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Fix Fire Temple Boss Door Logic (#3774)
* Fix Fire Temple Boss Door Logic * Update soh/soh/Enhancements/randomizer/3drando/location_access/locacc_fire_temple.cpp Co-authored-by: Adam Bird <Archez@users.noreply.github.com> --------- Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
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@ -40,7 +40,7 @@ void AreaTable_Init_FireTemple() {
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//Exits
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//Exits
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Entrance(FIRE_TEMPLE_FIRST_ROOM, {[]{return true;}}),
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Entrance(FIRE_TEMPLE_FIRST_ROOM, {[]{return true;}}),
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Entrance(FIRE_TEMPLE_BOSS_ENTRYWAY, {[]{return BossKeyFireTemple && ((IsAdult && LogicFireBossDoorJump) || CanUse(HOVER_BOOTS) || Here(FIRE_TEMPLE_FIRE_MAZE_UPPER, []{return CanUse(MEGATON_HAMMER);}));}}),
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Entrance(FIRE_TEMPLE_BOSS_ENTRYWAY, {[]{return BossKeyFireTemple && ((IsAdult && (LogicFireBossDoorJump || Here(FIRE_TEMPLE_FIRE_MAZE_UPPER, []{return CanUse(MEGATON_HAMMER);}))) || CanUse(HOVER_BOOTS));}}),
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});
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});
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areaTable[FIRE_TEMPLE_LOOP_ENEMIES] = Area("Fire Temple Loop Enemies", "Fire Temple", FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
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areaTable[FIRE_TEMPLE_LOOP_ENEMIES] = Area("Fire Temple Loop Enemies", "Fire Temple", FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
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