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fix dark links input in mirror mode (#3109)
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@ -591,6 +591,10 @@ void EnTorch2_Update(Actor* thisx, PlayState* play2) {
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input->prev.button = input->cur.button & (u16) ~(BTN_A | BTN_B);
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input->prev.button = input->cur.button & (u16) ~(BTN_A | BTN_B);
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PadUtils_UpdateRelXY(input);
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PadUtils_UpdateRelXY(input);
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if (CVarGetInteger("gMirroredWorld", 0)) {
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input->rel.stick_x *= -1;
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}
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input->press.stick_x += (s8)(input->cur.stick_x - input->prev.stick_x);
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input->press.stick_x += (s8)(input->cur.stick_x - input->prev.stick_x);
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input->press.stick_y += (s8)(input->cur.stick_y - input->prev.stick_y);
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input->press.stick_y += (s8)(input->cur.stick_y - input->prev.stick_y);
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