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https://github.com/HarbourMasters/Shipwright.git
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Dev Feature - Create VS Code Build tasks and update build documentation (#4895)
* Added vs code build tasks * Fix typo in BUILDING.md regarding CMake Tools plugin * Add "Build All" task to VS Code configuration
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.gitignore
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.gitignore
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@ -4,7 +4,9 @@ __pycache__/
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.DS_Store
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.DS_Store
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# Text editor remnants
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# Text editor remnants
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.vscode/
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.vscode/*
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!.vscode/tasks.json
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.vs/
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.vs/
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.idea/
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.idea/
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cmake-build-**
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cmake-build-**
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@ -400,7 +402,6 @@ ASALocalRun/
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lib/libgfxd/libgfxd.a
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lib/libgfxd/libgfxd.a
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ExporterTest/ExporterTest.a
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ExporterTest/ExporterTest.a
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ZAPDUtils/ZAPDUtils.a
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ZAPDUtils/ZAPDUtils.a
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.vscode/
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build/
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build/
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external/
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external/
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ZAPDUtils/build/
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ZAPDUtils/build/
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61
.vscode/tasks.json
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61
.vscode/tasks.json
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@ -0,0 +1,61 @@
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{
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"version": "2.0.0",
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"tasks": [
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{
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"label": "Setup CMake Project",
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"type": "shell",
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"command": "cmake",
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"args": [
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"-S",
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".",
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"-B",
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"build/x64",
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"-G",
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"Visual Studio 17 2022",
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"-T",
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"v143",
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"-A",
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"x64"
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],
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"group": "build",
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"problemMatcher": []
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},
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{
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"label": "Generate SOH OTR",
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"type": "shell",
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"command": "cmake",
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"args": [
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"--build",
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"./build/x64",
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"--target",
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"GenerateSohOtr"
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],
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"group": "build",
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"problemMatcher": []
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},
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{
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"label": "Build Project",
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"type": "shell",
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"command": "cmake",
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"args": [
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"--build",
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"./build/x64"
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],
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"group": {
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"kind": "build",
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"isDefault": true
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},
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"dependsOn": ["Generate SOH OTR"],
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"problemMatcher": []
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},
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{
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"label": "Build All",
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"dependsOrder": "sequence",
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"dependsOn": [
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"Setup CMake Project",
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"Generate SOH OTR",
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"Build Project"
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]
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}
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]
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}
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@ -58,7 +58,7 @@ To develop using Visual Studio you only need to use cmake to generate the soluti
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To develop using Visual Studio Code or another editor you only need to open the repository in it.
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To develop using Visual Studio Code or another editor you only need to open the repository in it.
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To build you'll need to follow the instructions from the building section.
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To build you'll need to follow the instructions from the building section.
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_Note: If you're using Visual Studio Code, the [cpack plugin](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cmake-tools) makes it very easy to just press run and debug._
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_Note: If you're using Visual Studio Code, the [CMake Tools plugin](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cmake-tools) makes it very easy to just press run and debug._
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_Experimental: You can also use another build system entirely rather than MSVC like [Ninja](https://ninja-build.org/) for possibly better performance._
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_Experimental: You can also use another build system entirely rather than MSVC like [Ninja](https://ninja-build.org/) for possibly better performance._
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@ -177,7 +177,7 @@ Requires Xcode (or xcode-tools) && `sdl2, libpng, glew, ninja, cmake, tinyxml2,
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**Important: For maximum performance make sure you have ninja build tools installed!**
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**Important: For maximum performance make sure you have ninja build tools installed!**
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_Note: If you're using Visual Studio Code, the [cpack plugin](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cmake-tools) makes it very easy to just press run and debug._
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_Note: If you're using Visual Studio Code, the [CMake Tools plugin](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cmake-tools) makes it very easy to just press run and debug._
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```bash
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```bash
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# Clone the repo
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# Clone the repo
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