Merge branch 'develop' into git_info

This commit is contained in:
Pepe20129 2024-05-10 16:24:43 +02:00
commit 3918c22cca
384 changed files with 9338 additions and 11651 deletions

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@ -1 +1 @@
libusb-dev libusb-1.0-0-dev libsdl2-dev libsdl2-net-dev libpng-dev libglew-dev libzip-dev zipcmp zipmerge ziptool ninja-build
libusb-dev libusb-1.0-0-dev libsdl2-dev libsdl2-net-dev libpng-dev libglew-dev libzip-dev zipcmp zipmerge ziptool nlohmann-json3-dev libtinyxml2-dev libspdlog-dev ninja-build

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@ -7,7 +7,7 @@ concurrency:
cancel-in-progress: true
jobs:
generate-soh-otr:
runs-on: ${{ (vars.LINUX_RUNNER && fromJSON(vars.LINUX_RUNNER)) || 'ubuntu-latest' }}
runs-on: ubuntu-22.04
steps:
- uses: actions/checkout@v3
with:
@ -20,7 +20,6 @@ jobs:
${{ runner.os }}-otr-ccache-${{ github.ref }}
${{ runner.os }}-otr-ccache-
- name: Install dependencies
if: ${{ !vars.LINUX_RUNNER }}
run: |
sudo apt-get update
sudo apt-get install -y $(cat .github/workflows/apt-deps.txt)
@ -35,7 +34,6 @@ jobs:
build-cmake
SDL2-2.28.5
- name: Install latest SDL
if: ${{ !vars.LINUX_RUNNER }}
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
if [ ! -d "SDL2-2.28.5" ]; then
@ -47,6 +45,20 @@ jobs:
make -j 10
sudo make install
sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/
- name: Install latest tinyxml2
run: |
sudo apt-get remove libtinyxml2-dev
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
if [ ! -d "tinyxml2-10.0.0" ]; then
wget https://github.com/leethomason/tinyxml2/archive/refs/tags/10.0.0.tar.gz
tar -xzf 10.0.0.tar.gz
fi
cd tinyxml2-10.0.0
mkdir build
cd build
cmake ..
make
sudo make install
- name: Generate soh.otr
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
@ -59,47 +71,44 @@ jobs:
retention-days: 1
build-macos:
needs: generate-soh-otr
runs-on: ${{ (vars.MAC_RUNNER && fromJSON(vars.MAC_RUNNER)) || 'macos-12' }}
runs-on: macos-14
steps:
- uses: actions/checkout@v3
with:
submodules: true
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2.11
uses: hendrikmuhs/ccache-action@v1.2.13
with:
key: ${{ runner.os }}-ccache-${{ github.ref }}-${{ github.sha }}
create-symlink: true
key: ${{ runner.os }}-14-ccache-${{ github.ref }}-${{ github.sha }}
restore-keys: |
${{ runner.os }}-ccache-${{ github.ref }}
${{ runner.os }}-ccache-
${{ runner.os }}-14-ccache-${{ github.ref }}
${{ runner.os }}-14-ccache-
- name: Install gtar wrapper
if: ${{ !vars.MAC_RUNNER }}
run: |
sudo mv /usr/local/bin/gtar /usr/local/bin/gtar.orig
sudo cp .github/workflows//gtar /usr/local/bin/gtar
sudo chmod +x /usr/local/bin/gtar
sudo mv /opt/homebrew/bin/gtar /opt/homebrew/bin/gtar.orig
sudo cp .github/workflows//gtar /opt/homebrew/bin/gtar
sudo chmod +x /opt/homebrew/bin/gtar
- name: Cache MacPorts
id: cache-macports
if: ${{ !vars.MAC_RUNNER }}
uses: actions/cache@v2
with:
path: /opt/local/
key: ${{ runner.os }}-macports-${{ hashFiles('.github/workflows/macports-deps.txt') }}
key: ${{ runner.os }}-14-macports-${{ hashFiles('.github/workflows/macports-deps.txt') }}
restore-keys: |
${{ runner.os }}-macports-
${{ runner.os }}-14-macports-
- name: Install MacPorts (if necessary)
if: ${{ !vars.MAC_RUNNER }}
run: |
if [ -d /opt/local/ ]; then
echo "MacPorts already installed"
else
wget https://github.com/macports/macports-base/releases/download/v2.9.1/MacPorts-2.9.1-12-Monterey.pkg
sudo installer -pkg ./MacPorts-2.9.1-12-Monterey.pkg -target /
wget https://github.com/macports/macports-base/releases/download/v2.9.3/MacPorts-2.9.3-14-Sonoma.pkg
sudo installer -pkg ./MacPorts-2.9.3-14-Sonoma.pkg -target /
fi
echo "/opt/local/bin:/opt/local/sbin" >> $GITHUB_PATH
- name: Install dependencies
if: ${{ !vars.MAC_RUNNER }}
run: |
brew uninstall --ignore-dependencies libpng libzip
brew uninstall --ignore-dependencies libpng
sudo port install $(cat .github/workflows/macports-deps.txt)
brew install ninja
- name: Download soh.otr
@ -108,7 +117,6 @@ jobs:
name: soh.otr
- name: Build SoH
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" -DBUILD_REMOTE_CONTROL=1
cmake --build build-cmake --config Release --parallel 10
mv soh.otr build-cmake/soh
@ -125,45 +133,33 @@ jobs:
readme.txt
build-linux:
needs: generate-soh-otr
strategy:
fail-fast: true
matrix:
include:
- os: ubuntu-20.04
gcc: 10
archive-suffix: compatibility
- os: ubuntu-22.04
gcc: 12
archive-suffix: performance
runs-on: ${{ (matrix.os == 'ubuntu-20.04' && ((vars.LINUX_COMPATIBILITY_RUNNER && fromJSON(vars.LINUX_COMPATIBILITY_RUNNER)) || matrix.os)) || (matrix.os == 'ubuntu-22.04' && ((vars.LINUX_PERFORMANCE_RUNNER && fromJSON(vars.LINUX_PERFORMANCE_RUNNER)) || matrix.os)) }}
runs-on: ubuntu-22.04
steps:
- uses: actions/checkout@v3
with:
submodules: true
- name: Install dependencies
if: ${{ (matrix.os == 'ubuntu-20.04' && !vars.LINUX_COMPATIBILITY_RUNNER) || (matrix.os == 'ubuntu-22.04' && !vars.LINUX_PERFORMANCE_RUNNER) }}
run: |
sudo apt-get update
sudo apt-get install -y $(cat .github/workflows/apt-deps.txt)
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2.11
with:
key: ${{ matrix.os }}-ccache-${{ github.ref }}-${{ github.sha }}
key: linux-ccache-${{ github.ref }}-${{ github.sha }}
restore-keys: |
${{ matrix.os }}-ccache-${{ github.ref }}
${{ matrix.os }}-ccache-
linux-ccache-${{ github.ref }}
linux-ccache-
- name: Cache build folders
uses: actions/cache@v4
with:
key: ${{ matrix.os }}-build-${{ github.ref }}-${{ github.sha }}
key: linux-build-${{ github.ref }}-${{ github.sha }}
restore-keys: |
${{ matrix.os }}-build-${{ github.ref }}
${{ matrix.os }}-build-
linux-build-${{ github.ref }}
linux-build-
path: |
SDL2-2.28.5
SDL2_net-2.2.0
- name: Install latest SDL
if: ${{ (matrix.os == 'ubuntu-20.04' && !vars.LINUX_COMPATIBILITY_RUNNER) || (matrix.os == 'ubuntu-22.04' && !vars.LINUX_PERFORMANCE_RUNNER) }}
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
if [ ! -d "SDL2-2.28.5" ]; then
@ -175,23 +171,21 @@ jobs:
make -j 10
sudo make install
sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/
- name: Install latest libzip
if: ${{ (matrix.os == 'ubuntu-20.04' && !vars.LINUX_COMPATIBILITY_RUNNER) }}
- name: Install latest tinyxml2
run: |
sudo apt-get remove libzip-dev zipcmp zipmerge ziptool
sudo apt-get remove libtinyxml2-dev
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
if [ ! -d "libzip-1.10.1" ]; then
wget https://libzip.org/download/libzip-1.10.1.tar.gz
tar -xzvf libzip-1.10.1.tar.gz
if [ ! -d "tinyxml2-10.0.0" ]; then
wget https://github.com/leethomason/tinyxml2/archive/refs/tags/10.0.0.tar.gz
tar -xzf 10.0.0.tar.gz
fi
cd libzip-1.10.1
cd tinyxml2-10.0.0
mkdir build
cd build
cmake ..
make
sudo make install
- name: Install latest SDL_net
if: ${{ (matrix.os == 'ubuntu-20.04' && !vars.LINUX_COMPATIBILITY_RUNNER) || (matrix.os == 'ubuntu-22.04' && !vars.LINUX_PERFORMANCE_RUNNER) }}
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
if [ ! -d "SDL2_net-2.2.0" ]; then
@ -217,124 +211,15 @@ jobs:
mv README.md readme.txt
mv build-cmake/*.appimage soh.appimage
env:
CC: gcc-${{ matrix.gcc }}
CXX: g++-${{ matrix.gcc }}
CC: gcc-12
CXX: g++-12
- name: Upload build
uses: actions/upload-artifact@v4
with:
name: soh-linux-${{ matrix.archive-suffix }}
name: soh-linux
path: |
soh.appimage
readme.txt
build-switch:
needs: generate-soh-otr
runs-on: ${{ (vars.LINUX_RUNNER && fromJSON(vars.LINUX_RUNNER)) || 'ubuntu-latest' }}
container:
image: devkitpro/devkita64:20240120
steps:
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get install -y ninja-build
sudo apt-get remove -y cmake
wget https://github.com/Kitware/CMake/releases/download/v3.28.3/cmake-3.28.3-linux-x86_64.sh -O /tmp/cmake.sh
sudo sh /tmp/cmake.sh --prefix=/usr/local/ --exclude-subdir
wget https://libzip.org/download/libzip-1.10.1.tar.gz
tar -xzvf libzip-1.10.1.tar.gz
cd libzip-1.10.1
mkdir build
cd build
cmake -H.. -B. -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/Switch.cmake
make
make install
- name: Fix dubious ownership error
if: ${{ vars.LINUX_RUNNER }}
run: git config --global --add safe.directory '*'
- uses: actions/checkout@v3
with:
submodules: true
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2.11
with:
key: ${{ runner.os }}-switch-ccache-${{ github.ref }}-${{ github.sha }}
restore-keys: |
${{ runner.os }}-switch-ccache-${{ github.ref }}
${{ runner.os }}-switch-ccache-
- name: Build SoH
run: |
cmake -H. -Bbuild-switch -GNinja -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/Switch.cmake -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache
cmake --build build-switch --target soh_nro -j3
mv build-switch/soh/*.nro soh.nro
mv README.md readme.txt
- name: Download soh.otr
uses: actions/download-artifact@v4
with:
name: soh.otr
- name: Upload build
uses: actions/upload-artifact@v4
with:
name: soh-switch
path: |
soh.nro
soh.otr
readme.txt
build-wiiu:
needs: generate-soh-otr
runs-on: ${{ (vars.LINUX_RUNNER && fromJSON(vars.LINUX_RUNNER)) || 'ubuntu-latest' }}
container:
image: devkitpro/devkitppc:20230110
steps:
- name: Install dependencies
if: ${{ !vars.LINUX_RUNNER }}
run: |
sudo apt-get update
sudo apt-get install -y ninja-build
sudo apt-get remove -y cmake
wget https://github.com/Kitware/CMake/releases/download/v3.28.3/cmake-3.28.3-linux-x86_64.sh -O /tmp/cmake.sh
sudo sh /tmp/cmake.sh --prefix=/usr/local/ --exclude-subdir
wget https://libzip.org/download/libzip-1.10.1.tar.gz
tar -xzvf libzip-1.10.1.tar.gz
cd libzip-1.10.1
mkdir build
cd build
cmake -H.. -B. -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/WiiU.cmake
make
make install
- uses: actions/checkout@v3
with:
submodules: true
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2.11
with:
key: ${{ runner.os }}-wiiu-ccache-${{ github.ref }}-${{ github.sha }}
restore-keys: |
${{ runner.os }}-wiiu-ccache-${{ github.ref }}
${{ runner.os }}-wiiu-ccache-
- name: Build SoH
run: |
cmake -H. -Bbuild-wiiu -GNinja -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/WiiU.cmake -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache
cmake --build build-wiiu --target soh_wuhb --config Release -j3
mv build-wiiu/soh/*.rpx soh.rpx
mv build-wiiu/soh/*.wuhb soh.wuhb
mv README.md readme.txt
env:
DEVKITPRO: /opt/devkitpro
DEVKITPPC: /opt/devkitpro/devkitPPC
- name: Download soh.otr
uses: actions/download-artifact@v4
with:
name: soh.otr
- name: Upload build
uses: actions/upload-artifact@v4
with:
name: soh-wiiu
path: |
soh.rpx
soh.wuhb
soh.otr
readme.txt
build-windows:
needs: generate-soh-otr
runs-on: ${{ (vars.WINDOWS_RUNNER && fromJSON(vars.WINDOWS_RUNNER)) || 'windows-latest' }}

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@ -1,2 +1,2 @@
#!/bin/sh
exec sudo /usr/local/bin/gtar.orig "$@"
exec sudo /opt/homebrew/bin/gtar.orig "$@"

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@ -1 +1 @@
libsdl2 +universal libsdl2_net +universal libpng +universal glew +universal libzip +universal
libsdl2 +universal libsdl2_net +universal libpng +universal glew +universal libzip +universal nlohmann-json +universal tinyxml2 +universal

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@ -23,31 +23,42 @@ jobs:
if: ${{ matrix.image == 'archlinux:base' }}
run: |
echo arch
echo pacman -S ${{ matrix.cc }} git cmake ninja lsb-release sdl2 libpng libzip sdl2_net boost
echo pacman -S ${{ matrix.cc }} git cmake ninja lsb-release sdl2 libpng libzip nlohmann-json tinyxml2 spdlog sdl2_net boost
pacman -Syu --noconfirm
pacman -S --noconfirm ${{ matrix.cc }} git cmake ninja lsb-release sdl2 libpng libzip sdl2_net boost
pacman -S --noconfirm ${{ matrix.cc }} git cmake ninja lsb-release sdl2 libpng libzip nlohmann-json tinyxml2 spdlog sdl2_net boost
- name: Install dependencies (dnf)
if: ${{ matrix.image == 'fedora:39' }}
run: |
echo fedora
echo dnf install ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'gcc-c++') || '' }} git cmake ninja-build lsb_release SDL2-devel libpng-devel libzip-devel libzip-tools boost-devel
echo dnf install ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'gcc-c++') || '' }} wget git cmake ninja-build lsb_release SDL2-devel libpng-devel libzip-devel libzip-tools tinyxml2-devel spdlog-devel boost-devel
dnf -y upgrade
dnf -y install ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'gcc-c++') || '' }} git cmake ninja-build lsb_release SDL2-devel libpng-devel libzip-devel libzip-tools boost-devel
dnf -y install ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'gcc-c++') || '' }} wget git cmake ninja-build lsb_release SDL2-devel libpng-devel libzip-devel libzip-tools tinyxml2-devel spdlog-devel boost-devel
- name: Install dependencies (apt)
if: ${{ matrix.image == 'ubuntu:mantic' || matrix.image == 'debian:bookworm' }}
run: |
echo debian based
echo apt-get install ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'g++') || '' }} git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool libboost-dev libopengl-dev
echo apt-get install ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'g++') || '' }} git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool nlohmann-json3-dev libtinyxml2-dev libspdlog-dev libboost-dev libopengl-dev
apt-get update
apt-get -y full-upgrade
apt-get -y install ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'g++') || '' }} git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool libboost-dev libopengl-dev
apt-get -y install ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'g++') || '' }} git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool nlohmann-json3-dev libtinyxml2-dev libspdlog-dev libboost-dev libopengl-dev
- name: Install dependencies (zypper)
if: ${{ matrix.image == 'opensuse/tumbleweed:latest' }}
run: |
echo openSUSE
echo zypper in ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'gcc-c++') || '' }} ${{ matrix.cc == 'clang' && 'libstdc++-devel' || '' }} git cmake ninja SDL2-devel libpng16-devel libzip-devel libzip-tools
echo zypper in ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'gcc-c++') || '' }} ${{ matrix.cc == 'clang' && 'libstdc++-devel' || '' }} git cmake ninja SDL2-devel libpng16-devel libzip-devel libzip-tools nlohmann_json-devel tinyxml2-devel spdlog-devel
zypper --non-interactive dup
zypper --non-interactive in ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'gcc-c++') || '' }} ${{ matrix.cc == 'clang' && 'libstdc++-devel' || '' }} git cmake ninja SDL2-devel libpng16-devel libzip-devel libzip-tools
zypper --non-interactive in ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'gcc-c++') || '' }} ${{ matrix.cc == 'clang' && 'libstdc++-devel' || '' }} git cmake ninja SDL2-devel libpng16-devel libzip-devel libzip-tools nlohmann_json-devel tinyxml2-devel spdlog-devel
- name: Install latest nlohmann
if: ${{ matrix.image == 'fedora:39' }}
run: |
wget https://github.com/nlohmann/json/archive/refs/tags/v3.11.3.tar.gz
tar -xzvf v3.11.3.tar.gz
cd json-3.11.3
mkdir build
cd build
cmake ..
make
sudo make install
- uses: actions/checkout@v3
with:
submodules: true

2
.gitignore vendored
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@ -448,5 +448,5 @@ _packages
*/extract_assets_cmake*
/build*
soh/build.c
soh/src/boot/build.c
soh/properties.h

24
CMake/lus-cvars.cmake Normal file
View File

@ -0,0 +1,24 @@
set(CVAR_VSYNC_ENABLED "${CVAR_PREFIX_SETTING}.VsyncEnabled" CACHE STRING "")
set(CVAR_Z_FIGHTING_MODE "${CVAR_PREFIX_SETTING}.ZFightingMode" CACHE STRING "")
set(CVAR_NEW_FILE_DROPPED "${CVAR_PREFIX_GENERAL}.NewFileDropped" CACHE STRING "")
set(CVAR_DROPPED_FILE "${CVAR_PREFIX_GENERAL}.DroppedFile" CACHE STRING "")
set(CVAR_INTERNAL_RESOLUTION "${CVAR_PREFIX_SETTING}.InternalResolution" CACHE STRING "")
set(CVAR_MSAA_VALUE "${CVAR_PREFIX_SETTING}.MSAAValue" CACHE STRING "")
set(CVAR_SDL_WINDOWED_FULLSCREEN "${CVAR_PREFIX_SETTING}.SdlWindowedFullscreen" CACHE STRING "")
set(CVAR_TEXTURE_FILTER "${CVAR_PREFIX_SETTING}.TextureFilter" CACHE STRING "")
set(CVAR_IMGUI_CONTROLLER_NAV "${CVAR_PREFIX_SETTING}.ControlNav" CACHE STRING "")
set(CVAR_CONSOLE_WINDOW_OPEN "${CVAR_PREFIX_WINDOW}.Console" CACHE STRING "")
set(CVAR_CONTROLLER_CONFIGURATION_WINDOW_OPEN "${CVAR_PREFIX_WINDOW}.ControllerConfiguration" CACHE STRING "")
set(CVAR_CONTROLLER_DISCONNECTED_WINDOW_OPEN "${CVAR_PREFIX_WINDOW}.ControllerDisconnected" CACHE STRING "")
set(CVAR_CONTROLLER_REORDERING_WINDOW_OPEN "${CVAR_PREFIX_WINDOW}.ControllerReordering" CACHE STRING "")
set(CVAR_GFX_DEBUGGER_WINDOW_OPEN "${CVAR_PREFIX_WINDOW}.GfxDebugger" CACHE STRING "")
set(CVAR_STATS_WINDOW_OPEN "${CVAR_PREFIX_WINDOW}.Stats" CACHE STRING "")
set(CVAR_ENABLE_MULTI_VIEWPORTS "${CVAR_PREFIX_SETTING}.EnableMultiViewports" CACHE STRING "")
set(CVAR_LOW_RES_MODE "${CVAR_PREFIX_SETTING}.LowResMode" CACHE STRING "")
set(CVAR_SIMULATED_INPUT_LAG "${CVAR_PREFIX_SETTING}.SimulatedInputLag" CACHE STRING "")
set(CVAR_ALT_ASSETS "${CVAR_PREFIX_ENHANCEMENT}.AltAssets" CACHE STRING "")
set(CVAR_GAME_OVERLAY_FONT "${CVAR_PREFIX_SETTING}.OverlayFont" CACHE STRING "")
set(CVAR_MENU_BAR_OPEN "${CVAR_PREFIX_SETTING}.OpenMenuBar" CACHE STRING "")
set(CVAR_PREFIX_CONTROLLERS "${CVAR_PREFIX_SETTING}.Controllers" CACHE STRING "")
set(CVAR_PREFIX_ADVANCED_RESOLUTION "${CVAR_PREFIX_SETTING}.AdvancedResolution" CACHE STRING "")
include("libultraship/cmake/cvars.cmake")

26
CMake/soh-cvars.cmake Normal file
View File

@ -0,0 +1,26 @@
set(CVAR_PREFIX_RANDOMIZER_ENHANCEMENT "gRandoEnhancements")
set(CVAR_PREFIX_RANDOMIZER_SETTING "gRandoSettings")
set(CVAR_PREFIX_COSMETIC "gCosmetics")
set(CVAR_PREFIX_AUDIO "gAudioEditor")
set(CVAR_PREFIX_CHEAT "gCheats")
set(CVAR_PREFIX_ENHANCEMENT "gEnhancements")
set(CVAR_PREFIX_SETTING "gSettings")
set(CVAR_PREFIX_WINDOW "gOpenWindows")
set(CVAR_PREFIX_TRACKER "gTrackers")
set(CVAR_PREFIX_DEVELOPER_TOOLS "gDeveloperTools")
set(CVAR_PREFIX_GENERAL "gGeneral")
set(CVAR_PREFIX_REMOTE "gRemote")
add_compile_definitions(
CVAR_PREFIX_RANDOMIZER_ENHANCEMENT="${CVAR_PREFIX_RANDOMIZER_ENHANCEMENT}"
CVAR_PREFIX_RANDOMIZER_SETTING="${CVAR_PREFIX_RANDOMIZER_SETTING}"
CVAR_PREFIX_COSMETIC="${CVAR_PREFIX_COSMETIC}"
CVAR_PREFIX_AUDIO="${CVAR_PREFIX_AUDIO}"
CVAR_PREFIX_CHEAT="${CVAR_PREFIX_CHEAT}"
CVAR_PREFIX_ENHANCEMENT="${CVAR_PREFIX_ENHANCEMENT}"
CVAR_PREFIX_SETTING="${CVAR_PREFIX_SETTING}"
CVAR_PREFIX_WINDOW="${CVAR_PREFIX_WINDOW}"
CVAR_PREFIX_TRACKER="${CVAR_PREFIX_TRACKER}"
CVAR_PREFIX_DEVELOPER_TOOLS="${CVAR_PREFIX_DEVELOPER_TOOLS}"
CVAR_PREFIX_GENERAL="${CVAR_PREFIX_GENERAL}"
CVAR_PREFIX_REMOTE="${CVAR_PREFIX_REMOTE}"
)

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@ -6,6 +6,8 @@ set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use")
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version")
project(Ship VERSION 8.0.5 LANGUAGES C CXX)
include(CMake/soh-cvars.cmake)
include(CMake/lus-cvars.cmake)
set(PROJECT_BUILD_NAME "MacReady Foxtrot" CACHE STRING "")
set(PROJECT_TEAM "github.com/harbourmasters" CACHE STRING "")
@ -51,7 +53,7 @@ if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
set(VCPKG_TARGET_TRIPLET x64-windows-static)
vcpkg_bootstrap()
vcpkg_install_packages(zlib bzip2 libzip libpng sdl2 sdl2-net glew glfw3)
vcpkg_install_packages(zlib bzip2 libzip libpng sdl2 sdl2-net glew glfw3 nlohmann-json tinyxml2 spdlog)
if (CMAKE_C_COMPILER_LAUNCHER MATCHES "ccache|sccache")
set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT Embedded)

@ -1 +1 @@
Subproject commit e93bd2be062b13106fdb29d98cf4ada4d7ad6827
Subproject commit 3cea9ee7c017d842aa4d9ceeb8d3ffbf29c6effb

2
ZAPDTR

@ -1 +1 @@
Subproject commit 9f9d0be3c914354ecabab3695581f1123c13ac20
Subproject commit f38a9c92eb99368c0607acf356d5651ebdc96f51

View File

@ -88,34 +88,34 @@ cd "build/x64"
#### Debian/Ubuntu
```sh
# using gcc
apt-get install gcc g++ git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool libboost-dev libopengl-dev
apt-get install gcc g++ git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool nlohmann-json3-dev libtinyxml2-dev libspdlog-dev libboost-dev libopengl-dev
# or using clang
apt-get install clang git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool libboost-dev libopengl-dev
apt-get install clang git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool nlohmann-json3-dev libtinyxml2-dev libspdlog-dev libboost-dev libopengl-dev
```
#### Arch
```sh
# using gcc
pacman -S gcc git cmake ninja lsb-release sdl2 libpng libzip sdl2_net boost
pacman -S gcc git cmake ninja lsb-release sdl2 libpng libzip nlohmann-json tinyxml2 spdlog sdl2_net boost
# or using clang
pacman -S clang git cmake ninja lsb-release sdl2 libpng libzip sdl2_net boost
pacman -S clang git cmake ninja lsb-release sdl2 libpng libzip nlohmann-json tinyxml2 spdlog sdl2_net boost
```
#### Fedora
```sh
# using gcc
dnf install gcc gcc-c++ git cmake ninja-build lsb_release SDL2-devel libpng-devel libzip-devel libzip-tools boost-devel
dnf install gcc gcc-c++ git cmake ninja-build lsb_release SDL2-devel libpng-devel libzip-devel libzip-tools nlohmann-json-devel tinyxml2-devel spdlog-devel boost-devel
# or using clang
dnf install clang git cmake ninja-build lsb_release SDL2-devel libpng-devel libzip-devel libzip-tools boost-devel
dnf install clang git cmake ninja-build lsb_release SDL2-devel libpng-devel libzip-devel libzip-tools nlohmann-json-devel tinyxml2-devel spdlog-devel boost-devel
```
#### openSUSE
```sh
# using gcc
zypper in gcc gcc-c++ git cmake ninja SDL2-devel libpng16-devel libzip-devel libzip-tools
zypper in gcc gcc-c++ git cmake ninja SDL2-devel libpng16-devel libzip-devel libzip-tools nlohmann_json-devel tinyxml2-devel spdlog-devel
# or using clang
zypper in clang libstdc++-devel git cmake ninja SDL2-devel libpng16-devel libzip-devel libzip-tools
zypper in clang libstdc++-devel git cmake ninja SDL2-devel libpng16-devel libzip-devel libzip-tools nlohmann_json-devel tinyxml2-devel spdlog-devel
```
### Build

@ -1 +1 @@
Subproject commit b135db823aaabf6e848fcbd2796933b0771f9968
Subproject commit 0da318c0f4e431313565cad546fc469b8e850388

View File

@ -92,10 +92,6 @@ if (NOT TARGET libultraship)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../libultraship ${CMAKE_BINARY_DIR}/libultraship)
endif()
if (NOT TARGET ZAPDUtils)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../ZAPDTR/ZAPDUtils ${CMAKE_BINARY_DIR}/ZAPDUtils)
endif()
if (NOT TARGET ZAPDLib)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../ZAPDTR/ZAPD ${CMAKE_BINARY_DIR}/ZAPD)
endif()
@ -105,8 +101,8 @@ set(PROJECT_NAME soh)
################################################################################
# Sources
################################################################################
configure_file( ${CMAKE_CURRENT_SOURCE_DIR}/src/boot/build.c.in ${CMAKE_BINARY_DIR}/build.c @ONLY)
configure_file( ${CMAKE_CURRENT_SOURCE_DIR}/src/boot/properties.h.in ${CMAKE_CURRENT_SOURCE_DIR}/properties.h @ONLY)
configure_file( ${CMAKE_CURRENT_SOURCE_DIR}/src/boot/build.c.in ${CMAKE_CURRENT_SOURCE_DIR}/src/boot/build.c @ONLY)
configure_file( ${CMAKE_CURRENT_SOURCE_DIR}/properties.h.in ${CMAKE_CURRENT_SOURCE_DIR}/properties.h @ONLY)
set(Header_Files "resource.h")
source_group("headers" FILES ${Header_Files})
@ -217,8 +213,6 @@ source_group("soh\\resource\\importer\\scenecommand" REGULAR_EXPRESSION "soh/res
# src (decomp) {{{
file(GLOB_RECURSE src__ RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "src/*.c" "src/*.h")
list(APPEND src__ ${CMAKE_BINARY_DIR}/build.c)
list(APPEND src__ ${CMAKE_CURRENT_SOURCE_DIR}/properties.h)
list(APPEND src__ ${CMAKE_CURRENT_SOURCE_DIR}/Resource.rc)
list(FILTER src__ EXCLUDE REGEX "src/dmadata/*")
list(FILTER src__ EXCLUDE REGEX "src/elf_message/*")
@ -238,7 +232,6 @@ list(REMOVE_ITEM src__ "src/libultra/gu/sqrtf.c")
list(REMOVE_ITEM src__ "src/libultra/gu/us2dex.c")
source_group("src" REGULAR_EXPRESSION "src/*")
source_group("src\\build" FILES ${CMAKE_BINARY_DIR}/build.c ${CMAKE_CURRENT_SOURCE_DIR}/properties.h ${CMAKE_CURRENT_SOURCE_DIR}/Resource.rc)
source_group("src\\boot" REGULAR_EXPRESSION "src/boot/*")
source_group("src\\buffers" REGULAR_EXPRESSION "src/buffers/*")
source_group("src\\code" REGULAR_EXPRESSION "src/code/*")
@ -391,10 +384,8 @@ target_include_directories(${PROJECT_NAME} PRIVATE assets
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/extern/tinyxml2
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/Lib/
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/Lib/libjpeg/include/
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/Lib/spdlog/include/
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/graphic/Fast3D/U64/PR
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/graphic
${CMAKE_CURRENT_SOURCE_DIR}/../ZAPDTR/ZAPDUtils
${CMAKE_CURRENT_SOURCE_DIR}/../ZAPDTR/ZAPD/resource/type
${SDL2-INCLUDE}
${SDL2-NET-INCLUDE}
@ -420,6 +411,7 @@ if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
"_UNICODE"
STORMLIB_NO_AUTO_LINK
"_CRT_SECURE_NO_WARNINGS;"
NOMINMAX
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
target_compile_definitions(${PROJECT_NAME} PRIVATE
@ -437,6 +429,7 @@ if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
"UNICODE;"
"_UNICODE"
STORMLIB_NO_AUTO_LINK
NOMINMAX
)
endif()
elseif (CMAKE_SYSTEM_NAME STREQUAL "CafeOS")
@ -554,6 +547,7 @@ if (CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang|AppleClang")
-Wno-parentheses
-Wno-narrowing
-Wno-missing-braces
-Wno-int-conversion
$<$<COMPILE_LANGUAGE:C>:
-Werror-implicit-function-declaration
-Wno-incompatible-pointer-types
@ -650,15 +644,6 @@ endif()
################################################################################
# Pre build events
################################################################################
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
add_custom_command_if(
TARGET ${PROJECT_NAME}
PRE_BUILD
COMMANDS
COMMAND $<CONFIG:Debug> copy /b $<SHELL_PATH:${CMAKE_BINARY_DIR}/>build.c +,,
)
endif()
if(NOT CMAKE_SYSTEM_NAME MATCHES "NintendoSwitch|CafeOS")
add_custom_command(
TARGET ${PROJECT_NAME}
@ -677,7 +662,6 @@ endif()
# Dependencies
################################################################################
add_dependencies(${PROJECT_NAME}
ZAPDUtils
libultraship
)
if(NOT CMAKE_SYSTEM_NAME MATCHES "NintendoSwitch|CafeOS")
@ -691,7 +675,6 @@ if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
set(ADDITIONAL_LIBRARY_DEPENDENCIES
"libultraship;"
"ZAPDUtils;"
"ZAPDLib;"
"glu32;"
"SDL2::SDL2;"
@ -706,7 +689,6 @@ if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
set(ADDITIONAL_LIBRARY_DEPENDENCIES
"libultraship;"
"ZAPDUtils;"
"ZAPDLib;"
"glu32;"
"SDL2::SDL2;"
@ -724,7 +706,6 @@ elseif(CMAKE_SYSTEM_NAME STREQUAL "NintendoSwitch")
find_package(Threads REQUIRED)
set(ADDITIONAL_LIBRARY_DEPENDENCIES
"libultraship;"
"ZAPDUtils;"
SDL2::SDL2
-lglad
Threads::Threads
@ -746,7 +727,6 @@ else()
find_package(Threads REQUIRED)
set(ADDITIONAL_LIBRARY_DEPENDENCIES
"libultraship;"
"ZAPDUtils;"
"ZAPDLib;"
SDL2::SDL2
"$<$<BOOL:${BUILD_REMOTE_CONTROL}>:SDL2_net::SDL2_net>"

View File

@ -0,0 +1,16 @@
<DisplayList Version="0">
<ClearGeometryMode G_LIGHTING="1" />
<LoadVertices Path="objects/object_mystery_item/gMysteryItemDL_vtx_cull" VertexBufferIndex="0" VertexOffset="0" Count="8"/>
<CullDisplayList Start="0" End="7"/>
<CallDisplayList Path="objects/object_mystery_item/mat_gMysteryItemDL_f3dlite_mysteryItem_material"/>
<CallDisplayList Path="objects/object_mystery_item/gMysteryItemDL_tri_0"/>
<CallDisplayList Path="objects/object_mystery_item/mat_gMysteryItemDL_f3dlite_mysteryItem_light_material"/>
<CallDisplayList Path="objects/object_mystery_item/gMysteryItemDL_tri_1"/>
<PipeSync/>
<SetGeometryMode G_LIGHTING="1" />
<ClearGeometryMode G_TEXTURE_GEN="1" />
<SetCombineLERP A0="G_CCMUX_0" B0="G_CCMUX_0" C0="G_CCMUX_0" D0="G_CCMUX_SHADE" Aa0="G_ACMUX_0" Ab0="G_ACMUX_0" Ac0="G_ACMUX_0" Ad0="G_ACMUX_ENVIRONMENT" A1="G_CCMUX_0" B1="G_CCMUX_0" C1="G_CCMUX_0" D1="G_CCMUX_SHADE" Aa1="G_ACMUX_0" Ab1="G_ACMUX_0" Ac1="G_ACMUX_0" Ad1="G_ACMUX_ENVIRONMENT"/>
<Texture S="65535" T="65535" Level="0" Tile="0" On="0"/>
<EndDisplayList/>
</DisplayList>

View File

@ -0,0 +1,56 @@
<DisplayList Version="0">
<LoadVertices Path="objects/object_mystery_item/gMysteryItemDL_vtx_0" VertexBufferIndex="0" VertexOffset="0" Count="32"/>
<Triangles2 V00="0" V01="1" V02="2" Flag0="0" V10="0" V11="2" V12="3" Flag1="0"/>
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<Triangles2 V00="0" V01="1" V02="2" Flag0="0" V10="2" V11="3" V12="4" Flag1="0"/>
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<Triangle1 V00="19" V01="20" V02="9"/>
<EndDisplayList/>
</DisplayList>

View File

@ -0,0 +1,120 @@
<DisplayList Version="0">
<LoadVertices Path="objects/object_mystery_item/gMysteryItemDL_vtx_1" VertexBufferIndex="0" VertexOffset="0" Count="30"/>
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<Triangles2 V00="24" V01="25" V02="26" Flag0="0" V10="24" V11="26" V12="27" Flag1="0"/>
<Triangles2 V00="28" V01="29" V02="30" Flag0="0" V10="28" V11="30" V12="31" Flag1="0"/>
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<Triangles2 V00="0" V01="1" V02="2" Flag0="0" V10="0" V11="2" V12="3" Flag1="0"/>
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<Triangles2 V00="8" V01="9" V02="10" Flag0="0" V10="8" V11="10" V12="11" Flag1="0"/>
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<Triangles2 V00="24" V01="25" V02="26" Flag0="0" V10="24" V11="26" V12="27" Flag1="0"/>
<Triangles2 V00="28" V01="29" V02="30" Flag0="0" V10="28" V11="30" V12="31" Flag1="0"/>
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<Triangles2 V00="0" V01="1" V02="2" Flag0="0" V10="0" V11="2" V12="3" Flag1="0"/>
<Triangles2 V00="4" V01="5" V02="6" Flag0="0" V10="4" V11="6" V12="7" Flag1="0"/>
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<Vtx X="-12" Y="-25" Z="0" S="-473" T="131" R="173" G="221" B="166" A="255"/>
<Vtx X="2" Y="-27" Z="-5" S="-284" T="170" R="71" G="201" B="166" A="255"/>
<Vtx X="4" Y="-25" Z="-5" S="-262" T="141" R="71" G="201" B="166" A="255"/>
<Vtx X="9" Y="-27" Z="0" S="-198" T="168" R="71" G="201" B="166" A="255"/>
<Vtx X="5" Y="-32" Z="0" S="-242" T="225" R="71" G="201" B="166" A="255"/>
<Vtx X="-6" Y="-27" Z="-5" S="-390" T="157" R="202" G="184" B="166" A="255"/>
<Vtx X="-3" Y="-28" Z="-5" S="-360" T="179" R="202" G="184" B="166" A="255"/>
<Vtx X="-5" Y="-33" Z="0" S="-386" T="244" R="202" G="184" B="166" A="255"/>
<Vtx X="-10" Y="-30" Z="0" S="-444" T="200" R="202" G="184" B="166" A="255"/>
<Vtx X="0" Y="-29" Z="-5" S="-320" T="185" R="34" G="173" B="166" A="255"/>
<Vtx X="2" Y="-27" Z="-5" S="-284" T="170" R="34" G="173" B="166" A="255"/>
<Vtx X="5" Y="-32" Z="0" S="-242" T="225" R="34" G="173" B="166" A="255"/>
<Vtx X="0" Y="-34" Z="0" S="-311" T="253" R="34" G="173" B="166" A="255"/>
<Vtx X="-3" Y="-28" Z="-5" S="-360" T="179" R="245" G="167" B="166" A="255"/>
<Vtx X="0" Y="-29" Z="-5" S="-320" T="185" R="245" G="167" B="166" A="255"/>
<Vtx X="0" Y="-34" Z="0" S="-311" T="253" R="245" G="167" B="166" A="255"/>
<Vtx X="-5" Y="-33" Z="0" S="-386" T="244" R="245" G="167" B="166" A="255"/>
</Vertex>

View File

@ -0,0 +1,10 @@
<Vertex Version="0">
<Vtx X="-31" Y="-34" Z="-5" S="-16" T="-16" R="0" G="0" B="0" A="0"/>
<Vtx X="-31" Y="-34" Z="5" S="-16" T="-16" R="0" G="0" B="0" A="0"/>
<Vtx X="-31" Y="43" Z="5" S="-16" T="-16" R="0" G="0" B="0" A="0"/>
<Vtx X="-31" Y="43" Z="-5" S="-16" T="-16" R="0" G="0" B="0" A="0"/>
<Vtx X="31" Y="-34" Z="-5" S="-16" T="-16" R="0" G="0" B="0" A="0"/>
<Vtx X="31" Y="-34" Z="5" S="-16" T="-16" R="0" G="0" B="0" A="0"/>
<Vtx X="31" Y="43" Z="5" S="-16" T="-16" R="0" G="0" B="0" A="0"/>
<Vtx X="31" Y="43" Z="-5" S="-16" T="-16" R="0" G="0" B="0" A="0"/>
</Vertex>

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@ -0,0 +1,21 @@
<DisplayList Version="0">
<PipeSync/>
<SetCombineLERP A0="G_CCMUX_TEXEL0" B0="G_CCMUX_0" C0="G_CCMUX_SHADE" D0="G_CCMUX_0" Aa0="G_ACMUX_0" Ab0="G_ACMUX_0" Ac0="G_ACMUX_0" Ad0="G_ACMUX_1" A1="G_CCMUX_COMBINED" B1="G_CCMUX_0" C1="G_CCMUX_PRIMITIVE" D1="G_CCMUX_0" Aa1="G_ACMUX_0" Ab1="G_ACMUX_0" Ac1="G_ACMUX_0" Ad1="G_ACMUX_COMBINED"/>
<SetGeometryMode G_ZBUFFER="1" G_SHADE="1" G_CULL_BACK="1" G_FOG="1" G_LIGHTING="1" G_TEXTURE_GEN="1" G_SHADING_SMOOTH="1" />
<SetOtherMode Cmd="G_SETOTHERMODE_H" Sft="4" Length="20" G_AD_NOISE="1" G_CD_MAGICSQ="1" G_CK_NONE="1" G_TC_FILT="1" G_TF_BILERP="1" G_TL_TILE="1" G_TD_CLAMP="1" G_TP_PERSP="1" G_CYC_2CYCLE="1" G_PM_NPRIMITIVE="1" />
<SetOtherMode Cmd="G_SETOTHERMODE_L" Sft="0" Length="32" G_AC_NONE="1" G_ZS_PIXEL="1" G_RM_FOG_SHADE_A="1" G_RM_AA_ZB_OPA_SURF2="1" />
<Texture S="1984" T="1984" Level="0" Tile="0" On="1"/>
<SetTextureLUT Mode="G_TT_NONE"/>
<TileSync/>
<SetTextureImage Path="objects/object_mystery_item/noise_tex" Format="G_IM_FMT_I" Size="G_IM_SIZ_8b_LOAD_BLOCK" Width="1"/>
<SetTile Format="G_IM_FMT_I" Size="G_IM_SIZ_8b_LOAD_BLOCK" Line="0" TMem="0" Tile="7" Palette="0" Cms0="G_TX_WRAP" Cms1="G_TX_NOMIRROR" Cmt0="G_TX_WRAP" Cmt1="G_TX_NOMIRROR" MaskS="5" ShiftS="0" MaskT="5" ShiftT="0"/>
<LoadSync/>
<LoadBlock Tile="7" Uls="0" Ult="0" Lrs="511" Dxt="512"/>
<PipeSync/>
<SetTile Format="G_IM_FMT_I" Size="G_IM_SIZ_8b" Line="4" TMem="0" Tile="0" Palette="0" Cms0="G_TX_WRAP" Cms1="G_TX_NOMIRROR" Cmt0="G_TX_WRAP" Cmt1="G_TX_NOMIRROR" MaskS="5" ShiftS="0" MaskT="5" ShiftT="0"/>
<SetTileSize T="0" Uls="0" Ult="0" Lrs="124" Lrt="124"/>
<SetPrimColor M="0" L="0" R="220" G="220" B="220" A="255"/>
<EndDisplayList/>
</DisplayList>

View File

@ -0,0 +1,21 @@
<DisplayList Version="0">
<PipeSync/>
<SetCombineLERP A0="G_CCMUX_TEXEL0" B0="G_CCMUX_0" C0="G_CCMUX_SHADE" D0="G_CCMUX_0" Aa0="G_ACMUX_0" Ab0="G_ACMUX_0" Ac0="G_ACMUX_0" Ad0="G_ACMUX_1" A1="G_CCMUX_COMBINED" B1="G_CCMUX_0" C1="G_CCMUX_PRIMITIVE" D1="G_CCMUX_0" Aa1="G_ACMUX_0" Ab1="G_ACMUX_0" Ac1="G_ACMUX_0" Ad1="G_ACMUX_COMBINED"/>
<SetGeometryMode G_ZBUFFER="1" G_SHADE="1" G_CULL_BACK="1" G_FOG="1" G_LIGHTING="1" G_TEXTURE_GEN="1" G_SHADING_SMOOTH="1" />
<SetOtherMode Cmd="G_SETOTHERMODE_H" Sft="4" Length="20" G_AD_NOISE="1" G_CD_MAGICSQ="1" G_CK_NONE="1" G_TC_FILT="1" G_TF_BILERP="1" G_TL_TILE="1" G_TD_CLAMP="1" G_TP_PERSP="1" G_CYC_2CYCLE="1" G_PM_NPRIMITIVE="1" />
<SetOtherMode Cmd="G_SETOTHERMODE_L" Sft="0" Length="32" G_AC_NONE="1" G_ZS_PIXEL="1" G_RM_FOG_SHADE_A="1" G_RM_AA_ZB_OPA_SURF2="1" />
<Texture S="1984" T="1984" Level="0" Tile="0" On="1"/>
<SetTextureLUT Mode="G_TT_NONE"/>
<TileSync/>
<SetTextureImage Path="objects/object_mystery_item/noise_tex" Format="G_IM_FMT_I" Size="G_IM_SIZ_8b_LOAD_BLOCK" Width="1"/>
<SetTile Format="G_IM_FMT_I" Size="G_IM_SIZ_8b_LOAD_BLOCK" Line="0" TMem="0" Tile="7" Palette="0" Cms0="G_TX_WRAP" Cms1="G_TX_NOMIRROR" Cmt0="G_TX_WRAP" Cmt1="G_TX_NOMIRROR" MaskS="5" ShiftS="0" MaskT="5" ShiftT="0"/>
<LoadSync/>
<LoadBlock Tile="7" Uls="0" Ult="0" Lrs="511" Dxt="512"/>
<PipeSync/>
<SetTile Format="G_IM_FMT_I" Size="G_IM_SIZ_8b" Line="4" TMem="0" Tile="0" Palette="0" Cms0="G_TX_WRAP" Cms1="G_TX_NOMIRROR" Cmt0="G_TX_WRAP" Cmt1="G_TX_NOMIRROR" MaskS="5" ShiftS="0" MaskT="5" ShiftT="0"/>
<SetTileSize T="0" Uls="0" Ult="0" Lrs="124" Lrt="124"/>
<SetPrimColor M="0" L="0" R="114" G="114" B="114" A="255"/>
<EndDisplayList/>
</DisplayList>

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@ -56,6 +56,9 @@ static const ALIGN_ASSET(2) char gTriforcePiece2DL[] = dgTriforcePiece2DL;
#define dgTriforcePieceCompletedDL "__OTR__objects/object_triforce_completed/gTriforcePieceCompletedDL"
static const ALIGN_ASSET(2) char gTriforcePieceCompletedDL[] = dgTriforcePieceCompletedDL;
#define dgMysteryItemDL "__OTR__objects/object_mystery_item/gMysteryItemDL"
static const ALIGN_ASSET(2) char gMysteryItemDL[] = dgMysteryItemDL;
// overlays
#define dgOptionsDividerChangeLangVtx "__OTR__overlays/ovl_file_choose/gOptionsDividerChangeLangVtx"
static const ALIGN_ASSET(2) char gOptionsDividerChangeLangVtx[] = dgOptionsDividerChangeLangVtx;

View File

@ -46,10 +46,18 @@ template<> struct is_char_type<std::byte>: public boost::true_type {};
#endif // #if !BOOST_VERSION_HAS_HASH_RANGE
#if BOOST_USE_STD_TYPES
#define BOOST_ENABLE_IF std::enable_if
#define BOOST_IS_SAME std::is_same
#else
#define BOOST_ENABLE_IF boost::enable_if_
#define BOOST_IS_SAME is_same
#endif
template<class It>
inline typename boost::enable_if_<
inline typename BOOST_ENABLE_IF<
is_char_type<typename std::iterator_traits<It>::value_type>::value &&
is_same<typename std::iterator_traits<It>::iterator_category, std::random_access_iterator_tag>::value,
BOOST_IS_SAME<typename std::iterator_traits<It>::iterator_category, std::random_access_iterator_tag>::value,
std::size_t>::type
hash_range_32( uint32_t seed, It first, It last )
{
@ -114,4 +122,7 @@ std::size_t>::type
} // namespace hash_detail
} // namespace boost
#undef BOOST_ENABLE_IF
#undef BOOST_IS_SAME
#endif // #ifndef BOOST_HASH_DETAIL_HASH_RANGE_32_HPP

View File

@ -23,6 +23,18 @@
#endif // #if !BOOST_VERSION_HAS_HASH_RANGE
#if BOOST_USE_STD_TYPES
#define BOOST_ENABLE_IF std::enable_if
#define BOOST_IS_INTEGRAL hash_detail::is_integral
#define BOOST_IS_UNSIGNED is_unsigned
#define BOOST_MAKE_UNSIGNED make_unsigned
#else
#define BOOST_ENABLE_IF boost::enable_if_
#define BOOST_IS_INTEGRAL boost::is_integral
#define BOOST_IS_UNSIGNED boost::is_unsigned
#define BOOST_MAKE_UNSIGNED boost::make_unsigned
#endif
namespace boost
{
@ -36,7 +48,7 @@ namespace boost
{
template<class T,
bool bigger_than_size_t = (sizeof(T) > sizeof(uint32_t)),
bool is_unsigned = boost::is_unsigned<T>::value,
bool is_unsigned = BOOST_IS_UNSIGNED<T>::value,
std::size_t size_t_bits = sizeof(uint32_t) * CHAR_BIT,
std::size_t type_bits = sizeof(T) * CHAR_BIT>
struct hash_integral_impl_32;
@ -53,7 +65,7 @@ namespace boost
{
static uint32_t fn( T v )
{
typedef typename boost::make_unsigned<T>::type U;
typedef typename BOOST_MAKE_UNSIGNED<T>::type U;
if( v >= 0 )
{
@ -97,7 +109,7 @@ namespace boost
} // namespace hash_detail
template <typename T>
typename boost::enable_if_<boost::is_integral<T>::value, uint32_t>::type
typename BOOST_ENABLE_IF<BOOST_IS_INTEGRAL<T>::value, uint32_t>::type
hash_value_32( T v )
{
return hash_detail::hash_integral_impl_32<T>::fn( v );
@ -106,7 +118,7 @@ namespace boost
// contiguous ranges (string, vector, array)
#if BOOST_VERSION_HAS_HASH_RANGE
template <typename T>
typename boost::enable_if_<container_hash::is_contiguous_range<T>::value, uint32_t>::type
typename BOOST_ENABLE_IF<container_hash::is_contiguous_range<T>::value, uint32_t>::type
hash_value_32( T const& v )
{
return boost::hash_range_32( v.data(), v.data() + v.size() );
@ -168,5 +180,9 @@ namespace boost
} // namespace boost
#undef BOOST_HASH_CHAR_TRAITS
#undef BOOST_ENABLE_IF
#undef BOOST_IS_INTEGRAL
#undef BOOST_IS_UNSIGNED
#undef BOOST_MAKE_UNSIGNED
#endif // #ifndef BOOST_FUNCTIONAL_HASH_HASH_32_HPP

View File

@ -6,4 +6,6 @@
#define BOOST_VERSION_HAS_HASH_RANGE ((BOOST_VERSION / 100 % 1000) >= 81)
#define BOOST_USE_STD_TYPES ((BOOST_VERSION / 100 % 1000) >= 84)
#endif // #ifndef BOOST_CONTAINER_HASH_VERSION_HPP

View File

@ -2354,7 +2354,6 @@ s32 __osCheckPackId(OSPfs* pfs, __OSPackId* check);
s32 __osGetId(OSPfs* pfs);
s32 __osCheckId(OSPfs* pfs);
s32 __osPfsRWInode(OSPfs* pfs, __OSInode* inode, u8 flag, u8 bank);
void guMtxL2F(MtxF* m1, Mtx* m2);
s32 osPfsFindFile(OSPfs* pfs, u16 companyCode, u32 gameCode, u8* gameName, u8* extName, s32* fileNo);
s32 osAfterPreNMI(void);
s32 osContStartQuery(OSMesgQueue* mq);
@ -2408,7 +2407,6 @@ u32 __osSpGetStatus(void);
void __osSpSetStatus(u32 status);
void osWritebackDCacheAll(void);
OSThread* __osGetCurrFaultedThread(void);
void guMtxF2L(MtxF* m1, Mtx* m2);
// ? __d_to_ll(?);
// ? __f_to_ll(?);
// ? __d_to_ull(?);

View File

@ -175,7 +175,8 @@ extern "C"
extern u8 gWalkSpeedToggle2;
extern f32 iceTrapScale;
extern f32 triforcePieceScale;
extern f32 mysteryItemScale;
extern const s16 D_8014A6C0[];
#define gTatumsPerBeat (D_8014A6C0[1])
extern const AudioContextInitSizes D_8014A6C4;

View File

@ -2,9 +2,10 @@
#include "sequence.h"
#include "sfx.h"
#include <vector>
#include <Utils/StringHelper.h>
#include <utils/StringHelper.h>
#include <libultraship/bridge.h>
#include <libultraship/classes.h>
#include <soh/OTRGlobals.h>
#include <locale>
#include <filesystem>
@ -330,11 +331,13 @@ AudioCollection::AudioCollection() {
}
std::string AudioCollection::GetCvarKey(std::string sfxKey) {
return "gAudioEditor.ReplacedSequences." + sfxKey + ".value";
auto prefix = CVAR_AUDIO("ReplacedSequences.");
return prefix + sfxKey + ".value";
}
std::string AudioCollection::GetCvarLockKey(std::string sfxKey) {
return "gAudioEditor.ReplacedSequences." + sfxKey + ".locked";
auto prefix = std::string(CVAR_AUDIO("ReplacedSequences."));
return prefix + sfxKey + ".locked";
}
void AudioCollection::AddToCollection(char* otrPath, uint16_t seqNum) {
@ -362,7 +365,7 @@ uint16_t AudioCollection::GetReplacementSequence(uint16_t seqId) {
// for Hyrule Field instead. Otherwise, leave it alone, so that without any sfx editor modifications we will
// play the normal track as usual.
if (seqId == NA_BGM_FIELD_MORNING) {
if (CVarGetInteger("gAudioEditor.ReplacedSequences.NA_BGM_FIELD_LOGIC.value", NA_BGM_FIELD_LOGIC) != NA_BGM_FIELD_LOGIC) {
if (CVarGetInteger(CVAR_AUDIO("ReplacedSequences.NA_BGM_FIELD_LOGIC.value"), NA_BGM_FIELD_LOGIC) != NA_BGM_FIELD_LOGIC) {
seqId = NA_BGM_FIELD_LOGIC;
}
}
@ -381,19 +384,19 @@ uint16_t AudioCollection::GetReplacementSequence(uint16_t seqId) {
}
void AudioCollection::RemoveFromShufflePool(SequenceInfo* seqInfo) {
const std::string cvarKey = "gAudioEditor.Excluded." + seqInfo->sfxKey;
const std::string cvarKey = std::string(CVAR_AUDIO("Excluded.")) + seqInfo->sfxKey;
excludedSequences.insert(seqInfo);
includedSequences.erase(seqInfo);
CVarSetInteger(cvarKey.c_str(), 1);
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
void AudioCollection::AddToShufflePool(SequenceInfo* seqInfo) {
const std::string cvarKey = "gAudioEditor.Excluded." + seqInfo->sfxKey;
const std::string cvarKey = std::string(CVAR_AUDIO("Excluded.")) + seqInfo->sfxKey;
includedSequences.insert(seqInfo);
excludedSequences.erase(seqInfo);
CVarClear(cvarKey.c_str());
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
void AudioCollection::InitializeShufflePool() {
@ -401,7 +404,7 @@ void AudioCollection::InitializeShufflePool() {
for (auto& [seqId, seqInfo] : sequenceMap) {
if (!seqInfo.canBeUsedAsReplacement) continue;
const std::string cvarKey = "gAudioEditor.Excluded." + seqInfo.sfxKey;
const std::string cvarKey = std::string(CVAR_AUDIO("Excluded.")) + seqInfo.sfxKey;
if (CVarGetInteger(cvarKey.c_str(), 0)) {
excludedSequences.insert(&seqInfo);
} else {

View File

@ -1,3 +1,4 @@
#pragma once
#ifdef __cplusplus
#include <map>
#include <string>

View File

@ -9,7 +9,7 @@
#include <functions.h>
#include "../randomizer/3drando/random.hpp"
#include "../../OTRGlobals.h"
#include <Utils/StringHelper.h>
#include <utils/StringHelper.h>
#include "../../UIWidgets.hpp"
#include "AudioCollection.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
@ -163,17 +163,17 @@ void DrawPreviewButton(uint16_t sequenceId, std::string sfxKey, SeqType sequence
const std::string stopButton = ICON_FA_STOP + hiddenKey;
const std::string previewButton = ICON_FA_PLAY + hiddenKey;
if (CVarGetInteger("gAudioEditor.Playing", 0) == sequenceId) {
if (CVarGetInteger(CVAR_AUDIO("Playing"), 0) == sequenceId) {
if (ImGui::Button(stopButton.c_str())) {
func_800F5C2C();
CVarSetInteger("gAudioEditor.Playing", 0);
CVarSetInteger(CVAR_AUDIO("Playing"), 0);
}
UIWidgets::Tooltip("Stop Preview");
} else {
if (ImGui::Button(previewButton.c_str())) {
if (CVarGetInteger("gAudioEditor.Playing", 0) != 0) {
if (CVarGetInteger(CVAR_AUDIO("Playing"), 0) != 0) {
func_800F5C2C();
CVarSetInteger("gAudioEditor.Playing", 0);
CVarSetInteger(CVAR_AUDIO("Playing"), 0);
} else {
if (sequenceType == SEQ_SFX || sequenceType == SEQ_VOICE) {
Audio_PlaySoundGeneral(sequenceId, &pos, 4, &freqScale, &freqScale, &reverbAdd);
@ -183,7 +183,7 @@ void DrawPreviewButton(uint16_t sequenceId, std::string sfxKey, SeqType sequence
} else {
// TODO: Cant do both here, so have to click preview button twice
PreviewSequence(sequenceId);
CVarSetInteger("gAudioEditor.Playing", sequenceId);
CVarSetInteger(CVAR_AUDIO("Playing"), sequenceId);
}
}
}
@ -203,7 +203,7 @@ void Draw_SfxTab(const std::string& tabId, SeqType type) {
auto currentBGM = func_800FA0B4(SEQ_PLAYER_BGM_MAIN);
auto prevReplacement = AudioCollection::Instance->GetReplacementSequence(currentBGM);
ResetGroup(map, type);
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
auto curReplacement = AudioCollection::Instance->GetReplacementSequence(currentBGM);
if (type == SEQ_BGM_WORLD && prevReplacement != curReplacement) {
ReplayCurrentBGM();
@ -214,7 +214,7 @@ void Draw_SfxTab(const std::string& tabId, SeqType type) {
auto currentBGM = func_800FA0B4(SEQ_PLAYER_BGM_MAIN);
auto prevReplacement = AudioCollection::Instance->GetReplacementSequence(currentBGM);
RandomizeGroup(type);
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
auto curReplacement = AudioCollection::Instance->GetReplacementSequence(currentBGM);
if (type == SEQ_BGM_WORLD && prevReplacement != curReplacement) {
ReplayCurrentBGM();
@ -225,7 +225,7 @@ void Draw_SfxTab(const std::string& tabId, SeqType type) {
auto currentBGM = func_800FA0B4(SEQ_PLAYER_BGM_MAIN);
auto prevReplacement = AudioCollection::Instance->GetReplacementSequence(currentBGM);
LockGroup(map, type);
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
auto curReplacement = AudioCollection::Instance->GetReplacementSequence(currentBGM);
if (type == SEQ_BGM_WORLD && prevReplacement != curReplacement) {
ReplayCurrentBGM();
@ -236,7 +236,7 @@ void Draw_SfxTab(const std::string& tabId, SeqType type) {
auto currentBGM = func_800FA0B4(SEQ_PLAYER_BGM_MAIN);
auto prevReplacement = AudioCollection::Instance->GetReplacementSequence(currentBGM);
UnlockGroup(map, type);
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
auto curReplacement = AudioCollection::Instance->GetReplacementSequence(currentBGM);
if (type == SEQ_BGM_WORLD && prevReplacement != curReplacement) {
ReplayCurrentBGM();
@ -281,7 +281,7 @@ void Draw_SfxTab(const std::string& tabId, SeqType type) {
if (ImGui::Selectable(seqData.label.c_str())) {
CVarSetInteger(cvarKey.c_str(), value);
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
UpdateCurrentBGM(defaultValue, type);
}
@ -301,7 +301,7 @@ void Draw_SfxTab(const std::string& tabId, SeqType type) {
if (ImGui::Button(resetButton.c_str())) {
CVarClear(cvarKey.c_str());
CVarClear(cvarLockKey.c_str());
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
UpdateCurrentBGM(defaultValue, seqData.category);
}
UIWidgets::Tooltip("Reset to default");
@ -322,7 +322,7 @@ void Draw_SfxTab(const std::string& tabId, SeqType type) {
if (locked) {
CVarClear(cvarLockKey.c_str());
}
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
UpdateCurrentBGM(defaultValue, type);
}
}
@ -335,7 +335,7 @@ void Draw_SfxTab(const std::string& tabId, SeqType type) {
} else {
CVarSetInteger(cvarLockKey.c_str(), 1);
}
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
UIWidgets::Tooltip(locked ? "Sound locked" : "Sound unlocked");
}
@ -411,7 +411,7 @@ void DrawTypeChip(SeqType type) {
void AudioEditorRegisterOnSceneInitHook() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnSceneInit>([](int16_t sceneNum) {
if (CVarGetInteger("gAudioEditor.RandomizeAllOnNewScene", 0)) {
if (CVarGetInteger(CVAR_AUDIO("RandomizeAllOnNewScene"), 0)) {
AudioEditor_RandomizeAll();
}
});
@ -492,18 +492,18 @@ void AudioEditor::DrawElement() {
ImGui::TableNextColumn();
if (ImGui::BeginChild("SfxOptions", ImVec2(0, -8))) {
ImGui::PushItemWidth(-FLT_MIN);
UIWidgets::EnhancementCheckbox("Disable Enemy Proximity Music", "gEnemyBGMDisable");
UIWidgets::EnhancementCheckbox("Disable Enemy Proximity Music", CVAR_AUDIO("EnemyBGMDisable"));
UIWidgets::InsertHelpHoverText(
"Disables the music change when getting close to enemies. Useful for hearing "
"your custom music for each scene more often.");
UIWidgets::EnhancementCheckbox("Disable Leading Music in Lost Woods", "gLostWoodsConsistentVolume");
UIWidgets::EnhancementCheckbox("Disable Leading Music in Lost Woods", CVAR_AUDIO("LostWoodsConsistentVolume"));
UIWidgets::InsertHelpHoverText(
"Disables the volume shifting in the Lost Woods. Useful for hearing "
"your custom music in the Lost Woods if you don't need the navigation assitance "
"the volume changing provides. If toggling this while in the Lost Woods, reload "
"the area for the effect to kick in."
);
UIWidgets::EnhancementCheckbox("Display Sequence Name on Overlay", "gSeqNameOverlay");
UIWidgets::EnhancementCheckbox("Display Sequence Name on Overlay", CVAR_AUDIO("SeqNameOverlay"));
UIWidgets::InsertHelpHoverText(
"Displays the name of the current sequence in the corner of the screen whenever a new sequence "
"is loaded to the main sequence player (does not apply to fanfares or enemy BGM)."
@ -511,28 +511,28 @@ void AudioEditor::DrawElement() {
ImGui::SameLine();
ImGui::PushItemWidth(ImGui::GetContentRegionAvail().x);
UIWidgets::EnhancementSliderInt("Overlay Duration: %d seconds", "##SeqNameOverlayDuration",
"gSeqNameOverlayDuration", 1, 10, "", 5);
CVAR_AUDIO("SeqNameOverlayDuration"), 1, 10, "", 5);
ImGui::PopItemWidth();
ImGui::NewLine();
ImGui::PopItemWidth();
UIWidgets::EnhancementSliderFloat("Link's voice pitch multiplier: %.1f %%", "##linkVoiceFreqMultiplier",
"gLinkVoiceFreqMultiplier", 0.4, 2.5, "", 1.0, true, true);
CVAR_AUDIO("LinkVoiceFreqMultiplier"), 0.4, 2.5, "", 1.0, true, true);
ImGui::SameLine();
const std::string resetButton = "Reset##linkVoiceFreqMultiplier";
if (ImGui::Button(resetButton.c_str())) {
CVarSetFloat("gLinkVoiceFreqMultiplier", 1.0f);
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
CVarSetFloat(CVAR_AUDIO("LinkVoiceFreqMultiplier"), 1.0f);
Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
ImGui::NewLine();
UIWidgets::EnhancementCheckbox("Randomize All Music and Sound Effects on New Scene", "gAudioEditor.RandomizeAllOnNewScene");
UIWidgets::EnhancementCheckbox("Randomize All Music and Sound Effects on New Scene", CVAR_AUDIO("RandomizeAllOnNewScene"));
UIWidgets::Tooltip("Enables randomizing all unlocked music and sound effects when you enter a new scene.");
ImGui::NewLine();
ImGui::PushItemWidth(-FLT_MIN);
UIWidgets::PaddedSeparator();
UIWidgets::PaddedText("The following options are experimental and may cause music\nto sound odd or have other undesireable effects.");
UIWidgets::EnhancementCheckbox("Lower Octaves of Unplayable High Notes", "gExperimentalOctaveDrop");
UIWidgets::EnhancementCheckbox("Lower Octaves of Unplayable High Notes", CVAR_AUDIO("ExperimentalOctaveDrop"));
UIWidgets::InsertHelpHoverText("Some custom sequences may have notes that are too high for the game's audio "
"engine to play. Enabling this checkbox will cause these notes to drop a "
"couple of octaves so they can still harmonize with the other notes of the "
@ -710,7 +710,14 @@ void AudioEditor_RandomizeAll() {
RandomizeGroup(type);
}
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
ReplayCurrentBGM();
}
void AudioEditor_RandomizeGroup(SeqType group) {
RandomizeGroup(group);
Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
ReplayCurrentBGM();
}
@ -719,7 +726,14 @@ void AudioEditor_ResetAll() {
ResetGroup(AudioCollection::Instance->GetAllSequences(), type);
}
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
ReplayCurrentBGM();
}
void AudioEditor_ResetGroup(SeqType group) {
ResetGroup(AudioCollection::Instance->GetAllSequences(), group);
Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
ReplayCurrentBGM();
}
@ -728,7 +742,7 @@ void AudioEditor_LockAll() {
LockGroup(AudioCollection::Instance->GetAllSequences(), type);
}
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
void AudioEditor_UnlockAll() {
@ -736,5 +750,5 @@ void AudioEditor_UnlockAll() {
UnlockGroup(AudioCollection::Instance->GetAllSequences(), type);
}
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}

