mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-25 19:02:19 -05:00
LUS Cleanup: Console class is now in the Ship namespace
This commit is contained in:
parent
1bf7771981
commit
352b46c1f5
@ -10,35 +10,36 @@
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#include "Utils/StringHelper.h"
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#include "Lib/ImGui/imgui_internal.h"
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std::map<ImGuiKey, std::string> Bindings;
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std::map<ImGuiKey, std::string> BindingToggle;
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namespace Ship {
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std::map<ImGuiKey, std::string> Bindings;
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std::map<ImGuiKey, std::string> BindingToggle;
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static bool HelpCommand(const std::vector<std::string>&) {
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static bool HelpCommand(const std::vector<std::string>&) {
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INFO("SoH Commands:");
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for(const auto& cmd : SohImGui::console->Commands) {
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for (const auto& cmd : SohImGui::console->Commands) {
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INFO("%s", (" - " + cmd.first).c_str());
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}
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return CMD_SUCCESS;
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}
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}
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static bool ClearCommand(const std::vector<std::string>&) {
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static bool ClearCommand(const std::vector<std::string>&) {
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SohImGui::console->Log[SohImGui::console->selected_channel].clear();
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return CMD_SUCCESS;
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}
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}
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std::string toLowerCase(std::string in) {
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std::string toLowerCase(std::string in) {
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std::string cpy(in);
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std::transform(cpy.begin(), cpy.end(), cpy.begin(), ::tolower);
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return cpy;
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}
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}
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static bool BindCommand(const std::vector<std::string>& args) {
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if(args.size() > 2) {
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static bool BindCommand(const std::vector<std::string>& args) {
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if (args.size() > 2) {
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const ImGuiIO* io = &ImGui::GetIO();;
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for (size_t k = 0; k < std::size(io->KeysData); k++) {
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std::string key(ImGui::GetKeyName(k));
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if(toLowerCase(args[1]) == toLowerCase(key)) {
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if (toLowerCase(args[1]) == toLowerCase(key)) {
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std::vector<std::string> tmp;
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const char* const delim = " ";
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std::ostringstream imploded;
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@ -50,9 +51,9 @@ static bool BindCommand(const std::vector<std::string>& args) {
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}
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}
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return CMD_SUCCESS;
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}
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}
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static bool BindToggleCommand(const std::vector<std::string>& args) {
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static bool BindToggleCommand(const std::vector<std::string>& args) {
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if (args.size() > 2) {
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const ImGuiIO* io = &ImGui::GetIO();;
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for (size_t k = 0; k < std::size(io->KeysData); k++) {
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@ -66,16 +67,16 @@ static bool BindToggleCommand(const std::vector<std::string>& args) {
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}
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}
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return CMD_SUCCESS;
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}
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}
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std::string BuildUsage(const CommandEntry& entry) {
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std::string BuildUsage(const CommandEntry& entry) {
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std::string usage;
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for (const auto& arg : entry.arguments)
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usage += StringHelper::Sprintf(arg.optional ? "[%s] " : "<%s> ", arg.info.c_str());
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return usage;
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}
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}
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void Console::Init() {
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void Console::Init() {
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this->InputBuffer = new char[MAX_BUFFER_SIZE];
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strcpy(this->InputBuffer, "");
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this->FilterBuffer = new char[MAX_BUFFER_SIZE];
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@ -84,10 +85,10 @@ void Console::Init() {
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this->Commands["clear"] = { ClearCommand, "Clear the console history" };
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this->Commands["bind"] = { BindCommand, "Binds key to commands" };
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this->Commands["bind-toggle"] = { BindToggleCommand, "Bind key as a bool toggle" };
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}
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}
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void Console::Update() {
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for(auto [key, cmd] : Bindings) {
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void Console::Update() {
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for (auto [key, cmd] : Bindings) {
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if (ImGui::IsKeyPressed(key)) Dispatch(cmd);
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}
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for (auto [key, var] : BindingToggle) {
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@ -96,9 +97,9 @@ void Console::Update() {
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Dispatch("set " + var + " " + std::to_string(cvar == nullptr ? 0 : !static_cast<bool>(cvar->value.valueS32)));
