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Update cvar clear lists and add cheatCvars clear list(not currently used) (#2869)
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@ -44,6 +44,8 @@ typedef struct PresetEntry {
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{ cvar, PRESET_ENTRY_TYPE_STRING, value }
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void DrawPresetSelector(PresetType presetType);
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void clearCvars(std::vector<const char*> cvarsToClear);
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void applyPreset(std::vector<PresetEntry> entries);
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// TODO: Ideally everything below this point will come from one/many JSON files
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@ -201,6 +203,61 @@ const std::vector<const char*> enhancementsCvars = {
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"gLowResMode",
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"gDrawLineupTick",
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"gQuickBongoKill",
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"gDirtPathFix",
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"gAuthenticLogo",
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"gPauseLiveLinkRotationSpeed",
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"gBowReticle",
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"gFixTexturesOOB",
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"gIvanCoopModeEnabled",
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};
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const std::vector<const char*> cheatCvars = {
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"gConsoleEnabled",
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"gActorViewerEnabled",
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"gCollisionViewerEnabled",
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"gDLViewerEnabled",
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"gSaveEditorEnabled",
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"gEnableWalkModify",
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"gWalkSpeedToggle",
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"gWalkModifierOne",
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"gWalkModifierTwo",
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"gGoronPot",
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"gDampeWin",
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"gCustomizeShootingGallery",
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"gCustomizeBombchuBowling",
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"gCustomizeFishing",
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"gInfiniteAmmo",
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"gInfiniteEpona",
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"gInfiniteHealth",
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"gInfiniteMagic",
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"gInfiniteMoney",
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"gInfiniteNayru",
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"gNoClip",
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"gClimbEverything",
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"gHookshotEverything",
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"gCheatHookshotReachMultiplier",
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"gMoonJumpOnL",
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"gSuperTunic",
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"gEzISG",
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"gTimelessEquipment",
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"gCheatEasyPauseBufferEnabled",
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"gCheatEasyInputBufferingEnabled",
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"gNoRestrictItems",
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"gFreezeTime",
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"gPrevTime",
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"gDropsDontDie",
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"gFireproofDekuShield",
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"gShieldTwoHanded",
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"gTimeSync",
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"gDebugEnabled",
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"gSkulltulaDebugEnabled",
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"gSkipLogoTitle",
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"gSaveFileID",
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"gEnableBetaQuest",
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"gBetterDebugWarpScreen",
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"gSwitchAge",
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"gSwitchTimeline",
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"gNoRedeadFreeze",
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};
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const std::vector<const char*> randomizerCvars = {
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@ -322,6 +379,10 @@ const std::vector<const char*> randomizerCvars = {
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"gRandomizeTokenCount",
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"gRandomizeWarpSongText",
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"gRandomizeZorasFountain",
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"gRandomizeShuffle100GSReward",
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"gRandomizeGregHint",
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"gRandoManualSeedEntry",
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"gRandomizerSettingsEnabled",
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};
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const std::vector<PresetEntry> vanillaPlusPresetEntries = {
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