diff --git a/soh/src/code/z_parameter.c b/soh/src/code/z_parameter.c index 0c3afc651..37bf19e09 100644 --- a/soh/src/code/z_parameter.c +++ b/soh/src/code/z_parameter.c @@ -2632,7 +2632,7 @@ u8 Item_CheckObtainability(u8 item) { } void PerformAutosave(PlayState* play, u8 item) { - if (CVar_GetS32("gAutosave", 0)) { + if (CVar_GetS32("gAutosave", 0) && (play->sceneNum != SCENE_KENJYANOMA)) { if (CVar_GetS32("gAutosaveAllItems", 0)) { Play_PerformSave(play); } else if (CVar_GetS32("gAutosaveMajorItems", 1)) { diff --git a/soh/src/code/z_play.c b/soh/src/code/z_play.c index 0203c7ca2..c34c98f44 100644 --- a/soh/src/code/z_play.c +++ b/soh/src/code/z_play.c @@ -852,7 +852,7 @@ void Play_Update(PlayState* play) { // Don't autosave in grottos or cutscenes // Also don't save when you first load a file if (CVar_GetS32("gAutosave", 0) && (gSaveContext.cutsceneIndex == 0) && (play->gameplayFrames > 60) && - (play->sceneNum != SCENE_YOUSEI_IZUMI_TATE) && (play->sceneNum != SCENE_KAKUSIANA)) { + (play->sceneNum != SCENE_YOUSEI_IZUMI_TATE) && (play->sceneNum != SCENE_KAKUSIANA) && (play->sceneNum != SCENE_KENJYANOMA)) { Play_PerformSave(play); } }