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https://github.com/HarbourMasters/Shipwright.git
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parent
9455579f42
commit
323ea2df96
@ -517,6 +517,8 @@ typedef enum {
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VB_FAIRY_HEAL,
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VB_FAIRY_HEAL,
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// Opt: *ObjBean
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// Opt: *ObjBean
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VB_SPAWN_BEAN_STALK_FAIRIES,
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VB_SPAWN_BEAN_STALK_FAIRIES,
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// Opt: *ShotSun
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VB_SPAWN_SONG_FAIRY,
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// Opt: *EnGs
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// Opt: *EnGs
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VB_SPAWN_GOSSIP_STONE_FAIRY,
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VB_SPAWN_GOSSIP_STONE_FAIRY,
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} GIVanillaBehavior;
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} GIVanillaBehavior;
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@ -4,6 +4,7 @@
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#include "src/overlays/actors/ovl_En_Elf/z_en_elf.h"
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#include "src/overlays/actors/ovl_En_Elf/z_en_elf.h"
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#include "src/overlays/actors/ovl_Obj_Bean/z_obj_bean.h"
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#include "src/overlays/actors/ovl_Obj_Bean/z_obj_bean.h"
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#include "src/overlays/actors/ovl_En_Gs/z_en_gs.h"
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#include "src/overlays/actors/ovl_En_Gs/z_en_gs.h"
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#include "src/overlays/actors/ovl_Shot_Sun/z_shot_sun.h"
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#include "../../OTRGlobals.h"
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#include "../../OTRGlobals.h"
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#include "../../cvar_prefixes.h"
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#include "../../cvar_prefixes.h"
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@ -116,6 +117,14 @@ void ShuffleFairies_OnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should,
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if (fairySpawned) {
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if (fairySpawned) {
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*should = false;
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*should = false;
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}
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}
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// Spawn a fairy from a ShotSun when playing the right song near it
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} else if (id == VB_SPAWN_SONG_FAIRY) {
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ShotSun* shotSun = (ShotSun*)(actor);
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if (ShuffleFairies_SpawnFairy(shotSun->actor.world.pos.x, shotSun->actor.world.pos.y,
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shotSun->actor.world.pos.z,
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TWO_ACTOR_PARAMS(0x1000, (int32_t)shotSun->actor.world.pos.z))) {
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*should = false;
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}
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// Handle playing both misc songs and song of storms in front of a gossip stone.
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// Handle playing both misc songs and song of storms in front of a gossip stone.
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} else if (id == VB_SPAWN_GOSSIP_STONE_FAIRY) {
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} else if (id == VB_SPAWN_GOSSIP_STONE_FAIRY) {
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EnGs* gossipStone = (EnGs*)(actor);
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EnGs* gossipStone = (EnGs*)(actor);
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@ -1798,7 +1798,7 @@ void Rando::StaticData::InitLocationTable() { //
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locationTable[RC_LH_ISLAND_SUN_FAIRY] = Location::Fairy(RC_LH_ISLAND_SUN_FAIRY, RCQUEST_BOTH, RCAREA_LAKE_HYLIA, SCENE_LAKE_HYLIA, TWO_ACTOR_PARAMS(0x1000, 7319), "Island Sun's Song Fairy", "Island Sun's Song Fairy", RHT_LH_ISLAND_SUN_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LH_ISLAND_SUN_FAIRY));
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locationTable[RC_LH_ISLAND_SUN_FAIRY] = Location::Fairy(RC_LH_ISLAND_SUN_FAIRY, RCQUEST_BOTH, RCAREA_LAKE_HYLIA, SCENE_LAKE_HYLIA, TWO_ACTOR_PARAMS(0x1000, 7319), "Island Sun's Song Fairy", "Island Sun's Song Fairy", RHT_LH_ISLAND_SUN_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LH_ISLAND_SUN_FAIRY));
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locationTable[RC_HF_POND_STORMS_FAIRY] = Location::Fairy(RC_HF_POND_STORMS_FAIRY, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(0x1000, 5012), "Pond Song of Storms Fairy", "Pond Song of Storms Fairy", RHT_HF_POND_STORMS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_POND_STORMS_FAIRY));
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locationTable[RC_HF_POND_STORMS_FAIRY] = Location::Fairy(RC_HF_POND_STORMS_FAIRY, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(0x1000, 5012), "Pond Song of Storms Fairy", "Pond Song of Storms Fairy", RHT_HF_POND_STORMS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_POND_STORMS_FAIRY));
