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fix: various pal gc asset offset issues (#3052)
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@ -1,14 +1,14 @@
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<Root>
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<File Name="code" OutName="z_fbdemo_circle" RangeStart="0xE90E0" RangeEnd="0x12CBB0">
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<Texture Name="sTransCircleNormalTex" Format="i8" Width="16" Height="64" Offset="0xE90E0"/>
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<Texture Name="sTransCircleWaveTex" Format="i8" Width="16" Height="64" Offset="0xE94E0"/>
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<Texture Name="sTransCircleRippleTex" Format="i8" Width="16" Height="64" Offset="0xE98E0"/>
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<Texture Name="sTransCircleStarburstTex" Format="i8" Width="16" Height="64" Offset="0xE9CE0"/>
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<Array Name="sCircleWipeVtx" Count="34" Offset="0xEA0E0">
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<File Name="code" OutName="z_fbdemo_circle" RangeStart="0xE90C8" RangeEnd="0x106F10">
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<Texture Name="sTransCircleNormalTex" Format="i8" Width="16" Height="64" Offset="0xE90C8"/>
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<Texture Name="sTransCircleWaveTex" Format="i8" Width="16" Height="64" Offset="0xE94C8"/>
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<Texture Name="sTransCircleRippleTex" Format="i8" Width="16" Height="64" Offset="0xE98C8"/>
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<Texture Name="sTransCircleStarburstTex" Format="i8" Width="16" Height="64" Offset="0xE9CC8"/>
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<Array Name="sCircleWipeVtx" Count="34" Offset="0xEA0C8">
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<Vtx/>
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</Array>
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<!-- ZAPD isn't finding symbols correctly, instead finding them much later in `code`-->
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<!--<DList Name="sCircleWipeDL" Offset="0x10FF68"/>-->
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<DList Name="sCircleDList" Offset="0xEA2E0"/>
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<DList Name="sCircleDList" Offset="0xEA2C8"/>
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</File>
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</Root>
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@ -1,21 +1,21 @@
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<Root>
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<File Name="ovl_En_Ganon_Mant" BaseAddress="0x80A23D60" RangeStart="0x1218" RangeEnd="0x4118">
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<Texture Name="gMantTex" OutName="mant" Format="rgba16" Width="32" Height="64" Offset="0x1218"/>
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<File Name="ovl_En_Ganon_Mant" BaseAddress="0x80A0BCC0" RangeStart="0x11F8" RangeEnd="0x40F8">
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<Texture Name="gMantTex" OutName="mant" Format="rgba16" Width="32" Height="64" Offset="0x11F8"/>
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<Texture Name="gMantUnusedTex" OutName="mant_unused" Format="rgba16" Width="32" Height="32" Offset="0x2218"/>
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<Texture Name="gMantUnusedTex" OutName="mant_unused" Format="rgba16" Width="32" Height="32" Offset="0x21F8"/>
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<Array Name="gMant1Vtx" Count="144" Offset="0x2A18">
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<Array Name="gMant1Vtx" Count="144" Offset="0x29F8">
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<Vtx/>
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</Array>
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<DList Name="gMantMaterialDL" Offset="0x3318"/>
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<DList Name="gMantMaterialDL" Offset="0x32F8"/>
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<!-- ! @bug gMantUnusedTex is 32x32 not 32x64, however this dlist is unused -->
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<DList Name="gMantUnusedMaterialDL" Offset="0x3370"/>
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<DList Name="gMantUnusedMaterialDL" Offset="0x3350"/>
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<DList Name="gMantDL" Offset="0x33C8"/>
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<DList Name="gMantDL" Offset="0x33A8"/>
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<Array Name="gMant2Vtx" Count="144" Offset="0x3818">
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<Array Name="gMant2Vtx" Count="144" Offset="0x37F8">
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<Vtx/>
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</Array>
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</File>
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@ -1,10 +1,10 @@
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<Root>
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<File Name="ovl_Oceff_Spot" BaseAddress="0x80BA6070" RangeStart="0x7F0" RangeEnd="0xEC8">
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<Texture Name="sTex" OutName="sun_song_effect" Format="i8" Width="32" Height="32" Offset="0x7F0"/>
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<Array Name="sCylinderVtx" Count="27" Offset="0xBF0">
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<File Name="ovl_Oceff_Spot" BaseAddress="0x80B7CDC0" RangeStart="0x780" RangeEnd="0xE58">
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<Texture Name="sTex" OutName="sun_song_effect" Format="i8" Width="32" Height="32" Offset="0x780"/>
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<Array Name="sCylinderVtx" Count="27" Offset="0xB80">
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<Vtx/>
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</Array>
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<DList Name="sCylinderMaterialDL" Offset="0xDA0"/>
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<DList Name="sCylinderModelDL" Offset="0xE38"/>
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<DList Name="sCylinderMaterialDL" Offset="0xD30"/>
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<DList Name="sCylinderModelDL" Offset="0xDC8"/>
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</File>
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</Root>
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@ -1,10 +1,10 @@
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<Root>
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<File Name="ovl_Oceff_Wipe3" BaseAddress="0x80BAB3F0" RangeStart="0x480" RangeEnd="0x16C8">
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<Texture Name="sTex" OutName="saria_song_effect" Format="i8" Width="64" Height="64" Offset="0x480"/>
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<Array Name="sFrustumVtx" Count="22" Offset="0x1480">
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<File Name="ovl_Oceff_Wipe3" BaseAddress="0x80B81D90" RangeStart="0x430" RangeEnd="0x1678">
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<Texture Name="sTex" OutName="saria_song_effect" Format="i8" Width="64" Height="64" Offset="0x430"/>
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<Array Name="sFrustumVtx" Count="22" Offset="0x1430">
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<Vtx/>
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</Array>
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<DList Name="sMaterialDL" Offset="0x15E0"/>
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<DList Name="sFrustumDL" Offset="0x1668"/>
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<DList Name="sMaterialDL" Offset="0x1590"/>
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<DList Name="sFrustumDL" Offset="0x1618"/>
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</File>
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</Root>
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