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https://github.com/HarbourMasters/Shipwright.git
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Added a time saver option to allow players to instantly put items away (#600)
* Added a time saver option to allow players to instantly put items away Expanded the range of damage multiplication to 80 (20 hearts of damage for each quarter heart) so players can play a sudden death challenge * The damage sliders are now comboboxes Damage multiplication is now exponential instead of incremental The FPS slider is now a text input * Splitting into solely being a quick putaway PR * Removed some leftover code from the split
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@ -975,7 +975,8 @@ namespace SohImGui {
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Tooltip("The default response to Kaepora Gaebora is\nalways that you understood what he said");
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Tooltip("The default response to Kaepora Gaebora is\nalways that you understood what he said");
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EnhancementCheckbox("Fast Ocarina Playback", "gFastOcarinaPlayback");
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EnhancementCheckbox("Fast Ocarina Playback", "gFastOcarinaPlayback");
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Tooltip("Skip the part where the Ocarina playback is called when you play\na song");
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Tooltip("Skip the part where the Ocarina playback is called when you play\na song");
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EnhancementCheckbox("Instant Putaway", "gInstantPutaway");
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Tooltip("Allow Link to put items away without having to wait around");
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ImGui::EndMenu();
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ImGui::EndMenu();
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}
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}
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@ -1249,6 +1250,15 @@ namespace SohImGui {
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if (ImGui::SliderInt("##FPSInterpolation", &val, 20, 250, "", ImGuiSliderFlags_AlwaysClamp))
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if (ImGui::SliderInt("##FPSInterpolation", &val, 20, 250, "", ImGuiSliderFlags_AlwaysClamp))
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{
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{
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if (val > 250)
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{
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val = 250;
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}
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else if (val < 20)
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{
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val = 20;
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}
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CVar_SetS32(fps_cvar, val);
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CVar_SetS32(fps_cvar, val);
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needs_save = true;
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needs_save = true;
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}
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}
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@ -9905,8 +9905,15 @@ void func_808473D4(GlobalContext* globalCtx, Player* this) {
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this->unk_837 = 20;
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this->unk_837 = 20;
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}
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}
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else if (this->unk_837 != 0) {
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else if (this->unk_837 != 0) {
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doAction = DO_ACTION_NONE;
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if (CVar_GetS32("gInstantPutaway", 0) != 0)
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this->unk_837--;
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{
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this->unk_837 = 0;
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}
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else
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{
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doAction = DO_ACTION_NONE;
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this->unk_837--;
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}
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}
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}
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Interface_SetDoAction(globalCtx, doAction);
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Interface_SetDoAction(globalCtx, doAction);
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