View File

@ -7,11 +7,12 @@
#ifndef IMGUI_DEFINE_MATH_OPERATORS
#define IMGUI_DEFINE_MATH_OPERATORS
#endif
#include <ImGui/imgui.h>
#include <imgui.h>
#include "AudioCollection.h"
class AudioEditor : public LUS::GuiWindow {
class AudioEditor : public Ship::GuiWindow {
public:
using LUS::GuiWindow::GuiWindow;
using GuiWindow::GuiWindow;
void DrawElement() override;
void InitElement() override;
@ -20,7 +21,9 @@ class AudioEditor : public LUS::GuiWindow {
};
void AudioEditor_RandomizeAll();
void AudioEditor_RandomizeGroup(SeqType group);
void AudioEditor_ResetAll();
void AudioEditor_ResetGroup(SeqType group);
void AudioEditor_LockAll();
void AudioEditor_UnlockAll();

View File

@ -9,6 +9,7 @@
#include <string.h>
#include <stdarg.h>
#include <z64.h>
#include "soh/OTRGlobals.h"
uint8_t gLoadFileSelect = 0, gSkipLogoTest = 0;
@ -21,15 +22,15 @@ static BootCommand sCommands[] = { { "--skiplogo", BootCommands_Command_SkipLogo
void BootCommands_Init()
{
// Clears vars to prevent randomizer menu from being disabled
CVarClear("gRandoGenerating"); // Clear when a crash happened during rando seed generation
CVarClear("gNewSeedGenerated");
CVarClear("gOnFileSelectNameEntry"); // Clear when soh is killed on the file name entry page
CVarClear("gBetterDebugWarpScreenMQMode");
CVarClear("gBetterDebugWarpScreenMQModeScene");
CVarClear("gCheatEasyPauseBufferLastInputs");
CVarClear("gCheatEasyPauseBufferTimer");
CVarClear(CVAR_GENERAL("RandoGenerating")); // Clear when a crash happened during rando seed generation
CVarClear(CVAR_GENERAL("NewSeedGenerated"));
CVarClear(CVAR_GENERAL("OnFileSelectNameEntry")); // Clear when soh is killed on the file name entry page
CVarClear(CVAR_GENERAL("BetterDebugWarpScreenMQMode"));
CVarClear(CVAR_GENERAL("BetterDebugWarpScreenMQModeScene"));
CVarClear(CVAR_GENERAL("CheatEasyPauseBufferLastInputs"));
CVarClear(CVAR_GENERAL("CheatEasyPauseBufferTimer"));
#if defined(__SWITCH__) || defined(__WIIU__)
CVarRegisterInteger("gControlNav", 1); // always enable controller nav on switch/wii u
CVarRegisterInteger(CVAR_IMGUI_CONTROLLER_NAV, 1); // always enable controller nav on switch/wii u
#endif
}

View File

@ -3,10 +3,11 @@
#include "public/bridge/consolevariablebridge.h"
#include "libultraship/libultra/controller.h"
#include "Context.h"
#include "soh/OTRGlobals.h"
#ifndef IMGUI_DEFINE_MATH_OPERATORS
#define IMGUI_DEFINE_MATH_OPERATORS
#endif
#include <ImGui/imgui.h>
#include <imgui.h>
#include <spdlog/spdlog.h>
#include <cmath>
@ -19,6 +20,8 @@ static ImVec4 range2Color = ImVec4(0, 1.0f, 0, 1.0f);
static const char* buttonOutlineOptions[4] = { "Always Shown", "Shown Only While Not Pressed",
"Shown Only While Pressed", "Always Hidden" };
static const char* buttonOutlineOptionsVerbose[4] = { "Outline Always Shown", "Outline Shown Only While Not Pressed",
"Outline Shown Only While Pressed", "Outline Always Hidden" };
static const char* stickModeOptions[3] = { "Always", "While In Use", "Never" };
@ -46,77 +49,83 @@ void InputViewer::RenderButton(std::string btnTexture, std::string btnOutlineTex
// Render Outline based on settings
if (outlineMode == BUTTON_OUTLINE_ALWAYS_SHOWN || (outlineMode == BUTTON_OUTLINE_NOT_PRESSED && !state) ||
(outlineMode == BUTTON_OUTLINE_PRESSED && state)) {
ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(btnOutlineTexture), size,
ImGui::Image(Ship::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(btnOutlineTexture), size,
ImVec2(0, 0), ImVec2(1.0f, 1.0f), ImVec4(255, 255, 255, 255));
}
// Render button if pressed
if (state) {
ImGui::SetCursorPos(pos);
ImGui::SetNextItemAllowOverlap();
ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(btnTexture), size,
ImGui::Image(Ship::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(btnTexture), size,
ImVec2(0, 0), ImVec2(1.0f, 1.0f), ImVec4(255, 255, 255, 255));
}
}
void InputViewer::DrawElement() {
if (CVarGetInteger("gOpenWindows.InputViewer", 0)) {
if (CVarGetInteger(CVAR_WINDOW("InputViewer"), 0)) {
static bool sButtonTexturesLoaded = false;
if (!sButtonTexturesLoaded) {
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage(
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage(
"Input-Viewer-Background", "textures/buttons/InputViewerBackground.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("A-Btn", "textures/buttons/ABtn.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("B-Btn", "textures/buttons/BBtn.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("L-Btn", "textures/buttons/LBtn.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("R-Btn", "textures/buttons/RBtn.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Z-Btn", "textures/buttons/ZBtn.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Start-Btn",
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("A-Btn", "textures/buttons/ABtn.png");
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("B-Btn", "textures/buttons/BBtn.png");
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("L-Btn", "textures/buttons/LBtn.png");
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("R-Btn", "textures/buttons/RBtn.png");
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Z-Btn", "textures/buttons/ZBtn.png");
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Start-Btn",
"textures/buttons/StartBtn.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("C-Left", "textures/buttons/CLeft.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("C-Right", "textures/buttons/CRight.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("C-Up", "textures/buttons/CUp.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("C-Down", "textures/buttons/CDown.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Analog-Stick",
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("C-Left", "textures/buttons/CLeft.png");
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("C-Right", "textures/buttons/CRight.png");
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("C-Up", "textures/buttons/CUp.png");
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("C-Down", "textures/buttons/CDown.png");
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Analog-Stick",
"textures/buttons/AnalogStick.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Dpad-Left",
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Dpad-Left",
"textures/buttons/DPadLeft.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Dpad-Right",
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Dpad-Right",
"textures/buttons/DPadRight.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Dpad-Up", "textures/buttons/DPadUp.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Dpad-Down",
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Dpad-Up", "textures/buttons/DPadUp.png");
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Dpad-Down",
"textures/buttons/DPadDown.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Right-Stick",
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Modifier-1", "textures/buttons/Mod1.png");
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Modifier-2", "textures/buttons/Mod2.png");
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Right-Stick",
"textures/buttons/RightStick.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("A-Btn Outline",
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("A-Btn Outline",
"textures/buttons/ABtnOutline.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("B-Btn Outline",
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("B-Btn Outline",
"textures/buttons/BBtnOutline.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("L-Btn Outline",
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("L-Btn Outline",
"textures/buttons/LBtnOutline.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("R-Btn Outline",
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("R-Btn Outline",
"textures/buttons/RBtnOutline.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Z-Btn Outline",
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Z-Btn Outline",
"textures/buttons/ZBtnOutline.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Start-Btn Outline",
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Start-Btn Outline",
"textures/buttons/StartBtnOutline.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("C-Left Outline",
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("C-Left Outline",
"textures/buttons/CLeftOutline.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("C-Right Outline",
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("C-Right Outline",
"textures/buttons/CRightOutline.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("C-Up Outline",
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("C-Up Outline",
"textures/buttons/CUpOutline.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("C-Down Outline",
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("C-Down Outline",
"textures/buttons/CDownOutline.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Analog-Stick Outline",
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Analog-Stick Outline",
"textures/buttons/AnalogStickOutline.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Dpad-Left Outline",
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Dpad-Left Outline",
"textures/buttons/DPadLeftOutline.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Dpad-Right Outline",
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Dpad-Right Outline",
"textures/buttons/DPadRightOutline.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Dpad-Up Outline",
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Dpad-Up Outline",
"textures/buttons/DPadUpOutline.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Dpad-Down Outline",
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Dpad-Down Outline",
"textures/buttons/DPadDownOutline.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Right-Stick Outline",
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Modifier-1 Outline",
"textures/buttons/Mod1Outline.png");
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Modifier-2 Outline",
"textures/buttons/Mod2Outline.png");
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Right-Stick Outline",
"textures/buttons/RightStickOutline.png");
sButtonTexturesLoaded = true;
}
@ -125,23 +134,25 @@ void InputViewer::DrawElement() {
ImVec2 size = ImGui::GetContentRegionAvail();
#ifdef __WIIU__
const float scale = CVarGetFloat("gInputViewer.Scale", 1.0f) * 2.0f;
const float scale = CVarGetFloat(CVAR_INPUT_VIEWER("Scale"), 1.0f) * 2.0f;
#else
const float scale = CVarGetFloat("gInputViewer.Scale", 1.0f);
const float scale = CVarGetFloat(CVAR_INPUT_VIEWER("Scale"), 1.0f);
#endif
const int showAnalogAngles = CVarGetInteger("gInputViewer.AnalogAngles.Enabled", 0);
const int buttonOutlineMode = CVarGetInteger("gInputViewer.ButtonOutlineMode", BUTTON_OUTLINE_NOT_PRESSED);
const int showAnalogAngles = CVarGetInteger(CVAR_INPUT_VIEWER("AnalogAngles.Enabled"), 0);
const int buttonOutlineMode = CVarGetInteger(CVAR_INPUT_VIEWER("ButtonOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED);
const bool useGlobalOutlineMode = CVarGetInteger(CVAR_INPUT_VIEWER("UseGlobalButtonOutlineMode"), 1);
ImVec2 bgSize = LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureSize("Input-Viewer-Background");
ImVec2 bgSize = Ship::Context::GetInstance()->GetWindow()->GetGui()->GetTextureSize("Input-Viewer-Background");
ImVec2 scaledBGSize = ImVec2(bgSize.x * scale, bgSize.y * scale);
ImGui::SetNextWindowSize(ImVec2(
scaledBGSize.x + 20,
scaledBGSize.y +
(showAnalogAngles ? ImGui::CalcTextSize("X").y : 0) * scale * CVarGetFloat("gInputViewer.AnalogAngles.Scale", 1.0f) + 20));
ImGui::SetNextWindowSize(
ImVec2(scaledBGSize.x + 20, scaledBGSize.y +
(showAnalogAngles ? ImGui::CalcTextSize("X").y : 0) * scale *
CVarGetFloat(CVAR_INPUT_VIEWER("AnalogAngles.Scale"), 1.0f) +
20));
ImGui::SetNextWindowContentSize(
ImVec2(scaledBGSize.x, scaledBGSize.y + (showAnalogAngles ? 15 : 0) * scale *
CVarGetFloat("gInputViewer.AnalogAngles.Scale", 1.0f)));
CVarGetFloat(CVAR_INPUT_VIEWER("AnalogAngles.Scale"), 1.0f)));
ImGui::SetNextWindowPos(
ImVec2(mainPos.x + size.x - scaledBGSize.x - 30, mainPos.y + size.y - scaledBGSize.y - 30),
ImGuiCond_FirstUseEver);
@ -149,13 +160,13 @@ void InputViewer::DrawElement() {
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0, 0, 0, 0));
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 0.0f));
OSContPad* pads = LUS::Context::GetInstance()->GetControlDeck()->GetPads();
OSContPad* pads = Ship::Context::GetInstance()->GetControlDeck()->GetPads();
ImGuiWindowFlags windowFlags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoScrollbar |
ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoBackground |
ImGuiWindowFlags_NoFocusOnAppearing;
if (!CVarGetInteger("gInputViewer.EnableDragging", 1)) {
if (!CVarGetInteger(CVAR_INPUT_VIEWER("EnableDragging"), 1)) {
windowFlags |= ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoMove;
}
@ -163,91 +174,147 @@ void InputViewer::DrawElement() {
ImGui::SetCursorPos(ImVec2(10, 10));
const ImVec2 aPos = ImGui::GetCursorPos();
if (CVarGetInteger("gInputViewer.ShowBackground", 1)) {
if (CVarGetInteger(CVAR_INPUT_VIEWER("ShowBackground"), 1)) {
ImGui::SetNextItemAllowOverlap();
// Background
ImGui::Image(
LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName("Input-Viewer-Background"),
Ship::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName("Input-Viewer-Background"),
scaledBGSize, ImVec2(0, 0), ImVec2(1.0f, 1.0f), ImVec4(255, 255, 255, 255));
}
// A/B
if (CVarGetInteger("gInputViewer.BBtn", 1)) {
if (CVarGetInteger(CVAR_INPUT_VIEWER("BBtn"), 1)) {
ImGui::SetNextItemAllowOverlap();
ImGui::SetCursorPos(aPos);
RenderButton("B-Btn", "B-Btn Outline", pads[0].button & BTN_B, scaledBGSize, buttonOutlineMode);
RenderButton("B-Btn", "B-Btn Outline", pads[0].button & BTN_B, scaledBGSize,
useGlobalOutlineMode
? buttonOutlineMode
: CVarGetInteger(CVAR_INPUT_VIEWER("BBtnOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
}
if (CVarGetInteger("gInputViewer.ABtn", 1)) {
if (CVarGetInteger(CVAR_INPUT_VIEWER("ABtn"), 1)) {
ImGui::SetNextItemAllowOverlap();
ImGui::SetCursorPos(aPos);
RenderButton("A-Btn", "A-Btn Outline", pads[0].button & BTN_A, scaledBGSize, buttonOutlineMode);
RenderButton("A-Btn", "A-Btn Outline", pads[0].button & BTN_A, scaledBGSize,
useGlobalOutlineMode
? buttonOutlineMode
: CVarGetInteger(CVAR_INPUT_VIEWER("ABtnOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
}
// C buttons
if (CVarGetInteger("gInputViewer.CUp", 1)) {
if (CVarGetInteger(CVAR_INPUT_VIEWER("CUp"), 1)) {
ImGui::SetNextItemAllowOverlap();
ImGui::SetCursorPos(aPos);
RenderButton("C-Up", "C-Up Outline", pads[0].button & BTN_CUP, scaledBGSize, buttonOutlineMode);
RenderButton("C-Up", "C-Up Outline", pads[0].button & BTN_CUP, scaledBGSize,
useGlobalOutlineMode
? buttonOutlineMode
: CVarGetInteger(CVAR_INPUT_VIEWER("CUpOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
}
if (CVarGetInteger("gInputViewer.CLeft", 1)) {
if (CVarGetInteger(CVAR_INPUT_VIEWER("CLeft"), 1)) {
ImGui::SetNextItemAllowOverlap();
ImGui::SetCursorPos(aPos);
RenderButton("C-Left", "C-Left Outline", pads[0].button & BTN_CLEFT, scaledBGSize, buttonOutlineMode);
RenderButton("C-Left", "C-Left Outline", pads[0].button & BTN_CLEFT, scaledBGSize,
useGlobalOutlineMode
? buttonOutlineMode
: CVarGetInteger(CVAR_INPUT_VIEWER("CLeftOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
}
if (CVarGetInteger("gInputViewer.CRight", 1)) {
if (CVarGetInteger(CVAR_INPUT_VIEWER("CRight"), 1)) {
ImGui::SetNextItemAllowOverlap();
ImGui::SetCursorPos(aPos);
RenderButton("C-Right", "C-Right Outline", pads[0].button & BTN_CRIGHT, scaledBGSize,
buttonOutlineMode);
useGlobalOutlineMode
? buttonOutlineMode
: CVarGetInteger(CVAR_INPUT_VIEWER("CRightOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
}
if (CVarGetInteger("gInputViewer.CDown", 1)) {
if (CVarGetInteger(CVAR_INPUT_VIEWER("CDown"), 1)) {
ImGui::SetNextItemAllowOverlap();
ImGui::SetCursorPos(aPos);
RenderButton("C-Down", "C-Down Outline", pads[0].button & BTN_CDOWN, scaledBGSize, buttonOutlineMode);
RenderButton("C-Down", "C-Down Outline", pads[0].button & BTN_CDOWN, scaledBGSize,
useGlobalOutlineMode
? buttonOutlineMode
: CVarGetInteger(CVAR_INPUT_VIEWER("CDownOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
}
// L/R/Z
if (CVarGetInteger("gInputViewer.LBtn", 1)) {
if (CVarGetInteger(CVAR_INPUT_VIEWER("LBtn"), 1)) {
ImGui::SetNextItemAllowOverlap();
ImGui::SetCursorPos(aPos);
RenderButton("L-Btn", "L-Btn Outline", pads[0].button & BTN_L, scaledBGSize, buttonOutlineMode);
RenderButton("L-Btn", "L-Btn Outline", pads[0].button & BTN_L, scaledBGSize,
useGlobalOutlineMode
? buttonOutlineMode
: CVarGetInteger(CVAR_INPUT_VIEWER("LBtnOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
}
if (CVarGetInteger("gInputViewer.RBtn", 1)) {
if (CVarGetInteger(CVAR_INPUT_VIEWER("RBtn"), 1)) {
ImGui::SetNextItemAllowOverlap();
ImGui::SetCursorPos(aPos);
RenderButton("R-Btn", "R-Btn Outline", pads[0].button & BTN_R, scaledBGSize, buttonOutlineMode);
RenderButton("R-Btn", "R-Btn Outline", pads[0].button & BTN_R, scaledBGSize,
useGlobalOutlineMode
? buttonOutlineMode
: CVarGetInteger(CVAR_INPUT_VIEWER("RBtnOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
}
if (CVarGetInteger("gInputViewer.ZBtn", 1)) {
if (CVarGetInteger(CVAR_INPUT_VIEWER("ZBtn"), 1)) {
ImGui::SetNextItemAllowOverlap();
ImGui::SetCursorPos(aPos);
RenderButton("Z-Btn", "Z-Btn Outline", pads[0].button & BTN_Z, scaledBGSize, buttonOutlineMode);
RenderButton("Z-Btn", "Z-Btn Outline", pads[0].button & BTN_Z, scaledBGSize,
useGlobalOutlineMode
? buttonOutlineMode
: CVarGetInteger(CVAR_INPUT_VIEWER("ZBtnOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
}
// Start
if (CVarGetInteger("gInputViewer.StartBtn", 1)) {
if (CVarGetInteger(CVAR_INPUT_VIEWER("StartBtn"), 1)) {
ImGui::SetNextItemAllowOverlap();
ImGui::SetCursorPos(aPos);
RenderButton("Start-Btn", "Start-Btn Outline", pads[0].button & BTN_START, scaledBGSize,
buttonOutlineMode);
useGlobalOutlineMode
? buttonOutlineMode
: CVarGetInteger(CVAR_INPUT_VIEWER("StartBtnOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
}
// Dpad
if (CVarGetInteger("gInputViewer.Dpad", 0)) {
if (CVarGetInteger(CVAR_INPUT_VIEWER("Dpad"), 0)) {
ImGui::SetNextItemAllowOverlap();
ImGui::SetCursorPos(aPos);
RenderButton("Dpad-Left", "Dpad-Left Outline", pads[0].button & BTN_DLEFT, scaledBGSize,
buttonOutlineMode);
useGlobalOutlineMode
? buttonOutlineMode
: CVarGetInteger(CVAR_INPUT_VIEWER("DpadOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
ImGui::SetNextItemAllowOverlap();
ImGui::SetCursorPos(aPos);
RenderButton("Dpad-Right", "Dpad-Right Outline", pads[0].button & BTN_DRIGHT, scaledBGSize,
buttonOutlineMode);
useGlobalOutlineMode
? buttonOutlineMode
: CVarGetInteger(CVAR_INPUT_VIEWER("DpadOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
ImGui::SetNextItemAllowOverlap();
ImGui::SetCursorPos(aPos);
RenderButton("Dpad-Up", "Dpad-Up Outline", pads[0].button & BTN_DUP, scaledBGSize, buttonOutlineMode);
RenderButton("Dpad-Up", "Dpad-Up Outline", pads[0].button & BTN_DUP, scaledBGSize,
useGlobalOutlineMode
? buttonOutlineMode
: CVarGetInteger(CVAR_INPUT_VIEWER("DpadOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
ImGui::SetNextItemAllowOverlap();
ImGui::SetCursorPos(aPos);
RenderButton("Dpad-Down", "Dpad-Down Outline", pads[0].button & BTN_DDOWN, scaledBGSize,
buttonOutlineMode);
useGlobalOutlineMode
? buttonOutlineMode
: CVarGetInteger(CVAR_INPUT_VIEWER("DpadOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
}
// Modifier 1
if (CVarGetInteger(CVAR_INPUT_VIEWER("Mod1"), 0)) {
ImGui::SetNextItemAllowOverlap();
ImGui::SetCursorPos(aPos);
RenderButton("Modifier-1", "Modifier-1 Outline", pads[0].button & BTN_MODIFIER1, scaledBGSize,
useGlobalOutlineMode
? buttonOutlineMode
: CVarGetInteger(CVAR_INPUT_VIEWER("Mod1OutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
}
// Modifier 2
if (CVarGetInteger(CVAR_INPUT_VIEWER("Mod2"), 0)) {
ImGui::SetNextItemAllowOverlap();
ImGui::SetCursorPos(aPos);
RenderButton("Modifier-2", "Modifier-2 Outline", pads[0].button & BTN_MODIFIER2, scaledBGSize,
useGlobalOutlineMode
? buttonOutlineMode
: CVarGetInteger(CVAR_INPUT_VIEWER("Mod2OutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
}
const bool analogStickIsInDeadzone = !pads[0].stick_x && !pads[0].stick_y;
@ -255,84 +322,84 @@ void InputViewer::DrawElement() {
// Analog Stick
const int analogOutlineMode =
CVarGetInteger("gInputViewer.AnalogStick.OutlineMode", STICK_MODE_ALWAYS_SHOWN);
const float maxStickDistance = CVarGetInteger("gInputViewer.AnalogStick.Movement", 12);
CVarGetInteger(CVAR_INPUT_VIEWER("AnalogStick.OutlineMode"), STICK_MODE_ALWAYS_SHOWN);
const float maxStickDistance = CVarGetInteger(CVAR_INPUT_VIEWER("AnalogStick.Movement"), 12);
if (analogOutlineMode == STICK_MODE_ALWAYS_SHOWN ||
(analogOutlineMode == STICK_MODE_HIDDEN_IN_DEADZONE && !analogStickIsInDeadzone)) {
ImGui::SetNextItemAllowOverlap();
ImGui::SetCursorPos(aPos);
ImGui::Image(
LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName("Analog-Stick Outline"),
Ship::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName("Analog-Stick Outline"),
scaledBGSize, ImVec2(0, 0), ImVec2(1.0f, 1.0f), ImVec4(255, 255, 255, 255));
}
const int analogStickMode =
CVarGetInteger("gInputViewer.AnalogStick.VisibilityMode", STICK_MODE_ALWAYS_SHOWN);
CVarGetInteger(CVAR_INPUT_VIEWER("AnalogStick.VisibilityMode"), STICK_MODE_ALWAYS_SHOWN);
if (analogStickMode == STICK_MODE_ALWAYS_SHOWN ||
(analogStickMode == STICK_MODE_HIDDEN_IN_DEADZONE && !analogStickIsInDeadzone)) {
ImGui::SetNextItemAllowOverlap();
ImGui::SetCursorPos(
ImVec2(aPos.x + maxStickDistance * ((float)(pads[0].stick_x) / MAX_AXIS_RANGE) * scale,
aPos.y - maxStickDistance * ((float)(pads[0].stick_y) / MAX_AXIS_RANGE) * scale));
ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName("Analog-Stick"),
ImGui::Image(Ship::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName("Analog-Stick"),
scaledBGSize, ImVec2(0, 0), ImVec2(1.0f, 1.0f), ImVec4(255, 255, 255, 255));
}
// Right Stick
const float maxRightStickDistance = CVarGetInteger("gInputViewer.RightStick.Movement", 7);
const float maxRightStickDistance = CVarGetInteger(CVAR_INPUT_VIEWER("RightStick.Movement"), 7);
const int rightOutlineMode =
CVarGetInteger("gInputViewer.RightStick.OutlineMode", STICK_MODE_ALWAYS_HIDDEN);
CVarGetInteger(CVAR_INPUT_VIEWER("RightStick.OutlineMode"), STICK_MODE_ALWAYS_HIDDEN);
if (rightOutlineMode == STICK_MODE_ALWAYS_SHOWN ||
(rightOutlineMode == STICK_MODE_HIDDEN_IN_DEADZONE && !rightStickIsInDeadzone)) {
ImGui::SetNextItemAllowOverlap();
ImGui::SetCursorPos(aPos);
ImGui::Image(
LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName("Right-Stick Outline"),
Ship::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName("Right-Stick Outline"),
scaledBGSize, ImVec2(0, 0), ImVec2(1.0f, 1.0f), ImVec4(255, 255, 255, 255));
}
const int rightStickMode =
CVarGetInteger("gInputViewer.RightStick.VisibilityMode", STICK_MODE_ALWAYS_HIDDEN);
CVarGetInteger(CVAR_INPUT_VIEWER("RightStick.VisibilityMode"), STICK_MODE_ALWAYS_HIDDEN);
if (rightStickMode == STICK_MODE_ALWAYS_SHOWN ||
(rightStickMode == STICK_MODE_HIDDEN_IN_DEADZONE && !rightStickIsInDeadzone)) {
ImGui::SetNextItemAllowOverlap();
ImGui::SetCursorPos(
ImVec2(aPos.x + maxRightStickDistance * ((float)(pads[0].right_stick_x) / MAX_AXIS_RANGE) * scale,
aPos.y - maxRightStickDistance * ((float)(pads[0].right_stick_y) / MAX_AXIS_RANGE) * scale));
ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName("Right-Stick"),
ImGui::Image(Ship::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName("Right-Stick"),
scaledBGSize, ImVec2(0, 0), ImVec2(1.0f, 1.0f), ImVec4(255, 255, 255, 255));
}
// Analog stick angle text
if (showAnalogAngles) {
ImGui::SetCursorPos(ImVec2(aPos.x + 10 + CVarGetInteger("gInputViewer.AnalogAngles.Offset", 0) * scale,
ImGui::SetCursorPos(ImVec2(aPos.x + 10 + CVarGetInteger(CVAR_INPUT_VIEWER("AnalogAngles.Offset"), 0) * scale,
scaledBGSize.y + aPos.y + 10));
// Scale font with input viewer scale
float oldFontScale = ImGui::GetFont()->Scale;
ImGui::GetFont()->Scale *= scale * CVarGetFloat("gInputViewer.AnalogAngles.Scale", 1.0f);
ImGui::GetFont()->Scale *= scale * CVarGetFloat(CVAR_INPUT_VIEWER("AnalogAngles.Scale"), 1.0f);
ImGui::PushFont(ImGui::GetFont());
// Calculate polar R coordinate from X and Y angles, squared to avoid sqrt
const float rSquared = pads[0].stick_x * pads[0].stick_x + pads[0].stick_y * pads[0].stick_y;
// ESS range
const int range1Min = CVarGetInteger("gInputViewer.AnalogAngles.Range1.Min", 8);
const int range1Max = CVarGetInteger("gInputViewer.AnalogAngles.Range1.Max", 27);
const int range1Min = CVarGetInteger(CVAR_INPUT_VIEWER("AnalogAngles.Range1.Min"), 8);
const int range1Max = CVarGetInteger(CVAR_INPUT_VIEWER("AnalogAngles.Range1.Max"), 27);
// Walking speed range
const int range2Min = CVarGetInteger("gInputViewer.AnalogAngles.Range2.Min", 27);
const int range2Max = CVarGetInteger("gInputViewer.AnalogAngles.Range2.Max", 62);
const int range2Min = CVarGetInteger(CVAR_INPUT_VIEWER("AnalogAngles.Range2.Min"), 27);
const int range2Max = CVarGetInteger(CVAR_INPUT_VIEWER("AnalogAngles.Range2.Max"), 62);
// Push color based on angle ranges
if (CVarGetInteger("gInputViewer.AnalogAngles.Range1.Enabled", 0) &&
if (CVarGetInteger(CVAR_INPUT_VIEWER("AnalogAngles.Range1.Enabled"), 0) &&
(rSquared >= (range1Min * range1Min)) && (rSquared < (range1Max * range1Max))) {
ImGui::PushStyleColor(
ImGuiCol_Text,
color2Vec(CVarGetColor("gInputViewer.AnalogAngles.Range1.Color", vec2Color(range1Color))));
} else if (CVarGetInteger("gInputViewer.AnalogAngles.Range2.Enabled", 0) &&
color2Vec(CVarGetColor(CVAR_INPUT_VIEWER("AnalogAngles.Range1.Color"), vec2Color(range1Color))));
} else if (CVarGetInteger(CVAR_INPUT_VIEWER("AnalogAngles.Range2.Enabled"), 0) &&
(rSquared >= (range2Min * range2Min)) && (rSquared < (range2Max * range2Max))) {
ImGui::PushStyleColor(
ImGuiCol_Text,
color2Vec(CVarGetColor("gInputViewer.AnalogAngles.Range2.Color", vec2Color(range2Color))));
color2Vec(CVarGetColor(CVAR_INPUT_VIEWER("AnalogAngles.Range2.Color"), vec2Color(range2Color))));
} else {
ImGui::PushStyleColor(ImGuiCol_Text, color2Vec(CVarGetColor("gInputViewer.AnalogAngles.TextColor",
ImGui::PushStyleColor(ImGuiCol_Text, color2Vec(CVarGetColor(CVAR_INPUT_VIEWER("AnalogAngles.TextColor"),
vec2Color(textColor))));
}
@ -358,91 +425,186 @@ InputViewerSettingsWindow::~InputViewerSettingsWindow() {
}
void InputViewerSettingsWindow::DrawElement() {
ImGui::SetNextWindowSize(ImVec2(450, 525), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(500, 525), ImGuiCond_FirstUseEver);
if (ImGui::Begin("Input Viewer Settings", &mIsVisible)) {
if (ImGui::Begin("Input Viewer Settings", &mIsVisible, ImGuiWindowFlags_HorizontalScrollbar)) {
// gInputViewer.Scale
UIWidgets::EnhancementSliderFloat("Input Viewer Scale: %.2f", "##Input", "gInputViewer.Scale", 0.1f, 5.0f, "",
UIWidgets::EnhancementSliderFloat("Input Viewer Scale: %.2f", "##Input", CVAR_INPUT_VIEWER("Scale"), 0.1f, 5.0f, "",
1.0f, false, true);
UIWidgets::Tooltip("Sets the on screen size of the input viewer");
// gInputViewer.EnableDragging
UIWidgets::EnhancementCheckbox("Enable Dragging", "gInputViewer.EnableDragging", false, "",
UIWidgets::EnhancementCheckbox("Enable Dragging", CVAR_INPUT_VIEWER("EnableDragging"), false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
UIWidgets::PaddedSeparator(true, true);
// gInputViewer.ShowBackground
UIWidgets::EnhancementCheckbox("Show Background Layer", "gInputViewer.ShowBackground", false, "",
UIWidgets::EnhancementCheckbox("Show Background Layer", CVAR_INPUT_VIEWER("ShowBackground"), false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
UIWidgets::PaddedSeparator(true, true);
if (ImGui::CollapsingHeader("Buttons")) {
// gInputViewer.ABtn
UIWidgets::EnhancementCheckbox("Show A-Button Layers", "gInputViewer.ABtn", false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
// gInputViewer.BBtn
UIWidgets::EnhancementCheckbox("Show B-Button Layers", "gInputViewer.BBtn", false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
// gInputViewer.CUp
UIWidgets::EnhancementCheckbox("Show C-Up Layers", "gInputViewer.CUp", false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
// gInputViewer.CRight
UIWidgets::EnhancementCheckbox("Show C-Right Layers", "gInputViewer.CRight", false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
// gInputViewer.CDown
UIWidgets::EnhancementCheckbox("Show C-Down Layers", "gInputViewer.CDown", false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
// gInputViewer.CLeft
UIWidgets::EnhancementCheckbox("Show C-Left Layers", "gInputViewer.CLeft", false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
// gInputViewer.LBtn
UIWidgets::EnhancementCheckbox("Show L-Button Layers", "gInputViewer.LBtn", false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
// gInputViewer.RBtn
UIWidgets::EnhancementCheckbox("Show R-Button Layers", "gInputViewer.RBtn", false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
// gInputViewer.ZBtn
UIWidgets::EnhancementCheckbox("Show Z-Button Layers", "gInputViewer.ZBtn", false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
// gInputViewer.StartBtn
UIWidgets::EnhancementCheckbox("Show Start Button Layers", "gInputViewer.StartBtn", false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
// gInputViewer.Dpad
UIWidgets::EnhancementCheckbox("Show D-Pad Layers", "gInputViewer.Dpad", false, "",
UIWidgets::CheckboxGraphics::Checkmark, false);
// gInputViewer.ButtonOutlineMode
UIWidgets::PaddedText("Button Outlines/Backgrounds", true, false);
UIWidgets::EnhancementCombobox("gInputViewer.ButtonOutlineMode", buttonOutlineOptions,
BUTTON_OUTLINE_NOT_PRESSED);
UIWidgets::EnhancementCombobox(
CVAR_INPUT_VIEWER("ButtonOutlineMode"), buttonOutlineOptions, BUTTON_OUTLINE_NOT_PRESSED,
!CVarGetInteger(CVAR_INPUT_VIEWER("UseGlobalButtonOutlineMode"), 1), "",
CVarGetInteger(CVAR_INPUT_VIEWER("ButtonOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
UIWidgets::Tooltip(
"Sets the desired visibility behavior for the button outline/background layers. Useful for "
"custom input viewers.");
// gInputViewer.UseGlobalButtonOutlineMode
UIWidgets::EnhancementCheckbox("Use for all buttons", CVAR_INPUT_VIEWER("UseGlobalButtonOutlineMode"), false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
UIWidgets::PaddedSeparator();
bool useIndividualOutlines = !CVarGetInteger(CVAR_INPUT_VIEWER("UseGlobalButtonOutlineMode"), 1);
// gInputViewer.ABtn
UIWidgets::EnhancementCheckbox("Show A-Button Layers", CVAR_INPUT_VIEWER("ABtn"), false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("ABtn"), 1)) {
ImGui::Indent();
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("ABtnOutlineMode"), buttonOutlineOptionsVerbose,
BUTTON_OUTLINE_NOT_PRESSED);
ImGui::Unindent();
}
// gInputViewer.BBtn
UIWidgets::EnhancementCheckbox("Show B-Button Layers", CVAR_INPUT_VIEWER("BBtn"), false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("BBtn"), 1)) {
ImGui::Indent();
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("BBtnOutlineMode"), buttonOutlineOptionsVerbose,
BUTTON_OUTLINE_NOT_PRESSED);
ImGui::Unindent();
}
// gInputViewer.CUp
UIWidgets::EnhancementCheckbox("Show C-Up Layers", CVAR_INPUT_VIEWER("CUp"), false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("CUp"), 1)) {
ImGui::Indent();
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("CUpOutlineMode"), buttonOutlineOptionsVerbose,
BUTTON_OUTLINE_NOT_PRESSED);
ImGui::Unindent();
}
// gInputViewer.CRight
UIWidgets::EnhancementCheckbox("Show C-Right Layers", CVAR_INPUT_VIEWER("CRight"), false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("CRight"), 1)) {
ImGui::Indent();
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("CRightOutlineMode"), buttonOutlineOptionsVerbose,
BUTTON_OUTLINE_NOT_PRESSED);
ImGui::Unindent();
}
// gInputViewer.CDown
UIWidgets::EnhancementCheckbox("Show C-Down Layers", CVAR_INPUT_VIEWER("CDown"), false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("CDown"), 1)) {
ImGui::Indent();
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("CDownOutlineMode"), buttonOutlineOptionsVerbose,
BUTTON_OUTLINE_NOT_PRESSED);
ImGui::Unindent();
}
// gInputViewer.CLeft
UIWidgets::EnhancementCheckbox("Show C-Left Layers", CVAR_INPUT_VIEWER("CLeft"), false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("CLeft"), 1)) {
ImGui::Indent();
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("CLeftOutlineMode"), buttonOutlineOptionsVerbose,
BUTTON_OUTLINE_NOT_PRESSED);
ImGui::Unindent();
}
// gInputViewer.LBtn
UIWidgets::EnhancementCheckbox("Show L-Button Layers", CVAR_INPUT_VIEWER("LBtn"), false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("LBtn"), 1)) {
ImGui::Indent();
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("LBtnOutlineMode"), buttonOutlineOptionsVerbose,
BUTTON_OUTLINE_NOT_PRESSED);
ImGui::Unindent();
}
// gInputViewer.RBtn
UIWidgets::EnhancementCheckbox("Show R-Button Layers", CVAR_INPUT_VIEWER("RBtn"), false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("RBtn"), 1)) {
ImGui::Indent();
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("RBtnOutlineMode"), buttonOutlineOptionsVerbose,
BUTTON_OUTLINE_NOT_PRESSED);
ImGui::Unindent();
}
// gInputViewer.ZBtn
UIWidgets::EnhancementCheckbox("Show Z-Button Layers", CVAR_INPUT_VIEWER("ZBtn"), false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("ZBtn"), 1)) {
ImGui::Indent();
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("ZBtnOutlineMode"), buttonOutlineOptionsVerbose,
BUTTON_OUTLINE_NOT_PRESSED);
ImGui::Unindent();
}
// gInputViewer.StartBtn
UIWidgets::EnhancementCheckbox("Show Start Button Layers", CVAR_INPUT_VIEWER("StartBtn"), false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("StartBtn"), 1)) {
ImGui::Indent();
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("StartBtnOutlineMode"), buttonOutlineOptionsVerbose,
BUTTON_OUTLINE_NOT_PRESSED);
ImGui::Unindent();
}
// gInputViewer.Dpad
UIWidgets::EnhancementCheckbox("Show D-Pad Layers", CVAR_INPUT_VIEWER("Dpad"), false, "",
UIWidgets::CheckboxGraphics::Checkmark, false);
if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("Dpad"), 0)) {
ImGui::Indent();
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("DpadOutlineMode"), buttonOutlineOptionsVerbose,
BUTTON_OUTLINE_NOT_PRESSED);
ImGui::Unindent();
}
// gInputViewer.Mod1
UIWidgets::EnhancementCheckbox("Show Modifier Button 1 Layers", CVAR_INPUT_VIEWER("Mod1"), false, "",
UIWidgets::CheckboxGraphics::Checkmark, false);
if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("Mod1"), 0)) {
ImGui::Indent();
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("Mod1OutlineMode"), buttonOutlineOptionsVerbose,
BUTTON_OUTLINE_NOT_PRESSED);
ImGui::Unindent();
}
// gInputViewer.Mod2
UIWidgets::EnhancementCheckbox("Show Modifier Button 2 Layers", CVAR_INPUT_VIEWER("Mod2"), false, "",
UIWidgets::CheckboxGraphics::Checkmark, false);
if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("Mod2"), 0)) {
ImGui::Indent();
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("Mod2OutlineMode"), buttonOutlineOptionsVerbose,
BUTTON_OUTLINE_NOT_PRESSED);
ImGui::Unindent();
}
UIWidgets::PaddedSeparator(true, true);
}
if (ImGui::CollapsingHeader("Analog Stick")) {
// gInputViewer.AnalogStick.VisibilityMode
UIWidgets::PaddedText("Analog Stick Visibility", true, false);
UIWidgets::EnhancementCombobox("gInputViewer.AnalogStick.VisibilityMode", stickModeOptions,
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("AnalogStick.VisibilityMode"), stickModeOptions,
STICK_MODE_ALWAYS_SHOWN);
UIWidgets::Tooltip(
"Determines the conditions under which the moving layer of the analog stick texture is visible.");
// gInputViewer.AnalogStick.OutlineMode
UIWidgets::PaddedText("Analog Stick Outline/Background Visibility", true, false);
UIWidgets::EnhancementCombobox("gInputViewer.AnalogStick.OutlineMode", stickModeOptions,
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("AnalogStick.OutlineMode"), stickModeOptions,
STICK_MODE_ALWAYS_SHOWN);
UIWidgets::Tooltip(
"Determines the conditions under which the analog stick outline/background texture is visible.");
// gInputViewer.AnalogStick.Movement
UIWidgets::EnhancementSliderInt("Analog Stick Movement: %dpx", "##AnalogMovement",
"gInputViewer.AnalogStick.Movement", 0, 200, "", 12, true);
CVAR_INPUT_VIEWER("AnalogStick.Movement"), 0, 200, "", 12, true);
UIWidgets::Tooltip(
"Sets the distance to move the analog stick in the input viewer. Useful for custom input viewers.");
UIWidgets::PaddedSeparator(true, true);
@ -451,21 +613,21 @@ void InputViewerSettingsWindow::DrawElement() {
if (ImGui::CollapsingHeader("Additional (\"Right\") Stick")) {
// gInputViewer.RightStick.VisibilityMode
UIWidgets::PaddedText("Right Stick Visibility", true, false);
UIWidgets::EnhancementCombobox("gInputViewer.RightStick.VisibilityMode", stickModeOptions,
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("RightStick.VisibilityMode"), stickModeOptions,
STICK_MODE_HIDDEN_IN_DEADZONE);
UIWidgets::Tooltip(
"Determines the conditions under which the moving layer of the right stick texture is visible.");
// gInputViewer.RightStick.OutlineMode
UIWidgets::PaddedText("Right Stick Outline/Background Visibility", true, false);
UIWidgets::EnhancementCombobox("gInputViewer.RightStick.OutlineMode", stickModeOptions,
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("RightStick.OutlineMode"), stickModeOptions,
STICK_MODE_HIDDEN_IN_DEADZONE);
UIWidgets::Tooltip(
"Determines the conditions under which the right stick outline/background texture is visible.");
// gInputViewer.RightStick.Movement
UIWidgets::EnhancementSliderInt("Right Stick Movement: %dpx", "##RightMovement",
"gInputViewer.RightStick.Movement", 0, 200, "", 7, true);
CVAR_INPUT_VIEWER("RightStick.Movement"), 0, 200, "", 7, true);
UIWidgets::Tooltip(
"Sets the distance to move the right stick in the input viewer. Useful for custom input viewers.");
UIWidgets::PaddedSeparator(true, true);
@ -473,42 +635,42 @@ void InputViewerSettingsWindow::DrawElement() {
if (ImGui::CollapsingHeader("Analog Angle Values")) {
// gAnalogAngles
UIWidgets::EnhancementCheckbox("Show Analog Stick Angle Values", "gInputViewer.AnalogAngles.Enabled");
UIWidgets::EnhancementCheckbox("Show Analog Stick Angle Values", CVAR_INPUT_VIEWER("AnalogAngles.Enabled"));
UIWidgets::Tooltip("Displays analog stick angle values in the input viewer");
if (CVarGetInteger("gInputViewer.AnalogAngles.Enabled", 0)) {
if (CVarGetInteger(CVAR_INPUT_VIEWER("AnalogAngles.Enabled"), 0)) {
// gInputViewer.AnalogAngles.TextColor
if (ImGui::ColorEdit4("Text Color", (float*)&textColor)) {
CVarSetColor("gInputViewer.AnalogAngles.TextColor", vec2Color(textColor));
CVarSetColor(CVAR_INPUT_VIEWER("AnalogAngles.TextColor"), vec2Color(textColor));
}
// gAnalogAngleScale
UIWidgets::EnhancementSliderFloat("Angle Text Scale: %.2f%%", "##AnalogAngleScale",
"gInputViewer.AnalogAngles.Scale", 0.1f, 5.0f, "", 1.0f, true, true);
CVAR_INPUT_VIEWER("AnalogAngles.Scale"), 0.1f, 5.0f, "", 1.0f, true, true);
// gInputViewer.AnalogAngles.Offset
UIWidgets::EnhancementSliderInt("Angle Text Offset: %dpx", "##AnalogAngleOffset",
"gInputViewer.AnalogAngles.Offset", 0, 400, "", 0, true);
CVAR_INPUT_VIEWER("AnalogAngles.Offset"), 0, 400, "", 0, true);
UIWidgets::PaddedSeparator(true, true);
// gInputViewer.AnalogAngles.Range1.Enabled
UIWidgets::EnhancementCheckbox("Highlight ESS Position", "gInputViewer.AnalogAngles.Range1.Enabled");
UIWidgets::EnhancementCheckbox("Highlight ESS Position", CVAR_INPUT_VIEWER("AnalogAngles.Range1.Enabled"));
UIWidgets::Tooltip(
"Highlights the angle value text when the analog stick is in ESS position (on flat ground)");
if (CVarGetInteger("gInputViewer.AnalogAngles.Range1.Enabled", 0)) {
if (CVarGetInteger(CVAR_INPUT_VIEWER("AnalogAngles.Range1.Enabled"), 0)) {
// gInputViewer.AnalogAngles.Range1.Color
if (ImGui::ColorEdit4("ESS Color", (float*)&range1Color)) {
CVarSetColor("gInputViewer.AnalogAngles.Range1.Color", vec2Color(range1Color));
CVarSetColor(CVAR_INPUT_VIEWER("AnalogAngles.Range1.Color"), vec2Color(range1Color));
}
}
UIWidgets::PaddedSeparator(true, true);
// gInputViewer.AnalogAngles.Range2.Enabled
UIWidgets::EnhancementCheckbox("Highlight Walking Speed Angles",
"gInputViewer.AnalogAngles.Range2.Enabled");
CVAR_INPUT_VIEWER("AnalogAngles.Range2.Enabled"));
UIWidgets::Tooltip("Highlights the angle value text when the analog stick is at an angle that would "
"produce a walking speed (on flat ground)\n\n"
"Useful for 1.0 Empty Jumpslash Quick Put Away");
if (CVarGetInteger("gInputViewer.AnalogAngles.Range2.Enabled", 0)) {
if (CVarGetInteger(CVAR_INPUT_VIEWER("AnalogAngles.Range2.Enabled"), 0)) {
// gInputViewer.AnalogAngles.Range2.Color
if (ImGui::ColorEdit4("Walking Speed Color", (float*)&range2Color)) {
CVarSetColor("gInputViewer.AnalogAngles.Range2.Color", vec2Color(range2Color));
CVarSetColor(CVAR_INPUT_VIEWER("AnalogAngles.Range2.Color"), vec2Color(range2Color));
}
}
}
@ -516,4 +678,4 @@ void InputViewerSettingsWindow::DrawElement() {
ImGui::End();
}
}
}

View File

@ -2,6 +2,8 @@
#include <libultraship/libultraship.h>
#define CVAR_INPUT_VIEWER(var) "gInputViewer." var
typedef enum {
BUTTON_OUTLINE_ALWAYS_SHOWN,
BUTTON_OUTLINE_NOT_PRESSED,
@ -15,9 +17,9 @@ typedef enum {
STICK_MODE_ALWAYS_HIDDEN,
} StickMode;
class InputViewer : public LUS::GuiWindow {
class InputViewer : public Ship::GuiWindow {
public:
using LUS::GuiWindow::GuiWindow;
using GuiWindow::GuiWindow;
void InitElement() override {};
void DrawElement() override;
@ -32,9 +34,9 @@ public:
void RenderButton(std::string btn, std::string btnOutline, int state, ImVec2 size, int outlineMode);
};
class InputViewerSettingsWindow : public LUS::GuiWindow {
class InputViewerSettingsWindow : public Ship::GuiWindow {
public:
using LUS::GuiWindow::GuiWindow;
using GuiWindow::GuiWindow;
void InitElement() override {};
void DrawElement() override;

File diff suppressed because it is too large Load Diff

View File

@ -5,7 +5,7 @@
#ifndef IMGUI_DEFINE_MATH_OPERATORS
#define IMGUI_DEFINE_MATH_OPERATORS
#endif
#include <ImGui/imgui.h>
#include <imgui.h>
#include <unordered_map>
#include <string>
#include <vector>
@ -20,7 +20,7 @@ typedef struct {
N64ButtonMask defaultBtn;
} CustomButtonMap;
class SohInputEditorWindow : public LUS::GuiWindow {
class SohInputEditorWindow : public Ship::GuiWindow {
public:
using GuiWindow::GuiWindow;
~SohInputEditorWindow();
@ -38,14 +38,14 @@ class SohInputEditorWindow : public LUS::GuiWindow {
void UpdateElement() override;
private:
void DrawStickDirectionLine(const char* axisDirectionName, uint8_t port, uint8_t stick, LUS::Direction direction,
void DrawStickDirectionLine(const char* axisDirectionName, uint8_t port, uint8_t stick, Ship::Direction direction,
ImVec4 color);
void DrawButtonLine(const char* buttonName, uint8_t port, uint16_t bitmask, ImVec4 color);
void DrawButtonLineEditMappingButton(uint8_t port, uint16_t bitmask, std::string id);
void DrawButtonLineAddMappingButton(uint8_t port, uint16_t bitmask);
void DrawStickDirectionLineEditMappingButton(uint8_t port, uint8_t stick, LUS::Direction direction, std::string id);
void DrawStickDirectionLineAddMappingButton(uint8_t port, uint8_t stick, LUS::Direction direction);
void DrawStickDirectionLineEditMappingButton(uint8_t port, uint8_t stick, Ship::Direction direction, std::string id);
void DrawStickDirectionLineAddMappingButton(uint8_t port, uint8_t stick, Ship::Direction direction);
void DrawStickSection(uint8_t port, uint8_t stick, int32_t id, ImVec4 color);
void DrawRumbleSection(uint8_t port);
@ -74,20 +74,20 @@ class SohInputEditorWindow : public LUS::GuiWindow {
int32_t mGameInputBlockTimer;
int32_t mMappingInputBlockTimer;
int32_t mRumbleTimer;
std::shared_ptr<LUS::ControllerRumbleMapping> mRumbleMappingToTest;
std::shared_ptr<Ship::ControllerRumbleMapping> mRumbleMappingToTest;
// mBitmaskToMappingIds[port][bitmask] = { id0, id1, ... }
std::unordered_map<uint8_t, std::unordered_map<uint16_t, std::vector<std::string>>> mBitmaskToMappingIds;
// mStickDirectionToMappingIds[port][stick][direction] = { id0, id1, ... }
std::unordered_map<uint8_t,
std::unordered_map<uint8_t, std::unordered_map<LUS::Direction, std::vector<std::string>>>>
std::unordered_map<uint8_t, std::unordered_map<Ship::Direction, std::vector<std::string>>>>
mStickDirectionToMappingIds;
void UpdateBitmaskToMappingIds(uint8_t port);
void UpdateStickDirectionToMappingIds(uint8_t port);
void GetButtonColorsForLUSDeviceIndex(LUS::LUSDeviceIndex lusIndex, ImVec4& buttonColor,
void GetButtonColorsForLUSDeviceIndex(Ship::ShipDeviceIndex lusIndex, ImVec4& buttonColor,
ImVec4& buttonHoveredColor);
void DrawLinkTab();
void DrawIvanTab();
@ -97,7 +97,7 @@ class SohInputEditorWindow : public LUS::GuiWindow {
std::set<uint16_t> mDpadBitmasks;
std::set<uint16_t> mModifierButtonsBitmasks;
void DrawButtonDeviceIcons(uint8_t portIndex, std::set<uint16_t> bitmasks);
void DrawAnalogStickDeviceIcons(uint8_t portIndex, LUS::Stick stick);
void DrawAnalogStickDeviceIcons(uint8_t portIndex, Ship::Stick stick);
void DrawRumbleDeviceIcons(uint8_t portIndex);
void DrawGyroDeviceIcons(uint8_t portIndex);
void DrawLEDDeviceIcons(uint8_t portIndex);

File diff suppressed because it is too large Load Diff

View File

@ -8,6 +8,29 @@
ResourceMgr_UnpatchGfxByName(path, name); \
}
// Not to be confused with tabs, groups are 1:1 with the boxes shown in the UI, grouping them allows us to reset/randomize
// every item in a group at once. If you are looking for tabs they are rendered manually in ImGui in `DrawCosmeticsEditor`
typedef enum {
COSMETICS_GROUP_LINK,
COSMETICS_GROUP_MIRRORSHIELD,
COSMETICS_GROUP_SWORDS,
COSMETICS_GROUP_GLOVES,
COSMETICS_GROUP_EQUIPMENT,
COSMETICS_GROUP_CONSUMABLE,
COSMETICS_GROUP_HUD,
COSMETICS_GROUP_KALEIDO,
COSMETICS_GROUP_TITLE,
COSMETICS_GROUP_NPC,
COSMETICS_GROUP_WORLD,
COSMETICS_GROUP_MAGIC,
COSMETICS_GROUP_ARROWS,
COSMETICS_GROUP_SPIN_ATTACK,
COSMETICS_GROUP_TRAILS,
COSMETICS_GROUP_NAVI,
COSMETICS_GROUP_IVAN,
COSMETICS_GROUP_MAX
} CosmeticGroup;
typedef struct {
const std::string Name;
const std::string ToolTip;
@ -26,10 +49,12 @@ static ImGuiTableColumnFlags FlagsCell = ImGuiTableColumnFlags_WidthStretch | Im
void InitCosmeticsEditor();//Init the menu itself
ImVec4 GetRandomValue(int MaximumPossible);
void CosmeticsEditor_RandomizeAll();
void CosmeticsEditor_RandomizeGroup(CosmeticGroup group);
void CosmeticsEditor_ResetAll();
void CosmeticsEditor_ResetGroup(CosmeticGroup group);
void ApplyOrResetCustomGfxPatches(bool manualChange = true);
class CosmeticsEditorWindow : public LUS::GuiWindow {
class CosmeticsEditorWindow : public Ship::GuiWindow {
public:
using GuiWindow::GuiWindow;

View File

@ -1,5 +1,6 @@
#include <libultraship/bridge.h>
#include <string>
#include "soh/OTRGlobals.h"
extern "C" {
#include <libultraship/libultra.h>
@ -81,7 +82,7 @@ void PatchDekuStickTextureOverflow() {
const char* dlist = gLinkChildLinkDekuStickDL;
int start = 5;
if (!CVarGetInteger("gFixTexturesOOB", 0)) {
if (!CVarGetInteger(CVAR_ENHANCEMENT("FixTexturesOOB"), 0)) {
// Unpatch the other texture fix
for (size_t i = 0; i < 7; i++) {
int instruction = start + (i == 0 ? 0 : i + 1);
@ -121,7 +122,7 @@ void PatchFreezardTextureOverflow() {
char patchNameBuf[24];
// Patch using custom overflowed texture
if (!CVarGetInteger("gFixTexturesOOB", 0)) {
if (!CVarGetInteger(CVAR_ENHANCEMENT("FixTexturesOOB"), 0)) {
// Unpatch the other texture fix
for (size_t i = 0; i < 7; i++) {
int instruction = start + (i == 0 ? 0 : i + 1);
@ -163,7 +164,7 @@ void PatchIronKnuckleTextureOverflow() {
// Until this is solved, Iron Knuckle will be hardcoded to always display with the "authentic" texture fix
// Patch using custom overflowed texture
// if (!CVarGetInteger("gFixTexturesOOB", 0)) {
// if (!CVarGetInteger(CVAR_ENHANCEMENT("FixTexturesOOB"), 0)) {
// Unpatch the other texture fix
for (size_t i = 0; i < 7; i++) {
int instruction = start + (i == 0 ? 0 : i + 1);
@ -222,7 +223,7 @@ void PatchMirroredSoldOutGI() {
G_TX_NOMIRROR | G_TX_CLAMP, 5, 5, G_TX_NOLOD, G_TX_NOLOD),
};
if (CVarGetInteger("gMirroredWorld", 0)) {
if (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0)) {
if (mirroredSoldOutVtx == nullptr) {
// Copy the original vertices that we want to modify (4 at the beginning of the resource)
mirroredSoldOutVtx = (Vtx*)malloc(sizeof(Vtx) * 4);
@ -269,7 +270,7 @@ void PatchMirroredSunSongEtching() {
G_TX_NOMIRROR | G_TX_CLAMP, 7, 5, G_TX_NOLOD, G_TX_NOLOD)
};
if (CVarGetInteger("gMirroredWorld", 0)) {
if (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0)) {
if (mirroredSunSongVtx == nullptr) {
// Copy the original vertices that we want to modify (4 at the beginning of the resource)
mirroredSunSongVtx = (Vtx*)malloc(sizeof(Vtx) * 4);

View File

@ -179,7 +179,7 @@ CrowdControl::EffectResult CrowdControl::TranslateGiEnum(GameInteractionEffectQu
CrowdControl::Effect* CrowdControl::ParseMessage(nlohmann::json dataReceived) {
if (!dataReceived.contains("id") || !dataReceived.contains("type")) {
SPDLOG_ERROR("[CrowdControl] Invalid payload received:\n{}", dataReceived);
SPDLOG_ERROR("[CrowdControl] Invalid payload received:\n{}", dataReceived.dump());
return nullptr;
}

