use enum for boss keysanity (#2096)

* use enum for boss keysanity

* merge

Co-authored-by: briaguya <briaguya@alice>
This commit is contained in:
briaguya 2022-12-06 01:03:55 -05:00 committed by GitHub
parent 767b707a8c
commit 3921f15264
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5 changed files with 15 additions and 10 deletions

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@ -584,7 +584,7 @@ const std::vector<PresetEntry> hellModePresetEntries = {
PRESET_ENTRY_S32("gMMBunnyHood", 2), PRESET_ENTRY_S32("gMMBunnyHood", 2),
PRESET_ENTRY_S32("gRandomizeBigPoeTargetCount", 1), PRESET_ENTRY_S32("gRandomizeBigPoeTargetCount", 1),
PRESET_ENTRY_S32("gRandomizeBlueFireArrows", 1), PRESET_ENTRY_S32("gRandomizeBlueFireArrows", 1),
PRESET_ENTRY_S32("gRandomizeBossKeysanity", 5), PRESET_ENTRY_S32("gRandomizeBossKeysanity", RO_DUNGEON_ITEM_LOC_ANYWHERE),
PRESET_ENTRY_S32("gRandomizeCompleteMaskQuest", 1), PRESET_ENTRY_S32("gRandomizeCompleteMaskQuest", 1),
PRESET_ENTRY_S32("gRandomizeCuccosToReturn", 1), PRESET_ENTRY_S32("gRandomizeCuccosToReturn", 1),
PRESET_ENTRY_S32("gRandomizeDoorOfTime", RO_DOOROFTIME_OPEN), PRESET_ENTRY_S32("gRandomizeDoorOfTime", RO_DOOROFTIME_OPEN),

