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Merge pull request #1355 from leggettc18/rando-next-chest-fixes
Randomizer: Fixes a few bugs related to chests.
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commit
32c36eb5c4
@ -6108,7 +6108,7 @@ s32 func_8083E5A8(Player* this, GlobalContext* globalCtx) {
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}
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}
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GetItemEntry giEntry;
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GetItemEntry giEntry;
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if (this->getItemEntry.objectId == OBJECT_INVALID) {
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if (this->getItemEntry.objectId == OBJECT_INVALID || (this->getItemId != this->getItemEntry.getItemId)) {
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giEntry = ItemTable_Retrieve(this->getItemId);
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giEntry = ItemTable_Retrieve(this->getItemId);
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} else {
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} else {
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giEntry = this->getItemEntry;
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giEntry = this->getItemEntry;
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@ -6165,7 +6165,7 @@ s32 func_8083E5A8(Player* this, GlobalContext* globalCtx) {
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}
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}
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} else if (CHECK_BTN_ALL(sControlInput->press.button, BTN_A) && !(this->stateFlags1 & PLAYER_STATE1_11) &&
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} else if (CHECK_BTN_ALL(sControlInput->press.button, BTN_A) && !(this->stateFlags1 & PLAYER_STATE1_11) &&
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!(this->stateFlags2 & PLAYER_STATE2_10)) {
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!(this->stateFlags2 & PLAYER_STATE2_10)) {
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if (this->getItemId != GI_NONE && this->getItemEntry.objectId != OBJECT_INVALID) {
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if (this->getItemId != GI_NONE) {
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GetItemEntry giEntry;
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GetItemEntry giEntry;
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if (this->getItemEntry.objectId == OBJECT_INVALID) {
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if (this->getItemEntry.objectId == OBJECT_INVALID) {
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giEntry = ItemTable_Retrieve(-this->getItemId);
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giEntry = ItemTable_Retrieve(-this->getItemId);
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@ -9687,8 +9687,8 @@ void func_808473D4(GlobalContext* globalCtx, Player* this) {
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else if ((!(this->stateFlags1 & PLAYER_STATE1_11) || (heldActor == NULL)) &&
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else if ((!(this->stateFlags1 & PLAYER_STATE1_11) || (heldActor == NULL)) &&
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(interactRangeActor != NULL) &&
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(interactRangeActor != NULL) &&
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((!sp1C && (this->getItemId == GI_NONE)) ||
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((!sp1C && (this->getItemId == GI_NONE)) ||
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((this->getItemId < 0 && this->getItemEntry.getItemId < 0) && !(this->stateFlags1 & PLAYER_STATE1_27)))) {
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(this->getItemId < 0 && !(this->stateFlags1 & PLAYER_STATE1_27)))) {
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if (this->getItemId < 0 && this->getItemEntry.getItemId < 0) {
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if (this->getItemId < 0) {
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doAction = DO_ACTION_OPEN;
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doAction = DO_ACTION_OPEN;
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} else if ((interactRangeActor->id == ACTOR_BG_TOKI_SWD) && LINK_IS_ADULT) {
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} else if ((interactRangeActor->id == ACTOR_BG_TOKI_SWD) && LINK_IS_ADULT) {
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doAction = DO_ACTION_DROP;
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doAction = DO_ACTION_DROP;
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