mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-02-11 21:00:12 -05:00
Merge remote-tracking branch 'hm64/develop' into grassanity
This commit is contained in:
commit
30acbe6d39
5
.gitignore
vendored
5
.gitignore
vendored
@ -4,7 +4,9 @@ __pycache__/
|
|||||||
.DS_Store
|
.DS_Store
|
||||||
|
|
||||||
# Text editor remnants
|
# Text editor remnants
|
||||||
.vscode/
|
.vscode/*
|
||||||
|
!.vscode/tasks.json
|
||||||
|
|
||||||
.vs/
|
.vs/
|
||||||
.idea/
|
.idea/
|
||||||
cmake-build-**
|
cmake-build-**
|
||||||
@ -400,7 +402,6 @@ ASALocalRun/
|
|||||||
lib/libgfxd/libgfxd.a
|
lib/libgfxd/libgfxd.a
|
||||||
ExporterTest/ExporterTest.a
|
ExporterTest/ExporterTest.a
|
||||||
ZAPDUtils/ZAPDUtils.a
|
ZAPDUtils/ZAPDUtils.a
|
||||||
.vscode/
|
|
||||||
build/
|
build/
|
||||||
external/
|
external/
|
||||||
ZAPDUtils/build/
|
ZAPDUtils/build/
|
||||||
|
61
.vscode/tasks.json
vendored
Normal file
61
.vscode/tasks.json
vendored
Normal file
@ -0,0 +1,61 @@
|
|||||||
|
{
|
||||||
|
"version": "2.0.0",
|
||||||
|
"tasks": [
|
||||||
|
{
|
||||||
|
"label": "Setup CMake Project",
|
||||||
|
"type": "shell",
|
||||||
|
"command": "cmake",
|
||||||
|
"args": [
|
||||||
|
"-S",
|
||||||
|
".",
|
||||||
|
"-B",
|
||||||
|
"build/x64",
|
||||||
|
"-G",
|
||||||
|
"Visual Studio 17 2022",
|
||||||
|
"-T",
|
||||||
|
"v143",
|
||||||
|
"-A",
|
||||||
|
"x64"
|
||||||
|
],
|
||||||
|
"group": "build",
|
||||||
|
"problemMatcher": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"label": "Generate SOH OTR",
|
||||||
|
"type": "shell",
|
||||||
|
"command": "cmake",
|
||||||
|
"args": [
|
||||||
|
"--build",
|
||||||
|
"./build/x64",
|
||||||
|
"--target",
|
||||||
|
"GenerateSohOtr"
|
||||||
|
],
|
||||||
|
"group": "build",
|
||||||
|
"problemMatcher": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"label": "Build Project",
|
||||||
|
"type": "shell",
|
||||||
|
"command": "cmake",
|
||||||
|
"args": [
|
||||||
|
"--build",
|
||||||
|
"./build/x64"
|
||||||
|
],
|
||||||
|
"group": {
|
||||||
|
"kind": "build",
|
||||||
|
"isDefault": true
|
||||||
|
},
|
||||||
|
"dependsOn": ["Generate SOH OTR"],
|
||||||
|
"problemMatcher": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"label": "Build All",
|
||||||
|
"dependsOrder": "sequence",
|
||||||
|
"dependsOn": [
|
||||||
|
"Setup CMake Project",
|
||||||
|
"Generate SOH OTR",
|
||||||
|
"Build Project"
|
||||||
|
]
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
@ -58,7 +58,7 @@ To develop using Visual Studio you only need to use cmake to generate the soluti
|
|||||||
To develop using Visual Studio Code or another editor you only need to open the repository in it.
|
To develop using Visual Studio Code or another editor you only need to open the repository in it.
|
||||||
To build you'll need to follow the instructions from the building section.
|
To build you'll need to follow the instructions from the building section.
|
||||||
|
|
||||||
_Note: If you're using Visual Studio Code, the [cpack plugin](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cmake-tools) makes it very easy to just press run and debug._
|
_Note: If you're using Visual Studio Code, the [CMake Tools plugin](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cmake-tools) makes it very easy to just press run and debug._
|
||||||
|
|
||||||
_Experimental: You can also use another build system entirely rather than MSVC like [Ninja](https://ninja-build.org/) for possibly better performance._
|
_Experimental: You can also use another build system entirely rather than MSVC like [Ninja](https://ninja-build.org/) for possibly better performance._
|
||||||
|
|
||||||
@ -177,7 +177,7 @@ Requires Xcode (or xcode-tools) && `sdl2, libpng, glew, ninja, cmake, tinyxml2,
|
|||||||
|
|
||||||
**Important: For maximum performance make sure you have ninja build tools installed!**
|
**Important: For maximum performance make sure you have ninja build tools installed!**
|
||||||
|
|
||||||
_Note: If you're using Visual Studio Code, the [cpack plugin](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cmake-tools) makes it very easy to just press run and debug._
|
_Note: If you're using Visual Studio Code, the [CMake Tools plugin](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cmake-tools) makes it very easy to just press run and debug._
|
||||||
|
|
||||||
```bash
|
```bash
|
||||||
# Clone the repo
|
# Clone the repo
|
||||||
|
@ -32,7 +32,6 @@ extern "C" {
|
|||||||
#include "objects/object_st/object_st.h"
|
#include "objects/object_st/object_st.h"
|
||||||
#include "objects/object_gi_boomerang/object_gi_boomerang.h"
|
#include "objects/object_gi_boomerang/object_gi_boomerang.h"
|
||||||
#include "objects/object_gi_liquid/object_gi_liquid.h"
|
#include "objects/object_gi_liquid/object_gi_liquid.h"
|
||||||
#include "objects/object_gi_bow/object_gi_bow.h"
|
|
||||||
#include "objects/object_gi_hearts/object_gi_hearts.h"
|
#include "objects/object_gi_hearts/object_gi_hearts.h"
|
||||||
#include "objects/gameplay_keep/gameplay_keep.h"
|
#include "objects/gameplay_keep/gameplay_keep.h"
|
||||||
#include "objects/object_gi_sword_1/object_gi_sword_1.h"
|
#include "objects/object_gi_sword_1/object_gi_sword_1.h"
|
||||||
@ -47,9 +46,8 @@ extern "C" {
|
|||||||
#include "objects/object_gjyo_objects/object_gjyo_objects.h"
|
#include "objects/object_gjyo_objects/object_gjyo_objects.h"
|
||||||
#include "textures/nintendo_rogo_static/nintendo_rogo_static.h"
|
#include "textures/nintendo_rogo_static/nintendo_rogo_static.h"
|
||||||
#include "objects/object_gi_rabit_mask/object_gi_rabit_mask.h"
|
#include "objects/object_gi_rabit_mask/object_gi_rabit_mask.h"
|
||||||
#include "overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2.h"
|
|
||||||
#include "overlays/ovl_Magic_Wind/ovl_Magic_Wind.h"
|
#include "overlays/ovl_Magic_Wind/ovl_Magic_Wind.h"
|
||||||
#include "textures/nintendo_rogo_static/nintendo_rogo_static.h"
|
|
||||||
extern PlayState* gPlayState;
|
extern PlayState* gPlayState;
|
||||||
void ResourceMgr_PatchGfxByName(const char* path, const char* patchName, int index, Gfx instruction);
|
void ResourceMgr_PatchGfxByName(const char* path, const char* patchName, int index, Gfx instruction);
|
||||||
void ResourceMgr_PatchGfxCopyCommandByName(const char* path, const char* patchName, int destinationIndex, int sourceIndex);
|
void ResourceMgr_PatchGfxCopyCommandByName(const char* path, const char* patchName, int destinationIndex, int sourceIndex);
|
||||||
@ -74,7 +72,9 @@ std::map<CosmeticGroup, const char*> groupLabels = {
|
|||||||
{ COSMETICS_GROUP_SWORDS, "Swords" },
|
{ COSMETICS_GROUP_SWORDS, "Swords" },
|
||||||
{ COSMETICS_GROUP_GLOVES, "Gloves" },
|
{ COSMETICS_GROUP_GLOVES, "Gloves" },
|
||||||
{ COSMETICS_GROUP_EQUIPMENT, "Equipment" },
|
{ COSMETICS_GROUP_EQUIPMENT, "Equipment" },
|
||||||
{ COSMETICS_GROUP_KEY, "Keys" },
|
{ COSMETICS_GROUP_KEYRING, "Keyring" },
|
||||||
|
{ COSMETICS_GROUP_SMALL_KEYS, "Small Keys" },
|
||||||
|
{ COSMETICS_GROUP_BOSS_KEYS, "Boss Keys" },
|
||||||
{ COSMETICS_GROUP_CONSUMABLE, "Consumables" },
|
{ COSMETICS_GROUP_CONSUMABLE, "Consumables" },
|
||||||
{ COSMETICS_GROUP_HUD, "HUD" },
|
{ COSMETICS_GROUP_HUD, "HUD" },
|
||||||
{ COSMETICS_GROUP_KALEIDO, "Pause Menu" },
|
{ COSMETICS_GROUP_KALEIDO, "Pause Menu" },
|
||||||
@ -253,34 +253,41 @@ static std::map<std::string, CosmeticOption> cosmeticOptions = {
|
|||||||
COSMETIC_OPTION("Consumable.GoldRupee", "Gold Rupee", COSMETICS_GROUP_CONSUMABLE, ColorRGBA8(255, 190, 55, 255), false, true, true),
|
COSMETIC_OPTION("Consumable.GoldRupee", "Gold Rupee", COSMETICS_GROUP_CONSUMABLE, ColorRGBA8(255, 190, 55, 255), false, true, true),
|
||||||
COSMETIC_OPTION("Consumable.SilverRupee", "Silver Rupee", COSMETICS_GROUP_CONSUMABLE, ColorRGBA8(255, 255, 255, 255), false, true, true),
|
COSMETIC_OPTION("Consumable.SilverRupee", "Silver Rupee", COSMETICS_GROUP_CONSUMABLE, ColorRGBA8(255, 255, 255, 255), false, true, true),
|
||||||
|
|
||||||
COSMETIC_OPTION("Key.KeyringRing", "Key Ring Ring", COSMETICS_GROUP_KEY, ColorRGBA8(255, 255, 255, 255), false, true, false),
|
COSMETIC_OPTION("Key.KeyringRing", "Key Ring Ring", COSMETICS_GROUP_KEYRING, ColorRGBA8(255, 255, 255, 255), false, true, false),
|
||||||
COSMETIC_OPTION("Key.ForestSmallBase", "Forest Small Key", COSMETICS_GROUP_KEY, ColorRGBA8(255, 255, 255, 255), false, true, false),
|
COSMETIC_OPTION("Key.ForestSmallBody", "Forest Small Key Body", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 255, 255, 255), false, true, false),
|
||||||
COSMETIC_OPTION("Key.ForestEmblem", "Forest Key Gem/Emblem", COSMETICS_GROUP_KEY, ColorRGBA8(255, 0, 0, 255), false, true, true),
|
COSMETIC_OPTION("Key.ForestSmallEmblem", "Forest Small Key Emblem", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(4, 195, 46, 255), false, true, false),
|
||||||
COSMETIC_OPTION("Key.ForestBossBase", "Forest Boss Key", COSMETICS_GROUP_KEY, ColorRGBA8(255, 255, 0, 255), false, true, false),
|
COSMETIC_OPTION("Key.ForestBossBody", "Forest Boss Key Body", COSMETICS_GROUP_BOSS_KEYS, ColorRGBA8(255, 255, 0, 255), false, true, false),
|
||||||
COSMETIC_OPTION("Key.FireSmallBase", "Fire Small Key", COSMETICS_GROUP_KEY, ColorRGBA8(255, 255, 255, 255), false, true, false),
|
COSMETIC_OPTION("Key.ForestBossGem", "Forest Boss Key Gem", COSMETICS_GROUP_BOSS_KEYS, ColorRGBA8(255, 0, 0, 255), false, true, false),
|
||||||
COSMETIC_OPTION("Key.FireEmblem", "Fire Key Gem/Emblem", COSMETICS_GROUP_KEY, ColorRGBA8(255, 0, 0, 255), false, true, true),
|
COSMETIC_OPTION("Key.FireSmallBody", "Fire Small Key Body", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 255, 255, 255), false, true, false),
|
||||||
COSMETIC_OPTION("Key.FireBossBase", "Fire Boss Key", COSMETICS_GROUP_KEY, ColorRGBA8(255, 255, 0, 255), false, true, false),
|
COSMETIC_OPTION("Key.FireSmallEmblem", "Fire Small Key Emblem", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(237, 95, 95, 255), false, true, false),
|
||||||
COSMETIC_OPTION("Key.WaterSmallBase", "Water Small Key", COSMETICS_GROUP_KEY, ColorRGBA8(255, 255, 255, 255), false, true, false),
|
COSMETIC_OPTION("Key.FireBossBody", "Fire Boss Key Body", COSMETICS_GROUP_BOSS_KEYS, ColorRGBA8(255, 255, 0, 255), false, true, false),
|
||||||
COSMETIC_OPTION("Key.WaterEmblem", "Water Key Gem/Emblem", COSMETICS_GROUP_KEY, ColorRGBA8(255, 0, 0, 255), false, true, true),
|
COSMETIC_OPTION("Key.FireBossGem", "Fire Boss Key Gem", COSMETICS_GROUP_BOSS_KEYS, ColorRGBA8(255, 0, 0, 255), false, true, false),
|
||||||
COSMETIC_OPTION("Key.WaterBossBase", "Water Boss Key", COSMETICS_GROUP_KEY, ColorRGBA8(255, 255, 0, 255), false, true, false),
|
COSMETIC_OPTION("Key.WaterSmallBody", "Water Small Key Body", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 255, 255, 255), false, true, false),
|
||||||
COSMETIC_OPTION("Key.SpiritSmallBase", "Spirit Small Key", COSMETICS_GROUP_KEY, ColorRGBA8(255, 255, 255, 255), false, true, false),
|
COSMETIC_OPTION("Key.WaterSmallEmblem", "Water Small Key Emblem", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(85, 180, 223, 255), false, true, false),
|
||||||
COSMETIC_OPTION("Key.SpiritEmblem", "Spirit Key Gem/Emblem", COSMETICS_GROUP_KEY, ColorRGBA8(255, 0, 0, 255), false, true, true),
|
COSMETIC_OPTION("Key.WaterBossBody", "Water Boss Key Body", COSMETICS_GROUP_BOSS_KEYS, ColorRGBA8(255, 255, 0, 255), false, true, false),
|
||||||
COSMETIC_OPTION("Key.SpiritBossBase", "Spirit Boss Key", COSMETICS_GROUP_KEY, ColorRGBA8(255, 255, 0, 255), false, true, false),
|
COSMETIC_OPTION("Key.WaterBossGem", "Water Boss Key Gem", COSMETICS_GROUP_BOSS_KEYS, ColorRGBA8(255, 0, 0, 255), false, true, false),
|
||||||
COSMETIC_OPTION("Key.ShadowSmallBase", "Shadow Small Key", COSMETICS_GROUP_KEY, ColorRGBA8(255, 255, 255, 255), false, true, false),
|
COSMETIC_OPTION("Key.SpiritSmallBody", "Spirit Small Key Body", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 255, 255, 255), false, true, false),
|
||||||
COSMETIC_OPTION("Key.ShadowEmblem", "Shadow Key Gem/Emblem", COSMETICS_GROUP_KEY, ColorRGBA8(255, 0, 0, 255), false, true, true),
|
COSMETIC_OPTION("Key.SpiritSmallEmblem", "Spirit Small Key Emblem", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(222, 158, 47, 255), false, true, false),
|
||||||
COSMETIC_OPTION("Key.ShadowBossBase", "Shadow Boss Key", COSMETICS_GROUP_KEY, ColorRGBA8(255, 255, 0, 255), false, true, false),
|
COSMETIC_OPTION("Key.SpiritBossBody", "Spirit Boss Key Body", COSMETICS_GROUP_BOSS_KEYS, ColorRGBA8(255, 255, 0, 255), false, true, false),
|
||||||
COSMETIC_OPTION("Key.WellSmallBase", "Well Small Key", COSMETICS_GROUP_KEY, ColorRGBA8(255, 255, 255, 255), false, true, false),
|
COSMETIC_OPTION("Key.SpiritBossGem", "Spirit Boss Key Gem", COSMETICS_GROUP_BOSS_KEYS, ColorRGBA8(255, 0, 0, 255), false, true, false),
|
||||||
COSMETIC_OPTION("Key.WellEmblem", "Well Key Emblem", COSMETICS_GROUP_KEY, ColorRGBA8(255, 0, 0, 255), false, true, true),
|
COSMETIC_OPTION("Key.ShadowSmallBody", "Shadow Small Key Body", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 255, 255, 255), false, true, false),
|
||||||
COSMETIC_OPTION("Key.FortSmallBase", "Fortress Small Key", COSMETICS_GROUP_KEY, ColorRGBA8(255, 255, 255, 255), false, true, false),
|
COSMETIC_OPTION("Key.ShadowSmallEmblem", "Shadow Small Key Emblem", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(126, 16, 177, 255), false, true, false),
|
||||||
COSMETIC_OPTION("Key.FortEmblem", "Fortress Key Emblem", COSMETICS_GROUP_KEY, ColorRGBA8(255, 0, 0, 255), false, true, true),
|
COSMETIC_OPTION("Key.ShadowBossBody", "Shadow Boss Key Body", COSMETICS_GROUP_BOSS_KEYS, ColorRGBA8(255, 255, 0, 255), false, true, false),
|
||||||
COSMETIC_OPTION("Key.GTGSmallBase", "GTG Small Key", COSMETICS_GROUP_KEY, ColorRGBA8(255, 255, 255, 255), false, true, false),
|
COSMETIC_OPTION("Key.ShadowBossGem", "Shadow Boss Key Gem", COSMETICS_GROUP_BOSS_KEYS, ColorRGBA8(255, 0, 0, 255), false, true, false),
|
||||||
COSMETIC_OPTION("Key.GTGEmblem", "GTG Key Emblem", COSMETICS_GROUP_KEY, ColorRGBA8(255, 0, 0, 255), false, true, true),
|
COSMETIC_OPTION("Key.GanonsSmallBody", "Ganons Small Key Body", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 255, 255, 255), false, true, false),
|
||||||
COSMETIC_OPTION("Key.GanonsSmallBase", "Ganon's Small Key", COSMETICS_GROUP_KEY, ColorRGBA8(255, 255, 255, 255), false, true, false),
|
COSMETIC_OPTION("Key.GanonsSmallEmblem", "Ganons Small Key Emblem", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(80, 80, 80, 255), false, true, false),
|
||||||
COSMETIC_OPTION("Key.GanonsEmblem", "Ganon's Key Gem/Emblem", COSMETICS_GROUP_KEY, ColorRGBA8(255, 0, 0, 255), false, true, true),
|
COSMETIC_OPTION("Key.GanonsBossBody", "Ganons Boss Key Body", COSMETICS_GROUP_BOSS_KEYS, ColorRGBA8(255, 255, 0, 255), false, true, false),
|
||||||
COSMETIC_OPTION("Key.GanonsBossBase", "Ganon's Boss Key", COSMETICS_GROUP_KEY, ColorRGBA8(255, 255, 0, 255), false, true, false),
|
COSMETIC_OPTION("Key.GanonsBossGem", "Ganons Boss Key Gem", COSMETICS_GROUP_BOSS_KEYS, ColorRGBA8(255, 0, 0, 255), false, true, false),
|
||||||
//COSMETIC_OPTION("Key.ChestGameSmallBase", "Chest Game Key", COSMETICS_GROUP_KEY, ColorRGBA8(255, 255, 255, 255), false, true, false),
|
|
||||||
//COSMETIC_OPTION("Key.ChestGameEmblem", "Chest Game Key Emblem", COSMETICS_GROUP_KEY, ColorRGBA8(255, 0, 0, 255), false, true, true),
|
COSMETIC_OPTION("Key.WellSmallBody", "Well Small Key", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 255, 255, 255), false, true, false),
|
||||||
COSMETIC_OPTION("Key.Skeleton", "Skeleton Key", COSMETICS_GROUP_KEY, ColorRGBA8(255, 255, 170, 255), false, true, false),
|
COSMETIC_OPTION("Key.WellSmallEmblem", "Well Small Key Emblem", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(227, 110, 255, 255), false, true, true),
|
||||||
|
COSMETIC_OPTION("Key.FortSmallBody", "Fortress Small Key", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 255, 255, 255), false, true, false),
|
||||||
|
COSMETIC_OPTION("Key.FortSmallEmblem", "Fortress Small Key Emblem",COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 255, 255, 255), false, true, true),
|
||||||
|
COSMETIC_OPTION("Key.GTGSmallBody", "GTG Small Key", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 255, 255, 255), false, true, false),
|
||||||
|
COSMETIC_OPTION("Key.GTGSmallEmblem", "GTG Small Key Emblem", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(221, 212, 60, 255), false, true, true),
|
||||||
|
//COSMETIC_OPTION("Key.ChestGameSmallBody", "Chest Game Key", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 255, 255, 255), false, true, false),
|
||||||
|
//COSMETIC_OPTION("Key.ChestGameEmblem", "Chest Game Key Emblem", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 0, 0, 255), false, true, true),
|
||||||