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locationTable[RC_HF_FENCE_GROTTO_STORMS_FAIRY] = Location::Fairy(RC_HF_FENCE_GROTTO_STORMS_FAIRY, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x1012, -308), "Inside Fence Storms Fairy", "Inside Fence Storms Fairy", RHT_HF_FENCE_GROTTO_STORMS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RHT_HF_FENCE_GROTTO_STORMS_FAIRY));
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locationTable[RC_HF_FENCE_GROTTO_STORMS_FAIRY] = Location::Fairy(RC_HF_FENCE_GROTTO_STORMS_FAIRY, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x1000, -308), "Inside Fence Storms Fairy", "Inside Fence Storms Fairy", RHT_HF_FENCE_GROTTO_STORMS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_FENCE_GROTTO_STORMS_FAIRY));
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locationTable[RC_DMT_FLAG_SUN_FAIRY] = Location::Fairy(RC_DMT_FLAG_SUN_FAIRY, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_TRAIL, SCENE_DEATH_MOUNTAIN_TRAIL, TWO_ACTOR_PARAMS(0x1000, 464), "Flag Sun's Song Fairy", "Flag Sun's Song Fairy", RHT_DMT_FLAG_SUN_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMT_FLAG_SUN_FAIRY));
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locationTable[RC_DMT_FLAG_SUN_FAIRY] = Location::Fairy(RC_DMT_FLAG_SUN_FAIRY, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_TRAIL, SCENE_DEATH_MOUNTAIN_TRAIL, TWO_ACTOR_PARAMS(0x1000, 464), "Flag Sun's Song Fairy", "Flag Sun's Song Fairy", RHT_DMT_FLAG_SUN_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMT_FLAG_SUN_FAIRY));
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locationTable[RC_LW_SHORTCUT_STORMS_FAIRY] = Location::Fairy(RC_LW_SHORTCUT_STORMS_FAIRY, RCQUEST_BOTH, RCAREA_LOST_WOODS, SCENE_LOST_WOODS, TWO_ACTOR_PARAMS(0x1000, -795), "Shortcuts Song of Storms Fairy", "Shortcuts Song of Storms Fairy", RHT_LW_SHORTCUT_STORMS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LW_SHORTCUT_STORMS_FAIRY));
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locationTable[RC_LW_SHORTCUT_STORMS_FAIRY] = Location::Fairy(RC_LW_SHORTCUT_STORMS_FAIRY, RCQUEST_BOTH, RCAREA_LOST_WOODS, SCENE_LOST_WOODS, TWO_ACTOR_PARAMS(0x1000, -795), "Shortcuts Song of Storms Fairy", "Shortcuts Song of Storms Fairy", RHT_LW_SHORTCUT_STORMS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LW_SHORTCUT_STORMS_FAIRY));
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locationTable[RC_GF_KITCHEN_SUN_FAIRY] = Location::Fairy(RC_GF_KITCHEN_SUN_FAIRY, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(0x1000, -621), "Kitchen Sun's Song Fairy", "Kitchen Sun's Song Fairy", RHT_GF_KITCHEN_SUN_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_KITCHEN_SUN_FAIRY));
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locationTable[RC_GF_KITCHEN_SUN_FAIRY] = Location::Fairy(RC_GF_KITCHEN_SUN_FAIRY, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(0x1000, -621), "Kitchen Sun's Song Fairy", "Kitchen Sun's Song Fairy", RHT_GF_KITCHEN_SUN_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_KITCHEN_SUN_FAIRY));
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@ -1248,6 +1248,7 @@ typedef enum {
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RAND_INF_LH_ISLAND_SUN_FAIRY,
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RAND_INF_LH_ISLAND_SUN_FAIRY,
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RAND_INF_HF_POND_STORMS_FAIRY,
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RAND_INF_HF_POND_STORMS_FAIRY,
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RAND_INF_DMT_FLAG_SUN_FAIRY,
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RAND_INF_DMT_FLAG_SUN_FAIRY,
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RAND_INF_HF_FENCE_GROTTO_STORMS_FAIRY,
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RAND_INF_LW_SHORTCUT_STORMS_FAIRY,
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RAND_INF_LW_SHORTCUT_STORMS_FAIRY,
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RAND_INF_GF_KITCHEN_SUN_FAIRY,
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RAND_INF_GF_KITCHEN_SUN_FAIRY,
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RAND_INF_SPIRIT_TEMPLE_BOULDER_ROOM_SUN_FAIRY,
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RAND_INF_SPIRIT_TEMPLE_BOULDER_ROOM_SUN_FAIRY,
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@ -101,8 +101,10 @@ void ShotSun_SpawnFairy(ShotSun* this, PlayState* play) {
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}
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}
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//! @bug fairyType may be uninitialized
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//! @bug fairyType may be uninitialized
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Actor_Spawn(&play->actorCtx, play, ACTOR_EN_ELF, this->actor.home.pos.x, this->actor.home.pos.y,
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if (GameInteractor_Should(VB_SPAWN_SONG_FAIRY, true, this)) {
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this->actor.home.pos.z, 0, 0, 0, fairyType, true);
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Actor_Spawn(&play->actorCtx, play, ACTOR_EN_ELF, this->actor.home.pos.x, this->actor.home.pos.y,
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this->actor.home.pos.z, 0, 0, 0, fairyType, true);
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}
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Actor_Kill(&this->actor);
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Actor_Kill(&this->actor);
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}
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}
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