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fix the torch
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@ -1174,11 +1174,11 @@ s16 OnePointCutscene_Init(PlayState* play, s16 csId, s16 timer, Actor* actor, s1
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if (actor != NULL && actor->id != ACTOR_PLAYER) {
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if (!GameInteractor_Should(GI_VB_PLAY_ONEPOINT_ACTOR_CS, true, actor)) {
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return;
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return SUBCAM_NONE;
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}
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} else {
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if (!GameInteractor_Should(GI_VB_PLAY_ONEPOINT_CS, true, &csId)) {
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return;
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return SUBCAM_NONE;
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}
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}
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