|
COSMETIC_OPTION("Key.Skeleton", "Skeleton Key", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 255, 170, 255), false, true, false),
|
||||||
|
|
||||||
COSMETIC_OPTION("HUD.AButton", "A Button", COSMETICS_GROUP_HUD, ColorRGBA8( 90, 90, 255, 255), false, true, false),
|
COSMETIC_OPTION("HUD.AButton", "A Button", COSMETICS_GROUP_HUD, ColorRGBA8( 90, 90, 255, 255), false, true, false),
|
||||||
COSMETIC_OPTION("HUD.BButton", "B Button", COSMETICS_GROUP_HUD, ColorRGBA8( 0, 150, 0, 255), false, true, false),
|
COSMETIC_OPTION("HUD.BButton", "B Button", COSMETICS_GROUP_HUD, ColorRGBA8( 0, 150, 0, 255), false, true, false),
|
||||||
@ -324,12 +331,12 @@ static std::map<std::string, CosmeticOption> cosmeticOptions = {
|
|||||||
|
|
||||||
#undef MESSAGE_COSMETIC_OPTION
|
#undef MESSAGE_COSMETIC_OPTION
|
||||||
|
|
||||||
COSMETIC_OPTION("Kaleido.ItemSelA", "Item Select Color", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 10, 50, 80, 255), false, true, false),
|
COSMETIC_OPTION("Kaleido.ItemSelA", "Item Select Color", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 10, 50, 80, 255), false, true, true),
|
||||||
COSMETIC_OPTION("Kaleido.ItemSelB", "Item Select Color B", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 70, 100, 130, 255), false, true, true),
|
COSMETIC_OPTION("Kaleido.ItemSelB", "Item Select Color B", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 70, 100, 130, 255), false, true, true),
|
||||||
COSMETIC_OPTION("Kaleido.ItemSelC", "Item Select Color C", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 70, 100, 130, 255), false, true, true),
|
COSMETIC_OPTION("Kaleido.ItemSelC", "Item Select Color C", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 70, 100, 130, 255), false, true, true),
|
||||||
COSMETIC_OPTION("Kaleido.ItemSelD", "Item Select Color D", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 10, 50, 80, 255), false, true, true),
|
COSMETIC_OPTION("Kaleido.ItemSelD", "Item Select Color D", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 10, 50, 80, 255), false, true, true),
|
||||||
|
|
||||||
COSMETIC_OPTION("Kaleido.EquipSelA", "Equip Select Color", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 10, 50, 40, 255), false, true, false),
|
COSMETIC_OPTION("Kaleido.EquipSelA", "Equip Select Color", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 10, 50, 40, 255), false, true, true),
|
||||||
COSMETIC_OPTION("Kaleido.EquipSelB", "Equip Select Color B", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 90, 100, 60, 255), false, true, true),
|
COSMETIC_OPTION("Kaleido.EquipSelB", "Equip Select Color B", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 90, 100, 60, 255), false, true, true),
|
||||||
COSMETIC_OPTION("Kaleido.EquipSelC", "Equip Select Color C", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 90, 100, 60, 255), false, true, true),
|
COSMETIC_OPTION("Kaleido.EquipSelC", "Equip Select Color C", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 90, 100, 60, 255), false, true, true),
|
||||||
COSMETIC_OPTION("Kaleido.EquipSelD", "Equip Select Color D", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 10, 50, 80, 255), false, true, true),
|
COSMETIC_OPTION("Kaleido.EquipSelD", "Equip Select Color D", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 10, 50, 80, 255), false, true, true),
|
||||||
@ -339,22 +346,22 @@ static std::map<std::string, CosmeticOption> cosmeticOptions = {
|
|||||||
COSMETIC_OPTION("Kaleido.MapSelDunC", "Map Dungeon Color C", COSMETICS_GROUP_KALEIDO, ColorRGBA8(140, 60, 60, 255), false, true, true),
|
COSMETIC_OPTION("Kaleido.MapSelDunC", "Map Dungeon Color C", COSMETICS_GROUP_KALEIDO, ColorRGBA8(140, 60, 60, 255), false, true, true),
|
||||||
COSMETIC_OPTION("Kaleido.MapSelDunD", "Map Dungeon Color D", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 80, 40, 30, 255), false, true, true),
|
COSMETIC_OPTION("Kaleido.MapSelDunD", "Map Dungeon Color D", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 80, 40, 30, 255), false, true, true),
|
||||||
|
|
||||||
COSMETIC_OPTION("Kaleido.QuestStatusA", "Quest Status Color", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 80, 80, 50, 255), false, true, false),
|
COSMETIC_OPTION("Kaleido.QuestStatusA", "Quest Status Color", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 80, 80, 50, 255), false, true, true),
|
||||||
COSMETIC_OPTION("Kaleido.QuestStatusB", "Quest Status Color B", COSMETICS_GROUP_KALEIDO, ColorRGBA8(120, 120, 70, 255), false, true, true),
|
COSMETIC_OPTION("Kaleido.QuestStatusB", "Quest Status Color B", COSMETICS_GROUP_KALEIDO, ColorRGBA8(120, 120, 70, 255), false, true, true),
|
||||||
COSMETIC_OPTION("Kaleido.QuestStatusC", "Quest Status Color C", COSMETICS_GROUP_KALEIDO, ColorRGBA8(120, 120, 70, 255), false, true, true),
|
COSMETIC_OPTION("Kaleido.QuestStatusC", "Quest Status Color C", COSMETICS_GROUP_KALEIDO, ColorRGBA8(120, 120, 70, 255), false, true, true),
|
||||||
COSMETIC_OPTION("Kaleido.QuestStatusD", "Quest Status Color D", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 80, 80, 50, 255), false, true, true),
|
COSMETIC_OPTION("Kaleido.QuestStatusD", "Quest Status Color D", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 80, 80, 50, 255), false, true, true),
|
||||||
|
|
||||||
COSMETIC_OPTION("Kaleido.MapSelectA", "Map Color", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 80, 40, 30, 255), false, true, false),
|
COSMETIC_OPTION("Kaleido.MapSelectA", "Map Color", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 80, 40, 30, 255), false, true, true),
|
||||||
COSMETIC_OPTION("Kaleido.MapSelectB", "Map Color B", COSMETICS_GROUP_KALEIDO, ColorRGBA8(140, 60, 60, 255), false, true, true),
|
COSMETIC_OPTION("Kaleido.MapSelectB", "Map Color B", COSMETICS_GROUP_KALEIDO, ColorRGBA8(140, 60, 60, 255), false, true, true),
|
||||||
COSMETIC_OPTION("Kaleido.MapSelectC", "Map Color C", COSMETICS_GROUP_KALEIDO, ColorRGBA8(140, 60, 60, 255), false, true, true),
|
COSMETIC_OPTION("Kaleido.MapSelectC", "Map Color C", COSMETICS_GROUP_KALEIDO, ColorRGBA8(140, 60, 60, 255), false, true, true),
|
||||||
COSMETIC_OPTION("Kaleido.MapSelectD", "Map Color D", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 80, 40, 30, 255), false, true, true),
|
COSMETIC_OPTION("Kaleido.MapSelectD", "Map Color D", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 80, 40, 30, 255), false, true, true),
|
||||||
|
|
||||||
COSMETIC_OPTION("Kaleido.SaveA", "Save Color", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 50, 50, 50, 255), false, true, false),
|
COSMETIC_OPTION("Kaleido.SaveA", "Save Color", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 50, 50, 50, 255), false, true, true),
|
||||||
COSMETIC_OPTION("Kaleido.SaveB", "Save Color B", COSMETICS_GROUP_KALEIDO, ColorRGBA8(110, 110, 110, 255), false, true, true),
|
COSMETIC_OPTION("Kaleido.SaveB", "Save Color B", COSMETICS_GROUP_KALEIDO, ColorRGBA8(110, 110, 110, 255), false, true, true),
|
||||||
COSMETIC_OPTION("Kaleido.SaveC", "Save Color C", COSMETICS_GROUP_KALEIDO, ColorRGBA8(110, 110, 110, 255), false, true, true),
|
COSMETIC_OPTION("Kaleido.SaveC", "Save Color C", COSMETICS_GROUP_KALEIDO, ColorRGBA8(110, 110, 110, 255), false, true, true),
|
||||||
COSMETIC_OPTION("Kaleido.SaveD", "Save Color D", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 50, 50, 50, 255), false, true, true),
|
COSMETIC_OPTION("Kaleido.SaveD", "Save Color D", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 50, 50, 50, 255), false, true, true),
|
||||||
|
|
||||||
COSMETIC_OPTION("Kaleido.NamePanel", "Name Panel", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 90, 100, 130, 255), true, true, false),
|
COSMETIC_OPTION("Kaleido.NamePanel", "Name Panel", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 90, 100, 130, 255), true, true, true),
|
||||||
|
|
||||||
COSMETIC_OPTION("Title.FileChoose", "File Choose", COSMETICS_GROUP_TITLE, ColorRGBA8(100, 150, 255, 255), false, true, false),
|
COSMETIC_OPTION("Title.FileChoose", "File Choose", COSMETICS_GROUP_TITLE, ColorRGBA8(100, 150, 255, 255), false, true, false),
|
||||||
COSMETIC_OPTION("Title.NintendoLogo", "Nintendo Logo", COSMETICS_GROUP_TITLE, ColorRGBA8( 0, 0, 255, 255), false, true, true),
|
COSMETIC_OPTION("Title.NintendoLogo", "Nintendo Logo", COSMETICS_GROUP_TITLE, ColorRGBA8( 0, 0, 255, 255), false, true, true),
|
||||||
@ -1475,10 +1482,16 @@ void Reset_Option_Double(const char* Button_Title, const char* name) {
|
|||||||
|
|
||||||
void DrawSillyTab() {
|
void DrawSillyTab() {
|
||||||
ImGui::BeginDisabled(CVarGetInteger(CVAR_SETTING("DisableChanges"), 0));
|
ImGui::BeginDisabled(CVarGetInteger(CVAR_SETTING("DisableChanges"), 0));
|
||||||
|
|
||||||
|
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
|
||||||
|
|
||||||
if (UIWidgets::EnhancementCheckbox("Let It Snow", CVAR_GENERAL("LetItSnow"))) {
|
if (UIWidgets::EnhancementCheckbox("Let It Snow", CVAR_GENERAL("LetItSnow"))) {
|
||||||
Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame();
|
Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame();
|
||||||
}
|
}
|
||||||
UIWidgets::Tooltip("Makes snow fall, changes chest texture colors to red and green, etc, for December holidays.\nWill reset on restart outside of December 23-25.");
|
UIWidgets::Tooltip("Makes snow fall, changes chest texture colors to red and green, etc, for December holidays.\nWill reset on restart outside of December 23-25.");
|
||||||
|
|
||||||
|
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
|
||||||
|
|
||||||
if (UIWidgets::EnhancementSliderFloat("Link Body Scale: %.3fx", "##Link_BodyScale", CVAR_COSMETIC("Link.BodyScale.Value"), 0.001f, 0.025f, "", 0.01f, true)) {
|
if (UIWidgets::EnhancementSliderFloat("Link Body Scale: %.3fx", "##Link_BodyScale", CVAR_COSMETIC("Link.BodyScale.Value"), 0.001f, 0.025f, "", 0.01f, true)) {
|
||||||
CVarSetInteger(CVAR_COSMETIC("Link.BodyScale.Changed"), 1);
|
CVarSetInteger(CVAR_COSMETIC("Link.BodyScale.Changed"), 1);
|
||||||
}
|
}
|
||||||
@ -1494,31 +1507,64 @@ void DrawSillyTab() {
|
|||||||
player->actor.scale.z = 0.01f;
|
player->actor.scale.z = 0.01f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
|
||||||
|
|
||||||
if (UIWidgets::EnhancementSliderFloat("Link Head Scale: %.2fx", "##Link_HeadScale", CVAR_COSMETIC("Link.HeadScale.Value"), 0.4f, 4.0f, "", 1.0f, false)) {
|
if (UIWidgets::EnhancementSliderFloat("Link Head Scale: %.2fx", "##Link_HeadScale", CVAR_COSMETIC("Link.HeadScale.Value"), 0.4f, 4.0f, "", 1.0f, false)) {
|
||||||
CVarSetInteger(CVAR_COSMETIC("Link.HeadScale.Changed"), 1);
|
CVarSetInteger(CVAR_COSMETIC("Link.HeadScale.Changed"), 1);
|
||||||
}
|
}
|
||||||
Reset_Option_Double("Reset##Link_HeadScale", CVAR_COSMETIC("Link.HeadScale"));
|
Reset_Option_Double("Reset##Link_HeadScale", CVAR_COSMETIC("Link.HeadScale"));
|
||||||
|
|
||||||
|
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
|
||||||
|
|
||||||
if (UIWidgets::EnhancementSliderFloat("Link Sword Scale: %f", "##Link_SwordScale", CVAR_COSMETIC("Link.SwordScale.Value"), 1.0f, 2.5f, "", 1.0f, false)) {
|
if (UIWidgets::EnhancementSliderFloat("Link Sword Scale: %f", "##Link_SwordScale", CVAR_COSMETIC("Link.SwordScale.Value"), 1.0f, 2.5f, "", 1.0f, false)) {
|
||||||
CVarSetInteger(CVAR_COSMETIC("Link.SwordScale.Changed"), 1);
|
CVarSetInteger(CVAR_COSMETIC("Link.SwordScale.Changed"), 1);
|
||||||
}
|
}
|
||||||
Reset_Option_Double("Reset##Link_SwordScale", CVAR_COSMETIC("Link.SwordScale"));
|
Reset_Option_Double("Reset##Link_SwordScale", CVAR_COSMETIC("Link.SwordScale"));
|
||||||
|
|
||||||
|
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
|
||||||
|
|
||||||
UIWidgets::EnhancementSliderFloat("Bunny Hood Length: %f", "##BunnyHood_EarLength", CVAR_COSMETIC("BunnyHood.EarLength"), -300.0f, 1000.0f, "", 0.0f, false);
|
UIWidgets::EnhancementSliderFloat("Bunny Hood Length: %f", "##BunnyHood_EarLength", CVAR_COSMETIC("BunnyHood.EarLength"), -300.0f, 1000.0f, "", 0.0f, false);
|
||||||
Reset_Option_Single("Reset##BunnyHood_EarLength", CVAR_COSMETIC("BunnyHood.EarLength"));
|
Reset_Option_Single("Reset##BunnyHood_EarLength", CVAR_COSMETIC("BunnyHood.EarLength"));
|
||||||
|
|
||||||
|
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
|
||||||
|
|
||||||
UIWidgets::EnhancementSliderFloat("Bunny Hood Spread: %f", "##BunnyHood_EarSpread", CVAR_COSMETIC("BunnyHood.EarSpread"), -300.0f, 500.0f, "", 0.0f, false);
|
UIWidgets::EnhancementSliderFloat("Bunny Hood Spread: %f", "##BunnyHood_EarSpread", CVAR_COSMETIC("BunnyHood.EarSpread"), -300.0f, 500.0f, "", 0.0f, false);
|
||||||
Reset_Option_Single("Reset##BunnyHood_EarSpread", CVAR_COSMETIC("BunnyHood.EarSpread"));
|
Reset_Option_Single("Reset##BunnyHood_EarSpread", CVAR_COSMETIC("BunnyHood.EarSpread"));
|
||||||
|
|
||||||
|
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
|
||||||
|
|
||||||
UIWidgets::EnhancementSliderFloat("Goron Neck Length: %f", "##Goron_NeckLength", CVAR_COSMETIC("Goron.NeckLength"), 0.0f, 5000.0f, "", 0.0f, false);
|
UIWidgets::EnhancementSliderFloat("Goron Neck Length: %f", "##Goron_NeckLength", CVAR_COSMETIC("Goron.NeckLength"), 0.0f, 5000.0f, "", 0.0f, false);
|
||||||
Reset_Option_Single("Reset##Goron_NeckLength", CVAR_COSMETIC("Goron.NeckLength"));
|
Reset_Option_Single("Reset##Goron_NeckLength", CVAR_COSMETIC("Goron.NeckLength"));
|
||||||
|
|
||||||
|
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
|
||||||
|
|
||||||
UIWidgets::EnhancementCheckbox("Unfix Goron Spin", CVAR_COSMETIC("UnfixGoronSpin"));
|
UIWidgets::EnhancementCheckbox("Unfix Goron Spin", CVAR_COSMETIC("UnfixGoronSpin"));
|
||||||
|
|
||||||
|
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
|
||||||
|
|
||||||
UIWidgets::EnhancementSliderFloat("Fairies Size: %f", "##Fairies_Size", CVAR_COSMETIC("Fairies.Size"), 0.25f, 5.0f, "", 1.0f, false);
|
UIWidgets::EnhancementSliderFloat("Fairies Size: %f", "##Fairies_Size", CVAR_COSMETIC("Fairies.Size"), 0.25f, 5.0f, "", 1.0f, false);
|
||||||
Reset_Option_Single("Reset##Fairies_Size", CVAR_COSMETIC("Fairies.Size"));
|
Reset_Option_Single("Reset##Fairies_Size", CVAR_COSMETIC("Fairies.Size"));
|
||||||
|
|
||||||
|
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
|
||||||
|
|
||||||
UIWidgets::EnhancementSliderFloat("N64 Logo Spin Speed: %f", "##N64Logo_SpinSpeed", CVAR_COSMETIC("N64Logo.SpinSpeed"), 0.25f, 5.0f, "", 1.0f, false);
|
UIWidgets::EnhancementSliderFloat("N64 Logo Spin Speed: %f", "##N64Logo_SpinSpeed", CVAR_COSMETIC("N64Logo.SpinSpeed"), 0.25f, 5.0f, "", 1.0f, false);
|
||||||
Reset_Option_Single("Reset##N64Logo_SpinSpeed", CVAR_COSMETIC("N64Logo.SpinSpeed"));
|
Reset_Option_Single("Reset##N64Logo_SpinSpeed", CVAR_COSMETIC("N64Logo.SpinSpeed"));
|
||||||
|
|
||||||
|
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
|
||||||
|
|
||||||
UIWidgets::EnhancementSliderFloat("Moon Size: %f", "##Moon_Size", CVAR_COSMETIC("Moon.Size"), 0.5f, 2.0f, "", 1.0f, false);
|
UIWidgets::EnhancementSliderFloat("Moon Size: %f", "##Moon_Size", CVAR_COSMETIC("Moon.Size"), 0.5f, 2.0f, "", 1.0f, false);
|
||||||
Reset_Option_Single("Reset##Moon_Size", CVAR_COSMETIC("Moon.Size"));
|
Reset_Option_Single("Reset##Moon_Size", CVAR_COSMETIC("Moon.Size"));
|
||||||
|
|
||||||
|
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
|
||||||
|
|
||||||
if (UIWidgets::EnhancementSliderFloat("Kak Windmill Speed: %f", "##Kak_Windmill_Speed", CVAR_COSMETIC("Kak.Windmill_Speed.Value"), 100.0f, 6000.0f, "", 100.0f, false)) {
|
if (UIWidgets::EnhancementSliderFloat("Kak Windmill Speed: %f", "##Kak_Windmill_Speed", CVAR_COSMETIC("Kak.Windmill_Speed.Value"), 100.0f, 6000.0f, "", 100.0f, false)) {
|
||||||
CVarSetInteger(CVAR_COSMETIC("Kak.Windmill_Speed.Changed"), 1);
|
CVarSetInteger(CVAR_COSMETIC("Kak.Windmill_Speed.Changed"), 1);
|
||||||
}
|
}
|
||||||
Reset_Option_Double("Reset##Kak_Windmill_Speed", CVAR_COSMETIC("Kak.Windmill_Speed"));
|
Reset_Option_Double("Reset##Kak_Windmill_Speed", CVAR_COSMETIC("Kak.Windmill_Speed"));
|
||||||
|
|
||||||
|
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
|
||||||
|
|
||||||
ImGui::EndDisabled();
|
ImGui::EndDisabled();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1576,66 +1622,6 @@ void ApplySideEffects(CosmeticOption& cosmeticOption) {
|
|||||||
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("SpinAttack.Level1Primary"), 2.0f);
|
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("SpinAttack.Level1Primary"), 2.0f);
|
||||||
} else if (cosmeticOption.label == "Level 2 Secondary") {
|
} else if (cosmeticOption.label == "Level 2 Secondary") {
|
||||||
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("SpinAttack.Level2Primary"), 2.0f);
|
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("SpinAttack.Level2Primary"), 2.0f);
|
||||||
} else if (cosmeticOption.label == "Item Select Color") {
|
|
