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Fix Save Prompt Cursor on Quest/Misc Item Tracker Windows (#4694)
* Fix quest menu cursor "moving" in the background in the save game prompt. Fix misc item tracker also being able to select R and L/Z in save prompt. Include MigrationAction entry removal from item count fix PR. * Fix formatting.
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@ -191,8 +191,9 @@ namespace Rando {
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// it would be a much larger Kaleido change.
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// it would be a much larger Kaleido change.
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bool shouldScroll = false;
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bool shouldScroll = false;
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bool dpad = CVarGetInteger(CVAR_SETTING("DPadOnPause"), 0);
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bool dpad = CVarGetInteger(CVAR_SETTING("DPadOnPause"), 0);
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if ((!pauseCtx->unk_1E4 || (pauseCtx->unk_1E4 == 5) || (pauseCtx->unk_1E4 == 8)) &&
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if (((pauseCtx->unk_1E4 == 0) || (pauseCtx->unk_1E4 == 5) || (pauseCtx->unk_1E4 == 8)) &&
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(pauseCtx->pageIndex == PAUSE_QUEST)) {
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(pauseCtx->pageIndex == PAUSE_QUEST)) {
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if (!((pauseCtx->state != 6) || ((pauseCtx->stickRelX == 0) && (pauseCtx->stickRelY == 0)))) {
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if (pauseCtx->cursorSpecialPos == 0) {
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if (pauseCtx->cursorSpecialPos == 0) {
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if ((pauseCtx->stickRelY > 30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DUP))) {
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if ((pauseCtx->stickRelY > 30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DUP))) {
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if (mTopIndex > 0) {
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if (mTopIndex > 0) {
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@ -223,6 +224,9 @@ namespace Rando {
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Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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}
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}
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}
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}
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} else if (pauseCtx->cursorSpecialPos != 0 && pauseCtx->state == 7) {
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pauseCtx->cursorSpecialPos = 0;
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}
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}
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}
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int yOffset = 2;
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int yOffset = 2;
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for (int i = mTopIndex; i < (mTopIndex + mNumVisible) && i < mEntries.size(); i++) {
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for (int i = mTopIndex; i < (mTopIndex + mNumVisible) && i < mEntries.size(); i++) {
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@ -260,7 +260,6 @@ namespace SOH {
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{ MigrationAction::Rename, "gHurtContainer", "gEnhancements.HurtContainer" },
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{ MigrationAction::Rename, "gHurtContainer", "gEnhancements.HurtContainer" },
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{ MigrationAction::Rename, "gHyperBosses", "gEnhancements.HyperBosses" },
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{ MigrationAction::Rename, "gHyperBosses", "gEnhancements.HyperBosses" },
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{ MigrationAction::Rename, "gHyperEnemies", "gEnhancements.HyperEnemies" },
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{ MigrationAction::Rename, "gHyperEnemies", "gEnhancements.HyperEnemies" },
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{ MigrationAction::Rename, "gInjectItemCounts", "gEnhancements.InjectItemCounts" },
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{ MigrationAction::Rename, "gInstantFishing", "gEnhancements.InstantFishing" },
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{ MigrationAction::Rename, "gInstantFishing", "gEnhancements.InstantFishing" },
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{ MigrationAction::Rename, "gInstantOcarinaGameWin", "gEnhancements.InstantOcarinaGameWin" },
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{ MigrationAction::Rename, "gInstantOcarinaGameWin", "gEnhancements.InstantOcarinaGameWin" },
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{ MigrationAction::Rename, "gInstantPutaway", "gEnhancements.InstantPutaway" },
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{ MigrationAction::Rename, "gInstantPutaway", "gEnhancements.InstantPutaway" },
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@ -127,13 +127,16 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
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OPEN_DISPS(gfxCtx);
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OPEN_DISPS(gfxCtx);
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if ((!pauseCtx->unk_1E4 || (pauseCtx->unk_1E4 == 5) || (pauseCtx->unk_1E4 == 8)) &&
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if (((pauseCtx->unk_1E4 == 0) || (pauseCtx->unk_1E4 == 5) || (pauseCtx->unk_1E4 == 8)) &&
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(pauseCtx->pageIndex == PAUSE_QUEST)) {
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(pauseCtx->pageIndex == PAUSE_QUEST)) {
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pauseCtx->cursorColorSet = 0;
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pauseCtx->cursorColorSet = 0;
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if (pauseCtx->cursorSpecialPos == 0) {
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if (pauseCtx->cursorSpecialPos == 0) {
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pauseCtx->nameColorSet = 0;
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pauseCtx->nameColorSet = 0;
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if ((pauseCtx->state != 6) || ((pauseCtx->stickRelX == 0) && (pauseCtx->stickRelY == 0))) {
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// No cursor movement
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sp216 = pauseCtx->cursorSlot[PAUSE_QUEST];
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sp216 = pauseCtx->cursorSlot[PAUSE_QUEST];
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} else {
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phi_s3 = pauseCtx->cursorPoint[PAUSE_QUEST];
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phi_s3 = pauseCtx->cursorPoint[PAUSE_QUEST];
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if ((pauseCtx->stickRelX < -30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DLEFT))) {
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if ((pauseCtx->stickRelX < -30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DLEFT))) {
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@ -218,6 +221,7 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
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sp216 = pauseCtx->cursorPoint[PAUSE_QUEST];
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sp216 = pauseCtx->cursorPoint[PAUSE_QUEST];
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pauseCtx->cursorItem[pauseCtx->pageIndex] = phi_s0_2;
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pauseCtx->cursorItem[pauseCtx->pageIndex] = phi_s0_2;
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pauseCtx->cursorSlot[pauseCtx->pageIndex] = sp216;
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pauseCtx->cursorSlot[pauseCtx->pageIndex] = sp216;
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}
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KaleidoScope_SetCursorVtx(pauseCtx, sp216 * 4, pauseCtx->questVtx);
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KaleidoScope_SetCursorVtx(pauseCtx, sp216 * 4, pauseCtx->questVtx);
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