(&gGlobalCtx->actorCtx, gGlobalCtx, ACTOR_EN_NIW, player->actor.world.pos.x,
|
||||
player->actor.world.pos.y, player->actor.world.pos.z, 0, 0, 0, 0);
|
||||
cucco->actionFunc = func_80AB70A0;
|
||||
// cucco->actionFunc = func_80AB70A0;
|
||||
return 1;
|
||||
} else if (strcmp(effectId, "damage") == 0) {
|
||||
Health_ChangeBy(gGlobalCtx, -value * 16);
|
||||
@ -1670,7 +1668,7 @@ u8 ExecuteEffect(const char* effectId, uint32_t value) {
|
||||
Actor_Spawn(&gGlobalCtx->actorCtx, gGlobalCtx, ACTOR_EN_WALLMAS, player->actor.world.pos.x, player->actor.world.pos.y, player->actor.world.pos.z, 0, 0, 0, 0);
|
||||
return 1;
|
||||
} else if (strcmp(effectId, "no_ui") == 0) {
|
||||
noUI = 1;
|
||||
// noUI = 1;
|
||||
return 1;
|
||||
} else if (strcmp(effectId, "invisible") == 0) {
|
||||
invisibleLink = 1;
|
||||
|
Loading…
Reference in New Issue
Block a user