||||||
if (CVarGetInteger(cosmeticOption.rainbowCvar, 0)) {
|
|
||||||
ToggleRainbow(cosmeticOptions.at("Kaleido.ItemSelB"), true);
|
|
||||||
ToggleRainbow(cosmeticOptions.at("Kaleido.ItemSelC"), true);
|
|
||||||
ToggleRainbow(cosmeticOptions.at("Kaleido.ItemSelD"), true);
|
|
||||||
} else {
|
|
||||||
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kaleido.ItemSelB"), 2.0f);
|
|
||||||
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kaleido.ItemSelC"), 2.0f);
|
|
||||||
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kaleido.ItemSelD"), 1.0f);
|
|
||||||
}
|
|
||||||
} else if (cosmeticOption.label == "Equip Select Color") {
|
|
||||||
if (CVarGetInteger(cosmeticOption.rainbowCvar, 0)) {
|
|
||||||
ToggleRainbow(cosmeticOptions.at("Kaleido.EquipSelB"), true);
|
|
||||||
ToggleRainbow(cosmeticOptions.at("Kaleido.EquipSelC"), true);
|
|
||||||
ToggleRainbow(cosmeticOptions.at("Kaleido.EquipSelD"), true);
|
|
||||||
} else {
|
|
||||||
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kaleido.EquipSelB"), 2.0f);
|
|
||||||
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kaleido.EquipSelC"), 2.0f);
|
|
||||||
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kaleido.EquipSelD"), 1.0f);
|
|
||||||
}
|
|
||||||
} else if (cosmeticOption.label == "Map Dungeon Color") {
|
|
||||||
if (CVarGetInteger(cosmeticOption.rainbowCvar, 0)) {
|
|
||||||
ToggleRainbow(cosmeticOptions.at("Kaleido.MapSelDunB"), true);
|
|
||||||
ToggleRainbow(cosmeticOptions.at("Kaleido.MapSelDunC"), true);
|
|
||||||
ToggleRainbow(cosmeticOptions.at("Kaleido.MapSelDunD"), true);
|
|
||||||
} else {
|
|
||||||
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kaleido.MapSelDunB"), 2.0f);
|
|
||||||
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kaleido.MapSelDunC"), 2.0f);
|
|
||||||
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kaleido.MapSelDunD"), 1.0f);
|
|
||||||
}
|
|
||||||
} else if (cosmeticOption.label == "Quest Status Color") {
|
|
||||||
if (CVarGetInteger(cosmeticOption.rainbowCvar, 0)) {
|
|
||||||
ToggleRainbow(cosmeticOptions.at("Kaleido.QuestStatusB"), true);
|
|
||||||
ToggleRainbow(cosmeticOptions.at("Kaleido.QuestStatusC"), true);
|
|
||||||
ToggleRainbow(cosmeticOptions.at("Kaleido.QuestStatusD"), true);
|
|
||||||
} else {
|
|
||||||
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kaleido.QuestStatusB"), 2.0f);
|
|
||||||
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kaleido.QuestStatusC"), 2.0f);
|
|
||||||
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kaleido.QuestStatusD"), 1.0f);
|
|
||||||
}
|
|
||||||
} else if (cosmeticOption.label == "Map Color") {
|
|
||||||
if (CVarGetInteger(cosmeticOption.rainbowCvar, 0)) {
|
|
||||||
ToggleRainbow(cosmeticOptions.at("Kaleido.MapSelectB"), true);
|
|
||||||
ToggleRainbow(cosmeticOptions.at("Kaleido.MapSelectC"), true);
|
|
||||||
ToggleRainbow(cosmeticOptions.at("Kaleido.MapSelectD"), true);
|
|
||||||
} else {
|
|
||||||
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kaleido.MapSelectB"), 2.0f);
|
|
||||||
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kaleido.MapSelectC"), 2.0f);
|
|
||||||
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kaleido.MapSelectD"), 1.0f);
|
|
||||||
}
|
|
||||||
} else if (cosmeticOption.label == "Save Color") {
|
|
||||||
if (CVarGetInteger(cosmeticOption.rainbowCvar, 0)) {
|
|
||||||
ToggleRainbow(cosmeticOptions.at("Kaleido.SaveB"), true);
|
|
||||||
ToggleRainbow(cosmeticOptions.at("Kaleido.SaveC"), true);
|
|
||||||
ToggleRainbow(cosmeticOptions.at("Kaleido.SaveD"), true);
|
|
||||||
} else {
|
|
||||||
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kaleido.SaveB"), 2.0f);
|
|
||||||
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kaleido.SaveC"), 2.0f);
|
|
||||||
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kaleido.SaveD"), 1.0f);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1808,6 +1794,7 @@ void DrawCosmeticGroup(CosmeticGroup cosmeticGroup) {
|
|||||||
DrawCosmeticRow(cosmeticOption);
|
DrawCosmeticRow(cosmeticOption);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
static const char* colorSchemes[2] = {
|
static const char* colorSchemes[2] = {
|
||||||
@ -1815,92 +1802,95 @@ static const char* colorSchemes[2] = {
|
|||||||
"Gamecube",
|
"Gamecube",
|
||||||
};
|
};
|
||||||
|
|
||||||
void CosmeticsEditorWindow::ApplyDungeonEmblemColors(){
|
void CosmeticsEditorWindow::ApplyDungeonKeyColors() {
|
||||||
CVarSetColor(cosmeticOptions["Key.ForestEmblem"].cvar, {0, 255, 0, 255});
|
// Keyring
|
||||||
CVarSetInteger(cosmeticOptions["Key.ForestEmblem"].changedCvar, 1);
|
ResetColor(cosmeticOptions.at("Key.KeyringRing"));
|
||||||
cosmeticOptions["Key.ForestEmblem"].currentColor = {0, 255/255.0f, 0, 255/255.0f};
|
|
||||||
|
|
||||||
CVarSetColor(cosmeticOptions["Key.FireEmblem"].cvar, {255, 30, 0, 255});
|
// Forest Temple
|
||||||
CVarSetInteger(cosmeticOptions["Key.FireEmblem"].changedCvar, 1);
|
CVarSetColor(cosmeticOptions["Key.ForestSmallBody"].cvar, { 4, 195, 46, 255 });
|
||||||
cosmeticOptions["Key.FireEmblem"].currentColor = {255/255.0f, 30/255.0f, 0, 255/255.0f};
|
CVarSetInteger(cosmeticOptions["Key.ForestSmallBody"].changedCvar, 1);
|
||||||
|
cosmeticOptions["Key.ForestSmallBody"].currentColor = { 4 / 255.0f, 195 / 255.0f, 46 / 255.0f, 255 / 255.0f };
|
||||||
|
ResetColor(cosmeticOptions.at("Key.ForestSmallEmblem"));
|
||||||
|
|
||||||
|
ResetColor(cosmeticOptions.at("Key.ForestBossBody"));
|
||||||
|
CVarSetColor(cosmeticOptions["Key.ForestBossGem"].cvar, { 0, 255, 0, 255 });
|
||||||
|
CVarSetInteger(cosmeticOptions["Key.ForestBossGem"].changedCvar, 1);
|
||||||
|
cosmeticOptions["Key.ForestBossGem"].currentColor = { 0, 255 / 255.0f, 0, 255 / 255.0f };
|
||||||
|
|
||||||
|
// Fire Temple
|
||||||
|
CVarSetColor(cosmeticOptions["Key.FireSmallBody"].cvar, { 237, 95, 95, 255 });
|
||||||
|
CVarSetInteger(cosmeticOptions["Key.FireSmallBody"].changedCvar, 1);
|
||||||
|
cosmeticOptions["Key.FireSmallBody"].currentColor = { 237 / 255.0f, 95 / 255.0f, 95 / 255.0f, 255 / 255.0f };
|
||||||
|
ResetColor(cosmeticOptions.at("Key.FireSmallEmblem"));
|
||||||
|
|
||||||
|
ResetColor(cosmeticOptions.at("Key.FireBossBody"));
|
||||||
|
CVarSetColor(cosmeticOptions["Key.FireBossGem"].cvar, { 255, 30, 0, 255 });
|
||||||
|
CVarSetInteger(cosmeticOptions["Key.FireBossGem"].changedCvar, 1);
|
||||||
|
cosmeticOptions["Key.FireBossGem"].currentColor = { 255 / 255.0f, 30 / 255.0f, 0, 255 / 255.0f };
|
||||||
|
|
||||||
|
// Water Temple
|
||||||
|
CVarSetColor(cosmeticOptions["Key.WaterSmallBody"].cvar, { 85, 180, 223, 255 });
|
||||||
|
CVarSetInteger(cosmeticOptions["Key.WaterSmallBody"].changedCvar, 1);
|
||||||
|
cosmeticOptions["Key.WaterSmallBody"].currentColor = { 85 / 255.0f, 180 / 255.0f, 223 / 255.0f, 255 / 255.0f };
|
||||||
|
ResetColor(cosmeticOptions.at("Key.WaterSmallEmblem"));
|
||||||
|
|
||||||
|
ResetColor(cosmeticOptions.at("Key.WaterBossBody"));
|
||||||
|
CVarSetColor(cosmeticOptions["Key.WaterBossGem"].cvar, { 0, 137, 255, 255 });
|
||||||
|
CVarSetInteger(cosmeticOptions["Key.WaterBossGem"].changedCvar, 1);
|
||||||
|
cosmeticOptions["Key.WaterBossGem"].currentColor = { 0, 137 / 255.0f, 255 / 255.0f, 255 / 255.0f };
|
||||||
|
|
||||||
|
// Spirit Temple
|
||||||
|
CVarSetColor(cosmeticOptions["Key.SpiritSmallBody"].cvar, { 222, 158, 47, 255 });
|
||||||
|
CVarSetInteger(cosmeticOptions["Key.SpiritSmallBody"].changedCvar, 1);
|
||||||
|
cosmeticOptions["Key.SpiritSmallBody"].currentColor = { 222 / 255.0f, 158 / 255.0f, 47 / 255.0f, 255 / 255.0f };
|
||||||
|
ResetColor(cosmeticOptions.at("Key.SpiritSmallEmblem"));
|
||||||
|
|
||||||
|
ResetColor(cosmeticOptions.at("Key.SpiritBossBody"));
|
||||||
|
CVarSetColor(cosmeticOptions["Key.SpiritBossGem"].cvar, { 255, 85, 0, 255 });
|
||||||
|
CVarSetInteger(cosmeticOptions["Key.SpiritBossGem"].changedCvar, 1);
|
||||||
|
cosmeticOptions["Key.SpiritBossGem"].currentColor = { 255 / 255.0f, 85 / 255.0f, 0, 255 / 255.0f };
|
||||||
|
|
||||||
|
// Shadow Temple
|
||||||
|
CVarSetColor(cosmeticOptions["Key.ShadowSmallBody"].cvar, { 126, 16, 177, 255 });
|
||||||
|
CVarSetInteger(cosmeticOptions["Key.ShadowSmallBody"].changedCvar, 1);
|
||||||
|
cosmeticOptions["Key.ShadowSmallBody"].currentColor = { 126 / 255.0f, 16 / 255.0f, 177 / 255.0f, 255 / 255.0f };
|
||||||
|
ResetColor(cosmeticOptions.at("Key.ShadowSmallEmblem"));
|
||||||
|
|
||||||
|
ResetColor(cosmeticOptions.at("Key.ShadowBossBody"));
|
||||||
|
CVarSetColor(cosmeticOptions["Key.ShadowBossGem"].cvar, { 153, 0, 255, 255 });
|
||||||
|
CVarSetInteger(cosmeticOptions["Key.ShadowBossGem"].changedCvar, 1);
|
||||||
|
cosmeticOptions["Key.ShadowBossGem"].currentColor = { 153 / 255.0f, 0, 255 / 255.0f, 255 / 255.0f };
|
||||||
|
|
||||||
|
// Ganon's Tower
|
||||||
|
CVarSetColor(cosmeticOptions["Key.GanonsSmallBody"].cvar, { 80, 80, 80, 255 });
|
||||||
|
CVarSetInteger(cosmeticOptions["Key.GanonsSmallBody"].changedCvar, 1);
|
||||||
|
cosmeticOptions["Key.GanonsSmallBody"].currentColor = { 80 / 255.0f, 80 / 255.0f, 80 / 255.0f, 255 / 255.0f };
|
||||||
|
ResetColor(cosmeticOptions.at("Key.GanonsSmallEmblem"));
|
||||||
|
|
||||||
|
CVarSetColor(cosmeticOptions["Key.GanonsBossBody"].cvar, { 80, 80, 80, 255 });
|
||||||
|
CVarSetInteger(cosmeticOptions["Key.GanonsBossBody"].changedCvar, 1);
|
||||||
|
cosmeticOptions["Key.GanonsBossBody"].currentColor = { 80 / 255.0f, 80 / 255.0f, 80 / 255.0f, 255 / 255.0f };
|
||||||
|
CVarSetColor(cosmeticOptions["Key.GanonsBossGem"].cvar, { 255, 0, 0, 255 });
|
||||||
|
CVarSetInteger(cosmeticOptions["Key.GanonsBossGem"].changedCvar, 1);
|
||||||
|
cosmeticOptions["Key.GanonsBossGem"].currentColor = { 255 / 255.0f, 0, 0, 255 / 255.0f };
|
||||||
|
|
||||||
CVarSetColor(cosmeticOptions["Key.WaterEmblem"].cvar, {0, 137, 255, 255});
|
// Bottom of the Well
|
||||||
CVarSetInteger(cosmeticOptions["Key.WaterEmblem"].changedCvar, 1);
|
CVarSetColor(cosmeticOptions["Key.WellSmallBody"].cvar, { 227, 110, 255, 255 });
|
||||||
cosmeticOptions["Key.WaterEmblem"].currentColor = {0, 137/255.0f, 255/255.0f, 255/255.0f};
|
CVarSetInteger(cosmeticOptions["Key.WellSmallBody"].changedCvar, 1);
|
||||||
|
cosmeticOptions["Key.WellSmallBody"].currentColor = { 227 / 255.0f, 110 / 255.0f, 255 / 255.0f, 255 / 255.0f };
|
||||||
|
ResetColor(cosmeticOptions.at("Key.WellSmallEmblem"));
|
||||||
|
|
||||||
|
// Gerudo Training Ground
|
||||||
|
CVarSetColor(cosmeticOptions["Key.GTGSmallBody"].cvar, { 221, 212, 60, 255 });
|
||||||
|
CVarSetInteger(cosmeticOptions["Key.GTGSmallBody"].changedCvar, 1);
|
||||||
|
cosmeticOptions["Key.GTGSmallBody"].currentColor = { 221 / 255.0f, 212 / 255.0f, 60 / 255.0f, 255 / 255.0f };
|
||||||
|
ResetColor(cosmeticOptions.at("Key.GTGSmallEmblem"));
|
||||||
|
|
||||||
CVarSetColor(cosmeticOptions["Key.SpiritEmblem"].cvar, {255, 85, 0, 255});
|
// Gerudo Fortress
|
||||||
CVarSetInteger(cosmeticOptions["Key.SpiritEmblem"].changedCvar, 1);
|
CVarSetColor(cosmeticOptions["Key.FortSmallBody"].cvar, { 255, 255, 255, 255 });
|
||||||
cosmeticOptions["Key.SpiritEmblem"].currentColor = {255/255.0f, 85/255.0f, 0, 255/255.0f};
|
CVarSetInteger(cosmeticOptions["Key.FortSmallBody"].changedCvar, 1);
|
||||||
|
cosmeticOptions["Key.FortSmallBody"].currentColor = { 255 / 255.0f, 255 / 255.0f, 255 / 255.0f, 255 / 255.0f };
|
||||||
CVarSetColor(cosmeticOptions["Key.ShadowEmblem"].cvar, {153, 0, 255, 255});
|
ResetColor(cosmeticOptions.at("Key.FortSmallEmblem"));
|
||||||
CVarSetInteger(cosmeticOptions["Key.ShadowEmblem"].changedCvar, 1);
|
|
||||||
cosmeticOptions["Key.ShadowEmblem"].currentColor = {153/255.0f, 0, 255/255.0f, 255/255.0f};
|
|
||||||
|
|
||||||
CVarSetColor(cosmeticOptions["Key.WellEmblem"].cvar, { 255, 0, 188, 255});
|
|
||||||
CVarSetInteger(cosmeticOptions["Key.WellEmblem"].changedCvar, 1);
|
|
||||||
cosmeticOptions["Key.WellEmblem"].currentColor = {255/255.0f, 0, 188/255.0f, 255/255.0f};
|
|
||||||
|
|
||||||
CVarSetColor(cosmeticOptions["Key.GTGEmblem"].cvar, {255, 255, 0, 255});
|
|
||||||
CVarSetInteger(cosmeticOptions["Key.GTGEmblem"].changedCvar, 1);
|
|
||||||
cosmeticOptions["Key.GTGEmblem"].currentColor = {255/255.0f, 255/255.0f, 0, 255/255.0f};
|
|
||||||
|
|
||||||
CVarSetColor(cosmeticOptions["Key.FortEmblem"].cvar, {255, 255, 203, 255});
|
|
||||||
CVarSetInteger(cosmeticOptions["Key.FortEmblem"].changedCvar, 1);
|
|
||||||
cosmeticOptions["Key.FortEmblem"].currentColor = { 255/255.0f, 255/255.0f, 203/255.0f, 255/255.0f};
|
|
||||||
|
|
||||||
CVarSetColor(cosmeticOptions["Key.GanonsEmblem"].cvar, {255, 0, 0, 255});
|
|
||||||
CVarSetInteger(cosmeticOptions["Key.GanonsEmblem"].changedCvar, 1);
|
|
||||||
cosmeticOptions["Key.GanonsEmblem"].currentColor = {255/255.0f, 0, 0, 255/255.0f};
|
|
||||||
|
|
||||||
//CVarSetColor(cosmeticOptions["Key.ChestGameEmblem"].cvar, {255, 255, 0, 255});
|
|
||||||
//CVarSetInteger(cosmeticOptions["Key.ChestGameEmblem"].changedCvar, 1);
|
|
||||||
//cosmeticOptions["Key.ChestGameEmblem"].currentColor = {255/255.0f, 255/255.0f, 0, 255/255.0f};
|
|
||||||
}
|
|
||||||
|
|
||||||
void CosmeticsEditorWindow::ApplyDungeonBaseColors(){
|
|
||||||
CVarSetColor(cosmeticOptions["Key.ForestSmallBase"].cvar, {4, 195, 46, 255});
|
|
||||||
CVarSetInteger(cosmeticOptions["Key.ForestSmallBase"].changedCvar, 1);
|
|
||||||
cosmeticOptions["Key.ForestSmallBase"].currentColor = {4/255.0f, 195/255.0f, 46/255.0f, 255/255.0f};
|
|
||||||
|
|
||||||
CVarSetColor(cosmeticOptions["Key.FireSmallBase"].cvar, {237, 95, 95, 255});
|
|
||||||
CVarSetInteger(cosmeticOptions["Key.FireSmallBase"].changedCvar, 1);
|
|
||||||
cosmeticOptions["Key.FireSmallBase"].currentColor = {237/255.0f, 95/255.0f, 95/255.0f, 255/255.0f};
|
|
||||||
|
|
||||||
CVarSetColor(cosmeticOptions["Key.WaterSmallBase"].cvar, {85, 180, 223, 255});
|
|
||||||
CVarSetInteger(cosmeticOptions["Key.WaterSmallBase"].changedCvar, 1);
|
|
||||||
cosmeticOptions["Key.WaterSmallBase"].currentColor = {85/255.0f, 180/255.0f, 223/255.0f, 255/255.0f};
|
|
||||||
|
|
||||||
CVarSetColor(cosmeticOptions["Key.SpiritSmallBase"].cvar, {222, 158, 47, 255});
|
|
||||||
CVarSetInteger(cosmeticOptions["Key.SpiritSmallBase"].changedCvar, 1);
|
|
||||||
cosmeticOptions["Key.SpiritSmallBase"].currentColor = {222/255.0f, 158/255.0f, 47/255.0f, 255/255.0f};
|
|
||||||
|
|
||||||
CVarSetColor(cosmeticOptions["Key.ShadowSmallBase"].cvar, {126, 16, 177, 255});
|
|
||||||
CVarSetInteger(cosmeticOptions["Key.ShadowSmallBase"].changedCvar, 1);
|
|
||||||
cosmeticOptions["Key.ShadowSmallBase"].currentColor = {126/255.0f, 16/255.0f, 177/255.0f, 255/255.0f};
|
|
||||||
|
|
||||||
CVarSetColor(cosmeticOptions["Key.WellSmallBase"].cvar, {227, 110, 255, 255});
|
|
||||||
CVarSetInteger(cosmeticOptions["Key.WellSmallBase"].changedCvar, 1);
|
|
||||||
cosmeticOptions["Key.WellSmallBase"].currentColor = {227/255.0f, 110/255.0f, 255/255.0f, 255/255.0f};
|
|
||||||
|
|
||||||
CVarSetColor(cosmeticOptions["Key.GTGSmallBase"].cvar, {221, 212, 60, 255});
|
|
||||||
CVarSetInteger(cosmeticOptions["Key.GTGSmallBase"].changedCvar, 1);
|
|
||||||
cosmeticOptions["Key.GTGSmallBase"].currentColor = {221/255.0f, 212/255.0f, 60/255.0f, 255/255.0f};
|
|
||||||
|
|
||||||
CVarSetColor(cosmeticOptions["Key.FortSmallBase"].cvar, {255, 255, 255, 255});
|
|
||||||
CVarSetInteger(cosmeticOptions["Key.FortSmallBase"].changedCvar, 1);
|
|
||||||
cosmeticOptions["Key.FortSmallBase"].currentColor = {255/255.0f, 255/255.0f, 255/255.0f, 255/255.0f};
|
|
||||||
|
|
||||||
CVarSetColor(cosmeticOptions["Key.GanonsSmallBase"].cvar, {80, 80, 80, 255});
|
|
||||||
CVarSetInteger(cosmeticOptions["Key.GanonsSmallBase"].changedCvar, 1);
|
|
||||||
cosmeticOptions["Key.GanonsSmallBase"].currentColor = {80/255.0f, 80/255.0f, 80/255.0f, 255/255.0f};
|
|
||||||
|
|
||||||
CVarSetColor(cosmeticOptions["Key.GanonsBossBase"].cvar, {80, 80, 80, 255});
|
|
||||||
CVarSetInteger(cosmeticOptions["Key.GanonsBossBase"].changedCvar, 1);
|
|
||||||
cosmeticOptions["Key.GanonsBossBase"].currentColor = {80/255.0f, 80/255.0f, 80/255.0f, 255/255.0f};
|
|
||||||
|
|
||||||
//CVarSetColor(cosmeticOptions["Key.ChestGameSmallBase"].cvar, {255, 255, 0, 255});
|
|
||||||
//CVarSetInteger(cosmeticOptions["Key.ChestGameSmallBase"].changedCvar, 1);
|
|
||||||
//cosmeticOptions["Key.ChestGameSmallBase"].currentColor = {255/255.0f, 255/255.0f, 0, 255/255.0f};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void CosmeticsEditorWindow::DrawElement() {
|
void CosmeticsEditorWindow::DrawElement() {
|
||||||
@ -1913,15 +1903,6 @@ void CosmeticsEditorWindow::DrawElement() {
|
|||||||
"For example, if you have custom Link model, then the Link's Hair color option will most likely not apply."
|
"For example, if you have custom Link model, then the Link's Hair color option will most likely not apply."
