diff --git a/soh/soh/Enhancements/randomizer/randomizer.cpp b/soh/soh/Enhancements/randomizer/randomizer.cpp index a2f1cf1fd..538738e9a 100644 --- a/soh/soh/Enhancements/randomizer/randomizer.cpp +++ b/soh/soh/Enhancements/randomizer/randomizer.cpp @@ -3414,17 +3414,17 @@ void GenerateRandomizerImgui() { Game::SaveSettings(); std::unordered_map cvarSettings; - cvarSettings[RSK_FOREST] = CVar_GetS32("gRandomizeForest", 1); - cvarSettings[RSK_KAK_GATE] = CVar_GetS32("gRandomizeKakarikoGate", 1); + cvarSettings[RSK_FOREST] = CVar_GetS32("gRandomizeForest", 0); + cvarSettings[RSK_KAK_GATE] = CVar_GetS32("gRandomizeKakarikoGate", 0); cvarSettings[RSK_DOOR_OF_TIME] = CVar_GetS32("gRandomizeDoorOfTime", 0); cvarSettings[RSK_ZORAS_FOUNTAIN] = CVar_GetS32("gRandomizeZorasFountain", 0); - cvarSettings[RSK_GERUDO_FORTRESS] = CVar_GetS32("gRandomizeGerudoFortress", 1); - cvarSettings[RSK_RAINBOW_BRIDGE] = CVar_GetS32("gRandomizeRainbowBridge", 3); - cvarSettings[RSK_RAINBOW_BRIDGE_STONE_COUNT] = CVar_GetS32("gRandomizeStoneCount", 1); - cvarSettings[RSK_RAINBOW_BRIDGE_MEDALLION_COUNT] = CVar_GetS32("gRandomizeMedallionCount", 6); - cvarSettings[RSK_RAINBOW_BRIDGE_REWARD_COUNT] = CVar_GetS32("gRandomizeRewardCount", 1); - cvarSettings[RSK_RAINBOW_BRIDGE_DUNGEON_COUNT] = CVar_GetS32("gRandomizeDungeonCount", 1); - cvarSettings[RSK_RAINBOW_BRIDGE_TOKEN_COUNT] = CVar_GetS32("gRandomizeTokenCount", 1); + cvarSettings[RSK_GERUDO_FORTRESS] = CVar_GetS32("gRandomizeGerudoFortress", 0); + cvarSettings[RSK_RAINBOW_BRIDGE] = CVar_GetS32("gRandomizeRainbowBridge", 0); + cvarSettings[RSK_RAINBOW_BRIDGE_STONE_COUNT] = CVar_GetS32("gRandomizeStoneCount", 0); + cvarSettings[RSK_RAINBOW_BRIDGE_MEDALLION_COUNT] = CVar_GetS32("gRandomizeMedallionCount", 0); + cvarSettings[RSK_RAINBOW_BRIDGE_REWARD_COUNT] = CVar_GetS32("gRandomizeRewardCount", 0); + cvarSettings[RSK_RAINBOW_BRIDGE_DUNGEON_COUNT] = CVar_GetS32("gRandomizeDungeonCount", 0); + cvarSettings[RSK_RAINBOW_BRIDGE_TOKEN_COUNT] = CVar_GetS32("gRandomizeTokenCount", 0); cvarSettings[RSK_RANDOM_TRIALS] = CVar_GetS32("gRandomizeGanonTrial", 0); cvarSettings[RSK_TRIAL_COUNT] = CVar_GetS32("gRandomizeGanonTrialCount", 0); cvarSettings[RSK_STARTING_OCARINA] = CVar_GetS32("gRandomizeStartingOcarina", 0); @@ -3858,23 +3858,23 @@ void DrawRandoEditor(bool& open) { break; case 2: SohImGui::EnhancementSliderInt("Stone Count: %d", "##RandoStoneCount", - "gRandomizeStoneCount", 0, 3, "", 3, true); + "gRandomizeStoneCount", 1, 3, "", 3, true); break; case 3: SohImGui::EnhancementSliderInt("Medallion Count: %d", "##RandoMedallionCount", - "gRandomizeMedallionCount", 0, 6, "", 6, true); + "gRandomizeMedallionCount", 1, 6, "", 6, true); break; case 4: SohImGui::EnhancementSliderInt("Reward Count: %d", "##RandoRewardCount", - "gRandomizeRewardCount", 0, 9, "", 9, true); + "gRandomizeRewardCount", 1, 9, "", 9, true); break; case 5: SohImGui::EnhancementSliderInt("Dungeon Count: %d", "##RandoDungeonCount", - "gRandomizeDungeonCount", 0, 8, "", 8, true); + "gRandomizeDungeonCount", 1, 8, "", 8, true); break; case 6: SohImGui::EnhancementSliderInt("Token Count: %d", "##RandoTokenCount", - "gRandomizeTokenCount", 0, 100, "", 100, true); + "gRandomizeTokenCount", 1, 100, "", 100, true); break; } ImGui::Separator();