View File

@ -13,15 +13,15 @@
#define Path _Path
#define PATH_HACK
#include <Utils/StringHelper.h>
#include <utils/StringHelper.h>
#include <Window.h>
#include <Context.h>
#ifndef IMGUI_DEFINE_MATH_OPERATORS
#define IMGUI_DEFINE_MATH_OPERATORS
#endif
#include <ImGui/imgui.h>
#include <ImGui/imgui_internal.h>
#include <imgui.h>
#include <imgui_internal.h>
#undef PATH_HACK
#undef Path
@ -36,12 +36,12 @@ extern PlayState* gPlayState;
#include <libultraship/bridge.h>
#include <libultraship/libultraship.h>
#define CMD_REGISTER LUS::Context::GetInstance()->GetConsole()->AddCommand
#define CMD_REGISTER Ship::Context::GetInstance()->GetConsole()->AddCommand
// TODO: Commands should be using the output passed in.
#define ERROR_MESSAGE std::reinterpret_pointer_cast<LUS::ConsoleWindow>(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Console"))->SendErrorMessage
#define INFO_MESSAGE std::reinterpret_pointer_cast<LUS::ConsoleWindow>(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Console"))->SendInfoMessage
#define ERROR_MESSAGE std::reinterpret_pointer_cast<Ship::ConsoleWindow>(Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Console"))->SendErrorMessage
#define INFO_MESSAGE std::reinterpret_pointer_cast<Ship::ConsoleWindow>(Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Console"))->SendInfoMessage
static bool ActorSpawnHandler(std::shared_ptr<LUS::Console> Console, const std::vector<std::string>& args, std::string* output) {
static bool ActorSpawnHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args, std::string* output) {
if ((args.size() != 9) && (args.size() != 3) && (args.size() != 6)) {
ERROR_MESSAGE("Not enough arguments passed to actorspawn");
return 1;
@ -101,7 +101,7 @@ static bool ActorSpawnHandler(std::shared_ptr<LUS::Console> Console, const std::
return 0;
}
static bool KillPlayerHandler(std::shared_ptr<LUS::Console> Console, const std::vector<std::string>&, std::string* output) {
static bool KillPlayerHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>&, std::string* output) {
GameInteractionEffectBase* effect = new GameInteractionEffect::SetPlayerHealth();
dynamic_cast<ParameterizedGameInteractionEffect*>(effect)->parameters[0] = 0;
GameInteractionEffectQueryResult result = GameInteractor::ApplyEffect(effect);
@ -114,7 +114,7 @@ static bool KillPlayerHandler(std::shared_ptr<LUS::Console> Console, const std::
}
}
static bool SetPlayerHealthHandler(std::shared_ptr<LUS::Console> Console, const std::vector<std::string>& args, std::string* output) {
static bool SetPlayerHealthHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args, std::string* output) {
if (args.size() < 2) {
ERROR_MESSAGE("[SOH] Unexpected arguments passed");
return 1;
@ -145,7 +145,7 @@ static bool SetPlayerHealthHandler(std::shared_ptr<LUS::Console> Console, const
}
}
static bool LoadSceneHandler(std::shared_ptr<LUS::Console> Console, const std::vector<std::string>&, std::string* output) {
static bool LoadSceneHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>&, std::string* output) {
gSaveContext.respawnFlag = 0;
gSaveContext.seqId = 0xFF;
gSaveContext.gameMode = 0;
@ -153,7 +153,7 @@ static bool LoadSceneHandler(std::shared_ptr<LUS::Console> Console, const std::v
return 0;
}
static bool RupeeHandler(std::shared_ptr<LUS::Console> Console, const std::vector<std::string>& args, std::string* output) {
static bool RupeeHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args, std::string* output) {
if (args.size() < 2) {
return 1;
}
@ -178,7 +178,7 @@ static bool RupeeHandler(std::shared_ptr<LUS::Console> Console, const std::vecto
return 0;
}
static bool SetPosHandler(std::shared_ptr<LUS::Console> Console, const std::vector<std::string> args, std::string* output) {
static bool SetPosHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string> args, std::string* output) {
if (gPlayState == nullptr) {
ERROR_MESSAGE("PlayState == nullptr");
return 1;
@ -205,7 +205,7 @@ static bool SetPosHandler(std::shared_ptr<LUS::Console> Console, const std::vect
return 0;
}
static bool ResetHandler(std::shared_ptr<LUS::Console> Console, std::vector<std::string> args, std::string* output) {
static bool ResetHandler(std::shared_ptr<Ship::Console> Console, std::vector<std::string> args, std::string* output) {
if (gPlayState == nullptr) {
ERROR_MESSAGE("PlayState == nullptr");
return 1;
@ -225,7 +225,7 @@ const static std::map<std::string, uint16_t> ammoItems{
{ "beans", ITEM_BEAN }
};
static bool AddAmmoHandler(std::shared_ptr<LUS::Console> Console, const std::vector<std::string>& args, std::string* output) {
static bool AddAmmoHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args, std::string* output) {
if (args.size() < 3) {
ERROR_MESSAGE("[SOH] Unexpected arguments passed");
return 1;
@ -264,7 +264,7 @@ static bool AddAmmoHandler(std::shared_ptr<LUS::Console> Console, const std::vec
}
}
static bool TakeAmmoHandler(std::shared_ptr<LUS::Console> Console, const std::vector<std::string>& args, std::string* output) {
static bool TakeAmmoHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args, std::string* output) {
if (args.size() < 3) {
ERROR_MESSAGE("[SOH] Unexpected arguments passed");
return 1;
@ -311,7 +311,7 @@ const static std::map<std::string, uint16_t> bottleItems{
{ "big_poe", ITEM_BIG_POE }, { "blue_fire", ITEM_BLUE_FIRE }, { "rutos_letter", ITEM_LETTER_RUTO },
};
static bool BottleHandler(std::shared_ptr<LUS::Console> Console, const std::vector<std::string>& args, std::string* output) {
static bool BottleHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args, std::string* output) {
if (args.size() < 3) {
ERROR_MESSAGE("[SOH] Unexpected arguments passed");
return 1;
@ -343,7 +343,7 @@ static bool BottleHandler(std::shared_ptr<LUS::Console> Console, const std::vect
return 0;
}
static bool BHandler(std::shared_ptr<LUS::Console> Console, const std::vector<std::string>& args, std::string* output) {
static bool BHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args, std::string* output) {
if (args.size() < 2) {
ERROR_MESSAGE("[SOH] Unexpected arguments passed");
return 1;
@ -353,7 +353,7 @@ static bool BHandler(std::shared_ptr<LUS::Console> Console, const std::vector<st
return 0;
}
static bool ItemHandler(std::shared_ptr<LUS::Console> Console, const std::vector<std::string>& args, std::string* output) {
static bool ItemHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args, std::string* output) {
if (args.size() < 3) {
ERROR_MESSAGE("[SOH] Unexpected arguments passed");
return 1;
@ -364,7 +364,7 @@ static bool ItemHandler(std::shared_ptr<LUS::Console> Console, const std::vector
return 0;
}
static bool GiveItemHandler(std::shared_ptr<LUS::Console> Console, const std::vector<std::string> args, std::string* output) {
static bool GiveItemHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string> args, std::string* output) {
if (args.size() < 3) {
ERROR_MESSAGE("[SOH] Unexpected arguments passed");
return 1;
@ -385,7 +385,7 @@ static bool GiveItemHandler(std::shared_ptr<LUS::Console> Console, const std::ve
return 0;
}
static bool EntranceHandler(std::shared_ptr<LUS::Console> Console, const std::vector<std::string>& args, std::string* output) {
static bool EntranceHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args, std::string* output) {
if (args.size() < 2) {
ERROR_MESSAGE("[SOH] Unexpected arguments passed");
return 1;
@ -406,7 +406,7 @@ static bool EntranceHandler(std::shared_ptr<LUS::Console> Console, const std::ve
gSaveContext.nextTransitionType = TRANS_TYPE_INSTANT;
}
static bool VoidHandler(std::shared_ptr<LUS::Console> Console, const std::vector<std::string>& args, std::string* output) {
static bool VoidHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args, std::string* output) {
if (gPlayState != nullptr) {
gSaveContext.respawn[RESPAWN_MODE_DOWN].tempSwchFlags = gPlayState->actorCtx.flags.tempSwch;
gSaveContext.respawn[RESPAWN_MODE_DOWN].tempCollectFlags = gPlayState->actorCtx.flags.tempCollect;
@ -422,7 +422,7 @@ static bool VoidHandler(std::shared_ptr<LUS::Console> Console, const std::vector
return 0;
}
static bool ReloadHandler(std::shared_ptr<LUS::Console> Console, const std::vector<std::string>& args, std::string* output) {
static bool ReloadHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args, std::string* output) {
if (gPlayState != nullptr) {
gPlayState->nextEntranceIndex = gSaveContext.entranceIndex;
gPlayState->transitionTrigger = TRANS_TRIGGER_START;
@ -439,7 +439,7 @@ const static std::map<std::string, uint16_t> fw_options {
{ "clear", 0}, {"warp", 1}, {"backup", 2}
};
static bool FWHandler(std::shared_ptr<LUS::Console> Console, const std::vector<std::string>& args, std::string* output) {
static bool FWHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args, std::string* output) {
if (args.size() < 2) {
ERROR_MESSAGE("[SOH] Unexpected arguments passed");
return 1;
@ -471,7 +471,7 @@ static bool FWHandler(std::shared_ptr<LUS::Console> Console, const std::vector<s
return 0;
break;
case 2: //backup
if (CVarGetInteger("gBetterFW", 0)) {
if (CVarGetInteger(CVAR_ENHANCEMENT("BetterFarore"), 0)) {
gSaveContext.fw = gSaveContext.backupFW;
gSaveContext.fw.set = 1;
INFO_MESSAGE("[SOH] Backup FW data copied! Reload scene to take effect.");
@ -491,7 +491,7 @@ static bool FWHandler(std::shared_ptr<LUS::Console> Console, const std::vector<s
return 0;
}
static bool FileSelectHandler(std::shared_ptr<LUS::Console> Console, const std::vector<std::string>& args, std::string* output) {
static bool FileSelectHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args, std::string* output) {
if (gPlayState != nullptr) {
SET_NEXT_GAMESTATE(&gPlayState->state, FileChoose_Init, FileChooseContext);
gPlayState->state.running = 0;
@ -502,12 +502,12 @@ static bool FileSelectHandler(std::shared_ptr<LUS::Console> Console, const std::
return 0;
}
static bool QuitHandler(std::shared_ptr<LUS::Console> Console, const std::vector<std::string>& args, std::string* output) {
LUS::Context::GetInstance()->GetWindow()->Close();
static bool QuitHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args, std::string* output) {
Ship::Context::GetInstance()->GetWindow()->Close();
return 0;
}
static bool SaveStateHandler(std::shared_ptr<LUS::Console> Console, const std::vector<std::string>& args, std::string* output) {
static bool SaveStateHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args, std::string* output) {
unsigned int slot = OTRGlobals::Instance->gSaveStateMgr->GetCurrentSlot();
const SaveStateReturn rtn = OTRGlobals::Instance->gSaveStateMgr->AddRequest({ slot, RequestType::SAVE });
@ -521,7 +521,7 @@ static bool SaveStateHandler(std::shared_ptr<LUS::Console> Console, const std::v
}
}
static bool LoadStateHandler(std::shared_ptr<LUS::Console> Console, const std::vector<std::string>& args, std::string* output) {
static bool LoadStateHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args, std::string* output) {
unsigned int slot = OTRGlobals::Instance->gSaveStateMgr->GetCurrentSlot();
const SaveStateReturn rtn = OTRGlobals::Instance->gSaveStateMgr->AddRequest({ slot, RequestType::LOAD });
@ -542,7 +542,7 @@ static bool LoadStateHandler(std::shared_ptr<LUS::Console> Console, const std::v
}
static bool StateSlotSelectHandler(std::shared_ptr<LUS::Console> Console, const std::vector<std::string>& args, std::string* output) {
static bool StateSlotSelectHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args, std::string* output) {
if (args.size() < 2) {
ERROR_MESSAGE("[SOH] Unexpected arguments passed");
return 1;
@ -567,7 +567,7 @@ static bool StateSlotSelectHandler(std::shared_ptr<LUS::Console> Console, const
return 0;
}
static bool InvisibleHandler(std::shared_ptr<LUS::Console> Console, const std::vector<std::string>& args, std::string* output) {
static bool InvisibleHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args, std::string* output) {
if (args.size() < 2) {
ERROR_MESSAGE("[SOH] Unexpected arguments passed");
return 1;
@ -594,7 +594,7 @@ static bool InvisibleHandler(std::shared_ptr<LUS::Console> Console, const std::v
}
}
static bool GiantLinkHandler(std::shared_ptr<LUS::Console> Console, const std::vector<std::string>& args, std::string* output) {
static bool GiantLinkHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args, std::string* output) {
if (args.size() < 2) {
ERROR_MESSAGE("[SOH] Unexpected arguments passed");
return 1;
@ -622,7 +622,7 @@ static bool GiantLinkHandler(std::shared_ptr<LUS::Console> Console, const std::v
}
}
static bool MinishLinkHandler(std::shared_ptr<LUS::Console> Console, const std::vector<std::string>& args, std::string* output) {
static bool MinishLinkHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args, std::string* output) {
if (args.size() < 2) {
ERROR_MESSAGE("[SOH] Unexpected arguments passed");
return 1;
@ -650,7 +650,7 @@ static bool MinishLinkHandler(std::shared_ptr<LUS::Console> Console, const std::
}
}
static bool AddHeartContainerHandler(std::shared_ptr<LUS::Console> Console, const std::vector<std::string>& args, std::string* output) {
static bool AddHeartContainerHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args, std::string* output) {
if (args.size() < 2) {
ERROR_MESSAGE("[SOH] Unexpected arguments passed");
return 1;
@ -681,7 +681,7 @@ static bool AddHeartContainerHandler(std::shared_ptr<LUS::Console> Console, cons
}
}
static bool RemoveHeartContainerHandler(std::shared_ptr<LUS::Console> Console, const std::vector<std::string>& args, std::string* output) {
static bool RemoveHeartContainerHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args, std::string* output) {
if (args.size() < 2) {
ERROR_MESSAGE("[SOH] Unexpected arguments passed");
return 1;
@ -712,7 +712,7 @@ static bool RemoveHeartContainerHandler(std::shared_ptr<LUS::Console> Console, c
}
}
static bool GravityHandler(std::shared_ptr<LUS::Console> Console, const std::vector<std::string>& args, std::string* output) {
static bool GravityHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args, std::string* output) {
if (args.size() < 2) {
ERROR_MESSAGE("[SOH] Unexpected arguments passed");
return 1;
@ -721,7 +721,7 @@ static bool GravityHandler(std::shared_ptr<LUS::Console> Console, const std::vec
GameInteractionEffectBase* effect = new GameInteractionEffect::ModifyGravity();
try {
dynamic_cast<ParameterizedGameInteractionEffect*>(effect)->parameters[0] = LUS::Math::clamp(std::stoi(args[1], nullptr, 10), GI_GRAVITY_LEVEL_LIGHT, GI_GRAVITY_LEVEL_HEAVY);
dynamic_cast<ParameterizedGameInteractionEffect*>(effect)->parameters[0] = Ship::Math::clamp(std::stoi(args[1], nullptr, 10), GI_GRAVITY_LEVEL_LIGHT, GI_GRAVITY_LEVEL_HEAVY);
} catch (std::invalid_argument const& ex) {
ERROR_MESSAGE("[SOH] Gravity value must be a number.");
return 1;
@ -737,7 +737,7 @@ static bool GravityHandler(std::shared_ptr<LUS::Console> Console, const std::vec
}
}
static bool NoUIHandler(std::shared_ptr<LUS::Console> Console, const std::vector<std::string>& args, std::string* output) {
static bool NoUIHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args, std::string* output) {
if (args.size() < 2) {
ERROR_MESSAGE("[SOH] Unexpected arguments passed");
return 1;
@ -765,7 +765,7 @@ static bool NoUIHandler(std::shared_ptr<LUS::Console> Console, const std::vector
}
}
static bool FreezeHandler(std::shared_ptr<LUS::Console> Console, const std::vector<std::string>& args, std::string* output) {
static bool FreezeHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args, std::string* output) {
GameInteractionEffectBase* effect = new GameInteractionEffect::FreezePlayer();
GameInteractionEffectQueryResult result = GameInteractor::ApplyEffect(effect);
@ -778,7 +778,7 @@ static bool FreezeHandler(std::shared_ptr<LUS::Console> Console, const std::vect
}
}
static bool DefenseModifierHandler(std::shared_ptr<LUS::Console> Console, const std::vector<std::string>& args, std::string* output) {
static bool DefenseModifierHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args, std::string* output) {
if (args.size() < 2) {
ERROR_MESSAGE("[SOH] Unexpected arguments passed");
return 1;
@ -802,7 +802,7 @@ static bool DefenseModifierHandler(std::shared_ptr<LUS::Console> Console, const
}
}
static bool DamageHandler(std::shared_ptr<LUS::Console> Console, const std::vector<std::string>& args, std::string* output) {
static bool DamageHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args, std::string* output) {
if (args.size() < 2) {
ERROR_MESSAGE("[SOH] Unexpected arguments passed");
return 1;
@ -832,7 +832,7 @@ static bool DamageHandler(std::shared_ptr<LUS::Console> Console, const std::vect
}
}
static bool HealHandler(std::shared_ptr<LUS::Console> Console, const std::vector<std::string>& args, std::string* output) {
static bool HealHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args, std::string* output) {
if (args.size() < 2) {
ERROR_MESSAGE("[SOH] Unexpected arguments passed");
return 1;
@ -862,7 +862,7 @@ static bool HealHandler(std::shared_ptr<LUS::Console> Console, const std::vector
}
}
static bool FillMagicHandler(std::shared_ptr<LUS::Console> Console, const std::vector<std::string>& args, std::string* output) {
static bool FillMagicHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args, std::string* output) {
GameInteractionEffectBase* effect = new GameInteractionEffect::FillMagic();
GameInteractionEffectQueryResult result = GameInteractor::ApplyEffect(effect);
@ -875,7 +875,7 @@ static bool FillMagicHandler(std::shared_ptr<LUS::Console> Console, const std::v
}
}
static bool EmptyMagicHandler(std::shared_ptr<LUS::Console> Console, const std::vector<std::string>& args, std::string* output) {
static bool EmptyMagicHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args, std::string* output) {
GameInteractionEffectBase* effect = new GameInteractionEffect::EmptyMagic();
GameInteractionEffectQueryResult result = GameInteractor::ApplyEffect(effect);
@ -888,7 +888,7 @@ static bool EmptyMagicHandler(std::shared_ptr<LUS::Console> Console, const std::
}
}
static bool NoZHandler(std::shared_ptr<LUS::Console> Console, const std::vector<std::string>& args, std::string* output) {
static bool NoZHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args, std::string* output) {
if (args.size() < 2) {
ERROR_MESSAGE("[SOH] Unexpected arguments passed");
return 1;
@ -916,7 +916,7 @@ static bool NoZHandler(std::shared_ptr<LUS::Console> Console, const std::vector<
}
}
static bool OneHitKOHandler(std::shared_ptr<LUS::Console> Console, const std::vector<std::string>& args, std::string* output) {
static bool OneHitKOHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args, std::string* output) {
if (args.size() < 2) {
ERROR_MESSAGE("[SOH] Unexpected arguments passed");
return 1;
@ -944,7 +944,7 @@ static bool OneHitKOHandler(std::shared_ptr<LUS::Console> Console, const std::ve
}
}
static bool PacifistHandler(std::shared_ptr<LUS::Console> Console, const std::vector<std::string>& args, std::string* output) {
static bool PacifistHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args, std::string* output) {
if (args.size() < 2) {
ERROR_MESSAGE("[SOH] Unexpected arguments passed");
return 1;
@ -972,7 +972,7 @@ static bool PacifistHandler(std::shared_ptr<LUS::Console> Console, const std::ve
}
}
static bool PaperLinkHandler(std::shared_ptr<LUS::Console> Console, const std::vector<std::string>& args, std::string* output) {
static bool PaperLinkHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args, std::string* output) {
if (args.size() < 2) {
ERROR_MESSAGE("[SOH] Unexpected arguments passed");
return 1;
@ -1001,7 +1001,7 @@ static bool PaperLinkHandler(std::shared_ptr<LUS::Console> Console, const std::v
}
}
static bool RainstormHandler(std::shared_ptr<LUS::Console> Console, const std::vector<std::string>& args, std::string* output) {
static bool RainstormHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args, std::string* output) {
if (args.size() < 2) {
ERROR_MESSAGE("[SOH] Unexpected arguments passed");
return 1;
@ -1029,7 +1029,7 @@ static bool RainstormHandler(std::shared_ptr<LUS::Console> Console, const std::v
}
}
static bool ReverseControlsHandler(std::shared_ptr<LUS::Console> Console, const std::vector<std::string>& args, std::string* output) {
static bool ReverseControlsHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args, std::string* output) {
if (args.size() < 2) {
ERROR_MESSAGE("[SOH] Unexpected arguments passed");
return 1;
@ -1058,7 +1058,7 @@ static bool ReverseControlsHandler(std::shared_ptr<LUS::Console> Console, const
}
}
static bool UpdateRupeesHandler(std::shared_ptr<LUS::Console> Console, const std::vector<std::string>& args, std::string* output) {
static bool UpdateRupeesHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args, std::string* output) {
if (args.size() < 2) {
ERROR_MESSAGE("[SOH] Unexpected arguments passed");
return 1;
@ -1082,7 +1082,7 @@ static bool UpdateRupeesHandler(std::shared_ptr<LUS::Console> Console, const std
}
}
static bool SpeedModifierHandler(std::shared_ptr<LUS::Console> Console, const std::vector<std::string>& args, std::string* output) {
static bool SpeedModifierHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args, std::string* output) {
if (args.size() < 2) {
ERROR_MESSAGE("[SOH] Unexpected arguments passed");
return 1;
@ -1112,7 +1112,7 @@ const static std::map<std::string, uint16_t> boots {
{ "hover", EQUIP_VALUE_BOOTS_HOVER },
};
static bool BootsHandler(std::shared_ptr<LUS::Console> Console, const std::vector<std::string>& args, std::string* output) {
static bool BootsHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args, std::string* output) {
if (args.size() < 2) {
ERROR_MESSAGE("[SOH] Unexpected arguments passed");
return 1;
@ -1143,7 +1143,7 @@ const static std::map<std::string, uint16_t> shields {
{ "mirror", ITEM_SHIELD_MIRROR },
};
static bool GiveShieldHandler(std::shared_ptr<LUS::Console> Console, const std::vector<std::string>& args, std::string* output) {
static bool GiveShieldHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args, std::string* output) {
if (args.size() < 2) {
ERROR_MESSAGE("[SOH] Unexpected arguments passed");
return 1;
@ -1168,7 +1168,7 @@ static bool GiveShieldHandler(std::shared_ptr<LUS::Console> Console, const std::
}
}
static bool TakeShieldHandler(std::shared_ptr<LUS::Console> Console, const std::vector<std::string>& args, std::string* output) {
static bool TakeShieldHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args, std::string* output) {
if (args.size() < 2) {
ERROR_MESSAGE("[SOH] Unexpected arguments passed");
return 1;
@ -1193,7 +1193,7 @@ static bool TakeShieldHandler(std::shared_ptr<LUS::Console> Console, const std::
}
}
static bool KnockbackHandler(std::shared_ptr<LUS::Console> Console, const std::vector<std::string>& args, std::string* output) {
static bool KnockbackHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args, std::string* output) {
if (args.size() < 2) {
ERROR_MESSAGE("[SOH] Unexpected arguments passed");
return 1;
@ -1223,7 +1223,7 @@ static bool KnockbackHandler(std::shared_ptr<LUS::Console> Console, const std::v
}
}
static bool ElectrocuteHandler(std::shared_ptr<LUS::Console> Console, const std::vector<std::string>& args, std::string* output) {
static bool ElectrocuteHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args, std::string* output) {
GameInteractionEffectBase* effect = new GameInteractionEffect::ElectrocutePlayer();
GameInteractionEffectQueryResult result = GameInteractor::ApplyEffect(effect);
@ -1236,7 +1236,7 @@ static bool ElectrocuteHandler(std::shared_ptr<LUS::Console> Console, const std:
}
}
static bool BurnHandler(std::shared_ptr<LUS::Console> Console, const std::vector<std::string>& args, std::string* output) {
static bool BurnHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args, std::string* output) {
GameInteractionEffectBase* effect = new GameInteractionEffect::BurnPlayer();
GameInteractionEffectQueryResult result = GameInteractor::ApplyEffect(effect);
@ -1249,7 +1249,7 @@ static bool BurnHandler(std::shared_ptr<LUS::Console> Console, const std::vector
}
}
static bool CuccoStormHandler(std::shared_ptr<LUS::Console> Console, const std::vector<std::string>& args, std::string* output) {
static bool CuccoStormHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args, std::string* output) {
GameInteractionEffectQueryResult result = GameInteractor::RawAction::SpawnActor(ACTOR_EN_NIW, 0);
if (result == GameInteractionEffectQueryResult::Possible) {
@ -1261,7 +1261,7 @@ static bool CuccoStormHandler(std::shared_ptr<LUS::Console> Console, const std::
}
}
static bool GenerateRandoHandler(std::shared_ptr<LUS::Console> Console, const std::vector<std::string>& args, std::string* output) {
static bool GenerateRandoHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args, std::string* output) {
if (args.size() == 1) {
if (GenerateRandomizer()) {
return 0;
@ -1289,16 +1289,58 @@ static bool GenerateRandoHandler(std::shared_ptr<LUS::Console> Console, const st
return 1;
}
static bool CosmeticsHandler(std::shared_ptr<LUS::Console> Console, const std::vector<std::string>& args, std::string* output) {
static constexpr std::array<std::pair<const char*, CosmeticGroup>, COSMETICS_GROUP_MAX> cosmetic_groups = {{
{"link", COSMETICS_GROUP_LINK},
{"mirror_shield", COSMETICS_GROUP_MIRRORSHIELD},
{"swords", COSMETICS_GROUP_SWORDS},
{"gloves", COSMETICS_GROUP_GLOVES},
{"equipment", COSMETICS_GROUP_EQUIPMENT},
{"consumable", COSMETICS_GROUP_CONSUMABLE},
{"hud", COSMETICS_GROUP_HUD},
{"kaleido", COSMETICS_GROUP_KALEIDO},
{"title", COSMETICS_GROUP_TITLE},
{"npc", COSMETICS_GROUP_NPC},
{"world", COSMETICS_GROUP_WORLD},
{"magic", COSMETICS_GROUP_MAGIC},
{"arrows", COSMETICS_GROUP_ARROWS},
{"spin_attack", COSMETICS_GROUP_SPIN_ATTACK},
{"trials", COSMETICS_GROUP_TRAILS},
{"navi", COSMETICS_GROUP_NAVI},
{"ivan", COSMETICS_GROUP_IVAN},
}};
static bool CosmeticsHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args, std::string* output) {
if (args.size() < 2) {
ERROR_MESSAGE("[SOH] Unexpected arguments passed");
return 1;
}
if (args[1].compare("reset") == 0) {
CosmeticsEditor_ResetAll();
if (args.size() == 2) {
CosmeticsEditor_ResetAll();
} else {
for (const auto& [key, value] : cosmetic_groups) {
if (args[2].compare(key) == 0) {
CosmeticsEditor_ResetGroup(value);
return 0;
}
}
ERROR_MESSAGE("[SOH] Invalid argument passed, unrecognized group name");
return 1;
}
} else if (args[1].compare("randomize") == 0) {
CosmeticsEditor_RandomizeAll();
if (args.size() == 2) {
CosmeticsEditor_RandomizeAll();
} else {
for (const auto& [key, value] : cosmetic_groups) {
if (args[2].compare(key) == 0) {
CosmeticsEditor_RandomizeGroup(value);
return 0;
}
}
ERROR_MESSAGE("[SOH] Invalid argument passed, unrecognized group name");
return 1;
}
} else {
ERROR_MESSAGE("[SOH] Invalid argument passed, must be 'reset' or 'randomize'");
return 1;
@ -1307,16 +1349,50 @@ static bool CosmeticsHandler(std::shared_ptr<LUS::Console> Console, const std::v
return 0;
}
static bool SfxHandler(std::shared_ptr<LUS::Console> Console, const std::vector<std::string>& args, std::string* output) {
static std::map<std::string, SeqType> sfx_groups = {
{"bgm", SEQ_BGM_WORLD},
{"fanfares", SEQ_FANFARE},
{"events", SEQ_BGM_EVENT},
{"battle", SEQ_BGM_BATTLE},
{"ocarina", SEQ_OCARINA},
{"instruments", SEQ_INSTRUMENT},
{"sfx", SEQ_SFX},
{"voices", SEQ_VOICE},
{"custom", SEQ_BGM_CUSTOM},
};
static bool SfxHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args, std::string* output) {
if (args.size() < 2) {
ERROR_MESSAGE("[SOH] Unexpected arguments passed");
return 1;
}
if (args[1].compare("reset") == 0) {
AudioEditor_ResetAll();
if (args.size() == 2) {
AudioEditor_ResetAll();
} else {
for (const auto& [key, value] : sfx_groups) {
if (args[2].compare(key) == 0) {
AudioEditor_ResetGroup(value);
return 0;
}
}
ERROR_MESSAGE("[SOH] Invalid argument passed, unrecognized group name");
return 1;
}
} else if (args[1].compare("randomize") == 0) {
AudioEditor_RandomizeAll();
if (args.size() == 2) {
AudioEditor_RandomizeAll();
} else {
for (const auto& [key, value] : sfx_groups) {
if (args[2].compare(key) == 0) {
AudioEditor_RandomizeGroup(value);
return 0;
}
}
ERROR_MESSAGE("[SOH] Invalid argument passed, unrecognized group name");
return 1;
}
} else {
ERROR_MESSAGE("[SOH] Invalid argument passed, must be 'reset' or 'randomize'");
return 1;
@ -1335,17 +1411,17 @@ void DebugConsole_Init(void) {
CMD_REGISTER("save_state", {SaveStateHandler, "Save a state."});
CMD_REGISTER("load_state", {LoadStateHandler, "Load a state."});
CMD_REGISTER("set_slot", {StateSlotSelectHandler, "Selects a SaveState slot", {
{"Slot number", LUS::ArgumentType::NUMBER,}
{"Slot number", Ship::ArgumentType::NUMBER,}
}});
// Map & Location
CMD_REGISTER("void", {VoidHandler, "Voids out of the current map."});
CMD_REGISTER("reload", {ReloadHandler, "Reloads the current map."});
CMD_REGISTER("fw", {FWHandler, "Spawns the player where Farore's Wind is set.", {
{"clear|warp|backup", LUS::ArgumentType::TEXT}
{"clear|warp|backup", Ship::ArgumentType::TEXT}
}});
CMD_REGISTER("entrance", {EntranceHandler, "Sends player to the entered entrance (hex)", {
{"entrance", LUS::ArgumentType::NUMBER}
{"entrance", Ship::ArgumentType::NUMBER}
}});
// Gameplay
@ -1354,64 +1430,64 @@ void DebugConsole_Init(void) {
CMD_REGISTER("map", {LoadSceneHandler, "Load up kak?"});
CMD_REGISTER("rupee", {RupeeHandler, "Set your rupee counter.", {
{"amount", LUS::ArgumentType::NUMBER}
{"amount", Ship::ArgumentType::NUMBER}
}});
CMD_REGISTER("bItem", {BHandler, "Set an item to the B button.", {
{"Item ID", LUS::ArgumentType::NUMBER}
{"Item ID", Ship::ArgumentType::NUMBER}
}});
CMD_REGISTER("spawn", { ActorSpawnHandler, "Spawn an actor.", { { "actor name/id", LUS::ArgumentType::NUMBER }, // TODO there should be an actor_id arg type
{"data", LUS::ArgumentType::NUMBER},
{"x", LUS::ArgumentType::NUMBER, true},
{"y", LUS::ArgumentType::NUMBER, true},
{"z", LUS::ArgumentType::NUMBER, true},
{"rx", LUS::ArgumentType::NUMBER, true},
{"ry", LUS::ArgumentType::NUMBER, true},
{"rz", LUS::ArgumentType::NUMBER, true}
CMD_REGISTER("spawn", { ActorSpawnHandler, "Spawn an actor.", { { "actor name/id", Ship::ArgumentType::NUMBER }, // TODO there should be an actor_id arg type
{"data", Ship::ArgumentType::NUMBER},
{"x", Ship::ArgumentType::NUMBER, true},
{"y", Ship::ArgumentType::NUMBER, true},
{"z", Ship::ArgumentType::NUMBER, true},
{"rx", Ship::ArgumentType::NUMBER, true},
{"ry", Ship::ArgumentType::NUMBER, true},
{"rz", Ship::ArgumentType::NUMBER, true}
}});
CMD_REGISTER("pos", {SetPosHandler, "Sets the position of the player.", {
{"x", LUS::ArgumentType::NUMBER, true},
{"y", LUS::ArgumentType::NUMBER, true},
{"z", LUS::ArgumentType::NUMBER, true}
{"x", Ship::ArgumentType::NUMBER, true},
{"y", Ship::ArgumentType::NUMBER, true},
{"z", Ship::ArgumentType::NUMBER, true}
}});
CMD_REGISTER("addammo", {AddAmmoHandler, "Adds ammo of an item.", {
{"sticks|nuts|bombs|seeds|arrows|bombchus|beans", LUS::ArgumentType::TEXT},
{"count", LUS::ArgumentType::NUMBER}
{"sticks|nuts|bombs|seeds|arrows|bombchus|beans", Ship::ArgumentType::TEXT},
{"count", Ship::ArgumentType::NUMBER}
}});
CMD_REGISTER("takeammo", {TakeAmmoHandler, "Removes ammo of an item.", {
{"sticks|nuts|bombs|seeds|arrows|bombchus|beans", LUS::ArgumentType::TEXT},
{"count", LUS::ArgumentType::NUMBER}
{"sticks|nuts|bombs|seeds|arrows|bombchus|beans", Ship::ArgumentType::TEXT},
{"count", Ship::ArgumentType::NUMBER}
}});
CMD_REGISTER("bottle", {BottleHandler, "Changes item in a bottle slot.", {
{"item", LUS::ArgumentType::TEXT},
{"slot", LUS::ArgumentType::NUMBER}
{"item", Ship::ArgumentType::TEXT},
{"slot", Ship::ArgumentType::NUMBER}
}});
CMD_REGISTER("give_item", {GiveItemHandler, "Gives an item to the player as if it was given from an actor", {
{"vanilla|randomizer", LUS::ArgumentType::TEXT},
{"giveItemID", LUS::ArgumentType::NUMBER}
{"vanilla|randomizer", Ship::ArgumentType::TEXT},
{"giveItemID", Ship::ArgumentType::NUMBER}
}});
CMD_REGISTER("item", {ItemHandler, "Sets item ID in arg 1 into slot arg 2. No boundary checks. Use with caution.", {
{"slot", LUS::ArgumentType::NUMBER},
{"item id", LUS::ArgumentType::NUMBER}
{"slot", Ship::ArgumentType::NUMBER},
{"item id", Ship::ArgumentType::NUMBER}
}});
CMD_REGISTER("invisible", {InvisibleHandler, "Activate Link's Elvish cloak, making him appear invisible.", {
{"value", LUS::ArgumentType::NUMBER}
{"value", Ship::ArgumentType::NUMBER}
}});
CMD_REGISTER("giant_link", {GiantLinkHandler, "Turn Link into a giant Lonky boi.", {
{"value", LUS::ArgumentType::NUMBER}
{"value", Ship::ArgumentType::NUMBER}
}});
CMD_REGISTER("minish_link", {MinishLinkHandler, "Turn Link into a minish boi.", {
{"value", LUS::ArgumentType::NUMBER}
{"value", Ship::ArgumentType::NUMBER}
}});
CMD_REGISTER("add_heart_container",
@ -1421,25 +1497,25 @@ void DebugConsole_Init(void) {
{RemoveHeartContainerHandler, "Remove a heart from Link. The minimal amount of hearts is 3."});
CMD_REGISTER("gravity", {GravityHandler, "Set gravity level.", {
{"value", LUS::ArgumentType::NUMBER}
{"value", Ship::ArgumentType::NUMBER}
}});
CMD_REGISTER("no_ui", {NoUIHandler, "Disables the UI.", {
{"value", LUS::ArgumentType::NUMBER}
{"value", Ship::ArgumentType::NUMBER}
}});
CMD_REGISTER("freeze", {FreezeHandler, "Freezes Link in place"});
CMD_REGISTER("defense_modifier", {DefenseModifierHandler, "Sets the defense modifier.", {
{"value", LUS::ArgumentType::NUMBER}
{"value", Ship::ArgumentType::NUMBER}
}});
CMD_REGISTER("damage", {DamageHandler, "Deal damage to Link.", {
{"value", LUS::ArgumentType::NUMBER}
{"value", Ship::ArgumentType::NUMBER}
}});
CMD_REGISTER("heal", {HealHandler, "Heals Link.", {
{"value", LUS::ArgumentType::NUMBER}
{"value", Ship::ArgumentType::NUMBER}
}});
CMD_REGISTER("fill_magic", {FillMagicHandler, "Fills magic."});
@ -1447,50 +1523,50 @@ void DebugConsole_Init(void) {
CMD_REGISTER("empty_magic", {EmptyMagicHandler, "Empties magic."});
CMD_REGISTER("no_z", {NoZHandler, "Disables Z-button presses.", {
{"value", LUS::ArgumentType::NUMBER}
{"value", Ship::ArgumentType::NUMBER}
}});
CMD_REGISTER("ohko", {OneHitKOHandler,
"Activates one hit KO. Any damage kills Link and he cannot gain health in this mode.", {
{"value", LUS::ArgumentType::NUMBER}
{"value", Ship::ArgumentType::NUMBER}
}});
CMD_REGISTER("pacifist", {PacifistHandler, "Activates pacifist mode. Prevents Link from using his weapon.", {
{"value", LUS::ArgumentType::NUMBER}
{"value", Ship::ArgumentType::NUMBER}
}});
CMD_REGISTER("paper_link", {PaperLinkHandler, "Link but made out of paper.", {
{"value", LUS::ArgumentType::NUMBER}
{"value", Ship::ArgumentType::NUMBER}
}});
CMD_REGISTER("rainstorm", {RainstormHandler, "Activates rainstorm."});
CMD_REGISTER("reverse_controls", {ReverseControlsHandler, "Reverses the controls.", {
{"value", LUS::ArgumentType::NUMBER}
{"value", Ship::ArgumentType::NUMBER}
}});
CMD_REGISTER("update_rupees", {UpdateRupeesHandler, "Adds rupees.", {
{"value", LUS::ArgumentType::NUMBER}
{"value", Ship::ArgumentType::NUMBER}
}});
CMD_REGISTER("speed_modifier", {SpeedModifierHandler, "Sets the speed modifier.", {
{"value", LUS::ArgumentType::NUMBER}
{"value", Ship::ArgumentType::NUMBER}
}});
CMD_REGISTER("boots", {BootsHandler, "Activates boots.", {
{"kokiri|iron|hover", LUS::ArgumentType::TEXT},
{"kokiri|iron|hover", Ship::ArgumentType::TEXT},
}});
CMD_REGISTER("giveshield", {GiveShieldHandler, "Gives a shield and equips it when Link is the right age for it.", {
{"deku|hylian|mirror", LUS::ArgumentType::TEXT},
{"deku|hylian|mirror", Ship::ArgumentType::TEXT},
}});
CMD_REGISTER("takeshield", {TakeShieldHandler, "Takes a shield and unequips it if Link is wearing it.", {
{"deku|hylian|mirror", LUS::ArgumentType::TEXT},
{"deku|hylian|mirror", Ship::ArgumentType::TEXT},
}});
CMD_REGISTER("knockback", {KnockbackHandler, "Knocks Link back.", {
{"value", LUS::ArgumentType::NUMBER}
{"value", Ship::ArgumentType::NUMBER}
}});
CMD_REGISTER("electrocute", {ElectrocuteHandler, "Electrocutes Link."});
@ -1500,16 +1576,18 @@ void DebugConsole_Init(void) {
CMD_REGISTER("cucco_storm", {CuccoStormHandler, "Cucco Storm"});
CMD_REGISTER("gen_rando", {GenerateRandoHandler, "Generate a randomizer seed", {
{"seed|count", LUS::ArgumentType::NUMBER, true},
{"testing", LUS::ArgumentType::NUMBER, true},
{"seed|count", Ship::ArgumentType::NUMBER, true},
{"testing", Ship::ArgumentType::NUMBER, true},
}});
CMD_REGISTER("cosmetics", {CosmeticsHandler, "Change cosmetics.", {
{"reset|randomize", LUS::ArgumentType::TEXT},
{"reset|randomize", Ship::ArgumentType::TEXT},
{"group name", Ship::ArgumentType::TEXT, true},
}});
CMD_REGISTER("sfx", {SfxHandler, "Change SFX.", {
{"reset|randomize", LUS::ArgumentType::TEXT},
{"reset|randomize", Ship::ArgumentType::TEXT},
{"group_name", Ship::ArgumentType::TEXT, true},
}});
CVarSave();

View File

@ -121,7 +121,7 @@ void FindMessage(PlayState* play, const uint16_t textId, const uint8_t language)
Font* font;
u16 bufferId = textId;
// Use the better owl message if better owl is enabled
if (CVarGetInteger("gBetterOwl", 0) != 0 && (bufferId == 0x2066 || bufferId == 0x607B ||
if (CVarGetInteger(CVAR_ENHANCEMENT("BetterOwl"), 0) != 0 && (bufferId == 0x2066 || bufferId == 0x607B ||
bufferId == 0x10C2 || bufferId == 0x10C6 || bufferId == 0x206A))
{
bufferId = 0x71B3;

View File

@ -26,7 +26,7 @@ void MessageDebug_DisplayCustomMessage(const char* customMessage);
}
class MessageViewer : public LUS::GuiWindow {
class MessageViewer : public Ship::GuiWindow {
public:
static inline const char* TABLE_ID = "MessageViewer";
using GuiWindow::GuiWindow;

View File

@ -12,6 +12,7 @@
#include <string>
#include <libultraship/bridge.h>
#include <libultraship/libultraship.h>
#include "soh/OTRGlobals.h"
extern "C" {
#include <z64.h>
@ -887,7 +888,7 @@ std::vector<u16> GetActorsWithDescriptionContainingString(std::string s) {
}
void ActorViewer_AddTagForActor(Actor* actor) {
int val = CVarGetInteger("gDebugActorViewerNameTags", ACTORVIEWER_NAMETAGS_NONE);
int val = CVarGetInteger(CVAR_DEVELOPER_TOOLS("ActorViewer.NameTags"), ACTORVIEWER_NAMETAGS_NONE);
auto entry = ActorDB::Instance->RetrieveEntry(actor->id);
std::string tag;
@ -1129,10 +1130,10 @@ void ActorViewerWindow::DrawElement() {
newActor.params = 0;
}
UIWidgets::EnhancementCheckbox("Advanced mode", "gActorViewerAdvancedParams");
UIWidgets::EnhancementCheckbox("Advanced mode", CVAR_DEVELOPER_TOOLS("ActorViewer.AdvancedParams"));
UIWidgets::InsertHelpHoverText("Changes the actor specific param menus with a direct input");
if (CVarGetInteger("gActorViewerAdvancedParams", 0)) {
if (CVarGetInteger(CVAR_DEVELOPER_TOOLS("ActorViewer.AdvancedParams"), 0)) {
ImGui::InputScalar("params", ImGuiDataType_S16, &newActor.params, &one);
} else if (std::find(noParamsActors.begin(), noParamsActors.end(), newActor.id) == noParamsActors.end()) {
CreateActorSpecificData();
@ -1214,7 +1215,7 @@ void ActorViewerWindow::DrawElement() {
UIWidgets::Spacer(0);
ImGui::Text("Actor Name Tags");
if (UIWidgets::EnhancementCombobox("gDebugActorViewerNameTags", nameTagOptions, ACTORVIEWER_NAMETAGS_NONE)) {
if (UIWidgets::EnhancementCombobox(CVAR_DEVELOPER_TOOLS("ActorViewer.NameTags"), nameTagOptions, ACTORVIEWER_NAMETAGS_NONE)) {
NameTag_RemoveAllByTag(DEBUG_ACTOR_NAMETAG_TAG);
ActorViewer_AddTagForAllActors();
}

View File

@ -2,7 +2,7 @@
#include <libultraship/libultraship.h>
class ActorViewerWindow : public LUS::GuiWindow {
class ActorViewerWindow : public Ship::GuiWindow {
public:
using GuiWindow::GuiWindow;

View File

@ -7,6 +7,7 @@
#include <cmath>
#include <libultraship/bridge.h>
#include <libultraship/libultraship.h>
#include "soh/OTRGlobals.h"
extern "C" {
#include <z64.h>
@ -57,17 +58,17 @@ void ColViewerWindow::DrawElement() {
ImGui::End();
return;
}
UIWidgets::EnhancementCheckbox("Enabled", "gColViewerEnabled");
UIWidgets::EnhancementCheckbox("Enabled", CVAR_DEVELOPER_TOOLS("ColViewer.Enabled"));
UIWidgets::LabeledRightAlignedEnhancementCombobox("Scene", "gColViewerScene", ColRenderSettingNames, COLVIEW_DISABLED);
UIWidgets::LabeledRightAlignedEnhancementCombobox("Bg Actors", "gColViewerBgActors", ColRenderSettingNames, COLVIEW_DISABLED);
UIWidgets::LabeledRightAlignedEnhancementCombobox("Col Check", "gColViewerColCheck", ColRenderSettingNames, COLVIEW_DISABLED);
UIWidgets::LabeledRightAlignedEnhancementCombobox("Waterbox", "gColViewerWaterbox", ColRenderSettingNames, COLVIEW_DISABLED);
UIWidgets::LabeledRightAlignedEnhancementCombobox("Scene", CVAR_DEVELOPER_TOOLS("ColViewer.Scene"), ColRenderSettingNames, COLVIEW_DISABLED);
UIWidgets::LabeledRightAlignedEnhancementCombobox("Bg Actors", CVAR_DEVELOPER_TOOLS("ColViewer.BGActors"), ColRenderSettingNames, COLVIEW_DISABLED);
UIWidgets::LabeledRightAlignedEnhancementCombobox("Col Check", CVAR_DEVELOPER_TOOLS("ColViewer.ColCheck"), ColRenderSettingNames, COLVIEW_DISABLED);
UIWidgets::LabeledRightAlignedEnhancementCombobox("Waterbox", CVAR_DEVELOPER_TOOLS("ColViewer.Waterbox"), ColRenderSettingNames, COLVIEW_DISABLED);
UIWidgets::EnhancementCheckbox("Apply as decal", "gColViewerDecal");
UIWidgets::EnhancementCheckbox("Apply as decal", CVAR_DEVELOPER_TOOLS("ColViewer.Decal"));
UIWidgets::InsertHelpHoverText("Applies the collision as a decal display. This can be useful if there is z-fighting occuring "
"with the scene geometry, but can cause other artifacts.");
UIWidgets::EnhancementCheckbox("Shaded", "gColViewerShaded");
UIWidgets::EnhancementCheckbox("Shaded", CVAR_DEVELOPER_TOOLS("ColViewer.Shaded"));
UIWidgets::InsertHelpHoverText("Applies the scene's shading to the collision display.");
// This has to be duplicated in both code paths due to the nature of ImGui::IsItemHovered()
@ -75,20 +76,20 @@ void ColViewerWindow::DrawElement() {
if (ImGui::TreeNode("Colors")) {
UIWidgets::InsertHelpHoverText(colorHelpText);
UIWidgets::EnhancementColor("Normal", "gColViewerColorNormal", scene_col, ImVec4(255, 255, 255, 255), false);
UIWidgets::EnhancementColor("Hookshot", "gColViewerColorHookshot", hookshot_col, ImVec4(128, 128, 255, 255),
UIWidgets::EnhancementColor("Normal", CVAR_DEVELOPER_TOOLS("ColViewer.ColorNormal"), scene_col, ImVec4(255, 255, 255, 255), false);
UIWidgets::EnhancementColor("Hookshot", CVAR_DEVELOPER_TOOLS("ColViewer.ColorHookshot"), hookshot_col, ImVec4(128, 128, 255, 255),
false);
UIWidgets::EnhancementColor("Entrance", "gColViewerColorEntrance", entrance_col, ImVec4(0, 255, 0, 255), false);
UIWidgets::EnhancementColor("Special Surface (Grass/Sand/Etc)", "gColViewerColorSpecialSurface",
UIWidgets::EnhancementColor("Entrance", CVAR_DEVELOPER_TOOLS("ColViewer.ColorEntrance"), entrance_col, ImVec4(0, 255, 0, 255), false);
UIWidgets::EnhancementColor("Special Surface (Grass/Sand/Etc)", CVAR_DEVELOPER_TOOLS("ColViewer.ColorSpecialSurface"),
specialSurface_col, ImVec4(192, 255, 192, 255), false);
UIWidgets::EnhancementColor("Interactable (Vines/Crawlspace/Etc)", "gColViewerColorInteractable",
UIWidgets::EnhancementColor("Interactable (Vines/Crawlspace/Etc)", CVAR_DEVELOPER_TOOLS("ColViewer.ColorInteractable"),
interactable_col, ImVec4(192, 0, 192, 255), false);
UIWidgets::EnhancementColor("Slope", "gColViewerColorSlope", slope_col, ImVec4(255, 255, 128, 255), false);
UIWidgets::EnhancementColor("Void", "gColViewerColorVoid", void_col, ImVec4(255, 0, 0, 255), false);
UIWidgets::EnhancementColor("OC", "gColViewerColorOC", oc_col, ImVec4(255, 255, 255, 255), false);
UIWidgets::EnhancementColor("AC", "gColViewerColorAC", ac_col, ImVec4(0, 0, 255, 255), false);
UIWidgets::EnhancementColor("AT", "gColViewerColorAT", at_col, ImVec4(255, 0, 0, 255), false);
UIWidgets::EnhancementColor("Waterbox", "gColViewerColorWaterbox", waterbox_col, ImVec4(0, 0, 255, 255), false);
UIWidgets::EnhancementColor("Slope", CVAR_DEVELOPER_TOOLS("ColViewer.ColorSlope"), slope_col, ImVec4(255, 255, 128, 255), false);
UIWidgets::EnhancementColor("Void", CVAR_DEVELOPER_TOOLS("ColViewer.ColorVoid"), void_col, ImVec4(255, 0, 0, 255), false);
UIWidgets::EnhancementColor("OC", CVAR_DEVELOPER_TOOLS("ColViewer.ColorOC"), oc_col, ImVec4(255, 255, 255, 255), false);
UIWidgets::EnhancementColor("AC", CVAR_DEVELOPER_TOOLS("ColViewer.ColorAC"), ac_col, ImVec4(0, 0, 255, 255), false);
UIWidgets::EnhancementColor("AT", CVAR_DEVELOPER_TOOLS("ColViewer.ColorAT"), at_col, ImVec4(255, 0, 0, 255), false);
UIWidgets::EnhancementColor("Waterbox", CVAR_DEVELOPER_TOOLS("ColViewer.ColorWaterbox"), waterbox_col, ImVec4(0, 0, 255, 255), false);
ImGui::TreePop();
} else {
@ -308,7 +309,7 @@ void InitGfx(std::vector<Gfx>& gfx, ColRenderSetting setting) {
alpha = 0xFF;
}
if (CVarGetInteger("gColViewerDecal", 0) != 0) {
if (CVarGetInteger(CVAR_DEVELOPER_TOOLS("ColViewer.Decal"), 0) != 0) {
rm |= ZMODE_DEC;
} else if (setting == ColRenderSetting::Transparent) {
rm |= ZMODE_XLU;
@ -320,7 +321,7 @@ void InitGfx(std::vector<Gfx>& gfx, ColRenderSetting setting) {
gfx.push_back(gsDPSetCycleType(G_CYC_1CYCLE));
gfx.push_back(gsDPSetRenderMode(rm | blc1, rm | blc2));
if (CVarGetInteger("gColViewerShaded", 0) != 0) {
if (CVarGetInteger(CVAR_DEVELOPER_TOOLS("ColViewer.Shaded"), 0) != 0) {
gfx.push_back(gsDPSetCombineMode(G_CC_MODULATERGB_PRIM_ENVA, G_CC_MODULATERGB_PRIM_ENVA));
gfx.push_back(gsSPLoadGeometryMode(G_CULL_BACK | G_ZBUFFER | G_LIGHTING));
} else {
@ -333,16 +334,13 @@ void InitGfx(std::vector<Gfx>& gfx, ColRenderSetting setting) {
// Draws a dynapoly structure (scenes or Bg Actors)
void DrawDynapoly(std::vector<Gfx>& dl, CollisionHeader* col, int32_t bgId) {
uint32_t colorR = CVarGetInteger("gColViewerColorNormalR", 255);
uint32_t colorG = CVarGetInteger("gColViewerColorNormalG", 255);
uint32_t colorB = CVarGetInteger("gColViewerColorNormalB", 255);
uint32_t colorA = 255;
Color_RGBA8 color = {255, 255, 255, 255};
uint32_t lastColorR = colorR;
uint32_t lastColorG = colorG;
uint32_t lastColorB = colorB;
uint32_t lastColorR = color.r;
uint32_t lastColorG = color.g;
uint32_t lastColorB = color.b;
dl.push_back(gsDPSetPrimColor(0, 0, colorR, colorG, colorB, colorA));
dl.push_back(gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
// This keeps track of if we have processed a poly, but not drawn it yet so we can batch them.
// This saves several hundred commands in larger scenes
@ -352,49 +350,35 @@ void DrawDynapoly(std::vector<Gfx>& dl, CollisionHeader* col, int32_t bgId) {
CollisionPoly* poly = &col->polyList[i];
if (SurfaceType_IsHookshotSurface(&gPlayState->colCtx, poly, bgId)) {
colorR = CVarGetInteger("gColViewerColorHookshotR", 128);
colorG = CVarGetInteger("gColViewerColorHookshotG", 128);
colorB = CVarGetInteger("gColViewerColorHookshotB", 255);
color = CVarGetColor(CVAR_DEVELOPER_TOOLS("ColViewer.ColorHookshot"), { 128, 128, 255, 255 });
} else if (func_80041D94(&gPlayState->colCtx, poly, bgId) > 0x01) {
colorR = CVarGetInteger("gColViewerColorInteractableR", 192);
colorG = CVarGetInteger("gColViewerColorInteractableG", 0);
colorB = CVarGetInteger("gColViewerColorInteractableB", 192);
color = CVarGetColor(CVAR_DEVELOPER_TOOLS("ColViewer.ColorInteractable"), {192, 0, 192, 255});
} else if (func_80041E80(&gPlayState->colCtx, poly, bgId) == 0x0C) {
colorR = CVarGetInteger("gColViewerColorVoidR", 255);
colorG = CVarGetInteger("gColViewerColorVoidG", 0);
colorB = CVarGetInteger("gColViewerColorVoidB", 0);
color = CVarGetColor(CVAR_DEVELOPER_TOOLS("ColViewer.ColorVoid"), { 255, 0, 0, 255 });
} else if (SurfaceType_GetSceneExitIndex(&gPlayState->colCtx, poly, bgId) ||
func_80041E80(&gPlayState->colCtx, poly, bgId) == 0x05) {
colorR = CVarGetInteger("gColViewerColorEntranceR", 0);
colorG = CVarGetInteger("gColViewerColorEntranceG", 255);
colorB = CVarGetInteger("gColViewerColorEntranceB", 0);
color = CVarGetColor(CVAR_DEVELOPER_TOOLS("ColViewer.ColorEntrance"), { 0, 255, 0, 255 });
} else if (func_80041D4C(&gPlayState->colCtx, poly, bgId) != 0 ||
SurfaceType_IsWallDamage(&gPlayState->colCtx, poly, bgId)) {
colorR = CVarGetInteger("gColViewerColorSpecialSurfaceR", 192);
colorG = CVarGetInteger("gColViewerColorSpecialSurfaceG", 255);
colorB = CVarGetInteger("gColViewerColorSpecialSurfaceB", 192);
color = CVarGetColor(CVAR_DEVELOPER_TOOLS("ColViewer.ColorSpecialSurface"), { 192, 255, 192, 255 });
} else if (SurfaceType_GetSlope(&gPlayState->colCtx, poly, bgId) == 0x01) {
colorR = CVarGetInteger("gColViewerColorSlopeR", 255);
colorG = CVarGetInteger("gColViewerColorSlopeG", 255);
colorB = CVarGetInteger("gColViewerColorSlopeB", 128);
color = CVarGetColor(CVAR_DEVELOPER_TOOLS("ColViewer.ColorSlope"), { 255, 255, 128, 255 });
} else {
colorR = CVarGetInteger("gColViewerColorNormalR", 255);
colorG = CVarGetInteger("gColViewerColorNormalG", 255);
colorB = CVarGetInteger("gColViewerColorNormalB", 255);
color = CVarGetColor(CVAR_DEVELOPER_TOOLS("ColViewer.ColorNormal"), { 255, 255, 255, 255 });
}
if (colorR != lastColorR || colorG != lastColorG || colorB != lastColorB) {
if (color.r != lastColorR || color.g != lastColorG || color.b != lastColorB) {
// Color changed, flush previous poly
if (previousPoly) {
dl.push_back(gsSPVertex((uintptr_t)&vtxDl.at(vtxDl.size() - 3), 3, 0));
dl.push_back(gsSP1Triangle(0, 1, 2, 0));
previousPoly = false;
}
dl.push_back(gsDPSetPrimColor(0, 0, colorR, colorG, colorB, colorA));
dl.push_back(gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
}
lastColorR = colorR;
lastColorG = colorG;
lastColorB = colorB;
lastColorR = color.r;
lastColorG = color.g;
lastColorB = color.b;
Vec3s* va = &col->vtxList[COLPOLY_VTX_INDEX(poly->flags_vIA)];
Vec3s* vb = &col->vtxList[COLPOLY_VTX_INDEX(poly->flags_vIB)];
@ -428,9 +412,9 @@ void DrawDynapoly(std::vector<Gfx>& dl, CollisionHeader* col, int32_t bgId) {
// Draws the scene
void DrawSceneCollision() {
ColRenderSetting showSceneColSetting = (ColRenderSetting)CVarGetInteger("gColViewerScene", COLVIEW_DISABLED);
ColRenderSetting showSceneColSetting = (ColRenderSetting)CVarGetInteger(CVAR_DEVELOPER_TOOLS("ColViewer.Scene"), COLVIEW_DISABLED);
if (showSceneColSetting == ColRenderSetting::Disabled || !CVarGetInteger("gColViewerEnabled", 0)) {
if (showSceneColSetting == ColRenderSetting::Disabled || !CVarGetInteger(CVAR_DEVELOPER_TOOLS("ColViewer.Enabled"), 0)) {
return;
}
@ -443,8 +427,8 @@ void DrawSceneCollision() {
// Draws all Bg Actors
void DrawBgActorCollision() {
ColRenderSetting showBgActorSetting = (ColRenderSetting)CVarGetInteger("gColViewerBgActors", COLVIEW_DISABLED);
if (showBgActorSetting == ColRenderSetting::Disabled || !CVarGetInteger("gColViewerEnabled", 0)) {
ColRenderSetting showBgActorSetting = (ColRenderSetting)CVarGetInteger(CVAR_DEVELOPER_TOOLS("ColViewer.BGActors"), COLVIEW_DISABLED);
if (showBgActorSetting == ColRenderSetting::Disabled || !CVarGetInteger(CVAR_DEVELOPER_TOOLS("ColViewer.Enabled"), 0)) {
return;
}
@ -461,7 +445,7 @@ void DrawBgActorCollision() {
bg.curTransform.scale.z, bg.curTransform.rot.x, bg.curTransform.rot.y,
bg.curTransform.rot.z, bg.curTransform.pos.x, bg.curTransform.pos.y,
bg.curTransform.pos.z);
guMtxF2L(&mf, &m);
guMtxF2L(mf.mf, &m);
mtxDl.push_back(m);
dl.push_back(gsSPMatrix(&mtxDl.back(), G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_PUSH));
@ -509,7 +493,7 @@ void DrawColCheckList(std::vector<Gfx>& dl, Collider** objects, int32_t count) {
SkinMatrix_SetScale(&ms, radius / 128.0f, radius / 128.0f, radius / 128.0f);
MtxF dest;
SkinMatrix_MtxFMtxFMult(&mf, &ms, &dest);
guMtxF2L(&dest, &m);
guMtxF2L(dest.mf, &m);
mtxDl.push_back(m);
dl.push_back(gsSPMatrix(&mtxDl.back(), G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_PUSH));
@ -528,7 +512,7 @@ void DrawColCheckList(std::vector<Gfx>& dl, Collider** objects, int32_t count) {
SkinMatrix_SetScale(&ms, radius / 128.0f, cyl->dim.height / 128.0f, radius / 128.0f);
MtxF dest;
SkinMatrix_MtxFMtxFMult(&mt, &ms, &dest);
guMtxF2L(&dest, &m);
guMtxF2L(dest.mf, &m);
mtxDl.push_back(m);
dl.push_back(gsSPMatrix(&mtxDl.back(), G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_PUSH));
@ -568,8 +552,8 @@ void DrawColCheckList(std::vector<Gfx>& dl, Collider** objects, int32_t count) {
// Draws all Col Check objects
void DrawColCheckCollision() {
ColRenderSetting showColCheckSetting = (ColRenderSetting)CVarGetInteger("gColViewerColCheck", COLVIEW_DISABLED);
if (showColCheckSetting == ColRenderSetting::Disabled || !CVarGetInteger("gColViewerEnabled", 0)) {
ColRenderSetting showColCheckSetting = (ColRenderSetting)CVarGetInteger(CVAR_DEVELOPER_TOOLS("ColViewer.ColCheck"), COLVIEW_DISABLED);
if (showColCheckSetting == ColRenderSetting::Disabled || !CVarGetInteger(CVAR_DEVELOPER_TOOLS("ColViewer.Enabled"), 0)) {
return;
}
@ -578,15 +562,14 @@ void DrawColCheckCollision() {
dl.push_back(gsSPMatrix(&gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_NOPUSH));
CollisionCheckContext& col = gPlayState->colChkCtx;
dl.push_back(gsDPSetPrimColor(0, 0, CVarGetInteger("gColViewerColorOCR", 255), CVarGetInteger("gColViewerColorOCG", 255),
CVarGetInteger("gColViewerColorOCB", 255), 255));
Color_RGBA8 color = CVarGetColor(CVAR_DEVELOPER_TOOLS("ColViewer.ColorOC"), { 255, 255, 255, 255 });
dl.push_back(gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
DrawColCheckList(dl, col.colOC, col.colOCCount);
dl.push_back(gsDPSetPrimColor(0, 0, CVarGetInteger("gColViewerColorACR", 0), CVarGetInteger("gColViewerColorACG", 0),
CVarGetInteger("gColViewerColorACB", 255), 255));
color = CVarGetColor(CVAR_DEVELOPER_TOOLS("ColViewer.ColorAC"), { 0, 0, 255, 255 });
dl.push_back(gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
DrawColCheckList(dl, col.colAC, col.colACCount);
dl.push_back(gsDPSetPrimColor(0, 0, CVarGetInteger("gColViewerColorATR", 255), CVarGetInteger("gColViewerColorATG", 0),
CVarGetInteger("gColViewerColorATB", 0), 255));
color = CVarGetColor(CVAR_DEVELOPER_TOOLS("ColViewer.ColorAT"), { 0, 0, 255, 255 });
dl.push_back(gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
DrawColCheckList(dl, col.colAT, col.colATCount);
}
@ -621,8 +604,8 @@ extern "C" f32 zdWaterBoxMinY;
// Draws all waterboxes
void DrawWaterboxList() {
ColRenderSetting showWaterboxSetting = (ColRenderSetting)CVarGetInteger("gColViewerWaterbox", COLVIEW_DISABLED);
if (showWaterboxSetting == ColRenderSetting::Disabled || !CVarGetInteger("gColViewerEnabled", 0)) {
ColRenderSetting showWaterboxSetting = (ColRenderSetting)CVarGetInteger(CVAR_DEVELOPER_TOOLS("ColViewer.Waterbox"), COLVIEW_DISABLED);
if (showWaterboxSetting == ColRenderSetting::Disabled || !CVarGetInteger(CVAR_DEVELOPER_TOOLS("ColViewer.Enabled"), 0)) {
return;
}
@ -630,9 +613,9 @@ void DrawWaterboxList() {
InitGfx(dl, showWaterboxSetting);
dl.push_back(gsSPMatrix(&gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_NOPUSH));
dl.push_back(gsDPSetPrimColor(0, 0, CVarGetInteger("gColViewerColorWaterboxR", 0),
CVarGetInteger("gColViewerColorWaterboxG", 0),
CVarGetInteger("gColViewerColorWaterboxB", 255), 255));
Color_RGBA8 color = CVarGetColor(CVAR_DEVELOPER_TOOLS("ColViewer.ColorWaterbox"), { 0, 0, 255, 255 });
dl.push_back(gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
CollisionHeader* col = gPlayState->colCtx.colHeader;
for (int32_t waterboxIndex = 0; waterboxIndex < col->numWaterBoxes; waterboxIndex++) {
@ -693,7 +676,7 @@ extern "C" void DrawColViewer() {
OPEN_DISPS(gPlayState->state.gfxCtx);
uint8_t mirroredWorld = CVarGetInteger("gMirroredWorld", 0);
uint8_t mirroredWorld = CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0);
// Col viewer needs inverted culling in mirror mode for both OPA and XLU buffers
if (mirroredWorld) {
gSPSetExtraGeometryMode(POLY_OPA_DISP++, G_EX_INVERT_CULLING);

View File

@ -14,7 +14,7 @@ typedef enum {
} ColViewerRenderSetting;
#ifdef __cplusplus
class ColViewerWindow : public LUS::GuiWindow {
class ColViewerWindow : public Ship::GuiWindow {
public:
using GuiWindow::GuiWindow;

