Removes unneeded GiveLinkItem functions.

This commit is contained in:
Christopher Leggett 2022-09-03 02:47:42 -04:00
parent 36cc9d562c
commit 350d0b91ed
No known key found for this signature in database
GPG Key ID: 22E7784811D1BD98

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@ -54,31 +54,6 @@ void GiveLinkRupees(int numOfRupees) {
}
}
void GiveLinkRupeesByGetItemId(GetItemID giid) {
if (giid == GI_RUPEE_GREEN) {
GiveLinkRupees(1);
} else if (giid == GI_RUPEE_BLUE) {
GiveLinkRupees(5);
} else if (giid == GI_RUPEE_RED) {
GiveLinkRupees(20);
} else if (giid == GI_RUPEE_PURPLE) {
GiveLinkRupees(50);
} else if (giid == GI_RUPEE_GOLD) {
GiveLinkRupees(100);
}
}
void GiveLinkBombchus(GetItemID giid) {
INV_CONTENT(ITEM_BOMBCHU) = ITEM_BOMBCHU;
if (giid == GI_BOMBCHUS_5) {
AMMO(ITEM_BOMBCHU) += 5;
} else if (giid == GI_BOMBCHUS_10) {
AMMO(ITEM_BOMBCHU) += 10;
} else if (giid == GI_BOMBCHUS_20) {
AMMO(ITEM_BOMBCHU) += 20;
}
}
void GiveLinkDekuSticks(int howManySticks) {
int maxStickCount;
if (CUR_UPG_VALUE(UPG_STICKS) == 0) {
@ -100,16 +75,6 @@ void GiveLinkDekuSticks(int howManySticks) {
}
}
void GiveLinkDekuSticksByGetItemId(GetItemID giid) {
if (giid == GI_STICKS_1) {
GiveLinkDekuSticks(1);
} else if (giid == GI_STICKS_5) {
GiveLinkDekuSticks(5);
} else if (giid == GI_STICKS_10) {
GiveLinkDekuSticks(10);
}
}
void GiveLinkDekuNuts(int howManyNuts) {
int maxNutCount;
if (CUR_UPG_VALUE(UPG_NUTS) == 0) {
@ -131,435 +96,6 @@ void GiveLinkDekuNuts(int howManyNuts) {
}
}
void GiveLinkDekuNutsByGetItemId(GetItemID giid) {
if (giid == GI_NUTS_5) {
GiveLinkDekuNuts(5);
} else if (giid == GI_NUTS_10) {
GiveLinkDekuNuts(10);
}
}
void GiveLinkBeans() {
INV_CONTENT(ITEM_BEAN) = ITEM_BEAN;
AMMO(ITEM_BEAN)++;
}
void GiveLinkKokiriSword() {
uint32_t bitMask = 1 << 0;
gSaveContext.inventory.equipment |= bitMask;
}
void GiveLinkGiantsKnife() {
gSaveContext.bgsFlag = 0;
gSaveContext.swordHealth = 8;
uint32_t bitMask = 1 << 2;
gSaveContext.inventory.equipment |= bitMask;
}
void GiveLinkBiggoronSword() {
gSaveContext.bgsFlag = 1;
gSaveContext.swordHealth = 8;
uint32_t bitMask = 1 << 2;
gSaveContext.inventory.equipment |= bitMask;
}
void GiveLinkDekuShield() {
uint32_t bitMask = 1 << 4;
gSaveContext.inventory.equipment |= bitMask;
}
void GiveLinkHylianShield() {
uint32_t bitMask = 1 << 5;
gSaveContext.inventory.equipment |= bitMask;
}
void GiveLinkMirrorShield() {
uint32_t bitMask = 1 << 6;
gSaveContext.inventory.equipment |= bitMask;
