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https://github.com/HarbourMasters/Shipwright.git
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fix warp override mq mode room loads (#3019)
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@ -24,6 +24,8 @@ void BootCommands_Init()
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CVarClear("gRandoGenerating"); // Clear when a crash happened during rando seed generation
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CVarClear("gNewSeedGenerated");
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CVarClear("gOnFileSelectNameEntry"); // Clear when soh is killed on the file name entry page
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CVarClear("gBetterDebugWarpScreenMQMode");
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CVarClear("gBetterDebugWarpScreenMQModeScene");
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#if defined(__SWITCH__) || defined(__WIIU__)
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CVarRegisterInteger("gControlNav", 1); // always enable controller nav on switch/wii u
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#endif
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@ -1,3 +1,9 @@
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typedef enum {
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WARP_MODE_OVERRIDE_OFF,
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WARP_MODE_OVERRIDE_MQ_AS_VANILLA,
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WARP_MODE_OVERRIDE_VANILLA_AS_MQ,
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} BetterDebugWarpOverrideMQMode;
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typedef enum {
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CSMC_DISABLED,
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CSMC_BOTH,
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@ -33,6 +33,7 @@
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#include "Enhancements/cosmetics/CosmeticsEditor.h"
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#include "Enhancements/audio/AudioCollection.h"
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#include "Enhancements/audio/AudioEditor.h"
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#include "Enhancements/enhancementTypes.h"
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#include "Enhancements/debugconsole.h"
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#include "Enhancements/randomizer/randomizer.h"
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#include "Enhancements/randomizer/randomizer_entrance_tracker.h"
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@ -1031,10 +1032,10 @@ extern "C" uint32_t ResourceMgr_GetGameVersion(int index) {
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uint32_t IsSceneMasterQuest(s16 sceneNum) {
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uint32_t value = 0;
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uint8_t mqMode = CVarGetInteger("gBetterDebugWarpScreenMQMode", 0);
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if (mqMode == 1) { // non-mq wants to be mq
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uint8_t mqMode = CVarGetInteger("gBetterDebugWarpScreenMQMode", WARP_MODE_OVERRIDE_OFF);
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if (mqMode == WARP_MODE_OVERRIDE_MQ_AS_VANILLA) {
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return 1;
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} else if (mqMode == 2) { // mq wants to be non-mq
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} else if (mqMode == WARP_MODE_OVERRIDE_VANILLA_AS_MQ) {
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return 0;
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} else {
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if (OTRGlobals::Instance->HasMasterQuest()) {
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@ -1937,14 +1937,18 @@ void Play_InitScene(PlayState* play, s32 spawn)
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}
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void Play_SpawnScene(PlayState* play, s32 sceneNum, s32 spawn) {
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uint8_t mqMode = CVarGetInteger("gBetterDebugWarpScreenMQMode", WARP_MODE_OVERRIDE_OFF);
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int16_t mqModeScene = CVarGetInteger("gBetterDebugWarpScreenMQModeScene", -1);
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if (mqMode != WARP_MODE_OVERRIDE_OFF && sceneNum != mqModeScene) {
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CVarClear("gBetterDebugWarpScreenMQMode");
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CVarClear("gBetterDebugWarpScreenMQModeScene");
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}
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OTRPlay_SpawnScene(play, sceneNum, spawn);
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if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_ENTRANCES)) {
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Entrance_OverrideSpawnScene(sceneNum, spawn);
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}
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CVarClear("gBetterDebugWarpScreenMQMode");
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}
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void func_800C016C(PlayState* play, Vec3f* src, Vec3f* dest) {
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@ -9,6 +9,7 @@
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#include "vt.h"
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#include "alloca.h"
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#include "soh/Enhancements/enhancementTypes.h"
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#include "soh/Enhancements/randomizer/randomizer_entrance.h"
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void Select_SwitchBetterWarpMode(SelectContext* this, u8 isBetterWarpMode);
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@ -52,11 +53,14 @@ void Select_LoadGame(SelectContext* this, s32 entranceIndex) {
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BetterSceneSelectEntrancePair entrancePair = this->betterScenes[this->currentScene].entrancePairs[this->pageDownIndex];
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// Check to see if the scene/entrance we just picked can be MQ'd
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if (entrancePair.canBeMQ) {
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u8 isEntranceDefaultMQ = ResourceMgr_IsSceneMasterQuest(gEntranceTable[entrancePair.entranceIndex].scene);
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if (!isEntranceDefaultMQ && this->opt) {
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CVarSetInteger("gBetterDebugWarpScreenMQMode", 1); // Force vanilla for default MQ scene
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} else if (isEntranceDefaultMQ && !this->opt) {
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CVarSetInteger("gBetterDebugWarpScreenMQMode", 2); // Force MQ for default vanilla scene
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s16 scene = gEntranceTable[entrancePair.entranceIndex].scene;
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u8 isEntranceDefaultMQ = ResourceMgr_IsSceneMasterQuest(scene);
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if (!isEntranceDefaultMQ && this->opt) { // Force vanilla for default MQ scene
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CVarSetInteger("gBetterDebugWarpScreenMQMode", WARP_MODE_OVERRIDE_MQ_AS_VANILLA);
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CVarSetInteger("gBetterDebugWarpScreenMQModeScene", scene);
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} else if (isEntranceDefaultMQ && !this->opt) { // Force MQ for default vanilla scene
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CVarSetInteger("gBetterDebugWarpScreenMQMode", WARP_MODE_OVERRIDE_VANILLA_AS_MQ);
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CVarSetInteger("gBetterDebugWarpScreenMQModeScene", scene);
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}
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}
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}
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@ -1633,5 +1637,6 @@ void Select_Init(GameState* thisx) {
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gSaveContext.dayTime = 0x8000;
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CVarClear("gBetterDebugWarpScreenMQMode");
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CVarClear("gBetterDebugWarpScreenMQModeScene");
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Select_SwitchBetterWarpMode(this, CVarGetInteger("gBetterDebugWarpScreen", 0));
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}
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