View File

@ -614,7 +614,7 @@ void DrawInfoTab() {
void DrawBGSItemFlag(uint8_t itemID) {
const ItemMapEntry& slotEntry = itemMapping[itemID];
ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(slotEntry.name), ImVec2(32.0f, 32.0f), ImVec2(0, 0), ImVec2(1, 1));
ImGui::Image(Ship::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(slotEntry.name), ImVec2(32.0f, 32.0f), ImVec2(0, 0), ImVec2(1, 1));
ImGui::SameLine();
int tradeIndex = itemID - ITEM_POCKET_EGG;
bool hasItem = (gSaveContext.adultTradeItems & (1 << tradeIndex)) != 0;
@ -656,7 +656,7 @@ void DrawInventoryTab() {
uint8_t item = gSaveContext.inventory.items[index];
if (item != ITEM_NONE) {
const ItemMapEntry& slotEntry = itemMapping.find(item)->second;
if (ImGui::ImageButton(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(slotEntry.name), ImVec2(32.0f, 32.0f), ImVec2(0, 0),
if (ImGui::ImageButton(Ship::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(slotEntry.name), ImVec2(32.0f, 32.0f), ImVec2(0, 0),
ImVec2(1, 1), 0)) {
selectedIndex = index;
ImGui::OpenPopup(itemPopupPicker);
@ -704,7 +704,7 @@ void DrawInventoryTab() {
ImGui::SameLine();
}
const ItemMapEntry& slotEntry = possibleItems[pickerIndex];
if (ImGui::ImageButton(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(slotEntry.name), ImVec2(32.0f, 32.0f),
if (ImGui::ImageButton(Ship::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(slotEntry.name), ImVec2(32.0f, 32.0f),
ImVec2(0, 0), ImVec2(1, 1), 0)) {
gSaveContext.inventory.items[selectedIndex] = slotEntry.id;
// Set adult trade item flag if you're playing adult trade shuffle in rando
@ -742,7 +742,7 @@ void DrawInventoryTab() {
ImGui::PushItemWidth(32.0f);
ImGui::BeginGroup();
ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(itemMapping[item].name), ImVec2(32.0f, 32.0f));
ImGui::Image(Ship::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(itemMapping[item].name), ImVec2(32.0f, 32.0f));
ImGui::InputScalar("##ammoInput", ImGuiDataType_S8, &AMMO(item));
ImGui::EndGroup();
@ -1157,7 +1157,7 @@ void DrawUpgradeIcon(const std::string& categoryName, int32_t categoryId, const
uint8_t item = items[CUR_UPG_VALUE(categoryId)];
if (item != ITEM_NONE) {
const ItemMapEntry& slotEntry = itemMapping[item];
if (ImGui::ImageButton(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(slotEntry.name), ImVec2(32.0f, 32.0f), ImVec2(0, 0),
if (ImGui::ImageButton(Ship::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(slotEntry.name), ImVec2(32.0f, 32.0f), ImVec2(0, 0),
ImVec2(1, 1), 0)) {
ImGui::OpenPopup(upgradePopupPicker);
}
@ -1185,7 +1185,7 @@ void DrawUpgradeIcon(const std::string& categoryName, int32_t categoryId, const
UIWidgets::SetLastItemHoverText("None");
} else {
const ItemMapEntry& slotEntry = itemMapping[items[pickerIndex]];
if (ImGui::ImageButton(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(slotEntry.name), ImVec2(32.0f, 32.0f), ImVec2(0, 0),
if (ImGui::ImageButton(Ship::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(slotEntry.name), ImVec2(32.0f, 32.0f), ImVec2(0, 0),
ImVec2(1, 1), 0)) {
Inventory_ChangeUpgrade(categoryId, pickerIndex);
ImGui::CloseCurrentPopup();
@ -1222,7 +1222,7 @@ void DrawEquipmentTab() {
bool hasEquip = (bitMask & gSaveContext.inventory.equipment) != 0;
const ItemMapEntry& entry = itemMapping[equipmentValues[i]];
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0, 0, 0, 0));
if (ImGui::ImageButton(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(hasEquip ? entry.name : entry.nameFaded),
if (ImGui::ImageButton(Ship::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(hasEquip ? entry.name : entry.nameFaded),
ImVec2(32.0f, 32.0f), ImVec2(0, 0), ImVec2(1, 1), 0)) {
if (hasEquip) {
gSaveContext.inventory.equipment &= ~bitMask;
@ -1321,7 +1321,7 @@ void DrawQuestItemButton(uint32_t item) {
uint32_t bitMask = 1 << entry.id;
bool hasQuestItem = (bitMask & gSaveContext.inventory.questItems) != 0;
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0, 0, 0, 0));
if (ImGui::ImageButton(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(hasQuestItem ? entry.name : entry.nameFaded),
if (ImGui::ImageButton(Ship::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(hasQuestItem ? entry.name : entry.nameFaded),
ImVec2(32.0f, 32.0f), ImVec2(0, 0), ImVec2(1, 1), 0)) {
if (hasQuestItem) {
gSaveContext.inventory.questItems &= ~bitMask;
@ -1339,7 +1339,7 @@ void DrawDungeonItemButton(uint32_t item, uint32_t scene) {
uint32_t bitMask = 1 << (entry.id - ITEM_KEY_BOSS); // Bitset starts at ITEM_KEY_BOSS == 0. the rest are sequential
bool hasItem = (bitMask & gSaveContext.inventory.dungeonItems[scene]) != 0;
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0, 0, 0, 0));
if (ImGui::ImageButton(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(hasItem ? entry.name : entry.nameFaded),
if (ImGui::ImageButton(Ship::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(hasItem ? entry.name : entry.nameFaded),
ImVec2(32.0f, 32.0f), ImVec2(0, 0), ImVec2(1, 1), 0)) {
if (hasItem) {
gSaveContext.inventory.dungeonItems[scene] &= ~bitMask;
@ -1386,7 +1386,7 @@ void DrawQuestStatusTab() {
uint32_t bitMask = 1 << entry.id;
bool hasQuestItem = (bitMask & gSaveContext.inventory.questItems) != 0;
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0, 0, 0, 0));
if (ImGui::ImageButton(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(hasQuestItem ? entry.name : entry.nameFaded),
if (ImGui::ImageButton(Ship::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(hasQuestItem ? entry.name : entry.nameFaded),
ImVec2(16.0f, 24.0f), ImVec2(0, 0), ImVec2(1, 1), 0)) {
if (hasQuestItem) {
gSaveContext.inventory.questItems &= ~bitMask;
@ -1449,7 +1449,7 @@ void DrawQuestStatusTab() {
if (dungeonItemsScene != SCENE_JABU_JABU_BOSS) {
float lineHeight = ImGui::GetTextLineHeightWithSpacing();
ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(itemMapping[ITEM_KEY_SMALL].name), ImVec2(lineHeight, lineHeight));
ImGui::Image(Ship::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(itemMapping[ITEM_KEY_SMALL].name), ImVec2(lineHeight, lineHeight));
ImGui::SameLine();
if (ImGui::InputScalar("##Keys", ImGuiDataType_S8, gSaveContext.inventory.dungeonKeys + dungeonItemsScene)) {
gSaveContext.sohStats.dungeonKeys[dungeonItemsScene] = gSaveContext.inventory.dungeonKeys[dungeonItemsScene];
@ -1705,7 +1705,7 @@ void DrawPlayerTab() {
ImGui::SameLine();
ImGui::InputScalar("C Right", ImGuiDataType_U8, &gSaveContext.equips.buttonItems[3], &one, NULL);
if (CVarGetInteger("gDpadEquips", 0)) {
if (CVarGetInteger(CVAR_SETTING("DpadEquips"), 0)) {
ImGui::NewLine();
ImGui::Text("Current D-pad Equips");
ImGui::InputScalar("D-pad Up ", ImGuiDataType_U8, &gSaveContext.equips.buttonItems[4], &one, NULL); // Two spaces at the end for aligning, not elegant but it's working
@ -1793,34 +1793,34 @@ void SaveEditorWindow::DrawElement() {
void SaveEditorWindow::InitElement() {
// Load item icons into ImGui
for (const auto& entry : itemMapping) {
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.second.name, entry.second.texturePath, ImVec4(1, 1, 1, 1));
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.second.nameFaded, entry.second.texturePath, ImVec4(1, 1, 1, 0.3f));
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.second.name, entry.second.texturePath, ImVec4(1, 1, 1, 1));
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.second.nameFaded, entry.second.texturePath, ImVec4(1, 1, 1, 0.3f));
}
for (const auto& entry : gregMapping) {
ImVec4 gregGreen = ImVec4(42.0f / 255.0f, 169.0f / 255.0f, 40.0f / 255.0f, 1.0f);
ImVec4 gregFadedGreen = gregGreen;
gregFadedGreen.w = 0.3f;
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.second.name, entry.second.texturePath, gregGreen);
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.second.nameFaded, entry.second.texturePath, gregFadedGreen);
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.second.name, entry.second.texturePath, gregGreen);
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.second.nameFaded, entry.second.texturePath, gregFadedGreen);
}
for (const auto& entry : triforcePieceMapping) {
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.second.name, entry.second.texturePath, ImVec4(1, 1, 1, 1));
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.second.nameFaded, entry.second.texturePath, ImVec4(1, 1, 1, 0.3f));
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.second.name, entry.second.texturePath, ImVec4(1, 1, 1, 1));
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.second.nameFaded, entry.second.texturePath, ImVec4(1, 1, 1, 0.3f));
}
for (const auto& entry : questMapping) {
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.second.name, entry.second.texturePath, ImVec4(1, 1, 1, 1));
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.second.nameFaded, entry.second.texturePath, ImVec4(1, 1, 1, 0.3f));
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.second.name, entry.second.texturePath, ImVec4(1, 1, 1, 1));
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.second.nameFaded, entry.second.texturePath, ImVec4(1, 1, 1, 0.3f));
}
for (const auto& entry : songMapping) {
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.name, gSongNoteTex, entry.color);
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.name, gSongNoteTex, entry.color);
ImVec4 fadedCol = entry.color;
fadedCol.w = 0.3f;
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.nameFaded, gSongNoteTex, fadedCol);
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.nameFaded, gSongNoteTex, fadedCol);
}
for (const auto& entry : vanillaSongMapping) {
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.name, gSongNoteTex, entry.color);
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.name, gSongNoteTex, entry.color);
ImVec4 fadedCol = entry.color;
fadedCol.w = 0.3f;
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.nameFaded, gSongNoteTex, fadedCol);
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.nameFaded, gSongNoteTex, fadedCol);
}
}

View File

@ -590,7 +590,7 @@ const std::vector<std::string> state3 = {
"Travelling to Hook Target"
};
class SaveEditorWindow : public LUS::GuiWindow {
class SaveEditorWindow : public Ship::GuiWindow {
public:
using GuiWindow::GuiWindow;

View File

@ -65,7 +65,7 @@ std::map<int, std::string> cmdMap = {
};
void PerformDisplayListSearch() {
auto result = LUS::Context::GetInstance()->GetResourceManager()->GetArchiveManager()->ListFiles("*" + std::string(searchString) + "*DL*");
auto result = Ship::Context::GetInstance()->GetResourceManager()->GetArchiveManager()->ListFiles("*" + std::string(searchString) + "*DL*");
displayListSearchResults.clear();
@ -127,7 +127,7 @@ void DLViewerWindow::DrawElement() {
}
try {
auto res = std::static_pointer_cast<LUS::DisplayList>(LUS::Context::GetInstance()->GetResourceManager()->LoadResource(activeDisplayList));
auto res = std::static_pointer_cast<LUS::DisplayList>(Ship::Context::GetInstance()->GetResourceManager()->LoadResource(activeDisplayList));
if (res->GetInitData()->Type != static_cast<uint32_t>(LUS::ResourceType::DisplayList)) {
ImGui::Text("Resource type is not a Display List. Please choose another.");

View File

@ -2,7 +2,7 @@
#include <libultraship/libultraship.h>
class DLViewerWindow : public LUS::GuiWindow {
class DLViewerWindow : public Ship::GuiWindow {
public:
using GuiWindow::GuiWindow;

View File

@ -1,5 +1,6 @@
#include "valueViewer.h"
#include "../../UIWidgets.hpp"
#include "soh/OTRGlobals.h"
extern "C" {
#include <z64.h>
@ -107,7 +108,7 @@ void ValueViewerWindow::DrawElement() {
return;
}
UIWidgets::PaddedEnhancementCheckbox("Enable Printing", "gValueViewer.EnablePrinting");
UIWidgets::PaddedEnhancementCheckbox("Enable Printing", CVAR_DEVELOPER_TOOLS("ValueViewerEnablePrinting"));
ImGui::BeginGroup();
static int selectedElement = -1;
@ -187,7 +188,7 @@ void ValueViewerWindow::DrawElement() {
}
ImGui::BeginGroup();
if (CVarGetInteger("gValueViewer.EnablePrinting", 0)) {
if (CVarGetInteger(CVAR_DEVELOPER_TOOLS("ValueViewerEnablePrinting"), 0)) {
ImGui::Checkbox(("Print##" + std::string(element.name)).c_str(), &element.isPrinted);
if (element.isPrinted) {
char* prefix = (char*)element.prefix.c_str();

View File

@ -33,7 +33,7 @@ typedef struct {
uint32_t y;
} ValueTableElement;
class ValueViewerWindow : public LUS::GuiWindow {
class ValueViewerWindow : public Ship::GuiWindow {
public:
using GuiWindow::GuiWindow;

View File

@ -4,6 +4,7 @@
#include "soh/Enhancements/randomizer/3drando/random.hpp"
#include "soh/Enhancements/enhancementTypes.h"
#include "variables.h"
#include "soh/OTRGlobals.h"
extern "C" {
#include <z64.h>
@ -233,7 +234,7 @@ extern "C" uint8_t GetRandomizedEnemy(PlayState* play, int16_t *actorId, f32 *po
}
EnemyEntry GetRandomizedEnemyEntry(uint32_t seed) {
if (CVarGetInteger("gRandomizedEnemies", ENEMY_RANDOMIZER_OFF) == ENEMY_RANDOMIZER_RANDOM_SEEDED) {
if (CVarGetInteger(CVAR_ENHANCEMENT("RandomizedEnemies"), ENEMY_RANDOMIZER_OFF) == ENEMY_RANDOMIZER_RANDOM_SEEDED) {
uint32_t finalSeed = seed + (IS_RANDO ? gSaveContext.finalSeed : gSaveContext.sohStats.fileCreatedAt);
Random_Init(finalSeed);
}

View File

@ -353,19 +353,19 @@ void GameInteractor::RawAction::SetTimeOfDay(uint32_t time) {
}
void GameInteractor::RawAction::SetCollisionViewer(bool active) {
CVarSetInteger("gColViewerEnabled", active);
CVarSetInteger("gColViewerDecal", active);
CVarSetInteger(CVAR_DEVELOPER_TOOLS("ColViewer.Enabled"), active);
CVarSetInteger(CVAR_DEVELOPER_TOOLS("ColViewer.Decal"), active);
if (active) {
CVarSetInteger("gColViewerScene", COLVIEW_TRANSPARENT);
CVarSetInteger("gColViewerBgActors", COLVIEW_TRANSPARENT);
CVarSetInteger("gColViewerColCheck", COLVIEW_TRANSPARENT);
CVarSetInteger("gColViewerWaterbox", COLVIEW_TRANSPARENT);
CVarSetInteger(CVAR_DEVELOPER_TOOLS("ColViewer.Scene"), COLVIEW_TRANSPARENT);
CVarSetInteger(CVAR_DEVELOPER_TOOLS("ColViewer.BGActors"), COLVIEW_TRANSPARENT);
CVarSetInteger(CVAR_DEVELOPER_TOOLS("ColViewer.ColCheck"), COLVIEW_TRANSPARENT);
CVarSetInteger(CVAR_DEVELOPER_TOOLS("ColViewer.Waterbox"), COLVIEW_TRANSPARENT);
} else {
CVarSetInteger("gColViewerScene", COLVIEW_DISABLED);
CVarSetInteger("gColViewerBgActors", COLVIEW_DISABLED);
CVarSetInteger("gColViewerColCheck", COLVIEW_DISABLED);
CVarSetInteger("gColViewerWaterbox", COLVIEW_DISABLED);
CVarSetInteger(CVAR_DEVELOPER_TOOLS("ColViewer.Scene"), COLVIEW_DISABLED);
CVarSetInteger(CVAR_DEVELOPER_TOOLS("ColViewer.BGActors"), COLVIEW_DISABLED);
CVarSetInteger(CVAR_DEVELOPER_TOOLS("ColViewer.ColCheck"), COLVIEW_DISABLED);
CVarSetInteger(CVAR_DEVELOPER_TOOLS("ColViewer.Waterbox"), COLVIEW_DISABLED);
}
}
@ -428,55 +428,55 @@ void GameInteractor::RawAction::SetCosmeticsColor(uint8_t cosmeticCategory, uint
switch (cosmeticCategory) {
case GI_COSMETICS_TUNICS:
CVarSetColor("gCosmetics.Link_KokiriTunic.Value", newColor);
CVarSetInteger("gCosmetics.Link_KokiriTunic.Changed", 1);
CVarSetColor("gCosmetics.Link_GoronTunic.Value", newColor);
CVarSetInteger("gCosmetics.Link_GoronTunic.Changed", 1);
CVarSetColor("gCosmetics.Link_ZoraTunic.Value", newColor);
CVarSetInteger("gCosmetics.Link_ZoraTunic.Changed", 1);
CVarSetColor(CVAR_COSMETIC("Link.KokiriTunic.Value"), newColor);
CVarSetInteger(CVAR_COSMETIC("Link.KokiriTunic.Changed"), 1);
CVarSetColor(CVAR_COSMETIC("Link.GoronTunic.Value"), newColor);
CVarSetInteger(CVAR_COSMETIC("Link.GoronTunic.Changed"), 1);
CVarSetColor(CVAR_COSMETIC("Link.ZoraTunic.Value"), newColor);
CVarSetInteger(CVAR_COSMETIC("Link.ZoraTunic.Changed"), 1);
break;
case GI_COSMETICS_NAVI:
CVarSetColor("gCosmetics.Navi_EnemyPrimary.Value", newColor);
CVarSetInteger("gCosmetics.Navi_EnemyPrimary.Changed", 1);
CVarSetColor("gCosmetics.Navi_EnemySecondary.Value", newColor);
CVarSetInteger("gCosmetics.Navi_EnemySecondary.Changed", 1);
CVarSetColor("gCosmetics.Navi_IdlePrimary.Value", newColor);
CVarSetInteger("gCosmetics.Navi_IdlePrimary.Changed", 1);
CVarSetColor("gCosmetics.Navi_IdleSecondary.Value", newColor);
CVarSetInteger("gCosmetics.Navi_IdleSecondary.Changed", 1);
CVarSetColor("gCosmetics.Navi_NPCPrimary.Value", newColor);
CVarSetInteger("gCosmetics.Navi_NPCPrimary.Changed", 1);
CVarSetColor("gCosmetics.Navi_NPCSecondary.Value", newColor);
CVarSetInteger("gCosmetics.Navi_NPCSecondary.Changed", 1);
CVarSetColor("gCosmetics.Navi_PropsPrimary.Value", newColor);
CVarSetInteger("gCosmetics.Navi_PropsPrimary.Changed", 1);
CVarSetColor("gCosmetics.Navi_PropsSecondary.Value", newColor);
CVarSetInteger("gCosmetics.Navi_PropsSecondary.Changed", 1);
CVarSetColor(CVAR_COSMETIC("Navi.EnemyPrimary.Value"), newColor);
CVarSetInteger(CVAR_COSMETIC("Navi.EnemyPrimary.Changed"), 1);
CVarSetColor(CVAR_COSMETIC("Navi.EnemySecondary.Value"), newColor);
CVarSetInteger(CVAR_COSMETIC("Navi.EnemySecondary.Changed"), 1);
CVarSetColor(CVAR_COSMETIC("Navi.IdlePrimary.Value"), newColor);
CVarSetInteger(CVAR_COSMETIC("Navi.IdlePrimary.Changed"), 1);
CVarSetColor(CVAR_COSMETIC("Navi.IdleSecondary.Value"), newColor);
CVarSetInteger(CVAR_COSMETIC("Navi.IdleSecondary.Changed"), 1);
CVarSetColor(CVAR_COSMETIC("Navi.NPCPrimary.Value"), newColor);
CVarSetInteger(CVAR_COSMETIC("Navi.NPCPrimary.Changed"), 1);
CVarSetColor(CVAR_COSMETIC("Navi.NPCSecondary.Value"), newColor);
CVarSetInteger(CVAR_COSMETIC("Navi.NPCSecondary.Changed"), 1);
CVarSetColor(CVAR_COSMETIC("Navi.PropsPrimary.Value"), newColor);
CVarSetInteger(CVAR_COSMETIC("Navi.PropsPrimary.Changed"), 1);
CVarSetColor(CVAR_COSMETIC("Navi.PropsSecondary.Value"), newColor);
CVarSetInteger(CVAR_COSMETIC("Navi.PropsSecondary.Changed"), 1);
break;
case GI_COSMETICS_HAIR:
CVarSetColor("gCosmetics.Link_Hair.Value", newColor);
CVarSetInteger("gCosmetics.Link_Hair.Changed", 1);
CVarSetColor(CVAR_COSMETIC("Link.Hair.Value"), newColor);
CVarSetInteger(CVAR_COSMETIC("Link.Hair.Changed"), 1);
break;
}
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
ApplyOrResetCustomGfxPatches();
}
void GameInteractor::RawAction::RandomizeCosmeticsColors(bool excludeBiddingWarColors) {
const char* cvarsToLock[12] = {
"gCosmetics.Link_KokiriTunic.Locked",
"gCosmetics.Link_GoronTunic.Locked",
"gCosmetics.Link_ZoraTunic.Locked",
"gCosmetics.Navi_EnemyPrimary.Locked",
"gCosmetics.Navi_EnemySecondary.Locked",
"gCosmetics.Navi_IdlePrimary.Locked",
"gCosmetics.Navi_IdleSecondary.Locked",
"gCosmetics.Navi_NPCPrimary.Locked",
"gCosmetics.Navi_NPCSecondary.Locked",
"gCosmetics.Navi_PropsPrimary.Locked",
"gCosmetics.Navi_PropsSecondary.Locked",
"gCosmetics.Link_Hair.Locked"
CVAR_COSMETIC("Link.KokiriTunic.Locked"),
CVAR_COSMETIC("Link.GoronTunic.Locked"),
CVAR_COSMETIC("Link.ZoraTunic.Locked"),
CVAR_COSMETIC("Navi.EnemyPrimary.Locked"),
CVAR_COSMETIC("Navi.EnemySecondary.Locked"),
CVAR_COSMETIC("Navi.IdlePrimary.Locked"),
CVAR_COSMETIC("Navi.IdleSecondary.Locked"),
CVAR_COSMETIC("Navi.NPCPrimary.Locked"),
CVAR_COSMETIC("Navi.NPCSecondary.Locked"),
CVAR_COSMETIC("Navi.PropsPrimary.Locked"),
CVAR_COSMETIC("Navi.PropsSecondary.Locked"),
CVAR_COSMETIC("Link.Hair.Locked")
};
if (excludeBiddingWarColors) {

View File

@ -2,12 +2,13 @@
#include "GameInteractor.h"
#include <spdlog/spdlog.h>
#include <ImGui/imgui.h>
#include <ImGui/imgui_internal.h>
#include <imgui.h>
#include <imgui_internal.h>
#include <unordered_map>
#include <tuple>
#include <type_traits>
#include <libultraship/libultraship.h>
#include "soh/OTRGlobals.h"
// MARK: - Remote
@ -16,7 +17,7 @@ void GameInteractor::EnableRemoteInteractor() {
return;
}
if (SDLNet_ResolveHost(&remoteIP, CVarGetString("gRemote.IP", "127.0.0.1"), CVarGetInteger("gRemote.Port", 43384)) == -1) {
if (SDLNet_ResolveHost(&remoteIP, CVarGetString(CVAR_REMOTE("IP"), "127.0.0.1"), CVarGetInteger(CVAR_REMOTE("Port"), 43384)) == -1) {
SPDLOG_ERROR("[GameInteractor] SDLNet_ResolveHost: {}", SDLNet_GetError());
}

View File

@ -66,7 +66,7 @@ void GameInteractorSail::HandleRemoteJson(nlohmann::json payload) {
}
std::string command = payload["command"].get<std::string>();
std::reinterpret_pointer_cast<LUS::ConsoleWindow>(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Console"))->Dispatch(command);
std::reinterpret_pointer_cast<Ship::ConsoleWindow>(Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Console"))->Dispatch(command);
responsePayload["status"] = "success";
GameInteractor::Instance->TransmitJsonToRemote(responsePayload);
return;
@ -88,7 +88,7 @@ void GameInteractorSail::HandleRemoteJson(nlohmann::json payload) {
}
std::string command = payload["effect"]["command"].get<std::string>();
std::reinterpret_pointer_cast<LUS::ConsoleWindow>(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Console"))->Dispatch(command);
std::reinterpret_pointer_cast<Ship::ConsoleWindow>(Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Console"))->Dispatch(command);
responsePayload["status"] = "success";
GameInteractor::Instance->TransmitJsonToRemote(responsePayload);
return;

View File

@ -14,6 +14,7 @@ extern "C" {
#include <libultraship/bridge.h>
#include <libultraship/libultraship.h>
#include "soh/Enhancements/enhancementTypes.h"
#include "soh/OTRGlobals.h"
extern "C" {
#include <z64.h>
@ -387,7 +388,7 @@ void GameplayStatsRow(const char* label, const std::string& value, ImVec4 color
}
bool compareTimestampInfoByTime(const TimestampInfo& a, const TimestampInfo& b) {
return CVarGetInteger("gGameplayStats.TimestampsReverse", 0) ? a.time > b.time : a.time < b.time;
return CVarGetInteger(CVAR_ENHANCEMENT("GameplayStats.ReverseTimestamps"), 0) ? a.time > b.time : a.time < b.time;
}
const char* ResolveSceneID(int sceneID, int roomID){
@ -449,13 +450,13 @@ void DrawGameplayStatsHeader() {
} else {
GameplayStatsRow("Total Game Time:", formatTimestampGameplayStat(GAMEPLAYSTAT_TOTAL_TIME), gSaveContext.sohStats.gameComplete ? COLOR_GREEN : COLOR_WHITE);
}
if (CVarGetInteger("gGameplayStats.ShowAdditionalTimers", 0)) { // !Only display total game time
if (CVarGetInteger(CVAR_ENHANCEMENT("GameplayStats.ShowAdditionalTimers"), 0)) { // !Only display total game time
GameplayStatsRow("Gameplay Time:", formatTimestampGameplayStat(gSaveContext.sohStats.playTimer / 2), COLOR_GREY);
GameplayStatsRow("Pause Menu Time:", formatTimestampGameplayStat(gSaveContext.sohStats.pauseTimer / 3), COLOR_GREY);
GameplayStatsRow("Time in scene:", formatTimestampGameplayStat(gSaveContext.sohStats.sceneTimer / 2), COLOR_LIGHT_BLUE);
GameplayStatsRow("Time in room:", formatTimestampGameplayStat(gSaveContext.sohStats.roomTimer / 2), COLOR_LIGHT_BLUE);
}
if (gPlayState != NULL && CVarGetInteger("gGameplayStats.ShowDebugInfo", 0)) { // && display debug info
if (gPlayState != NULL && CVarGetInteger(CVAR_ENHANCEMENT("GameplayStats.ShowDebugInfo"), 0)) { // && display debug info
GameplayStatsRow("play->sceneNum:", formatHexGameplayStat(gPlayState->sceneNum), COLOR_YELLOW);
GameplayStatsRow("gSaveContext.entranceIndex:", formatHexGameplayStat(gSaveContext.entranceIndex), COLOR_YELLOW);
GameplayStatsRow("gSaveContext.cutsceneIndex:", formatHexOnlyGameplayStat(gSaveContext.cutsceneIndex), COLOR_YELLOW);
@ -545,7 +546,7 @@ void DrawGameplayStatsCountsTab() {
GameplayStatsRow("Sword Swings:", formatIntGameplayStat(gSaveContext.sohStats.count[COUNT_SWORD_SWINGS]));
GameplayStatsRow("Steps Taken:", formatIntGameplayStat(gSaveContext.sohStats.count[COUNT_STEPS]));
// If using MM Bunny Hood enhancement, show how long it's been equipped (not counting pause time)
if (CVarGetInteger("gMMBunnyHood", BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA || gSaveContext.sohStats.count[COUNT_TIME_BUNNY_HOOD] > 0) {
if (CVarGetInteger(CVAR_ENHANCEMENT("MMBunnyHood"), BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA || gSaveContext.sohStats.count[COUNT_TIME_BUNNY_HOOD] > 0) {
GameplayStatsRow("Bunny Hood Time:", formatTimestampGameplayStat(gSaveContext.sohStats.count[COUNT_TIME_BUNNY_HOOD] / 2));
}
GameplayStatsRow("Rolls:", formatIntGameplayStat(gSaveContext.sohStats.count[COUNT_ROLLS]));
@ -573,13 +574,13 @@ void DrawGameplayStatsBreakdownTab() {
for (int i = 0; i < gSaveContext.sohStats.tsIdx; i++) {
std::string sceneName = ResolveSceneID(gSaveContext.sohStats.sceneTimestamps[i].scene, gSaveContext.sohStats.sceneTimestamps[i].room);
std::string name;
if (CVarGetInteger("gGameplayStats.RoomBreakdown", 0) && gSaveContext.sohStats.sceneTimestamps[i].scene != SCENE_GROTTOS) {
if (CVarGetInteger(CVAR_ENHANCEMENT("GameplayStats.RoomBreakdown"), 0) && gSaveContext.sohStats.sceneTimestamps[i].scene != SCENE_GROTTOS) {
name = fmt::format("{:s} Room {:d}", sceneName, gSaveContext.sohStats.sceneTimestamps[i].room);
} else {
name = sceneName;
}
strcpy(sceneTimestampDisplay[i].name, name.c_str());
sceneTimestampDisplay[i].time = CVarGetInteger("gGameplayStats.RoomBreakdown", 0) ?
sceneTimestampDisplay[i].time = CVarGetInteger(CVAR_ENHANCEMENT("GameplayStats.RoomBreakdown"), 0) ?
gSaveContext.sohStats.sceneTimestamps[i].roomTime : gSaveContext.sohStats.sceneTimestamps[i].sceneTime;
sceneTimestampDisplay[i].color = COLOR_GREY;
sceneTimestampDisplay[i].isRoom = gSaveContext.sohStats.sceneTimestamps[i].isRoom;
@ -590,13 +591,13 @@ void DrawGameplayStatsBreakdownTab() {
ImGui::TableSetupColumn("stat", ImGuiTableColumnFlags_WidthStretch);
for (int i = 0; i < gSaveContext.sohStats.tsIdx; i++) {
TimestampInfo tsInfo = sceneTimestampDisplay[i];
bool canShow = !tsInfo.isRoom || CVarGetInteger("gGameplayStats.RoomBreakdown", 0);
bool canShow = !tsInfo.isRoom || CVarGetInteger(CVAR_ENHANCEMENT("GameplayStats.RoomBreakdown"), 0);
if (tsInfo.time > 0 && strnlen(tsInfo.name, 40) > 1 && canShow) {
GameplayStatsRow(tsInfo.name, formatTimestampGameplayStat(tsInfo.time), tsInfo.color);
}
}
std::string toPass;
if (CVarGetInteger("gGameplayStats.RoomBreakdown", 0) && gSaveContext.sohStats.sceneNum != SCENE_GROTTOS) {
if (CVarGetInteger(CVAR_ENHANCEMENT("GameplayStats.RoomBreakdown"), 0) && gSaveContext.sohStats.sceneNum != SCENE_GROTTOS) {
toPass = fmt::format("{:s} Room {:d}", ResolveSceneID(gSaveContext.sohStats.sceneNum, gSaveContext.sohStats.roomNum), gSaveContext.sohStats.roomNum);
} else {
toPass = ResolveSceneID(gSaveContext.sohStats.sceneNum, gSaveContext.sohStats.roomNum);
@ -607,21 +608,21 @@ void DrawGameplayStatsBreakdownTab() {
}
void DrawGameplayStatsOptionsTab() {
UIWidgets::PaddedEnhancementCheckbox("Show in-game total timer", "gGameplayStats.ShowIngameTimer", true, false);
UIWidgets::PaddedEnhancementCheckbox("Show in-game total timer", CVAR_ENHANCEMENT("GameplayStats.ShowIngameTimer"), true, false);
UIWidgets::InsertHelpHoverText("Keep track of the timer as an in-game HUD element. The position of the timer can be changed in the Cosmetics Editor.");
UIWidgets::PaddedEnhancementCheckbox("Show latest timestamps on top", "gGameplayStats.TimestampsReverse", true, false);
UIWidgets::PaddedEnhancementCheckbox("Room Breakdown", "gGameplayStats.RoomBreakdown", true, false);
UIWidgets::PaddedEnhancementCheckbox("Show latest timestamps on top", CVAR_ENHANCEMENT("GameplayStats.ReverseTimestamps"), true, false);
UIWidgets::PaddedEnhancementCheckbox("Room Breakdown", CVAR_ENHANCEMENT("GameplayStats.RoomBreakdown"), true, false);
ImGui::SameLine();
UIWidgets::InsertHelpHoverText("Allows a more in-depth perspective of time spent in a certain map.");
UIWidgets::PaddedEnhancementCheckbox("RTA Timing on new files", "gGameplayStats.RTATiming", true, false);
UIWidgets::PaddedEnhancementCheckbox("RTA Timing on new files", CVAR_ENHANCEMENT("GameplayStats.RTATiming"), true, false);
ImGui::SameLine();
UIWidgets::InsertHelpHoverText(
"Timestamps are relative to starting timestamp rather than in game time, usually necessary for races/speedruns.\n\n"
"Starting timestamp is on first non-c-up input after intro cutscene.\n\n"
"NOTE: THIS NEEDS TO BE SET BEFORE CREATING A FILE TO TAKE EFFECT"
);
UIWidgets::PaddedEnhancementCheckbox("Show additional detail timers", "gGameplayStats.ShowAdditionalTimers", true, false);
UIWidgets::PaddedEnhancementCheckbox("Show Debug Info", "gGameplayStats.ShowDebugInfo");
UIWidgets::PaddedEnhancementCheckbox("Show additional detail timers", CVAR_ENHANCEMENT("GameplayStats.ShowAdditionalTimers"), true, false);
UIWidgets::PaddedEnhancementCheckbox("Show Debug Info", CVAR_ENHANCEMENT("GameplayStats.ShowDebugInfo"));
}
void GameplayStatsWindow::DrawElement() {
@ -663,7 +664,7 @@ void InitStats(bool isDebug) {
for (int dungeon = 0; dungeon < ARRAY_COUNT(gSaveContext.sohStats.dungeonKeys); dungeon++) {
gSaveContext.sohStats.dungeonKeys[dungeon] = isDebug ? 8 : 0;
}
gSaveContext.sohStats.rtaTiming = CVarGetInteger("gGameplayStats.RTATiming", 0);
gSaveContext.sohStats.rtaTiming = CVarGetInteger(CVAR_ENHANCEMENT("GameplayStats.RTATiming"), 0);
gSaveContext.sohStats.fileCreatedAt = 0;
gSaveContext.sohStats.playTimer = 0;
gSaveContext.sohStats.pauseTimer = 0;

View File

@ -12,7 +12,7 @@
(!gSaveContext.sohStats.fileCreatedAt ? 0 : ((GetUnixTimestamp() - gSaveContext.sohStats.fileCreatedAt) / 100)) :\
(gSaveContext.sohStats.itemTimestamp[TIMESTAMP_DEFEAT_GANON])) :\
(gSaveContext.sohStats.playTimer / 2 + gSaveContext.sohStats.pauseTimer / 3))
#define CURRENT_MODE_TIMER (CVarGetInteger("gGameplayStats.RoomBreakdown", 0) ?\
#define CURRENT_MODE_TIMER (CVarGetInteger(CVAR_ENHANCEMENT("GameplayStats.RoomBreakdown"), 0) ?\
gSaveContext.sohStats.roomTimer :\
gSaveContext.sohStats.sceneTimer)

View File

@ -1,7 +1,7 @@
#include <libultraship/libultraship.h>
#include "gameplaystats.h"
class GameplayStatsWindow : public LUS::GuiWindow {
class GameplayStatsWindow : public Ship::GuiWindow {
public:
using GuiWindow::GuiWindow;

View File

@ -66,7 +66,7 @@ void ReloadSceneTogglingLinkAge() {
void RegisterInfiniteMoney() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
if (!GameInteractor::IsSaveLoaded(true)) return;
if (CVarGetInteger("gInfiniteMoney", 0) != 0) {
if (CVarGetInteger(CVAR_CHEAT("InfiniteMoney"), 0) != 0) {
if (gSaveContext.rupees < CUR_CAPACITY(UPG_WALLET)) {
gSaveContext.rupees = CUR_CAPACITY(UPG_WALLET);
}
@ -77,7 +77,7 @@ void RegisterInfiniteMoney() {
void RegisterInfiniteHealth() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
if (!GameInteractor::IsSaveLoaded(true)) return;
if (CVarGetInteger("gInfiniteHealth", 0) != 0) {
if (CVarGetInteger(CVAR_CHEAT("InfiniteHealth"), 0) != 0) {
if (gSaveContext.health < gSaveContext.healthCapacity) {
gSaveContext.health = gSaveContext.healthCapacity;
}
@ -88,7 +88,7 @@ void RegisterInfiniteHealth() {
void RegisterInfiniteAmmo() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
if (!GameInteractor::IsSaveLoaded(true)) return;
if (CVarGetInteger("gInfiniteAmmo", 0) != 0) {
if (CVarGetInteger(CVAR_CHEAT("InfiniteAmmo"), 0) != 0) {
// Deku Sticks
if (AMMO(ITEM_STICK) < CUR_CAPACITY(UPG_STICKS)) {
AMMO(ITEM_STICK) = CUR_CAPACITY(UPG_STICKS);
@ -125,7 +125,7 @@ void RegisterInfiniteAmmo() {
void RegisterInfiniteMagic() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
if (!GameInteractor::IsSaveLoaded(true)) return;
if (CVarGetInteger("gInfiniteMagic", 0) != 0) {
if (CVarGetInteger(CVAR_CHEAT("InfiniteMagic"), 0) != 0) {
if (gSaveContext.isMagicAcquired && gSaveContext.magic != (gSaveContext.isDoubleMagicAcquired + 1) * 0x30) {
gSaveContext.magic = (gSaveContext.isDoubleMagicAcquired + 1) * 0x30;
}
@ -136,7 +136,7 @@ void RegisterInfiniteMagic() {
void RegisterInfiniteNayrusLove() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
if (!GameInteractor::IsSaveLoaded(true)) return;
if (CVarGetInteger("gInfiniteNayru", 0) != 0) {
if (CVarGetInteger(CVAR_CHEAT("InfiniteNayru"), 0) != 0) {
gSaveContext.nayrusLoveTimer = 0x44B;
}
});
@ -146,7 +146,7 @@ void RegisterMoonJumpOnL() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
if (!GameInteractor::IsSaveLoaded(true)) return;
if (CVarGetInteger("gMoonJumpOnL", 0) != 0) {
if (CVarGetInteger(CVAR_CHEAT("MoonJumpOnL"), 0) != 0) {
Player* player = GET_PLAYER(gPlayState);
if (CHECK_BTN_ANY(gPlayState->state.input[0].cur.button, BTN_L)) {
@ -161,7 +161,7 @@ void RegisterInfiniteISG() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
if (!GameInteractor::IsSaveLoaded(true)) return;
if (CVarGetInteger("gEzISG", 0) != 0) {
if (CVarGetInteger(CVAR_CHEAT("EasyISG"), 0) != 0) {
Player* player = GET_PLAYER(gPlayState);
player->meleeWeaponState = 1;
}
@ -173,7 +173,7 @@ void RegisterEzQPA() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
if (!GameInteractor::IsSaveLoaded(true)) return;
if (CVarGetInteger("gEzQPA", 0) != 0) {
if (CVarGetInteger(CVAR_CHEAT("EasyQPA"), 0) != 0) {
Player* player = GET_PLAYER(gPlayState);
player->meleeWeaponQuads[0].info.toucher.dmgFlags = 0x16171617;
player->meleeWeaponQuads[1].info.toucher.dmgFlags = 0x16171617;
@ -185,7 +185,7 @@ void RegisterUnrestrictedItems() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
if (!GameInteractor::IsSaveLoaded(true)) return;
if (CVarGetInteger("gNoRestrictItems", 0) != 0) {
if (CVarGetInteger(CVAR_CHEAT("NoRestrictItems"), 0) != 0) {
u8 sunsBackup = gPlayState->interfaceCtx.restrictions.sunsSong;
memset(&gPlayState->interfaceCtx.restrictions, 0, sizeof(gPlayState->interfaceCtx.restrictions));
gPlayState->interfaceCtx.restrictions.sunsSong = sunsBackup;
@ -195,15 +195,15 @@ void RegisterUnrestrictedItems() {
void RegisterFreezeTime() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
if (CVarGetInteger("gFreezeTime", 0) != 0) {
if (CVarGetInteger("gPrevTime", -1) == -1) {
CVarSetInteger("gPrevTime", gSaveContext.dayTime);
if (CVarGetInteger(CVAR_CHEAT("FreezeTime"), 0) != 0) {
if (CVarGetInteger(CVAR_GENERAL("PrevTime"), -1) == -1) {
CVarSetInteger(CVAR_GENERAL("PrevTime"), gSaveContext.dayTime);
}
int32_t prevTime = CVarGetInteger("gPrevTime", gSaveContext.dayTime);
int32_t prevTime = CVarGetInteger(CVAR_GENERAL("PrevTime"), gSaveContext.dayTime);
gSaveContext.dayTime = prevTime;
} else {
CVarClear("gPrevTime");
CVarClear(CVAR_GENERAL("PrevTime"));
}
});
}
@ -214,7 +214,7 @@ void RegisterSwitchAge() {
static bool warped = false;
if (!GameInteractor::IsSaveLoaded(true)) {
CVarClear("gSwitchAge");
CVarClear(CVAR_GENERAL("SwitchAge"));
warped = false;
return;
}
@ -224,7 +224,7 @@ void RegisterSwitchAge() {
static RoomContext* roomCtx;
static s32 roomNum;
if (CVarGetInteger("gSwitchAge", 0) && !warped) {
if (CVarGetInteger(CVAR_GENERAL("SwitchAge"), 0) && !warped) {
playerPos = GET_PLAYER(gPlayState)->actor.world.pos;
playerYaw = GET_PLAYER(gPlayState)->actor.shape.rot.y;
roomCtx = &gPlayState->roomCtx;
@ -243,7 +243,7 @@ void RegisterSwitchAge() {
func_80097534(gPlayState, roomCtx); // load map for new room (unloading the previous room)
}
warped = false;
CVarClear("gSwitchAge");
CVarClear(CVAR_GENERAL("SwitchAge"));
}
});
}
@ -253,7 +253,7 @@ void RegisterOcarinaTimeTravel() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnOcarinaSongAction>([]() {
if (!GameInteractor::IsSaveLoaded(true)) {
CVarClear("gTimeTravel");
CVarClear(CVAR_ENHANCEMENT("TimeTravel"));
return;
}
@ -267,16 +267,16 @@ void RegisterOcarinaTimeTravel() {
uint8_t hasOcarinaOfTime = (INV_CONTENT(ITEM_OCARINA_TIME) == ITEM_OCARINA_TIME);
// If TimeTravel + Player have the Ocarina of Time + Have Master Sword + is in proper range
// TODO: Once Swordless Adult is fixed: Remove the Master Sword check
if (((CVarGetInteger("gTimeTravel", 0) == 1 && hasOcarinaOfTime) || CVarGetInteger("gTimeTravel", 0) == 2) && hasMasterSword &&
if (((CVarGetInteger(CVAR_ENHANCEMENT("TimeTravel"), 0) == 1 && hasOcarinaOfTime) || CVarGetInteger(CVAR_ENHANCEMENT("TimeTravel"), 0) == 2) && hasMasterSword &&
gPlayState->msgCtx.lastPlayedSong == OCARINA_SONG_TIME && !nearbyTimeBlockEmpty && !nearbyTimeBlock &&
!nearbyOcarinaSpot && !nearbyFrogs) {
if (IS_RANDO) {
CVarSetInteger("gSwitchTimeline", 1);
CVarSetInteger(CVAR_GENERAL("SwitchTimeline"), 1);
} else if (!IS_RANDO && !nearbyDoorOfTime) {
// This check is made for when Link is learning the Song Of Time in a vanilla save file that load a
// Temple of Time scene where the only object present is the Door of Time
CVarSetInteger("gSwitchTimeline", 1);
CVarSetInteger(CVAR_GENERAL("SwitchTimeline"), 1);
}
ReloadSceneTogglingLinkAge();
}
@ -289,13 +289,13 @@ void AutoSave(GetItemEntry itemEntry) {
// Don't autosave immediately after buying items from shops to prevent getting them for free!
// Don't autosave in the Chamber of Sages since resuming from that map breaks the game
// Don't autosave during the Ganon fight when picking up the Master Sword
if ((CVarGetInteger("gAutosave", AUTOSAVE_OFF) != AUTOSAVE_OFF) && (gPlayState != NULL) && (gSaveContext.pendingSale == ITEM_NONE) &&
if ((CVarGetInteger(CVAR_ENHANCEMENT("Autosave"), AUTOSAVE_OFF) != AUTOSAVE_OFF) && (gPlayState != NULL) && (gSaveContext.pendingSale == ITEM_NONE) &&
(gPlayState->gameplayFrames > 60 && gSaveContext.cutsceneIndex < 0xFFF0) && (gPlayState->sceneNum != SCENE_GANON_BOSS) && (gPlayState->sceneNum != SCENE_CHAMBER_OF_THE_SAGES)) {
if (((CVarGetInteger("gAutosave", AUTOSAVE_OFF) == AUTOSAVE_LOCATION_AND_ALL_ITEMS) || (CVarGetInteger("gAutosave", AUTOSAVE_OFF) == AUTOSAVE_ALL_ITEMS)) && (item != ITEM_NONE)) {
if (((CVarGetInteger(CVAR_ENHANCEMENT("Autosave"), AUTOSAVE_OFF) == AUTOSAVE_LOCATION_AND_ALL_ITEMS) || (CVarGetInteger(CVAR_ENHANCEMENT("Autosave"), AUTOSAVE_OFF) == AUTOSAVE_ALL_ITEMS)) && (item != ITEM_NONE)) {
// Autosave for all items
performSave = true;
} else if (((CVarGetInteger("gAutosave", AUTOSAVE_OFF) == AUTOSAVE_LOCATION_AND_MAJOR_ITEMS) || (CVarGetInteger("gAutosave", AUTOSAVE_OFF) == AUTOSAVE_MAJOR_ITEMS)) && (item != ITEM_NONE)) {
} else if (((CVarGetInteger(CVAR_ENHANCEMENT("Autosave"), AUTOSAVE_OFF) == AUTOSAVE_LOCATION_AND_MAJOR_ITEMS) || (CVarGetInteger(CVAR_ENHANCEMENT("Autosave"), AUTOSAVE_OFF) == AUTOSAVE_MAJOR_ITEMS)) && (item != ITEM_NONE)) {
// Autosave for major items
if (itemEntry.modIndex == 0) {
switch (item) {
@ -335,7 +335,7 @@ void AutoSave(GetItemEntry itemEntry) {
case ITEM_BOMBCHU:
case ITEM_BOMBCHUS_5:
case ITEM_BOMBCHUS_20:
if (!CVarGetInteger("gBombchuDrops", 0)) {
if (!CVarGetInteger(CVAR_ENHANCEMENT("BombchuDrops"), 0)) {
performSave = true;
}
break;
@ -346,9 +346,9 @@ void AutoSave(GetItemEntry itemEntry) {
} else if (itemEntry.modIndex == 1 && item != RG_ICE_TRAP) {
performSave = true;
}
} else if (CVarGetInteger("gAutosave", AUTOSAVE_OFF) == AUTOSAVE_LOCATION_AND_MAJOR_ITEMS ||
CVarGetInteger("gAutosave", AUTOSAVE_OFF) == AUTOSAVE_LOCATION_AND_ALL_ITEMS ||
CVarGetInteger("gAutosave", AUTOSAVE_OFF) == AUTOSAVE_LOCATION) {
} else if (CVarGetInteger(CVAR_ENHANCEMENT("Autosave"), AUTOSAVE_OFF) == AUTOSAVE_LOCATION_AND_MAJOR_ITEMS ||
CVarGetInteger(CVAR_ENHANCEMENT("Autosave"), AUTOSAVE_OFF) == AUTOSAVE_LOCATION_AND_ALL_ITEMS ||
CVarGetInteger(CVAR_ENHANCEMENT("Autosave"), AUTOSAVE_OFF) == AUTOSAVE_LOCATION) {
performSave = true;
}
if (performSave) {
@ -366,13 +366,13 @@ void RegisterAutoSave() {
void RegisterRupeeDash() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnPlayerUpdate>([]() {
if (!CVarGetInteger("gRupeeDash", 0)) {
if (!CVarGetInteger(CVAR_ENHANCEMENT("RupeeDash"), 0)) {
return;
}
// Initialize Timer
static uint16_t rupeeDashTimer = 0;
uint16_t rdmTime = CVarGetInteger("gDashInterval", 5) * 20;
uint16_t rdmTime = CVarGetInteger(CVAR_ENHANCEMENT("RupeeDashInterval"), 5) * 20;
// Did time change by DashInterval?
if (rupeeDashTimer >= rdmTime) {
@ -394,7 +394,7 @@ void RegisterShadowTag() {
static uint16_t delayTimer = 60;
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnPlayerUpdate>([]() {
if (!CVarGetInteger("gShadowTag", 0)) {
if (!CVarGetInteger(CVAR_ENHANCEMENT("ShadowTag"), 0)) {
return;
}
if (gPlayState->sceneNum == SCENE_FOREST_TEMPLE && // Forest Temple Scene
@ -425,7 +425,7 @@ static bool hasAffectedHealth = false;
void UpdatePermanentHeartLossState() {
if (!GameInteractor::IsSaveLoaded()) return;
if (!CVarGetInteger("gPermanentHeartLoss", 0) && hasAffectedHealth) {
if (!CVarGetInteger(CVAR_ENHANCEMENT("PermanentHeartLoss"), 0) && hasAffectedHealth) {
uint8_t heartContainers = gSaveContext.sohStats.heartContainers; // each worth 16 health
uint8_t heartPieces = gSaveContext.sohStats.heartPieces; // each worth 4 health, but only in groups of 4
uint8_t startingHealth = 16 * 3;
@ -445,7 +445,7 @@ void RegisterPermanentHeartLoss() {
});
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnPlayerUpdate>([]() {
if (!CVarGetInteger("gPermanentHeartLoss", 0) || !GameInteractor::IsSaveLoaded()) return;
if (!CVarGetInteger(CVAR_ENHANCEMENT("PermanentHeartLoss"), 0) || !GameInteractor::IsSaveLoaded()) return;
if (gSaveContext.healthCapacity > 16 && gSaveContext.healthCapacity - gSaveContext.health >= 16) {
gSaveContext.healthCapacity -= 16;
@ -457,12 +457,12 @@ void RegisterPermanentHeartLoss() {
void RegisterDeleteFileOnDeath() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
if (!CVarGetInteger("gDeleteFileOnDeath", 0) || !GameInteractor::IsSaveLoaded() || &gPlayState->gameOverCtx == NULL || &gPlayState->pauseCtx == NULL) return;
if (!CVarGetInteger(CVAR_ENHANCEMENT("DeleteFileOnDeath"), 0) || !GameInteractor::IsSaveLoaded() || &gPlayState->gameOverCtx == NULL || &gPlayState->pauseCtx == NULL) return;
if (gPlayState->gameOverCtx.state == GAMEOVER_DEATH_MENU && gPlayState->pauseCtx.state == 9) {
SaveManager::Instance->DeleteZeldaFile(gSaveContext.fileNum);
hasAffectedHealth = false;
std::reinterpret_pointer_cast<LUS::ConsoleWindow>(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Console"))->Dispatch("reset");
std::reinterpret_pointer_cast<Ship::ConsoleWindow>(Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Console"))->Dispatch("reset");
}
});
}
@ -478,7 +478,7 @@ using DayTimeGoldSkulltulasList = std::vector<DayTimeGoldSkulltulas>;
void RegisterDaytimeGoldSkultullas() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnSceneSpawnActors>([]() {
if (!CVarGetInteger("gNightGSAlwaysSpawn", 0)) {
if (!CVarGetInteger(CVAR_ENHANCEMENT("NightGSAlwaysSpawn"), 0)) {
return;
}
@ -524,7 +524,7 @@ void RegisterDaytimeGoldSkultullas() {
}
bool IsHyperBossesActive() {
return CVarGetInteger("gHyperBosses", 0) ||
return CVarGetInteger(CVAR_ENHANCEMENT("HyperBosses"), 0) ||
(IS_BOSS_RUSH && gSaveContext.bossRushOptions[BR_OPTIONS_HYPERBOSSES] == BR_CHOICE_HYPERBOSSES_YES);
}
@ -592,7 +592,7 @@ void UpdateHyperEnemiesState() {
actorUpdateHookId = 0;
}
if (CVarGetInteger("gHyperEnemies", 0)) {
if (CVarGetInteger(CVAR_ENHANCEMENT("HyperEnemies"), 0)) {
actorUpdateHookId = GameInteractor::Instance->RegisterGameHook<GameInteractor::OnActorUpdate>([](void* refActor) {
// Run the update function a second time to make enemies and minibosses move and act twice as fast.
@ -604,7 +604,7 @@ void UpdateHyperEnemiesState() {
bool isExcludedEnemy = actor->id == ACTOR_EN_FIRE_ROCK || actor->id == ACTOR_EN_ENCOUNT2;
// Don't apply during cutscenes because it causes weird behaviour and/or crashes on some cutscenes.
if (CVarGetInteger("gHyperEnemies", 0) && isEnemy && !isExcludedEnemy &&
if (CVarGetInteger(CVAR_ENHANCEMENT("HyperEnemies"), 0) && isEnemy && !isExcludedEnemy &&
!Player_InBlockingCsMode(gPlayState, player)) {
GameInteractor::RawAction::UpdateActor(actor);
}
@ -614,7 +614,7 @@ void UpdateHyperEnemiesState() {
void RegisterBonkDamage() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnPlayerBonk>([]() {
uint8_t bonkOption = CVarGetInteger("gBonkDamageMul", BONK_DAMAGE_NONE);
uint8_t bonkOption = CVarGetInteger(CVAR_ENHANCEMENT("BonkDamageMult"), BONK_DAMAGE_NONE);
if (bonkOption == BONK_DAMAGE_NONE) {
return;
}
@ -660,10 +660,10 @@ void UpdateDirtPathFixState(int32_t sceneNum) {
case SCENE_HYRULE_FIELD:
case SCENE_KOKIRI_FOREST:
case SCENE_HYRULE_CASTLE:
CVarSetInteger("gZFightingMode", CVarGetInteger("gSceneSpecificDirtPathFix", ZFIGHT_FIX_DISABLED));
CVarSetInteger(CVAR_Z_FIGHTING_MODE, CVarGetInteger(CVAR_ENHANCEMENT("SceneSpecificDirtPathFix"), ZFIGHT_FIX_DISABLED));
return;
default:
CVarClear("gZFightingMode");
CVarClear(CVAR_Z_FIGHTING_MODE);
}
}
@ -677,7 +677,7 @@ void UpdateMirrorModeState(int32_t sceneNum) {
static bool prevMirroredWorld = false;
bool nextMirroredWorld = false;
int16_t mirroredMode = CVarGetInteger("gMirroredWorldMode", MIRRORED_WORLD_OFF);
int16_t mirroredMode = CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorldMode"), MIRRORED_WORLD_OFF);
int16_t inDungeon = (sceneNum >= SCENE_DEKU_TREE && sceneNum <= SCENE_INSIDE_GANONS_CASTLE_COLLAPSE && sceneNum != SCENE_THIEVES_HIDEOUT) ||
(sceneNum >= SCENE_DEKU_TREE_BOSS && sceneNum <= SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR) ||
(sceneNum == SCENE_GANON_BOSS);
@ -699,10 +699,10 @@ void UpdateMirrorModeState(int32_t sceneNum) {
((mirroredMode == MIRRORED_WORLD_DUNGEONS_RANDOM || mirroredMode == MIRRORED_WORLD_DUNGEONS_RANDOM_SEEDED) && randomMirror)))
) {
nextMirroredWorld = true;
CVarSetInteger("gMirroredWorld", 1);
CVarSetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 1);
} else {
nextMirroredWorld = false;
CVarClear("gMirroredWorld");
CVarClear(CVAR_ENHANCEMENT("MirroredWorld"));
}
if (prevMirroredWorld != nextMirroredWorld) {
@ -718,7 +718,7 @@ void RegisterMirrorModeHandler() {
}
void UpdatePatchHand() {
if ((CVarGetInteger("gEnhancements.EquimentAlwaysVisible", 0)) && LINK_IS_CHILD) {
if ((CVarGetInteger(CVAR_ENHANCEMENT("EquimentAlwaysVisible"), 0)) && LINK_IS_CHILD) {
ResourceMgr_PatchGfxByName(gLinkAdultLeftHandHoldingHammerNearDL, "childHammer1", 92, gsSPDisplayListOTRFilePath(gLinkChildLeftFistNearDL));
ResourceMgr_PatchGfxByName(gLinkAdultLeftHandHoldingHammerNearDL, "childHammer2", 93, gsSPEndDisplayList());
ResourceMgr_PatchGfxByName(gLinkAdultRightHandHoldingHookshotNearDL, "childHookshot1", 84, gsSPDisplayListOTRFilePath(gLinkChildRightHandClosedNearDL));
@ -746,7 +746,7 @@ void UpdatePatchHand() {
ResourceMgr_UnpatchGfxByName(gLinkAdultHandHoldingBrokenGiantsKnifeDL, "childBrokenGiantsKnife1");
ResourceMgr_UnpatchGfxByName(gLinkAdultHandHoldingBrokenGiantsKnifeDL, "childBrokenGiantsKnife2");
}
if ((CVarGetInteger("gEnhancements.EquimentAlwaysVisible", 0)) && LINK_IS_ADULT) {
if ((CVarGetInteger(CVAR_ENHANCEMENT("EquimentAlwaysVisible"), 0)) && LINK_IS_ADULT) {
ResourceMgr_PatchGfxByName(gLinkChildLeftFistAndKokiriSwordNearDL, "adultKokiriSword", 13, gsSPDisplayListOTRFilePath(gLinkAdultLeftHandClosedNearDL));
ResourceMgr_PatchGfxByName(gLinkChildRightHandHoldingSlingshotNearDL, "adultSlingshot", 13, gsSPDisplayListOTRFilePath(gLinkAdultRightHandClosedNearDL));
ResourceMgr_PatchGfxByName(gLinkChildLeftFistAndBoomerangNearDL, "adultBoomerang", 50, gsSPDisplayListOTRFilePath(gLinkAdultLeftHandClosedNearDL));
@ -767,7 +767,7 @@ void RegisterPatchHandHandler() {
void RegisterResetNaviTimer() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnSceneInit>([](int32_t sceneNum) {
if (CVarGetInteger("gEnhancements.ResetNaviTimer", 0)) {
if (CVarGetInteger(CVAR_ENHANCEMENT("ResetNaviTimer"), 0)) {
gSaveContext.naviTimer = 0;
}
});
@ -1021,16 +1021,16 @@ typedef enum {
} AltTrapType;
const char* altTrapTypeCvars[] = {
"gAddTraps.Ice",
"gAddTraps.Burn",
"gAddTraps.Shock",
"gAddTraps.Knock",
"gAddTraps.Speed",
"gAddTraps.Bomb",
"gAddTraps.Void",
"gAddTraps.Ammo",
"gAddTraps.Kill",
"gAddTraps.Tele"
CVAR_ENHANCEMENT("ExtraTraps.Ice"),
CVAR_ENHANCEMENT("ExtraTraps.Burn"),
CVAR_ENHANCEMENT("ExtraTraps.Shock"),
CVAR_ENHANCEMENT("ExtraTraps.Knockback"),
CVAR_ENHANCEMENT("ExtraTraps.Speed"),
CVAR_ENHANCEMENT("ExtraTraps.Bomb"),
CVAR_ENHANCEMENT("ExtraTraps.Void"),
CVAR_ENHANCEMENT("ExtraTraps.Ammo"),
CVAR_ENHANCEMENT("ExtraTraps.Kill"),
CVAR_ENHANCEMENT("ExtraTraps.Teleport")
};
std::vector<AltTrapType> getEnabledAddTraps () {
@ -1052,7 +1052,7 @@ void RegisterAltTrapTypes() {
static int eventTimer = -1;
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnItemReceive>([](GetItemEntry itemEntry) {
if (!CVarGetInteger("gAddTraps.enabled", 0) || itemEntry.modIndex != MOD_RANDOMIZER || itemEntry.getItemId != RG_ICE_TRAP) {
if (!CVarGetInteger(CVAR_ENHANCEMENT("ExtraTraps.Enabled"), 0) || itemEntry.modIndex != MOD_RANDOMIZER || itemEntry.getItemId != RG_ICE_TRAP) {
return;
}
roll = RandomElement(getEnabledAddTraps());
@ -1195,7 +1195,7 @@ void UpdateHurtContainerModeState(bool newState) {
void RegisterHurtContainerModeHandler() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnLoadGame>([](int32_t fileNum) {
UpdateHurtContainerModeState(CVarGetInteger("gHurtContainer", 0));
UpdateHurtContainerModeState(CVarGetInteger(CVAR_ENHANCEMENT("HurtContainer"), 0));
});
}
@ -1214,7 +1214,7 @@ void RegisterRandomizedEnemySizes() {
actor->id == ACTOR_BOSS_FD2 || actor->id == ACTOR_EN_DH;
// Only apply to enemies and bosses.
if (!CVarGetInteger("gRandomizedEnemySizes", 0) || (actor->category != ACTORCAT_ENEMY && actor->category != ACTORCAT_BOSS) || excludedEnemy) {
if (!CVarGetInteger(CVAR_ENHANCEMENT("RandomizedEnemySizes"), 0) || (actor->category != ACTORCAT_ENEMY && actor->category != ACTORCAT_BOSS) || excludedEnemy) {
return;
}
@ -1237,7 +1237,7 @@ void RegisterRandomizedEnemySizes() {
Actor_SetScale(actor, actor->scale.z * randomScale);
if (CVarGetInteger("gEnemySizeScalesHealth", 0) && (actor->category == ACTORCAT_ENEMY)) {
if (CVarGetInteger(CVAR_ENHANCEMENT("EnemySizeScalesHealth"), 0) && (actor->category == ACTORCAT_ENEMY)) {
// Scale the health based on a smaller factor than randomScale
float healthScalingFactor = 0.8f; // Adjust this factor as needed
float scaledHealth = actor->colChkInfo.health * (randomScale * healthScalingFactor);
@ -1254,7 +1254,7 @@ void RegisterOpenAllHours() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnActorInit>([](void* refActor) {
Actor* actor = static_cast<Actor*>(refActor);
if (CVarGetInteger("gEnhancements.OpenAllHours", 0) && (actor->id == ACTOR_EN_DOOR)) {
if (CVarGetInteger(CVAR_ENHANCEMENT("OpenAllHours"), 0) && (actor->id == ACTOR_EN_DOOR)) {
switch (actor->params) {
case 4753: // Night Market Bazaar
case 1678: // Night Potion Shop
@ -1281,7 +1281,7 @@ void RegisterOpenAllHours() {
void PatchToTMedallions() {
// TODO: Refactor the DemoEffect_UpdateJewelAdult and DemoEffect_UpdateJewelChild from z_demo_effect
// effects to take effect in there
if (CVarGetInteger("gToTMedallionsColors", 0)) {
if (CVarGetInteger(CVAR_ENHANCEMENT("ToTMedallionsColors"), 0)) {
ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_StartGrayscale", 7, gsSPGrayscale(true));
ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007FD0, "ToTMedallions_2_StartGrayscale", 7, gsSPGrayscale(true));
@ -1347,13 +1347,13 @@ void PatchToTMedallions() {
void RegisterToTMedallions() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnItemReceive>([](GetItemEntry _unused) {
if (!CVarGetInteger("gToTMedallionsColors", 0) || !gPlayState || gPlayState->sceneNum != SCENE_TEMPLE_OF_TIME) {
if (!CVarGetInteger(CVAR_ENHANCEMENT("ToTMedallionsColors"), 0) || !gPlayState || gPlayState->sceneNum != SCENE_TEMPLE_OF_TIME) {
return;
}
PatchToTMedallions();
});
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnSceneInit>([](int16_t sceneNum) {
if (!CVarGetInteger("gToTMedallionsColors", 0) || sceneNum != SCENE_TEMPLE_OF_TIME) {
if (!CVarGetInteger(CVAR_ENHANCEMENT("ToTMedallionsColors"), 0) || sceneNum != SCENE_TEMPLE_OF_TIME) {
return;
}
PatchToTMedallions();
@ -1364,7 +1364,7 @@ void RegisterToTMedallions() {
void RegisterFloorSwitchesHook() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnActorInit>([](void* refActor) {
Actor* actor = static_cast<Actor*>(refActor);
if (actor->id != ACTOR_OBJ_SWITCH || !CVarGetInteger("gEnhancements.FixFloorSwitches", 0)) {
if (actor->id != ACTOR_OBJ_SWITCH || !CVarGetInteger(CVAR_ENHANCEMENT("FixFloorSwitches"), 0)) {
return;
}
@ -1380,7 +1380,7 @@ void RegisterFloorSwitchesHook() {
void RegisterPauseMenuHooks() {
static bool pauseWarpHooksRegistered = false;
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([&]() {
if (!GameInteractor::IsSaveLoaded() || !CVarGetInteger("gPauseWarp", 0)) {
if (!GameInteractor::IsSaveLoaded() || !CVarGetInteger(CVAR_ENHANCEMENT("PauseWarp"), 0)) {
pauseWarpHooksRegistered = false;
return;
}

View File

@ -5,6 +5,7 @@
#include "soh/frame_interpolation.h"
#include "soh/Enhancements/custom-message/CustomMessageInterfaceAddon.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/OTRGlobals.h"
extern "C" {
#include "z64.h"
@ -70,11 +71,11 @@ void DrawNameTag(PlayState* play, const NameTag* nameTag) {
Color_RGBA8 textboxColor = { 0, 0, 0, 80};
Color_RGBA8 textColor = { 255, 255, 255, 255 };
if (CVarGetInteger("gCosmetics.Hud_NameTagActorBackground.Changed", 0)) {
textboxColor = CVarGetColor("gCosmetics.Hud_NameTagActorBackground.Value", textboxColor);
if (CVarGetInteger(CVAR_COSMETIC("HUD.NameTagActorBackground.Changed"), 0)) {
textboxColor = CVarGetColor(CVAR_COSMETIC("HUD.NameTagActorBackground.Value"), textboxColor);
}
if (CVarGetInteger("gCosmetics.Hud_NameTagActorText.Changed", 0)) {
textColor = CVarGetColor("gCosmetics.Hud_NameTagActorText.Value", textColor);
if (CVarGetInteger(CVAR_COSMETIC("HUD.NameTagActorText.Changed"), 0)) {
textColor = CVarGetColor(CVAR_COSMETIC("HUD.NameTagActorText.Value"), textColor);
}
FrameInterpolation_RecordOpenChild(nameTag->actor, 10);
@ -90,7 +91,7 @@ void DrawNameTag(PlayState* play, const NameTag* nameTag) {
// Set position, billboard effect, scale (with mirror mode), then center nametag
Matrix_Translate(nameTag->actor->world.pos.x, posY, nameTag->actor->world.pos.z, MTXMODE_NEW);
Matrix_ReplaceRotation(&play->billboardMtxF);
Matrix_Scale(scale * (CVarGetInteger("gMirroredWorld", 0) ? -1 : 1), -scale, 1.0f, MTXMODE_APPLY);
Matrix_Scale(scale * (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? -1 : 1), -scale, 1.0f, MTXMODE_APPLY);
Matrix_Translate(-(float)nameTag->width / 2, -nameTag->height, 0, MTXMODE_APPLY);
Matrix_ToMtx(nameTag->mtx, (char*)__FILE__, __LINE__);

View File

@ -85,7 +85,8 @@ void PauseWarp_HandleSelection() {
if (gSaveContext.inventory.items[SLOT_OCARINA] != ITEM_NONE) {
int aButtonPressed = CHECK_BTN_ALL(gPlayState->state.input->press.button, BTN_A);
int song = gPlayState->pauseCtx.cursorPoint[PAUSE_QUEST];
if (aButtonPressed && CHECK_QUEST_ITEM(song) && song >= QUEST_SONG_MINUET && song <= QUEST_SONG_PRELUDE) {
if (aButtonPressed && CHECK_QUEST_ITEM(song) && song >= QUEST_SONG_MINUET && song <= QUEST_SONG_PRELUDE &&
gPlayState->pauseCtx.pageIndex == PAUSE_QUEST && gPlayState->pauseCtx.state == 6) {
ActivateWarp(&gPlayState->pauseCtx, song);
}
}

View File

@ -40,7 +40,7 @@ void applyPreset(std::vector<PresetEntry> entries) {
}
void DrawPresetSelector(PresetType presetTypeId) {
const std::string presetTypeCvar = "gPreset" + std::to_string(presetTypeId);
const std::string presetTypeCvar = CVAR_GENERAL("SelectedPresets.") + std::to_string(presetTypeId);
const PresetTypeDefinition presetTypeDef = presetTypes.at(presetTypeId);
const uint16_t selectedPresetId = CVarGetInteger(presetTypeCvar.c_str(), 0);
const PresetDefinition selectedPresetDef = presetTypeDef.presets.at(selectedPresetId);
@ -70,7 +70,7 @@ void DrawPresetSelector(PresetType presetTypeId) {
if (selectedPresetId != 0) {
applyPreset(selectedPresetDef.entries);
}
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
ImGui::PopStyleVar(1);
}

