diff --git a/soh/soh/Enhancements/randomizer/location_access/dungeons/water_temple.cpp b/soh/soh/Enhancements/randomizer/location_access/dungeons/water_temple.cpp index 364ff0663..dd3053a37 100644 --- a/soh/soh/Enhancements/randomizer/location_access/dungeons/water_temple.cpp +++ b/soh/soh/Enhancements/randomizer/location_access/dungeons/water_temple.cpp @@ -176,7 +176,7 @@ void RegionTable_Init_WaterTemple() { areaTable[RR_WATER_TEMPLE_CENTRAL_PILLAR_BASEMENT] = Region("Water Temple Central Pillar Basement", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, { //Locations - LOCATION_NNL(RC_WATER_TEMPLE_CENTRAL_PILLAR_CHEST, logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 40), + LOCATION(RC_WATER_TEMPLE_CENTRAL_PILLAR_CHEST, logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 40), }, { //Exits Entrance(RR_WATER_TEMPLE_CENTRAL_PILLAR_LOWER, []{return logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16;}), @@ -442,7 +442,7 @@ void RegionTable_Init_WaterTemple() { areaTable[RR_WATER_TEMPLE_MQ_CENTRAL_PILLAR_B1_FINAL] = Region("Water Temple MQ Central Pillar B1 Final", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, { //Locations - LOCATION(RC_WATER_TEMPLE_MQ_CENTRAL_PILLAR_CHEST, logic->CanUse(RG_HOOKSHOT)), + LOCATION_NNL(RC_WATER_TEMPLE_MQ_CENTRAL_PILLAR_CHEST, logic->CanUse(RG_HOOKSHOT)), }, {}); //Region exists to add crate/pot/box locations