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https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-25 10:52:19 -05:00
Change CanUse to include an assert, fix some bad uses of CanUse (#4444)
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81db6e3996
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323c67b47c
@ -166,7 +166,7 @@ void RegionTable_Init_DekuTree() {
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Entrance(RR_DEKU_TREE_MQ_2F, {[]{return true;}}),
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//Swim is not required because you can jump with enough momentum to hit land.
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//You even avoid fall damage if you hit the shallow water, though it's obscure knowledge so may be a trick
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//if it is, then we need a landing room with (IsAdult || CanUse(RG_BRONZE_SCALE) || TakeDamage() || that trick) to reach basement
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//if it is, then we need a landing room with (IsAdult || HasItem(RG_BRONZE_SCALE) || TakeDamage() || that trick) to reach basement
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Entrance(RR_DEKU_TREE_MQ_BASEMENT, {[]{return logic->BrokeDeku1FWeb;}}),
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//is it possible to recoil from here to the ledge with a trick?
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});
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@ -219,17 +219,17 @@ void RegionTable_Init_DodongosCavern() {
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areaTable[RR_DODONGOS_CAVERN_MQ_LOBBY] = Region("Dodongos Cavern MQ Lobby", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {
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//Events
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EventAccess(&logic->GossipStoneFairy, {[]{return (Here(RR_DODONGOS_CAVERN_MQ_LOBBY, []{return logic->CanBreakMudWalls();}) || logic->CanUse(RG_GORONS_BRACELET)) && logic->CallGossipFairy();}}),
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EventAccess(&logic->GossipStoneFairy, {[]{return (Here(RR_DODONGOS_CAVERN_MQ_LOBBY, []{return logic->CanBreakMudWalls();}) || logic->HasItem(RG_GORONS_BRACELET)) && logic->CallGossipFairy();}}),
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}, {
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//Locations
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LOCATION(RC_DODONGOS_CAVERN_MQ_MAP_CHEST, logic->CanBreakMudWalls() || logic->CanUse(RG_GORONS_BRACELET)),
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LOCATION(RC_DODONGOS_CAVERN_MQ_MAP_CHEST, logic->CanBreakMudWalls() || logic->HasItem(RG_GORONS_BRACELET)),
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LOCATION(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_REAR, logic->CanStunDeku()),
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LOCATION(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_FRONT, logic->CanStunDeku()),
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LOCATION(RC_DODONGOS_CAVERN_GOSSIP_STONE, Here(RR_DODONGOS_CAVERN_MQ_LOBBY, []{return logic->CanBreakMudWalls() || logic->CanUse(RG_GORONS_BRACELET);})),
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LOCATION(RC_DODONGOS_CAVERN_GOSSIP_STONE, Here(RR_DODONGOS_CAVERN_MQ_LOBBY, []{return logic->CanBreakMudWalls() || logic->HasItem(RG_GORONS_BRACELET);})),
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}, {
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//Exits
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Entrance(RR_DODONGOS_CAVERN_MQ_MOUTH_SIDE_BRIDGE, {[]{return Here(RR_DODONGOS_CAVERN_MQ_LOBBY, []{return logic->BlastOrSmash() || logic->CanUse(RG_GORONS_BRACELET);});}}),
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Entrance(RR_DODONGOS_CAVERN_MQ_STAIRS_LOWER, {[]{return Here(RR_DODONGOS_CAVERN_MQ_LOBBY, []{return logic->BlastOrSmash() || logic->CanUse(RG_GORONS_BRACELET);});}}),
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Entrance(RR_DODONGOS_CAVERN_MQ_MOUTH_SIDE_BRIDGE, {[]{return Here(RR_DODONGOS_CAVERN_MQ_LOBBY, []{return logic->BlastOrSmash() || logic->HasItem(RG_GORONS_BRACELET);});}}),
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Entrance(RR_DODONGOS_CAVERN_MQ_STAIRS_LOWER, {[]{return Here(RR_DODONGOS_CAVERN_MQ_LOBBY, []{return logic->BlastOrSmash() || logic->HasItem(RG_GORONS_BRACELET);});}}),
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Entrance(RR_DODONGOS_CAVERN_MQ_LOWER_RIGHT_SIDE, {[]{return Here(RR_DODONGOS_CAVERN_MQ_LOBBY, []{return logic->CanBreakMudWalls();}) ||
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Here(RR_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_UPPER, []{return logic->HasItem(RG_GORONS_BRACELET) && logic->TakeDamage();});}}), //strength 1 and bunny speed works too
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Entrance(RR_DODONGOS_CAVERN_MQ_POES_ROOM, {[]{return logic->IsAdult;}}),
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@ -264,13 +264,13 @@ void RegionTable_Init_DodongosCavern() {
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areaTable[RR_DODONGOS_CAVERN_MQ_STAIRS_PAST_MUD_WALL] = Region("Dodongos Cavern MQ Stairs Past Mud Wall", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {
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//Events
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EventAccess(&logic->DekuBabaSticks, {[]{return logic->CanGetDekuBabaSticks();}}),
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//EventAccess(&logic->CanClimbDCStairs, {[]{return logic->CanUse(RG_GORONS_BRACELET) && (logic->CanUse(RG_STICKS));}}),
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//EventAccess(&logic->CanClimbDCStairs, {[]{return logic->HasItem(RG_GORONS_BRACELET) && (logic->CanUse(RG_STICKS));}}),