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@ -1915,7 +1915,9 @@ GetItemID Randomizer::GetItemIdFromRandomizerGet(RandomizerGet randoGet, GetItem
case RG_WATER_TEMPLE_BOSS_KEY: case RG_WATER_TEMPLE_BOSS_KEY:
case RG_SPIRIT_TEMPLE_BOSS_KEY: case RG_SPIRIT_TEMPLE_BOSS_KEY:
case RG_SHADOW_TEMPLE_BOSS_KEY: case RG_SHADOW_TEMPLE_BOSS_KEY:
if (GetRandoSettingValue(RSK_BOSS_KEYSANITY) < 3) { if (GetRandoSettingValue(RSK_BOSS_KEYSANITY) == RO_DUNGEON_ITEM_LOC_STARTWITH ||
GetRandoSettingValue(RSK_BOSS_KEYSANITY) == RO_DUNGEON_ITEM_LOC_VANILLA ||
GetRandoSettingValue(RSK_BOSS_KEYSANITY) == RO_DUNGEON_ITEM_LOC_OWN_DUNGEON) {
return GI_KEY_BOSS; return GI_KEY_BOSS;
} else { } else {
return (GetItemID)randoGet; return (GetItemID)randoGet;
@ -2131,10 +2133,12 @@ bool Randomizer::IsItemVanilla(RandomizerGet randoGet) {
case RG_WATER_TEMPLE_BOSS_KEY: case RG_WATER_TEMPLE_BOSS_KEY:
case RG_SPIRIT_TEMPLE_BOSS_KEY: case RG_SPIRIT_TEMPLE_BOSS_KEY:
case RG_SHADOW_TEMPLE_BOSS_KEY: case RG_SHADOW_TEMPLE_BOSS_KEY:
if (GetRandoSettingValue(RSK_BOSS_KEYSANITY) > 2) { if (GetRandoSettingValue(RSK_BOSS_KEYSANITY) == RO_DUNGEON_ITEM_LOC_STARTWITH ||
return false; GetRandoSettingValue(RSK_BOSS_KEYSANITY) == RO_DUNGEON_ITEM_LOC_VANILLA ||
} GetRandoSettingValue(RSK_BOSS_KEYSANITY) == RO_DUNGEON_ITEM_LOC_OWN_DUNGEON) {
return true; return true;
}
return false;
case RG_GANONS_CASTLE_BOSS_KEY: case RG_GANONS_CASTLE_BOSS_KEY:
if (GetRandoSettingValue(RSK_GANONS_BOSS_KEY) == RO_GANON_BOSS_KEY_VANILLA || if (GetRandoSettingValue(RSK_GANONS_BOSS_KEY) == RO_GANON_BOSS_KEY_VANILLA ||
GetRandoSettingValue(RSK_GANONS_BOSS_KEY) == RO_GANON_BOSS_KEY_OWN_DUNGEON || GetRandoSettingValue(RSK_GANONS_BOSS_KEY) == RO_GANON_BOSS_KEY_OWN_DUNGEON ||
@ -2629,7 +2633,7 @@ void GenerateRandomizerImgui() {
cvarSettings[RSK_KEYRINGS_BOTTOM_OF_THE_WELL] = CVar_GetS32("gRandomizeShuffleKeyRingsBottomOfTheWell", 0); cvarSettings[RSK_KEYRINGS_BOTTOM_OF_THE_WELL] = CVar_GetS32("gRandomizeShuffleKeyRingsBottomOfTheWell", 0);
cvarSettings[RSK_KEYRINGS_GTG] = CVar_GetS32("gRandomizeShuffleKeyRingsGTG", 0); cvarSettings[RSK_KEYRINGS_GTG] = CVar_GetS32("gRandomizeShuffleKeyRingsGTG", 0);
cvarSettings[RSK_KEYRINGS_GANONS_CASTLE] = CVar_GetS32("gRandomizeShuffleKeyRingsGanonsCastle", 0); cvarSettings[RSK_KEYRINGS_GANONS_CASTLE] = CVar_GetS32("gRandomizeShuffleKeyRingsGanonsCastle", 0);
cvarSettings[RSK_BOSS_KEYSANITY] = CVar_GetS32("gRandomizeBossKeysanity", 2); cvarSettings[RSK_BOSS_KEYSANITY] = CVar_GetS32("gRandomizeBossKeysanity", RO_DUNGEON_ITEM_LOC_OWN_DUNGEON);
cvarSettings[RSK_GANONS_BOSS_KEY] = CVar_GetS32("gRandomizeShuffleGanonBossKey", RO_GANON_BOSS_KEY_VANILLA); cvarSettings[RSK_GANONS_BOSS_KEY] = CVar_GetS32("gRandomizeShuffleGanonBossKey", RO_GANON_BOSS_KEY_VANILLA);
cvarSettings[RSK_LACS_STONE_COUNT] = CVar_GetS32("gRandomizeLacsStoneCount", 3); cvarSettings[RSK_LACS_STONE_COUNT] = CVar_GetS32("gRandomizeLacsStoneCount", 3);
cvarSettings[RSK_LACS_MEDALLION_COUNT] = CVar_GetS32("gRandomizeLacsMedallionCount", 6); cvarSettings[RSK_LACS_MEDALLION_COUNT] = CVar_GetS32("gRandomizeLacsMedallionCount", 6);

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@ -916,7 +916,7 @@ void RandomizerCheckObjects::UpdateImGuiVisibility() {
((locationIt.rcType != RCTYPE_MAP_COMPASS) || CVar_GetS32("gRandomizeStartingMapsCompasses", RO_DUNGEON_ITEM_LOC_STARTWITH) != RO_DUNGEON_ITEM_LOC_VANILLA) && ((locationIt.rcType != RCTYPE_MAP_COMPASS) || CVar_GetS32("gRandomizeStartingMapsCompasses", RO_DUNGEON_ITEM_LOC_STARTWITH) != RO_DUNGEON_ITEM_LOC_VANILLA) &&
((locationIt.rcType != RCTYPE_SMALL_KEY) || CVar_GetS32("gRandomizeKeysanity", RO_DUNGEON_ITEM_LOC_OWN_DUNGEON) != RO_DUNGEON_ITEM_LOC_VANILLA) && ((locationIt.rcType != RCTYPE_SMALL_KEY) || CVar_GetS32("gRandomizeKeysanity", RO_DUNGEON_ITEM_LOC_OWN_DUNGEON) != RO_DUNGEON_ITEM_LOC_VANILLA) &&
((locationIt.rcType != RCTYPE_GF_KEY) || CVar_GetS32("gRandomizeGerudoKeys", RO_GERUDO_KEYS_VANILLA) != RO_GERUDO_KEYS_VANILLA) && ((locationIt.rcType != RCTYPE_GF_KEY) || CVar_GetS32("gRandomizeGerudoKeys", RO_GERUDO_KEYS_VANILLA) != RO_GERUDO_KEYS_VANILLA) &&
((locationIt.rcType != RCTYPE_BOSS_KEY) || CVar_GetS32("gRandomizeBossKeysanity", 0) != 1) && // 1 is the value for "vanilla" boss keys ((locationIt.rcType != RCTYPE_BOSS_KEY) || CVar_GetS32("gRandomizeBossKeysanity", RO_DUNGEON_ITEM_LOC_STARTWITH) != RO_DUNGEON_ITEM_LOC_VANILLA) &&
((locationIt.rcType != RCTYPE_GANON_BOSS_KEY) || CVar_GetS32("gRandomizeShuffleGanonBossKey", RO_GANON_BOSS_KEY_VANILLA) != RO_GANON_BOSS_KEY_VANILLA) ((locationIt.rcType != RCTYPE_GANON_BOSS_KEY) || CVar_GetS32("gRandomizeShuffleGanonBossKey", RO_GANON_BOSS_KEY_VANILLA) != RO_GANON_BOSS_KEY_VANILLA)
); );
} }