|
||||||
);
|
);
|
||||||
|
|
||||||
if (ImGui::Button("Apply Dungeon Gem/Emblem Colors", ImVec2(ImGui::GetContentRegionAvail().x / 2, 30.0f))) {
|
|
||||||
ApplyDungeonEmblemColors();
|
|
||||||
Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame();
|
|
||||||
}
|
|
||||||
ImGui::SameLine();
|
|
||||||
if (ImGui::Button("Apply Dungeon Base Colors", ImVec2(ImGui::GetContentRegionAvail().x, 30.0f))) {
|
|
||||||
ApplyDungeonBaseColors();
|
|
||||||
Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame();
|
|
||||||
}
|
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("AdvancedMode"), 0)) {
|
if (CVarGetInteger(CVAR_COSMETIC("AdvancedMode"), 0)) {
|
||||||
if (ImGui::Button("Lock All Advanced", ImVec2(ImGui::GetContentRegionAvail().x / 2, 30.0f))) {
|
if (ImGui::Button("Lock All Advanced", ImVec2(ImGui::GetContentRegionAvail().x / 2, 30.0f))) {
|
||||||
for (auto& [id, cosmeticOption] : cosmeticOptions) {
|
for (auto& [id, cosmeticOption] : cosmeticOptions) {
|
||||||
@ -2010,16 +1991,40 @@ void CosmeticsEditorWindow::DrawElement() {
|
|||||||
|
|
||||||
if (ImGui::BeginTabBar("CosmeticsContextTabBar", ImGuiTabBarFlags_NoCloseWithMiddleMouseButton)) {
|
if (ImGui::BeginTabBar("CosmeticsContextTabBar", ImGuiTabBarFlags_NoCloseWithMiddleMouseButton)) {
|
||||||
if (ImGui::BeginTabItem("Link & Items")) {
|
if (ImGui::BeginTabItem("Link & Items")) {
|
||||||
|
|
||||||
|
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
|
||||||
|
|
||||||
DrawCosmeticGroup(COSMETICS_GROUP_LINK);
|
DrawCosmeticGroup(COSMETICS_GROUP_LINK);
|
||||||
DrawCosmeticGroup(COSMETICS_GROUP_GLOVES);
|
DrawCosmeticGroup(COSMETICS_GROUP_GLOVES);
|
||||||
DrawCosmeticGroup(COSMETICS_GROUP_MIRRORSHIELD);
|
DrawCosmeticGroup(COSMETICS_GROUP_MIRRORSHIELD);
|
||||||
DrawCosmeticGroup(COSMETICS_GROUP_EQUIPMENT);
|
DrawCosmeticGroup(COSMETICS_GROUP_EQUIPMENT);
|
||||||
DrawCosmeticGroup(COSMETICS_GROUP_SWORDS);
|
DrawCosmeticGroup(COSMETICS_GROUP_SWORDS);
|
||||||
DrawCosmeticGroup(COSMETICS_GROUP_KEY);
|
|
||||||
DrawCosmeticGroup(COSMETICS_GROUP_CONSUMABLE);
|
DrawCosmeticGroup(COSMETICS_GROUP_CONSUMABLE);
|
||||||
ImGui::EndTabItem();
|
ImGui::EndTabItem();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (ImGui::BeginTabItem("Keys")) {
|
||||||
|
|
||||||
|
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
|
||||||
|
|
||||||
|
if (ImGui::Button("Give all keys dungeon-specific colors", ImVec2(300.0f, 30.0f))) {
|
||||||
|
ApplyDungeonKeyColors();
|
||||||
|
Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame();
|
||||||
|
}
|
||||||
|
|
||||||
|
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
|
||||||
|
|
||||||
|
DrawCosmeticGroup(COSMETICS_GROUP_KEYRING);
|
||||||
|
DrawCosmeticGroup(COSMETICS_GROUP_SMALL_KEYS);
|
||||||
|
DrawCosmeticGroup(COSMETICS_GROUP_BOSS_KEYS);
|
||||||
|
|
||||||
|
ImGui::EndTabItem();
|
||||||
|
}
|
||||||
|
|
||||||
if (ImGui::BeginTabItem("Effects")) {
|
if (ImGui::BeginTabItem("Effects")) {
|
||||||
|
|
||||||
|
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
|
||||||
|
|
||||||
DrawCosmeticGroup(COSMETICS_GROUP_MAGIC);
|
DrawCosmeticGroup(COSMETICS_GROUP_MAGIC);
|
||||||
DrawCosmeticGroup(COSMETICS_GROUP_ARROWS);
|
DrawCosmeticGroup(COSMETICS_GROUP_ARROWS);
|
||||||
DrawCosmeticGroup(COSMETICS_GROUP_SPIN_ATTACK);
|
DrawCosmeticGroup(COSMETICS_GROUP_SPIN_ATTACK);
|
||||||
@ -2033,9 +2038,15 @@ void CosmeticsEditorWindow::DrawElement() {
|
|||||||
CVarClear(CVAR_COSMETIC("Trails.Duration.Changed"));
|
CVarClear(CVAR_COSMETIC("Trails.Duration.Changed"));
|
||||||
Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame();
|
Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
|
||||||
|
|
||||||
ImGui::EndTabItem();
|
ImGui::EndTabItem();
|
||||||
}
|
}
|
||||||
if (ImGui::BeginTabItem("World & NPCs")) {
|
if (ImGui::BeginTabItem("World & NPCs")) {
|
||||||
|
|
||||||
|
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
|
||||||
|
|
||||||
DrawCosmeticGroup(COSMETICS_GROUP_WORLD);
|
DrawCosmeticGroup(COSMETICS_GROUP_WORLD);
|
||||||
DrawCosmeticGroup(COSMETICS_GROUP_NAVI);
|
DrawCosmeticGroup(COSMETICS_GROUP_NAVI);
|
||||||
DrawCosmeticGroup(COSMETICS_GROUP_IVAN);
|
DrawCosmeticGroup(COSMETICS_GROUP_IVAN);
|
||||||
@ -2047,6 +2058,9 @@ void CosmeticsEditorWindow::DrawElement() {
|
|||||||
ImGui::EndTabItem();
|
ImGui::EndTabItem();
|
||||||
}
|
}
|
||||||
if (ImGui::BeginTabItem("HUD")) {
|
if (ImGui::BeginTabItem("HUD")) {
|
||||||
|
|
||||||
|
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
|
||||||
|
|
||||||
DrawCosmeticGroup(COSMETICS_GROUP_HUD);
|
DrawCosmeticGroup(COSMETICS_GROUP_HUD);
|
||||||
DrawCosmeticGroup(COSMETICS_GROUP_TITLE);
|
DrawCosmeticGroup(COSMETICS_GROUP_TITLE);
|
||||||
ImGui::EndTabItem();
|
ImGui::EndTabItem();
|
||||||
@ -2057,9 +2071,11 @@ void CosmeticsEditorWindow::DrawElement() {
|
|||||||
ImGui::EndTabItem();
|
ImGui::EndTabItem();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (ImGui::BeginTabItem("Pause Menu")) {
|
if (CVarGetInteger(CVAR_COSMETIC("AdvancedMode"), 0)) {
|
||||||
DrawCosmeticGroup(COSMETICS_GROUP_KALEIDO);
|
if (ImGui::BeginTabItem("Pause Menu")) {
|
||||||
ImGui::EndTabItem();
|
DrawCosmeticGroup(COSMETICS_GROUP_KALEIDO);
|
||||||
|
ImGui::EndTabItem();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("AdvancedMode"), 0)) {
|
if (CVarGetInteger(CVAR_COSMETIC("AdvancedMode"), 0)) {
|
||||||
|
@ -9,7 +9,9 @@ typedef enum {
|
|||||||
COSMETICS_GROUP_SWORDS,
|
COSMETICS_GROUP_SWORDS,
|
||||||
COSMETICS_GROUP_GLOVES,
|
COSMETICS_GROUP_GLOVES,
|
||||||
COSMETICS_GROUP_EQUIPMENT,
|
COSMETICS_GROUP_EQUIPMENT,
|
||||||
COSMETICS_GROUP_KEY,
|
COSMETICS_GROUP_KEYRING,
|
||||||
|
COSMETICS_GROUP_SMALL_KEYS,
|
||||||
|
COSMETICS_GROUP_BOSS_KEYS,
|
||||||
COSMETICS_GROUP_CONSUMABLE,
|
COSMETICS_GROUP_CONSUMABLE,
|
||||||
COSMETICS_GROUP_HUD,
|
COSMETICS_GROUP_HUD,
|
||||||
COSMETICS_GROUP_KALEIDO,
|
COSMETICS_GROUP_KALEIDO,
|
||||||
@ -63,8 +65,7 @@ class CosmeticsEditorWindow : public Ship::GuiWindow {
|
|||||||
|
|
||||||
void InitElement() override;
|
void InitElement() override;
|
||||||
void DrawElement() override;
|
void DrawElement() override;
|
||||||
void ApplyDungeonEmblemColors();
|
void ApplyDungeonKeyColors();
|
||||||
void ApplyDungeonBaseColors();
|
|
||||||
void UpdateElement() override {};
|
void UpdateElement() override {};
|
||||||
};
|
};
|
||||||
#endif //__cplusplus
|
#endif //__cplusplus
|
@ -1297,7 +1297,9 @@ static constexpr std::array<std::pair<const char*, CosmeticGroup>, COSMETICS_GRO
|
|||||||
{"swords", COSMETICS_GROUP_SWORDS},
|
{"swords", COSMETICS_GROUP_SWORDS},
|
||||||
{"gloves", COSMETICS_GROUP_GLOVES},
|
{"gloves", COSMETICS_GROUP_GLOVES},
|
||||||
{"equipment", COSMETICS_GROUP_EQUIPMENT},
|
{"equipment", COSMETICS_GROUP_EQUIPMENT},
|
||||||
{"key", COSMETICS_GROUP_KEY},
|
{"keyring", COSMETICS_GROUP_KEYRING},
|
||||||
|
{"small_keys", COSMETICS_GROUP_SMALL_KEYS },
|
||||||
|
{"boss_keys", COSMETICS_GROUP_BOSS_KEYS },
|
||||||
{"consumable", COSMETICS_GROUP_CONSUMABLE},
|
{"consumable", COSMETICS_GROUP_CONSUMABLE},
|
||||||
{"hud", COSMETICS_GROUP_HUD},
|
{"hud", COSMETICS_GROUP_HUD},
|
||||||
{"kaleido", COSMETICS_GROUP_KALEIDO},
|
{"kaleido", COSMETICS_GROUP_KALEIDO},
|
||||||
|
@ -9,6 +9,7 @@
|
|||||||
#include "hints.hpp"
|
#include "hints.hpp"
|
||||||
#include "pool_functions.hpp"
|
#include "pool_functions.hpp"
|
||||||
#include "soh/Enhancements/randomizer/randomizer_check_objects.h"
|
#include "soh/Enhancements/randomizer/randomizer_check_objects.h"
|
||||||
|
#include "soh/Enhancements/randomizer/randomizer_entrance_tracker.h"
|
||||||
#include <nlohmann/json.hpp>
|
#include <nlohmann/json.hpp>
|
||||||
|
|
||||||
#include <cstdio>
|
#include <cstdio>
|
||||||
@ -91,8 +92,8 @@ static void WriteShuffledEntrance(std::string sphereString, Entrance* entrance)
|
|||||||
int16_t destinationIndex = -1;
|
int16_t destinationIndex = -1;
|
||||||
int16_t replacementIndex = entrance->GetReplacement()->GetIndex();
|
int16_t replacementIndex = entrance->GetReplacement()->GetIndex();
|
||||||
int16_t replacementDestinationIndex = -1;
|
int16_t replacementDestinationIndex = -1;
|
||||||
std::string name = entrance->GetName();
|
std::string name = GetEntranceData(originalIndex)->source;
|
||||||
std::string text = entrance->GetConnectedRegion()->regionName + " from " + entrance->GetReplacement()->GetParentRegion()->regionName;
|
std::string text = GetEntranceData(replacementIndex)->destination;
|
||||||
|
|
||||||
// Track the reverse destination, useful for savewarp handling
|
// Track the reverse destination, useful for savewarp handling
|
||||||
if (entrance->GetReverse() != nullptr) {
|
if (entrance->GetReverse() != nullptr) {
|
||||||
|
@ -38,32 +38,45 @@ extern PlayState* gPlayState;
|
|||||||
extern SaveContext gSaveContext;
|
extern SaveContext gSaveContext;
|
||||||
}
|
}
|
||||||
|
|
||||||
const char* SmallBaseCvarValue[10] = {
|
const char* SmallBodyCvarValue[10] = {
|
||||||
CVAR_COSMETIC("Key.ForestSmallBase.Value"),
|
CVAR_COSMETIC("Key.ForestSmallBody.Value"),
|
||||||
CVAR_COSMETIC("Key.FireSmallBase.Value"),
|
CVAR_COSMETIC("Key.FireSmallBody.Value"),
|
||||||
CVAR_COSMETIC("Key.WaterSmallBase.Value"),
|
CVAR_COSMETIC("Key.WaterSmallBody.Value"),
|
||||||
CVAR_COSMETIC("Key.SpiritSmallBase.Value"),
|
CVAR_COSMETIC("Key.SpiritSmallBody.Value"),
|
||||||
CVAR_COSMETIC("Key.ShadowSmallBase.Value"),
|
CVAR_COSMETIC("Key.ShadowSmallBody.Value"),
|
||||||
CVAR_COSMETIC("Key.WellSmallBase.Value"),
|
CVAR_COSMETIC("Key.WellSmallBody.Value"),
|
||||||
CVAR_COSMETIC("Key.GTGSmallBase.Value"),
|
CVAR_COSMETIC("Key.GTGSmallBody.Value"),
|
||||||
CVAR_COSMETIC("Key.FortSmallBase.Value"),
|
CVAR_COSMETIC("Key.FortSmallBody.Value"),
|
||||||
CVAR_COSMETIC("Key.GanonsSmallBase.Value"),
|
CVAR_COSMETIC("Key.GanonsSmallBody.Value"),
|
||||||
CVAR_COSMETIC("Key.ChestGameSmallBase.Value"),
|
CVAR_COSMETIC("Key.ChestGameSmallBody.Value"),
|
||||||
};
|
};
|
||||||
|
|
||||||
const char* SmallEmblemCvarValue[10] = {
|
const char* SmallEmblemCvarValue[10] = {
|
||||||
CVAR_COSMETIC("Key.ForestEmblem.Value"),
|
CVAR_COSMETIC("Key.ForestSmallEmblem.Value"),
|
||||||
CVAR_COSMETIC("Key.FireEmblem.Value"),
|
CVAR_COSMETIC("Key.FireSmallEmblem.Value"),
|
||||||
CVAR_COSMETIC("Key.WaterEmblem.Value"),
|
CVAR_COSMETIC("Key.WaterSmallEmblem.Value"),
|
||||||
CVAR_COSMETIC("Key.SpiritEmblem.Value"),
|
CVAR_COSMETIC("Key.SpiritSmallEmblem.Value"),
|
||||||
CVAR_COSMETIC("Key.ShadowEmblem.Value"),
|
CVAR_COSMETIC("Key.ShadowSmallEmblem.Value"),
|
||||||
CVAR_COSMETIC("Key.WellEmblem.Value"),
|
CVAR_COSMETIC("Key.WellSmallEmblem.Value"),
|
||||||
CVAR_COSMETIC("Key.GTGEmblem.Value"),
|
CVAR_COSMETIC("Key.GTGSmallEmblem.Value"),
|
||||||
CVAR_COSMETIC("Key.FortEmblem.Value"),
|
CVAR_COSMETIC("Key.FortSmallEmblem.Value"),
|
||||||
CVAR_COSMETIC("Key.GanonsEmblem.Value"),
|
CVAR_COSMETIC("Key.GanonsSmallEmblem.Value"),
|
||||||
CVAR_COSMETIC("Key.ChestGameEmblem.Value"),
|
CVAR_COSMETIC("Key.ChestGameEmblem.Value"),
|
||||||
};
|
};
|
||||||
|
|
||||||
|
Color_RGB8 SmallEmblemDefaultValue[10] = {
|
||||||
|
{ 4, 195, 46 }, // Forest
|
||||||
|
{ 237, 95, 95 }, // Fire
|
||||||
|
{ 85, 180, 223 }, // Water
|
||||||
|
{ 222, 158, 47 }, // Spirit
|
||||||
|
{ 126, 16, 177 }, // Shadow
|
||||||
|
{ 227, 110, 255 }, // Well
|
||||||
|
{ 221, 212, 60 }, // GTG
|
||||||
|
{ 255, 255, 255 }, // Fortress
|
||||||
|
{ 80, 80, 80 }, // Ganons
|
||||||
|
{ 255, 255, 255 }, // Chest Game
|
||||||
|
};
|
||||||
|
|
||||||
extern "C" u8 Randomizer_GetSettingValue(RandomizerSettingKey randoSettingKey);
|
extern "C" u8 Randomizer_GetSettingValue(RandomizerSettingKey randoSettingKey);
|
||||||
|
|
||||||
extern "C" void Randomizer_DrawSmallKey(PlayState* play, GetItemEntry* getItemEntry) {
|
extern "C" void Randomizer_DrawSmallKey(PlayState* play, GetItemEntry* getItemEntry) {
|
||||||
@ -91,7 +104,7 @@ extern "C" void Randomizer_DrawSmallKey(PlayState* play, GetItemEntry* getItemEn
|
|||||||
G_MTX_MODELVIEW | G_MTX_LOAD);
|
G_MTX_MODELVIEW | G_MTX_LOAD);
|
||||||
|
|
||||||
Color_RGB8 keyColor = { 255, 255, 255 };
|
Color_RGB8 keyColor = { 255, 255, 255 };
|
||||||
keyColor = CVarGetColor24(SmallBaseCvarValue[slot], keyColor);
|
keyColor = CVarGetColor24(SmallBodyCvarValue[slot], keyColor);
|
||||||
|
|
||||||
if (isCustomKeysEnabled) {
|
if (isCustomKeysEnabled) {
|
||||||
gDPSetEnvColor(POLY_OPA_DISP++, keyColor.r, keyColor.g, keyColor.b, 255);
|
gDPSetEnvColor(POLY_OPA_DISP++, keyColor.r, keyColor.g, keyColor.b, 255);
|
||||||
@ -99,7 +112,7 @@ extern "C" void Randomizer_DrawSmallKey(PlayState* play, GetItemEntry* getItemEn
|
|||||||
|
|
||||||
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
||||||
|
|
||||||
Color_RGB8 emblemColor = { 255, 0, 0 };
|
Color_RGB8 emblemColor = SmallEmblemDefaultValue[slot];
|
||||||
emblemColor = CVarGetColor24(SmallEmblemCvarValue[slot], emblemColor);
|
emblemColor = CVarGetColor24(SmallEmblemCvarValue[slot], emblemColor);
|
||||||
|
|
||||||
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__),
|
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__),
|
||||||
@ -166,12 +179,12 @@ extern "C" void Randomizer_DrawBossKey(PlayState* play, GetItemEntry* getItemEnt
|
|||||||
s16 slot = getItemEntry->getItemId - RG_FOREST_TEMPLE_BOSS_KEY;
|
s16 slot = getItemEntry->getItemId - RG_FOREST_TEMPLE_BOSS_KEY;
|
||||||
|
|
||||||
std::string CvarValue[6] = {
|
std::string CvarValue[6] = {
|
||||||
"gCosmetics.Key.Forest",
|
"gCosmetics.Key.ForestBoss",
|
||||||
"gCosmetics.Key.Fire",
|
"gCosmetics.Key.FireBoss",
|
||||||
"gCosmetics.Key.Water",
|
"gCosmetics.Key.WaterBoss",
|
||||||
"gCosmetics.Key.Spirit",
|
"gCosmetics.Key.SpiritBoss",
|
||||||
"gCosmetics.Key.Shadow",
|
"gCosmetics.Key.ShadowBoss",
|
||||||
"gCosmetics.Key.Ganons",
|
"gCosmetics.Key.GanonsBoss",
|
||||||
};
|
};
|
||||||
|
|
||||||
Gfx* CustomdLists[] = {
|
Gfx* CustomdLists[] = {
|
||||||
@ -192,13 +205,13 @@ extern "C" void Randomizer_DrawBossKey(PlayState* play, GetItemEntry* getItemEnt
|
|||||||
|
|
||||||
Color_RGB8 keyColor = { 255, 255, 0 };
|
Color_RGB8 keyColor = { 255, 255, 0 };
|
||||||
//Supposed to use CVAR_COSMETIC but I can't figure out the syntax
|
//Supposed to use CVAR_COSMETIC but I can't figure out the syntax
|
||||||
keyColor = CVarGetColor24((CvarValue[slot] + "BossBase.Value").c_str(), keyColor);
|
keyColor = CVarGetColor24((CvarValue[slot] + "Body.Value").c_str(), keyColor);
|
||||||
|
|
||||||
if (isCustomKeysEnabled){
|
if (isCustomKeysEnabled){
|
||||||
gDPSetEnvColor(POLY_OPA_DISP++, keyColor.r, keyColor.g, keyColor.b, 255);
|
gDPSetEnvColor(POLY_OPA_DISP++, keyColor.r, keyColor.g, keyColor.b, 255);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gBossKeyCustomDL);
|
gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gBossKeyCustomDL);
|
||||||
} else {
|
} else {
|
||||||
if (CVarGetInteger((CvarValue[slot] + "BossBase.Changed").c_str(), false)){
|
if (CVarGetInteger((CvarValue[slot] + "Body.Changed").c_str(), false)){
|
||||||
gDPSetGrayscaleColor(POLY_OPA_DISP++, keyColor.r, keyColor.g, keyColor.b, 255);
|
gDPSetGrayscaleColor(POLY_OPA_DISP++, keyColor.r, keyColor.g, keyColor.b, 255);
|
||||||
gSPGrayscale(POLY_OPA_DISP++, true);
|
gSPGrayscale(POLY_OPA_DISP++, true);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gGiBossKeyDL);
|
gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gGiBossKeyDL);
|
||||||
@ -213,15 +226,15 @@ extern "C" void Randomizer_DrawBossKey(PlayState* play, GetItemEntry* getItemEnt
|
|||||||
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__),
|
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__),
|
||||||
G_MTX_MODELVIEW | G_MTX_LOAD);
|
G_MTX_MODELVIEW | G_MTX_LOAD);
|
||||||
|
|
||||||
Color_RGB8 emblemColor = { 255, 0, 0 };
|
Color_RGB8 gemColor = { 255, 0, 0 };
|
||||||
emblemColor = CVarGetColor24((CvarValue[slot] + "Emblem.Value").c_str(), emblemColor);
|
gemColor = CVarGetColor24((CvarValue[slot] + "Gem.Value").c_str(), gemColor);
|
||||||
|
|
||||||
if (isCustomKeysEnabled){
|
if (isCustomKeysEnabled){
|
||||||
gDPSetEnvColor(POLY_XLU_DISP++, emblemColor.r, emblemColor.g, emblemColor.b, 255);
|
gDPSetEnvColor(POLY_XLU_DISP++, gemColor.r, gemColor.g, gemColor.b, 255);
|
||||||
gSPDisplayList(POLY_XLU_DISP++, CustomdLists[slot]);
|
gSPDisplayList(POLY_XLU_DISP++, CustomdLists[slot]);
|
||||||
} else {
|
} else {
|
||||||
if (CVarGetInteger((CvarValue[slot] + "Emblem.Changed").c_str(), false)){
|
if (CVarGetInteger((CvarValue[slot] + "Gem.Changed").c_str(), false)){
|
||||||
gDPSetGrayscaleColor(POLY_XLU_DISP++, emblemColor.r, emblemColor.g, emblemColor.b, 255);
|
gDPSetGrayscaleColor(POLY_XLU_DISP++, gemColor.r, gemColor.g, gemColor.b, 255);
|
||||||
gSPGrayscale(POLY_XLU_DISP++, true);
|
gSPGrayscale(POLY_XLU_DISP++, true);
|
||||||
gSPDisplayList(POLY_XLU_DISP++, (Gfx*)gGiBossKeyGemDL);
|
gSPDisplayList(POLY_XLU_DISP++, (Gfx*)gGiBossKeyGemDL);
|
||||||
gSPGrayscale(POLY_XLU_DISP++, false);
|
gSPGrayscale(POLY_XLU_DISP++, false);
|
||||||
@ -296,7 +309,7 @@ extern "C" void Randomizer_DrawKeyRing(PlayState* play, GetItemEntry* getItemEnt
|
|||||||
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
||||||
|
|
||||||
Color_RGB8 keyColor = { 255, 255, 255 };
|
Color_RGB8 keyColor = { 255, 255, 255 };
|
||||||
keyColor = CVarGetColor24(SmallBaseCvarValue[slot], keyColor);
|
keyColor = CVarGetColor24(SmallBodyCvarValue[slot], keyColor);
|
||||||
|
|
||||||
if (isCustomKeysEnabled) {
|
if (isCustomKeysEnabled) {
|
||||||
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__),
|
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__),
|
||||||
@ -314,7 +327,7 @@ extern "C" void Randomizer_DrawKeyRing(PlayState* play, GetItemEntry* getItemEnt
|
|||||||
gDPSetEnvColor(POLY_OPA_DISP++, ringColor.r, ringColor.g, ringColor.b, 255);
|
gDPSetEnvColor(POLY_OPA_DISP++, ringColor.r, ringColor.g, ringColor.b, 255);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gKeyringRingDL);
|
gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gKeyringRingDL);
|
||||||
|
|
||||||
Color_RGB8 emblemColor = { 255, 0, 0 };
|
Color_RGB8 emblemColor = SmallEmblemDefaultValue[slot];
|
||||||
emblemColor = CVarGetColor24(SmallEmblemCvarValue[slot], emblemColor);
|
emblemColor = CVarGetColor24(SmallEmblemCvarValue[slot], emblemColor);
|
||||||
|
|
||||||
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
||||||
|
@ -87,123 +87,123 @@ const EntranceData entranceData[] = {
|
|||||||
{ ENTR_HYRULE_FIELD_OWL_DROP, -1, SINGLE_SCENE_INFO(SCENE_LAKE_HYLIA), "LH Owl Flight", "Hyrule Field Owl Drop", ENTRANCE_GROUP_ONE_WAY, ENTRANCE_GROUP_ONE_WAY, ENTRANCE_TYPE_ONE_WAY},
|
{ ENTR_HYRULE_FIELD_OWL_DROP, -1, SINGLE_SCENE_INFO(SCENE_LAKE_HYLIA), "LH Owl Flight", "Hyrule Field Owl Drop", ENTRANCE_GROUP_ONE_WAY, ENTRANCE_GROUP_ONE_WAY, ENTRANCE_TYPE_ONE_WAY},
|
||||||
|
|
||||||
// Kokiri Forest
|
// Kokiri Forest
|
||||||
{ ENTR_LOST_WOODS_BRIDGE_EAST_EXIT, ENTR_KOKIRI_FOREST_LOWER_EXIT, SINGLE_SCENE_INFO(SCENE_KOKIRI_FOREST), "Kokiri Forest Lower Exit", "Lost Woods Bridge East Exit", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_OVERWORLD, "lw"},
|
{ ENTR_LOST_WOODS_BRIDGE_EAST_EXIT, ENTR_KOKIRI_FOREST_LOWER_EXIT, SINGLE_SCENE_INFO(SCENE_KOKIRI_FOREST), "Kokiri Forest Lower Exit", "Lost Woods Bridge East Exit", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_OVERWORLD, "lw"},
|
||||||
{ ENTR_LOST_WOODS_SOUTH_EXIT, ENTR_KOKIRI_FOREST_UPPER_EXIT, SINGLE_SCENE_INFO(SCENE_KOKIRI_FOREST), "Kokiri Forest Upper Exit", "Lost Woods South Exit", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_OVERWORLD, "lw"},