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}, {
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//Locations
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LOCATION(RC_DODONGOS_CAVERN_MQ_GS_SONG_OF_TIME_BLOCK_ROOM, logic->CanUse(RG_SONG_OF_TIME) && logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA)),
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}, {
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//Exits
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Entrance(RR_DODONGOS_CAVERN_MQ_STAIRS_UPPER, {[]{return logic->CanUse(RG_GORONS_BRACELET) && (logic->CanUse(RG_STICKS));}}),
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Entrance(RR_DODONGOS_CAVERN_MQ_STAIRS_UPPER, {[]{return logic->HasItem(RG_GORONS_BRACELET) && (logic->CanUse(RG_STICKS));}}),
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Entrance(RR_DODONGOS_CAVERN_MQ_STAIRS_LOWER, {[]{return true;}}),
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});
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@ -15,18 +15,6 @@
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#include <spdlog/spdlog.h>
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namespace Rando {
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bool Logic::IsMagicItem(RandomizerGet item) {
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return item == RG_DINS_FIRE ||
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item == RG_FARORES_WIND ||
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item == RG_NAYRUS_LOVE ||
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item == RG_LENS_OF_TRUTH;
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}
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bool Logic::IsMagicArrow(RandomizerGet item) {
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return item == RG_FIRE_ARROWS ||
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item == RG_ICE_ARROWS ||
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item == RG_LIGHT_ARROWS;
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}
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bool Logic::HasItem(RandomizerGet itemName) {
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switch (itemName) {
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@ -238,6 +226,19 @@ namespace Rando {
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return false;
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switch (itemName) {
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// Magic items
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case RG_MAGIC_SINGLE:
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return AmmoCanDrop || (HasBottle() && GetInLogic(LOGIC_BUY_MAGIC_POTION));
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case RG_DINS_FIRE:
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case RG_FARORES_WIND:
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case RG_NAYRUS_LOVE:
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case RG_LENS_OF_TRUTH:
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return CanUse(RG_MAGIC_SINGLE);
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case RG_FIRE_ARROWS:
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case RG_ICE_ARROWS:
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case RG_LIGHT_ARROWS:
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return CanUse(RG_MAGIC_SINGLE) && CanUse(RG_FAIRY_BOW);
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// Adult items
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// TODO: Uncomment those if we ever implement more item usability settings
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case RG_FAIRY_BOW:
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@ -249,28 +250,34 @@ namespace Rando {
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case RG_HOVER_BOOTS:
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return IsAdult;// || HoverBootsAsChild;
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case RG_HOOKSHOT:
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return IsAdult;// || HookshotAsChild;
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case RG_LONGSHOT:
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case RG_SCARECROW:
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case RG_DISTANT_SCARECROW:
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return IsAdult;// || HookshotAsChild;
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case RG_SILVER_GAUNTLETS:
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case RG_GOLDEN_GAUNTLETS:
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return IsAdult;
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case RG_GORON_TUNIC:
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return IsAdult;// || GoronTunicAsChild;
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case RG_ZORA_TUNIC:
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return IsAdult;// || ZoraTunicAsChild;
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case RG_SCARECROW:
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return IsAdult;// || HookshotAsChild;
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case RG_DISTANT_SCARECROW:
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return IsAdult;// || HookshotAsChild;
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case RG_HYLIAN_SHIELD:
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return true;
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case RG_MIRROR_SHIELD:
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return IsAdult;// || MirrorShieldAsChild;
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case RG_MASTER_SWORD:
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return IsAdult;// || MasterSwordAsChild;