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@ -1194,7 +1194,9 @@ namespace GameMenuBar {
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_KEYSANITY) == RO_DUNGEON_ITEM_LOC_OVERWORLD || OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_KEYSANITY) == RO_DUNGEON_ITEM_LOC_OVERWORLD ||
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_KEYSANITY) == RO_DUNGEON_ITEM_LOC_ANYWHERE || OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_KEYSANITY) == RO_DUNGEON_ITEM_LOC_ANYWHERE ||
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_GERUDO_KEYS) != RO_GERUDO_KEYS_VANILLA || OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_GERUDO_KEYS) != RO_GERUDO_KEYS_VANILLA ||
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_BOSS_KEYSANITY) > 2 || OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_BOSS_KEYSANITY) == RO_DUNGEON_ITEM_LOC_ANY_DUNGEON ||
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_BOSS_KEYSANITY) == RO_DUNGEON_ITEM_LOC_OVERWORLD ||
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_BOSS_KEYSANITY) == RO_DUNGEON_ITEM_LOC_ANYWHERE ||
(OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_GANONS_BOSS_KEY) != RO_GANON_BOSS_KEY_VANILLA && (OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_GANONS_BOSS_KEY) != RO_GANON_BOSS_KEY_VANILLA &&
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_GANONS_BOSS_KEY) != RO_GANON_BOSS_KEY_OWN_DUNGEON && OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_GANONS_BOSS_KEY) != RO_GANON_BOSS_KEY_OWN_DUNGEON &&
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_GANONS_BOSS_KEY) != RO_GANON_BOSS_KEY_STARTWITH) || OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_GANONS_BOSS_KEY) != RO_GANON_BOSS_KEY_STARTWITH) ||

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@ -490,8 +490,7 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx) {
gSaveContext.sohStats.dungeonKeys[SCENE_GANONTIKA] = GANONS_CASTLE_SMALL_KEY_MAX; // Ganon gSaveContext.sohStats.dungeonKeys[SCENE_GANONTIKA] = GANONS_CASTLE_SMALL_KEY_MAX; // Ganon
} }
// "Start with" == 0 for Boss Kesanity if(Randomizer_GetSettingValue(RSK_BOSS_KEYSANITY) == RO_DUNGEON_ITEM_LOC_STARTWITH) {
if(Randomizer_GetSettingValue(RSK_BOSS_KEYSANITY) == 0) {
gSaveContext.inventory.dungeonItems[SCENE_BMORI1] |= 1; // Forest gSaveContext.inventory.dungeonItems[SCENE_BMORI1] |= 1; // Forest
gSaveContext.inventory.dungeonItems[SCENE_HIDAN] |= 1; // Fire gSaveContext.inventory.dungeonItems[SCENE_HIDAN] |= 1; // Fire
gSaveContext.inventory.dungeonItems[SCENE_MIZUSIN] |= 1; // Water gSaveContext.inventory.dungeonItems[SCENE_MIZUSIN] |= 1; // Water