add bottles and greg to sparkle list (#4720)

This commit is contained in:
Eric Hoey 2024-12-18 17:54:13 -05:00 committed by GitHub
parent 3419928f5d
commit 380d4c66f8
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@ -1214,6 +1214,11 @@ void EnItem00_CustomItemsParticles(Actor* Parent, PlayState* play, GetItemEntry
case ITEM_NUT_UPGRADE_40:
color_slot = 7;
break;
case ITEM_BOTTLE:
case ITEM_MILK_BOTTLE:
case ITEM_LETTER_RUTO:
color_slot = 8;
break;
default:
return;
}
@ -1223,14 +1228,36 @@ void EnItem00_CustomItemsParticles(Actor* Parent, PlayState* play, GetItemEntry
case RG_MAGIC_SINGLE:
case RG_MAGIC_DOUBLE:
case RG_MAGIC_BEAN_PACK:
case RG_BOTTLE_WITH_GREEN_POTION:
case RG_BOTTLE_WITH_BUGS:
case RG_GREG_RUPEE:
color_slot = 0;
break;
case RG_BOTTLE_WITH_FISH:
color_slot = 2;
break;
case RG_BOTTLE_WITH_POE:
color_slot = 4;
break;
case RG_BOTTLE_WITH_BIG_POE:
color_slot = 5;
break;
case RG_DOUBLE_DEFENSE:
color_slot = 8;
break;
case RG_PROGRESSIVE_BOMBCHUS:
color_slot = 9;
break;
case RG_BOTTLE_WITH_FAIRY:
color_slot = 10;
break;
case RG_BOTTLE_WITH_RED_POTION:
color_slot = 11;
break;
case RG_BOTTLE_WITH_BLUE_FIRE:
case RG_BOTTLE_WITH_BLUE_POTION:
color_slot = 12;
break;
default:
return;
}
@ -1240,31 +1267,37 @@ void EnItem00_CustomItemsParticles(Actor* Parent, PlayState* play, GetItemEntry
}
// Color of the circle for the particles
static Color_RGBA8 mainColors[10][3] = {
{ 34, 255, 76 }, // Minuet, Bean Pack, and Magic Upgrades
static Color_RGBA8 mainColors[13][3] = {
{ 34, 255, 76 }, // Minuet, Bean Pack, and Magic Upgrades, Bottle with Green Potion, Bottle with Bugs, and Greg
{ 177, 35, 35 }, // Bolero
{ 115, 251, 253 }, // Serenade
{ 115, 251, 253 }, // Serenade and Bottle with Fish
{ 177, 122, 35 }, // Requiem
{ 177, 28, 212 }, // Nocturne
{ 255, 255, 92 }, // Prelude
{ 177, 28, 212 }, // Nocturne and Bottle with Poe
{ 255, 255, 92 }, // Prelude and Bottle with Big Poe
{ 31, 152, 49 }, // Stick Upgrade
{ 222, 182, 20 }, // Nut Upgrade
{ 255, 255, 255 }, // Double Defense
{ 19, 120, 182 } // Progressive Bombchu
{ 255, 255, 255 }, // Double Defense, Empty Bottle, Bottle with Milk, and Bottle with Ruto's Letter
{ 19, 120, 182 }, // Progressive Bombchu
{ 255, 205, 255 }, // Bottle with Fairy
{ 255, 118, 118 }, // Bottle with Red Potion
{ 154, 204, 255 } // Bottle with Blue Fire and Bottle with Blue Potion
};
// Color of the faded flares stretching off the particles
static Color_RGBA8 flareColors[10][3] = {
{ 30, 110, 30 }, // Minuet, Bean Pack, and Magic Upgrades
static Color_RGBA8 flareColors[13][3] = {
{ 30, 110, 30 }, // Minuet, Bean Pack, Magic Upgrades, Bottle with Green Potion, Bottle with Bugs, and Greg
{ 90, 10, 10 }, // Bolero
{ 35, 35, 177 }, // Serenade
{ 35, 35, 177 }, // Serenade and Bottle with Fish
{ 70, 20, 10 }, // Requiem
{ 100, 20, 140 }, // Nocturne
{ 100, 100, 10 }, // Prelude
{ 100, 20, 140 }, // Nocturne and Bottle with Poe
{ 100, 100, 10 }, // Prelude and Bottle with Big Poe
{ 5, 50, 10 }, // Stick Upgrade
{ 150, 100, 5 }, // Nut Upgrade
{ 154, 154, 154 }, // Double Defense
{ 204, 102, 0 } // Progressive Bombchu
{ 154, 154, 154 }, // Double Defense, Empty Bottle, Bottle with Milk, and Bottle with Ruto's Letter
{ 204, 102, 0 }, // Progressive Bombchu
{ 216, 70, 216 }, // Bottle with Fairy
{ 90, 10, 10 }, // Bottle with Red Potion
{ 35, 35, 177 } // Bottle with Blue Fire
};
static Vec3f velocity = { 0.0f, 0.0f, 0.0f };