|
{ ENTR_LOST_WOODS_SOUTH_EXIT, ENTR_KOKIRI_FOREST_UPPER_EXIT, SINGLE_SCENE_INFO(SCENE_KOKIRI_FOREST), "Kokiri Forest Upper Exit", "Lost Woods South Exit", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_OVERWORLD, "lw"},
|
||||||
{ ENTR_LINKS_HOUSE_1, ENTR_KOKIRI_FOREST_OUTSIDE_LINKS_HOUSE, SINGLE_SCENE_INFO(SCENE_KOKIRI_FOREST), "KF Outside Link's House", "Link's House", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, "", 1},
|
{ ENTR_LINKS_HOUSE_1, ENTR_KOKIRI_FOREST_OUTSIDE_LINKS_HOUSE, SINGLE_SCENE_INFO(SCENE_KOKIRI_FOREST), "KF Link's House Entry", "Link's House", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, "", 1},
|
||||||
{ ENTR_MIDOS_HOUSE_0, ENTR_KOKIRI_FOREST_OUTSIDE_MIDOS_HOUSE, SINGLE_SCENE_INFO(SCENE_KOKIRI_FOREST), "KF Outside Mido's House", "Mido's House", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, "", 1},
|
{ ENTR_MIDOS_HOUSE_0, ENTR_KOKIRI_FOREST_OUTSIDE_MIDOS_HOUSE, SINGLE_SCENE_INFO(SCENE_KOKIRI_FOREST), "KF Mido's House Entry", "Mido's House", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, "", 1},
|
||||||
{ ENTR_SARIAS_HOUSE_0, ENTR_KOKIRI_FOREST_OUTSIDE_SARIAS_HOUSE, SINGLE_SCENE_INFO(SCENE_KOKIRI_FOREST), "KF Outside Saria's House", "Saria's House", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, "", 1},
|
{ ENTR_SARIAS_HOUSE_0, ENTR_KOKIRI_FOREST_OUTSIDE_SARIAS_HOUSE, SINGLE_SCENE_INFO(SCENE_KOKIRI_FOREST), "KF Saria's House Entry", "Saria's House", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, "", 1},
|
||||||
{ ENTR_TWINS_HOUSE_0, ENTR_KOKIRI_FOREST_OUTSIDE_TWINS_HOUSE, SINGLE_SCENE_INFO(SCENE_KOKIRI_FOREST), "KF Outside House of Twins", "House of Twins", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, "", 1},
|
{ ENTR_TWINS_HOUSE_0, ENTR_KOKIRI_FOREST_OUTSIDE_TWINS_HOUSE, SINGLE_SCENE_INFO(SCENE_KOKIRI_FOREST), "KF House of Twins Entry", "House of Twins", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, "", 1},
|
||||||
{ ENTR_KNOW_IT_ALL_BROS_HOUSE_0, ENTR_KOKIRI_FOREST_OUTSIDE_KNOW_IT_ALL_HOUSE, SINGLE_SCENE_INFO(SCENE_KOKIRI_FOREST), "KF Outside Know-It-All House", "Know-It-All House", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, "", 1},
|
{ ENTR_KNOW_IT_ALL_BROS_HOUSE_0, ENTR_KOKIRI_FOREST_OUTSIDE_KNOW_IT_ALL_HOUSE, SINGLE_SCENE_INFO(SCENE_KOKIRI_FOREST), "KF Know-It-All House Entry", "Know-It-All House", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, "", 1},
|
||||||
{ ENTR_KOKIRI_SHOP_0, ENTR_KOKIRI_FOREST_OUTSIDE_SHOP, SINGLE_SCENE_INFO(SCENE_KOKIRI_FOREST), "KF Outside Shop", "KF Shop", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, "", 1},
|
{ ENTR_KOKIRI_SHOP_0, ENTR_KOKIRI_FOREST_OUTSIDE_SHOP, SINGLE_SCENE_INFO(SCENE_KOKIRI_FOREST), "KF Shop Entry", "KF Shop", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, "", 1},
|
||||||
{ ENTRANCE_GROTTO_LOAD(GROTTO_KF_STORMS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_KF_STORMS_OFFSET), SINGLE_SCENE_INFO(SCENE_KOKIRI_FOREST), "KF Storms Grotto Exit", "KF Storms Grotto", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_GROTTO, "chest", 1},
|
{ ENTRANCE_GROTTO_LOAD(GROTTO_KF_STORMS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_KF_STORMS_OFFSET), SINGLE_SCENE_INFO(SCENE_KOKIRI_FOREST), "KF Storms Grotto Entry", "KF Storms Grotto", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_GROTTO, "chest", 1},
|
||||||
{ ENTR_DEKU_TREE_ENTRANCE, ENTR_KOKIRI_FOREST_OUTSIDE_DEKU_TREE, SINGLE_SCENE_INFO(SCENE_KOKIRI_FOREST), "KF Oustide Deku Tree", "Deku Tree Entrance", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_DUNGEON, "", 1},
|
{ ENTR_DEKU_TREE_ENTRANCE, ENTR_KOKIRI_FOREST_OUTSIDE_DEKU_TREE, SINGLE_SCENE_INFO(SCENE_KOKIRI_FOREST), "KF Outside Deku Tree", "Deku Tree Entrance", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_DUNGEON, "", 1},
|
||||||
{ ENTR_KOKIRI_FOREST_OUTSIDE_LINKS_HOUSE, ENTR_LINKS_HOUSE_1, SINGLE_SCENE_INFO(SCENE_LINKS_HOUSE), "Link's House", "KF Outside Link's House", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, ""},
|
{ ENTR_KOKIRI_FOREST_OUTSIDE_LINKS_HOUSE, ENTR_LINKS_HOUSE_1, SINGLE_SCENE_INFO(SCENE_LINKS_HOUSE), "Link's House", "KF Link's House Entry", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, ""},
|
||||||
{ ENTR_KOKIRI_FOREST_OUTSIDE_MIDOS_HOUSE, ENTR_MIDOS_HOUSE_0, SINGLE_SCENE_INFO(SCENE_MIDOS_HOUSE), "Mido's House", "KF Outside Mido's House", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, ""},
|
{ ENTR_KOKIRI_FOREST_OUTSIDE_MIDOS_HOUSE, ENTR_MIDOS_HOUSE_0, SINGLE_SCENE_INFO(SCENE_MIDOS_HOUSE), "Mido's House", "KF Mido's House Entry", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, ""},
|
||||||
{ ENTR_KOKIRI_FOREST_OUTSIDE_SARIAS_HOUSE, ENTR_SARIAS_HOUSE_0, SINGLE_SCENE_INFO(SCENE_SARIAS_HOUSE), "Saria's House", "KF Outside Saria's House", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, ""},
|
{ ENTR_KOKIRI_FOREST_OUTSIDE_SARIAS_HOUSE, ENTR_SARIAS_HOUSE_0, SINGLE_SCENE_INFO(SCENE_SARIAS_HOUSE), "Saria's House", "KF Saria's House Entry", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, ""},
|
||||||
{ ENTR_KOKIRI_FOREST_OUTSIDE_TWINS_HOUSE, ENTR_TWINS_HOUSE_0, SINGLE_SCENE_INFO(SCENE_TWINS_HOUSE), "House of Twins", "KF Outside House of Twins", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, ""},
|
{ ENTR_KOKIRI_FOREST_OUTSIDE_TWINS_HOUSE, ENTR_TWINS_HOUSE_0, SINGLE_SCENE_INFO(SCENE_TWINS_HOUSE), "House of Twins", "KF House of Twins Entry", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, ""},
|
||||||
{ ENTR_KOKIRI_FOREST_OUTSIDE_KNOW_IT_ALL_HOUSE, ENTR_KNOW_IT_ALL_BROS_HOUSE_0, SINGLE_SCENE_INFO(SCENE_KNOW_IT_ALL_BROS_HOUSE), "Know-It-All House", "KF Outside Know-It-All House", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, ""},
|
{ ENTR_KOKIRI_FOREST_OUTSIDE_KNOW_IT_ALL_HOUSE, ENTR_KNOW_IT_ALL_BROS_HOUSE_0, SINGLE_SCENE_INFO(SCENE_KNOW_IT_ALL_BROS_HOUSE), "Know-It-All House", "KF Know-It-All House Entry", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, ""},
|
||||||
{ ENTR_KOKIRI_FOREST_OUTSIDE_SHOP, ENTR_KOKIRI_SHOP_0, SINGLE_SCENE_INFO(SCENE_KOKIRI_SHOP), "KF Shop", "KF Outside Shop", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, ""},
|
{ ENTR_KOKIRI_FOREST_OUTSIDE_SHOP, ENTR_KOKIRI_SHOP_0, SINGLE_SCENE_INFO(SCENE_KOKIRI_SHOP), "KF Shop", "KF Shop Entry", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, ""},
|
||||||
{ ENTRANCE_GROTTO_EXIT(GROTTO_KF_STORMS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_KF_STORMS_OFFSET), {{ SCENE_GROTTOS, 0x00 }}, "KF Storms Grotto", "KF Storms Grotto Exit", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_GROTTO, "chest"},
|
{ ENTRANCE_GROTTO_EXIT(GROTTO_KF_STORMS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_KF_STORMS_OFFSET), {{ SCENE_GROTTOS, 0x00 }}, "KF Storms Grotto", "KF Storms Grotto Entry", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_GROTTO, "chest"},
|
||||||
{ ENTR_KOKIRI_FOREST_OUTSIDE_DEKU_TREE, ENTR_DEKU_TREE_ENTRANCE, SINGLE_SCENE_INFO(SCENE_DEKU_TREE), "Deku Tree Entrance", "KF Oustide Deku Tree", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_DUNGEON, ""},
|
{ ENTR_KOKIRI_FOREST_OUTSIDE_DEKU_TREE, ENTR_DEKU_TREE_ENTRANCE, SINGLE_SCENE_INFO(SCENE_DEKU_TREE), "Deku Tree Entrance", "KF Outside Deku Tree", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_DUNGEON, ""},
|
||||||
{ ENTR_DEKU_TREE_BOSS_ENTRANCE, ENTR_DEKU_TREE_BOSS_DOOR, SINGLE_SCENE_INFO(SCENE_DEKU_TREE), "Deku Tree Boss Door", "Gohma", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_DUNGEON, "", 1},
|
{ ENTR_DEKU_TREE_BOSS_ENTRANCE, ENTR_DEKU_TREE_BOSS_DOOR, SINGLE_SCENE_INFO(SCENE_DEKU_TREE), "Deku Tree Boss Door", "Gohma", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_DUNGEON, "", 1},
|
||||||
{ ENTR_DEKU_TREE_BOSS_DOOR, ENTR_DEKU_TREE_BOSS_ENTRANCE, SINGLE_SCENE_INFO(SCENE_DEKU_TREE_BOSS), "Gohma", "Deku Tree Boss Door", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_DUNGEON, "", 1},
|
{ ENTR_DEKU_TREE_BOSS_DOOR, ENTR_DEKU_TREE_BOSS_ENTRANCE, SINGLE_SCENE_INFO(SCENE_DEKU_TREE_BOSS), "Gohma", "Deku Tree Boss Door", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_DUNGEON, "", 1},
|
||||||
{ ENTR_KOKIRI_FOREST_DEKU_TREE_BLUE_WARP, -1, SINGLE_SCENE_INFO(SCENE_DEKU_TREE_BOSS), "Gohma", "Deku Tree Blue Warp", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_ONE_WAY, "bw", 1},
|
{ ENTR_KOKIRI_FOREST_DEKU_TREE_BLUE_WARP, -1, SINGLE_SCENE_INFO(SCENE_DEKU_TREE_BOSS), "Gohma", "Deku Tree Blue Warp", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_ONE_WAY, "bw", 1},
|
||||||
|
|
||||||
// Lost Woods
|
// Lost Woods
|
||||||
{ ENTR_KOKIRI_FOREST_LOWER_EXIT, ENTR_LOST_WOODS_BRIDGE_EAST_EXIT, SINGLE_SCENE_INFO(SCENE_LOST_WOODS), "Lost Woods Bridge East Exit", "Kokiri Forest Lower Exit", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_OVERWORLD, "lw"},
|
{ ENTR_KOKIRI_FOREST_LOWER_EXIT, ENTR_LOST_WOODS_BRIDGE_EAST_EXIT, SINGLE_SCENE_INFO(SCENE_LOST_WOODS), "Lost Woods Bridge East Exit", "Kokiri Forest Lower Exit", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_OVERWORLD, "lw"},
|
||||||
{ ENTR_HYRULE_FIELD_WOODED_EXIT, ENTR_LOST_WOODS_BRIDGE_WEST_EXIT, SINGLE_SCENE_INFO(SCENE_LOST_WOODS), "Lost Woods Bridge West Exit", "Hyrule Field Wooded Path", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_OVERWORLD, "lw,hf"},
|
{ ENTR_HYRULE_FIELD_WOODED_EXIT, ENTR_LOST_WOODS_BRIDGE_WEST_EXIT, SINGLE_SCENE_INFO(SCENE_LOST_WOODS), "Lost Woods Bridge West Exit", "Hyrule Field Wooded Path", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_OVERWORLD, "lw,hf"},
|
||||||
{ ENTR_KOKIRI_FOREST_UPPER_EXIT, ENTR_LOST_WOODS_SOUTH_EXIT, SINGLE_SCENE_INFO(SCENE_LOST_WOODS), "LW South Exit", "KF Upper Exit", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_OVERWORLD, "lw"},
|
{ ENTR_KOKIRI_FOREST_UPPER_EXIT, ENTR_LOST_WOODS_SOUTH_EXIT, SINGLE_SCENE_INFO(SCENE_LOST_WOODS), "Lost Woods South Exit", "Kokiri Forest Upper Exit", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_OVERWORLD, "lw"},
|
||||||
{ ENTR_GORON_CITY_TUNNEL_SHORTCUT, ENTR_LOST_WOODS_TUNNEL_SHORTCUT, SINGLE_SCENE_INFO(SCENE_LOST_WOODS), "LW Tunnel Shortcut", "GC Tunnel Shortcut", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_GORON_CITY, ENTRANCE_TYPE_OVERWORLD, "lw,gc"},
|
{ ENTR_GORON_CITY_TUNNEL_SHORTCUT, ENTR_LOST_WOODS_TUNNEL_SHORTCUT, SINGLE_SCENE_INFO(SCENE_LOST_WOODS), "LW Tunnel Shortcut", "GC Tunnel Shortcut", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_GORON_CITY, ENTRANCE_TYPE_OVERWORLD, "lw,gc"},
|
||||||
{ ENTR_ZORAS_RIVER_UNDERWATER_SHORTCUT, ENTR_LOST_WOODS_UNDERWATER_SHORTCUT, SINGLE_SCENE_INFO(SCENE_LOST_WOODS), "LW Underwater Shortcut", "ZR Underwater Shortcut", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_OVERWORLD, "lw"},
|
{ ENTR_ZORAS_RIVER_UNDERWATER_SHORTCUT, ENTR_LOST_WOODS_UNDERWATER_SHORTCUT, SINGLE_SCENE_INFO(SCENE_LOST_WOODS), "LW Underwater Shortcut", "ZR Underwater Shortcut", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_OVERWORLD, "lw"},
|
||||||
{ ENTR_SACRED_FOREST_MEADOW_SOUTH_EXIT, ENTR_LOST_WOODS_NORTH_EXIT, SINGLE_SCENE_INFO(SCENE_LOST_WOODS), "LW North Exit", "SFM South Exit", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_OVERWORLD, "lw"},
|
{ ENTR_SACRED_FOREST_MEADOW_SOUTH_EXIT, ENTR_LOST_WOODS_NORTH_EXIT, SINGLE_SCENE_INFO(SCENE_LOST_WOODS), "LW North Exit", "SFM South Exit", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_OVERWORLD, "lw"},
|
||||||
{ ENTRANCE_GROTTO_LOAD(GROTTO_LW_NEAR_SHORTCUTS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_LW_NEAR_SHORTCUTS_OFFSET), SINGLE_SCENE_INFO(SCENE_LOST_WOODS), "LW Tunnel Grotto", "LW Near Shortcuts Grotto", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_GROTTO, "lw,chest", 1},
|
{ ENTRANCE_GROTTO_LOAD(GROTTO_LW_NEAR_SHORTCUTS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_LW_NEAR_SHORTCUTS_OFFSET), SINGLE_SCENE_INFO(SCENE_LOST_WOODS), "LW Shortcuts Grotto Entry", "LW Tunnel Grotto", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_GROTTO, "lw,chest", 1},
|
||||||
{ ENTRANCE_GROTTO_LOAD(GROTTO_LW_SCRUBS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_LW_SCRUBS_OFFSET), SINGLE_SCENE_INFO(SCENE_LOST_WOODS), "LW North Exit Grotto", "LW Scrubs Grotto", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_GROTTO, "lw", 1},
|
{ ENTRANCE_GROTTO_LOAD(GROTTO_LW_SCRUBS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_LW_SCRUBS_OFFSET), SINGLE_SCENE_INFO(SCENE_LOST_WOODS), "LW North Grotto Entry", "LW Scrubs Grotto", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_GROTTO, "lw", 1},
|
||||||
{ ENTRANCE_GROTTO_LOAD(GROTTO_LW_DEKU_THEATRE_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_LW_DEKU_THEATRE_OFFSET), SINGLE_SCENE_INFO(SCENE_LOST_WOODS), "LW Meadow Grotto", "Deku Theater", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_GROTTO, "lw,mask,stage", 1},
|
{ ENTRANCE_GROTTO_LOAD(GROTTO_LW_DEKU_THEATRE_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_LW_DEKU_THEATRE_OFFSET), SINGLE_SCENE_INFO(SCENE_LOST_WOODS), "LW Meadow Grotto Entry", "Deku Theater", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_GROTTO, "lw,mask,stage", 1},
|
||||||
{ ENTRANCE_GROTTO_EXIT(GROTTO_LW_NEAR_SHORTCUTS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_LW_NEAR_SHORTCUTS_OFFSET), {{ SCENE_GROTTOS, 0x00 }}, "LW Near Shortcuts Grotto", "LW Tunnel Grotto Exit", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_GROTTO, "lw,chest"},
|
{ ENTRANCE_GROTTO_EXIT(GROTTO_LW_NEAR_SHORTCUTS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_LW_NEAR_SHORTCUTS_OFFSET), {{ SCENE_GROTTOS, 0x00 }}, "LW Tunnel Grotto", "LW Shortcuts Grotto Entry",ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_GROTTO, "lw,chest"},
|
||||||
{ ENTRANCE_GROTTO_EXIT(GROTTO_LW_SCRUBS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_LW_SCRUBS_OFFSET), {{ SCENE_GROTTOS, 0x07 }}, "LW Scrubs Grotto", "LW North Grotto Exit", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_GROTTO, "lw"},
|
{ ENTRANCE_GROTTO_EXIT(GROTTO_LW_SCRUBS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_LW_SCRUBS_OFFSET), {{ SCENE_GROTTOS, 0x07 }}, "LW Scrubs Grotto", "LW North Grotto Entry", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_GROTTO, "lw"},
|
||||||
{ ENTRANCE_GROTTO_EXIT(GROTTO_LW_DEKU_THEATRE_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_LW_DEKU_THEATRE_OFFSET), {{ SCENE_GROTTOS, 0x0C }}, "Deku Theater", "LW Meadow Grotto", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_GROTTO, "lw,mask,stage"},
|
{ ENTRANCE_GROTTO_EXIT(GROTTO_LW_DEKU_THEATRE_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_LW_DEKU_THEATRE_OFFSET), {{ SCENE_GROTTOS, 0x0C }}, "Deku Theater", "LW Meadow Grotto Entry", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_GROTTO, "lw,mask,stage"},
|
||||||
|
|
||||||
// Sacred Forest Meadow
|
// Sacred Forest Meadow
|
||||||
{ ENTR_LOST_WOODS_NORTH_EXIT, ENTR_SACRED_FOREST_MEADOW_SOUTH_EXIT, SINGLE_SCENE_INFO(SCENE_SACRED_FOREST_MEADOW), "SFM South Exit", "LW North Exit", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_OVERWORLD, "lw"},
|
{ ENTR_LOST_WOODS_NORTH_EXIT, ENTR_SACRED_FOREST_MEADOW_SOUTH_EXIT, SINGLE_SCENE_INFO(SCENE_SACRED_FOREST_MEADOW), "SFM South Exit", "LW North Exit", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_OVERWORLD, "lw"},
|
||||||
{ ENTRANCE_GROTTO_LOAD(GROTTO_SFM_WOLFOS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_SFM_WOLFOS_OFFSET), SINGLE_SCENE_INFO(SCENE_SACRED_FOREST_MEADOW), "SFM Outside Wolfos Grotto", "SFM Wolfos Grotto", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_GROTTO, "chest", 1},
|
{ ENTRANCE_GROTTO_LOAD(GROTTO_SFM_WOLFOS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_SFM_WOLFOS_OFFSET), SINGLE_SCENE_INFO(SCENE_SACRED_FOREST_MEADOW), "SFM Wolfos Grotto Entry", "SFM Wolfos Grotto", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_GROTTO, "chest", 1},
|
||||||
{ ENTRANCE_GROTTO_LOAD(GROTTO_SFM_FAIRY_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_SFM_FAIRY_OFFSET), SINGLE_SCENE_INFO(SCENE_SACRED_FOREST_MEADOW), "SFM Outside Fairy Grotto", "SFM Fairy Grotto", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_GROTTO, "", 1},
|
{ ENTRANCE_GROTTO_LOAD(GROTTO_SFM_FAIRY_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_SFM_FAIRY_OFFSET), SINGLE_SCENE_INFO(SCENE_SACRED_FOREST_MEADOW), "SFM Fairy Grotto Entry", "SFM Fairy Grotto", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_GROTTO, "", 1},
|
||||||
{ ENTRANCE_GROTTO_LOAD(GROTTO_SFM_STORMS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_SFM_STORMS_OFFSET), SINGLE_SCENE_INFO(SCENE_SACRED_FOREST_MEADOW), "SFM Outside Storms Grotto", "SFM Storms Grotto", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_GROTTO, "scrubs", 1},
|
{ ENTRANCE_GROTTO_LOAD(GROTTO_SFM_STORMS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_SFM_STORMS_OFFSET), SINGLE_SCENE_INFO(SCENE_SACRED_FOREST_MEADOW), "SFM Storms Grotto Entry", "SFM Storms Grotto", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_GROTTO, "scrubs", 1},
|
||||||
{ ENTR_FOREST_TEMPLE_ENTRANCE, ENTR_SACRED_FOREST_MEADOW_OUTSIDE_TEMPLE, SINGLE_SCENE_INFO(SCENE_SACRED_FOREST_MEADOW), "SFM Outside Forest Temple", "Forest Temple Entrance", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_DUNGEON, "", 1},
|
{ ENTR_FOREST_TEMPLE_ENTRANCE, ENTR_SACRED_FOREST_MEADOW_OUTSIDE_TEMPLE, SINGLE_SCENE_INFO(SCENE_SACRED_FOREST_MEADOW), "SFM Outside Forest Temple", "Forest Temple Entrance", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_DUNGEON, "", 1},
|
||||||
{ ENTRANCE_GROTTO_EXIT(GROTTO_SFM_WOLFOS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_SFM_WOLFOS_OFFSET), {{ SCENE_GROTTOS, 0x08 }}, "SFM Wolfos Grotto", "SFM Outside Wolfos Grotto", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_GROTTO},
|
{ ENTRANCE_GROTTO_EXIT(GROTTO_SFM_WOLFOS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_SFM_WOLFOS_OFFSET), {{ SCENE_GROTTOS, 0x08 }}, "SFM Wolfos Grotto", "SFM Wolfos Grotto Entry", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_GROTTO},
|
||||||
{ ENTRANCE_GROTTO_EXIT(GROTTO_SFM_FAIRY_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_SFM_FAIRY_OFFSET), {{ SCENE_FAIRYS_FOUNTAIN, 0x00 }}, "SFM Fairy Grotto", "SFM Outside Fairy Grotto", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_GROTTO},
|
{ ENTRANCE_GROTTO_EXIT(GROTTO_SFM_FAIRY_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_SFM_FAIRY_OFFSET), {{ SCENE_FAIRYS_FOUNTAIN, 0x00 }}, "SFM Fairy Grotto", "SFM Fairy Grotto Entry", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_GROTTO},
|
||||||
{ ENTRANCE_GROTTO_EXIT(GROTTO_SFM_STORMS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_SFM_STORMS_OFFSET), {{ SCENE_GROTTOS, 0x0A }}, "SFM Storms Grotto", "SFM Outside Storms Grotto", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_GROTTO, "scrubs"},
|
{ ENTRANCE_GROTTO_EXIT(GROTTO_SFM_STORMS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_SFM_STORMS_OFFSET), {{ SCENE_GROTTOS, 0x0A }}, "SFM Storms Grotto", "SFM Storms Grotto Entry", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_GROTTO, "scrubs"},
|
||||||
{ ENTR_SACRED_FOREST_MEADOW_OUTSIDE_TEMPLE, ENTR_FOREST_TEMPLE_ENTRANCE, SINGLE_SCENE_INFO(SCENE_FOREST_TEMPLE), "Forest Temple Entrance", "SFM Outside Forest Temple", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_DUNGEON},
|
{ ENTR_SACRED_FOREST_MEADOW_OUTSIDE_TEMPLE, ENTR_FOREST_TEMPLE_ENTRANCE, SINGLE_SCENE_INFO(SCENE_FOREST_TEMPLE), "Forest Temple Entrance", "SFM Outside Forest Temple", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_DUNGEON},
