Rename all instances of Desert Wasteland to Haunted Wasteland. (#3372)

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Malkierian 2023-11-13 21:45:52 -07:00 committed by GitHub
parent 60687aff0d
commit 384403edb5
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3 changed files with 3 additions and 3 deletions

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@ -439,7 +439,7 @@ static std::unordered_map<u16, const char*> actorDescriptions = {
{ ACTOR_EN_DAIKU_KAKARIKO, "Carpenters (Kakariko)" },
{ ACTOR_BG_BOWL_WALL, "Bombchu Bowling Alley Wall" },
{ ACTOR_EN_WALL_TUBO, "Bombchu Bowling Alley Bullseyes" },
{ ACTOR_EN_PO_DESERT, "Poe Guide (Desert Wasteland)" },
{ ACTOR_EN_PO_DESERT, "Poe Guide (Haunted Wasteland)" },
{ ACTOR_EN_CROW, "Guay" },
{ ACTOR_DOOR_KILLER, "Fake Door" },
{ ACTOR_BG_SPOT11_OASIS, "Oasis (Desert Colossus)" },

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@ -783,7 +783,7 @@ std::map<RandomizerCheckArea, std::string> rcAreaNames = {
{ RCAREA_LAKE_HYLIA, "Lake Hylia"},
{ RCAREA_GERUDO_VALLEY, "Gerudo Valley"},
{ RCAREA_GERUDO_FORTRESS, "Gerudo Fortress"},
{ RCAREA_WASTELAND, "Desert Wasteland"},
{ RCAREA_WASTELAND, "Haunted Wasteland"},
{ RCAREA_DESERT_COLOSSUS, "Desert Colossus"},
{ RCAREA_MARKET, "Hyrule Market"},
{ RCAREA_HYRULE_CASTLE, "Hyrule Castle"},

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@ -219,7 +219,7 @@ std::unordered_map<RandomizerTrickArea, std::string> rtAreaNames = {
{ RTAREA_LAKE_HYLIA, "Lake Hylia"},
{ RTAREA_GERUDO_VALLEY, "Gerudo Valley"},
{ RTAREA_GERUDO_FORTRESS, "Gerudo Fortress"},
{ RTAREA_WASTELAND, "Desert Wasteland"},
{ RTAREA_WASTELAND, "Haunted Wasteland"},
{ RTAREA_DESERT_COLOSSUS, "Desert Colossus"},
{ RTAREA_MARKET, "Hyrule Market"},
{ RTAREA_HYRULE_CASTLE, "Hyrule Castle"},