add kak gate check for mask select

This commit is contained in:
briaguya 2022-08-11 02:01:25 -04:00
parent 2af572aa30
commit 388319deac

View File

@ -355,12 +355,15 @@ void KaleidoScope_DrawItemSelect(GlobalContext* globalCtx) {
if ((pauseCtx->debugState == 0) && (pauseCtx->state == 6) && (pauseCtx->unk_1E4 == 0)) { if ((pauseCtx->debugState == 0) && (pauseCtx->state == 6) && (pauseCtx->unk_1E4 == 0)) {
// only allow mask select when: // only allow mask select when:
// the shop is open (zelda's letter check): gSaveContext.eventChkInf[4] & 1 // the shop is open:
// * zelda's letter check: gSaveContext.eventChkInf[4] & 1
// * kak gate check: gSaveContext.infTable[7] & 0x40
// and the mask quest is complete: gSaveContext.eventChkInf[8] & 0x8000 // and the mask quest is complete: gSaveContext.eventChkInf[8] & 0x8000
if (CVar_GetS32("gMaskSelect", 0) && if (CVar_GetS32("gMaskSelect", 0) &&
(gSaveContext.eventChkInf[8] & 0x8000) && (gSaveContext.eventChkInf[8] & 0x8000) &&
cursorSlot == SLOT_TRADE_CHILD && CHECK_BTN_ALL(input->press.button, BTN_A) && cursorSlot == SLOT_TRADE_CHILD && CHECK_BTN_ALL(input->press.button, BTN_A) &&
(gSaveContext.eventChkInf[4] & 1)) { (gSaveContext.eventChkInf[4] & 1) &&
(gSaveContext.infTable[7] & 0x40)) {
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
gSelectingMask = !gSelectingMask; gSelectingMask = !gSelectingMask;
} }