|
||||||
{ ENTR_FOREST_TEMPLE_BOSS_ENTRANCE, ENTR_FOREST_TEMPLE_BOSS_DOOR, SINGLE_SCENE_INFO(SCENE_FOREST_TEMPLE), "Forest Temple Boss Door", "Phantom Ganon", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_DUNGEON, "", 1},
|
{ ENTR_FOREST_TEMPLE_BOSS_ENTRANCE, ENTR_FOREST_TEMPLE_BOSS_DOOR, SINGLE_SCENE_INFO(SCENE_FOREST_TEMPLE), "Forest Temple Boss Door", "Phantom Ganon", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_DUNGEON, "", 1},
|
||||||
{ ENTR_FOREST_TEMPLE_BOSS_DOOR, ENTR_FOREST_TEMPLE_BOSS_ENTRANCE, SINGLE_SCENE_INFO(SCENE_FOREST_TEMPLE_BOSS), "Phantom Ganon", "Forest Temple Boss Door", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_DUNGEON, "", 1},
|
{ ENTR_FOREST_TEMPLE_BOSS_DOOR, ENTR_FOREST_TEMPLE_BOSS_ENTRANCE, SINGLE_SCENE_INFO(SCENE_FOREST_TEMPLE_BOSS), "Phantom Ganon", "Forest Temple Boss Door", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_DUNGEON, "", 1},
|
||||||
{ ENTR_SACRED_FOREST_MEADOW_FOREST_TEMPLE_BLUE_WARP, -1, SINGLE_SCENE_INFO(SCENE_FOREST_TEMPLE_BOSS), "Phantom Ganon", "Forest Temple Blue Warp", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_ONE_WAY, "bw", 1},
|
{ ENTR_SACRED_FOREST_MEADOW_FOREST_TEMPLE_BLUE_WARP, -1, SINGLE_SCENE_INFO(SCENE_FOREST_TEMPLE_BOSS), "Phantom Ganon", "Forest Temple Blue Warp", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_ONE_WAY, "bw", 1},
|
||||||
|
|
||||||
// Kakariko Village
|
// Kakariko Village
|
||||||
{ ENTR_HYRULE_FIELD_STAIRS_EXIT, ENTR_KAKARIKO_VILLAGE_FRONT_GATE, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kakariko Front Gate", "Hyrule Field Stairs Exit", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_OVERWORLD, "hf"},
|
{ ENTR_HYRULE_FIELD_STAIRS_EXIT, ENTR_KAKARIKO_VILLAGE_FRONT_GATE, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kakariko Front Gate", "Hyrule Field Stairs Exit", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_OVERWORLD, "hf"},
|
||||||
{ ENTR_GRAVEYARD_ENTRANCE, ENTR_KAKARIKO_VILLAGE_SOUTHEAST_EXIT, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kakariko Southeast Exit", "Graveyard Entrance", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_OVERWORLD},
|
{ ENTR_GRAVEYARD_ENTRANCE, ENTR_KAKARIKO_VILLAGE_SOUTHEAST_EXIT, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kakariko Southeast Exit", "Graveyard Entrance", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_OVERWORLD},
|
||||||
{ ENTR_DEATH_MOUNTAIN_TRAIL_BOTTOM_EXIT, ENTR_KAKARIKO_VILLAGE_GUARD_GATE, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kakariko Guard Gate Exit", "Death Mountain Trail Bottom Exit", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_OVERWORLD},
|
{ ENTR_DEATH_MOUNTAIN_TRAIL_BOTTOM_EXIT, ENTR_KAKARIKO_VILLAGE_GUARD_GATE, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kakariko Guard Gate Exit", "Death Mountain Trail Bottom Exit", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_OVERWORLD},
|
||||||
{ ENTR_KAKARIKO_CENTER_GUEST_HOUSE_0, ENTR_KAKARIKO_VILLAGE_OUTSIDE_CENTER_GUEST_HOUSE, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kak Outside Boss House", "Carpenter Boss House", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "", 1},
|
{ ENTR_KAKARIKO_CENTER_GUEST_HOUSE_0, ENTR_KAKARIKO_VILLAGE_OUTSIDE_CENTER_GUEST_HOUSE, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kak Boss House Entry", "Carpenter Boss House", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "", 1},
|
||||||
{ ENTR_HOUSE_OF_SKULLTULA_0, ENTR_KAKARIKO_VILLAGE_OUTSIDE_SKULKLTULA_HOUSE, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kak Outside Skulltula House", "House of Skulltula", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "", 1},
|
{ ENTR_HOUSE_OF_SKULLTULA_0, ENTR_KAKARIKO_VILLAGE_OUTSIDE_SKULKLTULA_HOUSE, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kak Skulltula House Entry", "House of Skulltula", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "", 1},
|
||||||
{ ENTR_IMPAS_HOUSE_FRONT, ENTR_KAKARIKO_VILLAGE_OUTSIDE_IMPAS_HOUSE_FRONT, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kak Outside Impa's House Front", "Impa's House Front", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "", 1},
|
{ ENTR_IMPAS_HOUSE_FRONT, ENTR_KAKARIKO_VILLAGE_OUTSIDE_IMPAS_HOUSE_FRONT, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kak Impa's House Front Entry", "Impa's House Front", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "", 1},
|
||||||
{ ENTR_IMPAS_HOUSE_BACK, ENTR_KAKARIKO_VILLAGE_OUTSIDE_IMPAS_HOUSE_BACK, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kak Outside Impa's House Back", "Impa's House Back", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "cow", 1},
|
{ ENTR_IMPAS_HOUSE_BACK, ENTR_KAKARIKO_VILLAGE_OUTSIDE_IMPAS_HOUSE_BACK, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kak Impa's House Back Entry", "Impa's House Back", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "cow", 1},
|
||||||
{ ENTR_WINDMILL_AND_DAMPES_GRAVE_WINDMILL, ENTR_KAKARIKO_VILLAGE_OUTSIDE_WINDMILL, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kak Outside Windmill", "Windmill", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "", 1},
|
{ ENTR_WINDMILL_AND_DAMPES_GRAVE_WINDMILL, ENTR_KAKARIKO_VILLAGE_OUTSIDE_WINDMILL, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kak Windmill Entry", "Windmill", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "", 1},
|
||||||
{ ENTR_SHOOTING_GALLERY_0, ENTR_KAKARIKO_VILLAGE_OUTSIDE_SHOOTING_GALLERY, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kak Outside Shooting Gallery", "Kak Shooting Gallery", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "adult", 1},
|
{ ENTR_SHOOTING_GALLERY_0, ENTR_KAKARIKO_VILLAGE_OUTSIDE_SHOOTING_GALLERY, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kak Shooting Gallery Entry", "Kak Shooting Gallery", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "adult", 1},
|
||||||
{ ENTR_POTION_SHOP_GRANNY_0, ENTR_KAKARIKO_VILLAGE_OUTSIDE_SHOP_GRANNY, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kak Outside Granny's Potion Shop", "Granny's Potion Shop", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "", 1},
|
{ ENTR_POTION_SHOP_GRANNY_0, ENTR_KAKARIKO_VILLAGE_OUTSIDE_SHOP_GRANNY, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kak Granny's Potion Shop Entry", "Granny's Potion Shop", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "", 1},
|
||||||
{ ENTR_BAZAAR_0, ENTR_KAKARIKO_VILLAGE_OUTSIDE_BAZAAR, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kak Outside Bazaar", "Kak Bazaar", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "shop", 1},
|
{ ENTR_BAZAAR_0, ENTR_KAKARIKO_VILLAGE_OUTSIDE_BAZAAR, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kak Bazaar Entry", "Kak Bazaar", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "shop", 1},
|
||||||
{ ENTR_POTION_SHOP_KAKARIKO_FRONT, ENTR_KAKARIKO_VILLAGE_OUTSIDE_POTION_SHOP_FRONT, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kak Outside Potion Shop Front", "Kak Potion Shop Front", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "", 1},
|
{ ENTR_POTION_SHOP_KAKARIKO_FRONT, ENTR_KAKARIKO_VILLAGE_OUTSIDE_POTION_SHOP_FRONT, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kak Potion Shop Front Entry", "Kak Potion Shop Front", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "", 1},
|
||||||
{ ENTR_POTION_SHOP_KAKARIKO_BACK, ENTR_KAKARIKO_VILLAGE_OUTSIDE_POTION_SHOP_BACK, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kak Outside Potion Shop Back", "Kak Potion Shop Back", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "", 1},
|
{ ENTR_POTION_SHOP_KAKARIKO_BACK, ENTR_KAKARIKO_VILLAGE_OUTSIDE_POTION_SHOP_BACK, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kak Potion Shop Back Entry", "Kak Potion Shop Back", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "", 1},
|
||||||
{ ENTRANCE_GROTTO_LOAD(GROTTO_KAK_OPEN_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_KAK_OPEN_OFFSET), SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kak Open Grotto Exit", "Kak Open Grotto", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_GROTTO, "chest", 1},
|
{ ENTRANCE_GROTTO_LOAD(GROTTO_KAK_OPEN_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_KAK_OPEN_OFFSET), SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kak Open Grotto Entry", "Kak Open Grotto", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_GROTTO, "chest", 1},
|
||||||
{ ENTRANCE_GROTTO_LOAD(GROTTO_KAK_REDEAD_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_KAK_REDEAD_OFFSET), SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kak Redead Grotto Exit", "Kak Redead Grotto", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_GROTTO, "chest", 1},
|
{ ENTRANCE_GROTTO_LOAD(GROTTO_KAK_REDEAD_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_KAK_REDEAD_OFFSET), SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kak Center Grotto Entry", "Kak Redead Grotto", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_GROTTO, "chest", 1},
|
||||||
{ ENTR_BOTTOM_OF_THE_WELL_ENTRANCE, ENTR_KAKARIKO_VILLAGE_OUTSIDE_BOTTOM_OF_THE_WELL, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kak Outside BotW", "Bottom of the Well Entrance", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_DUNGEON, "botw", 1},
|
{ ENTR_BOTTOM_OF_THE_WELL_ENTRANCE, ENTR_KAKARIKO_VILLAGE_OUTSIDE_BOTTOM_OF_THE_WELL, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kak Outside BotW", "Bottom of the Well Entrance", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_DUNGEON, "botw", 1},
|
||||||
{ ENTR_KAKARIKO_VILLAGE_OUTSIDE_CENTER_GUEST_HOUSE, ENTR_KAKARIKO_CENTER_GUEST_HOUSE_0, SINGLE_SCENE_INFO(SCENE_KAKARIKO_CENTER_GUEST_HOUSE), "Carpenter Boss House", "Kak Outside Boss House", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR},
|
{ ENTR_KAKARIKO_VILLAGE_OUTSIDE_CENTER_GUEST_HOUSE, ENTR_KAKARIKO_CENTER_GUEST_HOUSE_0, SINGLE_SCENE_INFO(SCENE_KAKARIKO_CENTER_GUEST_HOUSE), "Carpenter Boss House", "Kak Boss House Entry", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR},
|
||||||
{ ENTR_KAKARIKO_VILLAGE_OUTSIDE_SKULKLTULA_HOUSE, ENTR_HOUSE_OF_SKULLTULA_0, SINGLE_SCENE_INFO(SCENE_HOUSE_OF_SKULLTULA), "House of Skulltula", "Kak Outside Skulltula House", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR},
|
{ ENTR_KAKARIKO_VILLAGE_OUTSIDE_SKULKLTULA_HOUSE, ENTR_HOUSE_OF_SKULLTULA_0, SINGLE_SCENE_INFO(SCENE_HOUSE_OF_SKULLTULA), "House of Skulltula", "Kak Skulltula House Entry", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR},
|
||||||
{ ENTR_KAKARIKO_VILLAGE_OUTSIDE_IMPAS_HOUSE_FRONT, ENTR_IMPAS_HOUSE_FRONT, SINGLE_SCENE_INFO(SCENE_IMPAS_HOUSE), "Impa's House Front", "Kak Outside Impa's House Front", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR},
|
{ ENTR_KAKARIKO_VILLAGE_OUTSIDE_IMPAS_HOUSE_FRONT, ENTR_IMPAS_HOUSE_FRONT, SINGLE_SCENE_INFO(SCENE_IMPAS_HOUSE), "Impa's House Front", "Kak Impa's House Front Entry", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR},
|
||||||
{ ENTR_KAKARIKO_VILLAGE_OUTSIDE_IMPAS_HOUSE_BACK, ENTR_IMPAS_HOUSE_BACK, SINGLE_SCENE_INFO(SCENE_IMPAS_HOUSE), "Impa's House Back", "Kak Outside Impa's House Back", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "cow"},
|
{ ENTR_KAKARIKO_VILLAGE_OUTSIDE_IMPAS_HOUSE_BACK, ENTR_IMPAS_HOUSE_BACK, SINGLE_SCENE_INFO(SCENE_IMPAS_HOUSE), "Impa's House Back", "Kak Impa's House Back Entry", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "cow"},
|
||||||
{ ENTR_KAKARIKO_VILLAGE_OUTSIDE_WINDMILL, ENTR_WINDMILL_AND_DAMPES_GRAVE_WINDMILL, SINGLE_SCENE_INFO(SCENE_WINDMILL_AND_DAMPES_GRAVE), "Windmill", "Kak Outside Windmill", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR},
|
{ ENTR_KAKARIKO_VILLAGE_OUTSIDE_WINDMILL, ENTR_WINDMILL_AND_DAMPES_GRAVE_WINDMILL, SINGLE_SCENE_INFO(SCENE_WINDMILL_AND_DAMPES_GRAVE), "Windmill", "Kak Windmill Entry", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR},
|
||||||
{ ENTR_KAKARIKO_VILLAGE_OUTSIDE_SHOOTING_GALLERY, ENTR_SHOOTING_GALLERY_0, {{ SCENE_SHOOTING_GALLERY, 0x00 }}, "Kak Shooting Gallery", "Kak Outside Shooting Gallery", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR},
|
{ ENTR_KAKARIKO_VILLAGE_OUTSIDE_SHOOTING_GALLERY, ENTR_SHOOTING_GALLERY_0, {{ SCENE_SHOOTING_GALLERY, 0x00 }}, "Kak Shooting Gallery", "Kak Shooting Gallery Entry", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR},
|
||||||
{ ENTR_KAKARIKO_VILLAGE_OUTSIDE_SHOP_GRANNY, ENTR_POTION_SHOP_GRANNY_0, SINGLE_SCENE_INFO(SCENE_POTION_SHOP_GRANNY), "Granny's Potion Shop", "Kak Outside Granny's Potion Shop", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR},
|
{ ENTR_KAKARIKO_VILLAGE_OUTSIDE_SHOP_GRANNY, ENTR_POTION_SHOP_GRANNY_0, SINGLE_SCENE_INFO(SCENE_POTION_SHOP_GRANNY), "Granny's Potion Shop", "Kak Granny's Potion Shop Entry", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR},
|
||||||
{ ENTR_KAKARIKO_VILLAGE_OUTSIDE_BAZAAR, ENTR_BAZAAR_0, {{ SCENE_BAZAAR, 0x00 }}, "Kak Bazaar", "Kak Outside Bazaar", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "shop"},
|
{ ENTR_KAKARIKO_VILLAGE_OUTSIDE_BAZAAR, ENTR_BAZAAR_0, {{ SCENE_BAZAAR, 0x00 }}, "Kak Bazaar", "Kak Bazaar Entry", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "shop"},
|
||||||
{ ENTR_KAKARIKO_VILLAGE_OUTSIDE_POTION_SHOP_FRONT, ENTR_POTION_SHOP_KAKARIKO_FRONT, SINGLE_SCENE_INFO(SCENE_POTION_SHOP_KAKARIKO), "Kak Potion Shop Front", "Kak Outside Potion Shop Front", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR},
|
{ ENTR_KAKARIKO_VILLAGE_OUTSIDE_POTION_SHOP_FRONT, ENTR_POTION_SHOP_KAKARIKO_FRONT, SINGLE_SCENE_INFO(SCENE_POTION_SHOP_KAKARIKO), "Kak Potion Shop Front", "Kak Potion Shop Front Entry", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR},
|
||||||
{ ENTR_KAKARIKO_VILLAGE_OUTSIDE_POTION_SHOP_BACK, ENTR_POTION_SHOP_KAKARIKO_BACK, SINGLE_SCENE_INFO(SCENE_POTION_SHOP_KAKARIKO), "Kak Potion Shop Back", "Kak Outside Potion Shop Back", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR},
|
{ ENTR_KAKARIKO_VILLAGE_OUTSIDE_POTION_SHOP_BACK, ENTR_POTION_SHOP_KAKARIKO_BACK, SINGLE_SCENE_INFO(SCENE_POTION_SHOP_KAKARIKO), "Kak Potion Shop Back", "Kak Potion Shop Back Entry", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR},
|
||||||
{ ENTRANCE_GROTTO_EXIT(GROTTO_KAK_OPEN_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_KAK_OPEN_OFFSET), {{ SCENE_GROTTOS, 0x00 }}, "Kak Open Grotto", "Kak Open Grotto Exit", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_GROTTO, "chest"},
|
{ ENTRANCE_GROTTO_EXIT(GROTTO_KAK_OPEN_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_KAK_OPEN_OFFSET), {{ SCENE_GROTTOS, 0x00 }}, "Kak Open Grotto", "Kak Open Grotto Entry", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_GROTTO, "chest"},
|
||||||
{ ENTRANCE_GROTTO_EXIT(GROTTO_KAK_REDEAD_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_KAK_REDEAD_OFFSET), {{ SCENE_GROTTOS, 0x03 }}, "Kak Redead Grotto", "Kak Redead Grotto Exit", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_GROTTO, "chest"},
|
{ ENTRANCE_GROTTO_EXIT(GROTTO_KAK_REDEAD_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_KAK_REDEAD_OFFSET), {{ SCENE_GROTTOS, 0x03 }}, "Kak Redead Grotto", "Kak Center Grotto Entry", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_GROTTO, "chest"},
|
||||||
{ ENTR_KAKARIKO_VILLAGE_OUTSIDE_BOTTOM_OF_THE_WELL, ENTR_BOTTOM_OF_THE_WELL_ENTRANCE, SINGLE_SCENE_INFO(SCENE_BOTTOM_OF_THE_WELL), "Bottom of the Well Entrance", "Kak Outside BotW", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_DUNGEON, "botw"},
|
{ ENTR_KAKARIKO_VILLAGE_OUTSIDE_BOTTOM_OF_THE_WELL, ENTR_BOTTOM_OF_THE_WELL_ENTRANCE, SINGLE_SCENE_INFO(SCENE_BOTTOM_OF_THE_WELL), "Bottom of the Well Entrance", "Kak Outside BotW", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_DUNGEON, "botw"},
|
||||||
|
|
||||||
// The Graveyard
|
// The Graveyard
|
||||||
{ ENTR_KAKARIKO_VILLAGE_SOUTHEAST_EXIT, ENTR_GRAVEYARD_ENTRANCE, SINGLE_SCENE_INFO(SCENE_GRAVEYARD), "Graveyard Entrance", "Kakariko Southeast Exit", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_OVERWORLD},
|
{ ENTR_KAKARIKO_VILLAGE_SOUTHEAST_EXIT, ENTR_GRAVEYARD_ENTRANCE, SINGLE_SCENE_INFO(SCENE_GRAVEYARD), "Graveyard Entrance", "Kakariko Southeast Exit", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_OVERWORLD},
|
||||||
{ ENTR_GRAVEKEEPERS_HUT_0, ENTR_GRAVEYARD_OUTSIDE_DAMPES_HUT, SINGLE_SCENE_INFO(SCENE_GRAVEYARD), "GY Outside Dampe's Hut", "Dampe's Hut", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_INTERIOR, "", 1},
|
{ ENTR_GRAVEKEEPERS_HUT_0, ENTR_GRAVEYARD_OUTSIDE_DAMPES_HUT, SINGLE_SCENE_INFO(SCENE_GRAVEYARD), "GY Dampe's Hut Entry", "Dampe's Hut", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_INTERIOR, "", 1},
|
||||||
{ ENTR_GRAVE_WITH_FAIRYS_FOUNTAIN_0, ENTR_GRAVEYARD_SHIELD_GRAVE_EXIT, SINGLE_SCENE_INFO(SCENE_GRAVEYARD), "GY Near-Hut Grave Exit", "Shield Grave", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_GROTTO, "", 1},
|
{ ENTR_GRAVE_WITH_FAIRYS_FOUNTAIN_0, ENTR_GRAVEYARD_SHIELD_GRAVE_EXIT, SINGLE_SCENE_INFO(SCENE_GRAVEYARD), "GY Near-Hut Grave Entry", "Shield Grave", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_GROTTO, "", 1},
|
||||||
{ ENTR_REDEAD_GRAVE_0, ENTR_GRAVEYARD_HEART_PIECE_GRAVE_EXIT, SINGLE_SCENE_INFO(SCENE_GRAVEYARD), "GY Near-Tomb Grave Exit", "Heart Piece Grave", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_GROTTO, "", 1},
|
{ ENTR_REDEAD_GRAVE_0, ENTR_GRAVEYARD_HEART_PIECE_GRAVE_EXIT, SINGLE_SCENE_INFO(SCENE_GRAVEYARD), "GY Near-Tomb Grave Entry", "Heart Piece Grave", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_GROTTO, "", 1},
|
||||||
{ ENTR_ROYAL_FAMILYS_TOMB_0, ENTR_GRAVEYARD_ROYAL_TOMB_EXIT, SINGLE_SCENE_INFO(SCENE_GRAVEYARD), "GY Royal Family's Tomb Exit", "Royal Family's Tomb", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_GROTTO, "", 1},
|
{ ENTR_ROYAL_FAMILYS_TOMB_0, ENTR_GRAVEYARD_ROYAL_TOMB_EXIT, SINGLE_SCENE_INFO(SCENE_GRAVEYARD), "GY Royal Family's Tomb Entry", "Royal Family's Tomb", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_GROTTO, "", 1},
|
||||||
{ ENTR_WINDMILL_AND_DAMPES_GRAVE_GRAVE, ENTR_GRAVEYARD_DAMPES_GRAVE_EXIT, SINGLE_SCENE_INFO(SCENE_GRAVEYARD), "GY Near-Ledge Grave Exit", "Dampe's Grave", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_GROTTO, "race", 1},
|
{ ENTR_WINDMILL_AND_DAMPES_GRAVE_GRAVE, ENTR_GRAVEYARD_DAMPES_GRAVE_EXIT, SINGLE_SCENE_INFO(SCENE_GRAVEYARD), "GY Near-Ledge Grave Entry", "Dampe's Grave", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_GROTTO, "race", 1},
|
||||||
{ ENTR_SHADOW_TEMPLE_ENTRANCE, ENTR_GRAVEYARD_OUTSIDE_TEMPLE, SINGLE_SCENE_INFO(SCENE_GRAVEYARD), "Graveyard Outside Temple", "Shadow Temple Entrance", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_DUNGEON, "", 1},
|
{ ENTR_SHADOW_TEMPLE_ENTRANCE, ENTR_GRAVEYARD_OUTSIDE_TEMPLE, SINGLE_SCENE_INFO(SCENE_GRAVEYARD), "Graveyard Outside Temple", "Shadow Temple Entrance", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_DUNGEON, "", 1},
|
||||||
{ ENTR_GRAVEYARD_OUTSIDE_DAMPES_HUT, ENTR_GRAVEKEEPERS_HUT_0, SINGLE_SCENE_INFO(SCENE_GRAVEKEEPERS_HUT), "Dampe's Hut", "GY Outside Dampe's Hut", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_INTERIOR},
|
{ ENTR_GRAVEYARD_OUTSIDE_DAMPES_HUT, ENTR_GRAVEKEEPERS_HUT_0, SINGLE_SCENE_INFO(SCENE_GRAVEKEEPERS_HUT), "Dampe's Hut", "GY Dampe's Hut Entry", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_INTERIOR},
|
||||||
{ ENTR_GRAVEYARD_SHIELD_GRAVE_EXIT, ENTR_GRAVE_WITH_FAIRYS_FOUNTAIN_0, SINGLE_SCENE_INFO(SCENE_GRAVE_WITH_FAIRYS_FOUNTAIN), "Shield Grave", "GY Near-Hut Grave Exit", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_GROTTO},