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}
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}
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}
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}
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void Console::Draw() {
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void Console::Draw() {
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bool input_focus = false;
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if (!this->opened) return;
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@ -109,15 +110,15 @@ void Console::Draw() {
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// SohImGui::ShowCursor(ImGui::IsWindowHovered(ImGuiHoveredFlags_RootAndChildWindows | ImGuiHoveredFlags_RectOnly), SohImGui::Dialogues::dConsole);
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// Renders autocomplete window
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if(this->OpenAutocomplete) {
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if (this->OpenAutocomplete) {
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ImGui::SetNextWindowSize(ImVec2(350, std::min(static_cast<int>(this->Autocomplete.size()), 3) * 20.f), ImGuiCond_Once);
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ImGui::SetNextWindowPos(ImVec2(pos.x + 8, pos.y + size.y - 1));
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(3, 3));
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ImGui::Begin("##WndAutocomplete", nullptr, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove );
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ImGui::Begin("##WndAutocomplete", nullptr, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove);
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ImGui::BeginChild("AC_Child", ImVec2(0, 0), false, ImGuiWindowFlags_HorizontalScrollbar);
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ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ImVec4(.3f, .3f, .3f, 1.0f));
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if (ImGui::BeginTable("AC_History", 1)) {
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for (const auto &cmd : this->Autocomplete) {
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for (const auto& cmd : this->Autocomplete) {
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std::string usage = BuildUsage(this->Commands[cmd]);
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std::string preview = cmd + " - " + this->Commands[cmd].description;
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std::string autocomplete = (usage == NULLSTR ? cmd : usage);
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@ -190,15 +191,15 @@ void Console::Draw() {
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if (ImGui::BeginTable("History", 1)) {
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if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_DownArrow)))
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if (this->selectedId < (int)this->Log.size() - 1) ++this->selectedId;
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if (this->selectedId < (int)this->Log.size() - 1)++this->selectedId;
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if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_UpArrow)))
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if (this->selectedId > 0) --this->selectedId;
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if (this->selectedId > 0)--this->selectedId;
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const std::vector<ConsoleLine> channel = this->Log[this->selected_channel];
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for (int i = 0; i < static_cast<int>(channel.size()); i++) {
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ConsoleLine line = channel[i];
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if(!this->filter.empty() && line.text.find(this->filter) == std::string::npos) continue;
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if(this->level_filter != NULLSTR && line.priority != (std::find(priority_filters.begin(), priority_filters.end(), this->level_filter) - priority_filters.begin()) - 1) continue;
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if (!this->filter.empty() && line.text.find(this->filter) == std::string::npos) continue;
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if (this->level_filter != NULLSTR && line.priority != (std::find(priority_filters.begin(), priority_filters.end(), this->level_filter) - priority_filters.begin()) - 1) continue;
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std::string id = line.text + "##" + std::to_string(i);
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ImGui::TableNextRow();
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ImGui::TableSetColumnIndex(0);
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@ -225,14 +226,14 @@ void Console::Draw() {
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constexpr ImGuiInputTextFlags flags = ImGuiInputTextFlags_EnterReturnsTrue | ImGuiInputTextFlags_CallbackEdit |
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ImGuiInputTextFlags_CallbackCompletion | ImGuiInputTextFlags_CallbackHistory;
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ImGui::PushItemWidth(-53);
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if(ImGui::InputTextWithHint("##CMDInput", ">", this->InputBuffer, MAX_BUFFER_SIZE, flags, &Console::CallbackStub, this)) {
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if (ImGui::InputTextWithHint("##CMDInput", ">", this->InputBuffer, MAX_BUFFER_SIZE, flags, &Console::CallbackStub, this)) {
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input_focus = true;
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if(this->InputBuffer[0] != '\0' && this->InputBuffer[0] != ' ')
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if (this->InputBuffer[0] != '\0' && this->InputBuffer[0] != ' ')
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this->Dispatch(std::string(this->InputBuffer));
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memset(this->InputBuffer, 0, MAX_BUFFER_SIZE);
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}
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if(this->CMDHint != NULLSTR) {
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if (this->CMDHint != NULLSTR) {
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if (ImGui::IsItemFocused()) {
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ImGui::SetNextWindowPos(ImVec2(pos.x, pos.y + size.y));
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ImGui::SameLine();
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@ -246,7 +247,7 @@ void Console::Draw() {
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ImGui::SameLine();
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ImGui::SetCursorPosX(ImGui::GetCursorPosX() + ImGui::GetContentRegionAvail().x - 50);
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if(ImGui::Button("Submit") && !input_focus && this->InputBuffer[0] != '\0' && this->InputBuffer[0] != ' '){
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if (ImGui::Button("Submit") && !input_focus && this->InputBuffer[0] != '\0' && this->InputBuffer[0] != ' ') {
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this->Dispatch(std::string(this->InputBuffer));
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memset(this->InputBuffer, 0, MAX_BUFFER_SIZE);
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}
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@ -255,29 +256,29 @@ void Console::Draw() {
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if (input_focus) ImGui::SetKeyboardFocusHere(-1);