File diff suppressed because it is too large Load Diff

View File

@ -851,10 +851,10 @@ static void RandomizeDungeonItems() {
}
if (GerudoKeys.Is(GERUDOKEYS_ANY_DUNGEON)) {
auto gerudoKeys = FilterAndEraseFromPool(ItemPool, [](const auto i) { return i == GERUDO_FORTRESS_SMALL_KEY; });
auto gerudoKeys = FilterAndEraseFromPool(ItemPool, [](const auto i) { return i == GERUDO_FORTRESS_SMALL_KEY || i == GERUDO_FORTRESS_KEY_RING; });
AddElementsToPool(anyDungeonItems, gerudoKeys);
} else if (GerudoKeys.Is(GERUDOKEYS_OVERWORLD)) {
auto gerudoKeys = FilterAndEraseFromPool(ItemPool, [](const auto i) { return i == GERUDO_FORTRESS_SMALL_KEY; });
auto gerudoKeys = FilterAndEraseFromPool(ItemPool, [](const auto i) { return i == GERUDO_FORTRESS_SMALL_KEY || i == GERUDO_FORTRESS_KEY_RING; });
AddElementsToPool(overworldItems, gerudoKeys);
}

View File

@ -10,6 +10,7 @@
#include "spoiler_log.hpp"
#include "soh/Enhancements/randomizer/randomizerTypes.h"
#include "variables.h"
#include "soh/OTRGlobals.h"
namespace Playthrough {
@ -41,7 +42,7 @@ int Playthrough_Init(uint32_t seed, std::unordered_map<RandomizerSettingKey, uin
}
}
if (CVarGetInteger("gRandomizerDontGenerateSpoiler", 0)) {
if (CVarGetInteger(CVAR_RANDOMIZER_SETTING("DontGenerateSpoiler"), 0)) {
settingsStr += (char*)gBuildVersion;
}

View File

@ -8,6 +8,7 @@
#include <libultraship/bridge.h>
#include <Context.h>
#include <libultraship/libultra/types.h>
#include "soh/OTRGlobals.h"
void RandoMain::GenerateRando(std::unordered_map<RandomizerSettingKey, u8> cvarSettings, std::set<RandomizerCheck> excludedLocations, std::set<RandomizerTrick> enabledTricks,
std::string seedString) {
@ -16,14 +17,14 @@ void RandoMain::GenerateRando(std::unordered_map<RandomizerSettingKey, u8> cvarS
LocationTable_Init();
// std::string settingsFileName = "./randomizer/latest_settings.json";
// CVarSetString("gLoadedPreset", settingsFileName.c_str());
// CVarSetString(CVAR_RANDOMIZER_SETTING("LoadedPreset"), settingsFileName.c_str());
std::string fileName = LUS::Context::GetPathRelativeToAppDirectory(GenerateRandomizer(cvarSettings, excludedLocations, enabledTricks, seedString).c_str());
CVarSetString("gSpoilerLog", fileName.c_str());
std::string fileName = Ship::Context::GetPathRelativeToAppDirectory(GenerateRandomizer(cvarSettings, excludedLocations, enabledTricks, seedString).c_str());
CVarSetString(CVAR_GENERAL("SpoilerLog"), fileName.c_str());
CVarSave();
CVarLoad();
CVarSetInteger("gNewSeedGenerated", 1);
CVarSetInteger(CVAR_GENERAL("NewSeedGenerated"), 1);
}
std::array<Item, KEY_ENUM_MAX>* RandoMain::GetFullItemTable() {

View File

@ -897,8 +897,8 @@ const char* SpoilerLog_Write(int language) {
WriteAllLocations(language);
//WriteHintData(language);
if (!std::filesystem::exists(LUS::Context::GetPathRelativeToAppDirectory("Randomizer"))) {
std::filesystem::create_directory(LUS::Context::GetPathRelativeToAppDirectory("Randomizer"));
if (!std::filesystem::exists(Ship::Context::GetPathRelativeToAppDirectory("Randomizer"))) {
std::filesystem::create_directory(Ship::Context::GetPathRelativeToAppDirectory("Randomizer"));
}
std::string jsonString = jsonData.dump(4);
@ -913,7 +913,7 @@ const char* SpoilerLog_Write(int language) {
fileNameStream << std::to_string(Settings::hashIconIndexes[i]);
}
std::string fileName = fileNameStream.str();
std::ofstream jsonFile(LUS::Context::GetPathRelativeToAppDirectory(
std::ofstream jsonFile(Ship::Context::GetPathRelativeToAppDirectory(
(std::string("Randomizer/") + fileName + std::string(".json")).c_str()));
jsonFile << std::setw(4) << jsonString << std::endl;
jsonFile.close();

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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@ -24,7 +24,7 @@ extern "C" void Randomizer_DrawSmallKey(PlayState* play, GetItemEntry* getItemEn
s8 keysCanBeOutsideDungeon = getItemEntry->getItemId == RG_GERUDO_FORTRESS_SMALL_KEY ?
Randomizer_GetSettingValue(RSK_GERUDO_KEYS) != RO_GERUDO_KEYS_VANILLA :
DUNGEON_ITEMS_CAN_BE_OUTSIDE_DUNGEON(RSK_KEYSANITY);
s8 isColoredKeysEnabled = keysCanBeOutsideDungeon && CVarGetInteger("gRandoMatchKeyColors", 1);
s8 isColoredKeysEnabled = keysCanBeOutsideDungeon && CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("MatchKeyColors"), 1);
s16 color_slot = getItemEntry->getItemId - RG_FOREST_TEMPLE_SMALL_KEY;
s16 colors[9][3] = {
{ 4, 195, 46 }, // Forest Temple
@ -63,7 +63,7 @@ extern "C" void Randomizer_DrawBossKey(PlayState* play, GetItemEntry* getItemEnt
s8 keysCanBeOutsideDungeon = getItemEntry->getItemId == RG_GANONS_CASTLE_BOSS_KEY ?
DUNGEON_ITEMS_CAN_BE_OUTSIDE_DUNGEON(RSK_GANONS_BOSS_KEY) :
DUNGEON_ITEMS_CAN_BE_OUTSIDE_DUNGEON(RSK_BOSS_KEYSANITY);
s8 isColoredKeysEnabled = keysCanBeOutsideDungeon && CVarGetInteger("gRandoMatchKeyColors", 1);
s8 isColoredKeysEnabled = keysCanBeOutsideDungeon && CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("MatchKeyColors"), 1);
s16 color_slot;
color_slot = getItemEntry->getItemId - RG_FOREST_TEMPLE_BOSS_KEY;
s16 colors[6][3] = {
@ -248,7 +248,7 @@ extern "C" void Randomizer_DrawTriforcePieceGI(PlayState* play, GetItemEntry get
if (triforcePieceScale < 0.0001f) {
triforcePieceScale += 0.00003f;
}
// Animation. When not the completed triforce, create delay before showing the piece to bypass interpolation.
// If the completed triforce, make it grow slowly.
if (current != required) {
@ -275,5 +275,28 @@ extern "C" void Randomizer_DrawTriforcePieceGI(PlayState* play, GetItemEntry get
} else if (current == required && triforcePieceScale > 0.00008f) {
gSPDisplayList(POLY_XLU_DISP++, (Gfx*)gTriforcePieceCompletedDL);
}
CLOSE_DISPS(play->state.gfxCtx);
}
extern "C" void Randomizer_DrawMysteryItem(PlayState* play, GetItemEntry getItemEntry) {
Color_RGB8 color = { 0, 60, 100 };
if (CVarGetInteger(CVAR_COSMETIC("World.MysteryItem.Changed"), 0)) {
color = CVarGetColor24(CVAR_COSMETIC("World.MysteryItem.Value"), color);
}
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__), G_MTX_MODELVIEW | G_MTX_LOAD);
gDPSetGrayscaleColor(POLY_XLU_DISP++, color.r, color.g, color.b, 255);
gSPGrayscale(POLY_XLU_DISP++, true);
gSPDisplayList(POLY_XLU_DISP++, (Gfx*)gMysteryItemDL);
gSPGrayscale(POLY_XLU_DISP++, false);
CLOSE_DISPS(play->state.gfxCtx);
}

View File

@ -16,6 +16,10 @@ void Randomizer_DrawDoubleDefense(PlayState* play, GetItemEntry getItemEntry);
void Randomizer_DrawMasterSword(PlayState* play, GetItemEntry getItemEntry);
void Randomizer_DrawTriforcePiece(PlayState* play, GetItemEntry getItemEntry);
void Randomizer_DrawTriforcePieceGI(PlayState* play, GetItemEntry getItemEntry);
void Randomizer_DrawMysteryItem(PlayState* play, GetItemEntry getItemEntry);
#define GET_ITEM_MYSTERY \
{ ITEM_NONE, 0, 0, 0, 0, 0, 0, 0, 0, false, ITEM_FROM_NPC, ITEM_CATEGORY_JUNK, Randomizer_DrawMysteryItem }
#ifdef __cplusplus
};
#endif

File diff suppressed because it is too large Load Diff

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@ -9,6 +9,7 @@
#include <memory>
#include <soh/Enhancements/randomizer/randomizerTypes.h>
#include "soh/Enhancements/randomizer/randomizer_check_objects.h"
#include "soh/Enhancements/randomizer/randomizer_check_tracker.h"
#include "soh/Enhancements/randomizer/randomizer_tricks.h"
#include <soh/Enhancements/custom-message/CustomMessageManager.h>
#include "soh/Enhancements/item-tables/ItemTableTypes.h"

View File

@ -3,6 +3,7 @@
#include <string>
#include <libultraship/bridge.h>
#include "z64.h"
#include "soh/OTRGlobals.h"
// RandomizerCheck, RCVORMQ, RCTYPE, RCAREA, ActorId, SceneId, ActorParams, OG ItemID, "Short name", "Spoiler name", vanillaCompletion
std::map<RandomizerCheck, RandomizerCheckObject> rcObjects = {
@ -884,57 +885,57 @@ void RandomizerCheckObjects::UpdateImGuiVisibility() {
(!RandomizerCheckObjects::AreaIsDungeon(locationIt.rcArea) ||
locationIt.vOrMQ == RCVORMQ_BOTH ||
locationIt.vOrMQ == RCVORMQ_MQ &&
((CVarGetInteger("gRandomizeMqDungeons", RO_MQ_DUNGEONS_NONE) == RO_MQ_DUNGEONS_SET_NUMBER && (CVarGetInteger("gRandomizeMqDungeonCount", 12) > 0) || // at least one MQ dungeon
CVarGetInteger("gRandomizeMqDungeons", RO_MQ_DUNGEONS_NONE) == RO_MQ_DUNGEONS_RANDOM_NUMBER)) ||
((CVarGetInteger(CVAR_RANDOMIZER_SETTING("MQDungeons"), RO_MQ_DUNGEONS_NONE) == RO_MQ_DUNGEONS_SET_NUMBER && (CVarGetInteger(CVAR_RANDOMIZER_SETTING("MQDungeonCount"), 12) > 0) || // at least one MQ dungeon
CVarGetInteger(CVAR_RANDOMIZER_SETTING("MQDungeons"), RO_MQ_DUNGEONS_NONE) == RO_MQ_DUNGEONS_RANDOM_NUMBER)) ||
locationIt.vOrMQ == RCVORMQ_VANILLA &&
(CVarGetInteger("gRandomizeMqDungeons", RO_MQ_DUNGEONS_NONE) != RO_MQ_DUNGEONS_SET_NUMBER || CVarGetInteger("gRandomizeMqDungeonCount", 12) < 12) // at least one vanilla dungeon
(CVarGetInteger(CVAR_RANDOMIZER_SETTING("MQDungeons"), RO_MQ_DUNGEONS_NONE) != RO_MQ_DUNGEONS_SET_NUMBER || CVarGetInteger(CVAR_RANDOMIZER_SETTING("MQDungeonCount"), 12) < 12) // at least one vanilla dungeon
) &&
(locationIt.rcType != RCTYPE_SHOP || CVarGetInteger("gRandomizeShopsanity", RO_SHOPSANITY_OFF) > RO_SHOPSANITY_ZERO_ITEMS) &&
(locationIt.rcType != RCTYPE_SCRUB || CVarGetInteger("gRandomizeShuffleScrubs", RO_SCRUBS_OFF) != RO_SCRUBS_OFF ||
(locationIt.rcType != RCTYPE_SHOP || CVarGetInteger(CVAR_RANDOMIZER_SETTING("Shopsanity"), RO_SHOPSANITY_OFF) > RO_SHOPSANITY_ZERO_ITEMS) &&
(locationIt.rcType != RCTYPE_SCRUB || CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleScrubs"), RO_SCRUBS_OFF) != RO_SCRUBS_OFF ||
locationIt.rc == RC_HF_DEKU_SCRUB_GROTTO || locationIt.rc == RC_LW_DEKU_SCRUB_GROTTO_FRONT || locationIt.rc == RC_LW_DEKU_SCRUB_NEAR_BRIDGE) && // The 3 scrubs that are always randomized
(locationIt.rcType != RCTYPE_MERCHANT || CVarGetInteger("gRandomizeShuffleMerchants", RO_SHUFFLE_MERCHANTS_OFF) != RO_SHUFFLE_MERCHANTS_OFF) &&
(locationIt.rcType != RCTYPE_SONG_LOCATION || CVarGetInteger("gRandomizeShuffleSongs", RO_SONG_SHUFFLE_SONG_LOCATIONS) != RO_SONG_SHUFFLE_SONG_LOCATIONS) && // song locations
(locationIt.rcType != RCTYPE_MERCHANT || CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleMerchants"), RO_SHUFFLE_MERCHANTS_OFF) != RO_SHUFFLE_MERCHANTS_OFF) &&
(locationIt.rcType != RCTYPE_SONG_LOCATION || CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleSongs"), RO_SONG_SHUFFLE_SONG_LOCATIONS) != RO_SONG_SHUFFLE_SONG_LOCATIONS) && // song locations
((locationIt.rcType != RCTYPE_BOSS_HEART_OR_OTHER_REWARD && locationIt.rc != RC_SONG_FROM_IMPA && locationIt.rc != RC_SHEIK_IN_ICE_CAVERN) ||
CVarGetInteger("gRandomizeShuffleSongs", RO_SONG_SHUFFLE_SONG_LOCATIONS) != RO_SONG_SHUFFLE_DUNGEON_REWARDS) && // song dungeon rewards
(locationIt.rcType != RCTYPE_DUNGEON_REWARD || CVarGetInteger("gRandomizeShuffleDungeonReward", RO_DUNGEON_REWARDS_END_OF_DUNGEON) != RO_DUNGEON_REWARDS_END_OF_DUNGEON) && // dungeon rewards end of dungeons
(locationIt.rcType != RCTYPE_OCARINA || CVarGetInteger("gRandomizeShuffleOcarinas", RO_GENERIC_NO)) && // ocarina locations
CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleSongs"), RO_SONG_SHUFFLE_SONG_LOCATIONS) != RO_SONG_SHUFFLE_DUNGEON_REWARDS) && // song dungeon rewards
(locationIt.rcType != RCTYPE_DUNGEON_REWARD || CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleDungeonReward"), RO_DUNGEON_REWARDS_END_OF_DUNGEON) != RO_DUNGEON_REWARDS_END_OF_DUNGEON) && // dungeon rewards end of dungeons
(locationIt.rcType != RCTYPE_OCARINA || CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleOcarinas"), RO_GENERIC_NO)) && // ocarina locations
(locationIt.rc != RC_HC_ZELDAS_LETTER) && // don't show until we support shuffling letter
(locationIt.rcType != RCTYPE_GOSSIP_STONE) && // don't show gossip stones (maybe gossipsanity will be a thing eventually?)
(locationIt.rcType != RCTYPE_LINKS_POCKET) && // links pocket can be set to nothing if needed
(locationIt.rcType != RCTYPE_CHEST_GAME) && // don't show non final reward chest game checks until we support shuffling them
(locationIt.rcType != RCTYPE_SKULL_TOKEN ||
(CVarGetInteger("gRandomizeShuffleTokens", RO_TOKENSANITY_OFF) == RO_TOKENSANITY_ALL) ||
((CVarGetInteger("gRandomizeShuffleTokens", RO_TOKENSANITY_OFF) == RO_TOKENSANITY_OVERWORLD) && RandomizerCheckObjects::AreaIsOverworld(locationIt.rcArea)) ||
((CVarGetInteger("gRandomizeShuffleTokens", RO_TOKENSANITY_OFF) == RO_TOKENSANITY_DUNGEONS) && RandomizerCheckObjects::AreaIsDungeon(locationIt.rcArea))
(CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleTokens"), RO_TOKENSANITY_OFF) == RO_TOKENSANITY_ALL) ||
((CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleTokens"), RO_TOKENSANITY_OFF) == RO_TOKENSANITY_OVERWORLD) && RandomizerCheckObjects::AreaIsOverworld(locationIt.rcArea)) ||
((CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleTokens"), RO_TOKENSANITY_OFF) == RO_TOKENSANITY_DUNGEONS) && RandomizerCheckObjects::AreaIsDungeon(locationIt.rcArea))
) &&
(locationIt.rcType != RCTYPE_COW || CVarGetInteger("gRandomizeShuffleCows", RO_GENERIC_NO)) &&
(locationIt.rcType != RCTYPE_ADULT_TRADE || CVarGetInteger("gRandomizeShuffleAdultTrade", RO_GENERIC_NO)) &&
(locationIt.rc != RC_KF_KOKIRI_SWORD_CHEST || CVarGetInteger("gRandomizeShuffleKokiriSword", RO_GENERIC_NO)) &&
(locationIt.rc != RC_ZR_MAGIC_BEAN_SALESMAN || CVarGetInteger("gRandomizeShuffleBeans", RO_GENERIC_NO)) &&
(locationIt.rc != RC_HC_MALON_EGG || CVarGetInteger("gRandomizeShuffleWeirdEgg", RO_GENERIC_NO)) &&
(locationIt.rcType != RCTYPE_FROG_SONG || CVarGetInteger("gRandomizeShuffleFrogSongRupees", RO_GENERIC_NO)) &&
(locationIt.rcType != RCTYPE_MAP_COMPASS || CVarGetInteger("gRandomizeStartingMapsCompasses", RO_DUNGEON_ITEM_LOC_OWN_DUNGEON) != RO_DUNGEON_ITEM_LOC_VANILLA) &&
(locationIt.rcType != RCTYPE_SMALL_KEY || CVarGetInteger("gRandomizeKeysanity", RO_DUNGEON_ITEM_LOC_OWN_DUNGEON) != RO_DUNGEON_ITEM_LOC_VANILLA) &&
(locationIt.rcType != RCTYPE_BOSS_KEY || CVarGetInteger("gRandomizeBossKeysanity", RO_DUNGEON_ITEM_LOC_OWN_DUNGEON) != RO_DUNGEON_ITEM_LOC_VANILLA) &&
(locationIt.rcType != RCTYPE_GANON_BOSS_KEY || CVarGetInteger("gRandomizeShuffleGanonBossKey", RO_GANON_BOSS_KEY_VANILLA) != RO_GANON_BOSS_KEY_VANILLA) && // vanilla ganon boss key
(locationIt.rcType != RCTYPE_COW || CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleCows"), RO_GENERIC_NO)) &&
(locationIt.rcType != RCTYPE_ADULT_TRADE || CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleAdultTrade"), RO_GENERIC_NO)) &&
(locationIt.rc != RC_KF_KOKIRI_SWORD_CHEST || CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleKokiriSword"), RO_GENERIC_NO)) &&
(locationIt.rc != RC_ZR_MAGIC_BEAN_SALESMAN || CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleBeans"), RO_GENERIC_NO)) &&
(locationIt.rc != RC_HC_MALON_EGG || CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleWeirdEgg"), RO_GENERIC_NO)) &&
(locationIt.rcType != RCTYPE_FROG_SONG || CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleFrogSongRupees"), RO_GENERIC_NO)) &&
(locationIt.rcType != RCTYPE_MAP_COMPASS || CVarGetInteger(CVAR_RANDOMIZER_SETTING("StartingMapsCompasses"), RO_DUNGEON_ITEM_LOC_OWN_DUNGEON) != RO_DUNGEON_ITEM_LOC_VANILLA) &&
(locationIt.rcType != RCTYPE_SMALL_KEY || CVarGetInteger(CVAR_RANDOMIZER_SETTING("Keysanity"), RO_DUNGEON_ITEM_LOC_OWN_DUNGEON) != RO_DUNGEON_ITEM_LOC_VANILLA) &&
(locationIt.rcType != RCTYPE_BOSS_KEY || CVarGetInteger(CVAR_RANDOMIZER_SETTING("BossKeysanity"), RO_DUNGEON_ITEM_LOC_OWN_DUNGEON) != RO_DUNGEON_ITEM_LOC_VANILLA) &&
(locationIt.rcType != RCTYPE_GANON_BOSS_KEY || CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleGanonBossKey"), RO_GANON_BOSS_KEY_VANILLA) != RO_GANON_BOSS_KEY_VANILLA) && // vanilla ganon boss key
(locationIt.rc != RC_TOT_LIGHT_ARROWS_CUTSCENE ||
(CVarGetInteger("gRandomizeShuffleGanonBossKey", RO_GANON_BOSS_KEY_VANILLA) != RO_GANON_BOSS_KEY_LACS_DUNGEONS &&
CVarGetInteger("gRandomizeShuffleGanonBossKey", RO_GANON_BOSS_KEY_VANILLA) != RO_GANON_BOSS_KEY_LACS_MEDALLIONS &&
CVarGetInteger("gRandomizeShuffleGanonBossKey", RO_GANON_BOSS_KEY_VANILLA) != RO_GANON_BOSS_KEY_LACS_REWARDS &&
CVarGetInteger("gRandomizeShuffleGanonBossKey", RO_GANON_BOSS_KEY_VANILLA) != RO_GANON_BOSS_KEY_LACS_STONES &&
CVarGetInteger("gRandomizeShuffleGanonBossKey", RO_GANON_BOSS_KEY_VANILLA) != RO_GANON_BOSS_KEY_LACS_TOKENS &&
CVarGetInteger("gRandomizeShuffleGanonBossKey", RO_GANON_BOSS_KEY_VANILLA) != RO_GANON_BOSS_KEY_LACS_VANILLA)
(CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleGanonBossKey"), RO_GANON_BOSS_KEY_VANILLA) != RO_GANON_BOSS_KEY_LACS_DUNGEONS &&
CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleGanonBossKey"), RO_GANON_BOSS_KEY_VANILLA) != RO_GANON_BOSS_KEY_LACS_MEDALLIONS &&
CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleGanonBossKey"), RO_GANON_BOSS_KEY_VANILLA) != RO_GANON_BOSS_KEY_LACS_REWARDS &&
CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleGanonBossKey"), RO_GANON_BOSS_KEY_VANILLA) != RO_GANON_BOSS_KEY_LACS_STONES &&
CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleGanonBossKey"), RO_GANON_BOSS_KEY_VANILLA) != RO_GANON_BOSS_KEY_LACS_TOKENS &&
CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleGanonBossKey"), RO_GANON_BOSS_KEY_VANILLA) != RO_GANON_BOSS_KEY_LACS_VANILLA)
) && // LACS ganon boss key
(locationIt.rc != RC_KAK_100_GOLD_SKULLTULA_REWARD || CVarGetInteger("gRandomizeShuffleGanonBossKey", RO_GANON_BOSS_KEY_VANILLA) != RO_GANON_BOSS_KEY_KAK_TOKENS) && // 100 skull reward ganon boss key
(locationIt.rc != RC_KAK_100_GOLD_SKULLTULA_REWARD || CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleGanonBossKey"), RO_GANON_BOSS_KEY_VANILLA) != RO_GANON_BOSS_KEY_KAK_TOKENS) && // 100 skull reward ganon boss key
(locationIt.rcType != RCTYPE_GF_KEY && locationIt.rc != RC_GF_GERUDO_MEMBERSHIP_CARD ||
(CVarGetInteger("gRandomizeGerudoFortress", RO_GF_NORMAL) == RO_GF_OPEN && locationIt.rcType != RCTYPE_GF_KEY && locationIt.rc != RC_GF_GERUDO_MEMBERSHIP_CARD) ||
(CVarGetInteger("gRandomizeGerudoFortress", RO_GF_NORMAL) == RO_GF_FAST &&
((locationIt.rc == RC_GF_GERUDO_MEMBERSHIP_CARD && CVarGetInteger("gRandomizeShuffleGerudoToken", RO_GENERIC_NO) == RO_GENERIC_YES) ||
(locationIt.rc == RC_GF_NORTH_F1_CARPENTER && CVarGetInteger("gRandomizeGerudoKeys", RO_GERUDO_KEYS_VANILLA) != RO_GERUDO_KEYS_VANILLA))
(CVarGetInteger(CVAR_RANDOMIZER_SETTING("GerudoFortress"), RO_GF_NORMAL) == RO_GF_OPEN && locationIt.rcType != RCTYPE_GF_KEY && locationIt.rc != RC_GF_GERUDO_MEMBERSHIP_CARD) ||
(CVarGetInteger(CVAR_RANDOMIZER_SETTING("GerudoFortress"), RO_GF_NORMAL) == RO_GF_FAST &&
((locationIt.rc == RC_GF_GERUDO_MEMBERSHIP_CARD && CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleGerudoToken"), RO_GENERIC_NO) == RO_GENERIC_YES) ||
(locationIt.rc == RC_GF_NORTH_F1_CARPENTER && CVarGetInteger(CVAR_RANDOMIZER_SETTING("GerudoKeys"), RO_GERUDO_KEYS_VANILLA) != RO_GERUDO_KEYS_VANILLA))
) ||
(CVarGetInteger("gRandomizeGerudoFortress", RO_GF_NORMAL) == RO_GF_NORMAL &&
((locationIt.rc == RC_GF_GERUDO_MEMBERSHIP_CARD && CVarGetInteger("gRandomizeShuffleGerudoToken", RO_GENERIC_NO) == RO_GENERIC_YES) ||
(locationIt.rcType == RCTYPE_GF_KEY && CVarGetInteger("gRandomizeGerudoKeys", RO_GERUDO_KEYS_VANILLA) != RO_GERUDO_KEYS_VANILLA))
(CVarGetInteger(CVAR_RANDOMIZER_SETTING("GerudoFortress"), RO_GF_NORMAL) == RO_GF_NORMAL &&
((locationIt.rc == RC_GF_GERUDO_MEMBERSHIP_CARD && CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleGerudoToken"), RO_GENERIC_NO) == RO_GENERIC_YES) ||
(locationIt.rcType == RCTYPE_GF_KEY && CVarGetInteger(CVAR_RANDOMIZER_SETTING("GerudoKeys"), RO_GERUDO_KEYS_VANILLA) != RO_GERUDO_KEYS_VANILLA))
)
)
);

View File

@ -33,9 +33,9 @@ using json = nlohmann::json;
void to_json(json& j, const RandomizerCheckTrackerData& rctd) {
j = json {
{ "status", rctd.status == RCSHOW_COLLECTED ? RCSHOW_SAVED : rctd.status },
{ "skipped", rctd.skipped },
{ "price", rctd.price },
{ "status", rctd.status == RCSHOW_COLLECTED ? RCSHOW_SAVED : rctd.status },
{ "skipped", rctd.skipped },
{ "price", rctd.price },
{ "hintItem", rctd.hintItem }};
}
@ -103,6 +103,23 @@ std::map<SceneID, RandomizerCheckArea> DungeonRCAreasBySceneID = {
{SCENE_INSIDE_GANONS_CASTLE, RCAREA_GANONS_CASTLE},
};
// Dungeon entrances with obvious visual differences between MQ and vanilla qualifying as spoiling on sight
std::vector<uint32_t> spoilingEntrances = {
0x0000, // ENTR_DEKU_TREE_0
0x0467, // ENTR_DODONGOS_CAVERN_1
0x0028, // ENTR_JABU_JABU_0
0x0407, // ENTR_JABU_JABU_1
0x0169, // ENTR_FOREST_TEMPLE_0
0x0165, // ENTR_FIRE_TEMPLE_0
0x0175, // ENTR_FIRE_TEMPLE_1
0x0423, // ENTR_WATER_TEMPLE_1
0x0082, // ENTR_SPIRIT_TEMPLE_0
0x02B2, // ENTR_SHADOW_TEMPLE_1
0x0088, // ENTR_ICE_CAVERN_0
0x0008, // ENTR_GERUDO_TRAINING_GROUNDS_0
0x0467 // ENTR_INSIDE_GANONS_CASTLE_0
};
std::map<RandomizerCheckArea, std::vector<RandomizerCheckObject>> checksByArea;
bool areasFullyChecked[RCAREA_INVALID];
u32 areasSpoiled = 0;
@ -116,6 +133,8 @@ RandomizerCheckArea previousArea = RCAREA_INVALID;
RandomizerCheckArea currentArea = RCAREA_INVALID;
OSContPad* trackerButtonsPressed;
bool ShouldShowCheck(RandomizerCheckObject rcObject);
bool ShouldHideArea(RandomizerCheckArea rcArea);
void BeginFloatWindows(std::string UniqueName, bool& open, ImGuiWindowFlags flags = 0);
bool CompareChecks(RandomizerCheckObject, RandomizerCheckObject);
bool CheckByArea(RandomizerCheckArea);
@ -183,6 +202,7 @@ Color_RGBA8 Color_Saved_Extra = { 0, 185, 0, 255 }; // Green
std::vector<uint32_t> buttons = { BTN_A, BTN_B, BTN_CUP, BTN_CDOWN, BTN_CLEFT, BTN_CRIGHT, BTN_L,
BTN_Z, BTN_R, BTN_START, BTN_DUP, BTN_DDOWN, BTN_DLEFT, BTN_DRIGHT };
static ImGuiTextFilter checkSearch;
void DefaultCheckData(RandomizerCheck rc) {
gSaveContext.checkTrackerData[rc].status = RCSHOW_UNCHECKED;
@ -263,6 +283,10 @@ void SetCheckCollected(RandomizerCheck rc) {
}
SaveManager::Instance->SaveSection(gSaveContext.fileNum, sectionId, true);
if (!IsAreaSpoiled(rcObj.rcArea)) {
SetAreaSpoiled(rcObj.rcArea);
}
doAreaScroll = true;
UpdateOrdering(rcObj.rcArea);
UpdateInventoryChecks();
@ -436,7 +460,7 @@ bool HasItemBeenCollected(RandomizerCheck rc) {
case SpoilerCollectionCheckType::SPOILER_CHK_GRAVEDIGGER:
// Gravedigger has a fix in place that means one of two save locations. Check both.
return (gSaveContext.itemGetInf[1] & 0x1000) || // vanilla flag
((IS_RANDO || CVarGetInteger("gGravediggingTourFix", 0)) &&
((IS_RANDO || CVarGetInteger(CVAR_ENHANCEMENT("GravediggingTourFix"), 0)) &&
gSaveContext.sceneFlags[scene].collect & (1 << flag) || (gPlayState->actorCtx.flags.collect & (1 << flag))); // rando/fix flag
default:
return false;
@ -467,9 +491,14 @@ void CheckTrackerLoadGame(int32_t fileNum) {
areaChecksGotten[realRcObj.rcArea]++;
}
}
if (areaChecksGotten[realRcObj.rcArea] != 0 || RandomizerCheckObjects::AreaIsOverworld(realRcObj.rcArea)) {
areasSpoiled |= (1 << realRcObj.rcArea);
}
for (int i = RCAREA_KOKIRI_FOREST; i < RCAREA_INVALID; i++) {
if (!IsAreaSpoiled(static_cast<RandomizerCheckArea>(i)) && (RandomizerCheckObjects::AreaIsOverworld(static_cast<RandomizerCheckArea>(i)) || !IS_RANDO ||
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_RANDOM_MQ_DUNGEONS) == RO_MQ_DUNGEONS_NONE ||
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_RANDOM_MQ_DUNGEONS) == RO_MQ_DUNGEONS_SELECTION ||
(OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_RANDOM_MQ_DUNGEONS) == RO_MQ_DUNGEONS_SET_NUMBER &&
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_MQ_DUNGEON_COUNT) == 12))) {
SetAreaSpoiled(static_cast<RandomizerCheckArea>(i));
}
}
if (OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_LINKS_POCKET) != RO_LINKS_POCKET_NOTHING && IS_RANDO) {
@ -487,7 +516,7 @@ void CheckTrackerLoadGame(int32_t fileNum) {
break;
}
RandomizerCheckObject linksPocket = { RC_LINKS_POCKET, RCVORMQ_BOTH, RCTYPE_LINKS_POCKET, startingArea, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, GI_NONE, false, "Link's Pocket", "Link's Pocket" };
checksByArea.find(startingArea)->second.push_back(linksPocket);
areaChecksGotten[startingArea]++;
areaCheckTotals[startingArea]++;
@ -539,6 +568,9 @@ void CheckTrackerTransition(uint32_t sceneNum) {
SetShopSeen(sceneNum, false);
break;
}
if (!IsAreaSpoiled(currentArea) && (RandomizerCheckObjects::AreaIsOverworld(currentArea) || std::find(spoilingEntrances.begin(), spoilingEntrances.end(), gPlayState->nextEntranceIndex) != spoilingEntrances.end())) {
SetAreaSpoiled(currentArea);
}
}
void CheckTrackerFrame() {
@ -663,7 +695,7 @@ void CheckTrackerFlagSet(int16_t flagType, int32_t flag) {
break;
case FLAG_EVENT_CHECK_INF:
if ((flag == EVENTCHKINF_CARPENTERS_FREE(0) || flag == EVENTCHKINF_CARPENTERS_FREE(1) ||
flag == EVENTCHKINF_CARPENTERS_FREE(2) || flag == EVENTCHKINF_CARPENTERS_FREE(3))
flag == EVENTCHKINF_CARPENTERS_FREE(2) || flag == EVENTCHKINF_CARPENTERS_FREE(3))
&& GET_EVENTCHKINF_CARPENTERS_FREE_ALL()) {
SetCheckCollected(RC_GF_GERUDO_MEMBERSHIP_CARD);
return;
@ -756,6 +788,7 @@ void CheckTrackerFlagSet(int16_t flagType, int32_t flag) {
void InitTrackerData(bool isDebug) {
TrySetAreas();
areasSpoiled = 0;
for (auto& [rc, rco] : RandomizerCheckObjects::GetAllRCObjects()) {
if (rc != RC_UNKNOWN_CHECK && rc != RC_MAX) {
DefaultCheckData(rc);
@ -782,6 +815,7 @@ void SaveTrackerData(SaveContext* saveContext, int sectionID, bool gameSave) {
SaveManager::Instance->SaveData("hintItem", saveContext->checkTrackerData[i].hintItem);
});
});
SaveManager::Instance->SaveData("areasSpoiled", areasSpoiled);
}
void SaveFile(SaveContext* saveContext, int sectionID, bool fullSave) {
@ -797,6 +831,7 @@ void LoadFile() {
SaveManager::Instance->LoadData("hintItem", gSaveContext.checkTrackerData[i].hintItem);
});
});
SaveManager::Instance->LoadData("areasSpoiled", areasSpoiled);
}
void Teardown() {
@ -808,14 +843,23 @@ void Teardown() {
lastLocationChecked = RC_UNKNOWN_CHECK;
}
bool IsAreaSpoiled(RandomizerCheckArea rcArea) {
return areasSpoiled & (1 << rcArea);
}
void SetAreaSpoiled(RandomizerCheckArea rcArea) {
areasSpoiled |= (1 << rcArea);
SaveManager::Instance->SaveSection(gSaveContext.fileNum, sectionId, true);
}
void UpdateCheck(uint32_t check, RandomizerCheckTrackerData data) {
auto area = RandomizerCheckObjects::GetAllRCObjects().find(static_cast<RandomizerCheck>(check))->second.rcArea;
if ((!gSaveContext.checkTrackerData[check].skipped && data.skipped) ||
((gSaveContext.checkTrackerData[check].status != RCSHOW_COLLECTED && gSaveContext.checkTrackerData[check].status != RCSHOW_SAVED) &&
if ((!gSaveContext.checkTrackerData[check].skipped && data.skipped) ||
((gSaveContext.checkTrackerData[check].status != RCSHOW_COLLECTED && gSaveContext.checkTrackerData[check].status != RCSHOW_SAVED) &&
(data.status == RCSHOW_COLLECTED || data.status == RCSHOW_SAVED))) {
areaChecksGotten[area]++;
} else if ((gSaveContext.checkTrackerData[check].skipped && !data.skipped) ||
((gSaveContext.checkTrackerData[check].status == RCSHOW_COLLECTED || gSaveContext.checkTrackerData[check].status == RCSHOW_SAVED) &&
} else if ((gSaveContext.checkTrackerData[check].skipped && !data.skipped) ||
((gSaveContext.checkTrackerData[check].status == RCSHOW_COLLECTED || gSaveContext.checkTrackerData[check].status == RCSHOW_SAVED) &&
(data.status != RCSHOW_COLLECTED && data.status != RCSHOW_SAVED))) {
areaChecksGotten[area]--;
}
@ -826,19 +870,15 @@ void UpdateCheck(uint32_t check, RandomizerCheckTrackerData data) {
void CheckTrackerWindow::DrawElement() {
ImGui::SetNextWindowSize(ImVec2(400, 540), ImGuiCond_FirstUseEver);
if (!initialized && (gPlayState == nullptr || gSaveContext.fileNum < 0 || gSaveContext.fileNum > 2)) {
return;
}
if (CVarGetInteger("gCheckTrackerWindowType", TRACKER_WINDOW_WINDOW) == TRACKER_WINDOW_FLOATING) {
if (CVarGetInteger("gCheckTrackerShowOnlyPaused", 0) && (gPlayState == nullptr || gPlayState->pauseCtx.state == 0)) {
if (CVarGetInteger(CVAR_TRACKER_CHECK("WindowType"), TRACKER_WINDOW_WINDOW) == TRACKER_WINDOW_FLOATING) {
if (CVarGetInteger(CVAR_TRACKER_CHECK("ShowOnlyPaused"), 0) && (gPlayState == nullptr || gPlayState->pauseCtx.state == 0)) {
return;
}
if (CVarGetInteger("gCheckTrackerDisplayType", TRACKER_DISPLAY_ALWAYS) == TRACKER_DISPLAY_COMBO_BUTTON) {
int comboButton1Mask = buttons[CVarGetInteger("gCheckTrackerComboButton1", TRACKER_COMBO_BUTTON_L)];
int comboButton2Mask = buttons[CVarGetInteger("gCheckTrackerComboButton2", TRACKER_COMBO_BUTTON_R)];
OSContPad* trackerButtonsPressed = LUS::Context::GetInstance()->GetControlDeck()->GetPads();
if (CVarGetInteger(CVAR_TRACKER_CHECK("DisplayType"), TRACKER_DISPLAY_ALWAYS) == TRACKER_DISPLAY_COMBO_BUTTON) {
int comboButton1Mask = buttons[CVarGetInteger(CVAR_TRACKER_CHECK("ComboButton1"), TRACKER_COMBO_BUTTON_L)];
int comboButton2Mask = buttons[CVarGetInteger(CVAR_TRACKER_CHECK("ComboButton2"), TRACKER_COMBO_BUTTON_R)];
OSContPad* trackerButtonsPressed = Ship::Context::GetInstance()->GetControlDeck()->GetPads();
bool comboButtonsHeld = trackerButtonsPressed != nullptr &&
trackerButtonsPressed[0].button & comboButton1Mask &&
trackerButtonsPressed[0].button & comboButton2Mask;
@ -850,7 +890,7 @@ void CheckTrackerWindow::DrawElement() {
BeginFloatWindows("Check Tracker", mIsVisible, ImGuiWindowFlags_NoScrollbar);
if (!GameInteractor::IsSaveLoaded()) {
if (!GameInteractor::IsSaveLoaded() || !initialized) {
ImGui::Text("Waiting for file load..."); //TODO Language
EndFloatWindows();
return;
@ -861,8 +901,6 @@ void CheckTrackerWindow::DrawElement() {
sceneId = (SceneID)gPlayState->sceneNum;
}
areasSpoiled |= (1 << currentArea);
//Quick Options
#ifdef __WIIU__
float headerHeight = 40.0f;
@ -879,7 +917,7 @@ void CheckTrackerWindow::DrawElement() {
ImGui::TableNextRow(0, headerHeight);
ImGui::TableNextColumn();
UIWidgets::EnhancementCheckbox(
"Show Hidden Items", "gCheckTrackerOptionShowHidden", false,
"Show Hidden Items", CVAR_TRACKER_CHECK("ShowHidden"), false,
"When active, items will show hidden checks by default when updated to this state.");
UIWidgets::PaddedSeparator();
if (ImGui::Button("Expand All")) {
@ -892,6 +930,14 @@ void CheckTrackerWindow::DrawElement() {
optExpandAll = false;
optCollapseAll = true;
}
ImGui::SameLine();
if (ImGui::Button("Clear")) {
checkSearch.Clear();
doAreaScroll = true;
}
UIWidgets::Tooltip("Clear the search field");
checkSearch.Draw();
UIWidgets::PaddedSeparator();
//Checks Section Lead-in
@ -910,21 +956,22 @@ void CheckTrackerWindow::DrawElement() {
RainbowTick();
bool doDraw = false;
bool thisAreaFullyChecked = false;
bool showHidden = CVarGetInteger("gCheckTrackerOptionShowHidden", 0);
bool hideIncomplete = CVarGetInteger("gCheckTrackerAreaIncompleteHide", 0);
bool hideComplete = CVarGetInteger("gCheckTrackerAreaCompleteHide", 0);
bool showHidden = CVarGetInteger(CVAR_TRACKER_CHECK("ShowHidden"), 0);
bool hideIncomplete = CVarGetInteger(CVAR_TRACKER_CHECK("AreaIncomplete.Hide"), 0);
bool hideComplete = CVarGetInteger(CVAR_TRACKER_CHECK("AreaComplete.Hide"), 0);
bool collapseLogic;
bool doingCollapseOrExpand = optExpandAll || optCollapseAll;
bool isThisAreaSpoiled;
RandomizerCheckArea lastArea = RCAREA_INVALID;
Color_RGBA8 areaCompleteColor = CVarGetColor("gCheckTrackerAreaMainCompleteColor", Color_Main_Default);
Color_RGBA8 areaIncompleteColor = CVarGetColor("gCheckTrackerAreaMainIncompleteColor", Color_Main_Default);
Color_RGBA8 extraCompleteColor = CVarGetColor("gCheckTrackerAreaExtraCompleteColor", Color_Area_Complete_Extra_Default);
Color_RGBA8 extraIncompleteColor = CVarGetColor("gCheckTrackerAreaExtraIncompleteColor", Color_Area_Incomplete_Extra_Default);
Color_RGBA8 areaCompleteColor = CVarGetColor(CVAR_TRACKER_CHECK("AreaComplete.MainColor"), Color_Main_Default);
Color_RGBA8 areaIncompleteColor = CVarGetColor(CVAR_TRACKER_CHECK("AreaIncomplete.MainColor"), Color_Main_Default);
Color_RGBA8 extraCompleteColor = CVarGetColor(CVAR_TRACKER_CHECK("AreaComplete.ExtraColor"), Color_Area_Complete_Extra_Default);
Color_RGBA8 extraIncompleteColor = CVarGetColor(CVAR_TRACKER_CHECK("AreaIncomplete.ExtraColor"), Color_Area_Incomplete_Extra_Default);
Color_RGBA8 mainColor;
Color_RGBA8 extraColor;
std::string stemp;
s32 areaMask = 1;
bool shouldHideFilteredAreas = CVarGetInteger(CVAR_TRACKER_CHECK("HideFilteredAreas"), 1);
for (auto& [rcArea, objs] : checksByArea) {
RandomizerCheckArea thisArea = currentArea;
@ -939,10 +986,9 @@ void CheckTrackerWindow::DrawElement() {
previousShowHidden = showHidden;
doAreaScroll = true;
}
if (!showHidden && (
hideComplete && thisAreaFullyChecked ||
hideIncomplete && !thisAreaFullyChecked
)) {
if ((shouldHideFilteredAreas && ShouldHideArea(rcArea)) ||
(!showHidden && ((hideComplete && thisAreaFullyChecked) || (hideIncomplete && !thisAreaFullyChecked)))
) {
doDraw = false;
} else {
//Get the colour for the area
@ -977,11 +1023,7 @@ void CheckTrackerWindow::DrawElement() {
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(extraColor.r / 255.0f, extraColor.g / 255.0f,
extraColor.b / 255.0f, extraColor.a / 255.0f));
isThisAreaSpoiled = areasSpoiled & areaMask || CVarGetInteger("gCheckTrackerOptionMQSpoilers", 0) || !IS_RANDO ||
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_RANDOM_MQ_DUNGEONS) == RO_MQ_DUNGEONS_NONE ||
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_RANDOM_MQ_DUNGEONS) == RO_MQ_DUNGEONS_SELECTION ||
(OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_RANDOM_MQ_DUNGEONS) == RO_MQ_DUNGEONS_SET_NUMBER &&
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_MQ_DUNGEON_COUNT) == 12);
isThisAreaSpoiled = IsAreaSpoiled(rcArea) || CVarGetInteger(CVAR_TRACKER_CHECK("MQSpoilers"), 0);
if (isThisAreaSpoiled) {
if (showVOrMQ && RandomizerCheckObjects::AreaIsDungeon(rcArea)) {
@ -1005,16 +1047,19 @@ void CheckTrackerWindow::DrawElement() {
ImGui::SetScrollHereY(0.0f);
doAreaScroll = false;
}
for (auto rco : objs) {
if (IsVisibleInCheckTracker(rco) && doDraw && isThisAreaSpoiled) {
DrawLocation(rco);
for (auto rcObject : objs) {
if (ShouldShowCheck(rcObject) &&
doDraw &&
isThisAreaSpoiled) {
DrawLocation(rcObject);
}
}
if (doDraw) {
ImGui::TreePop();
}
}
areaMask <<= 1;
}
ImGui::EndTable(); //Checks Lead-out
@ -1026,6 +1071,28 @@ void CheckTrackerWindow::DrawElement() {
}
}
bool ShouldHideArea(RandomizerCheckArea rcArea) {
if (checkSearch.Filters.Size == 0 || checkSearch.PassFilter(RandomizerCheckObjects::GetRCAreaName(rcArea).c_str())) {
return false;
}
for (auto check : checksByArea[rcArea]) {
if (ShouldShowCheck(check)) {
return false;
}
}
return true;
}
bool ShouldShowCheck(RandomizerCheckObject check) {
return (
IsVisibleInCheckTracker(check) &&
(checkSearch.Filters.Size == 0 ||
checkSearch.PassFilter(RandomizerCheckObjects::GetRCAreaName(check.rcArea).c_str()) ||
checkSearch.PassFilter(check.rcShortName.c_str()))
);
}
// Windowing stuff
void BeginFloatWindows(std::string UniqueName, bool& open, ImGuiWindowFlags flags) {
ImGuiWindowFlags windowFlags = flags;
@ -1035,12 +1102,12 @@ void BeginFloatWindows(std::string UniqueName, bool& open, ImGuiWindowFlags flag
ImGuiWindowFlags_AlwaysVerticalScrollbar | ImGuiWindowFlags_NoFocusOnAppearing;
}
if (CVarGetInteger("gCheckTrackerWindowType", TRACKER_WINDOW_WINDOW) == TRACKER_WINDOW_FLOATING) {
if (CVarGetInteger(CVAR_TRACKER_CHECK("WindowType"), TRACKER_WINDOW_WINDOW) == TRACKER_WINDOW_FLOATING) {
ImGui::SetNextWindowViewport(ImGui::GetMainViewport()->ID);
windowFlags |= ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoTitleBar |
ImGuiWindowFlags_NoScrollWithMouse | ImGuiWindowFlags_NoScrollbar;
if (!CVarGetInteger("gCheckTrackerHudEditMode", 0)) {
if (!CVarGetInteger(CVAR_TRACKER_CHECK("Draggable"), 0)) {
windowFlags |= ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoMove;
}
}
@ -1160,7 +1227,7 @@ void LoadSettings() {
}
}
bool IsVisibleInCheckTracker(RandomizerCheckObject rcObj) {
bool IsCheckShuffled(RandomizerCheckObject rcObj) {
if (IS_RANDO && OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_LOGIC_RULES) != RO_LOGIC_VANILLA) {
return
(rcObj.rcArea != RCAREA_INVALID) && // don't show Invalid locations
@ -1173,7 +1240,7 @@ bool IsVisibleInCheckTracker(RandomizerCheckObject rcObj) {
rcObj.vOrMQ == RCVORMQ_MQ && OTRGlobals::Instance->gRandomizer->masterQuestDungeons.contains(rcObj.sceneId) ||
rcObj.vOrMQ == RCVORMQ_VANILLA && !OTRGlobals::Instance->gRandomizer->masterQuestDungeons.contains(rcObj.sceneId)
) &&
(rcObj.rcType != RCTYPE_SHOP || (showShops && (!hideShopRightChecks || hideShopRightChecks && rcObj.actorParams > 0x03))) &&
(rcObj.rcType != RCTYPE_SHOP || (showShops && rcObj.actorParams > 0x03)) &&
(rcObj.rcType != RCTYPE_SCRUB ||
showScrubs ||
rcObj.rc == RC_LW_DEKU_SCRUB_NEAR_BRIDGE || // The 3 scrubs that are always randomized
@ -1182,7 +1249,7 @@ bool IsVisibleInCheckTracker(RandomizerCheckObject rcObj) {
) &&
(rcObj.rcType != RCTYPE_MERCHANT || showMerchants) &&
(rcObj.rcType != RCTYPE_OCARINA || showOcarinas) &&
(rcObj.rcType != RCTYPE_SKULL_TOKEN || alwaysShowGS ||
(rcObj.rcType != RCTYPE_SKULL_TOKEN ||
(showOverworldTokens && RandomizerCheckObjects::AreaIsOverworld(rcObj.rcArea)) ||
(showDungeonTokens && RandomizerCheckObjects::AreaIsDungeon(rcObj.rcArea))
) &&
@ -1202,6 +1269,7 @@ bool IsVisibleInCheckTracker(RandomizerCheckObject rcObj) {
(rcObj.rcType != RCTYPE_BOSS_KEY || showBossKeysanity) &&
(rcObj.rcType != RCTYPE_GANON_BOSS_KEY || showGanonBossKey) &&
(rcObj.rc != RC_KAK_100_GOLD_SKULLTULA_REWARD || show100SkullReward) &&
(rcObj.rc != RC_MARKET_BOMBCHU_BOWLING_BOMBCHUS) &&
(rcObj.rcType != RCTYPE_GF_KEY && rcObj.rc != RC_GF_GERUDO_MEMBERSHIP_CARD ||
(showGerudoCard && rcObj.rc == RC_GF_GERUDO_MEMBERSHIP_CARD) ||
(fortressNormal && showGerudoFortressKeys && rcObj.rcType == RCTYPE_GF_KEY) ||
@ -1217,11 +1285,15 @@ bool IsVisibleInCheckTracker(RandomizerCheckObject rcObj) {
return false;
}
bool IsVisibleInCheckTracker(RandomizerCheckObject rcObj) {
return IsCheckShuffled(rcObj) || (rcObj.rcType == RCTYPE_SKULL_TOKEN && alwaysShowGS) || (rcObj.rcType == RCTYPE_SHOP && (showShops && (!hideShopRightChecks)));
}
void UpdateInventoryChecks() {
//For all the areas with compasses, if you have one, spoil the area
//For all the areas with maps, if you have one, spoil the area
for (auto [scene, area] : DungeonRCAreasBySceneID) {
if (CHECK_DUNGEON_ITEM(DUNGEON_MAP, scene)) {
areasSpoiled |= (1 << area);
SetAreaSpoiled(area);
}
}
}
@ -1231,9 +1303,6 @@ void UpdateAreaFullyChecked(RandomizerCheckArea area) {
void UpdateAreas(RandomizerCheckArea area) {
areasFullyChecked[area] = areaChecksGotten[area] == checksByArea.find(area)->second.size();
if (areaChecksGotten[area] != 0 || RandomizerCheckObjects::AreaIsOverworld(area)) {
areasSpoiled |= (1 << area);
}
}
void UpdateAllOrdering() {
@ -1300,63 +1369,63 @@ bool IsHeartPiece(GetItemID giid) {
}
void DrawLocation(RandomizerCheckObject rcObj) {
Color_RGBA8 mainColor;
Color_RGBA8 mainColor;
Color_RGBA8 extraColor;
std::string txt;
bool showHidden = CVarGetInteger("gCheckTrackerOptionShowHidden", 0);
bool showHidden = CVarGetInteger(CVAR_TRACKER_CHECK("ShowHidden"), 0);
RandomizerCheckTrackerData checkData = gSaveContext.checkTrackerData[rcObj.rc];
RandomizerCheckStatus status = checkData.status;
bool skipped = checkData.skipped;
if (status == RCSHOW_COLLECTED) {
if (!showHidden && CVarGetInteger("gCheckTrackerCollectedHide", 0)) {
if (!showHidden && CVarGetInteger(CVAR_TRACKER_CHECK("Collected.Hide"), 0)) {
return;
}
mainColor = !IsHeartPiece(rcObj.ogItemId) && !IS_RANDO ? CVarGetColor("gCheckTrackerCollectedExtraColor", Color_Collected_Extra_Default) :
CVarGetColor("gCheckTrackerCollectedMainColor", Color_Main_Default);
extraColor = CVarGetColor("gCheckTrackerCollectedExtraColor", Color_Collected_Extra_Default);
mainColor = !IsHeartPiece(rcObj.ogItemId) && !IS_RANDO ? CVarGetColor(CVAR_TRACKER_CHECK("Collected.ExtraColor"), Color_Collected_Extra_Default) :
CVarGetColor(CVAR_TRACKER_CHECK("Collected.MainColor"), Color_Main_Default);
extraColor = CVarGetColor(CVAR_TRACKER_CHECK("Collected.ExtraColor"), Color_Collected_Extra_Default);
} else if (status == RCSHOW_SAVED) {
if (!showHidden && CVarGetInteger("gCheckTrackerSavedHide", 0)) {
if (!showHidden && CVarGetInteger(CVAR_TRACKER_CHECK("Saved.Hide"), 0)) {
return;
}
mainColor = !IsHeartPiece(rcObj.ogItemId) && !IS_RANDO ? CVarGetColor("gCheckTrackerSavedExtraColor", Color_Saved_Extra_Default) :
CVarGetColor("gCheckTrackerSavedMainColor", Color_Main_Default);
extraColor = CVarGetColor("gCheckTrackerSavedExtraColor", Color_Saved_Extra_Default);
mainColor = !IsHeartPiece(rcObj.ogItemId) && !IS_RANDO ? CVarGetColor(CVAR_TRACKER_CHECK("Saved.ExtraColor"), Color_Saved_Extra_Default) :
CVarGetColor(CVAR_TRACKER_CHECK("Saved.MainColor"), Color_Main_Default);
extraColor = CVarGetColor(CVAR_TRACKER_CHECK("Saved.ExtraColor"), Color_Saved_Extra_Default);
} else if (skipped) {
if (!showHidden && CVarGetInteger("gCheckTrackerSkippedHide", 0)) {
if (!showHidden && CVarGetInteger(CVAR_TRACKER_CHECK("Skipped.Hide"), 0)) {
return;
}
mainColor = !IsHeartPiece(rcObj.ogItemId) && !IS_RANDO ? CVarGetColor("gCheckTrackerSkippedExtraColor", Color_Skipped_Extra_Default) :
CVarGetColor("gCheckTrackerSkippedMainColor", Color_Main_Default);
extraColor = CVarGetColor("gCheckTrackerSkippedExtraColor", Color_Skipped_Extra_Default);
mainColor = !IsHeartPiece(rcObj.ogItemId) && !IS_RANDO ? CVarGetColor(CVAR_TRACKER_CHECK("Skipped.ExtraColor"), Color_Skipped_Extra_Default) :
CVarGetColor(CVAR_TRACKER_CHECK("Skipped.MainColor"), Color_Main_Default);
extraColor = CVarGetColor(CVAR_TRACKER_CHECK("Skipped.ExtraColor"), Color_Skipped_Extra_Default);
} else if (status == RCSHOW_SEEN || status == RCSHOW_IDENTIFIED) {
if (!showHidden && CVarGetInteger("gCheckTrackerSeenHide", 0)) {
if (!showHidden && CVarGetInteger(CVAR_TRACKER_CHECK("Seen.Hide"), 0)) {
return;
}
mainColor = !IsHeartPiece(rcObj.ogItemId) && !IS_RANDO ? CVarGetColor("gCheckTrackerSeenExtraColor", Color_Seen_Extra_Default) :
CVarGetColor("gCheckTrackerSeenMainColor", Color_Main_Default);
extraColor = CVarGetColor("gCheckTrackerSeenExtraColor", Color_Seen_Extra_Default);
mainColor = !IsHeartPiece(rcObj.ogItemId) && !IS_RANDO ? CVarGetColor(CVAR_TRACKER_CHECK("Seen.ExtraColor"), Color_Seen_Extra_Default) :
CVarGetColor(CVAR_TRACKER_CHECK("Seen.MainColor"), Color_Main_Default);
extraColor = CVarGetColor(CVAR_TRACKER_CHECK("Seen.ExtraColor"), Color_Seen_Extra_Default);
} else if (status == RCSHOW_SCUMMED) {
if (!showHidden && CVarGetInteger("gCheckTrackerScummedHide", 0)) {
if (!showHidden && CVarGetInteger(CVAR_TRACKER_CHECK("Scummed.Hide"), 0)) {
return;
}
mainColor = !IsHeartPiece(rcObj.ogItemId) && !IS_RANDO ? CVarGetColor("gCheckTrackerScummedExtraColor", Color_Scummed_Extra_Default) :
CVarGetColor("gCheckTrackerScummedMainColor", Color_Main_Default);
extraColor = CVarGetColor("gCheckTrackerScummedExtraColor", Color_Scummed_Extra_Default);
mainColor = !IsHeartPiece(rcObj.ogItemId) && !IS_RANDO ? CVarGetColor(CVAR_TRACKER_CHECK("Scummed.ExtraColor"), Color_Scummed_Extra_Default) :
CVarGetColor(CVAR_TRACKER_CHECK("Scummed.MainColor"), Color_Main_Default);
extraColor = CVarGetColor(CVAR_TRACKER_CHECK("Scummed.ExtraColor"), Color_Scummed_Extra_Default);
} else if (status == RCSHOW_UNCHECKED) {
if (!showHidden && CVarGetInteger("gCheckTrackerUncheckedHide", 0)) {
if (!showHidden && CVarGetInteger(CVAR_TRACKER_CHECK("Unchecked.Hide"), 0)) {
return;
}
mainColor = !IsHeartPiece(rcObj.ogItemId) && !IS_RANDO ? CVarGetColor("gCheckTrackerUncheckedExtraColor", Color_Unchecked_Extra_Default) :
CVarGetColor("gCheckTrackerUncheckedMainColor", Color_Main_Default);
extraColor = CVarGetColor("gCheckTrackerUncheckedExtraColor", Color_Unchecked_Extra_Default);
mainColor = !IsHeartPiece(rcObj.ogItemId) && !IS_RANDO ? CVarGetColor(CVAR_TRACKER_CHECK("Unchecked.ExtraColor"), Color_Unchecked_Extra_Default) :
CVarGetColor(CVAR_TRACKER_CHECK("Unchecked.MainColor"), Color_Main_Default);
extraColor = CVarGetColor(CVAR_TRACKER_CHECK("Unchecked.ExtraColor"), Color_Unchecked_Extra_Default);
}
//Main Text
txt = rcObj.rcShortName;
if (lastLocationChecked == rcObj.rc) {
txt = "* " + txt;
}
// Draw button - for Skipped/Seen/Scummed/Unchecked only
if (status == RCSHOW_UNCHECKED || status == RCSHOW_SEEN || status == RCSHOW_IDENTIFIED || status == RCSHOW_SCUMMED || skipped) {
if (UIWidgets::StateButton(std::to_string(rcObj.rc).c_str(), skipped ? ICON_FA_PLUS : ICON_FA_TIMES)) {
@ -1384,6 +1453,8 @@ void DrawLocation(RandomizerCheckObject rcObj) {
//Draw the extra info
txt = "";
bool mystery = CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("MysteriousShuffle"), 0) && OTRGlobals::Instance->gRandomizer->merchantPrices.contains(rcObj.rc);
if (checkData.hintItem != 0) {
// TODO hints
} else if (status != RCSHOW_UNCHECKED) {
@ -1406,16 +1477,16 @@ void DrawLocation(RandomizerCheckObject rcObj) {
case RCSHOW_IDENTIFIED:
case RCSHOW_SEEN:
if (IS_RANDO) {
if (gSaveContext.itemLocations[rcObj.rc].get.rgID == RG_ICE_TRAP) {
if (gSaveContext.itemLocations[rcObj.rc].get.rgID == RG_ICE_TRAP && !mystery) {
if (status == RCSHOW_IDENTIFIED) {
txt = gSaveContext.itemLocations[rcObj.rc].get.trickName;
} else {
txt = OTRGlobals::Instance->gRandomizer->EnumToSpoilerfileGetName[gSaveContext.itemLocations[rcObj.rc].get.fakeRgID][gSaveContext.language];
}
} else {
} else if (!mystery) {
txt = OTRGlobals::Instance->gRandomizer->EnumToSpoilerfileGetName[gSaveContext.itemLocations[rcObj.rc].get.rgID][gSaveContext.language];
}
if (status == RCSHOW_IDENTIFIED) {
if (!IsVisibleInCheckTracker(rcObj) && status == RCSHOW_IDENTIFIED && !mystery) {
txt += fmt::format(" - {}", gSaveContext.checkTrackerData[rcObj.rc].price);
}
} else {
@ -1443,31 +1514,31 @@ void DrawLocation(RandomizerCheckObject rcObj) {
}
static std::set<std::string> rainbowCVars = {
"gCheckTrackerAreaMainIncompleteColor", "gCheckTrackerAreaExtraIncompleteColor",
"gCheckTrackerAreaMainCompleteColor", "gCheckTrackerAreaExtraCompleteColor",
"gCheckTrackerUncheckedMainColor", "gCheckTrackerUncheckedExtraColor",
"gCheckTrackerSkippedMainColor", "gCheckTrackerSkippedExtraColor",
"gCheckTrackerSeenMainColor", "gCheckTrackerSeenExtraColor",
"gCheckTrackerHintedMainColor", "gCheckTrackerHintedExtraColor",
"gCheckTrackerCollectedMainColor", "gCheckTrackerCollectedExtraColor",
"gCheckTrackerScummedMainColor", "gCheckTrackerScummedExtraColor",
"gCheckTrackerSavedMainColor", "gCheckTrackerSavedExtraColor",
CVAR_TRACKER_CHECK("AreaIncomplete.MainColor"), CVAR_TRACKER_CHECK("AreaIncomplete.ExtraColor"),
CVAR_TRACKER_CHECK("AreaComplete.MainColor"), CVAR_TRACKER_CHECK("AreaComplete.ExtraColor"),
CVAR_TRACKER_CHECK("Unchecked.MainColor"), CVAR_TRACKER_CHECK("Unchecked.ExtraColor"),
CVAR_TRACKER_CHECK("Skipped.MainColor"), CVAR_TRACKER_CHECK("Skipped.ExtraColor"),
CVAR_TRACKER_CHECK("Seen.MainColor"), CVAR_TRACKER_CHECK("Seen.ExtraColor"),
CVAR_TRACKER_CHECK("Hinted.MainColor"), CVAR_TRACKER_CHECK("Hinted.ExtraColor"),
CVAR_TRACKER_CHECK("Collected.MainColor"), CVAR_TRACKER_CHECK("Collected.ExtraColor"),
CVAR_TRACKER_CHECK("Scummed.MainColor"), CVAR_TRACKER_CHECK("Scummed.ExtraColor"),
CVAR_TRACKER_CHECK("Saved.MainColor"), CVAR_TRACKER_CHECK("Saved.ExtraColor"),
};
int hue = 0;
void RainbowTick() {
float freqHue = hue * 2 * M_PI / (360 * CVarGetFloat("gCosmetics.RainbowSpeed", 0.6f));
float freqHue = hue * 2 * M_PI / (360 * CVarGetFloat(CVAR_COSMETIC("RainbowSpeed"), 0.6f));
for (auto& cvar : rainbowCVars) {
if (CVarGetInteger((cvar + "RBM").c_str(), 0) == 0) {
continue;
}
Color_RGBA8 newColor;
newColor.r = sin(freqHue + 0) * 127 + 128;
newColor.g = sin(freqHue + (2 * M_PI / 3)) * 127 + 128;
newColor.b = sin(freqHue + (4 * M_PI / 3)) * 127 + 128;
newColor.a = 255;
CVarSetColor(cvar.c_str(), newColor);
}
@ -1504,7 +1575,7 @@ void ImGuiDrawTwoColorPickerSection(const char* text, const char* cvarMainName,
main_color = CVarGetColor(cvarMainName, main_default_color);
};
ImGui::PopItemWidth();
ImGui::TableNextColumn();
ImGui::AlignTextToFramePadding();
ImGui::PushItemWidth(ImGui::GetContentRegionAvail().x);
@ -1546,49 +1617,54 @@ void CheckTrackerSettingsWindow::DrawElement() {
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::PushItemWidth(ImGui::GetContentRegionAvail().x);
if (UIWidgets::EnhancementColor("BG Color", "gCheckTrackerBgColor",
if (UIWidgets::EnhancementColor("BG Color", CVAR_TRACKER_CHECK("BgColor"),
ImVec4(Color_Background.r, Color_Background.g, Color_Background.b, Color_Background.a),
ImVec4(Color_Bg_Default.r, Color_Bg_Default.g, Color_Bg_Default.b, Color_Bg_Default.a),
false, true))
{
Color_Background = CVarGetColor("gCheckTrackerBgColor", Color_Bg_Default);
Color_Background = CVarGetColor(CVAR_TRACKER_CHECK("BgColor"), Color_Bg_Default);
}
ImGui::PopItemWidth();
UIWidgets::LabeledRightAlignedEnhancementCombobox("Window Type", "gCheckTrackerWindowType", windowType, TRACKER_WINDOW_WINDOW);
if (CVarGetInteger("gCheckTrackerWindowType", TRACKER_WINDOW_WINDOW) == TRACKER_WINDOW_FLOATING) {
UIWidgets::EnhancementCheckbox("Enable Dragging", "gCheckTrackerHudEditMode");
UIWidgets::EnhancementCheckbox("Only enable while paused", "gCheckTrackerShowOnlyPaused");
UIWidgets::LabeledRightAlignedEnhancementCombobox("Display Mode", "gCheckTrackerDisplayType", displayType, 0);
if (CVarGetInteger("gCheckTrackerDisplayType", TRACKER_DISPLAY_ALWAYS) == TRACKER_DISPLAY_COMBO_BUTTON) {
UIWidgets::LabeledRightAlignedEnhancementCombobox("Combo Button 1", "gCheckTrackerComboButton1", buttonStrings, TRACKER_COMBO_BUTTON_L);
UIWidgets::LabeledRightAlignedEnhancementCombobox("Combo Button 2", "gCheckTrackerComboButton2", buttonStrings, TRACKER_COMBO_BUTTON_R);
UIWidgets::LabeledRightAlignedEnhancementCombobox("Window Type", CVAR_TRACKER_CHECK("WindowType"), windowType, TRACKER_WINDOW_WINDOW);
if (CVarGetInteger(CVAR_TRACKER_CHECK("WindowType"), TRACKER_WINDOW_WINDOW) == TRACKER_WINDOW_FLOATING) {
UIWidgets::EnhancementCheckbox("Enable Dragging", CVAR_TRACKER_CHECK("Draggable"));
UIWidgets::EnhancementCheckbox("Only enable while paused", CVAR_TRACKER_CHECK("ShowOnlyPaused"));
UIWidgets::LabeledRightAlignedEnhancementCombobox("Display Mode", CVAR_TRACKER_CHECK("DisplayType"), displayType, 0);
if (CVarGetInteger(CVAR_TRACKER_CHECK("DisplayType"), TRACKER_DISPLAY_ALWAYS) == TRACKER_DISPLAY_COMBO_BUTTON) {
UIWidgets::LabeledRightAlignedEnhancementCombobox("Combo Button 1", CVAR_TRACKER_CHECK("ComboButton1"), buttonStrings, TRACKER_COMBO_BUTTON_L);
UIWidgets::LabeledRightAlignedEnhancementCombobox("Combo Button 2", CVAR_TRACKER_CHECK("ComboButton2"), buttonStrings, TRACKER_COMBO_BUTTON_R);
}
}
UIWidgets::EnhancementCheckbox("Vanilla/MQ Dungeon Spoilers", "gCheckTrackerOptionMQSpoilers");
UIWidgets::EnhancementCheckbox("Vanilla/MQ Dungeon Spoilers", CVAR_TRACKER_CHECK("MQSpoilers"));
UIWidgets::Tooltip("If enabled, Vanilla/MQ dungeons will show on the tracker immediately. Otherwise, Vanilla/MQ dungeon locations must be unlocked.");
if (UIWidgets::EnhancementCheckbox("Hide right-side shop item checks", "gCheckTrackerOptionHideRightShopChecks", false, "", UIWidgets::CheckboxGraphics::Cross, true)) {
if (UIWidgets::EnhancementCheckbox("Hide right-side shop item checks", CVAR_TRACKER_CHECK("HideRightShopChecks"), false, "", UIWidgets::CheckboxGraphics::Cross, true)) {
hideShopRightChecks = !hideShopRightChecks;
RecalculateAreaTotals();
}
UIWidgets::Tooltip("If enabled, will prevent the tracker from displaying slots 1-4 in all shops.");
if (UIWidgets::EnhancementCheckbox("Always show gold skulltulas", "gCheckTrackerOptionAlwaysShowGSLocs", false, "")) {
if (UIWidgets::EnhancementCheckbox("Always show gold skulltulas", CVAR_TRACKER_CHECK("AlwaysShowGSLocs"), false, "")) {
alwaysShowGS = !alwaysShowGS;
RecalculateAreaTotals();
}
UIWidgets::Tooltip("If enabled, will show GS locations in the tracker regardless of tokensanity settings.");
// Filtering settings
UIWidgets::PaddedSeparator();
UIWidgets::EnhancementCheckbox("Filter Empty Areas", CVAR_TRACKER_CHECK("HideFilteredAreas"), false, "", UIWidgets::CheckboxGraphics::Checkmark, true);
UIWidgets::Tooltip("If enabled, will hide area headers that have no locations matching filter");
ImGui::TableNextColumn();
CheckTracker::ImGuiDrawTwoColorPickerSection("Area Incomplete", "gCheckTrackerAreaMainIncompleteColor", "gCheckTrackerAreaExtraIncompleteColor", Color_Area_Incomplete_Main, Color_Area_Incomplete_Extra, Color_Main_Default, Color_Area_Incomplete_Extra_Default, "gCheckTrackerAreaIncompleteHide", "");
CheckTracker::ImGuiDrawTwoColorPickerSection("Area Complete", "gCheckTrackerAreaMainCompleteColor", "gCheckTrackerAreaExtraCompleteColor", Color_Area_Complete_Main, Color_Area_Complete_Extra, Color_Main_Default, Color_Area_Complete_Extra_Default, "gCheckTrackerAreaCompleteHide", "");
CheckTracker::ImGuiDrawTwoColorPickerSection("Unchecked", "gCheckTrackerUncheckedMainColor", "gCheckTrackerUncheckedExtraColor", Color_Unchecked_Main, Color_Unchecked_Extra, Color_Main_Default, Color_Unchecked_Extra_Default, "gCheckTrackerUncheckedHide", "Checks you have not interacted with at all.");
CheckTracker::ImGuiDrawTwoColorPickerSection("Skipped", "gCheckTrackerSkippedMainColor", "gCheckTrackerSkippedExtraColor", Color_Skipped_Main, Color_Skipped_Extra, Color_Main_Default, Color_Skipped_Extra_Default, "gCheckTrackerSkippedHide", "");
CheckTracker::ImGuiDrawTwoColorPickerSection("Seen", "gCheckTrackerSeenMainColor", "gCheckTrackerSeenExtraColor", Color_Seen_Main, Color_Seen_Extra, Color_Main_Default, Color_Seen_Extra_Default, "gCheckTrackerSeenHide", "Used for shops. Shows item names for shop slots when walking in, and prices when highlighting them in buy mode.");
CheckTracker::ImGuiDrawTwoColorPickerSection("Scummed", "gCheckTrackerScummedMainColor", "gCheckTrackerScummedExtraColor", Color_Scummed_Main, Color_Scummed_Extra, Color_Main_Default, Color_Scummed_Extra_Default, "gCheckTrackerScummedHide", "Checks you collect, but then reload before saving so you no longer have them.");
//CheckTracker::ImGuiDrawTwoColorPickerSection("Hinted (WIP)", "gCheckTrackerHintedMainColor", "gCheckTrackerHintedExtraColor", Color_Hinted_Main, Color_Hinted_Extra, Color_Main_Default, Color_Hinted_Extra_Default, "gCheckTrackerHintedHide", "");
CheckTracker::ImGuiDrawTwoColorPickerSection("Collected", "gCheckTrackerCollectedMainColor", "gCheckTrackerCollectedExtraColor", Color_Collected_Main, Color_Collected_Extra, Color_Main_Default, Color_Collected_Extra_Default, "gCheckTrackerCollectedHide", "Checks you have collected without saving or reloading yet.");
CheckTracker::ImGuiDrawTwoColorPickerSection("Saved", "gCheckTrackerSavedMainColor", "gCheckTrackerSavedExtraColor", Color_Saved_Main, Color_Saved_Extra, Color_Main_Default, Color_Saved_Extra_Default, "gCheckTrackerSavedHide", "Checks that you saved the game while having collected.");
CheckTracker::ImGuiDrawTwoColorPickerSection("Area Incomplete", CVAR_TRACKER_CHECK("AreaIncomplete.MainColor"), CVAR_TRACKER_CHECK("AreaIncomplete.ExtraColor"), Color_Area_Incomplete_Main, Color_Area_Incomplete_Extra, Color_Main_Default, Color_Area_Incomplete_Extra_Default, CVAR_TRACKER_CHECK("AreaIncomplete.Hide"), "");
CheckTracker::ImGuiDrawTwoColorPickerSection("Area Complete", CVAR_TRACKER_CHECK("AreaComplete.MainColor"), CVAR_TRACKER_CHECK("AreaComplete.ExtraColor"), Color_Area_Complete_Main, Color_Area_Complete_Extra, Color_Main_Default, Color_Area_Complete_Extra_Default, CVAR_TRACKER_CHECK("AreaComplete.Hide"), "");
CheckTracker::ImGuiDrawTwoColorPickerSection("Unchecked", CVAR_TRACKER_CHECK("Unchecked.MainColor"), CVAR_TRACKER_CHECK("Unchecked.ExtraColor"), Color_Unchecked_Main, Color_Unchecked_Extra, Color_Main_Default, Color_Unchecked_Extra_Default, CVAR_TRACKER_CHECK("Unchecked.Hide"), "Checks you have not interacted with at all.");
CheckTracker::ImGuiDrawTwoColorPickerSection("Skipped", CVAR_TRACKER_CHECK("Skipped.MainColor"), CVAR_TRACKER_CHECK("Skipped.ExtraColor"), Color_Skipped_Main, Color_Skipped_Extra, Color_Main_Default, Color_Skipped_Extra_Default, CVAR_TRACKER_CHECK("Skipped.Hide"), "");
CheckTracker::ImGuiDrawTwoColorPickerSection("Seen", CVAR_TRACKER_CHECK("Seen.MainColor"), CVAR_TRACKER_CHECK("Seen.ExtraColor"), Color_Seen_Main, Color_Seen_Extra, Color_Main_Default, Color_Seen_Extra_Default, CVAR_TRACKER_CHECK("Seen.Hide"), "Used for shops. Shows item names for shop slots when walking in, and prices when highlighting them in buy mode.");
CheckTracker::ImGuiDrawTwoColorPickerSection("Scummed", CVAR_TRACKER_CHECK("Scummed.MainColor"), CVAR_TRACKER_CHECK("Scummed.ExtraColor"), Color_Scummed_Main, Color_Scummed_Extra, Color_Main_Default, Color_Scummed_Extra_Default, CVAR_TRACKER_CHECK("Scummed.Hide"), "Checks you collect, but then reload before saving so you no longer have them.");
//CheckTracker::ImGuiDrawTwoColorPickerSection("Hinted (WIP)", CVAR_TRACKER_CHECK("Hinted.MainColor"), CVAR_TRACKER_CHECK("Hinted.ExtraColor"), Color_Hinted_Main, Color_Hinted_Extra, Color_Main_Default, Color_Hinted_Extra_Default, CVAR_TRACKER_CHECK("Hinted.Hide"), "");
CheckTracker::ImGuiDrawTwoColorPickerSection("Collected", CVAR_TRACKER_CHECK("Collected.MainColor"), CVAR_TRACKER_CHECK("Collected.ExtraColor"), Color_Collected_Main, Color_Collected_Extra, Color_Main_Default, Color_Collected_Extra_Default, CVAR_TRACKER_CHECK("Collected.Hide"), "Checks you have collected without saving or reloading yet.");
CheckTracker::ImGuiDrawTwoColorPickerSection("Saved", CVAR_TRACKER_CHECK("Saved.MainColor"), CVAR_TRACKER_CHECK("Saved.ExtraColor"), Color_Saved_Main, Color_Saved_Extra, Color_Main_Default, Color_Saved_Extra_Default, CVAR_TRACKER_CHECK("Saved.Hide"), "Checks that you saved the game while having collected.");
ImGui::PopStyleVar(1);
ImGui::EndTable();
@ -1596,25 +1672,25 @@ void CheckTrackerSettingsWindow::DrawElement() {
}
void CheckTrackerWindow::InitElement() {
Color_Background = CVarGetColor("gCheckTrackerBgColor", Color_Bg_Default);
Color_Area_Incomplete_Main = CVarGetColor("gCheckTrackerAreaMainIncompleteColor", Color_Main_Default);
Color_Area_Incomplete_Extra = CVarGetColor("gCheckTrackerAreaExtraIncompleteColor", Color_Area_Incomplete_Extra_Default);
Color_Area_Complete_Main = CVarGetColor("gCheckTrackerAreaMainCompleteColor", Color_Main_Default);
Color_Area_Complete_Extra = CVarGetColor("gCheckTrackerAreaExtraCompleteColor", Color_Area_Complete_Extra_Default);
Color_Unchecked_Main = CVarGetColor("gCheckTrackerUncheckedMainColor", Color_Main_Default);
Color_Unchecked_Extra = CVarGetColor("gCheckTrackerUncheckedExtraColor", Color_Unchecked_Extra_Default);
Color_Skipped_Main = CVarGetColor("gCheckTrackerSkippedMainColor", Color_Main_Default);
Color_Skipped_Extra = CVarGetColor("gCheckTrackerSkippedExtraColor", Color_Skipped_Extra_Default);
Color_Seen_Main = CVarGetColor("gCheckTrackerSeenMainColor", Color_Main_Default);
Color_Seen_Extra = CVarGetColor("gCheckTrackerSeenExtraColor", Color_Seen_Extra_Default);
Color_Hinted_Main = CVarGetColor("gCheckTrackerHintedMainColor", Color_Main_Default);
Color_Hinted_Extra = CVarGetColor("gCheckTrackerHintedExtraColor", Color_Hinted_Extra_Default);
Color_Collected_Main = CVarGetColor("gCheckTrackerCollectedMainColor", Color_Main_Default);
Color_Collected_Extra = CVarGetColor("gCheckTrackerCollectedExtraColor", Color_Collected_Extra_Default);
Color_Scummed_Main = CVarGetColor("gCheckTrackerScummedMainColor", Color_Main_Default);
Color_Scummed_Extra = CVarGetColor("gCheckTrackerScummedExtraColor", Color_Scummed_Extra_Default);
Color_Saved_Main = CVarGetColor("gCheckTrackerSavedMainColor", Color_Main_Default);
Color_Saved_Extra = CVarGetColor("gCheckTrackerSavedExtraColor", Color_Saved_Extra_Default);
Color_Background = CVarGetColor(CVAR_TRACKER_CHECK("BgColor"), Color_Bg_Default);
Color_Area_Incomplete_Main = CVarGetColor(CVAR_TRACKER_CHECK("AreaIncomplete.MainColor"), Color_Main_Default);
Color_Area_Incomplete_Extra = CVarGetColor(CVAR_TRACKER_CHECK("AreaIncomplete.ExtraColor"), Color_Area_Incomplete_Extra_Default);
Color_Area_Complete_Main = CVarGetColor(CVAR_TRACKER_CHECK("AreaComplete.MainColor"), Color_Main_Default);
Color_Area_Complete_Extra = CVarGetColor(CVAR_TRACKER_CHECK("AreaComplete.ExtraColor"), Color_Area_Complete_Extra_Default);
Color_Unchecked_Main = CVarGetColor(CVAR_TRACKER_CHECK("Unchecked.MainColor"), Color_Main_Default);
Color_Unchecked_Extra = CVarGetColor(CVAR_TRACKER_CHECK("Unchecked.ExtraColor"), Color_Unchecked_Extra_Default);
Color_Skipped_Main = CVarGetColor(CVAR_TRACKER_CHECK("Skipped.MainColor"), Color_Main_Default);
Color_Skipped_Extra = CVarGetColor(CVAR_TRACKER_CHECK("Skipped.ExtraColor"), Color_Skipped_Extra_Default);
Color_Seen_Main = CVarGetColor(CVAR_TRACKER_CHECK("Seen.MainColor"), Color_Main_Default);
Color_Seen_Extra = CVarGetColor(CVAR_TRACKER_CHECK("Seen.ExtraColor"), Color_Seen_Extra_Default);
Color_Hinted_Main = CVarGetColor(CVAR_TRACKER_CHECK("Hinted.MainColor"), Color_Main_Default);
Color_Hinted_Extra = CVarGetColor(CVAR_TRACKER_CHECK("Hinted.ExtraColor"), Color_Hinted_Extra_Default);
Color_Collected_Main = CVarGetColor(CVAR_TRACKER_CHECK("Collected.MainColor"), Color_Main_Default);
Color_Collected_Extra = CVarGetColor(CVAR_TRACKER_CHECK("Collected.ExtraColor"), Color_Collected_Extra_Default);
Color_Scummed_Main = CVarGetColor(CVAR_TRACKER_CHECK("Scummed.MainColor"), Color_Main_Default);
Color_Scummed_Extra = CVarGetColor(CVAR_TRACKER_CHECK("Scummed.ExtraColor"), Color_Scummed_Extra_Default);
Color_Saved_Main = CVarGetColor(CVAR_TRACKER_CHECK("Saved.MainColor"), Color_Main_Default);
Color_Saved_Extra = CVarGetColor(CVAR_TRACKER_CHECK("Saved.ExtraColor"), Color_Saved_Extra_Default);
SaveManager::Instance->AddInitFunction(InitTrackerData);
sectionId = SaveManager::Instance->AddSaveFunction("trackerData", 1, SaveFile, true, -1);
@ -1630,8 +1706,8 @@ void CheckTrackerWindow::InitElement() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnSceneFlagSet>(CheckTrackerSceneFlagSet);
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnFlagSet>(CheckTrackerFlagSet);
hideShopRightChecks = CVarGetInteger("gCheckTrackerOptionHideRightShopChecks", 1);
alwaysShowGS = CVarGetInteger("gCheckTrackerOptionAlwaysShowGSLocs", 0);
hideShopRightChecks = CVarGetInteger(CVAR_TRACKER_CHECK("HideRightShopChecks"), 1);
alwaysShowGS = CVarGetInteger(CVAR_TRACKER_CHECK("AlwaysShowGSLocs"), 0);
LocationTable_Init();
}