|
{ ENTR_GRAVEYARD_SHIELD_GRAVE_EXIT, ENTR_GRAVE_WITH_FAIRYS_FOUNTAIN_0, SINGLE_SCENE_INFO(SCENE_GRAVE_WITH_FAIRYS_FOUNTAIN), "Shield Grave", "GY Near-Hut Grave Entry", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_GROTTO},
|
||||||
{ ENTR_GRAVEYARD_HEART_PIECE_GRAVE_EXIT, ENTR_REDEAD_GRAVE_0, SINGLE_SCENE_INFO(SCENE_REDEAD_GRAVE), "Heart Piece Grave", "GY Near-Tomb Grave Exit", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_GROTTO},
|
{ ENTR_GRAVEYARD_HEART_PIECE_GRAVE_EXIT, ENTR_REDEAD_GRAVE_0, SINGLE_SCENE_INFO(SCENE_REDEAD_GRAVE), "Heart Piece Grave", "GY Near-Tomb Grave Entry", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_GROTTO},
|
||||||
{ ENTR_GRAVEYARD_ROYAL_TOMB_EXIT, ENTR_ROYAL_FAMILYS_TOMB_0, SINGLE_SCENE_INFO(SCENE_ROYAL_FAMILYS_TOMB), "Royal Family's Tomb", "GY Royal Family's Tomb Exit", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_GROTTO},
|
{ ENTR_GRAVEYARD_ROYAL_TOMB_EXIT, ENTR_ROYAL_FAMILYS_TOMB_0, SINGLE_SCENE_INFO(SCENE_ROYAL_FAMILYS_TOMB), "Royal Family's Tomb", "GY Royal Family's Tomb Entry", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_GROTTO},
|
||||||
{ ENTR_GRAVEYARD_DAMPES_GRAVE_EXIT, ENTR_WINDMILL_AND_DAMPES_GRAVE_GRAVE, SINGLE_SCENE_INFO(SCENE_WINDMILL_AND_DAMPES_GRAVE), "Dampe's Grave", "GY Near-Ledge Grave Exit", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_GROTTO, "race"},
|
{ ENTR_GRAVEYARD_DAMPES_GRAVE_EXIT, ENTR_WINDMILL_AND_DAMPES_GRAVE_GRAVE, SINGLE_SCENE_INFO(SCENE_WINDMILL_AND_DAMPES_GRAVE), "Dampe's Grave", "GY Near-Ledge Grave Entry", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_GROTTO, "race"},
|
||||||
{ ENTR_GRAVEYARD_OUTSIDE_TEMPLE, ENTR_SHADOW_TEMPLE_ENTRANCE, SINGLE_SCENE_INFO(SCENE_SHADOW_TEMPLE), "Shadow Temple Entrance", "Graveyard Outside Temple", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_DUNGEON},
|
{ ENTR_GRAVEYARD_OUTSIDE_TEMPLE, ENTR_SHADOW_TEMPLE_ENTRANCE, SINGLE_SCENE_INFO(SCENE_SHADOW_TEMPLE), "Shadow Temple Entrance", "Graveyard Outside Temple", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_DUNGEON},
|
||||||
{ ENTR_SHADOW_TEMPLE_BOSS_ENTRANCE, ENTR_SHADOW_TEMPLE_BOSS_DOOR, SINGLE_SCENE_INFO(SCENE_SHADOW_TEMPLE), "Shadow Temple Boss Door", "Bongo-Bongo", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_DUNGEON, "", 1},
|
{ ENTR_SHADOW_TEMPLE_BOSS_ENTRANCE, ENTR_SHADOW_TEMPLE_BOSS_DOOR, SINGLE_SCENE_INFO(SCENE_SHADOW_TEMPLE), "Shadow Temple Boss Door", "Bongo-Bongo", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_DUNGEON, "", 1},
|
||||||
{ ENTR_SHADOW_TEMPLE_BOSS_DOOR, ENTR_SHADOW_TEMPLE_BOSS_ENTRANCE, SINGLE_SCENE_INFO(SCENE_SHADOW_TEMPLE_BOSS), "Bongo-Bongo", "Shadow Temple Boss Door", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_DUNGEON, "", 1},
|
{ ENTR_SHADOW_TEMPLE_BOSS_DOOR, ENTR_SHADOW_TEMPLE_BOSS_ENTRANCE, SINGLE_SCENE_INFO(SCENE_SHADOW_TEMPLE_BOSS), "Bongo-Bongo", "Shadow Temple Boss Door", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_DUNGEON, "", 1},
|
||||||
{ ENTR_GRAVEYARD_SHADOW_TEMPLE_BLUE_WARP, -1, SINGLE_SCENE_INFO(SCENE_SHADOW_TEMPLE_BOSS), "Bongo-Bongo", "Shadow Temple Blue Warp", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_ONE_WAY, "bw", 1},
|
{ ENTR_GRAVEYARD_SHADOW_TEMPLE_BLUE_WARP, -1, SINGLE_SCENE_INFO(SCENE_SHADOW_TEMPLE_BOSS), "Bongo-Bongo", "Shadow Temple Blue Warp", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_ONE_WAY, "bw", 1},
|
||||||
|
|
||||||
// Death Mountain Trail
|
// Death Mountain Trail
|
||||||
{ ENTR_GORON_CITY_UPPER_EXIT, ENTR_DEATH_MOUNTAIN_TRAIL_GC_EXIT, SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_TRAIL), "Death Mountain Trail Middle Exit", "Goron City Upper Exit", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_GORON_CITY, ENTRANCE_TYPE_OVERWORLD, "gc"},
|
{ ENTR_GORON_CITY_UPPER_EXIT, ENTR_DEATH_MOUNTAIN_TRAIL_GC_EXIT, SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_TRAIL), "Death Mountain Trail Middle Exit", "Goron City Upper Exit", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_GORON_CITY, ENTRANCE_TYPE_OVERWORLD, "gc"},
|
||||||
{ ENTR_KAKARIKO_VILLAGE_GUARD_GATE, ENTR_DEATH_MOUNTAIN_TRAIL_BOTTOM_EXIT, SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_TRAIL), "Death Mountain Trail Bottom Exit", "Kakariko Guard Gate Exit", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_OVERWORLD},
|
{ ENTR_KAKARIKO_VILLAGE_GUARD_GATE, ENTR_DEATH_MOUNTAIN_TRAIL_BOTTOM_EXIT, SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_TRAIL), "Death Mountain Trail Bottom Exit", "Kakariko Guard Gate Exit", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_OVERWORLD},
|
||||||
{ ENTR_DEATH_MOUNTAIN_CRATER_UPPER_EXIT, ENTR_DEATH_MOUNTAIN_TRAIL_SUMMIT_EXIT, SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_TRAIL), "Death Mountain Trail Top Exit", "Death Mountain Crater Upper Exit", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_TYPE_OVERWORLD},
|
{ ENTR_DEATH_MOUNTAIN_CRATER_UPPER_EXIT, ENTR_DEATH_MOUNTAIN_TRAIL_SUMMIT_EXIT, SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_TRAIL), "Death Mountain Trail Top Exit", "Death Mountain Crater Upper Exit", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_TYPE_OVERWORLD},
|
||||||
{ ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_DMT, ENTR_DEATH_MOUNTAIN_TRAIL_GREAT_FAIRY_EXIT, SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_TRAIL), "DMT Great Fairy Exit", "DMT Great Fairy Fountain", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_INTERIOR, "", 1},
|
{ ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_DMT, ENTR_DEATH_MOUNTAIN_TRAIL_GREAT_FAIRY_EXIT, SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_TRAIL), "DMT Great Fairy Entry", "DMT Great Fairy Fountain", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_INTERIOR, "", 1},
|
||||||
{ ENTRANCE_GROTTO_LOAD(GROTTO_DMT_STORMS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_DMT_STORMS_OFFSET), SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_TRAIL), "DMT Rock Circle Grotto Exit", "DMT Storms Grotto", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_GROTTO, "chest", 1},
|
{ ENTRANCE_GROTTO_LOAD(GROTTO_DMT_STORMS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_DMT_STORMS_OFFSET), SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_TRAIL), "DMT Rock Circle Grotto Entry", "DMT Storms Grotto", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_GROTTO, "chest", 1},
|
||||||
{ ENTRANCE_GROTTO_LOAD(GROTTO_DMT_COW_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_DMT_COW_OFFSET), SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_TRAIL), "DMT Boulder Grotto Exit", "DMT Cow Grotto", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_GROTTO, "", 1},
|
{ ENTRANCE_GROTTO_LOAD(GROTTO_DMT_COW_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_DMT_COW_OFFSET), SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_TRAIL), "DMT Boulder Grotto Entry", "DMT Cow Grotto", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_GROTTO, "", 1},
|
||||||
{ ENTR_DODONGOS_CAVERN_ENTRANCE, ENTR_DEATH_MOUNTAIN_TRAIL_OUTSIDE_DODONGOS_CAVERN, SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_TRAIL), "DMT Outside Dodongo's Cavern", "Dodongo's Cavern Entrance", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_DUNGEON, "dc", 1},
|
{ ENTR_DODONGOS_CAVERN_ENTRANCE, ENTR_DEATH_MOUNTAIN_TRAIL_OUTSIDE_DODONGOS_CAVERN, SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_TRAIL), "DMT Outside Dodongo's Cavern", "Dodongo's Cavern Entrance", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_DUNGEON, "dc", 1},
|
||||||
{ ENTR_DEATH_MOUNTAIN_TRAIL_GREAT_FAIRY_EXIT, ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_DMT, {{ SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 0x00 }}, "DMT Great Fairy Fountain", "DMT Great Fairy Exit", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_INTERIOR},
|
{ ENTR_DEATH_MOUNTAIN_TRAIL_GREAT_FAIRY_EXIT, ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_DMT, {{ SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 0x00 }}, "DMT Great Fairy Fountain", "DMT Great Fairy Entry", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_INTERIOR},
|
||||||
{ ENTRANCE_GROTTO_EXIT(GROTTO_DMT_STORMS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_DMT_STORMS_OFFSET), {{ SCENE_GROTTOS, 0x00 }}, "DMT Storms Grotto", "DMT Rock Circle Grotto Exit", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_GROTTO, "chest"},
|
{ ENTRANCE_GROTTO_EXIT(GROTTO_DMT_STORMS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_DMT_STORMS_OFFSET), {{ SCENE_GROTTOS, 0x00 }}, "DMT Storms Grotto", "DMT Rock Circle Grotto Entry", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_GROTTO, "chest"},
|
||||||
{ ENTRANCE_GROTTO_EXIT(GROTTO_DMT_COW_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_DMT_COW_OFFSET), {{ SCENE_GROTTOS, 0x0D }}, "DMT Cow Grotto", "DMT Boulder Grotto Exit", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_GROTTO},
|
{ ENTRANCE_GROTTO_EXIT(GROTTO_DMT_COW_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_DMT_COW_OFFSET), {{ SCENE_GROTTOS, 0x0D }}, "DMT Cow Grotto", "DMT Boulder Grotto Entry", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_GROTTO},
|
||||||
{ ENTR_DEATH_MOUNTAIN_TRAIL_OUTSIDE_DODONGOS_CAVERN, ENTR_DODONGOS_CAVERN_ENTRANCE, SINGLE_SCENE_INFO(SCENE_DODONGOS_CAVERN), "Dodongo's Cavern Entrance", "DMT Outside Dodongo's Cavern", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_DUNGEON, "dc"},
|
{ ENTR_DEATH_MOUNTAIN_TRAIL_OUTSIDE_DODONGOS_CAVERN, ENTR_DODONGOS_CAVERN_ENTRANCE, SINGLE_SCENE_INFO(SCENE_DODONGOS_CAVERN), "Dodongo's Cavern Entrance", "DMT Outside Dodongo's Cavern", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_DUNGEON, "dc"},
|
||||||
{ ENTR_DODONGOS_CAVERN_BOSS_ENTRANCE, ENTR_DODONGOS_CAVERN_BOSS_DOOR, SINGLE_SCENE_INFO(SCENE_DODONGOS_CAVERN), "Dodongo's Cavern Boss Door", "King Dodongo", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_DUNGEON, "dc", 1},
|
{ ENTR_DODONGOS_CAVERN_BOSS_ENTRANCE, ENTR_DODONGOS_CAVERN_BOSS_DOOR, SINGLE_SCENE_INFO(SCENE_DODONGOS_CAVERN), "Dodongo's Cavern Boss Door", "King Dodongo", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_DUNGEON, "dc", 1},
|
||||||
{ ENTR_DODONGOS_CAVERN_BOSS_DOOR, ENTR_DODONGOS_CAVERN_BOSS_ENTRANCE, SINGLE_SCENE_INFO(SCENE_DODONGOS_CAVERN_BOSS), "King Dodongo", "Dodongo's Cavern Boss Door", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_DUNGEON, "dc", 1},
|
{ ENTR_DODONGOS_CAVERN_BOSS_DOOR, ENTR_DODONGOS_CAVERN_BOSS_ENTRANCE, SINGLE_SCENE_INFO(SCENE_DODONGOS_CAVERN_BOSS), "King Dodongo", "Dodongo's Cavern Boss Door", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_DUNGEON, "dc", 1},
|
||||||
{ ENTR_DEATH_MOUNTAIN_TRAIL_DODONGO_BLUE_WARP, -1, SINGLE_SCENE_INFO(SCENE_DODONGOS_CAVERN_BOSS), "King Dodongo", "Dodongo's Cavern Blue Warp", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_ONE_WAY, "dc,bw", 1},
|
{ ENTR_DEATH_MOUNTAIN_TRAIL_DODONGO_BLUE_WARP, -1, SINGLE_SCENE_INFO(SCENE_DODONGOS_CAVERN_BOSS), "King Dodongo", "Dodongo's Cavern Blue Warp", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_ONE_WAY, "dc,bw", 1},
|
||||||
|
|
||||||
// Death Mountain Crater
|
// Death Mountain Crater
|
||||||
{ ENTR_GORON_CITY_DARUNIA_ROOM_EXIT, ENTR_DEATH_MOUNTAIN_CRATER_GC_EXIT, SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_CRATER), "Death Mountain Crater Bridge Exit", "Goron City Darunia's Room Exit", ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_GROUP_GORON_CITY, ENTRANCE_TYPE_OVERWORLD, "gc"},
|
{ ENTR_GORON_CITY_DARUNIA_ROOM_EXIT, ENTR_DEATH_MOUNTAIN_CRATER_GC_EXIT, SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_CRATER), "Death Mountain Crater Bridge Exit", "Goron City Darunia's Room Backdoor", ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_GROUP_GORON_CITY, ENTRANCE_TYPE_OVERWORLD, "gc"},
|
||||||
{ ENTR_DEATH_MOUNTAIN_TRAIL_SUMMIT_EXIT, ENTR_DEATH_MOUNTAIN_CRATER_UPPER_EXIT, SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_CRATER), "Death Mountain Crater Upper Exit", "Death Mountain Trail Top Exit", ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_OVERWORLD},
|
{ ENTR_DEATH_MOUNTAIN_TRAIL_SUMMIT_EXIT, ENTR_DEATH_MOUNTAIN_CRATER_UPPER_EXIT, SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_CRATER), "Death Mountain Crater Upper Exit", "Death Mountain Trail Top Exit", ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_OVERWORLD},
|
||||||
{ ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_DMC, ENTR_DEATH_MOUNTAIN_CRATER_GREAT_FAIRY_EXIT, SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_CRATER), "DMC Great Fairy Exit", "DMC Great Fairy Fountain", ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_TYPE_INTERIOR, "", 1},
|
{ ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_DMC, ENTR_DEATH_MOUNTAIN_CRATER_GREAT_FAIRY_EXIT, SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_CRATER), "DMC Great Fairy Exit", "DMC Great Fairy Fountain", ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_TYPE_INTERIOR, "", 1},
|
||||||
{ ENTRANCE_GROTTO_LOAD(GROTTO_DMC_UPPER_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_DMC_UPPER_OFFSET), SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_CRATER), "DMC Upper Grotto Exit", "DMC Upper Grotto", ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_TYPE_GROTTO, "chest", 1},
|
{ ENTRANCE_GROTTO_LOAD(GROTTO_DMC_UPPER_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_DMC_UPPER_OFFSET), SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_CRATER), "DMC Upper Grotto Exit", "DMC Upper Grotto", ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_TYPE_GROTTO, "chest", 1},
|
||||||
@ -218,123 +218,123 @@ const EntranceData entranceData[] = {
|
|||||||
{ ENTR_DEATH_MOUNTAIN_CRATER_FIRE_TEMPLE_BLUE_WARP, -1, SINGLE_SCENE_INFO(SCENE_FIRE_TEMPLE_BOSS), "Volvagia", "Fire Temple Blue Warp", ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_TYPE_ONE_WAY, "bw", 1},
|
{ ENTR_DEATH_MOUNTAIN_CRATER_FIRE_TEMPLE_BLUE_WARP, -1, SINGLE_SCENE_INFO(SCENE_FIRE_TEMPLE_BOSS), "Volvagia", "Fire Temple Blue Warp", ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_TYPE_ONE_WAY, "bw", 1},
|
||||||
|
|
||||||
// Goron City
|
// Goron City
|
||||||
{ ENTR_DEATH_MOUNTAIN_TRAIL_GC_EXIT, ENTR_GORON_CITY_UPPER_EXIT, SINGLE_SCENE_INFO(SCENE_GORON_CITY), "Goron City Upper Exit", "Death Mountain Trail Middle Exit", ENTRANCE_GROUP_GORON_CITY, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_OVERWORLD, "gc"},
|
{ ENTR_DEATH_MOUNTAIN_TRAIL_GC_EXIT, ENTR_GORON_CITY_UPPER_EXIT, SINGLE_SCENE_INFO(SCENE_GORON_CITY), "Goron City Upper Exit", "Death Mountain Trail Middle Exit", ENTRANCE_GROUP_GORON_CITY, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_OVERWORLD, "gc"},
|
||||||
{ ENTR_DEATH_MOUNTAIN_CRATER_GC_EXIT, ENTR_GORON_CITY_DARUNIA_ROOM_EXIT, SINGLE_SCENE_INFO(SCENE_GORON_CITY), "Goron City Darunia's Room Exit", "Death Mountain Crater Bridge Exit", ENTRANCE_GROUP_GORON_CITY, ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_TYPE_OVERWORLD, "gc"},
|
{ ENTR_DEATH_MOUNTAIN_CRATER_GC_EXIT, ENTR_GORON_CITY_DARUNIA_ROOM_EXIT, SINGLE_SCENE_INFO(SCENE_GORON_CITY), "Goron City Darunia's Room Backdoor", "Death Mountain Crater Bridge Exit", ENTRANCE_GROUP_GORON_CITY, ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_TYPE_OVERWORLD, "gc"},
|
||||||
{ ENTR_LOST_WOODS_TUNNEL_SHORTCUT, ENTR_GORON_CITY_TUNNEL_SHORTCUT, SINGLE_SCENE_INFO(SCENE_GORON_CITY), "GC Tunnel Shortcut", "LW Tunnel Shortcut", ENTRANCE_GROUP_GORON_CITY, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_OVERWORLD, "gc,lw"},
|
{ ENTR_LOST_WOODS_TUNNEL_SHORTCUT, ENTR_GORON_CITY_TUNNEL_SHORTCUT, SINGLE_SCENE_INFO(SCENE_GORON_CITY), "GC Tunnel Shortcut", "LW Tunnel Shortcut", ENTRANCE_GROUP_GORON_CITY, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_OVERWORLD, "gc,lw"},
|
||||||
{ ENTR_GORON_SHOP_0, ENTR_GORON_CITY_OUTSIDE_SHOP, SINGLE_SCENE_INFO(SCENE_GORON_CITY), "GC Outside Shop", "Goron Shop", ENTRANCE_GROUP_GORON_CITY, ENTRANCE_GROUP_GORON_CITY, ENTRANCE_TYPE_INTERIOR, "gc", 1},
|
{ ENTR_GORON_SHOP_0, ENTR_GORON_CITY_OUTSIDE_SHOP, SINGLE_SCENE_INFO(SCENE_GORON_CITY), "GC Shop Entry", "Goron Shop", ENTRANCE_GROUP_GORON_CITY, ENTRANCE_GROUP_GORON_CITY, ENTRANCE_TYPE_INTERIOR, "gc", 1},
|
||||||
{ ENTRANCE_GROTTO_LOAD(GROTTO_GORON_CITY_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_GORON_CITY_OFFSET), SINGLE_SCENE_INFO(SCENE_GORON_CITY), "GC Lava Grotto Exit", "Goron City Grotto", ENTRANCE_GROUP_GORON_CITY, ENTRANCE_GROUP_GORON_CITY, ENTRANCE_TYPE_GROTTO, "gc,scrubs", 1},
|
{ ENTRANCE_GROTTO_LOAD(GROTTO_GORON_CITY_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_GORON_CITY_OFFSET), SINGLE_SCENE_INFO(SCENE_GORON_CITY), "GC Lava Grotto Entry", "Goron City Grotto", ENTRANCE_GROUP_GORON_CITY, ENTRANCE_GROUP_GORON_CITY, ENTRANCE_TYPE_GROTTO, "gc,scrubs", 1},
|
||||||
{ ENTR_GORON_CITY_OUTSIDE_SHOP, ENTR_GORON_SHOP_0, SINGLE_SCENE_INFO(SCENE_GORON_SHOP), "Goron Shop", "GC Outside Shop", ENTRANCE_GROUP_GORON_CITY, ENTRANCE_GROUP_GORON_CITY, ENTRANCE_TYPE_INTERIOR, "gc"},
|
{ ENTR_GORON_CITY_OUTSIDE_SHOP, ENTR_GORON_SHOP_0, SINGLE_SCENE_INFO(SCENE_GORON_SHOP), "Goron Shop", "GC Shop Entry", ENTRANCE_GROUP_GORON_CITY, ENTRANCE_GROUP_GORON_CITY, ENTRANCE_TYPE_INTERIOR, "gc"},
|
||||||
{ ENTRANCE_GROTTO_EXIT(GROTTO_GORON_CITY_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_GORON_CITY_OFFSET), {{ SCENE_GROTTOS, 0x04 }}, "Goron City Grotto", "GC Lava Grotto Exit", ENTRANCE_GROUP_GORON_CITY, ENTRANCE_GROUP_GORON_CITY, ENTRANCE_TYPE_GROTTO, "gc,scrubs"},
|
{ ENTRANCE_GROTTO_EXIT(GROTTO_GORON_CITY_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_GORON_CITY_OFFSET), {{ SCENE_GROTTOS, 0x04 }}, "Goron City Grotto", "GC Lava Grotto Entry", ENTRANCE_GROUP_GORON_CITY, ENTRANCE_GROUP_GORON_CITY, ENTRANCE_TYPE_GROTTO, "gc,scrubs"},
|
||||||
|
|
||||||
// Zora's River
|
// Zora's River
|
||||||
{ ENTR_HYRULE_FIELD_RIVER_EXIT, ENTR_ZORAS_RIVER_WEST_EXIT, SINGLE_SCENE_INFO(SCENE_ZORAS_RIVER), "Zora's River West Exit", "Hyrule Field River Exit", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_OVERWORLD, "hf"},
|
{ ENTR_HYRULE_FIELD_RIVER_EXIT, ENTR_ZORAS_RIVER_WEST_EXIT, SINGLE_SCENE_INFO(SCENE_ZORAS_RIVER), "Zora's River West Exit", "Hyrule Field River Exit", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_OVERWORLD, "hf"},
|
||||||
{ ENTR_LOST_WOODS_UNDERWATER_SHORTCUT, ENTR_ZORAS_RIVER_UNDERWATER_SHORTCUT, SINGLE_SCENE_INFO(SCENE_ZORAS_RIVER), "ZR Underwater Shortcut", "LW Underwater Shortcut", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_OVERWORLD, "lw"},
|
{ ENTR_LOST_WOODS_UNDERWATER_SHORTCUT, ENTR_ZORAS_RIVER_UNDERWATER_SHORTCUT, SINGLE_SCENE_INFO(SCENE_ZORAS_RIVER), "ZR Underwater Shortcut", "LW Underwater Shortcut", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_OVERWORLD, "lw"},
|
||||||
{ ENTR_ZORAS_DOMAIN_ENTRANCE, ENTR_ZORAS_RIVER_WATERFALL_EXIT, SINGLE_SCENE_INFO(SCENE_ZORAS_RIVER), "Zora's River Waterfall Exit", "Zora's Domain Entrance", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_TYPE_OVERWORLD},
|
{ ENTR_ZORAS_DOMAIN_ENTRANCE, ENTR_ZORAS_RIVER_WATERFALL_EXIT, SINGLE_SCENE_INFO(SCENE_ZORAS_RIVER), "Zora's River Waterfall Exit", "Zora's Domain Entrance", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_TYPE_OVERWORLD},
|
||||||
{ ENTRANCE_GROTTO_LOAD(GROTTO_ZR_STORMS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_ZR_STORMS_OFFSET), SINGLE_SCENE_INFO(SCENE_ZORAS_RIVER), "ZR Rock Circle Grotto Exit", "ZR Storms Grotto", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_GROTTO, "scrubs", 1},
|