}
void GiveLinkGoronTunic() {
uint32_t bitMask = 1 << 9;
gSaveContext.inventory.equipment |= bitMask;
}
void GiveLinkZoraTunic() {
uint32_t bitMask = 1 << 10;
gSaveContext.inventory.equipment |= bitMask;
}
void GiveLinkIronBoots() {
uint32_t bitMask = 1 << 13;
gSaveContext.inventory.equipment |= bitMask;
}
void GiveLinkHoverBoots() {
uint32_t bitMask = 1 << 14;
gSaveContext.inventory.equipment |= bitMask;
}
void GiveLinkStoneOfAgony() {
uint32_t bitMask = 1 << QUEST_STONE_OF_AGONY;
gSaveContext.inventory.questItems |= bitMask;
}
void GiveLinkGerudoCard() {
uint32_t bitMask = 1 << QUEST_GERUDO_CARD;
gSaveContext.inventory.questItems |= bitMask;
}
void GiveLinkPieceOfHeart() {
int32_t pohCount = (gSaveContext.inventory.questItems & 0xF0000000) >> 28;
pohCount++;
gSaveContext.inventory.questItems |= (pohCount << 28);
}
void GiveLinkHeartContainer() {
gSaveContext.healthCapacity += 16;
gSaveContext.health += 16;
}
void GiveLinkBulletBagUpgrade(GetItemID giid) {
if (giid == GI_SLINGSHOT) {
INV_CONTENT(ITEM_SLINGSHOT) = ITEM_SLINGSHOT;
AMMO(ITEM_SLINGSHOT) = 30;
Inventory_ChangeUpgrade(UPG_BULLET_BAG, 1);
} else if (giid == GI_BULLET_BAG_40) {
Inventory_ChangeUpgrade(UPG_BULLET_BAG, 2);
AMMO(ITEM_SLINGSHOT) = 40;
} else if (giid == GI_BULLET_BAG_50) {
Inventory_ChangeUpgrade(UPG_BULLET_BAG, 3);
AMMO(ITEM_SLINGSHOT) = 50;
}
}
void GiveLinkQuiverUpgrade(GetItemID giid) {
if (giid == GI_BOW) {
INV_CONTENT(ITEM_BOW) = ITEM_BOW;
Inventory_ChangeUpgrade(UPG_QUIVER, 1);
AMMO(ITEM_BOW) = 30;
} else if (giid == GI_QUIVER_40) {
Inventory_ChangeUpgrade(UPG_QUIVER, 2);
AMMO(ITEM_BOW) = 40;
} else if (giid == GI_QUIVER_50) {
Inventory_ChangeUpgrade(UPG_QUIVER, 3);
AMMO(ITEM_BOW) = 50;
}
}
void GiveLinkBombBagUpgrade(GetItemID giid) {
if (giid == GI_BOMB_BAG_20) {
INV_CONTENT(ITEM_BOMB) = ITEM_BOMB;
Inventory_ChangeUpgrade(UPG_BOMB_BAG, 1);
AMMO(ITEM_BOMB) = 20;
} else if (giid == GI_BOMB_BAG_30) {
Inventory_ChangeUpgrade(UPG_BOMB_BAG, 2);
AMMO(ITEM_BOMB) = 30;
} else if (giid == GI_BOMB_BAG_40) {
Inventory_ChangeUpgrade(UPG_BOMB_BAG, 3);
AMMO(ITEM_BOMB) = 40;
}
}
void GiveLinkStrengthUpgrade(GetItemID giid) {
if (giid == GI_BRACELET) {
Inventory_ChangeUpgrade(UPG_STRENGTH, 1);
} else if (giid == GI_GAUNTLETS_SILVER) {
Inventory_ChangeUpgrade(UPG_STRENGTH, 2);
} else if (giid == GI_GAUNTLETS_GOLD) {
Inventory_ChangeUpgrade(UPG_STRENGTH, 3);
}
}
void GiveLinkScaleUpgrade(GetItemID giid) {
if (giid == GI_SCALE_SILVER) {