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ImGui::PopItemWidth();
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ImGui::End();
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}
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}
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void Console::Dispatch(const std::string& line) {
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void Console::Dispatch(const std::string& line) {
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this->CMDHint = NULLSTR;
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this->History.push_back(line);
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this->Log[this->selected_channel].push_back({ "> " + line } );
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this->Log[this->selected_channel].push_back({ "> " + line });
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const std::vector<std::string> cmd_args = StringHelper::Split(line, " ");
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if (this->Commands.contains(cmd_args[0])) {
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const CommandEntry entry = this->Commands[cmd_args[0]];
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if(!entry.handler(cmd_args) && !entry.arguments.empty())
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this->Log[this->selected_channel].push_back({ "[SOH] Usage: " + cmd_args[0] + " " + BuildUsage(entry), ERROR_LVL});
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if (!entry.handler(cmd_args) && !entry.arguments.empty())
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this->Log[this->selected_channel].push_back({ "[SOH] Usage: " + cmd_args[0] + " " + BuildUsage(entry), ERROR_LVL });
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return;
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}
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this->Log[this->selected_channel].push_back({ "[SOH] Command not found", ERROR_LVL });
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}
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}
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int Console::CallbackStub(ImGuiInputTextCallbackData* data) {
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int Console::CallbackStub(ImGuiInputTextCallbackData* data) {
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const auto instance = static_cast<Console*>(data->UserData);
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const bool empty_history = instance->History.empty();
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const int history_index = instance->HistoryIndex;
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std::string history;
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switch(data->EventKey) {
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switch (data->EventKey) {
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case ImGuiKey_Tab:
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instance->Autocomplete.clear();
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for (auto& [cmd, entry] : instance->Commands)
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@ -287,7 +288,7 @@ int Console::CallbackStub(ImGuiInputTextCallbackData* data) {
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break;
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case ImGuiKey_UpArrow:
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if (empty_history) break;
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if(history_index < static_cast<int>(instance->History.size()) - 1) instance->HistoryIndex += 1;
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if (history_index < static_cast<int>(instance->History.size()) - 1) instance->HistoryIndex += 1;
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data->DeleteChars(0, data->BufTextLen);
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data->InsertChars(0, instance->History[instance->HistoryIndex].c_str());
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instance->CMDHint = NULLSTR;
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@ -296,7 +297,7 @@ int Console::CallbackStub(ImGuiInputTextCallbackData* data) {
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if (empty_history) break;
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if (history_index > -1) instance->HistoryIndex -= 1;
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data->DeleteChars(0, data->BufTextLen);
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if(history_index >= 0)
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if (history_index >= 0)
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data->InsertChars(0, instance->History[history_index].c_str());
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instance->CMDHint = NULLSTR;
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break;
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@ -318,9 +319,9 @@ int Console::CallbackStub(ImGuiInputTextCallbackData* data) {
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}
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}
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return 0;
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}
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}
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void Console::Append(const std::string& channel, Priority priority, const char* fmt, ...) {
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void Console::Append(const std::string& channel, Priority priority, const char* fmt, ...) {
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char buf[1024];
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va_list args;
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va_start(args, fmt);
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@ -328,4 +329,5 @@ void Console::Append(const std::string& channel, Priority priority, const char*
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buf[IM_ARRAYSIZE(buf) - 1] = 0;
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va_end(args);
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this->Log[channel].push_back({ std::string(buf), priority });
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}
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}
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@ -7,52 +7,53 @@
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#include "Lib/ImGui/imgui.h"
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#define LOG(msg, ...) SohImGui::console->Append("Main", Priority::LOG_LVL, msg, ##__VA_ARGS__)
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#define INFO(msg, ...) SohImGui::console->Append("Main", Priority::INFO_LVL, msg, ##__VA_ARGS__)
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#define WARNING(msg, ...) SohImGui::console->Append("Main", Priority::WARNING_LVL, msg, ##__VA_ARGS__)
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#define ERROR(msg, ...) SohImGui::console->Append("Main", Priority::ERROR_LVL, msg, ##__VA_ARGS__)
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#define CMD_SUCCESS true
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#define CMD_FAILED false
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#define MAX_BUFFER_SIZE 255
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#define NULLSTR "None"
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namespace Ship {
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#define LOG(msg, ...) SohImGui::console->Append("Main", Ship::Priority::LOG_LVL, msg, ##__VA_ARGS__)
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#define INFO(msg, ...) SohImGui::console->Append("Main", Ship::Priority::INFO_LVL, msg, ##__VA_ARGS__)