View File

@ -7,9 +7,9 @@
namespace CheckTracker {
class CheckTrackerSettingsWindow : public LUS::GuiWindow {
class CheckTrackerSettingsWindow : public Ship::GuiWindow {
public:
using LUS::GuiWindow::GuiWindow;
using GuiWindow::GuiWindow;
~CheckTrackerSettingsWindow() {};
protected:
@ -18,9 +18,9 @@ class CheckTrackerSettingsWindow : public LUS::GuiWindow {
void UpdateElement() override {};
};
class CheckTrackerWindow : public LUS::GuiWindow {
class CheckTrackerWindow : public Ship::GuiWindow {
public:
using LUS::GuiWindow::GuiWindow;
using GuiWindow::GuiWindow;
~CheckTrackerWindow() {};
protected:
@ -47,9 +47,12 @@ void DefaultCheckData(RandomizerCheck rc);
void Teardown();
void UpdateAllOrdering();
bool IsVisibleInCheckTracker(RandomizerCheckObject rcObj);
bool IsCheckShuffled(RandomizerCheckObject check);
void InitTrackerData(bool isDebug);
RandomizerCheckArea GetCheckArea();
void UpdateCheck(uint32_t, RandomizerCheckTrackerData);
bool IsAreaSpoiled(RandomizerCheckArea rcArea);
void SetAreaSpoiled(RandomizerCheckArea rcArea);
} // namespace CheckTracker

View File

@ -394,7 +394,7 @@ void Entrance_SetSavewarpEntrance(void) {
gSaveContext.entranceIndex = ENTR_THIEVES_HIDEOUT_0; // Gerudo Fortress -> Thieve's Hideout spawn 0
} else if (scene == SCENE_LINKS_HOUSE) {
gSaveContext.entranceIndex = Entrance_OverrideNextIndex(ENTR_LINKS_HOUSE_0);
} else if (CVarGetInteger("gRememberSaveLocation", 0) && scene != SCENE_FAIRYS_FOUNTAIN && scene != SCENE_GROTTOS &&
} else if (CVarGetInteger(CVAR_ENHANCEMENT("RememberSaveLocation"), 0) && scene != SCENE_FAIRYS_FOUNTAIN && scene != SCENE_GROTTOS &&
gSaveContext.entranceIndex != ENTR_LOAD_OPENING) {
// Use the saved entrance value with remember save location, except when in grottos/fairy fountains or if
// the entrance index is -1 (new save)

View File

@ -665,25 +665,25 @@ void EntranceTrackerWindow::DrawElement() {
ImGui::TableNextColumn();
ImGui::Text("Sort By");
UIWidgets::EnhancementRadioButton("To", "gEntranceTrackerSortBy", 0);
UIWidgets::EnhancementRadioButton("To", CVAR_TRACKER_ENTRANCE("SortBy"), 0);
UIWidgets::Tooltip("Sort entrances by the original source entrance");
UIWidgets::EnhancementRadioButton("From", "gEntranceTrackerSortBy", 1);
UIWidgets::EnhancementRadioButton("From", CVAR_TRACKER_ENTRANCE("SortBy"), 1);
UIWidgets::Tooltip("Sort entrances by the overrided destination");
UIWidgets::Spacer(2.0f);
ImGui::Text("List Items");
UIWidgets::PaddedEnhancementCheckbox("Auto scroll", "gEntranceTrackerAutoScroll", true, false);
UIWidgets::PaddedEnhancementCheckbox("Auto scroll", CVAR_TRACKER_ENTRANCE("AutoScroll"), true, false);
UIWidgets::Tooltip("Automatically scroll to the first aviable entrance in the current scene");
UIWidgets::PaddedEnhancementCheckbox("Highlight previous", "gEntranceTrackerHighlightPrevious", true, false);
UIWidgets::PaddedEnhancementCheckbox("Highlight previous", CVAR_TRACKER_ENTRANCE("HighlightPrevious"), true, false);
UIWidgets::Tooltip("Highlight the previous entrance that Link came from");
UIWidgets::PaddedEnhancementCheckbox("Highlight available", "gEntranceTrackerHighlightAvailable", true, false);
UIWidgets::PaddedEnhancementCheckbox("Highlight available", CVAR_TRACKER_ENTRANCE("HighlightAvailable"), true, false);
UIWidgets::Tooltip("Highlight available entrances in the current scene");
UIWidgets::PaddedEnhancementCheckbox("Hide undiscovered", "gEntranceTrackerCollapseUndiscovered", true, false);
UIWidgets::PaddedEnhancementCheckbox("Hide undiscovered", CVAR_TRACKER_ENTRANCE("CollapseUndiscovered"), true, false);
UIWidgets::Tooltip("Collapse undiscovered entrances towards the bottom of each group");
bool disableHideReverseEntrances = OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_DECOUPLED_ENTRANCES) == RO_GENERIC_ON;
static const char* disableHideReverseEntrancesText = "This option is disabled because \"Decouple Entrances\" is enabled.";
UIWidgets::PaddedEnhancementCheckbox("Hide reverse", "gEntranceTrackerHideReverseEntrances", true, false,
UIWidgets::PaddedEnhancementCheckbox("Hide reverse", CVAR_TRACKER_ENTRANCE("HideReverseEntrances"), true, false,
disableHideReverseEntrances, disableHideReverseEntrancesText, UIWidgets::CheckboxGraphics::Cross, true);
UIWidgets::Tooltip("Hide reverse entrance transitions when Decouple Entrances is off");
UIWidgets::Spacer(0);
@ -691,17 +691,17 @@ void EntranceTrackerWindow::DrawElement() {
ImGui::TableNextColumn();
ImGui::Text("Group By");
UIWidgets::EnhancementRadioButton("Area", "gEntranceTrackerGroupBy", 0);
UIWidgets::EnhancementRadioButton("Area", CVAR_TRACKER_ENTRANCE("GroupBy"), 0);
UIWidgets::Tooltip("Group entrances by their area");
UIWidgets::EnhancementRadioButton("Type", "gEntranceTrackerGroupBy", 1);
UIWidgets::EnhancementRadioButton("Type", CVAR_TRACKER_ENTRANCE("GroupBy"), 1);
UIWidgets::Tooltip("Group entrances by their entrance type");
UIWidgets::Spacer(2.0f);
ImGui::Text("Spoiler Reveal");
UIWidgets::PaddedEnhancementCheckbox("Show \"To\"", "gEntranceTrackerShowTo", true, false);
UIWidgets::PaddedEnhancementCheckbox("Show \"To\"", CVAR_TRACKER_ENTRANCE("ShowTo"), true, false);
UIWidgets::Tooltip("Reveal the \"To\" entrance for undiscovered entrances");
UIWidgets::PaddedEnhancementCheckbox("Show \"From\"", "gEntranceTrackerShowFrom", true, false);
UIWidgets::PaddedEnhancementCheckbox("Show \"From\"", CVAR_TRACKER_ENTRANCE("ShowFrom"), true, false);
UIWidgets::Tooltip("Reveal the \"From\" entrance for undiscovered entrances");
ImGui::EndTable();
@ -749,8 +749,8 @@ void EntranceTrackerWindow::DrawElement() {
nextTreeState = 2;
}
uint8_t destToggle = CVarGetInteger("gEntranceTrackerSortBy", 0);
uint8_t groupToggle = CVarGetInteger("gEntranceTrackerGroupBy", 0);
uint8_t destToggle = CVarGetInteger(CVAR_TRACKER_ENTRANCE("SortBy"), 0);
uint8_t groupToggle = CVarGetInteger(CVAR_TRACKER_ENTRANCE("GroupBy"), 0);
// Combine destToggle and groupToggle to get a range of 0-3
uint8_t groupType = destToggle + (groupToggle * 2);
@ -801,7 +801,7 @@ void EntranceTrackerWindow::DrawElement() {
// However, if entrances are decoupled, then all transitions need to be displayed, so we proceed with the filtering
if ((original->type == ENTRANCE_TYPE_DUNGEON || original->type == ENTRANCE_TYPE_GROTTO || original->type == ENTRANCE_TYPE_INTERIOR) &&
(original->oneExit != 1 && OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_DECOUPLED_ENTRANCES) == RO_GENERIC_OFF) &&
CVarGetInteger("gEntranceTrackerHideReverseEntrances", 1) == 1) {
CVarGetInteger(CVAR_TRACKER_ENTRANCE("HideReverseEntrances"), 1) == 1) {
continue;
}
@ -812,8 +812,8 @@ void EntranceTrackerWindow::DrawElement() {
bool isDiscovered = IsEntranceDiscovered(entrance.index);
bool showOriginal = (!destToggle ? CVarGetInteger("gEntranceTrackerShowTo", 0) : CVarGetInteger("gEntranceTrackerShowFrom", 0)) || isDiscovered;
bool showOverride = (!destToggle ? CVarGetInteger("gEntranceTrackerShowFrom", 0) : CVarGetInteger("gEntranceTrackerShowTo", 0)) || isDiscovered;
bool showOriginal = (!destToggle ? CVarGetInteger(CVAR_TRACKER_ENTRANCE("ShowTo"), 0) : CVarGetInteger(CVAR_TRACKER_ENTRANCE("ShowFrom"), 0)) || isDiscovered;
bool showOverride = (!destToggle ? CVarGetInteger(CVAR_TRACKER_ENTRANCE("ShowFrom"), 0) : CVarGetInteger(CVAR_TRACKER_ENTRANCE("ShowTo"), 0)) || isDiscovered;
const char* origSrcAreaName = spoilerEntranceGroupNames[original->srcGroup].c_str();
const char* origTypeName = groupTypeNames[original->type].c_str();
@ -826,7 +826,7 @@ void EntranceTrackerWindow::DrawElement() {
const char* rplcDstName = showOverride ? override->destination.c_str() : "";
// Filter for entrances by group name, type, source/destination names, and meta tags
if ((!locationSearch.IsActive() && (showOriginal || showOverride || !CVarGetInteger("gEntranceTrackerCollapseUndiscovered", 0))) ||
if ((!locationSearch.IsActive() && (showOriginal || showOverride || !CVarGetInteger(CVAR_TRACKER_ENTRANCE("CollapseUndiscovered"), 0))) ||
((showOriginal && (locationSearch.PassFilter(origSrcName) ||
locationSearch.PassFilter(origDstName) || locationSearch.PassFilter(origSrcAreaName) ||
locationSearch.PassFilter(origTypeName) || locationSearch.PassFilter(original->metaTag.c_str()))) ||
@ -864,8 +864,8 @@ void EntranceTrackerWindow::DrawElement() {
bool isDiscovered = IsEntranceDiscovered(entrance.index);
bool showOriginal = (!destToggle ? CVarGetInteger("gEntranceTrackerShowTo", 0) : CVarGetInteger("gEntranceTrackerShowFrom", 0)) || isDiscovered;
bool showOverride = (!destToggle ? CVarGetInteger("gEntranceTrackerShowFrom", 0) : CVarGetInteger("gEntranceTrackerShowTo", 0)) || isDiscovered;
bool showOriginal = (!destToggle ? CVarGetInteger(CVAR_TRACKER_ENTRANCE("ShowTo"), 0) : CVarGetInteger(CVAR_TRACKER_ENTRANCE("ShowFrom"), 0)) || isDiscovered;
bool showOverride = (!destToggle ? CVarGetInteger(CVAR_TRACKER_ENTRANCE("ShowFrom"), 0) : CVarGetInteger(CVAR_TRACKER_ENTRANCE("ShowTo"), 0)) || isDiscovered;
const char* unknown = "???";
@ -879,16 +879,16 @@ void EntranceTrackerWindow::DrawElement() {
// Handle highlighting and auto scroll
if ((original->index == lastEntranceIndex ||
(override->reverseIndex == lastEntranceIndex && OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_DECOUPLED_ENTRANCES) == RO_GENERIC_OFF)) &&
CVarGetInteger("gEntranceTrackerHighlightPrevious", 0)) {
CVarGetInteger(CVAR_TRACKER_ENTRANCE("HighlightPrevious"), 0)) {
color = COLOR_ORANGE;
} else if (LinkIsInArea(original) != -1) {
if (CVarGetInteger("gEntranceTrackerHighlightAvailable", 0)) {
if (CVarGetInteger(CVAR_TRACKER_ENTRANCE("HighlightAvailable"), 0)) {
color = COLOR_GREEN;
}
if (doAreaScroll) {
doAreaScroll = false;
if (CVarGetInteger("gEntranceTrackerAutoScroll", 0)) {
if (CVarGetInteger(CVAR_TRACKER_ENTRANCE("AutoScroll"), 0)) {
ImGui::SetScrollHereY(0.0f);
}
}

View File

@ -85,7 +85,7 @@ s16 GetLastEntranceOverride();
s16 GetCurrentGrottoId();
const EntranceData* GetEntranceData(s16);
class EntranceTrackerWindow : public LUS::GuiWindow {
class EntranceTrackerWindow : public Ship::GuiWindow {
public:
using GuiWindow::GuiWindow;

View File

@ -9,6 +9,7 @@
#include <vector>
#include <libultraship/libultraship.h>
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "randomizer_check_tracker.h"
#include <algorithm>
extern "C" {
@ -290,15 +291,15 @@ bool IsValidSaveFile() {
}
bool HasSong(ItemTrackerItem item) {
return (1 << item.id) & gSaveContext.inventory.questItems;
return GameInteractor::IsSaveLoaded() ? ((1 << item.id) & gSaveContext.inventory.questItems) : false;
}
bool HasQuestItem(ItemTrackerItem item) {
return (item.data & gSaveContext.inventory.questItems) != 0;
return GameInteractor::IsSaveLoaded() ? (item.data & gSaveContext.inventory.questItems) : false;
}
bool HasEquipment(ItemTrackerItem item) {
return (item.data & gSaveContext.inventory.equipment) != 0;
return GameInteractor::IsSaveLoaded() ? (item.data & gSaveContext.inventory.equipment) : false;
}
ItemTrackerNumbers GetItemCurrentAndMax(ItemTrackerItem item) {
@ -406,19 +407,23 @@ ItemTrackerNumbers GetItemCurrentAndMax(ItemTrackerItem item) {
#define IM_COL_GREEN IM_COL32(0, 255, 0, 255)
#define IM_COL_GRAY IM_COL32(155, 155, 155, 255)
#define IM_COL_PURPLE IM_COL32(180, 90, 200, 255)
#define IM_COL_LIGHT_YELLOW IM_COL32(255, 255, 130, 255)
void DrawItemCount(ItemTrackerItem item) {
int iconSize = CVarGetInteger("gItemTrackerIconSize", 36);
int textSize = CVarGetInteger("gTrackers.ItemTracker.ItemTrackerTextSize", 13);
void DrawItemCount(ItemTrackerItem item, bool hideMax) {
if (!GameInteractor::IsSaveLoaded()) {
return;
}
int iconSize = CVarGetInteger(CVAR_TRACKER_ITEM("IconSize"), 36);
int textSize = CVarGetInteger(CVAR_TRACKER_ITEM("TextSize"), 13);
ItemTrackerNumbers currentAndMax = GetItemCurrentAndMax(item);
ImVec2 p = ImGui::GetCursorScreenPos();
int32_t trackerNumberDisplayMode = CVarGetInteger("gItemTrackerCapacityTrack", ITEM_TRACKER_NUMBER_CURRENT_CAPACITY_ONLY);
int32_t trackerKeyNumberDisplayMode = CVarGetInteger("gItemTrackerKeyTrack", KEYS_COLLECTED_MAX);
int32_t trackerNumberDisplayMode = CVarGetInteger(CVAR_TRACKER_ITEM("ItemCountType"), ITEM_TRACKER_NUMBER_CURRENT_CAPACITY_ONLY);
int32_t trackerKeyNumberDisplayMode = CVarGetInteger(CVAR_TRACKER_ITEM("KeyCounts"), KEYS_COLLECTED_MAX);
float textScalingFactor = static_cast<float>(iconSize) / 36.0f;
uint32_t actualItemId = INV_CONTENT(item.id);
bool hasItem = actualItemId != ITEM_NONE;
if (CVarGetInteger("gTrackers.ItemTracker.HookshotIdentifier", 0)) {
if (CVarGetInteger(CVAR_TRACKER_ITEM("HookshotIdentifier"), 0)) {
if ((actualItemId == ITEM_HOOKSHOT || actualItemId == ITEM_LONGSHOT) && hasItem) {
// Calculate the scaled position for the text
@ -437,7 +442,7 @@ void DrawItemCount(ItemTrackerItem item) {
if (item.id == ITEM_KEY_SMALL && IsValidSaveFile()) {
std::string currentString = "";
std::string maxString = std::to_string(currentAndMax.maxCapacity);
std::string maxString = hideMax ? "???" : std::to_string(currentAndMax.maxCapacity);
ImU32 currentColor = IM_COL_WHITE;
ImU32 maxColor = IM_COL_GREEN;
// "Collected / Max", "Current / Collected / Max", "Current / Max"
@ -464,7 +469,7 @@ void DrawItemCount(ItemTrackerItem item) {
ImU32 currentColor = IM_COL_WHITE;
ImU32 maxColor = item.id == QUEST_SKULL_TOKEN ? IM_COL_RED : IM_COL_GREEN;
bool shouldAlignToLeft = CVarGetInteger("gItemTrackerCurrentOnLeft", 0) &&
bool shouldAlignToLeft = CVarGetInteger(CVAR_TRACKER_ITEM("ItemCountAlignLeft"), 0) &&
trackerNumberDisplayMode != ITEM_TRACKER_NUMBER_CAPACITY &&
trackerNumberDisplayMode != ITEM_TRACKER_NUMBER_AMMO;
@ -524,7 +529,7 @@ void DrawItemCount(ItemTrackerItem item) {
uint8_t piecesTotal = OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_TRIFORCE_HUNT_PIECES_TOTAL);
ImU32 currentColor = gSaveContext.triforcePiecesCollected >= piecesRequired ? IM_COL_GREEN : IM_COL_WHITE;
ImU32 maxColor = IM_COL_GREEN;
int32_t trackerTriforcePieceNumberDisplayMode = CVarGetInteger("gItemTrackerTriforcePieceTrack", TRIFORCE_PIECE_COLLECTED_REQUIRED_MAX);
int32_t trackerTriforcePieceNumberDisplayMode = CVarGetInteger(CVAR_TRACKER_ITEM("TriforcePieceCounts"), TRIFORCE_PIECE_COLLECTED_REQUIRED_MAX);
currentString += std::to_string(gSaveContext.triforcePiecesCollected);
currentString += "/";
@ -554,8 +559,8 @@ void DrawItemCount(ItemTrackerItem item) {
void DrawEquip(ItemTrackerItem item) {
bool hasEquip = HasEquipment(item);
int iconSize = CVarGetInteger("gItemTrackerIconSize", 36);
ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(hasEquip && IsValidSaveFile() ? item.name : item.nameFaded),
int iconSize = CVarGetInteger(CVAR_TRACKER_ITEM("IconSize"), 36);
ImGui::Image(Ship::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(hasEquip && IsValidSaveFile() ? item.name : item.nameFaded),
ImVec2(iconSize, iconSize), ImVec2(0, 0), ImVec2(1, 1));
UIWidgets::SetLastItemHoverText(SohUtils::GetItemName(item.id));
@ -563,13 +568,13 @@ void DrawEquip(ItemTrackerItem item) {
void DrawQuest(ItemTrackerItem item) {
bool hasQuestItem = HasQuestItem(item);
int iconSize = CVarGetInteger("gItemTrackerIconSize", 36);
int iconSize = CVarGetInteger(CVAR_TRACKER_ITEM("IconSize"), 36);
ImGui::BeginGroup();
ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(hasQuestItem && IsValidSaveFile() ? item.name : item.nameFaded),
ImGui::Image(Ship::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(hasQuestItem && IsValidSaveFile() ? item.name : item.nameFaded),
ImVec2(iconSize, iconSize), ImVec2(0, 0), ImVec2(1, 1));
if (item.id == QUEST_SKULL_TOKEN) {
DrawItemCount(item);
DrawItemCount(item, false);
}
ImGui::EndGroup();
@ -579,8 +584,8 @@ void DrawQuest(ItemTrackerItem item) {
void DrawItem(ItemTrackerItem item) {
uint32_t actualItemId = INV_CONTENT(item.id);
int iconSize = CVarGetInteger("gItemTrackerIconSize", 36);
uint32_t actualItemId = GameInteractor::IsSaveLoaded() ? INV_CONTENT(item.id) : ITEM_NONE;
int iconSize = CVarGetInteger(CVAR_TRACKER_ITEM("IconSize"), 36);
bool hasItem = actualItemId != ITEM_NONE;
std::string itemName = "";
@ -635,10 +640,10 @@ void DrawItem(ItemTrackerItem item) {
ImGui::BeginGroup();
ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(hasItem && IsValidSaveFile() ? item.name : item.nameFaded),
ImGui::Image(Ship::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(hasItem && IsValidSaveFile() ? item.name : item.nameFaded),
ImVec2(iconSize, iconSize), ImVec2(0, 0), ImVec2(1, 1));
DrawItemCount(item);
DrawItemCount(item, false);
ImGui::EndGroup();
if (itemName == "") {
@ -649,15 +654,15 @@ void DrawItem(ItemTrackerItem item) {
}
void DrawBottle(ItemTrackerItem item) {
uint32_t actualItemId = gSaveContext.inventory.items[SLOT(item.id) + item.data];
uint32_t actualItemId = GameInteractor::IsSaveLoaded() ? (gSaveContext.inventory.items[SLOT(item.id) + item.data]) : false;
bool hasItem = actualItemId != ITEM_NONE;
if (GameInteractor::IsSaveLoaded() && (hasItem && item.id != actualItemId && actualItemTrackerItemMap.find(actualItemId) != actualItemTrackerItemMap.end())) {
item = actualItemTrackerItemMap[actualItemId];
}
int iconSize = CVarGetInteger("gItemTrackerIconSize", 36);
ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(hasItem && IsValidSaveFile() ? item.name : item.nameFaded),
int iconSize = CVarGetInteger(CVAR_TRACKER_ITEM("IconSize"), 36);
ImGui::Image(Ship::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(hasItem && IsValidSaveFile() ? item.name : item.nameFaded),
ImVec2(iconSize, iconSize), ImVec2(0, 0), ImVec2(1, 1));
UIWidgets::SetLastItemHoverText(SohUtils::GetItemName(item.id));
@ -667,29 +672,31 @@ void DrawDungeonItem(ItemTrackerItem item) {
uint32_t itemId = item.id;
ImU32 dungeonColor = IM_COL_WHITE;
uint32_t bitMask = 1 << (item.id - ITEM_KEY_BOSS); // Bitset starts at ITEM_KEY_BOSS == 0. the rest are sequential
int iconSize = CVarGetInteger("gItemTrackerIconSize", 36);
bool hasItem = (bitMask & gSaveContext.inventory.dungeonItems[item.data]) != 0;
bool hasSmallKey = (gSaveContext.inventory.dungeonKeys[item.data]) >= 0;
int iconSize = CVarGetInteger(CVAR_TRACKER_ITEM("IconSize"), 36);
bool hasItem = GameInteractor::IsSaveLoaded() ? (bitMask & gSaveContext.inventory.dungeonItems[item.data]) : false;
bool hasSmallKey = GameInteractor::IsSaveLoaded() ? ((gSaveContext.inventory.dungeonKeys[item.data]) >= 0) : false;
ImGui::BeginGroup();
if (itemId == ITEM_KEY_SMALL) {
ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(hasSmallKey && IsValidSaveFile() ? item.name : item.nameFaded),
ImGui::Image(Ship::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(hasSmallKey && IsValidSaveFile() ? item.name : item.nameFaded),
ImVec2(iconSize, iconSize), ImVec2(0, 0), ImVec2(1, 1));
}
else {
ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(hasItem && IsValidSaveFile() ? item.name : item.nameFaded),
ImGui::Image(Ship::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(hasItem && IsValidSaveFile() ? item.name : item.nameFaded),
ImVec2(iconSize, iconSize), ImVec2(0, 0), ImVec2(1, 1));
}
if (ResourceMgr_IsSceneMasterQuest(item.data) && (CHECK_DUNGEON_ITEM(DUNGEON_MAP, item.data) || item.data == SCENE_GERUDO_TRAINING_GROUND || item.data == SCENE_INSIDE_GANONS_CASTLE)) {
dungeonColor = IM_COL_PURPLE;
if (CheckTracker::IsAreaSpoiled(RandomizerCheckObjects::GetRCAreaBySceneID(static_cast<SceneID>(item.data))) && GameInteractor::IsSaveLoaded()) {
dungeonColor = (ResourceMgr_IsSceneMasterQuest(item.data) ? IM_COL_PURPLE : IM_COL_LIGHT_YELLOW);
}
if (itemId == ITEM_KEY_SMALL) {
DrawItemCount(item);
DrawItemCount(item, !CheckTracker::IsAreaSpoiled(RandomizerCheckObjects::GetRCAreaBySceneID(static_cast<SceneID>(item.data))));
ImVec2 p = ImGui::GetCursorScreenPos();
// offset puts the text at the correct level. for some reason, if the save is loaded, the margin is 3 pixels higher only for small keys, so we use 16 then. Otherwise, 13 is where everything else is
int offset = GameInteractor::IsSaveLoaded() ? 16 : 13;
std::string dungeonName = itemTrackerDungeonShortNames[item.data];
ImGui::SetCursorScreenPos(ImVec2(p.x + (iconSize / 2) - (ImGui::CalcTextSize(dungeonName.c_str()).x / 2), p.y - (iconSize + CVarGetInteger("gTrackers.ItemTracker.ItemTrackerTextSize", 13) + 3)));
ImGui::SetCursorScreenPos(ImVec2(p.x + (iconSize / 2) - (ImGui::CalcTextSize(dungeonName.c_str()).x / 2), p.y - (iconSize + offset)));
ImGui::PushStyleColor(ImGuiCol_Text, dungeonColor);
ImGui::Text("%s", dungeonName.c_str());
ImGui::PopStyleColor();
@ -711,19 +718,19 @@ void DrawDungeonItem(ItemTrackerItem item) {
}
void DrawSong(ItemTrackerItem item) {
int iconSize = CVarGetInteger("gItemTrackerIconSize", 36);
int iconSize = CVarGetInteger(CVAR_TRACKER_ITEM("IconSize"), 36);
ImVec2 p = ImGui::GetCursorScreenPos();
bool hasSong = HasSong(item);
ImGui::SetCursorScreenPos(ImVec2(p.x + 6, p.y));
ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(hasSong && IsValidSaveFile() ? item.name : item.nameFaded),
ImGui::Image(Ship::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(hasSong && IsValidSaveFile() ? item.name : item.nameFaded),
ImVec2(iconSize / 1.5, iconSize), ImVec2(0, 0), ImVec2(1, 1));
UIWidgets::SetLastItemHoverText(SohUtils::GetQuestItemName(item.id));
}
void DrawNotes(bool resizeable = false) {
ImGui::BeginGroup();
int iconSize = CVarGetInteger("gItemTrackerIconSize", 36);
int iconSpacing = CVarGetInteger("gItemTrackerIconSpacing", 12);
int iconSize = CVarGetInteger(CVAR_TRACKER_ITEM("IconSize"), 36);
int iconSpacing = CVarGetInteger(CVAR_TRACKER_ITEM("IconSpacing"), 12);
struct ItemTrackerNotes {
static int TrackerNotesResizeCallback(ImGuiInputTextCallbackData* data) {
@ -746,13 +753,15 @@ void DrawNotes(bool resizeable = false) {
}
};
ImVec2 size = resizeable ? ImVec2(-FLT_MIN, ImGui::GetContentRegionAvail().y) : ImVec2(((iconSize + iconSpacing) * 6) - 8, 200);
if (ItemTrackerNotes::TrackerNotesInputTextMultiline("##ItemTrackerNotes", &itemTrackerNotes, size, ImGuiInputTextFlags_AllowTabInput)) {
notesNeedSave = true;
notesIdleFrames = 0;
}
if ((ImGui::IsItemDeactivatedAfterEdit() || (notesNeedSave && notesIdleFrames > notesMaxIdleFrames)) && IsValidSaveFile()) {
notesNeedSave = false;
SaveManager::Instance->SaveSection(gSaveContext.fileNum, itemTrackerSectionId, true);
if (GameInteractor::IsSaveLoaded()) {
if (ItemTrackerNotes::TrackerNotesInputTextMultiline("##ItemTrackerNotes", &itemTrackerNotes, size, ImGuiInputTextFlags_AllowTabInput)) {
notesNeedSave = true;
notesIdleFrames = 0;
}
if ((ImGui::IsItemDeactivatedAfterEdit() || (notesNeedSave && notesIdleFrames > notesMaxIdleFrames)) && IsValidSaveFile()) {
notesNeedSave = false;
SaveManager::Instance->SaveSection(gSaveContext.fileNum, itemTrackerSectionId, true);
}
}
ImGui::EndGroup();
}
@ -766,11 +775,11 @@ void BeginFloatingWindows(std::string UniqueName, ImGuiWindowFlags flags = 0) {
windowFlags |= ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoResize;
}
if (CVarGetInteger("gItemTrackerWindowType", TRACKER_WINDOW_FLOATING) == TRACKER_WINDOW_FLOATING) {
if (CVarGetInteger(CVAR_TRACKER_ITEM("WindowType"), TRACKER_WINDOW_FLOATING) == TRACKER_WINDOW_FLOATING) {
ImGui::SetNextWindowViewport(ImGui::GetMainViewport()->ID);
windowFlags |= ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoScrollWithMouse | ImGuiWindowFlags_NoScrollbar;
if (!CVarGetInteger("gItemTrackerHudEditMode", 0)) {
if (!CVarGetInteger(CVAR_TRACKER_ITEM("Draggable"), 0)) {
windowFlags |= ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoMove;
}
}
@ -791,9 +800,9 @@ void EndFloatingWindows() {
* Takes in a vector of ItemTrackerItem and draws them in rows of N items
*/
void DrawItemsInRows(std::vector<ItemTrackerItem> items, int columns = 6) {
int iconSize = CVarGetInteger("gItemTrackerIconSize", 36);
int iconSpacing = CVarGetInteger("gItemTrackerIconSpacing", 12);
int topPadding = (CVarGetInteger("gItemTrackerWindowType", TRACKER_WINDOW_FLOATING) == TRACKER_WINDOW_WINDOW) ? 20 : 0;
int iconSize = CVarGetInteger(CVAR_TRACKER_ITEM("IconSize"), 36);
int iconSpacing = CVarGetInteger(CVAR_TRACKER_ITEM("IconSpacing"), 12);
int topPadding = (CVarGetInteger(CVAR_TRACKER_ITEM("WindowType"), TRACKER_WINDOW_FLOATING) == TRACKER_WINDOW_WINDOW) ? 20 : 0;
for (int i = 0; i < items.size(); i++) {
int row = i / columns;
@ -808,8 +817,8 @@ void DrawItemsInRows(std::vector<ItemTrackerItem> items, int columns = 6) {
* Takes in a vector of ItemTrackerItem and draws them evenly spread across a circle
*/
void DrawItemsInACircle(std::vector<ItemTrackerItem> items) {
int iconSize = CVarGetInteger("gItemTrackerIconSize", 36);
int iconSpacing = CVarGetInteger("gItemTrackerIconSpacing", 12);
int iconSize = CVarGetInteger(CVAR_TRACKER_ITEM("IconSize"), 36);
int iconSpacing = CVarGetInteger(CVAR_TRACKER_ITEM("IconSpacing"), 12);
ImVec2 max = ImGui::GetWindowContentRegionMax();
float radius = (iconSize + iconSpacing) * 2;
@ -818,7 +827,7 @@ void DrawItemsInACircle(std::vector<ItemTrackerItem> items) {
float angle = (float)i / items.size() * 2.0f * M_PI;
float x = (radius / 2.0f) * cos(angle) + max.x / 2.0f;
float y = (radius / 2.0f) * sin(angle) + max.y / 2.0f;
ImGui::SetCursorPos(ImVec2(x - (CVarGetInteger("gItemTrackerIconSize", 36) - 8) / 2.0f, y + 4));
ImGui::SetCursorPos(ImVec2(x - (CVarGetInteger(CVAR_TRACKER_ITEM("IconSize"), 36) - 8) / 2.0f, y + 4));
items[i].drawFunc(items[i]);
}
}
@ -829,8 +838,8 @@ void DrawItemsInACircle(std::vector<ItemTrackerItem> items) {
* to then call DrawItemsInRows
*/
std::vector<ItemTrackerItem> GetDungeonItemsVector(std::vector<ItemTrackerDungeon> dungeons, int columns = 6) {
int iconSize = CVarGetInteger("gItemTrackerIconSize", 36);
int iconSpacing = CVarGetInteger("gItemTrackerIconSpacing", 12);
int iconSize = CVarGetInteger(CVAR_TRACKER_ITEM("IconSize"), 36);
int iconSpacing = CVarGetInteger(CVAR_TRACKER_ITEM("IconSpacing"), 12);
std::vector<ItemTrackerItem> dungeonItems = {};
int rowCount = 0;
@ -885,8 +894,8 @@ void UpdateVectors() {
dungeonRewards.insert(dungeonRewards.end(), dungeonRewardMedallions.begin(), dungeonRewardMedallions.end());
dungeonItems.clear();
if (CVarGetInteger("gItemTrackerDisplayDungeonItemsHorizontal", 1) && CVarGetInteger("gItemTrackerDungeonItemsDisplayType", SECTION_DISPLAY_HIDDEN) == SECTION_DISPLAY_SEPARATE) {
if (CVarGetInteger("gItemTrackerDisplayDungeonItemsMaps", 1)) {
if (CVarGetInteger(CVAR_TRACKER_ITEM("DungeonItems.Layout"), 1) && CVarGetInteger(CVAR_TRACKER_ITEM("DisplayType.DungeonItems"), SECTION_DISPLAY_HIDDEN) == SECTION_DISPLAY_SEPARATE) {
if (CVarGetInteger(CVAR_TRACKER_ITEM("DungeonItems.DisplayMaps"), 1)) {
dungeonItems = GetDungeonItemsVector(itemTrackerDungeonsWithMapsHorizontal, 12);
// Manually adding Thieves Hideout to an open spot so we don't get an additional row for one item
dungeonItems[23] = ITEM_TRACKER_ITEM(ITEM_KEY_SMALL, SCENE_THIEVES_HIDEOUT, DrawDungeonItem);
@ -896,7 +905,7 @@ void UpdateVectors() {
dungeonItems[15] = ITEM_TRACKER_ITEM(ITEM_KEY_SMALL, SCENE_THIEVES_HIDEOUT, DrawDungeonItem);
}
} else {
if (CVarGetInteger("gItemTrackerDisplayDungeonItemsMaps", 1)) {
if (CVarGetInteger(CVAR_TRACKER_ITEM("DungeonItems.DisplayMaps"), 1)) {
dungeonItems = GetDungeonItemsVector(itemTrackerDungeonsWithMapsCompact);
// Manually adding Thieves Hideout to an open spot so we don't get an additional row for one item
dungeonItems[35] = ITEM_TRACKER_ITEM(ITEM_KEY_SMALL, SCENE_THIEVES_HIDEOUT, DrawDungeonItem);
@ -906,37 +915,37 @@ void UpdateVectors() {
}
mainWindowItems.clear();
if (CVarGetInteger("gItemTrackerInventoryItemsDisplayType", SECTION_DISPLAY_MAIN_WINDOW) == SECTION_DISPLAY_MAIN_WINDOW) {
if (CVarGetInteger(CVAR_TRACKER_ITEM("DisplayType.Inventory"), SECTION_DISPLAY_MAIN_WINDOW) == SECTION_DISPLAY_MAIN_WINDOW) {
mainWindowItems.insert(mainWindowItems.end(), inventoryItems.begin(), inventoryItems.end());
}
if (CVarGetInteger("gItemTrackerEquipmentItemsDisplayType", SECTION_DISPLAY_MAIN_WINDOW) == SECTION_DISPLAY_MAIN_WINDOW) {
if (CVarGetInteger(CVAR_TRACKER_ITEM("DisplayType.Equipment"), SECTION_DISPLAY_MAIN_WINDOW) == SECTION_DISPLAY_MAIN_WINDOW) {
mainWindowItems.insert(mainWindowItems.end(), equipmentItems.begin(), equipmentItems.end());
}
if (CVarGetInteger("gItemTrackerMiscItemsDisplayType", SECTION_DISPLAY_MAIN_WINDOW) == SECTION_DISPLAY_MAIN_WINDOW) {
if (CVarGetInteger(CVAR_TRACKER_ITEM("DisplayType.Misc"), SECTION_DISPLAY_MAIN_WINDOW) == SECTION_DISPLAY_MAIN_WINDOW) {
mainWindowItems.insert(mainWindowItems.end(), miscItems.begin(), miscItems.end());
}
if (CVarGetInteger("gItemTrackerDungeonRewardsDisplayType", SECTION_DISPLAY_MAIN_WINDOW) == SECTION_DISPLAY_MAIN_WINDOW) {
if (CVarGetInteger(CVAR_TRACKER_ITEM("DisplayType.DungeonRewards"), SECTION_DISPLAY_MAIN_WINDOW) == SECTION_DISPLAY_MAIN_WINDOW) {
mainWindowItems.insert(mainWindowItems.end(), dungeonRewardStones.begin(), dungeonRewardStones.end());
mainWindowItems.insert(mainWindowItems.end(), dungeonRewardMedallions.begin(), dungeonRewardMedallions.end());
}
if (CVarGetInteger("gItemTrackerSongsDisplayType", SECTION_DISPLAY_MAIN_WINDOW) == SECTION_DISPLAY_MAIN_WINDOW) {
if (CVarGetInteger("gItemTrackerMiscItemsDisplayType", SECTION_DISPLAY_MAIN_WINDOW) == SECTION_DISPLAY_MAIN_WINDOW &&
CVarGetInteger("gItemTrackerDungeonRewardsDisplayType", SECTION_DISPLAY_MAIN_WINDOW) != SECTION_DISPLAY_MAIN_WINDOW) {
if (CVarGetInteger(CVAR_TRACKER_ITEM("DisplayType.Songs"), SECTION_DISPLAY_MAIN_WINDOW) == SECTION_DISPLAY_MAIN_WINDOW) {
if (CVarGetInteger(CVAR_TRACKER_ITEM("DisplayType.Misc"), SECTION_DISPLAY_MAIN_WINDOW) == SECTION_DISPLAY_MAIN_WINDOW &&
CVarGetInteger(CVAR_TRACKER_ITEM("DisplayType.DungeonRewards"), SECTION_DISPLAY_MAIN_WINDOW) != SECTION_DISPLAY_MAIN_WINDOW) {
mainWindowItems.push_back(ITEM_TRACKER_ITEM(ITEM_NONE, 0, DrawItem));
mainWindowItems.push_back(ITEM_TRACKER_ITEM(ITEM_NONE, 0, DrawItem));
mainWindowItems.push_back(ITEM_TRACKER_ITEM(ITEM_NONE, 0, DrawItem));
}
mainWindowItems.insert(mainWindowItems.end(), songItems.begin(), songItems.end());
}
if (CVarGetInteger("gItemTrackerDungeonItemsDisplayType", SECTION_DISPLAY_HIDDEN) == SECTION_DISPLAY_MAIN_WINDOW) {
if (CVarGetInteger(CVAR_TRACKER_ITEM("DisplayType.DungeonItems"), SECTION_DISPLAY_HIDDEN) == SECTION_DISPLAY_MAIN_WINDOW) {
mainWindowItems.insert(mainWindowItems.end(), dungeonItems.begin(), dungeonItems.end());
}
// if we're adding greg to the misc window,
// and misc isn't on the main window,
// and it doesn't already have greg, add him
if (CVarGetInteger("gItemTrackerGregDisplayType", SECTION_DISPLAY_EXTENDED_HIDDEN) == SECTION_DISPLAY_EXTENDED_MISC_WINDOW &&
CVarGetInteger("gItemTrackerMiscItemsDisplayType", SECTION_DISPLAY_MAIN_WINDOW) != SECTION_DISPLAY_MAIN_WINDOW &&
if (CVarGetInteger(CVAR_TRACKER_ITEM("DisplayType.Greg"), SECTION_DISPLAY_EXTENDED_HIDDEN) == SECTION_DISPLAY_EXTENDED_MISC_WINDOW &&
CVarGetInteger(CVAR_TRACKER_ITEM("DisplayType.Misc"), SECTION_DISPLAY_MAIN_WINDOW) != SECTION_DISPLAY_MAIN_WINDOW &&
std::none_of(miscItems.begin(), miscItems.end(), [](ItemTrackerItem item){return item.id == ITEM_RUPEE_GREEN;})) {
miscItems.insert(miscItems.end(), gregItems.begin(), gregItems.end());
@ -951,7 +960,7 @@ void UpdateVectors() {
}
// if we're adding greg to the main window
if (CVarGetInteger("gItemTrackerGregDisplayType", SECTION_DISPLAY_EXTENDED_HIDDEN) == SECTION_DISPLAY_EXTENDED_MAIN_WINDOW) {
if (CVarGetInteger(CVAR_TRACKER_ITEM("DisplayType.Greg"), SECTION_DISPLAY_EXTENDED_HIDDEN) == SECTION_DISPLAY_EXTENDED_MAIN_WINDOW) {
// insert empty items until we're on a new row for greg
while (mainWindowItems.size() % 6) {
mainWindowItems.push_back(ITEM_TRACKER_ITEM(ITEM_NONE, 0, DrawItem));
@ -962,9 +971,9 @@ void UpdateVectors() {
}
// If we're adding triforce pieces to the main window
if (CVarGetInteger("gItemTrackerTriforcePiecesDisplayType", SECTION_DISPLAY_HIDDEN) == SECTION_DISPLAY_MAIN_WINDOW) {
if (CVarGetInteger(CVAR_TRACKER_ITEM("DisplayType.TriforcePieces"), SECTION_DISPLAY_HIDDEN) == SECTION_DISPLAY_MAIN_WINDOW) {
// If Greg isn't on the main window, add empty items to place the triforce pieces on a new row.
if (CVarGetInteger("gItemTrackerGregDisplayType", SECTION_DISPLAY_EXTENDED_HIDDEN) != SECTION_DISPLAY_EXTENDED_MAIN_WINDOW) {
if (CVarGetInteger(CVAR_TRACKER_ITEM("DisplayType.Greg"), SECTION_DISPLAY_EXTENDED_HIDDEN) != SECTION_DISPLAY_EXTENDED_MAIN_WINDOW) {
while (mainWindowItems.size() % 6) {
mainWindowItems.push_back(ITEM_TRACKER_ITEM(ITEM_NONE, 0, DrawItem));
}
@ -1000,56 +1009,56 @@ void ItemTrackerLoadFile() {
void ItemTrackerWindow::DrawElement() {
UpdateVectors();
int iconSize = CVarGetInteger("gItemTrackerIconSize", 36);
int iconSpacing = CVarGetInteger("gItemTrackerIconSpacing", 12);
int comboButton1Mask = buttonMap[CVarGetInteger("gItemTrackerComboButton1", TRACKER_COMBO_BUTTON_L)];
int comboButton2Mask = buttonMap[CVarGetInteger("gItemTrackerComboButton2", TRACKER_COMBO_BUTTON_R)];
OSContPad* buttonsPressed = LUS::Context::GetInstance()->GetControlDeck()->GetPads();
int iconSize = CVarGetInteger(CVAR_TRACKER_ITEM("IconSize"), 36);
int iconSpacing = CVarGetInteger(CVAR_TRACKER_ITEM("IconSpacing"), 12);
int comboButton1Mask = buttonMap[CVarGetInteger(CVAR_TRACKER_ITEM("ComboButton1"), TRACKER_COMBO_BUTTON_L)];
int comboButton2Mask = buttonMap[CVarGetInteger(CVAR_TRACKER_ITEM("ComboButton2"), TRACKER_COMBO_BUTTON_R)];
OSContPad* buttonsPressed = Ship::Context::GetInstance()->GetControlDeck()->GetPads();
bool comboButtonsHeld = buttonsPressed != nullptr && buttonsPressed[0].button & comboButton1Mask && buttonsPressed[0].button & comboButton2Mask;
bool isPaused = CVarGetInteger("gItemTrackerShowOnlyPaused", 0) == 0 || gPlayState != nullptr && gPlayState->pauseCtx.state > 0;
bool isPaused = CVarGetInteger(CVAR_TRACKER_ITEM("ShowOnlyPaused"), 0) == 0 || gPlayState != nullptr && gPlayState->pauseCtx.state > 0;
if (CVarGetInteger("gItemTrackerWindowType", TRACKER_WINDOW_FLOATING) == TRACKER_WINDOW_WINDOW || isPaused && (CVarGetInteger("gItemTrackerDisplayType", TRACKER_DISPLAY_ALWAYS) == TRACKER_DISPLAY_ALWAYS ? CVarGetInteger("gItemTrackerEnabled", 0) : comboButtonsHeld)) {
if (CVarGetInteger(CVAR_TRACKER_ITEM("WindowType"), TRACKER_WINDOW_FLOATING) == TRACKER_WINDOW_WINDOW || isPaused && (CVarGetInteger(CVAR_TRACKER_ITEM("DisplayType.Main"), TRACKER_DISPLAY_ALWAYS) == TRACKER_DISPLAY_ALWAYS ? CVarGetInteger(CVAR_WINDOW("ItemTracker"), 0) : comboButtonsHeld)) {
if (
(CVarGetInteger("gItemTrackerInventoryItemsDisplayType", SECTION_DISPLAY_MAIN_WINDOW) == SECTION_DISPLAY_MAIN_WINDOW) ||
(CVarGetInteger("gItemTrackerEquipmentItemsDisplayType", SECTION_DISPLAY_MAIN_WINDOW) == SECTION_DISPLAY_MAIN_WINDOW) ||
(CVarGetInteger("gItemTrackerMiscItemsDisplayType", SECTION_DISPLAY_MAIN_WINDOW) == SECTION_DISPLAY_MAIN_WINDOW) ||
(CVarGetInteger("gItemTrackerDungeonRewardsDisplayType", SECTION_DISPLAY_MAIN_WINDOW) == SECTION_DISPLAY_MAIN_WINDOW) ||
(CVarGetInteger("gItemTrackerSongsDisplayType", SECTION_DISPLAY_MAIN_WINDOW) == SECTION_DISPLAY_MAIN_WINDOW) ||
(CVarGetInteger("gItemTrackerDungeonItemsDisplayType", SECTION_DISPLAY_HIDDEN) == SECTION_DISPLAY_MAIN_WINDOW) ||
(CVarGetInteger("gItemTrackerGregDisplayType", SECTION_DISPLAY_EXTENDED_HIDDEN) == SECTION_DISPLAY_EXTENDED_MAIN_WINDOW) ||
(CVarGetInteger("gItemTrackerTriforcePiecesDisplayType", SECTION_DISPLAY_HIDDEN) == SECTION_DISPLAY_MAIN_WINDOW) ||
(CVarGetInteger("gItemTrackerNotesDisplayType", SECTION_DISPLAY_HIDDEN) == SECTION_DISPLAY_MAIN_WINDOW)
(CVarGetInteger(CVAR_TRACKER_ITEM("DisplayType.Inventory"), SECTION_DISPLAY_MAIN_WINDOW) == SECTION_DISPLAY_MAIN_WINDOW) ||
(CVarGetInteger(CVAR_TRACKER_ITEM("DisplayType.Equipment"), SECTION_DISPLAY_MAIN_WINDOW) == SECTION_DISPLAY_MAIN_WINDOW) ||
(CVarGetInteger(CVAR_TRACKER_ITEM("DisplayType.Misc"), SECTION_DISPLAY_MAIN_WINDOW) == SECTION_DISPLAY_MAIN_WINDOW) ||
(CVarGetInteger(CVAR_TRACKER_ITEM("DisplayType.DungeonRewards"), SECTION_DISPLAY_MAIN_WINDOW) == SECTION_DISPLAY_MAIN_WINDOW) ||
(CVarGetInteger(CVAR_TRACKER_ITEM("DisplayType.Songs"), SECTION_DISPLAY_MAIN_WINDOW) == SECTION_DISPLAY_MAIN_WINDOW) ||
(CVarGetInteger(CVAR_TRACKER_ITEM("DisplayType.DungeonItems"), SECTION_DISPLAY_HIDDEN) == SECTION_DISPLAY_MAIN_WINDOW) ||
(CVarGetInteger(CVAR_TRACKER_ITEM("DisplayType.Greg"), SECTION_DISPLAY_EXTENDED_HIDDEN) == SECTION_DISPLAY_EXTENDED_MAIN_WINDOW) ||
(CVarGetInteger(CVAR_TRACKER_ITEM("DisplayType.TriforcePieces"), SECTION_DISPLAY_HIDDEN) == SECTION_DISPLAY_MAIN_WINDOW) ||
(CVarGetInteger(CVAR_TRACKER_ITEM("DisplayType.Notes"), SECTION_DISPLAY_HIDDEN) == SECTION_DISPLAY_MAIN_WINDOW)
) {
BeginFloatingWindows("Item Tracker##main window");
DrawItemsInRows(mainWindowItems, 6);
if (CVarGetInteger("gItemTrackerNotesDisplayType", SECTION_DISPLAY_HIDDEN) == SECTION_DISPLAY_MAIN_WINDOW && CVarGetInteger("gItemTrackerDisplayType", TRACKER_DISPLAY_ALWAYS) == TRACKER_DISPLAY_ALWAYS) {
if (CVarGetInteger(CVAR_TRACKER_ITEM("DisplayType.Notes"), SECTION_DISPLAY_HIDDEN) == SECTION_DISPLAY_MAIN_WINDOW && CVarGetInteger(CVAR_TRACKER_ITEM("DisplayType.Main"), TRACKER_DISPLAY_ALWAYS) == TRACKER_DISPLAY_ALWAYS) {
DrawNotes();
}
EndFloatingWindows();
}
if (CVarGetInteger("gItemTrackerInventoryItemsDisplayType", SECTION_DISPLAY_MAIN_WINDOW) == SECTION_DISPLAY_SEPARATE) {
if (CVarGetInteger(CVAR_TRACKER_ITEM("DisplayType.Inventory"), SECTION_DISPLAY_MAIN_WINDOW) == SECTION_DISPLAY_SEPARATE) {
BeginFloatingWindows("Inventory Items Tracker");
DrawItemsInRows(inventoryItems);
EndFloatingWindows();
}
if (CVarGetInteger("gItemTrackerEquipmentItemsDisplayType", SECTION_DISPLAY_MAIN_WINDOW) == SECTION_DISPLAY_SEPARATE) {
if (CVarGetInteger(CVAR_TRACKER_ITEM("DisplayType.Equipment"), SECTION_DISPLAY_MAIN_WINDOW) == SECTION_DISPLAY_SEPARATE) {
BeginFloatingWindows("Equipment Items Tracker");
DrawItemsInRows(equipmentItems, 3);
EndFloatingWindows();
}
if (CVarGetInteger("gItemTrackerMiscItemsDisplayType", SECTION_DISPLAY_MAIN_WINDOW) == SECTION_DISPLAY_SEPARATE) {
if (CVarGetInteger(CVAR_TRACKER_ITEM("DisplayType.Misc"), SECTION_DISPLAY_MAIN_WINDOW) == SECTION_DISPLAY_SEPARATE) {
BeginFloatingWindows("Misc Items Tracker");
DrawItemsInRows(miscItems, 4);
EndFloatingWindows();
}
if (CVarGetInteger("gItemTrackerDungeonRewardsDisplayType", SECTION_DISPLAY_MAIN_WINDOW) == SECTION_DISPLAY_SEPARATE) {
if (CVarGetInteger(CVAR_TRACKER_ITEM("DisplayType.DungeonRewards"), SECTION_DISPLAY_MAIN_WINDOW) == SECTION_DISPLAY_SEPARATE) {
BeginFloatingWindows("Dungeon Rewards Tracker");
if (CVarGetInteger("gItemTrackerDungeonRewardsCircle", 0)) {
if (CVarGetInteger(CVAR_TRACKER_ITEM("DungeonRewardsLayout"), 0)) {
ImGui::BeginGroup();
DrawItemsInACircle(dungeonRewardMedallions);
ImGui::EndGroup();
@ -1062,16 +1071,16 @@ void ItemTrackerWindow::DrawElement() {
EndFloatingWindows();
}
if (CVarGetInteger("gItemTrackerSongsDisplayType", SECTION_DISPLAY_MAIN_WINDOW) == SECTION_DISPLAY_SEPARATE) {
if (CVarGetInteger(CVAR_TRACKER_ITEM("DisplayType.Songs"), SECTION_DISPLAY_MAIN_WINDOW) == SECTION_DISPLAY_SEPARATE) {
BeginFloatingWindows("Songs Tracker");
DrawItemsInRows(songItems);
EndFloatingWindows();
}
if (CVarGetInteger("gItemTrackerDungeonItemsDisplayType", SECTION_DISPLAY_HIDDEN) == SECTION_DISPLAY_SEPARATE) {
if (CVarGetInteger(CVAR_TRACKER_ITEM("DisplayType.DungeonItems"), SECTION_DISPLAY_HIDDEN) == SECTION_DISPLAY_SEPARATE) {
BeginFloatingWindows("Dungeon Items Tracker");
if (CVarGetInteger("gItemTrackerDisplayDungeonItemsHorizontal", 1)) {
if (CVarGetInteger("gItemTrackerDisplayDungeonItemsMaps", 1)) {
if (CVarGetInteger(CVAR_TRACKER_ITEM("DungeonItems.Layout"), 1)) {
if (CVarGetInteger(CVAR_TRACKER_ITEM("DungeonItems.DisplayMaps"), 1)) {
DrawItemsInRows(dungeonItems, 12);
} else {
DrawItemsInRows(dungeonItems, 8);
@ -1082,19 +1091,19 @@ void ItemTrackerWindow::DrawElement() {
EndFloatingWindows();
}
if (CVarGetInteger("gItemTrackerGregDisplayType", SECTION_DISPLAY_EXTENDED_HIDDEN) == SECTION_DISPLAY_EXTENDED_SEPARATE) {
if (CVarGetInteger(CVAR_TRACKER_ITEM("DisplayType.Greg"), SECTION_DISPLAY_EXTENDED_HIDDEN) == SECTION_DISPLAY_EXTENDED_SEPARATE) {
BeginFloatingWindows("Greg Tracker");
DrawItemsInRows(gregItems);
EndFloatingWindows();
}
if (CVarGetInteger("gItemTrackerTriforcePiecesDisplayType", SECTION_DISPLAY_HIDDEN) == SECTION_DISPLAY_SEPARATE) {
if (CVarGetInteger(CVAR_TRACKER_ITEM("DisplayType.TriforcePieces"), SECTION_DISPLAY_HIDDEN) == SECTION_DISPLAY_SEPARATE) {
BeginFloatingWindows("Triforce Piece Tracker");
DrawItemsInRows(triforcePieces);
EndFloatingWindows();
}
if (CVarGetInteger("gItemTrackerNotesDisplayType", SECTION_DISPLAY_HIDDEN) == SECTION_DISPLAY_SEPARATE && CVarGetInteger("gItemTrackerDisplayType", TRACKER_DISPLAY_ALWAYS) == TRACKER_DISPLAY_ALWAYS) {
if (CVarGetInteger(CVAR_TRACKER_ITEM("DisplayType.Notes"), SECTION_DISPLAY_HIDDEN) == SECTION_DISPLAY_SEPARATE && CVarGetInteger(CVAR_TRACKER_ITEM("DisplayType.Main"), TRACKER_DISPLAY_ALWAYS) == TRACKER_DISPLAY_ALWAYS) {
ImGui::SetNextWindowSize(ImVec2(400,300), ImGuiCond_FirstUseEver);
BeginFloatingWindows("Personal Notes", ImGuiWindowFlags_NoFocusOnAppearing);
DrawNotes(true);
@ -1131,50 +1140,50 @@ void ItemTrackerSettingsWindow::DrawElement() {
ImGui::SameLine();
ImGui::PushItemWidth(ImGui::GetContentRegionAvail().x);
if (ImGui::ColorEdit4("BG Color##gItemTrackerBgColor", (float*)&ChromaKeyBackground, ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaBar | ImGuiColorEditFlags_NoLabel)) {
CVarSetFloat("gItemTrackerBgColorR", ChromaKeyBackground.x);
CVarSetFloat("gItemTrackerBgColorG", ChromaKeyBackground.y);
CVarSetFloat("gItemTrackerBgColorB", ChromaKeyBackground.z);
CVarSetFloat("gItemTrackerBgColorA", ChromaKeyBackground.w);
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
CVarSetFloat(CVAR_TRACKER_ITEM("BgColorR"), ChromaKeyBackground.x);
CVarSetFloat(CVAR_TRACKER_ITEM("BgColorG"), ChromaKeyBackground.y);
CVarSetFloat(CVAR_TRACKER_ITEM("BgColorB"), ChromaKeyBackground.z);
CVarSetFloat(CVAR_TRACKER_ITEM("BgColorA"), ChromaKeyBackground.w);
Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
ImGui::PopItemWidth();
if (UIWidgets::LabeledRightAlignedEnhancementCombobox("Window Type", "gItemTrackerWindowType", windowTypes, TRACKER_WINDOW_FLOATING)) {
if (UIWidgets::LabeledRightAlignedEnhancementCombobox("Window Type", CVAR_TRACKER_ITEM("WindowType"), windowTypes, TRACKER_WINDOW_FLOATING)) {
shouldUpdateVectors = true;
}
if (CVarGetInteger("gItemTrackerWindowType", TRACKER_WINDOW_FLOATING) == TRACKER_WINDOW_FLOATING) {
if (UIWidgets::PaddedEnhancementCheckbox("Enable Dragging", "gItemTrackerHudEditMode")) {
if (CVarGetInteger(CVAR_TRACKER_ITEM("WindowType"), TRACKER_WINDOW_FLOATING) == TRACKER_WINDOW_FLOATING) {
if (UIWidgets::PaddedEnhancementCheckbox("Enable Dragging", CVAR_TRACKER_ITEM("Draggable"))) {
shouldUpdateVectors = true;
}
if (UIWidgets::PaddedEnhancementCheckbox("Only enable while paused", "gItemTrackerShowOnlyPaused")) {
if (UIWidgets::PaddedEnhancementCheckbox("Only enable while paused", CVAR_TRACKER_ITEM("ShowOnlyPaused"))) {
shouldUpdateVectors = true;
}
if (UIWidgets::LabeledRightAlignedEnhancementCombobox("Display Mode", "gItemTrackerDisplayType", displayModes, TRACKER_DISPLAY_ALWAYS)) {
if (UIWidgets::LabeledRightAlignedEnhancementCombobox("Display Mode", CVAR_TRACKER_ITEM("DisplayType.Main"), displayModes, TRACKER_DISPLAY_ALWAYS)) {
shouldUpdateVectors = true;
}
if (CVarGetInteger("gItemTrackerDisplayType", TRACKER_DISPLAY_ALWAYS) == TRACKER_DISPLAY_COMBO_BUTTON) {
if (UIWidgets::LabeledRightAlignedEnhancementCombobox("Combo Button 1", "gItemTrackerComboButton1", buttons, TRACKER_COMBO_BUTTON_L)) {
if (CVarGetInteger(CVAR_TRACKER_ITEM("DisplayType.Main"), TRACKER_DISPLAY_ALWAYS) == TRACKER_DISPLAY_COMBO_BUTTON) {
if (UIWidgets::LabeledRightAlignedEnhancementCombobox("Combo Button 1", CVAR_TRACKER_ITEM("ComboButton1"), buttons, TRACKER_COMBO_BUTTON_L)) {
shouldUpdateVectors = true;
}
if (UIWidgets::LabeledRightAlignedEnhancementCombobox("Combo Button 2", "gItemTrackerComboButton2", buttons, TRACKER_COMBO_BUTTON_R)) {
if (UIWidgets::LabeledRightAlignedEnhancementCombobox("Combo Button 2", CVAR_TRACKER_ITEM("ComboButton2"), buttons, TRACKER_COMBO_BUTTON_R)) {
shouldUpdateVectors = true;
}
}
}
UIWidgets::PaddedSeparator();
UIWidgets::EnhancementSliderInt("Icon size : %dpx", "##ITEMTRACKERICONSIZE", "gItemTrackerIconSize", 25, 128, "", 36);
UIWidgets::EnhancementSliderInt("Icon margins : %dpx", "##ITEMTRACKERSPACING", "gItemTrackerIconSpacing", -5, 50, "", 12);
UIWidgets::EnhancementSliderInt("Text size : %dpx", "##ITEMTRACKERTEXTSIZE", "gTrackers.ItemTracker.ItemTrackerTextSize", 1, 30, "", 13);
UIWidgets::EnhancementSliderInt("Icon size : %dpx", "##ITEMTRACKERICONSIZE", CVAR_TRACKER_ITEM("IconSize"), 25, 128, "", 36);
UIWidgets::EnhancementSliderInt("Icon margins : %dpx", "##ITEMTRACKERSPACING", CVAR_TRACKER_ITEM("IconSpacing"), -5, 50, "", 12);
UIWidgets::EnhancementSliderInt("Text size : %dpx", "##ITEMTRACKERTEXTSIZE", CVAR_TRACKER_ITEM("TextSize"), 1, 30, "", 13);
UIWidgets::Spacer(0);
ImGui::Text("Ammo/Capacity Tracking");
UIWidgets::EnhancementCombobox("gItemTrackerCapacityTrack", itemTrackerCapacityTrackOptions, ITEM_TRACKER_NUMBER_CURRENT_CAPACITY_ONLY);
UIWidgets::EnhancementCombobox(CVAR_TRACKER_ITEM("ItemCountType"), itemTrackerCapacityTrackOptions, ITEM_TRACKER_NUMBER_CURRENT_CAPACITY_ONLY);
UIWidgets::InsertHelpHoverText("Customize what the numbers under each item are tracking."
"\n\nNote: items without capacity upgrades will track ammo even in capacity mode");
if (CVarGetInteger("gItemTrackerCapacityTrack", ITEM_TRACKER_NUMBER_CURRENT_CAPACITY_ONLY) == ITEM_TRACKER_NUMBER_CURRENT_CAPACITY_ONLY || CVarGetInteger("gItemTrackerCapacityTrack", ITEM_TRACKER_NUMBER_CURRENT_CAPACITY_ONLY) == ITEM_TRACKER_NUMBER_CURRENT_AMMO_ONLY) {
if (UIWidgets::PaddedEnhancementCheckbox("Align count to left side", "gItemTrackerCurrentOnLeft")) {
if (CVarGetInteger(CVAR_TRACKER_ITEM("ItemCountType"), ITEM_TRACKER_NUMBER_CURRENT_CAPACITY_ONLY) == ITEM_TRACKER_NUMBER_CURRENT_CAPACITY_ONLY || CVarGetInteger(CVAR_TRACKER_ITEM("ItemCountType"), ITEM_TRACKER_NUMBER_CURRENT_CAPACITY_ONLY) == ITEM_TRACKER_NUMBER_CURRENT_AMMO_ONLY) {
if (UIWidgets::PaddedEnhancementCheckbox("Align count to left side", CVAR_TRACKER_ITEM("ItemCountAlignLeft"))) {
shouldUpdateVectors = true;
}
}
@ -1182,64 +1191,64 @@ void ItemTrackerSettingsWindow::DrawElement() {
UIWidgets::Spacer(0);
ImGui::Text("Key Count Tracking");
UIWidgets::EnhancementCombobox("gItemTrackerKeyTrack", itemTrackerKeyTrackOptions, KEYS_COLLECTED_MAX);
UIWidgets::EnhancementCombobox(CVAR_TRACKER_ITEM("KeyCounts"), itemTrackerKeyTrackOptions, KEYS_COLLECTED_MAX);
UIWidgets::InsertHelpHoverText("Customize what numbers are shown for key tracking.");
UIWidgets::Spacer(0);
ImGui::Text("Triforce Piece Count Tracking");
UIWidgets::EnhancementCombobox("gItemTrackerTriforcePieceTrack", itemTrackerTriforcePieceTrackOptions, TRIFORCE_PIECE_COLLECTED_REQUIRED_MAX);
UIWidgets::EnhancementCombobox(CVAR_TRACKER_ITEM("TriforcePieceCounts"), itemTrackerTriforcePieceTrackOptions, TRIFORCE_PIECE_COLLECTED_REQUIRED_MAX);
UIWidgets::InsertHelpHoverText("Customize what numbers are shown for triforce piece tracking.");
ImGui::TableNextColumn();
if (UIWidgets::LabeledRightAlignedEnhancementCombobox("Inventory", "gItemTrackerInventoryItemsDisplayType", displayTypes, SECTION_DISPLAY_MAIN_WINDOW)) {
if (UIWidgets::LabeledRightAlignedEnhancementCombobox("Inventory", CVAR_TRACKER_ITEM("DisplayType.Inventory"), displayTypes, SECTION_DISPLAY_MAIN_WINDOW)) {
shouldUpdateVectors = true;
}
if (UIWidgets::LabeledRightAlignedEnhancementCombobox("Equipment", "gItemTrackerEquipmentItemsDisplayType", displayTypes, SECTION_DISPLAY_MAIN_WINDOW)) {
if (UIWidgets::LabeledRightAlignedEnhancementCombobox("Equipment", CVAR_TRACKER_ITEM("DisplayType.Equipment"), displayTypes, SECTION_DISPLAY_MAIN_WINDOW)) {
shouldUpdateVectors = true;
}
if (UIWidgets::LabeledRightAlignedEnhancementCombobox("Misc", "gItemTrackerMiscItemsDisplayType", displayTypes, SECTION_DISPLAY_MAIN_WINDOW)) {
if (UIWidgets::LabeledRightAlignedEnhancementCombobox("Misc", CVAR_TRACKER_ITEM("DisplayType.Misc"), displayTypes, SECTION_DISPLAY_MAIN_WINDOW)) {
shouldUpdateVectors = true;
}
if (UIWidgets::LabeledRightAlignedEnhancementCombobox("Dungeon Rewards", "gItemTrackerDungeonRewardsDisplayType", displayTypes, SECTION_DISPLAY_MAIN_WINDOW)) {
if (UIWidgets::LabeledRightAlignedEnhancementCombobox("Dungeon Rewards", CVAR_TRACKER_ITEM("DisplayType.DungeonRewards"), displayTypes, SECTION_DISPLAY_MAIN_WINDOW)) {
shouldUpdateVectors = true;
}
if (CVarGetInteger("gItemTrackerDungeonRewardsDisplayType", SECTION_DISPLAY_MAIN_WINDOW) == SECTION_DISPLAY_SEPARATE) {
if (UIWidgets::PaddedEnhancementCheckbox("Circle display", "gItemTrackerDungeonRewardsCircle", true, true, false, "", UIWidgets::CheckboxGraphics::Cross, false)) {
if (CVarGetInteger(CVAR_TRACKER_ITEM("DisplayType.DungeonRewards"), SECTION_DISPLAY_MAIN_WINDOW) == SECTION_DISPLAY_SEPARATE) {
if (UIWidgets::PaddedEnhancementCheckbox("Circle display", CVAR_TRACKER_ITEM("DungeonRewardsLayout"), true, true, false, "", UIWidgets::CheckboxGraphics::Cross, false)) {
shouldUpdateVectors = true;
}
}
if (UIWidgets::LabeledRightAlignedEnhancementCombobox("Songs", "gItemTrackerSongsDisplayType", displayTypes, SECTION_DISPLAY_MAIN_WINDOW)) {
if (UIWidgets::LabeledRightAlignedEnhancementCombobox("Songs", CVAR_TRACKER_ITEM("DisplayType.Songs"), displayTypes, SECTION_DISPLAY_MAIN_WINDOW)) {
shouldUpdateVectors = true;
}
if (UIWidgets::LabeledRightAlignedEnhancementCombobox("Dungeon Items", "gItemTrackerDungeonItemsDisplayType", displayTypes, SECTION_DISPLAY_HIDDEN)) {
if (UIWidgets::LabeledRightAlignedEnhancementCombobox("Dungeon Items", CVAR_TRACKER_ITEM("DisplayType.DungeonItems"), displayTypes, SECTION_DISPLAY_HIDDEN)) {
shouldUpdateVectors = true;
}
if (CVarGetInteger("gItemTrackerDungeonItemsDisplayType", SECTION_DISPLAY_HIDDEN) != SECTION_DISPLAY_HIDDEN) {
if (CVarGetInteger("gItemTrackerDungeonItemsDisplayType", SECTION_DISPLAY_HIDDEN) == SECTION_DISPLAY_SEPARATE) {
if (UIWidgets::PaddedEnhancementCheckbox("Horizontal display", "gItemTrackerDisplayDungeonItemsHorizontal", true, true, false, "", UIWidgets::CheckboxGraphics::Cross, true)) {
if (CVarGetInteger(CVAR_TRACKER_ITEM("DisplayType.DungeonItems"), SECTION_DISPLAY_HIDDEN) != SECTION_DISPLAY_HIDDEN) {
if (CVarGetInteger(CVAR_TRACKER_ITEM("DisplayType.DungeonItems"), SECTION_DISPLAY_HIDDEN) == SECTION_DISPLAY_SEPARATE) {
if (UIWidgets::PaddedEnhancementCheckbox("Horizontal display", CVAR_TRACKER_ITEM("DungeonItems.Layout"), true, true, false, "", UIWidgets::CheckboxGraphics::Cross, true)) {
shouldUpdateVectors = true;
}
}
if (UIWidgets::PaddedEnhancementCheckbox("Maps and compasses", "gItemTrackerDisplayDungeonItemsMaps", true, true, false, "", UIWidgets::CheckboxGraphics::Cross, true)) {
if (UIWidgets::PaddedEnhancementCheckbox("Maps and compasses", CVAR_TRACKER_ITEM("DungeonItems.DisplayMaps"), true, true, false, "", UIWidgets::CheckboxGraphics::Cross, true)) {
shouldUpdateVectors = true;
}
}
if (UIWidgets::LabeledRightAlignedEnhancementCombobox("Greg", "gItemTrackerGregDisplayType", extendedDisplayTypes, SECTION_DISPLAY_EXTENDED_HIDDEN)) {
if (UIWidgets::LabeledRightAlignedEnhancementCombobox("Greg", CVAR_TRACKER_ITEM("DisplayType.Greg"), extendedDisplayTypes, SECTION_DISPLAY_EXTENDED_HIDDEN)) {
shouldUpdateVectors = true;
}
if (UIWidgets::LabeledRightAlignedEnhancementCombobox("Triforce Pieces", "gItemTrackerTriforcePiecesDisplayType", displayTypes, SECTION_DISPLAY_HIDDEN)) {
if (UIWidgets::LabeledRightAlignedEnhancementCombobox("Triforce Pieces", CVAR_TRACKER_ITEM("DisplayType.TriforcePieces"), displayTypes, SECTION_DISPLAY_HIDDEN)) {
shouldUpdateVectors = true;
}
if (CVarGetInteger("gItemTrackerDisplayType", TRACKER_DISPLAY_ALWAYS) == TRACKER_DISPLAY_ALWAYS) {
if (UIWidgets::LabeledRightAlignedEnhancementCombobox("Personal notes", "gItemTrackerNotesDisplayType", displayTypes, SECTION_DISPLAY_HIDDEN)) {
if (CVarGetInteger(CVAR_TRACKER_ITEM("DisplayType.Main"), TRACKER_DISPLAY_ALWAYS) == TRACKER_DISPLAY_ALWAYS) {
if (UIWidgets::LabeledRightAlignedEnhancementCombobox("Personal notes", CVAR_TRACKER_ITEM("DisplayType.Notes"), displayTypes, SECTION_DISPLAY_HIDDEN)) {
shouldUpdateVectors = true;
}
}
UIWidgets::EnhancementCheckbox("Show Hookshot Identifiers", "gTrackers.ItemTracker.HookshotIdentifier");
UIWidgets::EnhancementCheckbox("Show Hookshot Identifiers", CVAR_TRACKER_ITEM("HookshotIdentifier"));
UIWidgets::InsertHelpHoverText("Shows an 'H' or an 'L' to more easiely distinguish between Hookshot and Longshot.");
UIWidgets::Spacer(0);
@ -1251,10 +1260,10 @@ void ItemTrackerSettingsWindow::DrawElement() {
}
void ItemTrackerWindow::InitElement() {
float trackerBgR = CVarGetFloat("gItemTrackerBgColorR", 0);
float trackerBgG = CVarGetFloat("gItemTrackerBgColorG", 0);
float trackerBgB = CVarGetFloat("gItemTrackerBgColorB", 0);
float trackerBgA = CVarGetFloat("gItemTrackerBgColorA", 1);
float trackerBgR = CVarGetFloat(CVAR_TRACKER_ITEM("BgColorR"), 0);
float trackerBgG = CVarGetFloat(CVAR_TRACKER_ITEM("BgColorG"), 0);
float trackerBgB = CVarGetFloat(CVAR_TRACKER_ITEM("BgColorB"), 0);
float trackerBgA = CVarGetFloat(CVAR_TRACKER_ITEM("BgColorA"), 1);
ChromaKeyBackground = {
trackerBgR,
trackerBgG,