Inventory_ChangeUpgrade(UPG_SCALE, 1);
} else if (giid == GI_SCALE_GOLD) {
Inventory_ChangeUpgrade(UPG_SCALE, 2);
}
}
void GiveLinkWalletUpgrade(GetItemID giid) {
if (giid == GI_WALLET_ADULT) {
Inventory_ChangeUpgrade(UPG_WALLET, 1);
} else if (giid == GI_WALLET_GIANT) {
Inventory_ChangeUpgrade(UPG_WALLET, 2);
}
}
void GiveLinkDekuStickUpgrade(GetItemID giid) {
if (giid == GI_STICK_UPGRADE_20) {
INV_CONTENT(ITEM_STICK) = ITEM_STICK;
Inventory_ChangeUpgrade(UPG_STICKS, 2);
AMMO(ITEM_STICK) = 20;
} else if (giid == GI_STICK_UPGRADE_30) {
Inventory_ChangeUpgrade(UPG_STICKS, 3);
AMMO(ITEM_STICK) = 30;
}
}
void GiveLinkDekuNutUpgrade(GetItemID giid) {
if (giid == GI_NUT_UPGRADE_30) {
INV_CONTENT(ITEM_NUT) = ITEM_NUT;
Inventory_ChangeUpgrade(UPG_NUTS, 2);
AMMO(ITEM_NUT) = 30;
} else if (giid == GI_NUT_UPGRADE_40) {
Inventory_ChangeUpgrade(UPG_NUTS, 3);
AMMO(ITEM_NUT) = 40;
}
}
void GiveLinkSkullToken() {
gSaveContext.inventory.questItems |= gBitFlags[QUEST_SKULL_TOKEN];
gSaveContext.inventory.gsTokens++;
}
void GiveLinkMagic(GetItemID giid) {
if (giid == RG_MAGIC_SINGLE) {
gSaveContext.magicLevel = 1;
gSaveContext.magicAcquired = true;
gSaveContext.doubleMagic = false;
} else if (giid == RG_MAGIC_DOUBLE) {
gSaveContext.magicLevel = 2;
gSaveContext.magicAcquired = true;
gSaveContext.doubleMagic = true;
}
}
void GiveLinkDoubleDefense() {
gSaveContext.doubleDefense = 1;
gSaveContext.inventory.defenseHearts = 20;
}
void GiveLinkSong(GetItemID getItemId) {
uint32_t bitMask;
switch (getItemId) {
case RG_ZELDAS_LULLABY:
bitMask = 1 << QUEST_SONG_LULLABY;
break;
case RG_SUNS_SONG:
bitMask = 1 << QUEST_SONG_SUN;
break;
case RG_EPONAS_SONG:
bitMask = 1 << QUEST_SONG_EPONA;
break;
case RG_SONG_OF_STORMS:
bitMask = 1 << QUEST_SONG_STORMS;
break;
case RG_SONG_OF_TIME:
bitMask = 1 << QUEST_SONG_TIME;
break;
case RG_SARIAS_SONG:
bitMask = 1 << QUEST_SONG_SARIA;
break;
case RG_MINUET_OF_FOREST:
bitMask = 1 << QUEST_SONG_MINUET;
break;
case RG_BOLERO_OF_FIRE:
bitMask = 1 << QUEST_SONG_BOLERO;
break;
case RG_SERENADE_OF_WATER:
bitMask = 1 << QUEST_SONG_SERENADE;
break;
case RG_NOCTURNE_OF_SHADOW:
bitMask = 1 << QUEST_SONG_NOCTURNE;
break;
case RG_REQUIEM_OF_SPIRIT:
bitMask = 1 << QUEST_SONG_REQUIEM;
break;
case RG_PRELUDE_OF_LIGHT:
bitMask = 1 << QUEST_SONG_PRELUDE;
break;
}
gSaveContext.inventory.questItems |= bitMask;
}
void GiveLinkDungeonReward(uint16_t getItemId) {
s16 item;
u8 medallion = 0;
switch (getItemId) {