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#define WARNING(msg, ...) SohImGui::console->Append("Main", Ship::Priority::WARNING_LVL, msg, ##__VA_ARGS__)
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#define ERROR(msg, ...) SohImGui::console->Append("Main", Ship::Priority::ERROR_LVL, msg, ##__VA_ARGS__)
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#define CMD_SUCCESS true
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#define CMD_FAILED false
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#define MAX_BUFFER_SIZE 255
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#define NULLSTR "None"
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typedef std::function<bool(std::vector<std::string> args)> CommandHandler;
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typedef std::function<bool(std::vector<std::string> args)> CommandHandler;
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enum Priority {
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enum Priority {
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INFO_LVL,
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LOG_LVL,
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WARNING_LVL,
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ERROR_LVL
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};
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};
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enum class ArgumentType {
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enum class ArgumentType {
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TEXT, NUMBER, PLAYER_POS, PLAYER_ROT
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};
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};
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struct CommandArgument {
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struct CommandArgument {
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std::string info;
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ArgumentType type = ArgumentType::NUMBER;
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bool optional = false;
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};
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};
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struct CommandEntry {
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struct CommandEntry {
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CommandHandler handler;
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std::string description;
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std::vector<CommandArgument> arguments;
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};
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};
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struct ConsoleLine {
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struct ConsoleLine {
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std::string text;
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Priority priority = Priority::INFO_LVL;
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std::string channel = "Main";
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};
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};
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class Console {
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class Console {
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int selectedId = -1;
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std::vector<int> selectedEntries;
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std::string filter;
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std::string level_filter = NULLSTR;
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std::vector<std::string> log_channels = { "Main", "SoH Logging"};
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std::vector<std::string> log_channels = { "Main", "SoH Logging" };
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std::vector<std::string> priority_filters = { "None", "Info", "Log", "Warning", "Error" };
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std::vector<ImVec4> priority_colors = {
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ImVec4(1.0f, 1.0f, 1.0f, 1.0f),
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@ -60,7 +61,7 @@ class Console {
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ImVec4(0.9f, 0.8f, 0.4f, 0.01f),
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ImVec4(1.0f, 0.2f, 0.2f, 1.0f)
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};
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public:
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public:
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std::map<std::string, std::vector<ConsoleLine>> Log;
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std::map<std::string, CommandEntry> Commands;
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std::vector<std::string> Autocomplete;
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@ -78,4 +79,5 @@ public:
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void Append(const std::string& channel, Priority priority, const char* fmt, ...) IM_FMTARGS(4);
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void Dispatch(const std::string& line);
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static int CallbackStub(ImGuiInputTextCallbackData* data);
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};
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};
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}
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@ -69,7 +69,7 @@ namespace SohImGui {
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WindowDrawFunc drawFunc;
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} CustomWindow;
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extern Console* console;
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extern Ship::Console* console;
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extern Ship::InputEditor* controller;
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extern Ship::GameOverlay* overlay;
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extern bool needs_save;
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@ -92,7 +92,7 @@ namespace SohImGui {
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void Render(void);
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void CancelFrame(void);
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void ShowCursor(bool hide, Dialogues w);
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void BindCmd(const std::string& cmd, CommandEntry entry);
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void BindCmd(const std::string& cmd, Ship::CommandEntry entry);
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void AddWindow(const std::string& category, const std::string& name, WindowDrawFunc drawFunc, bool isEnabled=false, bool isHidden=false);
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void LoadResource(const std::string& name, const std::string& path, const ImVec4& tint = ImVec4(1, 1, 1, 1));
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void LoadPickersColors(ImVec4& ColorArray, const char* cvarname, const ImVec4& default_colors, bool has_alpha=false);
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@ -358,7 +358,6 @@ static void gfx_dxgi_show_cursor(bool hide) {
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* @bug When menubar is open in windowed mode and you toggle fullscreen
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* ShowCursor no longer responds. Debugging shows the bool to be correct.