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case RG_BIGGORON_SWORD:
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return IsAdult;// || BiggoronSwordAsChild;
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case RG_SILVER_GAUNTLETS:
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case RG_GOLDEN_GAUNTLETS:
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// Adult Trade
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case RG_POCKET_EGG:
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case RG_COJIRO:
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case RG_ODD_MUSHROOM:
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case RG_ODD_POTION:
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case RG_POACHERS_SAW:
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case RG_BROKEN_SWORD:
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case RG_PRESCRIPTION:
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case RG_EYEBALL_FROG:
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case RG_EYEDROPS:
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case RG_CLAIM_CHECK:
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return IsAdult;
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// Child items
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case RG_FAIRY_SLINGSHOT:
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@ -285,8 +292,6 @@ namespace Rando {
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return IsChild /* || StickAsAdult;*/&& (StickPot || DekuBabaSticks);
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case RG_DEKU_SHIELD:
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return IsChild;// || DekuShieldAsAdult;
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case RG_WEIRD_EGG:
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return IsChild;
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case RG_PROGRESSIVE_BOMB_BAG:
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case RG_BOMB_BAG:
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return AmmoCanDrop || GetInLogic(LOGIC_BUY_BOMB);
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@ -295,47 +300,30 @@ namespace Rando {
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case RG_BOMBCHU_10:
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case RG_BOMBCHU_20:
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return BombchuRefill() && BombchusEnabled();
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case RG_WEIRD_EGG:
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case RG_RUTOS_LETTER:
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return IsChild;
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// Adult Trade
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case RG_POCKET_EGG:
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case RG_COJIRO:
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case RG_ODD_MUSHROOM:
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case RG_ODD_POTION:
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case RG_POACHERS_SAW:
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case RG_BROKEN_SWORD:
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case RG_PRESCRIPTION:
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case RG_EYEBALL_FROG:
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case RG_EYEDROPS:
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case RG_CLAIM_CHECK:
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return IsAdult;
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// Songs
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case RG_ZELDAS_LULLABY:
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return HasItem(RG_FAIRY_OCARINA) && HasItem(RG_OCARINA_C_LEFT_BUTTON) && HasItem(RG_OCARINA_C_RIGHT_BUTTON) && HasItem(RG_OCARINA_C_UP_BUTTON);
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case RG_EPONAS_SONG:
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case RG_PRELUDE_OF_LIGHT:
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return HasItem(RG_FAIRY_OCARINA) && HasItem(RG_OCARINA_C_LEFT_BUTTON) && HasItem(RG_OCARINA_C_RIGHT_BUTTON) && HasItem(RG_OCARINA_C_UP_BUTTON);
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case RG_SARIAS_SONG:
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return HasItem(RG_FAIRY_OCARINA) && HasItem(RG_OCARINA_C_LEFT_BUTTON) && HasItem(RG_OCARINA_C_RIGHT_BUTTON) && HasItem(RG_OCARINA_C_DOWN_BUTTON);
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case RG_SUNS_SONG:
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return HasItem(RG_FAIRY_OCARINA) && HasItem(RG_OCARINA_C_RIGHT_BUTTON) && HasItem(RG_OCARINA_C_UP_BUTTON) && HasItem(RG_OCARINA_C_DOWN_BUTTON);
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case RG_SONG_OF_TIME:
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case RG_BOLERO_OF_FIRE:
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case RG_REQUIEM_OF_SPIRIT:
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return HasItem(RG_FAIRY_OCARINA) && HasItem(RG_OCARINA_A_BUTTON) && HasItem(RG_OCARINA_C_RIGHT_BUTTON) && HasItem(RG_OCARINA_C_DOWN_BUTTON);
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case RG_SONG_OF_STORMS:
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return HasItem(RG_FAIRY_OCARINA) && HasItem(RG_OCARINA_A_BUTTON) && HasItem(RG_OCARINA_C_UP_BUTTON) && HasItem(RG_OCARINA_C_DOWN_BUTTON);
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case RG_MINUET_OF_FOREST:
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return HasItem(RG_FAIRY_OCARINA) && HasItem(RG_OCARINA_A_BUTTON) && HasItem(RG_OCARINA_C_LEFT_BUTTON) && HasItem(RG_OCARINA_C_RIGHT_BUTTON) && HasItem(RG_OCARINA_C_UP_BUTTON);
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case RG_BOLERO_OF_FIRE:
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return HasItem(RG_FAIRY_OCARINA) && HasItem(RG_OCARINA_A_BUTTON) && HasItem(RG_OCARINA_C_RIGHT_BUTTON) && HasItem(RG_OCARINA_C_DOWN_BUTTON);
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case RG_SERENADE_OF_WATER:
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return HasItem(RG_FAIRY_OCARINA) && HasItem(RG_OCARINA_A_BUTTON) && HasItem(RG_OCARINA_C_LEFT_BUTTON) && HasItem(RG_OCARINA_C_RIGHT_BUTTON) && HasItem(RG_OCARINA_C_DOWN_BUTTON);
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case RG_REQUIEM_OF_SPIRIT:
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return HasItem(RG_FAIRY_OCARINA) && HasItem(RG_OCARINA_A_BUTTON) && HasItem(RG_OCARINA_C_RIGHT_BUTTON) && HasItem(RG_OCARINA_C_DOWN_BUTTON);
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case RG_NOCTURNE_OF_SHADOW:
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return HasItem(RG_FAIRY_OCARINA) && HasItem(RG_OCARINA_A_BUTTON) && HasItem(RG_OCARINA_C_LEFT_BUTTON) && HasItem(RG_OCARINA_C_RIGHT_BUTTON) && HasItem(RG_OCARINA_C_DOWN_BUTTON);
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case RG_PRELUDE_OF_LIGHT:
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return HasItem(RG_FAIRY_OCARINA) && HasItem(RG_OCARINA_C_LEFT_BUTTON) && HasItem(RG_OCARINA_C_RIGHT_BUTTON) && HasItem(RG_OCARINA_C_UP_BUTTON);
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// Misc. Items
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case RG_FISHING_POLE:
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@ -353,11 +341,10 @@ namespace Rando {
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case RG_BOTTLE_WITH_FAIRY:
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return FairyPot || GossipStoneFairy || BeanPlantFairy || ButterflyFairy || FreeFairies || FairyPond || GetInLogic(LOGIC_FAIRY_ACCESS);
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// Magic items
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case RG_MAGIC_SINGLE:
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return AmmoCanDrop || (HasBottle() && GetInLogic(LOGIC_BUY_MAGIC_POTION));
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default:
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return CanUse(RG_MAGIC_SINGLE) && (IsMagicItem(itemName) || (IsMagicArrow(itemName) && CanUse(RG_FAIRY_BOW)));
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SPDLOG_ERROR("CanUse reached `default` for {}. Assuming intention is no extra requirements for use so returning true, but HasItem should be used instead.", static_cast<uint32_t>(itemName));
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assert(false);
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return true;
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}
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}
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@ -599,7 +586,7 @@ namespace Rando {
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}
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bool Logic::CanDetonateUprightBombFlower() {
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return CanDetonateBombFlowers() || CanUse(RG_GORONS_BRACELET);
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return CanDetonateBombFlowers() || HasItem(RG_GORONS_BRACELET);
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}
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Logic::Logic() {
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@ -681,7 +668,7 @@ namespace Rando {
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}
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bool Logic::CanReflectNuts(){
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return CanUse(RG_DEKU_SHIELD) || (IsAdult && CanUse(RG_HYLIAN_SHIELD));
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return CanUse(RG_DEKU_SHIELD) || (IsAdult && HasItem(RG_HYLIAN_SHIELD));
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}
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bool Logic::CanCutShrubs(){
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@ -832,11 +819,11 @@ namespace Rando {
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}
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bool Logic::CanStandingShield(){
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return CanUse(RG_MIRROR_SHIELD) || (IsAdult && CanUse(RG_HYLIAN_SHIELD)) || CanUse(RG_DEKU_SHIELD);
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return CanUse(RG_MIRROR_SHIELD) || (IsAdult && HasItem(RG_HYLIAN_SHIELD)) || CanUse(RG_DEKU_SHIELD);
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}
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bool Logic::CanShield(){
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return CanUse(RG_MIRROR_SHIELD) || CanUse(RG_HYLIAN_SHIELD) || CanUse(RG_DEKU_SHIELD);
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return CanUse(RG_MIRROR_SHIELD) || HasItem(RG_HYLIAN_SHIELD) || CanUse(RG_DEKU_SHIELD);
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}
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bool Logic::CanUseProjectile(){
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@ -247,8 +247,6 @@ class Logic {
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static std::map<RandomizerGet, uint32_t> RandoGetToRandInf;
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private:
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static bool IsMagicItem(RandomizerGet item);
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static bool IsMagicArrow(RandomizerGet item);
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std::shared_ptr<Context> ctx;
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bool inLogic[LOGIC_MAX];
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}; // class Logic
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