case RG_FOREST_MEDALLION:
item = ITEM_MEDALLION_FOREST;
medallion = 1;
break;
case RG_FIRE_MEDALLION:
item = ITEM_MEDALLION_FIRE;
medallion = 1;
break;
case RG_WATER_MEDALLION:
item = ITEM_MEDALLION_WATER;
medallion = 1;
break;
case RG_SHADOW_MEDALLION:
item = ITEM_MEDALLION_SHADOW;
medallion = 1;
break;
case RG_SPIRIT_MEDALLION:
item = ITEM_MEDALLION_SPIRIT;
medallion = 1;
break;
case RG_LIGHT_MEDALLION:
item = ITEM_MEDALLION_LIGHT;
medallion = 1;
break;
case RG_KOKIRI_EMERALD:
item = ITEM_KOKIRI_EMERALD;
break;
case RG_GORON_RUBY:
item = ITEM_GORON_RUBY;
break;
case RG_ZORA_SAPPHIRE:
item = ITEM_ZORA_SAPPHIRE;
break;
}
if (medallion == 1) {
gSaveContext.inventory.questItems |= gBitFlags[item - ITEM_MEDALLION_FOREST + QUEST_MEDALLION_FOREST];
} else {
gSaveContext.inventory.questItems |= gBitFlags[item - ITEM_KOKIRI_EMERALD + QUEST_KOKIRI_EMERALD];
}
}
void GiveLinkDungeonItem(GetItemID getItemId) {
int mapIndex;
switch (getItemId) {
case RG_DEKU_TREE_MAP:
case RG_DEKU_TREE_COMPASS:
mapIndex = SCENE_YDAN;
break;
case RG_DODONGOS_CAVERN_MAP:
case RG_DODONGOS_CAVERN_COMPASS:
mapIndex = SCENE_DDAN;
break;
case RG_JABU_JABUS_BELLY_MAP:
case RG_JABU_JABUS_BELLY_COMPASS:
mapIndex = SCENE_BDAN;
break;
case RG_FOREST_TEMPLE_MAP:
case RG_FOREST_TEMPLE_COMPASS:
case RG_FOREST_TEMPLE_SMALL_KEY:
case RG_FOREST_TEMPLE_BOSS_KEY:
mapIndex = SCENE_BMORI1;
break;
case RG_FIRE_TEMPLE_MAP:
case RG_FIRE_TEMPLE_COMPASS:
case RG_FIRE_TEMPLE_SMALL_KEY:
case RG_FIRE_TEMPLE_BOSS_KEY:
mapIndex = SCENE_HIDAN;
break;
case RG_WATER_TEMPLE_MAP:
case RG_WATER_TEMPLE_COMPASS:
case RG_WATER_TEMPLE_SMALL_KEY:
case RG_WATER_TEMPLE_BOSS_KEY:
mapIndex = SCENE_MIZUSIN;
break;
case RG_SPIRIT_TEMPLE_MAP:
case RG_SPIRIT_TEMPLE_COMPASS:
case RG_SPIRIT_TEMPLE_SMALL_KEY:
case RG_SPIRIT_TEMPLE_BOSS_KEY:
mapIndex = SCENE_JYASINZOU;
break;
case RG_SHADOW_TEMPLE_MAP:
case RG_SHADOW_TEMPLE_COMPASS:
case RG_SHADOW_TEMPLE_SMALL_KEY:
case RG_SHADOW_TEMPLE_BOSS_KEY:
mapIndex = SCENE_HAKADAN;
break;
case RG_BOTTOM_OF_THE_WELL_MAP:
case RG_BOTTOM_OF_THE_WELL_COMPASS:
case RG_BOTTOM_OF_THE_WELL_SMALL_KEY:
mapIndex = SCENE_HAKADANCH;
break;
case RG_ICE_CAVERN_MAP:
case RG_ICE_CAVERN_COMPASS:
mapIndex = SCENE_ICE_DOUKUTO;
break;
case RG_GANONS_CASTLE_BOSS_KEY:
mapIndex = SCENE_GANON;
break;
case RG_GERUDO_TRAINING_GROUNDS_SMALL_KEY:
mapIndex = SCENE_MEN;
break;
case RG_GERUDO_FORTRESS_SMALL_KEY:
mapIndex = SCENE_GERUDOWAY;
break;
case RG_GANONS_CASTLE_SMALL_KEY:
mapIndex = SCENE_GANONTIKA;
break;
}
if ((getItemId >= RG_GERUDO_FORTRESS_SMALL_KEY) && (getItemId <= RG_GANONS_CASTLE_SMALL_KEY)) {
if (gSaveContext.inventory.dungeonKeys[mapIndex] < 0) {
gSaveContext.inventory.dungeonKeys[mapIndex] = 1;
} else {
gSaveContext.inventory.dungeonKeys[mapIndex]++;
}
} else {
int bitmask;
if ((getItemId >= RG_DEKU_TREE_MAP) && (getItemId <= RG_ICE_CAVERN_MAP)) {
bitmask = gBitFlags[2];
} else if ((getItemId >= RG_DEKU_TREE_COMPASS) && (getItemId <= RG_ICE_CAVERN_COMPASS)) {
bitmask = gBitFlags[1];
} else {
bitmask = gBitFlags[0];
}
gSaveContext.inventory.dungeonItems[mapIndex] |= bitmask;
}
}
void GiveLinkAdultTradeItem(GetItemID giid) {
ItemID item;
switch (giid) {
case GI_POCKET_EGG:
item = ITEM_POCKET_EGG;
break;
case GI_POCKET_CUCCO:
item = ITEM_POCKET_CUCCO;
break;
case GI_COJIRO:
item = ITEM_COJIRO;
break;
case GI_ODD_MUSHROOM:
item = ITEM_ODD_MUSHROOM;
break;
case GI_ODD_POTION:
item = ITEM_ODD_POTION;
break;
case GI_SAW:
item = ITEM_SAW;
break;
case GI_SWORD_BROKEN:
item = ITEM_SWORD_BROKEN;
break;
case GI_PRESCRIPTION:
item = ITEM_PRESCRIPTION;
break;
case GI_FROG:
item = ITEM_FROG;
break;
case GI_EYEDROPS:
item = ITEM_EYEDROPS;
break;
case GI_CLAIM_CHECK:
item = ITEM_CLAIM_CHECK;
break;
}
if ((item == ITEM_SAW) && CVar_GetS32("gDekuNutUpgradeFix", 0) == 0) {
gSaveContext.itemGetInf[1] |= 0x8000;
}
if (item >= ITEM_POCKET_EGG) {
gSaveContext.adultTradeItems |= ADULT_TRADE_FLAG(item);
}
INV_CONTENT(ITEM_TRADE_ADULT) = item;
}
void GiveLinksPocketItem() {
if (Randomizer_GetSettingValue(RSK_LINKS_POCKET) < 3) {
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(RC_LINKS_POCKET, RG_NONE);
@ -837,8 +373,8 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx) {
break;
}
if(Randomizer_GetSettingValue(RSK_STARTING_KOKIRI_SWORD)) GiveLinkKokiriSword();
if(Randomizer_GetSettingValue(RSK_STARTING_DEKU_SHIELD)) GiveLinkDekuShield();
if(Randomizer_GetSettingValue(RSK_STARTING_KOKIRI_SWORD)) Item_Give(NULL, ITEM_SWORD_KOKIRI);
if(Randomizer_GetSettingValue(RSK_STARTING_DEKU_SHIELD)) Item_Give(NULL, ITEM_SHIELD_DEKU);
if(Randomizer_GetSettingValue(RSK_STARTING_OCARINA)) {
INV_CONTENT(ITEM_OCARINA_FAIRY) = ITEM_OCARINA_FAIRY;
@ -973,7 +509,7 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx) {
gSaveContext.sceneFlags[12].collect |= (1 << 0x0C);
if (!Randomizer_GetSettingValue(RSK_SHUFFLE_GERUDO_MEMBERSHIP_CARD)) {
GiveLinkGerudoCard();
Item_Give(NULL, ITEM_GERUDO_CARD);
}
}