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**/
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INFO("renderer: %s", hide ? "true" : "false");
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ShowCursor(hide);
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}
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@ -34,7 +34,7 @@ public:
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protected:
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void sink_it_(const details::log_msg &msg) override
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{
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const Priority priority = convert_to_soh(msg.level);
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const Ship::Priority priority = convert_to_soh(msg.level);
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memory_buf_t formatted;
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if (use_raw_msg_)
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{
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@ -53,24 +53,25 @@ protected:
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void flush_() override {}
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private:
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static Priority convert_to_soh(spdlog::level::level_enum level) {
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static Ship::Priority convert_to_soh(spdlog::level::level_enum level)
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{
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switch (level) {
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case spdlog::level::trace:
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return Priority::INFO_LVL;
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return Ship::Priority::INFO_LVL;
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case spdlog::level::debug:
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return Priority::LOG_LVL;
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return Ship::Priority::LOG_LVL;
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case spdlog::level::info:
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return Priority::LOG_LVL;
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return Ship::Priority::LOG_LVL;
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case spdlog::level::warn:
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return Priority::WARNING_LVL;
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return Ship::Priority::WARNING_LVL;
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case spdlog::level::err:
|
||||
return Priority::ERROR_LVL;
|
||||
return Ship::Priority::ERROR_LVL;
|
||||
case spdlog::level::critical:
|
||||
return Priority::ERROR_LVL;
|
||||
return Ship::Priority::ERROR_LVL;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return Priority::LOG_LVL;
|
||||
return Ship::Priority::LOG_LVL;
|
||||
}
|
||||
|
||||
std::string tag_;
|
||||
|
@ -463,50 +463,49 @@ void DebugConsole_Init(void) {
|
||||
CMD_REGISTER("kill", { KillPlayerHandler, "Commit suicide." });
|
||||
CMD_REGISTER("map", { LoadSceneHandler, "Load up kak?" });
|
||||
CMD_REGISTER("rupee", { RuppeHandler, "Set your rupee counter.", {
|
||||
{"amount", ArgumentType::NUMBER }
|
||||
{"amount", Ship::ArgumentType::NUMBER }
|
||||
}});
|
||||
CMD_REGISTER("bItem", { BHandler, "Set an item to the B button.", { { "Item ID", ArgumentType::NUMBER } } });
|
||||
CMD_REGISTER("health", { SetPlayerHealthHandler, "Set the health of the player.", {
|
||||
{"health", ArgumentType::NUMBER }
|
||||
CMD_REGISTER("bItem", { BHandler, "Set an item to the B button.", { { "Item ID", Ship::ArgumentType::NUMBER } } });
|
||||
