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feat: allow toggling vsync, fix: vrr support (#2716)
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@ -1 +1 @@
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Subproject commit 709546598603966e5e09d7915fdd9117e5447591
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Subproject commit 10bd53be80e842052b9c68aa64c03b8548dd58d8
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@ -227,6 +227,10 @@ namespace GameMenuBar {
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UIWidgets::ReEnableComponent("");
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}
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if (Ship::Window::GetInstance()->CanDisableVerticalSync()) {
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UIWidgets::PaddedEnhancementCheckbox("Enable Vsync", "gVsyncEnabled", true, false);
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}
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if (SohImGui::SupportsWindowedFullscreen()) {
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UIWidgets::PaddedEnhancementCheckbox("Windowed fullscreen", "gSdlWindowedFullscreen", true, false);
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}
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@ -320,7 +320,11 @@ bool OTRGlobals::HasOriginal() {
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}
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uint32_t OTRGlobals::GetInterpolationFPS() {
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if (CVarGetInteger("gMatchRefreshRate", 0) && SohImGui::WindowBackend() != SohImGui::Backend::DX11) {
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if (SohImGui::WindowBackend() == SohImGui::Backend::DX11) {
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return CVarGetInteger("gInterpolationFPS", 20);
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}
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if (CVarGetInteger("gMatchRefreshRate", 0)) {
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return Ship::Window::GetInstance()->GetCurrentRefreshRate();
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}
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