View File

@ -29,7 +29,7 @@ typedef struct ItemTrackerDungeon {
std::vector<uint32_t> items;
} ItemTrackerDungeon;
class ItemTrackerSettingsWindow : public LUS::GuiWindow {
class ItemTrackerSettingsWindow : public Ship::GuiWindow {
public:
using GuiWindow::GuiWindow;
@ -39,7 +39,7 @@ class ItemTrackerSettingsWindow : public LUS::GuiWindow {
void UpdateElement() override {};
};
class ItemTrackerWindow : public LUS::GuiWindow {
class ItemTrackerWindow : public Ship::GuiWindow {
public:
using GuiWindow::GuiWindow;

View File

@ -1,6 +1,6 @@
#include <libultraship/libultraship.h>
class RandomizerSettingsWindow : public LUS::GuiWindow {
class RandomizerSettingsWindow : public Ship::GuiWindow {
public:
using GuiWindow::GuiWindow;

View File

@ -1,11 +1,12 @@
#include "ResolutionEditor.h"
#include <ImGui/imgui.h>
#include <imgui.h>
#include <libultraship/libultraship.h>
#include <soh/UIWidgets.hpp>
#include <graphic/Fast3D/gfx_pc.h>
#include "soh/OTRGlobals.h"
/* Console Variables are grouped under gAdvancedResolution. (e.g. "gAdvancedResolution.Enabled")
/* Console Variables are grouped under gAdvancedResolution. (e.g. CVAR_PREFIX_ADVANCED_RESOLUTION ".Enabled")
The following cvars are used in Libultraship and can be edited here:
- Enabled - Turns Advanced Resolution Mode on.
@ -83,25 +84,25 @@ void AdvancedResolutionSettingsWindow::DrawElement() {
// Letting it go below 1 in this Editor will even allow for checking if screen bounds are being exceeded.
if (default_maxIntegerScaleFactor < integerScale_maximumBounds) {
max_integerScaleFactor =
integerScale_maximumBounds + CVarGetInteger("gAdvancedResolution.IntegerScale.ExceedBoundsBy", 0);
integerScale_maximumBounds + CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".IntegerScale.ExceedBoundsBy", 0);
}
// Combo List defaults
static int item_aspectRatio = CVarGetInteger("gAdvancedResolution.UIComboItem.AspectRatio", 3);
static int item_pixelCount = CVarGetInteger("gAdvancedResolution.UIComboItem.PixelCount", default_pixelCount);
static int item_aspectRatio = CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".UIComboItem.AspectRatio", 3);
static int item_pixelCount = CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".UIComboItem.PixelCount", default_pixelCount);
// Stored Values for non-UIWidgets elements
static float aspectRatioX =
CVarGetFloat("gAdvancedResolution.AspectRatioX", aspectRatioPresetsX[item_aspectRatio]);
CVarGetFloat(CVAR_PREFIX_ADVANCED_RESOLUTION ".AspectRatioX", aspectRatioPresetsX[item_aspectRatio]);
static float aspectRatioY =
CVarGetFloat("gAdvancedResolution.AspectRatioY", aspectRatioPresetsY[item_aspectRatio]);
CVarGetFloat(CVAR_PREFIX_ADVANCED_RESOLUTION ".AspectRatioY", aspectRatioPresetsY[item_aspectRatio]);
static int verticalPixelCount =
CVarGetInteger("gAdvancedResolution.VerticalPixelCount", pixelCountPresets[item_pixelCount]);
CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".VerticalPixelCount", pixelCountPresets[item_pixelCount]);
// Additional settings
static bool showHorizontalResField = false;
static int horizontalPixelCount = (verticalPixelCount / aspectRatioY) * aspectRatioX;
// Disabling flags
const bool disabled_everything = !CVarGetInteger("gAdvancedResolution.Enabled", 0);
const bool disabled_pixelCount = !CVarGetInteger("gAdvancedResolution.VerticalResolutionToggle", 0);
const bool disabled_everything = !CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".Enabled", 0);
const bool disabled_pixelCount = !CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".VerticalResolutionToggle", 0);
#ifdef __APPLE__
// Display HiDPI warning. (Remove this once we can definitively say it's fixed.)
@ -112,21 +113,21 @@ void AdvancedResolutionSettingsWindow::DrawElement() {
if (ImGui::CollapsingHeader("Original Settings", ImGuiTreeNodeFlags_DefaultOpen)) {
// The original resolution slider (for convenience)
const bool disabled_resolutionSlider = (CVarGetInteger("gAdvancedResolution.VerticalResolutionToggle", 0) &&
CVarGetInteger("gAdvancedResolution.Enabled", 0)) ||
CVarGetInteger("gLowResMode", 0);
if (UIWidgets::EnhancementSliderFloat("Internal Resolution: %.1f%%", "##IMul", "gInternalResolution", 0.5f,
const bool disabled_resolutionSlider = (CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".VerticalResolutionToggle", 0) &&
CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".Enabled", 0)) ||
CVarGetInteger(CVAR_LOW_RES_MODE, 0);
if (UIWidgets::EnhancementSliderFloat("Internal Resolution: %.1f%%", "##IMul", CVAR_INTERNAL_RESOLUTION, 0.5f,
2.0f, "", 1.0f, true, true, disabled_resolutionSlider)) {
LUS::Context::GetInstance()->GetWindow()->SetResolutionMultiplier(
CVarGetFloat("gInternalResolution", 1));
Ship::Context::GetInstance()->GetWindow()->SetResolutionMultiplier(
CVarGetFloat(CVAR_INTERNAL_RESOLUTION, 1));
}
UIWidgets::Tooltip("Multiplies your output resolution by the value entered.");
// The original MSAA slider (also for convenience)
#ifndef __WIIU__
if (UIWidgets::PaddedEnhancementSliderInt("MSAA: %d", "##IMSAA", "gMSAAValue", 1, 8, "", 1, true, true,
if (UIWidgets::PaddedEnhancementSliderInt("MSAA: %d", "##IMSAA", CVAR_MSAA_VALUE, 1, 8, "", 1, true, true,
false)) {
LUS::Context::GetInstance()->GetWindow()->SetMsaaLevel(CVarGetInteger("gMSAAValue", 1));
Ship::Context::GetInstance()->GetWindow()->SetMsaaLevel(CVarGetInteger(CVAR_MSAA_VALUE, 1));
};
UIWidgets::Tooltip(
"Activates multi-sample anti-aliasing when above 1x, up to 8x for 8 samples for every pixel.\n\n"
@ -135,15 +136,15 @@ void AdvancedResolutionSettingsWindow::DrawElement() {
#endif
// N64 Mode toggle (again for convenience)
// UIWidgets::PaddedEnhancementCheckbox("(Enhancements>Graphics) N64 Mode", "gLowResMode", false, false, false, "", UIWidgets::CheckboxGraphics::Cross, false);
// UIWidgets::PaddedEnhancementCheckbox("(Enhancements>Graphics) N64 Mode", CVAR_LOW_RES_MODE, false, false, false, "", UIWidgets::CheckboxGraphics::Cross, false);
}
UIWidgets::PaddedSeparator(true, true, 3.0f, 3.0f);
// Activator
UIWidgets::PaddedEnhancementCheckbox("Enable advanced settings.", "gAdvancedResolution.Enabled", false, false,
UIWidgets::PaddedEnhancementCheckbox("Enable advanced settings.", CVAR_PREFIX_ADVANCED_RESOLUTION ".Enabled", false, false,
false, "", UIWidgets::CheckboxGraphics::Cross, false);
// Error/Warning display
if (!CVarGetInteger("gLowResMode", 0)) {
if (!CVarGetInteger(CVAR_LOW_RES_MODE, 0)) {
if (IsDroppingFrames()) { // Significant frame drop warning
ImGui::TextColored(messageColor[MESSAGE_WARNING],
ICON_FA_EXCLAMATION_TRIANGLE " Significant frame rate (FPS) drops may be occuring.");
@ -156,7 +157,7 @@ void AdvancedResolutionSettingsWindow::DrawElement() {
ICON_FA_QUESTION_CIRCLE " \"N64 Mode\" is overriding these settings.");
ImGui::SameLine();
if (ImGui::Button("Click to disable")) {
CVarSetInteger("gLowResMode", 0);
CVarSetInteger(CVAR_LOW_RES_MODE, 0);
CVarSave();
}
}
@ -185,9 +186,9 @@ void AdvancedResolutionSettingsWindow::DrawElement() {
horizontalPixelCount = (verticalPixelCount / aspectRatioY) * aspectRatioX;
}
CVarSetFloat("gAdvancedResolution.AspectRatioX", aspectRatioX);
CVarSetFloat("gAdvancedResolution.AspectRatioY", aspectRatioY);
CVarSetInteger("gAdvancedResolution.UIComboItem.AspectRatio", item_aspectRatio);
CVarSetFloat(CVAR_PREFIX_ADVANCED_RESOLUTION ".AspectRatioX", aspectRatioX);
CVarSetFloat(CVAR_PREFIX_ADVANCED_RESOLUTION ".AspectRatioY", aspectRatioY);
CVarSetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".UIComboItem.AspectRatio", item_aspectRatio);
CVarSave();
}
// Hide aspect ratio input fields if using one of the presets.
@ -217,7 +218,7 @@ void AdvancedResolutionSettingsWindow::DrawElement() {
// Vertical Resolution
UIWidgets::PaddedEnhancementCheckbox("Set fixed vertical resolution (disables Resolution slider)",
"gAdvancedResolution.VerticalResolutionToggle", true, false,
CVAR_PREFIX_ADVANCED_RESOLUTION ".VerticalResolutionToggle", true, false,
disabled_everything, "", UIWidgets::CheckboxGraphics::Cross, false);
UIWidgets::Tooltip(
"Override the resolution scale slider and use the settings below, irrespective of window size.");
@ -233,8 +234,8 @@ void AdvancedResolutionSettingsWindow::DrawElement() {
horizontalPixelCount = (verticalPixelCount / aspectRatioY) * aspectRatioX;
}
CVarSetInteger("gAdvancedResolution.VerticalPixelCount", verticalPixelCount);
CVarSetInteger("gAdvancedResolution.UIComboItem.PixelCount", item_pixelCount);
CVarSetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".VerticalPixelCount", verticalPixelCount);
CVarSetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".UIComboItem.PixelCount", item_pixelCount);
CVarSave();
}
// Horizontal Resolution, if visibility is enabled for it.
@ -290,43 +291,43 @@ void AdvancedResolutionSettingsWindow::DrawElement() {
// Integer scaling settings group (Pixel-perfect Mode)
static const ImGuiTreeNodeFlags IntegerScalingResolvedImGuiFlag =
CVarGetInteger("gAdvancedResolution.PixelPerfectMode", 0) ? ImGuiTreeNodeFlags_DefaultOpen
CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".PixelPerfectMode", 0) ? ImGuiTreeNodeFlags_DefaultOpen
: ImGuiTreeNodeFlags_None;
if (ImGui::CollapsingHeader("Integer Scaling Settings", IntegerScalingResolvedImGuiFlag)) {
const bool disabled_pixelPerfectMode =
!CVarGetInteger("gAdvancedResolution.PixelPerfectMode", 0) || disabled_everything;
!CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".PixelPerfectMode", 0) || disabled_everything;
// Pixel-perfect Mode
UIWidgets::PaddedEnhancementCheckbox("Pixel-perfect Mode", "gAdvancedResolution.PixelPerfectMode", true,
UIWidgets::PaddedEnhancementCheckbox("Pixel-perfect Mode", CVAR_PREFIX_ADVANCED_RESOLUTION ".PixelPerfectMode", true,
true, disabled_pixelCount || disabled_everything, "",
UIWidgets::CheckboxGraphics::Cross, false);
UIWidgets::Tooltip("Don't scale image to fill window.");
if (disabled_pixelCount && CVarGetInteger("gAdvancedResolution.PixelPerfectMode", 0)) {
CVarSetInteger("gAdvancedResolution.PixelPerfectMode", 0);
if (disabled_pixelCount && CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".PixelPerfectMode", 0)) {
CVarSetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".PixelPerfectMode", 0);
CVarSave();
}
// Integer Scaling
UIWidgets::EnhancementSliderInt(
"Integer scale factor: %d", "##ARSIntScale", "gAdvancedResolution.IntegerScale.Factor", 1,
"Integer scale factor: %d", "##ARSIntScale", CVAR_PREFIX_ADVANCED_RESOLUTION ".IntegerScale.Factor", 1,
max_integerScaleFactor, "%d", 1, true,
disabled_pixelPerfectMode || CVarGetInteger("gAdvancedResolution.IntegerScale.FitAutomatically", 0));
disabled_pixelPerfectMode || CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".IntegerScale.FitAutomatically", 0));
UIWidgets::Tooltip("Integer scales the image. Only available in pixel-perfect mode.");
// Display warning if size is being clamped or if framebuffer is larger than viewport.
if (!disabled_pixelPerfectMode &&
(CVarGetInteger("gAdvancedResolution.IntegerScale.NeverExceedBounds", 1) &&
CVarGetInteger("gAdvancedResolution.IntegerScale.Factor", 1) > integerScale_maximumBounds)) {
(CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".IntegerScale.NeverExceedBounds", 1) &&
CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".IntegerScale.Factor", 1) > integerScale_maximumBounds)) {
ImGui::SameLine();
ImGui::TextColored(messageColor[MESSAGE_WARNING], ICON_FA_EXCLAMATION_TRIANGLE " Window exceeded.");
}
UIWidgets::PaddedEnhancementCheckbox(
"Automatically scale image to fit viewport", "gAdvancedResolution.IntegerScale.FitAutomatically", true,
"Automatically scale image to fit viewport", CVAR_PREFIX_ADVANCED_RESOLUTION ".IntegerScale.FitAutomatically", true,
true, disabled_pixelPerfectMode, "", UIWidgets::CheckboxGraphics::Cross, false);
UIWidgets::Tooltip("Automatically sets scale factor to fit window. Only available in pixel-perfect mode.");
if (CVarGetInteger("gAdvancedResolution.IntegerScale.FitAutomatically", 0)) {
if (CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".IntegerScale.FitAutomatically", 0)) {
// This is just here to update the value shown on the slider.
// The function in LUS to handle this setting will ignore IntegerScaleFactor while active.
CVarSetInteger("gAdvancedResolution.IntegerScale.Factor", integerScale_maximumBounds);
CVarSetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".IntegerScale.Factor", integerScale_maximumBounds);
// CVarSave();
}
} // End of integer scaling settings
@ -344,19 +345,19 @@ void AdvancedResolutionSettingsWindow::DrawElement() {
UIWidgets::PaddedEnhancementCheckbox("Disable aspect correction and stretch the output image.\n"
"(Might be useful for 4:3 televisions!)\n"
"Not available in Pixel Perfect Mode.",
"gAdvancedResolution.IgnoreAspectCorrection", false, true,
CVarGetInteger("gAdvancedResolution.PixelPerfectMode", 0) ||
CVAR_PREFIX_ADVANCED_RESOLUTION ".IgnoreAspectCorrection", false, true,
CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".PixelPerfectMode", 0) ||
disabled_everything,
"", UIWidgets::CheckboxGraphics::Cross, false);
#else
if (CVarGetInteger("gAdvancedResolution.IgnoreAspectCorrection", 0)) {
if (CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".IgnoreAspectCorrection", 0)) {
// This setting is intentionally not exposed on PC platforms,
// but may be accidentally activated for varying reasons.
// Having this button should hopefully prevent support headaches.
ImGui::TextColored(messageColor[MESSAGE_QUESTION], ICON_FA_QUESTION_CIRCLE
" If the image is stretched and you don't know why, click this.");
if (ImGui::Button("Click to reenable aspect correction.")) {
CVarSetInteger("gAdvancedResolution.IgnoreAspectCorrection", 0);
CVarSetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".IgnoreAspectCorrection", 0);
CVarSave();
}
UIWidgets::Spacer(2);
@ -386,12 +387,12 @@ void AdvancedResolutionSettingsWindow::DrawElement() {
// Integer Scaling - Never Exceed Bounds.
const bool disabled_neverExceedBounds =
!CVarGetInteger("gAdvancedResolution.PixelPerfectMode", 0) ||
CVarGetInteger("gAdvancedResolution.IntegerScale.FitAutomatically", 0) || disabled_everything;
!CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".PixelPerfectMode", 0) ||
CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".IntegerScale.FitAutomatically", 0) || disabled_everything;
const bool checkbox_neverExceedBounds =
UIWidgets::PaddedEnhancementCheckbox("Prevent integer scaling from exceeding screen bounds.\n"
"(Makes screen bounds take priority over specified factor.)",
"gAdvancedResolution.IntegerScale.NeverExceedBounds",
CVAR_PREFIX_ADVANCED_RESOLUTION ".IntegerScale.NeverExceedBounds",
true, false, disabled_neverExceedBounds, "",
UIWidgets::CheckboxGraphics::Cross, true);
UIWidgets::Tooltip(
@ -403,22 +404,22 @@ void AdvancedResolutionSettingsWindow::DrawElement() {
// Initialise the (currently unused) "Exceed Bounds By" cvar if it's been changed.
if (checkbox_neverExceedBounds &&
CVarGetInteger("gAdvancedResolution.IntegerScale.ExceedBoundsBy", 0)) {
CVarSetInteger("gAdvancedResolution.IntegerScale.ExceedBoundsBy", 0);
CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".IntegerScale.ExceedBoundsBy", 0)) {
CVarSetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".IntegerScale.ExceedBoundsBy", 0);
CVarSave();
}
// Integer Scaling - Exceed Bounds By 1x/Offset.
// A popular feature in some retro frontends/upscalers, sometimes called "crop overscan" or "1080p 5x".
/*
UIWidgets::PaddedEnhancementCheckbox("Allow integer scale factor to go +1 above maximum screen bounds.", "gAdvancedResolution.IntegerScale.ExceedBoundsBy", false, false, !CVarGetInteger("gAdvancedResolution.PixelPerfectMode", 0) || disabled_everything, "", UIWidgets::CheckboxGraphics::Cross, false);
UIWidgets::PaddedEnhancementCheckbox("Allow integer scale factor to go +1 above maximum screen bounds.", CVAR_PREFIX_ADVANCED_RESOLUTION ".IntegerScale.ExceedBoundsBy", false, false, !CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".PixelPerfectMode", 0) || disabled_everything, "", UIWidgets::CheckboxGraphics::Cross, false);
*/
// It does actually function as expected, but exceeding the bottom of the screen shows a scroll bar.
// I've ended up commenting this one out because of the scroll bar, and for simplicity.
// Display an info message about the scroll bar.
if (!CVarGetInteger("gAdvancedResolution.IntegerScale.NeverExceedBounds", 1) ||
CVarGetInteger("gAdvancedResolution.IntegerScale.ExceedBoundsBy", 0)) {
if (!CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".IntegerScale.NeverExceedBounds", 1) ||
CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".IntegerScale.ExceedBoundsBy", 0)) {
if (disabled_neverExceedBounds) { // Dim this help text accordingly
UIWidgets::DisableComponent(ImGui::GetStyle().Alpha * 0.5f);
}
@ -431,9 +432,9 @@ void AdvancedResolutionSettingsWindow::DrawElement() {
// Another support helper button, to disable the unused "Exceed Bounds By" cvar.
// (Remove this button if uncommenting the checkbox.)
if (CVarGetInteger("gAdvancedResolution.IntegerScale.ExceedBoundsBy", 0)) {
if (CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".IntegerScale.ExceedBoundsBy", 0)) {
if (ImGui::Button("Click to reset a console variable that may be causing this.")) {
CVarSetInteger("gAdvancedResolution.IntegerScale.ExceedBoundsBy", 0);
CVarSetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".IntegerScale.ExceedBoundsBy", 0);
CVarSave();
}
}
@ -451,13 +452,13 @@ void AdvancedResolutionSettingsWindow::DrawElement() {
if (aspectRatioX < 0.0f) {
aspectRatioX = 0.0f;
}
CVarSetFloat("gAdvancedResolution.AspectRatioX", aspectRatioX);
CVarSetFloat(CVAR_PREFIX_ADVANCED_RESOLUTION ".AspectRatioX", aspectRatioX);
}
if (update[UPDATE_aspectRatioY]) {
if (aspectRatioY < 0.0f) {
aspectRatioY = 0.0f;
}
CVarSetFloat("gAdvancedResolution.AspectRatioY", aspectRatioY);
CVarSetFloat(CVAR_PREFIX_ADVANCED_RESOLUTION ".AspectRatioY", aspectRatioY);
}
if (update[UPDATE_verticalPixelCount]) {
// There's a upper and lower clamp on the Libultraship side too,
@ -468,10 +469,10 @@ void AdvancedResolutionSettingsWindow::DrawElement() {
if (verticalPixelCount > maxVerticalPixelCount) {
verticalPixelCount = maxVerticalPixelCount;
}
CVarSetInteger("gAdvancedResolution.VerticalPixelCount", verticalPixelCount);
CVarSetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".VerticalPixelCount", verticalPixelCount);
}
CVarSetInteger("gAdvancedResolution.UIComboItem.AspectRatio", item_aspectRatio);
CVarSetInteger("gAdvancedResolution.UIComboItem.PixelCount", item_pixelCount);
CVarSetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".UIComboItem.AspectRatio", item_aspectRatio);
CVarSetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".UIComboItem.PixelCount", item_pixelCount);
CVarSave();
}
}
@ -484,7 +485,7 @@ void AdvancedResolutionSettingsWindow::UpdateElement() {
bool AdvancedResolutionSettingsWindow::IsDroppingFrames() {
// a rather imprecise way of checking for frame drops.
// but it's mostly there to inform the player of large drops.
const short targetFPS = CVarGetInteger("gInterpolationFPS", 20);
const short targetFPS = CVarGetInteger(CVAR_SETTING("InterpolationFPS"), 20);
const float threshold = targetFPS / 20.0f + 4.1f;
return ImGui::GetIO().Framerate < targetFPS - threshold;
}

View File

@ -2,12 +2,12 @@
#include <libultraship/libultraship.h>
namespace AdvancedResolutionSettings {
class AdvancedResolutionSettingsWindow : public LUS::GuiWindow {
class AdvancedResolutionSettingsWindow : public Ship::GuiWindow {
private:
bool IsDroppingFrames();
public:
using LUS::GuiWindow::GuiWindow;
using GuiWindow::GuiWindow;
void InitElement() override;
void DrawElement() override;

View File

@ -837,7 +837,7 @@ extern "C" void ProcessSaveStateRequests(void) {
}
void SaveStateMgr::SetCurrentSlot(unsigned int slot) {
LUS::Context::GetInstance()->GetWindow()->GetGui()->GetGameOverlay()->TextDrawNotification(1.0f, true, "slot %u set", slot);
Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGameOverlay()->TextDrawNotification(1.0f, true, "slot %u set", slot);
this->currentSlot = slot;
}
@ -855,12 +855,12 @@ void SaveStateMgr::ProcessSaveStateRequests(void) {
this->states[request.slot] = std::make_shared<SaveState>(OTRGlobals::Instance->gSaveStateMgr, request.slot);
}
this->states[request.slot]->Save();
LUS::Context::GetInstance()->GetWindow()->GetGui()->GetGameOverlay()->TextDrawNotification(1.0f, true, "saved state %u", request.slot);
Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGameOverlay()->TextDrawNotification(1.0f, true, "saved state %u", request.slot);
break;
case RequestType::LOAD:
if (this->states.contains(request.slot)) {
this->states[request.slot]->Load();
LUS::Context::GetInstance()->GetWindow()->GetGui()->GetGameOverlay()->TextDrawNotification(1.0f, true, "loaded state %u", request.slot);
Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGameOverlay()->TextDrawNotification(1.0f, true, "loaded state %u", request.slot);
} else {
SPDLOG_ERROR("Invalid SaveState slot: {}", request.type);
}
@ -876,7 +876,7 @@ void SaveStateMgr::ProcessSaveStateRequests(void) {
SaveStateReturn SaveStateMgr::AddRequest(const SaveStateRequest request) {
if (gPlayState == nullptr) {
SPDLOG_ERROR("[SOH] Can not save or load a state outside of \"GamePlay\"");
LUS::Context::GetInstance()->GetWindow()->GetGui()->GetGameOverlay()->TextDrawNotification(1.0f, true, "states not available here", request.slot);
Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGameOverlay()->TextDrawNotification(1.0f, true, "states not available here", request.slot);
return SaveStateReturn::FAIL_WRONG_GAMESTATE;
}
@ -890,7 +890,7 @@ SaveStateReturn SaveStateMgr::AddRequest(const SaveStateRequest request) {
return SaveStateReturn::SUCCESS;
} else {
SPDLOG_ERROR("Invalid SaveState slot: {}", request.type);
LUS::Context::GetInstance()->GetWindow()->GetGui()->GetGameOverlay()->TextDrawNotification(1.0f, true, "state slot %u empty", request.slot);
Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGameOverlay()->TextDrawNotification(1.0f, true, "state slot %u empty", request.slot);
return SaveStateReturn::FAIL_INVALID_SLOT;
}
[[unlikely]] default:

View File

@ -3,6 +3,7 @@
#include <cassert>
#include <File.h>
#include <Json.h>
#include <libultraship/classes.h>
#include <nlohmann/json.hpp>
#include <spdlog/fmt/fmt.h>
@ -12,7 +13,6 @@
#include "overlays/gamestates/ovl_file_choose/file_choose.h"
#include "soh/Enhancements/boss-rush/BossRush.h"
#include "soh/resource/type/SohResourceType.h"
#include "soh/resource/type/RawJson.h"
extern "C" {
extern MapData* gMapData;
@ -92,7 +92,7 @@ std::string GetParameritizedText(std::string key, TextBank bank, const char* arg
}
const char* GetLanguageCode() {
switch (CVarGetInteger("gLanguages", 0)) {
switch (CVarGetInteger(CVAR_SETTING("Languages"), 0)) {
case LANGUAGE_FRA:
return "fr-FR";
break;
@ -116,7 +116,7 @@ static std::string titleCardText;
void RegisterOnSceneInitHook() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnSceneInit>([](int16_t sceneNum) {
if (!CVarGetInteger("gA11yTTS", 0)) return;
if (!CVarGetInteger(CVAR_SETTING("A11yTTS"), 0)) return;
titleCardText = NameForSceneId(sceneNum);
});
@ -124,7 +124,7 @@ void RegisterOnSceneInitHook() {
void RegisterOnPresentTitleCardHook() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnPresentTitleCard>([]() {
if (!CVarGetInteger("gA11yTTS", 0)) return;
if (!CVarGetInteger(CVAR_SETTING("A11yTTS"), 0)) return;
SpeechSynthesizer::Instance->Speak(titleCardText.c_str(), GetLanguageCode());
});
@ -134,7 +134,7 @@ void RegisterOnPresentTitleCardHook() {
void RegisterOnInterfaceUpdateHook() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnInterfaceUpdate>([]() {
if (!CVarGetInteger("gA11yTTS", 0)) return;
if (!CVarGetInteger(CVAR_SETTING("A11yTTS"), 0)) return;
static uint32_t prevTimer = 0;
static char ttsAnnounceBuf[32];
@ -193,7 +193,7 @@ void RegisterOnInterfaceUpdateHook() {
void RegisterOnKaleidoscopeUpdateHook() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnKaleidoscopeUpdate>([](int16_t inDungeonScene) {
if (!CVarGetInteger("gA11yTTS", 0)) return;
if (!CVarGetInteger(CVAR_SETTING("A11yTTS"), 0)) return;
static int16_t prevCursorIndex = 0;
static uint16_t prevCursorSpecialPos = 0;
@ -550,14 +550,14 @@ void RegisterOnKaleidoscopeUpdateHook() {
void RegisterOnUpdateMainMenuSelection() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnPresentFileSelect>([]() {
if (!CVarGetInteger("gA11yTTS", 0)) return;
if (!CVarGetInteger(CVAR_SETTING("A11yTTS"), 0)) return;
auto translation = GetParameritizedText("file1", TEXT_BANK_FILECHOOSE, nullptr);
SpeechSynthesizer::Instance->Speak(translation.c_str(), GetLanguageCode());
});
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnUpdateFileSelectSelection>([](uint16_t optionIndex) {
if (!CVarGetInteger("gA11yTTS", 0)) return;
if (!CVarGetInteger(CVAR_SETTING("A11yTTS"), 0)) return;
switch (optionIndex) {
case FS_BTN_MAIN_FILE_1: {
@ -596,7 +596,7 @@ void RegisterOnUpdateMainMenuSelection() {
});
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnUpdateFileSelectConfirmationSelection>([](uint16_t optionIndex) {
if (!CVarGetInteger("gA11yTTS", 0)) return;
if (!CVarGetInteger(CVAR_SETTING("A11yTTS"), 0)) return;
switch (optionIndex) {
case FS_BTN_CONFIRM_YES: {
@ -615,7 +615,7 @@ void RegisterOnUpdateMainMenuSelection() {
});
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnUpdateFileCopySelection>([](uint16_t optionIndex) {
if (!CVarGetInteger("gA11yTTS", 0)) return;
if (!CVarGetInteger(CVAR_SETTING("A11yTTS"), 0)) return;
switch (optionIndex) {
case FS_BTN_COPY_FILE_1: {
@ -644,7 +644,7 @@ void RegisterOnUpdateMainMenuSelection() {
});
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnUpdateFileCopyConfirmationSelection>([](uint16_t optionIndex) {
if (!CVarGetInteger("gA11yTTS", 0)) return;
if (!CVarGetInteger(CVAR_SETTING("A11yTTS"), 0)) return;
switch (optionIndex) {
case FS_BTN_CONFIRM_YES: {
@ -663,7 +663,7 @@ void RegisterOnUpdateMainMenuSelection() {
});
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnUpdateFileEraseSelection>([](uint16_t optionIndex) {
if (!CVarGetInteger("gA11yTTS", 0)) return;
if (!CVarGetInteger(CVAR_SETTING("A11yTTS"), 0)) return;
switch (optionIndex) {
case FS_BTN_ERASE_FILE_1: {
@ -692,7 +692,7 @@ void RegisterOnUpdateMainMenuSelection() {
});
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnUpdateFileEraseConfirmationSelection>([](uint16_t optionIndex) {
if (!CVarGetInteger("gA11yTTS", 0)) return;
if (!CVarGetInteger(CVAR_SETTING("A11yTTS"), 0)) return;
switch (optionIndex) {
case FS_BTN_CONFIRM_YES: {
@ -711,7 +711,7 @@ void RegisterOnUpdateMainMenuSelection() {
});
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnUpdateFileAudioSelection>([](uint8_t optionIndex) {
if (!CVarGetInteger("gA11yTTS", 0)) return;
if (!CVarGetInteger(CVAR_SETTING("A11yTTS"), 0)) return;
switch (optionIndex) {
case FS_AUDIO_STEREO: {
@ -740,7 +740,7 @@ void RegisterOnUpdateMainMenuSelection() {
});
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnUpdateFileTargetSelection>([](uint8_t optionIndex) {
if (!CVarGetInteger("gA11yTTS", 0)) return;
if (!CVarGetInteger(CVAR_SETTING("A11yTTS"), 0)) return;
switch (optionIndex) {
case FS_TARGET_SWITCH: {
@ -759,7 +759,7 @@ void RegisterOnUpdateMainMenuSelection() {
});
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnUpdateFileLanguageSelection>([](uint8_t optionIndex) {
if (!CVarGetInteger("gA11yTTS", 0)) return;
if (!CVarGetInteger(CVAR_SETTING("A11yTTS"), 0)) return;
switch (optionIndex) {
case LANGUAGE_ENG: {
@ -783,7 +783,7 @@ void RegisterOnUpdateMainMenuSelection() {
});
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnUpdateFileQuestSelection>([](uint8_t questIndex) {
if (!CVarGetInteger("gA11yTTS", 0)) return;
if (!CVarGetInteger(CVAR_SETTING("A11yTTS"), 0)) return;
switch (questIndex) {
case QUEST_NORMAL: {
@ -812,7 +812,7 @@ void RegisterOnUpdateMainMenuSelection() {
});
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnUpdateFileBossRushOptionSelection>([](uint8_t optionIndex, uint8_t optionValue) {
if (!CVarGetInteger("gA11yTTS", 0)) return;
if (!CVarGetInteger(CVAR_SETTING("A11yTTS"), 0)) return;
auto optionName = BossRush_GetSettingName(optionIndex, gSaveContext.language);
auto optionValueName = BossRush_GetSettingChoiceName(optionIndex, optionValue, gSaveContext.language);
@ -821,7 +821,7 @@ void RegisterOnUpdateMainMenuSelection() {
});
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnUpdateFileNameSelection>([](int16_t charCode) {
if (!CVarGetInteger("gA11yTTS", 0)) return;
if (!CVarGetInteger(CVAR_SETTING("A11yTTS"), 0)) return;
char charVal[2];
std::string translation;
@ -958,7 +958,7 @@ std::string Message_TTS_Decode(uint8_t* sourceBuf, uint16_t startOfset, uint16_t
void RegisterOnDialogMessageHook() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnDialogMessage>([]() {
if (!CVarGetInteger("gA11yTTS", 0)) return;
if (!CVarGetInteger(CVAR_SETTING("A11yTTS"), 0)) return;
MessageContext *msgCtx = &gPlayState->msgCtx;
@ -1030,7 +1030,7 @@ void RegisterOnDialogMessageHook() {
void InitTTSBank() {
std::string languageSuffix = "_eng.json";
switch (CVarGetInteger("gLanguages", 0)) {
switch (CVarGetInteger(CVAR_SETTING("Languages"), 0)) {
case LANGUAGE_FRA:
languageSuffix = "_fra.json";
break;
@ -1039,22 +1039,22 @@ void InitTTSBank() {
break;
}
auto initData = std::make_shared<LUS::ResourceInitData>();
auto initData = std::make_shared<Ship::ResourceInitData>();
initData->Format = RESOURCE_FORMAT_BINARY;
initData->Type = static_cast<uint32_t>(SOH::ResourceType::SOH_RawJson);
initData->Type = static_cast<uint32_t>(Ship::ResourceType::Json);
initData->ResourceVersion = 0;
sceneMap = std::static_pointer_cast<SOH::RawJson>(
LUS::Context::GetInstance()->GetResourceManager()->LoadResource("accessibility/texts/scenes" + languageSuffix, true, initData))->Data;
sceneMap = std::static_pointer_cast<Ship::Json>(
Ship::Context::GetInstance()->GetResourceManager()->LoadResource("accessibility/texts/scenes" + languageSuffix, true, initData))->Data;
miscMap = std::static_pointer_cast<SOH::RawJson>(
LUS::Context::GetInstance()->GetResourceManager()->LoadResource("accessibility/texts/misc" + languageSuffix, true, initData))->Data;
miscMap = std::static_pointer_cast<Ship::Json>(
Ship::Context::GetInstance()->GetResourceManager()->LoadResource("accessibility/texts/misc" + languageSuffix, true, initData))->Data;
kaleidoMap = std::static_pointer_cast<SOH::RawJson>(
LUS::Context::GetInstance()->GetResourceManager()->LoadResource("accessibility/texts/kaleidoscope" + languageSuffix, true, initData))->Data;
kaleidoMap = std::static_pointer_cast<Ship::Json>(
Ship::Context::GetInstance()->GetResourceManager()->LoadResource("accessibility/texts/kaleidoscope" + languageSuffix, true, initData))->Data;
fileChooseMap = std::static_pointer_cast<SOH::RawJson>(
LUS::Context::GetInstance()->GetResourceManager()->LoadResource("accessibility/texts/filechoose" + languageSuffix, true, initData))->Data;
fileChooseMap = std::static_pointer_cast<Ship::Json>(
Ship::Context::GetInstance()->GetResourceManager()->LoadResource("accessibility/texts/filechoose" + languageSuffix, true, initData))->Data;
}
void RegisterOnSetGameLanguageHook() {

View File

@ -6,7 +6,7 @@
#endif
#include "Extract.h"
#include "portable-file-dialogs.h"
#include <Utils/BitConverter.h>
#include <utils/binarytools/BitConverter.h>
#include "variables.h"
#ifdef unix