CMD_REGISTER("health", { SetPlayerHealthHandler, "Set the health of the player.", { { "health", Ship::ArgumentType::NUMBER }
|
||||
}});
|
||||
CMD_REGISTER("spawn", { ActorSpawnHandler, "Spawn an actor.", {
|
||||
{ "actor_id", ArgumentType::NUMBER },
|
||||
{ "data", ArgumentType::NUMBER },
|
||||
{ "x", ArgumentType::PLAYER_POS, true },
|
||||
{ "y", ArgumentType::PLAYER_POS, true },
|
||||
{ "z", ArgumentType::PLAYER_POS, true },
|
||||
{ "rx", ArgumentType::PLAYER_ROT, true },
|
||||
{ "ry", ArgumentType::PLAYER_ROT, true },
|
||||
{ "rz", ArgumentType::PLAYER_ROT, true }
|
||||
CMD_REGISTER("spawn", { ActorSpawnHandler, "Spawn an actor.", { { "actor_id", Ship::ArgumentType::NUMBER },
|
||||
{ "data", Ship::ArgumentType::NUMBER },
|
||||
{ "x", Ship::ArgumentType::PLAYER_POS, true },
|
||||
{ "y", Ship::ArgumentType::PLAYER_POS, true },
|
||||
{ "z", Ship::ArgumentType::PLAYER_POS, true },
|
||||
{ "rx", Ship::ArgumentType::PLAYER_ROT, true },
|
||||
{ "ry", Ship::ArgumentType::PLAYER_ROT, true },
|
||||
{ "rz", Ship::ArgumentType::PLAYER_ROT, true }
|
||||
}});
|
||||
CMD_REGISTER("pos", { SetPosHandler, "Sets the position of the player.", {
|
||||
{ "x", ArgumentType::PLAYER_POS, true },
|
||||
{ "y", ArgumentType::PLAYER_POS, true },
|
||||
{ "z", ArgumentType::PLAYER_POS, true }
|
||||
CMD_REGISTER("pos", { SetPosHandler, "Sets the position of the player.", { { "x", Ship::ArgumentType::PLAYER_POS, true },
|
||||
{ "y", Ship::ArgumentType::PLAYER_POS, true },
|
||||
{ "z", Ship::ArgumentType::PLAYER_POS, true }
|
||||
}});
|
||||
CMD_REGISTER("set", { SetCVarHandler,
|
||||
"Sets a console variable.",
|
||||
{ { "varName", ArgumentType::TEXT }, { "varValue", ArgumentType::TEXT } } });
|
||||
CMD_REGISTER("get", { GetCVarHandler, "Gets a console variable.", { { "varName", ArgumentType::TEXT } } });
|
||||
{ { "varName", Ship::ArgumentType::TEXT }, { "varValue", Ship::ArgumentType::TEXT } } });
|
||||
CMD_REGISTER("get", { GetCVarHandler, "Gets a console variable.", { { "varName", Ship::ArgumentType::TEXT } } });
|
||||
CMD_REGISTER("reset", { ResetHandler, "Resets the game." });
|
||||
CMD_REGISTER("ammo", { AmmoHandler, "Changes ammo of an item.",
|
||||
{ { "item", ArgumentType::TEXT },
|
||||
{ "count", ArgumentType::NUMBER } } });
|
||||
{ { "item", Ship::ArgumentType::TEXT }, { "count", Ship::ArgumentType::NUMBER } } });
|
||||
|
||||
CMD_REGISTER("bottle", { BottleHandler,
|
||||
"Changes item in a bottle slot.",
|
||||
{ { "item", ArgumentType::TEXT }, { "slot", ArgumentType::NUMBER } } });
|
||||
{ { "item", Ship::ArgumentType::TEXT }, { "slot", Ship::ArgumentType::NUMBER } } });
|
||||
|
||||
CMD_REGISTER("item", { ItemHandler,
|
||||
"Sets item ID in arg 1 into slot arg 2. No boundary checks. Use with caution.",
|
||||
{ { "slot", ArgumentType::NUMBER }, { "item id", ArgumentType::NUMBER } } });
|
||||
CMD_REGISTER("entrance",
|
||||
{ EntranceHandler, "Sends player to the entered entrance (hex)", { { "entrance", ArgumentType::NUMBER } } });
|
||||
{ { "slot", Ship::ArgumentType::NUMBER }, { "item id", Ship::ArgumentType::NUMBER } } });
|
||||
CMD_REGISTER("entrance", { EntranceHandler,
|
||||
"Sends player to the entered entrance (hex)",
|
||||
{ { "entrance", Ship::ArgumentType::NUMBER } } });
|
||||
|
||||
CMD_REGISTER("save_state", { SaveStateHandler, "Save a state." });
|
||||
CMD_REGISTER("load_state", { LoadStateHandler, "Load a state." });
|
||||
CMD_REGISTER("set_slot", { StateSlotSelectHandler, "Selects a SaveState slot", {
|
||||
{ "Slot number", ArgumentType::NUMBER, }
|
||||
CMD_REGISTER("set_slot", { StateSlotSelectHandler, "Selects a SaveState slot", { {
|
||||
"Slot number",
|
||||
Ship::ArgumentType::NUMBER,
|
||||
}
|
||||
} });
|
||||
DebugConsole_LoadCVars();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user