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Rename all instances of Desert Wasteland to Haunted Wasteland. (#3372)
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@ -439,7 +439,7 @@ static std::unordered_map<u16, const char*> actorDescriptions = {
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{ ACTOR_EN_DAIKU_KAKARIKO, "Carpenters (Kakariko)" },
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{ ACTOR_BG_BOWL_WALL, "Bombchu Bowling Alley Wall" },
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{ ACTOR_EN_WALL_TUBO, "Bombchu Bowling Alley Bullseyes" },
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{ ACTOR_EN_PO_DESERT, "Poe Guide (Desert Wasteland)" },
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{ ACTOR_EN_PO_DESERT, "Poe Guide (Haunted Wasteland)" },
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{ ACTOR_EN_CROW, "Guay" },
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{ ACTOR_DOOR_KILLER, "Fake Door" },
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{ ACTOR_BG_SPOT11_OASIS, "Oasis (Desert Colossus)" },
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@ -783,7 +783,7 @@ std::map<RandomizerCheckArea, std::string> rcAreaNames = {
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{ RCAREA_LAKE_HYLIA, "Lake Hylia"},
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{ RCAREA_GERUDO_VALLEY, "Gerudo Valley"},
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{ RCAREA_GERUDO_FORTRESS, "Gerudo Fortress"},
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{ RCAREA_WASTELAND, "Desert Wasteland"},
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{ RCAREA_WASTELAND, "Haunted Wasteland"},
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{ RCAREA_DESERT_COLOSSUS, "Desert Colossus"},
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{ RCAREA_MARKET, "Hyrule Market"},
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{ RCAREA_HYRULE_CASTLE, "Hyrule Castle"},
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@ -219,7 +219,7 @@ std::unordered_map<RandomizerTrickArea, std::string> rtAreaNames = {
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{ RTAREA_LAKE_HYLIA, "Lake Hylia"},
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{ RTAREA_GERUDO_VALLEY, "Gerudo Valley"},
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{ RTAREA_GERUDO_FORTRESS, "Gerudo Fortress"},
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{ RTAREA_WASTELAND, "Desert Wasteland"},
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{ RTAREA_WASTELAND, "Haunted Wasteland"},
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{ RTAREA_DESERT_COLOSSUS, "Desert Colossus"},
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{ RTAREA_MARKET, "Hyrule Market"},
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{ RTAREA_HYRULE_CASTLE, "Hyrule Castle"},
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