View File

@ -7,6 +7,7 @@
#include <chrono>
#include <ResourceManager.h>
#include "graphic/Fast3D/Fast3dWindow.h"
#include <File.h>
#include <DisplayList.h>
#include <Window.h>
@ -22,11 +23,6 @@
#include <time.h>
#endif
#include <Array.h>
#include <stb/stb_image.h>
#define DRMP3_IMPLEMENTATION
#include <dr_libs/mp3.h>
#define DRWAV_IMPLEMENTATION
#include <dr_libs/wav.h>
#include <AudioPlayer.h>
#include "Enhancements/speechsynthesizer/SpeechSynthesizer.h"
#include "Enhancements/controls/SohInputEditorWindow.h"
@ -47,7 +43,7 @@
#include "z64.h"
#include "macros.h"
#include "Fonts.h"
#include <Utils/StringHelper.h>
#include <utils/StringHelper.h>
#include "Enhancements/custom-message/CustomMessageManager.h"
#include "Enhancements/presets.h"
#include "util.h"
@ -89,9 +85,16 @@ GameInteractorSail* GameInteractorSail::Instance;
#include "Enhancements/mods.h"
#include "Enhancements/game-interactor/GameInteractor.h"
#include "Enhancements/randomizer/draw.h"
#include <libultraship/libultraship.h>
// Resource Types/Factories
#include "resource/type/Array.h"
#include "resource/type/Blob.h"
#include "resource/type/DisplayList.h"
#include "resource/type/Matrix.h"
#include "resource/type/Texture.h"
#include "resource/type/Vertex.h"
#include "soh/resource/type/SohResourceType.h"
#include "soh/resource/type/Animation.h"
#include "soh/resource/type/AudioSample.h"
@ -105,6 +108,12 @@ GameInteractorSail* GameInteractorSail::Instance;
#include "soh/resource/type/Skeleton.h"
#include "soh/resource/type/SkeletonLimb.h"
#include "soh/resource/type/Text.h"
#include "resource/factory/ArrayFactory.h"
#include "resource/factory/BlobFactory.h"
#include "resource/factory/DisplayListFactory.h"
#include "resource/factory/MatrixFactory.h"
#include "resource/factory/TextureFactory.h"
#include "resource/factory/VertexFactory.h"
#include "soh/resource/importer/AnimationFactory.h"
#include "soh/resource/importer/AudioSampleFactory.h"
#include "soh/resource/importer/AudioSequenceFactory.h"
@ -118,7 +127,6 @@ GameInteractorSail* GameInteractorSail::Instance;
#include "soh/resource/importer/SkeletonLimbFactory.h"
#include "soh/resource/importer/TextFactory.h"
#include "soh/resource/importer/BackgroundFactory.h"
#include "soh/resource/importer/RawJsonFactory.h"
#include "soh/config/ConfigUpdaters.h"
@ -249,19 +257,19 @@ const char* constCameraStrings[] = {
OTRGlobals::OTRGlobals() {
std::vector<std::string> OTRFiles;
std::string mqPath = LUS::Context::LocateFileAcrossAppDirs("oot-mq.otr", appShortName);
std::string mqPath = Ship::Context::LocateFileAcrossAppDirs("oot-mq.otr", appShortName);
if (std::filesystem::exists(mqPath)) {
OTRFiles.push_back(mqPath);
}
std::string ootPath = LUS::Context::LocateFileAcrossAppDirs("oot.otr", appShortName);
std::string ootPath = Ship::Context::LocateFileAcrossAppDirs("oot.otr", appShortName);
if (std::filesystem::exists(ootPath)) {
OTRFiles.push_back(ootPath);
}
std::string sohOtrPath = LUS::Context::GetPathRelativeToAppBundle("soh.otr");
std::string sohOtrPath = Ship::Context::GetPathRelativeToAppBundle("soh.otr");
if (std::filesystem::exists(sohOtrPath)) {
OTRFiles.push_back(sohOtrPath);
}
std::string patchesPath = LUS::Context::LocateFileAcrossAppDirs("mods", appShortName);
std::string patchesPath = Ship::Context::LocateFileAcrossAppDirs("mods", appShortName);
std::vector<std::string> patchOTRs = {};
if (patchesPath.length() > 0 && std::filesystem::exists(patchesPath)) {
if (std::filesystem::is_directory(patchesPath)) {
@ -303,7 +311,7 @@ OTRGlobals::OTRGlobals() {
OOT_PAL_GC_DBG2
};
context = LUS::Context::CreateUninitializedInstance("Ship of Harkinian", appShortName, "shipofharkinian.json");
context = Ship::Context::CreateUninitializedInstance("Ship of Harkinian", appShortName, "shipofharkinian.json");
context->InitLogging();
context->InitGfxDebugger();
@ -319,16 +327,32 @@ OTRGlobals::OTRGlobals() {
context->InitCrashHandler();
context->InitConsole();
auto sohInputEditorWindow = std::make_shared<SohInputEditorWindow>("gControllerConfigurationEnabled", "Input Editor");
context->InitWindow(sohInputEditorWindow);
auto sohInputEditorWindow = std::make_shared<SohInputEditorWindow>(CVAR_CONTROLLER_CONFIGURATION_WINDOW_OPEN, "Input Editor");
context->InitWindow({ sohInputEditorWindow });
auto overlay = context->GetInstance()->GetWindow()->GetGui()->GetGameOverlay();
overlay->LoadFont("Press Start 2P", "fonts/PressStart2P-Regular.ttf", 12.0f);
overlay->LoadFont("Fipps", "fonts/Fipps-Regular.otf", 32.0f);
overlay->SetCurrentFont(CVarGetString(CVAR_GAME_OVERLAY_FONT, "Press Start 2P"));
context->InitAudio();
SPDLOG_INFO("Starting Ship of Harkinian version {} (Branch: {} | Commit: {})", (char*)gBuildVersion, (char*)gGitBranch, (char*)gGitCommitHash);
auto loader = context->GetResourceManager()->GetResourceLoader();
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryTextureV0>(), RESOURCE_FORMAT_BINARY, "Texture", static_cast<uint32_t>(LUS::ResourceType::Texture), 0);
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryTextureV1>(), RESOURCE_FORMAT_BINARY, "Texture", static_cast<uint32_t>(LUS::ResourceType::Texture), 1);
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryVertexV0>(), RESOURCE_FORMAT_BINARY, "Vertex", static_cast<uint32_t>(LUS::ResourceType::Vertex), 0);
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryXMLVertexV0>(), RESOURCE_FORMAT_XML, "Vertex", static_cast<uint32_t>(LUS::ResourceType::Vertex), 0);
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryDisplayListV0>(), RESOURCE_FORMAT_BINARY, "DisplayList", static_cast<uint32_t>(LUS::ResourceType::DisplayList), 0);
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryXMLDisplayListV0>(), RESOURCE_FORMAT_XML, "DisplayList", static_cast<uint32_t>(LUS::ResourceType::DisplayList), 0);
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryMatrixV0>(), RESOURCE_FORMAT_BINARY, "Matrix", static_cast<uint32_t>(LUS::ResourceType::Matrix), 0);
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryArrayV0>(), RESOURCE_FORMAT_BINARY, "Array", static_cast<uint32_t>(LUS::ResourceType::Array), 0);
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryBlobV0>(), RESOURCE_FORMAT_BINARY, "Blob", static_cast<uint32_t>(LUS::ResourceType::Blob), 0);
loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinaryAnimationV0>(), RESOURCE_FORMAT_BINARY, "Animation", static_cast<uint32_t>(SOH::ResourceType::SOH_Animation), 0);
loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinaryPlayerAnimationV0>(), RESOURCE_FORMAT_BINARY, "PlayerAnimation", static_cast<uint32_t>(SOH::ResourceType::SOH_PlayerAnimation), 0);
loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinarySceneV0>(), RESOURCE_FORMAT_BINARY, "Room", static_cast<uint32_t>(SOH::ResourceType::SOH_Room), 0); // Is room scene? maybe?
loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryXMLSceneV0>(), RESOURCE_FORMAT_XML, "Room", static_cast<uint32_t>(SOH::ResourceType::SOH_Room), 0); // Is room scene? maybe?
loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinaryCollisionHeaderV0>(), RESOURCE_FORMAT_BINARY, "CollisionHeader", static_cast<uint32_t>(SOH::ResourceType::SOH_CollisionHeader), 0);
loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryXMLCollisionHeaderV0>(), RESOURCE_FORMAT_XML, "CollisionHeader", static_cast<uint32_t>(SOH::ResourceType::SOH_CollisionHeader), 0);
loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinarySkeletonV0>(), RESOURCE_FORMAT_BINARY, "Skeleton", static_cast<uint32_t>(SOH::ResourceType::SOH_Skeleton), 0);
@ -343,7 +367,6 @@ OTRGlobals::OTRGlobals() {
loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinaryAudioSoundFontV2>(), RESOURCE_FORMAT_BINARY, "AudioSoundFont", static_cast<uint32_t>(SOH::ResourceType::SOH_AudioSoundFont), 2);
loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinaryAudioSequenceV2>(), RESOURCE_FORMAT_BINARY, "AudioSequence", static_cast<uint32_t>(SOH::ResourceType::SOH_AudioSequence), 2);
loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinaryBackgroundV0>(), RESOURCE_FORMAT_BINARY, "Background", static_cast<uint32_t>(SOH::ResourceType::SOH_Background), 0);
loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinaryRawJsonV0>(), RESOURCE_FORMAT_BINARY, "RawJson", static_cast<uint32_t>(SOH::ResourceType::SOH_RawJson), 0);
gSaveStateMgr = std::make_shared<SaveStateMgr>();
gRandomizer = std::make_shared<Randomizer>();
@ -373,7 +396,7 @@ OTRGlobals::OTRGlobals() {
#if defined(__SWITCH__)
SPDLOG_ERROR("Invalid OTR File!");
#elif defined(__WIIU__)
LUS::WiiU::ThrowInvalidOTR();
Ship::WiiU::ThrowInvalidOTR();
#else
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Invalid OTR File",
"Attempted to load an invalid OTR file. Try regenerating.", nullptr);
@ -411,7 +434,7 @@ OTRGlobals::~OTRGlobals() {
}
void OTRGlobals::ScaleImGui() {
float scale = imguiScaleOptionToValue[CVarGetInteger("gImGuiScale", defaultImGuiScale)];
float scale = imguiScaleOptionToValue[CVarGetInteger(CVAR_SETTING("ImGuiScale"), defaultImGuiScale)];
float newScale = scale / previousImGuiScale;
ImGui::GetStyle().ScaleAllSizes(newScale);
ImGui::GetIO().FontGlobalScale = scale;
@ -445,15 +468,15 @@ bool OTRGlobals::HasOriginal() {
}
uint32_t OTRGlobals::GetInterpolationFPS() {
if (LUS::Context::GetInstance()->GetWindow()->GetWindowBackend() == LUS::WindowBackend::DX11) {
return CVarGetInteger("gInterpolationFPS", 20);
if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() == Ship::WindowBackend::DX11) {
return CVarGetInteger(CVAR_SETTING("InterpolationFPS"), 20);
}
if (CVarGetInteger("gMatchRefreshRate", 0)) {
return LUS::Context::GetInstance()->GetWindow()->GetCurrentRefreshRate();
if (CVarGetInteger(CVAR_SETTING("MatchRefreshRate"), 0)) {
return Ship::Context::GetInstance()->GetWindow()->GetCurrentRefreshRate();
}
return std::min<uint32_t>(LUS::Context::GetInstance()->GetWindow()->GetCurrentRefreshRate(), CVarGetInteger("gInterpolationFPS", 20));
return std::min<uint32_t>(Ship::Context::GetInstance()->GetWindow()->GetCurrentRefreshRate(), CVarGetInteger(CVAR_SETTING("InterpolationFPS"), 20));
}
struct ExtensionEntry {
@ -848,7 +871,7 @@ extern "C" RandomizerGet RetrieveRandomizerGetFromItemID(ItemID itemID) {
}
extern "C" void OTRExtScanner() {
auto lst = *LUS::Context::GetInstance()->GetResourceManager()->GetArchiveManager()->ListFiles().get();
auto lst = *Ship::Context::GetInstance()->GetResourceManager()->GetArchiveManager()->ListFiles().get();
for (auto& rPath : lst) {
std::vector<std::string> raw = StringHelper::Split(rPath, ".");
@ -871,13 +894,13 @@ OTRVersion ReadPortVersionFromOTR(std::string otrPath) {
OTRVersion version = {};
// Use a temporary archive instance to load the otr and read the version file
auto archive = LUS::OtrArchive(otrPath);
auto archive = Ship::OtrArchive(otrPath);
if (archive.Open()) {
auto t = archive.LoadFile("portVersion", std::make_shared<LUS::ResourceInitData>());
auto t = archive.LoadFile("portVersion", std::make_shared<Ship::ResourceInitData>());
if (t != nullptr && t->IsLoaded) {
auto stream = std::make_shared<LUS::MemoryStream>(t->Buffer->data(), t->Buffer->size());
auto reader = std::make_shared<LUS::BinaryReader>(stream);
LUS::Endianness endianness = (LUS::Endianness)reader->ReadUByte();
auto stream = std::make_shared<Ship::MemoryStream>(t->Buffer->data(), t->Buffer->size());
auto reader = std::make_shared<Ship::BinaryReader>(stream);
Ship::Endianness endianness = (Ship::Endianness)reader->ReadUByte();
reader->SetEndianness(endianness);
version.major = reader->ReadUInt16();
version.minor = reader->ReadUInt16();
@ -908,7 +931,7 @@ void CheckSoHOTRVersion(std::string otrPath) {
Extractor::ShowErrorBox("soh.otr file is missing", msg.c_str());
exit(1);
#elif defined(__SWITCH__)
LUS::Switch::PrintErrorMessageToScreen(("\x1b[2;2HYou are missing the soh.otr file." + msg).c_str());
Ship::Switch::PrintErrorMessageToScreen(("\x1b[2;2HYou are missing the soh.otr file." + msg).c_str());
#elif defined(__WIIU__)
OSFatal(("You are missing the soh.otr file\n\n" + msg).c_str());
#endif
@ -921,7 +944,7 @@ void CheckSoHOTRVersion(std::string otrPath) {
Extractor::ShowErrorBox("soh.otr file version does not match", msg.c_str());
exit(1);
#elif defined(__SWITCH__)
LUS::Switch::PrintErrorMessageToScreen(("\x1b[2;2HYou have an old soh.otr file." + msg).c_str());
Ship::Switch::PrintErrorMessageToScreen(("\x1b[2;2HYou have an old soh.otr file." + msg).c_str());
#elif defined(__WIIU__)
OSFatal(("You have an old soh.otr file\n\n" + msg).c_str());
#endif
@ -932,7 +955,7 @@ void CheckSoHOTRVersion(std::string otrPath) {
// For Windows/Mac/Linux if the version doesn't match, offer to
void DetectOTRVersion(std::string fileName, bool isMQ) {
bool isOtrOld = false;
std::string otrPath = LUS::Context::LocateFileAcrossAppDirs(fileName, appShortName);
std::string otrPath = Ship::Context::LocateFileAcrossAppDirs(fileName, appShortName);
// Doesn't exist so nothing to do here
if (!std::filesystem::exists(otrPath)) {
@ -962,7 +985,7 @@ void DetectOTRVersion(std::string fileName, bool isMQ) {
fileName.c_str(), version);
if (Extractor::ShowYesNoBox("Old OTR File Found", msgBuf) == IDYES) {
std::string installPath = LUS::Context::GetAppBundlePath();
std::string installPath = Ship::Context::GetAppBundlePath();
if (!std::filesystem::exists(installPath + "/assets/extractor")) {
Extractor::ShowErrorBox("Extractor assets not found",
"Unable to regenerate. Missing assets/extractor folder needed to generate OTR file.\n\nExiting...");
@ -970,17 +993,17 @@ void DetectOTRVersion(std::string fileName, bool isMQ) {
}
Extractor extract;
if (!extract.Run(LUS::Context::GetAppDirectoryPath(appShortName), isMQ ? RomSearchMode::MQ : RomSearchMode::Vanilla)) {
if (!extract.Run(Ship::Context::GetAppDirectoryPath(appShortName), isMQ ? RomSearchMode::MQ : RomSearchMode::Vanilla)) {
Extractor::ShowErrorBox("Error", "An error occured, no OTR file was generated.\n\nExiting...");
exit(1);
}
extract.CallZapd(installPath, LUS::Context::GetAppDirectoryPath(appShortName));
extract.CallZapd(installPath, Ship::Context::GetAppDirectoryPath(appShortName));
} else {
exit(1);
}
#elif defined(__SWITCH__)
LUS::Switch::PrintErrorMessageToScreen("\x1b[2;2HYou've launched the Ship with an old game OTR file."
Ship::Switch::PrintErrorMessageToScreen("\x1b[2;2HYou've launched the Ship with an old game OTR file."
"\x1b[4;2HPlease regenerate a new game OTR and relaunch."
"\x1b[6;2HPress the Home button to exit...");
#elif defined(__WIIU__)
@ -1008,9 +1031,9 @@ bool PathTestCleanup(FILE* tfile) {
extern "C" void InitOTR() {
#ifdef __SWITCH__
LUS::Switch::Init(LUS::PreInitPhase);
Ship::Switch::Init(Ship::PreInitPhase);
#elif defined(__WIIU__)
LUS::WiiU::Init(appShortName);
Ship::WiiU::Init(appShortName);
#endif
#ifdef _WIN32
@ -1050,13 +1073,13 @@ extern "C" void InitOTR() {
}
#endif
CheckSoHOTRVersion(LUS::Context::GetPathRelativeToAppBundle("soh.otr"));
CheckSoHOTRVersion(Ship::Context::GetPathRelativeToAppBundle("soh.otr"));
if (!std::filesystem::exists(LUS::Context::LocateFileAcrossAppDirs("oot-mq.otr", appShortName)) &&
!std::filesystem::exists(LUS::Context::LocateFileAcrossAppDirs("oot.otr", appShortName))){
if (!std::filesystem::exists(Ship::Context::LocateFileAcrossAppDirs("oot-mq.otr", appShortName)) &&
!std::filesystem::exists(Ship::Context::LocateFileAcrossAppDirs("oot.otr", appShortName))){
#if not defined(__SWITCH__) && not defined(__WIIU__)
std::string installPath = LUS::Context::GetAppBundlePath();
std::string installPath = Ship::Context::GetAppBundlePath();
if (!std::filesystem::exists(installPath + "/assets/extractor")) {
Extractor::ShowErrorBox("Extractor assets not found",
"No OTR files found. Missing assets/extractor folder needed to generate OTR file.\n\nExiting...");
@ -1066,26 +1089,26 @@ extern "C" void InitOTR() {
bool generatedOtrIsMQ = false;
if (Extractor::ShowYesNoBox("No OTR Files", "No OTR files found. Generate one now?") == IDYES) {
Extractor extract;
if (!extract.Run(LUS::Context::GetAppDirectoryPath(appShortName))) {
if (!extract.Run(Ship::Context::GetAppDirectoryPath(appShortName))) {
Extractor::ShowErrorBox("Error", "An error occured, no OTR file was generated.\n\nExiting...");
exit(1);
}
extract.CallZapd(installPath, LUS::Context::GetAppDirectoryPath(appShortName));
extract.CallZapd(installPath, Ship::Context::GetAppDirectoryPath(appShortName));
generatedOtrIsMQ = extract.IsMasterQuest();
} else {
exit(1);
}
if (Extractor::ShowYesNoBox("Extraction Complete", "ROM Extracted. Extract another?") == IDYES) {
Extractor extract;
if (!extract.Run(LUS::Context::GetAppDirectoryPath(appShortName), generatedOtrIsMQ ? RomSearchMode::Vanilla : RomSearchMode::MQ)) {
if (!extract.Run(Ship::Context::GetAppDirectoryPath(appShortName), generatedOtrIsMQ ? RomSearchMode::Vanilla : RomSearchMode::MQ)) {
Extractor::ShowErrorBox("Error", "An error occured, an OTR file may have been generated by a different step.\n\nContinuing...");
} else {
extract.CallZapd(installPath, LUS::Context::GetAppDirectoryPath(appShortName));
extract.CallZapd(installPath, Ship::Context::GetAppDirectoryPath(appShortName));
}
}
#elif defined(__SWITCH__)
LUS::Switch::PrintErrorMessageToScreen("\x1b[2;2HYou've launched the Ship without a game OTR file."
Ship::Switch::PrintErrorMessageToScreen("\x1b[2;2HYou've launched the Ship without a game OTR file."
"\x1b[4;2HPlease generate a game OTR and relaunch."
"\x1b[6;2HPress the Home button to exit...");
#elif defined(__WIIU__)
@ -1132,24 +1155,24 @@ extern "C" void InitOTR() {
InitMods();
ActorDB::AddBuiltInCustomActors();
// #region SOH [Randomizer] TODO: Remove these and refactor spoiler file handling for randomizer
CVarClear("gRandomizerNewFileDropped");
CVarClear("gRandomizerDroppedFile");
CVarClear(CVAR_GENERAL("RandomizerNewFileDropped"));
CVarClear(CVAR_GENERAL("RandomizerDroppedFile"));
// #endregion
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnFileDropped>(SoH_ProcessDroppedFiles);
time_t now = time(NULL);
tm *tm_now = localtime(&now);
if (tm_now->tm_mon == 11 && tm_now->tm_mday >= 24 && tm_now->tm_mday <= 25) {
CVarRegisterInteger("gLetItSnow", 1);
CVarRegisterInteger(CVAR_GENERAL("LetItSnow"), 1);
} else {
CVarClear("gLetItSnow");
CVarClear(CVAR_GENERAL("LetItSnow"));
}
srand(now);
#ifdef ENABLE_REMOTE_CONTROL
SDLNet_Init();
if (CVarGetInteger("gRemote.Enabled", 0)) {
switch (CVarGetInteger("gRemote.Scheme", GI_SCHEME_SAIL)) {
if (CVarGetInteger(CVAR_REMOTE("Enabled"), 0)) {
switch (CVarGetInteger(CVAR_REMOTE("Scheme"), GI_SCHEME_SAIL)) {
case GI_SCHEME_SAIL:
GameInteractorSail::Instance->Enable();
break;
@ -1160,9 +1183,9 @@ extern "C" void InitOTR() {
}
#endif
std::shared_ptr<LUS::Config> conf = OTRGlobals::Instance->context->GetConfig();
conf->RegisterConfigVersionUpdater(std::make_shared<LUS::ConfigVersion1Updater>());
conf->RegisterConfigVersionUpdater(std::make_shared<LUS::ConfigVersion2Updater>());
std::shared_ptr<Ship::Config> conf = OTRGlobals::Instance->context->GetConfig();
conf->RegisterConfigVersionUpdater(std::make_shared<SOH::ConfigVersion1Updater>());
conf->RegisterConfigVersionUpdater(std::make_shared<SOH::ConfigVersion2Updater>());
conf->RunVersionUpdates();
}
@ -1174,8 +1197,8 @@ extern "C" void DeinitOTR() {
SaveManager_ThreadPoolWait();
OTRAudio_Exit();
#ifdef ENABLE_REMOTE_CONTROL
if (CVarGetInteger("gRemote.Enabled", 0)) {
switch (CVarGetInteger("gRemote.Scheme", GI_SCHEME_SAIL)) {
if (CVarGetInteger(CVAR_REMOTE("Enabled"), 0)) {
switch (CVarGetInteger(CVAR_REMOTE("Scheme"), GI_SCHEME_SAIL)) {
case GI_SCHEME_SAIL:
GameInteractorSail::Instance->Disable();
break;
@ -1231,23 +1254,18 @@ extern "C" uint64_t GetUnixTimestamp() {
return (uint64_t)millis.count();
}
// C->C++ Bridge
extern "C" void Graph_ProcessFrame(void (*run_one_game_iter)(void)) {
OTRGlobals::Instance->context->GetWindow()->MainLoop(run_one_game_iter);
}
extern bool ToggleAltAssetsAtEndOfFrame;
extern "C" void Graph_StartFrame() {
#ifndef __WIIU__
using LUS::KbScancode;
using Ship::KbScancode;
int32_t dwScancode = OTRGlobals::Instance->context->GetWindow()->GetLastScancode();
OTRGlobals::Instance->context->GetWindow()->SetLastScancode(-1);
switch (dwScancode) {
case KbScancode::LUS_KB_F5: {
if (CVarGetInteger("gSaveStatesEnabled", 0) == 0) {
LUS::Context::GetInstance()->GetWindow()->GetGui()->GetGameOverlay()->
if (CVarGetInteger(CVAR_CHEAT("SaveStatesEnabled"), 0) == 0) {
Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGameOverlay()->
TextDrawNotification(6.0f, true, "Save states not enabled. Check Cheats Menu.");
return;
}
@ -1268,8 +1286,8 @@ extern "C" void Graph_StartFrame() {
break;
}
case KbScancode::LUS_KB_F6: {
if (CVarGetInteger("gSaveStatesEnabled", 0) == 0) {
LUS::Context::GetInstance()->GetWindow()->GetGui()->GetGameOverlay()->
if (CVarGetInteger(CVAR_CHEAT("SaveStatesEnabled"), 0) == 0) {
Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGameOverlay()->
TextDrawNotification(6.0f, true, "Save states not enabled. Check Cheats Menu.");
return;
}
@ -1283,8 +1301,8 @@ extern "C" void Graph_StartFrame() {
break;
}
case KbScancode::LUS_KB_F7: {
if (CVarGetInteger("gSaveStatesEnabled", 0) == 0) {
LUS::Context::GetInstance()->GetWindow()->GetGui()->GetGameOverlay()->
if (CVarGetInteger(CVAR_CHEAT("SaveStatesEnabled"), 0) == 0) {
Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGameOverlay()->
TextDrawNotification(6.0f, true, "Save states not enabled. Check Cheats Menu.");
return;
}
@ -1314,7 +1332,7 @@ extern "C" void Graph_StartFrame() {
#if defined(_WIN32) || defined(__APPLE__)
case KbScancode::LUS_KB_F9: {
// Toggle TTS
CVarSetInteger("gA11yTTS", !CVarGetInteger("gA11yTTS", 0));
CVarSetInteger(CVAR_SETTING("A11yTTS"), !CVarGetInteger(CVAR_SETTING("A11yTTS"), 0));
break;
}
#endif
@ -1325,13 +1343,13 @@ extern "C" void Graph_StartFrame() {
}
#endif
if (CVarGetInteger("gNewFileDropped", 0)) {
std::string filePath = SohUtils::Sanitize(CVarGetString("gDroppedFile", ""));
if (CVarGetInteger(CVAR_NEW_FILE_DROPPED, 0)) {
std::string filePath = SohUtils::Sanitize(CVarGetString(CVAR_DROPPED_FILE, ""));
if (!filePath.empty()) {
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnFileDropped>(filePath);
}
CVarClear("gNewFileDropped");
CVarClear("gDroppedFile");
CVarClear(CVAR_NEW_FILE_DROPPED);
CVarClear(CVAR_DROPPED_FILE);
}
OTRGlobals::Instance->context->GetWindow()->StartFrame();
@ -1359,6 +1377,7 @@ extern "C" void Graph_ProcessGfxCommands(Gfx* commands) {
static int time;
int fps = target_fps;
int original_fps = 60 / R_UPDATE_RATE;
auto wnd = std::dynamic_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow());
if (target_fps == 20 || original_fps > target_fps) {
fps = original_fps;
@ -1382,10 +1401,12 @@ extern "C" void Graph_ProcessGfxCommands(Gfx* commands) {
time -= fps;
OTRGlobals::Instance->context->GetWindow()->SetTargetFps(fps);
if (wnd != nullptr) {
wnd->SetTargetFps(fps);
}
int threshold = CVarGetInteger("gExtraLatencyThreshold", 80);
OTRGlobals::Instance->context->GetWindow()->SetMaximumFrameLatency(threshold > 0 && target_fps >= threshold ? 2 : 1);
int threshold = CVarGetInteger(CVAR_SETTING("ExtraLatencyThreshold"), 80);
wnd->SetMaximumFrameLatency(threshold > 0 && target_fps >= threshold ? 2 : 1);
RunCommands(commands, mtx_replacements);
@ -1403,7 +1424,7 @@ extern "C" void Graph_ProcessGfxCommands(Gfx* commands) {
ToggleAltAssetsAtEndOfFrame = false;
// Actually update the CVar now before runing the alt asset update listeners
CVarSetInteger("gAltAssets", !CVarGetInteger("gAltAssets", 0));
CVarSetInteger(CVAR_ALT_ASSETS, !CVarGetInteger(CVAR_ALT_ASSETS, 0));
gfx_texture_cache_clear();
SOH::SkeletonPatcher::UpdateSkeletons();
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnAssetAltChange>();
@ -1418,23 +1439,33 @@ extern "C" void Graph_ProcessGfxCommands(Gfx* commands) {
float divisor_num = 0.0f;
extern "C" void OTRGetPixelDepthPrepare(float x, float y) {
OTRGlobals::Instance->context->GetWindow()->GetPixelDepthPrepare(x, y);
auto wnd = std::dynamic_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow());
if (wnd == nullptr) {
return;
}
wnd->GetPixelDepthPrepare(x, y);
}
extern "C" uint16_t OTRGetPixelDepth(float x, float y) {
return OTRGlobals::Instance->context->GetWindow()->GetPixelDepth(x, y);
auto wnd = std::dynamic_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow());
if (wnd == nullptr) {
return 0;
}
return wnd->GetPixelDepth(x, y);
}
extern "C" uint32_t ResourceMgr_GetNumGameVersions() {
return LUS::Context::GetInstance()->GetResourceManager()->GetArchiveManager()->GetGameVersions().size();
return Ship::Context::GetInstance()->GetResourceManager()->GetArchiveManager()->GetGameVersions().size();
}
extern "C" uint32_t ResourceMgr_GetGameVersion(int index) {
return LUS::Context::GetInstance()->GetResourceManager()->GetArchiveManager()->GetGameVersions()[index];
return Ship::Context::GetInstance()->GetResourceManager()->GetArchiveManager()->GetGameVersions()[index];
}
extern "C" uint32_t ResourceMgr_GetGamePlatform(int index) {
uint32_t version = LUS::Context::GetInstance()->GetResourceManager()->GetArchiveManager()->GetGameVersions()[index];
uint32_t version = Ship::Context::GetInstance()->GetResourceManager()->GetArchiveManager()->GetGameVersions()[index];
switch (version) {
case OOT_NTSC_US_10:
@ -1457,7 +1488,7 @@ extern "C" uint32_t ResourceMgr_GetGamePlatform(int index) {
}
extern "C" uint32_t ResourceMgr_GetGameRegion(int index) {
uint32_t version = LUS::Context::GetInstance()->GetResourceManager()->GetArchiveManager()->GetGameVersions()[index];
uint32_t version = Ship::Context::GetInstance()->GetResourceManager()->GetArchiveManager()->GetGameVersions()[index];
switch (version) {
case OOT_NTSC_US_10:
@ -1481,7 +1512,7 @@ extern "C" uint32_t ResourceMgr_GetGameRegion(int index) {
uint32_t IsSceneMasterQuest(s16 sceneNum) {
uint32_t value = 0;
uint8_t mqMode = CVarGetInteger("gBetterDebugWarpScreenMQMode", WARP_MODE_OVERRIDE_OFF);
uint8_t mqMode = CVarGetInteger(CVAR_GENERAL("BetterDebugWarpScreenMQMode"), WARP_MODE_OVERRIDE_OFF);
if (mqMode == WARP_MODE_OVERRIDE_MQ_AS_VANILLA) {
return 1;
} else if (mqMode == WARP_MODE_OVERRIDE_VANILLA_AS_MQ) {
@ -1526,10 +1557,10 @@ extern "C" uint32_t ResourceMgr_IsGameMasterQuest() {
}
extern "C" void ResourceMgr_LoadDirectory(const char* resName) {
LUS::Context::GetInstance()->GetResourceManager()->LoadDirectory(resName);
Ship::Context::GetInstance()->GetResourceManager()->LoadDirectory(resName);
}
extern "C" void ResourceMgr_DirtyDirectory(const char* resName) {
LUS::Context::GetInstance()->GetResourceManager()->DirtyDirectory(resName);
Ship::Context::GetInstance()->GetResourceManager()->DirtyDirectory(resName);
}
extern "C" void ResourceMgr_UnloadResource(const char* resName) {
@ -1537,13 +1568,13 @@ extern "C" void ResourceMgr_UnloadResource(const char* resName) {
if (path.substr(0, 7) == "__OTR__") {
path = path.substr(7);
}
auto res = LUS::Context::GetInstance()->GetResourceManager()->UnloadResource(path);
auto res = Ship::Context::GetInstance()->GetResourceManager()->UnloadResource(path);
}
// OTRTODO: There is probably a more elegant way to go about this...
// Kenix: This is definitely leaking memory when it's called.
extern "C" char** ResourceMgr_ListFiles(const char* searchMask, int* resultSize) {
auto lst = LUS::Context::GetInstance()->GetResourceManager()->GetArchiveManager()->ListFiles(searchMask);
auto lst = Ship::Context::GetInstance()->GetResourceManager()->GetArchiveManager()->ListFiles(searchMask);
char** result = (char**)malloc(lst->size() * sizeof(char*));
for (size_t i = 0; i < lst->size(); i++) {
@ -1582,12 +1613,12 @@ extern "C" uint8_t ResourceMgr_FileAltExists(const char* filePath) {
// Unloads a resource if an alternate version exists when alt assets are enabled
// The resource is only removed from the internal cache to prevent it from used in the next resource lookup
extern "C" void ResourceMgr_UnloadOriginalWhenAltExists(const char* resName) {
if (CVarGetInteger("gAltAssets", 0) && ResourceMgr_FileAltExists((char*) resName)) {
if (CVarGetInteger(CVAR_ALT_ASSETS, 0) && ResourceMgr_FileAltExists((char*) resName)) {
ResourceMgr_UnloadResource((char*) resName);
}
}
std::shared_ptr<LUS::IResource> GetResourceByNameHandlingMQ(const char* path) {
std::shared_ptr<Ship::IResource> GetResourceByNameHandlingMQ(const char* path) {
std::string Path = path;
if (ResourceMgr_IsGameMasterQuest()) {
size_t pos = 0;
@ -1595,7 +1626,7 @@ std::shared_ptr<LUS::IResource> GetResourceByNameHandlingMQ(const char* path) {
Path.replace(pos, 7, "/mq/");
}
}
return LUS::Context::GetInstance()->GetResourceManager()->LoadResource(Path.c_str());
return Ship::Context::GetInstance()->GetResourceManager()->LoadResource(Path.c_str());
}
extern "C" char* GetResourceDataByNameHandlingMQ(const char* path) {
@ -1723,7 +1754,7 @@ std::unordered_map<std::string, std::unordered_map<std::string, GfxPatch>> origi
// instead (When that is available). Index can be found using the commented out section below.
extern "C" void ResourceMgr_PatchGfxByName(const char* path, const char* patchName, int index, Gfx instruction) {
auto res = std::static_pointer_cast<LUS::DisplayList>(
LUS::Context::GetInstance()->GetResourceManager()->LoadResource(path));
Ship::Context::GetInstance()->GetResourceManager()->LoadResource(path));
// Leaving this here for people attempting to find the correct Dlist index to patch
/*if (strcmp("__OTR__objects/object_gi_longsword/gGiBiggoronSwordDL", path) == 0) {
@ -1762,7 +1793,7 @@ extern "C" void ResourceMgr_PatchGfxByName(const char* path, const char* patchNa
extern "C" void ResourceMgr_PatchGfxCopyCommandByName(const char* path, const char* patchName, int destinationIndex, int sourceIndex) {
auto res = std::static_pointer_cast<LUS::DisplayList>(
LUS::Context::GetInstance()->GetResourceManager()->LoadResource(path));
Ship::Context::GetInstance()->GetResourceManager()->LoadResource(path));
// Do not patch custom assets as they most likely do not have the same instructions as authentic assets
if (res->GetInitData()->IsCustom) {
@ -1770,7 +1801,7 @@ extern "C" void ResourceMgr_PatchGfxCopyCommandByName(const char* path, const ch
}
Gfx* destinationGfx = (Gfx*)&res->Instructions[destinationIndex];
Gfx sourceGfx = res->Instructions[sourceIndex];
Gfx sourceGfx = *(Gfx*)&res->Instructions[sourceIndex];
if (!originalGfx.contains(path) || !originalGfx[path].contains(patchName)) {
originalGfx[path][patchName] = {
@ -1785,7 +1816,7 @@ extern "C" void ResourceMgr_PatchGfxCopyCommandByName(const char* path, const ch
extern "C" void ResourceMgr_UnpatchGfxByName(const char* path, const char* patchName) {
if (originalGfx.contains(path) && originalGfx[path].contains(patchName)) {
auto res = std::static_pointer_cast<LUS::DisplayList>(
LUS::Context::GetInstance()->GetResourceManager()->LoadResource(path));
Ship::Context::GetInstance()->GetResourceManager()->LoadResource(path));
Gfx* gfx = (Gfx*)&res->Instructions[originalGfx[path][patchName].index];
*gfx = originalGfx[path][patchName].instruction;
@ -1845,7 +1876,7 @@ extern "C" SoundFontSample* ReadCustomSample(const char* path) {
ExtensionEntry entry = ExtensionCache[path];
auto sampleRaw = LUS::Context::GetInstance()->GetResourceManager()->LoadFile(entry.path);
auto sampleRaw = Ship::Context::GetInstance()->GetResourceManager()->LoadFile(entry.path);
uint32_t* strem = (uint32_t*)sampleRaw->Buffer.get();
uint8_t* strem2 = (uint8_t*)strem;
@ -1933,10 +1964,10 @@ extern "C" SkeletonHeader* ResourceMgr_LoadSkeletonByName(const char* path, Skel
pathStr = pathStr.substr(sOtr.length());
}
bool isAlt = CVarGetInteger("gAltAssets", 0);
bool isAlt = CVarGetInteger(CVAR_ALT_ASSETS, 0);
if (isAlt) {
pathStr = LUS::IResource::gAltAssetPrefix + pathStr;
pathStr = Ship::IResource::gAltAssetPrefix + pathStr;
}
SkeletonHeader* skelHeader = (SkeletonHeader*) ResourceGetDataByName(pathStr.c_str());
@ -1970,8 +2001,8 @@ extern "C" s32* ResourceMgr_LoadCSByName(const char* path) {
return (s32*)GetResourceDataByNameHandlingMQ(path);
}
std::filesystem::path GetSaveFile(std::shared_ptr<LUS::Config> Conf) {
const std::string fileName = Conf->GetString("Game.SaveName", LUS::Context::GetPathRelativeToAppDirectory("oot_save.sav"));
std::filesystem::path GetSaveFile(std::shared_ptr<Ship::Config> Conf) {
const std::string fileName = Conf->GetString("Game.SaveName", Ship::Context::GetPathRelativeToAppDirectory("oot_save.sav"));
std::filesystem::path saveFile = std::filesystem::absolute(fileName);
if (!exists(saveFile.parent_path())) {
@ -1982,13 +2013,13 @@ std::filesystem::path GetSaveFile(std::shared_ptr<LUS::Config> Conf) {
}
std::filesystem::path GetSaveFile() {
const std::shared_ptr<LUS::Config> pConf = OTRGlobals::Instance->context->GetConfig();
const std::shared_ptr<Ship::Config> pConf = OTRGlobals::Instance->context->GetConfig();
return GetSaveFile(pConf);
}
void OTRGlobals::CheckSaveFile(size_t sramSize) const {
const std::shared_ptr<LUS::Config> pConf = Instance->context->GetConfig();
const std::shared_ptr<Ship::Config> pConf = Instance->context->GetConfig();
std::filesystem::path savePath = GetSaveFile(pConf);
std::fstream saveFile(savePath, std::fstream::in | std::fstream::out | std::fstream::binary);
@ -2110,26 +2141,26 @@ extern "C" uint32_t OTRGetCurrentHeight() {
}
Color_RGB8 GetColorForControllerLED() {
auto brightness = CVarGetFloat("gLedBrightness", 1.0f) / 1.0f;
auto brightness = CVarGetFloat(CVAR_SETTING("LEDBrightness"), 1.0f) / 1.0f;
Color_RGB8 color = { 0, 0, 0 };
if (brightness > 0.0f) {
LEDColorSource source = static_cast<LEDColorSource>(CVarGetInteger("gLedColorSource", LED_SOURCE_TUNIC_ORIGINAL));
bool criticalOverride = CVarGetInteger("gLedCriticalOverride", 1);
LEDColorSource source = static_cast<LEDColorSource>(CVarGetInteger(CVAR_SETTING("LEDColorSource"), LED_SOURCE_TUNIC_ORIGINAL));
bool criticalOverride = CVarGetInteger(CVAR_SETTING("LEDCriticalOverride"), 1);
if (gPlayState && (source == LED_SOURCE_TUNIC_ORIGINAL || source == LED_SOURCE_TUNIC_COSMETICS)) {
switch (CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC)) {
case EQUIP_VALUE_TUNIC_KOKIRI:
color = source == LED_SOURCE_TUNIC_COSMETICS
? CVarGetColor24("gCosmetics.Link_KokiriTunic.Value", kokiriColor)
? CVarGetColor24(CVAR_COSMETIC("Link.KokiriTunic.Value"), kokiriColor)
: kokiriColor;
break;
case EQUIP_VALUE_TUNIC_GORON:
color = source == LED_SOURCE_TUNIC_COSMETICS
? CVarGetColor24("gCosmetics.Link_GoronTunic.Value", goronColor)
? CVarGetColor24(CVAR_COSMETIC("Link.GoronTunic.Value"), goronColor)
: goronColor;
break;
case EQUIP_VALUE_TUNIC_ZORA:
color = source == LED_SOURCE_TUNIC_COSMETICS
? CVarGetColor24("gCosmetics.Link_ZoraTunic.Value", zoraColor)
? CVarGetColor24(CVAR_COSMETIC("Link.ZoraTunic.Value"), zoraColor)
: zoraColor;
break;
}
@ -2141,16 +2172,16 @@ Color_RGB8 GetColorForControllerLED() {
switch (category) {
case ACTORCAT_PLAYER:
if (source == LED_SOURCE_NAVI_COSMETICS &&
CVarGetInteger("gCosmetics.Navi_IdlePrimary.Changed", 0)) {
color = CVarGetColor24("gCosmetics.Navi_IdlePrimary.Value", defaultIdleColor.inner);
CVarGetInteger(CVAR_COSMETIC("Navi.IdlePrimary.Changed"), 0)) {
color = CVarGetColor24(CVAR_COSMETIC("Navi.IdlePrimary.Value"), defaultIdleColor.inner);
break;
}
color = LEDColorDefaultNaviColorList[category].inner;
break;
case ACTORCAT_NPC:
if (source == LED_SOURCE_NAVI_COSMETICS &&
CVarGetInteger("gCosmetics.Navi_NPCPrimary.Changed", 0)) {
color = CVarGetColor24("gCosmetics.Navi_NPCPrimary.Value", defaultNPCColor.inner);
CVarGetInteger(CVAR_COSMETIC("Navi.NPCPrimary.Changed"), 0)) {
color = CVarGetColor24(CVAR_COSMETIC("Navi.NPCPrimary.Value"), defaultNPCColor.inner);
break;
}
color = LEDColorDefaultNaviColorList[category].inner;
@ -2158,30 +2189,30 @@ Color_RGB8 GetColorForControllerLED() {
case ACTORCAT_ENEMY:
case ACTORCAT_BOSS:
if (source == LED_SOURCE_NAVI_COSMETICS &&
CVarGetInteger("gCosmetics.Navi_EnemyPrimary.Changed", 0)) {
color = CVarGetColor24("gCosmetics.Navi_EnemyPrimary.Value", defaultEnemyColor.inner);
CVarGetInteger(CVAR_COSMETIC("Navi.EnemyPrimary.Changed"), 0)) {
color = CVarGetColor24(CVAR_COSMETIC("Navi.EnemyPrimary.Value"), defaultEnemyColor.inner);
break;
}
color = LEDColorDefaultNaviColorList[category].inner;
break;
default:
if (source == LED_SOURCE_NAVI_COSMETICS &&
CVarGetInteger("gCosmetics.Navi_PropsPrimary.Changed", 0)) {
color = CVarGetColor24("gCosmetics.Navi_PropsPrimary.Value", defaultPropsColor.inner);
CVarGetInteger(CVAR_COSMETIC("Navi.PropsPrimary.Changed"), 0)) {
color = CVarGetColor24(CVAR_COSMETIC("Navi.PropsPrimary.Value"), defaultPropsColor.inner);
break;
}
color = LEDColorDefaultNaviColorList[category].inner;
}
} else { // No target actor.
if (source == LED_SOURCE_NAVI_COSMETICS && CVarGetInteger("gCosmetics.Navi_IdlePrimary.Changed", 0)) {
color = CVarGetColor24("gCosmetics.Navi_IdlePrimary.Value", defaultIdleColor.inner);
if (source == LED_SOURCE_NAVI_COSMETICS && CVarGetInteger(CVAR_COSMETIC("Navi.IdlePrimary.Changed"), 0)) {
color = CVarGetColor24(CVAR_COSMETIC("Navi.IdlePrimary.Value"), defaultIdleColor.inner);
} else {
color = LEDColorDefaultNaviColorList[ACTORCAT_PLAYER].inner;
}
}
}
if (source == LED_SOURCE_CUSTOM) {
color = CVarGetColor24("gLedPort1Color", { 255, 255, 255 });
color = CVarGetColor24(CVAR_SETTING("LEDPort1Color"), { 255, 255, 255 });
}
if (gPlayState && (criticalOverride || source == LED_SOURCE_HEALTH)) {
if (HealthMeter_IsCritical()) {
@ -2205,19 +2236,19 @@ Color_RGB8 GetColorForControllerLED() {
extern "C" void OTRControllerCallback(uint8_t rumble) {
// We call this every tick, SDL accounts for this use and prevents driver spam
// https://github.com/libsdl-org/SDL/blob/f17058b562c8a1090c0c996b42982721ace90903/src/joystick/SDL_joystick.c#L1114-L1144
LUS::Context::GetInstance()->GetControlDeck()->GetControllerByPort(0)->GetLED()->SetLEDColor(GetColorForControllerLED());
Ship::Context::GetInstance()->GetControlDeck()->GetControllerByPort(0)->GetLED()->SetLEDColor(GetColorForControllerLED());
static std::shared_ptr<SohInputEditorWindow> controllerConfigWindow = nullptr;
if (controllerConfigWindow == nullptr) {
controllerConfigWindow = std::dynamic_pointer_cast<SohInputEditorWindow>(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Input Editor"));
controllerConfigWindow = std::dynamic_pointer_cast<SohInputEditorWindow>(Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Input Editor"));
} else if (controllerConfigWindow->TestingRumble()) {
return;
}
if (rumble) {
LUS::Context::GetInstance()->GetControlDeck()->GetControllerByPort(0)->GetRumble()->StartRumble();
Ship::Context::GetInstance()->GetControlDeck()->GetControllerByPort(0)->GetRumble()->StartRumble();
} else {
LUS::Context::GetInstance()->GetControlDeck()->GetControllerByPort(0)->GetRumble()->StopRumble();
Ship::Context::GetInstance()->GetControlDeck()->GetControllerByPort(0)->GetRumble()->StopRumble();
}
}
@ -2257,7 +2288,7 @@ extern "C" void AudioPlayer_Play(const uint8_t* buf, uint32_t len) {
}
extern "C" int Controller_ShouldRumble(size_t slot) {
for (auto [id, mapping] : LUS::Context::GetInstance()
for (auto [id, mapping] : Ship::Context::GetInstance()
->GetControlDeck()
->GetControllerByPort(static_cast<uint8_t>(slot))
->GetRumble()
@ -2416,6 +2447,14 @@ extern "C" ItemObtainability Randomizer_GetItemObtainabilityFromRandomizerCheck(
return OTRGlobals::Instance->gRandomizer->GetItemObtainabilityFromRandomizerCheck(randomizerCheck);
}
extern "C" bool Randomizer_IsCheckShuffled(RandomizerCheck randomizerCheck) {
return CheckTracker::IsCheckShuffled(RandomizerCheckObjects::GetAllRCObjects().find(randomizerCheck)->second);
}
extern "C" GetItemEntry GetItemMystery() {
return { ITEM_NONE_FE, 0, 0, 0, 0, 0, 0, ITEM_NONE_FE, 0, false, ITEM_FROM_NPC, ITEM_CATEGORY_JUNK, NULL, MOD_RANDOMIZER, (CustomDrawFunc)Randomizer_DrawMysteryItem };
}
CustomMessage Randomizer_GetCustomGetItemMessage(Player* player) {
s16 giid;
if (player->getItemEntry.objectId != OBJECT_INVALID) {
@ -2441,7 +2480,7 @@ extern "C" int CustomMessage_RetrieveIfExists(PlayState* play) {
if (player->getItemEntry.getItemId == RG_ICE_TRAP) {
u16 iceTrapTextId = Random(0, NUM_ICE_TRAP_MESSAGES);
messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::IceTrapRandoMessageTableID, iceTrapTextId);
if (CVarGetInteger("gLetItSnow", 0)) {
if (CVarGetInteger(CVAR_GENERAL("LetItSnow"), 0)) {
messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::IceTrapRandoMessageTableID, NUM_ICE_TRAP_MESSAGES + 1);
}
} else if (player->getItemEntry.getItemId == RG_TRIFORCE_PIECE) {
@ -2535,12 +2574,12 @@ extern "C" int CustomMessage_RetrieveIfExists(PlayState* play) {
RandomizerInf randoInf = (RandomizerInf)((textId - (TEXT_SHOP_ITEM_RANDOM + NUM_SHOP_ITEMS)) + RAND_INF_SHOP_ITEMS_KF_SHOP_ITEM_1);
messageEntry = OTRGlobals::Instance->gRandomizer->GetMerchantMessage(randoInf, TEXT_SHOP_ITEM_RANDOM_CONFIRM);
}
} else if (CVarGetInteger("gRandomizeRupeeNames", 1) &&
} else if (CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("RandomizeRupeeNames"), 1) &&
(textId == TEXT_BLUE_RUPEE || textId == TEXT_RED_RUPEE || textId == TEXT_PURPLE_RUPEE ||
textId == TEXT_HUGE_RUPEE)) {
messageEntry = Randomizer::GetRupeeMessage(textId);
// In rando, replace Navi's general overworld hints with rando-related gameplay tips
} else if (CVarGetInteger("gRandoRelevantNavi", 1) && textId >= 0x0140 && textId <= 0x015F) {
} else if (CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("RandoRelevantNavi"), 1) && textId >= 0x0140 && textId <= 0x015F) {
u16 naviTextId = Random(0, NUM_NAVI_MESSAGES);
messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::NaviRandoMessageTableID, naviTextId);
} else if (Randomizer_GetSettingValue(RSK_SHUFFLE_MAGIC_BEANS) && textId == TEXT_BEAN_SALESMAN) {
@ -2593,7 +2632,7 @@ extern "C" int CustomMessage_RetrieveIfExists(PlayState* play) {
}
}
if (textId == TEXT_GS_NO_FREEZE || textId == TEXT_GS_FREEZE) {
if (CVarGetInteger("gInjectItemCounts", 0) != 0) {
if (CVarGetInteger(CVAR_ENHANCEMENT("InjectItemCounts"), 0) != 0) {
// The freeze text cannot be manually dismissed and must be auto-dismissed.
// This is fine and even wanted when skull tokens are not shuffled, but when
// when they are shuffled we don't want to be able to manually dismiss the box.
@ -2601,7 +2640,7 @@ extern "C" int CustomMessage_RetrieveIfExists(PlayState* play) {
// animation until the text box auto-dismisses.
// RANDOTODO: Implement a way to determine if an item came from a skulltula and
// inject the auto-dismiss control code if it did.
if (CVarGetInteger("gSkulltulaFreeze", 0) != 0 &&
if (CVarGetInteger(CVAR_ENHANCEMENT("SkulltulaFreeze"), 0) != 0 &&
!(IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_TOKENS) != RO_TOKENSANITY_OFF)) {
textId = TEXT_GS_NO_FREEZE;
} else {
@ -2614,18 +2653,18 @@ extern "C" int CustomMessage_RetrieveIfExists(PlayState* play) {
messageEntry.Replace("{{gsCount}}", std::to_string(gsCount));
}
}
if (textId == TEXT_HEART_CONTAINER && CVarGetInteger("gInjectItemCounts", 0)) {
if (textId == TEXT_HEART_CONTAINER && CVarGetInteger(CVAR_ENHANCEMENT("InjectItemCounts"), 0)) {
messageEntry = CustomMessageManager::Instance->RetrieveMessage(customMessageTableID, TEXT_HEART_CONTAINER);
messageEntry.Replace("{{heartContainerCount}}", std::to_string(gSaveContext.sohStats.heartContainers + 1));
}
if (textId == TEXT_HEART_PIECE && CVarGetInteger("gInjectItemCounts", 0)) {
if (textId == TEXT_HEART_PIECE && CVarGetInteger(CVAR_ENHANCEMENT("InjectItemCounts"), 0)) {
messageEntry = CustomMessageManager::Instance->RetrieveMessage(customMessageTableID, TEXT_HEART_PIECE);
messageEntry.Replace("{{heartPieceCount}}", std::to_string(gSaveContext.sohStats.heartPieces + 1));
}
if (textId == TEXT_MARKET_GUARD_NIGHT && CVarGetInteger("gMarketSneak", 0) && play->sceneNum == SCENE_MARKET_ENTRANCE_NIGHT) {
if (textId == TEXT_MARKET_GUARD_NIGHT && CVarGetInteger(CVAR_ENHANCEMENT("MarketSneak"), 0) && play->sceneNum == SCENE_MARKET_ENTRANCE_NIGHT) {
messageEntry = CustomMessageManager::Instance->RetrieveMessage(customMessageTableID, TEXT_MARKET_GUARD_NIGHT);
}
if (textId == TEXT_FISHERMAN_LEAVE && CVarGetInteger("gQuitFishingAtDoor", 0)) {
if (textId == TEXT_FISHERMAN_LEAVE && CVarGetInteger(CVAR_ENHANCEMENT("QuitFishingAtDoor"), 0)) {
messageEntry = CustomMessageManager::Instance->RetrieveMessage(customMessageTableID, TEXT_FISHERMAN_LEAVE);
}
font->charTexBuf[0] = (messageEntry.GetTextBoxType() << 4) | messageEntry.GetTextBoxPosition();
@ -2645,12 +2684,12 @@ extern "C" int CustomMessage_RetrieveIfExists(PlayState* play) {
}
extern "C" void Overlay_DisplayText(float duration, const char* text) {
LUS::Context::GetInstance()->GetWindow()->GetGui()->GetGameOverlay()->TextDrawNotification(duration, true, text);
Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGameOverlay()->TextDrawNotification(duration, true, text);
}
extern "C" void Overlay_DisplayText_Seconds(int seconds, const char* text) {
float duration = seconds * OTRGlobals::Instance->GetInterpolationFPS() * 0.05;
LUS::Context::GetInstance()->GetWindow()->GetGui()->GetGameOverlay()->TextDrawNotification(duration, true, text);
Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGameOverlay()->TextDrawNotification(duration, true, text);
}
extern "C" void Entrance_ClearEntranceTrackingData(void) {
@ -2703,8 +2742,8 @@ void SoH_ProcessDroppedFiles(std::string filePath) {
// #region SOH [Randomizer] TODO: Refactor spoiler file handling for randomizer
if (configJson.contains("version") && configJson.contains("finalSeed")) {
CVarSetString("gRandomizerDroppedFile", filePath.c_str());
CVarSetInteger("gRandomizerNewFileDropped", 1);
CVarSetString(CVAR_GENERAL("RandomizerDroppedFile"), filePath.c_str());
CVarSetInteger(CVAR_GENERAL("RandomizerNewFileDropped"), 1);
return;
}
// #endregion
@ -2736,14 +2775,14 @@ void SoH_ProcessDroppedFiles(std::string filePath) {
}
}
auto gui = LUS::Context::GetInstance()->GetWindow()->GetGui();
auto gui = Ship::Context::GetInstance()->GetWindow()->GetGui();
gui->GetGuiWindow("Console")->Hide();
gui->GetGuiWindow("Actor Viewer")->Hide();
gui->GetGuiWindow("Collision Viewer")->Hide();
gui->GetGuiWindow("Save Editor")->Hide();
gui->GetGuiWindow("Display List Viewer")->Hide();
gui->GetGuiWindow("Stats")->Hide();
std::dynamic_pointer_cast<LUS::ConsoleWindow>(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Console"))->ClearBindings();
std::dynamic_pointer_cast<Ship::ConsoleWindow>(Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Console"))->ClearBindings();
gui->SaveConsoleVariablesOnNextTick();
@ -2751,12 +2790,12 @@ void SoH_ProcessDroppedFiles(std::string filePath) {
gui->GetGameOverlay()->TextDrawNotification(30.0f, true, "Configuration Loaded. Hash: %d", finalHash);
} catch (std::exception& e) {
SPDLOG_ERROR("Failed to load config file: {}", e.what());
auto gui = LUS::Context::GetInstance()->GetWindow()->GetGui();
auto gui = Ship::Context::GetInstance()->GetWindow()->GetGui();
gui->GetGameOverlay()->TextDrawNotification(30.0f, true, "Failed to load config file");
return;
} catch (...) {
SPDLOG_ERROR("Failed to load config file");
auto gui = LUS::Context::GetInstance()->GetWindow()->GetGui();
auto gui = Ship::Context::GetInstance()->GetWindow()->GetGui();
gui->GetGameOverlay()->TextDrawNotification(30.0f, true, "Failed to load config file");
return;
}

View File

@ -37,7 +37,7 @@ class OTRGlobals
public:
static OTRGlobals* Instance;
std::shared_ptr<LUS::Context> context;
std::shared_ptr<Ship::Context> context;
std::shared_ptr<SaveStateMgr> gSaveStateMgr;
std::shared_ptr<Randomizer> gRandomizer;
@ -65,6 +65,22 @@ private:
uint32_t IsGameMasterQuest();
#endif
#define CVAR_RANDOMIZER_ENHANCEMENT(var) CVAR_PREFIX_RANDOMIZER_ENHANCEMENT "." var
#define CVAR_RANDOMIZER_SETTING(var) CVAR_PREFIX_RANDOMIZER_SETTING "." var
#define CVAR_COSMETIC(var) CVAR_PREFIX_COSMETIC "." var
#define CVAR_AUDIO(var) CVAR_PREFIX_AUDIO "." var
#define CVAR_CHEAT(var) CVAR_PREFIX_CHEAT "." var
#define CVAR_ENHANCEMENT(var) CVAR_PREFIX_ENHANCEMENT "." var
#define CVAR_SETTING(var) CVAR_PREFIX_SETTING "." var
#define CVAR_WINDOW(var) CVAR_PREFIX_WINDOW "." var
#define CVAR_TRACKER(var) CVAR_PREFIX_TRACKER "." var
#define CVAR_TRACKER_ITEM(var) CVAR_TRACKER(".ItemTracker." var)
#define CVAR_TRACKER_CHECK(var) CVAR_TRACKER(".CheckTracker." var)
#define CVAR_TRACKER_ENTRANCE(var) CVAR_TRACKER(".EntranceTracker." var)
#define CVAR_DEVELOPER_TOOLS(var) CVAR_PREFIX_DEVELOPER_TOOLS "." var
#define CVAR_GENERAL(var) CVAR_PREFIX_GENERAL "." var
#define CVAR_REMOTE(var) CVAR_PREFIX_REMOTE "." var
#ifndef __cplusplus
void InitOTR(void);
void DeinitOTR(void);
@ -163,6 +179,8 @@ GetItemEntry Randomizer_GetItemFromActor(s16 actorId, s16 sceneNum, s16 actorPar
GetItemEntry Randomizer_GetItemFromActorWithoutObtainabilityCheck(s16 actorId, s16 sceneNum, s16 actorParams, GetItemID ogId);
GetItemEntry Randomizer_GetItemFromKnownCheck(RandomizerCheck randomizerCheck, GetItemID ogId);
GetItemEntry Randomizer_GetItemFromKnownCheckWithoutObtainabilityCheck(RandomizerCheck randomizerCheck, GetItemID ogId);
bool Randomizer_IsCheckShuffled(RandomizerCheck check);
GetItemEntry GetItemMystery();
ItemObtainability Randomizer_GetItemObtainabilityFromRandomizerCheck(RandomizerCheck randomizerCheck);
int CustomMessage_RetrieveIfExists(PlayState* play);
void Overlay_DisplayText(float duration, const char* text);

View File

@ -44,12 +44,12 @@ void SaveManager::ReadSaveFile(std::filesystem::path savePath, uintptr_t addr, v
}
std::filesystem::path SaveManager::GetFileName(int fileNum) {
const std::filesystem::path sSavePath(LUS::Context::GetPathRelativeToAppDirectory("Save"));
const std::filesystem::path sSavePath(Ship::Context::GetPathRelativeToAppDirectory("Save"));
return sSavePath / ("file" + std::to_string(fileNum + 1) + ".sav");
}
std::filesystem::path SaveManager::GetFileTempName(int fileNum) {
const std::filesystem::path sSavePath(LUS::Context::GetPathRelativeToAppDirectory("Save"));
const std::filesystem::path sSavePath(Ship::Context::GetPathRelativeToAppDirectory("Save"));
return sSavePath / ("file" + std::to_string(fileNum + 1) + ".temp");
}
@ -371,10 +371,10 @@ void SaveManager::SaveRandomizer(SaveContext* saveContext, int sectionID, bool f
void SaveManager::Init() {
// Wait on saves that snuck through the Wait in OnExitGame
ThreadPoolWait();
const std::filesystem::path sSavePath(LUS::Context::GetPathRelativeToAppDirectory("Save"));
const std::filesystem::path sSavePath(Ship::Context::GetPathRelativeToAppDirectory("Save"));
const std::filesystem::path sGlobalPath = sSavePath / std::string("global.sav");
auto sOldSavePath = LUS::Context::GetPathRelativeToAppDirectory("oot_save.sav");
auto sOldBackupSavePath = LUS::Context::GetPathRelativeToAppDirectory("oot_save.bak");
auto sOldSavePath = Ship::Context::GetPathRelativeToAppDirectory("oot_save.sav");
auto sOldBackupSavePath = Ship::Context::GetPathRelativeToAppDirectory("oot_save.bak");
// If the save directory does not exist, create it
if (!std::filesystem::exists(sSavePath)) {
@ -628,10 +628,10 @@ void SaveManager::InitFileDebug() {
//don't apply gDebugSaveFileMode on the title screen
if (gSaveContext.fileNum != 0xFF) {
if (CVarGetInteger("gDebugSaveFileMode", 1) == 2) {
if (CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugSaveFileMode"), 1) == 2) {
InitFileMaxed();
return;
} else if (CVarGetInteger("gDebugSaveFileMode", 1) == 0) {
} else if (CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugSaveFileMode"), 1) == 0) {
return;
}
}
@ -1000,7 +1000,7 @@ void SaveManager::SaveSection(int fileNum, int sectionID, bool threaded) {
auto saveContext = new SaveContext;
memcpy(saveContext, &gSaveContext, sizeof(gSaveContext));
if (threaded) {
smThreadPool->push_task_back(&SaveManager::SaveFileThreaded, this, fileNum, saveContext, sectionID);
smThreadPool->detach_task(std::bind(&SaveManager::SaveFileThreaded, this, fileNum, saveContext, sectionID));
} else {
SaveFileThreaded(fileNum, saveContext, sectionID);
}
@ -1017,7 +1017,7 @@ void SaveManager::SaveGlobal() {
globalBlock["zTargetSetting"] = gSaveContext.zTargetSetting;
globalBlock["language"] = gSaveContext.language;
const std::filesystem::path sSavePath(LUS::Context::GetPathRelativeToAppDirectory("Save"));
const std::filesystem::path sSavePath(Ship::Context::GetPathRelativeToAppDirectory("Save"));
const std::filesystem::path sGlobalPath = sSavePath / std::string("global.sav");
std::ofstream output(sGlobalPath);
@ -1076,7 +1076,7 @@ void SaveManager::LoadFile(int fileNum) {
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnLoadFile>(fileNum);
} catch (const std::exception& e) {
input.close();
std::filesystem::path newFile(LUS::Context::GetPathRelativeToAppDirectory("Save") + ("/file" + std::to_string(fileNum + 1) + "-" + std::to_string(GetUnixTimestamp()) + ".bak"));
std::filesystem::path newFile(Ship::Context::GetPathRelativeToAppDirectory("Save") + ("/file" + std::to_string(fileNum + 1) + "-" + std::to_string(GetUnixTimestamp()) + ".bak"));
#if defined(__SWITCH__) || defined(__WIIU__)
copy_file(fileName.c_str(), newFile.c_str());
#else
@ -1091,7 +1091,7 @@ void SaveManager::LoadFile(int fileNum) {
void SaveManager::ThreadPoolWait() {
if (smThreadPool) {
smThreadPool->wait_for_tasks();
smThreadPool->wait();
}
}
@ -1166,7 +1166,7 @@ int SaveManager::GetSaveSectionID(std::string& sectionName) {
void SaveManager::CreateDefaultGlobal() {
gSaveContext.audioSetting = 0;
gSaveContext.zTargetSetting = 0;
gSaveContext.language = CVarGetInteger("gLanguages", LANGUAGE_ENG);
gSaveContext.language = CVarGetInteger(CVAR_SETTING("Languages"), LANGUAGE_ENG);
SaveGlobal();
}
@ -2546,7 +2546,7 @@ void SaveManager::ConvertFromUnversioned() {
gSaveContext.zTargetSetting = data[SRAM_HEADER_ZTARGET] & 1;
gSaveContext.language = data[SRAM_HEADER_LANGUAGE];
if (gSaveContext.language >= LANGUAGE_MAX) {
gSaveContext.language = CVarGetInteger("gLanguages", LANGUAGE_ENG);
gSaveContext.language = CVarGetInteger(CVAR_SETTING("Languages"), LANGUAGE_ENG);
}
SaveGlobal();

View File

@ -39,7 +39,10 @@ typedef struct {
#include <functional>
#include <vector>
#include <filesystem>
#include "thread-pool/BS_thread_pool.hpp"
#define BS_THREAD_POOL_ENABLE_PRIORITY
#define BS_THREAD_POOL_ENABLE_PAUSE
#include <BS_thread_pool.hpp>
#include "z64save.h"

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