{ ENTRANCE_GROTTO_LOAD(GROTTO_ZR_STORMS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_ZR_STORMS_OFFSET), SINGLE_SCENE_INFO(SCENE_ZORAS_RIVER), "ZR Rock Circle Grotto Entry", "ZR Storms Grotto", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_GROTTO, "scrubs", 1},
|
||||||
{ ENTRANCE_GROTTO_LOAD(GROTTO_ZR_FAIRY_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_ZR_FAIRY_OFFSET), SINGLE_SCENE_INFO(SCENE_ZORAS_RIVER), "ZR Raised Boulder Grotto Exit", "ZR Fairy Grotto", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_GROTTO, "", 1},
|
{ ENTRANCE_GROTTO_LOAD(GROTTO_ZR_FAIRY_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_ZR_FAIRY_OFFSET), SINGLE_SCENE_INFO(SCENE_ZORAS_RIVER), "ZR Raised Boulder Grotto Entry", "ZR Fairy Grotto", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_GROTTO, "", 1},
|
||||||
{ ENTRANCE_GROTTO_LOAD(GROTTO_ZR_OPEN_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_ZR_OPEN_OFFSET), SINGLE_SCENE_INFO(SCENE_ZORAS_RIVER), "ZR Raised Open Grotto Exit", "ZR Open Grotto", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_GROTTO, "chest", 1},
|
{ ENTRANCE_GROTTO_LOAD(GROTTO_ZR_OPEN_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_ZR_OPEN_OFFSET), SINGLE_SCENE_INFO(SCENE_ZORAS_RIVER), "ZR Raised Open Grotto Entry", "ZR Open Grotto", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_GROTTO, "chest", 1},
|
||||||
{ ENTRANCE_GROTTO_EXIT(GROTTO_ZR_STORMS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_ZR_STORMS_OFFSET), {{ SCENE_GROTTOS, 0x0A }}, "ZR Storms Grotto", "ZR Rock Circle Grotto Exit", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_GROTTO, "scrubs"},
|
{ ENTRANCE_GROTTO_EXIT(GROTTO_ZR_STORMS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_ZR_STORMS_OFFSET), {{ SCENE_GROTTOS, 0x0A }}, "ZR Storms Grotto", "ZR Rock Circle Grotto Entry", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_GROTTO, "scrubs"},
|
||||||
{ ENTRANCE_GROTTO_EXIT(GROTTO_ZR_FAIRY_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_ZR_FAIRY_OFFSET), {{ SCENE_FAIRYS_FOUNTAIN, 0x00 }}, "ZR Fairy Grotto", "ZR Raised Boulder Grotto Exit", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_GROTTO},
|
{ ENTRANCE_GROTTO_EXIT(GROTTO_ZR_FAIRY_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_ZR_FAIRY_OFFSET), {{ SCENE_FAIRYS_FOUNTAIN, 0x00 }}, "ZR Fairy Grotto", "ZR Raised Boulder Grotto Entry", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_GROTTO},
|
||||||
{ ENTRANCE_GROTTO_EXIT(GROTTO_ZR_OPEN_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_ZR_OPEN_OFFSET), {{ SCENE_GROTTOS, 0x00 }}, "ZR Open Grotto", "ZR Raised Open Grotto Exit", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_GROTTO, "chest"},
|
{ ENTRANCE_GROTTO_EXIT(GROTTO_ZR_OPEN_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_ZR_OPEN_OFFSET), {{ SCENE_GROTTOS, 0x00 }}, "ZR Open Grotto", "ZR Raised Open Grotto Entry", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_GROTTO, "chest"},
|
||||||
|
|
||||||
// Zora's Domain
|
// Zora's Domain
|
||||||
{ ENTR_ZORAS_RIVER_WATERFALL_EXIT, ENTR_ZORAS_DOMAIN_ENTRANCE, SINGLE_SCENE_INFO(SCENE_ZORAS_DOMAIN), "Zora's Domain Entrance", "Zora's River Waterfall Exit", ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_OVERWORLD},
|
{ ENTR_ZORAS_RIVER_WATERFALL_EXIT, ENTR_ZORAS_DOMAIN_ENTRANCE, SINGLE_SCENE_INFO(SCENE_ZORAS_DOMAIN), "Zora's Domain Entrance", "Zora's River Waterfall Exit", ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_OVERWORLD},
|
||||||
{ ENTR_LAKE_HYLIA_UNDERWATER_SHORTCUT, ENTR_ZORAS_DOMAIN_UNDERWATER_SHORTCUT, SINGLE_SCENE_INFO(SCENE_ZORAS_DOMAIN), "ZD Underwater Shortcut", "LH Underwater Shortcut", ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_OVERWORLD, "lh"},
|
{ ENTR_LAKE_HYLIA_UNDERWATER_SHORTCUT, ENTR_ZORAS_DOMAIN_UNDERWATER_SHORTCUT, SINGLE_SCENE_INFO(SCENE_ZORAS_DOMAIN), "ZD Underwater Shortcut", "LH Underwater Shortcut", ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_OVERWORLD, "lh"},
|
||||||
{ ENTR_ZORAS_FOUNTAIN_TUNNEL_EXIT, ENTR_ZORAS_DOMAIN_KING_ZORA_EXIT, SINGLE_SCENE_INFO(SCENE_ZORAS_DOMAIN), "Zora's Domain King Zora Exit", "Zora's Fountain Tunnel Exit", ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_OVERWORLD},
|
{ ENTR_ZORAS_FOUNTAIN_TUNNEL_EXIT, ENTR_ZORAS_DOMAIN_KING_ZORA_EXIT, SINGLE_SCENE_INFO(SCENE_ZORAS_DOMAIN), "Zora's Domain Behind King Zora", "Zora's Fountain Tunnel Exit", ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_OVERWORLD},
|
||||||
{ ENTR_ZORA_SHOP_0, ENTR_ZORAS_DOMAIN_OUTSIDE_SHOP, SINGLE_SCENE_INFO(SCENE_ZORAS_DOMAIN), "ZD Outside Shop", "Zora Shop", ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_TYPE_INTERIOR, "", 1},
|
{ ENTR_ZORA_SHOP_0, ENTR_ZORAS_DOMAIN_OUTSIDE_SHOP, SINGLE_SCENE_INFO(SCENE_ZORAS_DOMAIN), "ZD Shop Entry", "Zora Shop", ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_TYPE_INTERIOR, "", 1},
|
||||||
{ ENTRANCE_GROTTO_LOAD(GROTTO_ZD_STORMS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_ZD_STORMS_OFFSET), SINGLE_SCENE_INFO(SCENE_ZORAS_DOMAIN), "ZD Island Grotto Exit", "ZD Storms Grotto", ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_TYPE_GROTTO, "fairy", 1},
|
{ ENTRANCE_GROTTO_LOAD(GROTTO_ZD_STORMS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_ZD_STORMS_OFFSET), SINGLE_SCENE_INFO(SCENE_ZORAS_DOMAIN), "ZD Island Grotto Entry", "ZD Storms Grotto", ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_TYPE_GROTTO, "fairy", 1},
|
||||||
{ ENTR_ZORAS_DOMAIN_OUTSIDE_SHOP, ENTR_ZORA_SHOP_0, SINGLE_SCENE_INFO(SCENE_ZORA_SHOP), "Zora Shop", "ZD Outside Shop", ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_TYPE_INTERIOR},
|
{ ENTR_ZORAS_DOMAIN_OUTSIDE_SHOP, ENTR_ZORA_SHOP_0, SINGLE_SCENE_INFO(SCENE_ZORA_SHOP), "Zora Shop", "ZD Shop Entry", ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_TYPE_INTERIOR},
|
||||||
{ ENTRANCE_GROTTO_EXIT(GROTTO_ZD_STORMS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_ZD_STORMS_OFFSET), {{ SCENE_FAIRYS_FOUNTAIN, 0x00 }}, "ZD Storms Grotto", "ZD Island Grotto Exit", ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_TYPE_GROTTO, "fairy"},
|
{ ENTRANCE_GROTTO_EXIT(GROTTO_ZD_STORMS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_ZD_STORMS_OFFSET), {{ SCENE_FAIRYS_FOUNTAIN, 0x00 }}, "ZD Storms Grotto", "ZD Island Grotto Entry", ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_TYPE_GROTTO, "fairy"},
|
||||||
|
|
||||||
// Zora's Fountain
|
// Zora's Fountain
|
||||||
{ ENTR_ZORAS_DOMAIN_KING_ZORA_EXIT, ENTR_ZORAS_FOUNTAIN_TUNNEL_EXIT, SINGLE_SCENE_INFO(SCENE_ZORAS_FOUNTAIN), "Zora's Fountain Tunnel Exit", "Zora's Domain King Zora Exit", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_TYPE_OVERWORLD},
|
{ ENTR_ZORAS_DOMAIN_KING_ZORA_EXIT, ENTR_ZORAS_FOUNTAIN_TUNNEL_EXIT, SINGLE_SCENE_INFO(SCENE_ZORAS_FOUNTAIN), "Zora's Fountain Tunnel Exit", "Zora's Domain Behind King Zora", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_TYPE_OVERWORLD},
|
||||||
{ ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_FARORES_ZF, ENTR_ZORAS_FOUNTAIN_OUTSIDE_GREAT_FAIRY, SINGLE_SCENE_INFO(SCENE_ZORAS_FOUNTAIN), "ZF Outside Great Fairy", "ZF Great Fairy Fountain", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_INTERIOR, "", 1},
|
{ ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_FARORES_ZF, ENTR_ZORAS_FOUNTAIN_OUTSIDE_GREAT_FAIRY, SINGLE_SCENE_INFO(SCENE_ZORAS_FOUNTAIN), "ZF Great Fairy Entry", "ZF Great Fairy Fountain", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_INTERIOR, "", 1},
|
||||||
{ ENTR_JABU_JABU_ENTRANCE, ENTR_ZORAS_FOUNTAIN_OUTSIDE_JABU_JABU, SINGLE_SCENE_INFO(SCENE_ZORAS_FOUNTAIN), "ZF Outside Jabu Jabu", "Jabu Jabu's Belly Entrance", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_DUNGEON, "", 1},
|
{ ENTR_JABU_JABU_ENTRANCE, ENTR_ZORAS_FOUNTAIN_OUTSIDE_JABU_JABU, SINGLE_SCENE_INFO(SCENE_ZORAS_FOUNTAIN), "Zora's Fountain Outside Jabu Jabu", "Jabu Jabu's Belly Entrance", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_DUNGEON, "", 1},
|
||||||
{ ENTR_ICE_CAVERN_ENTRANCE, ENTR_ZORAS_FOUNTAIN_OUTSIDE_ICE_CAVERN, SINGLE_SCENE_INFO(SCENE_ZORAS_FOUNTAIN), "ZF Outside Ice Cavern", "Ice Cavern Entrance", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_DUNGEON, "", 1},
|
{ ENTR_ICE_CAVERN_ENTRANCE, ENTR_ZORAS_FOUNTAIN_OUTSIDE_ICE_CAVERN, SINGLE_SCENE_INFO(SCENE_ZORAS_FOUNTAIN), "Zora's Fountain Outside Ice Cavern", "Ice Cavern Entrance", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_DUNGEON, "", 1},
|
||||||
{ ENTR_ZORAS_FOUNTAIN_OUTSIDE_GREAT_FAIRY, ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_FARORES_ZF, {{ SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 0x00 }}, "ZF Great Fairy Fountain", "ZF Outside Great Fairy", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_INTERIOR},
|
{ ENTR_ZORAS_FOUNTAIN_OUTSIDE_GREAT_FAIRY, ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_FARORES_ZF, {{ SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 0x00 }}, "ZF Great Fairy Fountain", "ZF Great Fairy Entry", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_INTERIOR},
|
||||||
{ ENTR_ZORAS_FOUNTAIN_OUTSIDE_JABU_JABU, ENTR_JABU_JABU_ENTRANCE, SINGLE_SCENE_INFO(SCENE_JABU_JABU), "Jabu Jabu's Belly Entrance", "ZF Outside Jabu Jabu", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_DUNGEON},
|
{ ENTR_ZORAS_FOUNTAIN_OUTSIDE_JABU_JABU, ENTR_JABU_JABU_ENTRANCE, SINGLE_SCENE_INFO(SCENE_JABU_JABU), "Jabu Jabu's Belly Entrance", "Zora's Fountain Outside Jabu Jabu", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_DUNGEON},
|
||||||
{ ENTR_JABU_JABU_BOSS_ENTRANCE, ENTR_JABU_JABU_BOSS_DOOR, SINGLE_SCENE_INFO(SCENE_JABU_JABU), "Jabu Jabu's Belly Boss Door", "Barinade", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_DUNGEON, "", 1},
|
{ ENTR_JABU_JABU_BOSS_ENTRANCE, ENTR_JABU_JABU_BOSS_DOOR, SINGLE_SCENE_INFO(SCENE_JABU_JABU), "Jabu Jabu's Belly Boss Door", "Barinade", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_DUNGEON, "", 1},
|
||||||
{ ENTR_JABU_JABU_BOSS_DOOR, ENTR_JABU_JABU_BOSS_ENTRANCE, SINGLE_SCENE_INFO(SCENE_JABU_JABU_BOSS), "Barinade", "Jabu Jabu's Belly Boss Door", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_DUNGEON, "", 1},
|
{ ENTR_JABU_JABU_BOSS_DOOR, ENTR_JABU_JABU_BOSS_ENTRANCE, SINGLE_SCENE_INFO(SCENE_JABU_JABU_BOSS), "Barinade", "Jabu Jabu's Belly Boss Door", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_DUNGEON, "", 1},
|
||||||
{ ENTR_ZORAS_FOUNTAIN_JABU_JABU_BLUE_WARP, -1, SINGLE_SCENE_INFO(SCENE_JABU_JABU_BOSS), "Barinade", "Jabu Jabu's Belly Blue Warp", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_ONE_WAY, "bw", 1},
|
{ ENTR_ZORAS_FOUNTAIN_JABU_JABU_BLUE_WARP, -1, SINGLE_SCENE_INFO(SCENE_JABU_JABU_BOSS), "Barinade", "Jabu Jabu's Belly Blue Warp", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_ONE_WAY, "bw", 1},
|
||||||
{ ENTR_ZORAS_FOUNTAIN_OUTSIDE_ICE_CAVERN, ENTR_ICE_CAVERN_ENTRANCE, SINGLE_SCENE_INFO(SCENE_ICE_CAVERN), "Ice Cavern Entrance", "ZF Outside Ice Cavern", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_DUNGEON},
|
{ ENTR_ZORAS_FOUNTAIN_OUTSIDE_ICE_CAVERN, ENTR_ICE_CAVERN_ENTRANCE, SINGLE_SCENE_INFO(SCENE_ICE_CAVERN), "Ice Cavern Entrance", "Zora's Fountain Outside Ice Cavern", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_DUNGEON},
|
||||||
|
|
||||||
// Hyrule Field
|
// Hyrule Field
|
||||||
{ ENTR_LOST_WOODS_BRIDGE_WEST_EXIT, ENTR_HYRULE_FIELD_WOODED_EXIT, SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "Hyrule Field Wooded Exit", "Lost Woods Bridge West Exit", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_OVERWORLD, "hf,lw"},
|
{ ENTR_LOST_WOODS_BRIDGE_WEST_EXIT, ENTR_HYRULE_FIELD_WOODED_EXIT, SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "Hyrule Field Wooded Exit", "Lost Woods Bridge West Exit", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_OVERWORLD, "hf,lw"},
|
||||||
{ ENTR_MARKET_ENTRANCE_NEAR_GUARD_EXIT, ENTR_HYRULE_FIELD_ON_BRIDGE_SPAWN, SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "Hyrule Field Drawbridge Exit", "Market Entrance South Exit", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_OVERWORLD, "hf"},
|
{ ENTR_MARKET_ENTRANCE_NEAR_GUARD_EXIT, ENTR_HYRULE_FIELD_ON_BRIDGE_SPAWN, SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "Hyrule Field Drawbridge Exit", "Market Entrance South Exit", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_OVERWORLD, "hf"},
|
||||||
{ ENTR_LON_LON_RANCH_ENTRANCE, ENTR_HYRULE_FIELD_CENTER_EXIT, SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "Hyrule Field Center Exit", "Lon Lon Ranch Entrance", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_OVERWORLD, "hf,llr"},
|
{ ENTR_LON_LON_RANCH_ENTRANCE, ENTR_HYRULE_FIELD_CENTER_EXIT, SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "Hyrule Field Center Exit", "Lon Lon Ranch Entrance", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_OVERWORLD, "hf,llr"},
|
||||||
{ ENTR_KAKARIKO_VILLAGE_FRONT_GATE, ENTR_HYRULE_FIELD_STAIRS_EXIT, SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "Hyrule Field Stairs Exit", "Kakariko Front Gate", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_OVERWORLD, "hf"},
|
{ ENTR_KAKARIKO_VILLAGE_FRONT_GATE, ENTR_HYRULE_FIELD_STAIRS_EXIT, SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "Hyrule Field Stairs Exit", "Kakariko Front Gate", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_OVERWORLD, "hf"},
|
||||||
{ ENTR_ZORAS_RIVER_WEST_EXIT, ENTR_HYRULE_FIELD_RIVER_EXIT, SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "Hyrule Field River Exit", "Zora's River West Exit", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_OVERWORLD, "hf"},
|
{ ENTR_ZORAS_RIVER_WEST_EXIT, ENTR_HYRULE_FIELD_RIVER_EXIT, SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "Hyrule Field River Exit", "Zora's River West Exit", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_OVERWORLD, "hf"},
|
||||||
{ ENTR_LAKE_HYLIA_NORTH_EXIT, ENTR_HYRULE_FIELD_FENCE_EXIT, SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "Hyrule Field Fence Exit", "Lake Hylia North Exit", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_OVERWORLD, "hf,lh"},
|
{ ENTR_LAKE_HYLIA_NORTH_EXIT, ENTR_HYRULE_FIELD_FENCE_EXIT, SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "Hyrule Field Fence Exit", "Lake Hylia North Exit", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_OVERWORLD, "hf,lh"},
|
||||||
{ ENTR_GERUDO_VALLEY_EAST_EXIT, ENTR_HYRULE_FIELD_ROCKY_PATH, SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "Hyrule Field Rocky Path", "Gerudo Valley East Exit", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_OVERWORLD, "hf"},
|
{ ENTR_GERUDO_VALLEY_EAST_EXIT, ENTR_HYRULE_FIELD_ROCKY_PATH, SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "Hyrule Field Rocky Path", "Gerudo Valley East Exit", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_OVERWORLD, "hf"},
|
||||||
{ ENTRANCE_GROTTO_LOAD(GROTTO_HF_NEAR_MARKET_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_HF_NEAR_MARKET_OFFSET), SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "HF Near Market Boulder Grotto Exit", "HF Near Market Boulder Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "chest", 1},
|
{ ENTRANCE_GROTTO_LOAD(GROTTO_HF_NEAR_MARKET_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_HF_NEAR_MARKET_OFFSET), SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "HF Near Market Boulder Grotto Entry", "HF Near Market Boulder Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "chest", 1},
|
||||||
{ ENTRANCE_GROTTO_LOAD(GROTTO_HF_NEAR_KAK_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_HF_NEAR_KAK_OFFSET), SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "HF Near Stairs Tree Grotto Exit", "HF Near Stairs Tree Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "spider", 1},
|
{ ENTRANCE_GROTTO_LOAD(GROTTO_HF_NEAR_KAK_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_HF_NEAR_KAK_OFFSET), SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "HF Near Stairs Tree Grotto Entry", "HF Near Stairs Tree Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "spider", 1},
|
||||||
{ ENTRANCE_GROTTO_LOAD(GROTTO_HF_TEKTITE_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_HF_TEKTITE_OFFSET), SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "HF Northwest Tree Grotto Exit", "HF Tektite Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "water", 1},
|
{ ENTRANCE_GROTTO_LOAD(GROTTO_HF_TEKTITE_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_HF_TEKTITE_OFFSET), SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "HF Northwest Tree Grotto Entry", "HF Tektite Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "water", 1},
|
||||||
{ ENTRANCE_GROTTO_LOAD(GROTTO_HF_FAIRY_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_HF_FAIRY_OFFSET), SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "HF Northwest Boulder Grotto Exit", "HF Fairy Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "", 1},
|
{ ENTRANCE_GROTTO_LOAD(GROTTO_HF_FAIRY_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_HF_FAIRY_OFFSET), SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "HF Northwest Boulder Grotto Entry", "HF Fairy Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "", 1},
|
||||||
{ ENTRANCE_GROTTO_LOAD(GROTTO_HF_COW_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_HF_COW_OFFSET), SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "HF West Rock Circle Grotto Exit", "HF Cow Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "webbed", 1},
|
{ ENTRANCE_GROTTO_LOAD(GROTTO_HF_COW_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_HF_COW_OFFSET), SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "HF West Rock Circle Grotto Entry", "HF Cow Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "webbed", 1},
|
||||||
{ ENTRANCE_GROTTO_LOAD(GROTTO_HF_OPEN_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_HF_OPEN_OFFSET), SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "HF South Open Grotto Exit", "HF Open Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "chest", 1},
|
{ ENTRANCE_GROTTO_LOAD(GROTTO_HF_OPEN_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_HF_OPEN_OFFSET), SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "HF South Open Grotto Entry", "HF Open Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "chest", 1},
|
||||||
{ ENTRANCE_GROTTO_LOAD(GROTTO_HF_INSIDE_FENCE_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_HF_INSIDE_FENCE_OFFSET), SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "HF Fenced Grotto Exit", "HF Fenced Scrub Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "scrubs", 1},
|
{ ENTRANCE_GROTTO_LOAD(GROTTO_HF_INSIDE_FENCE_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_HF_INSIDE_FENCE_OFFSET), SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "HF Fenced Grotto Entry", "HF Fenced Scrub Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "scrubs", 1},
|
||||||
{ ENTRANCE_GROTTO_LOAD(GROTTO_HF_SOUTHEAST_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_HF_SOUTHEAST_OFFSET), SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "HF Southeast Boulder Grotto Exit", "HF Southeast Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "chest", 1},
|
{ ENTRANCE_GROTTO_LOAD(GROTTO_HF_SOUTHEAST_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_HF_SOUTHEAST_OFFSET), SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "HF Southeast Boulder Grotto Entry", "HF Southeast Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "chest", 1},
|
||||||
{ ENTRANCE_GROTTO_EXIT(GROTTO_HF_NEAR_MARKET_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_HF_NEAR_MARKET_OFFSET), {{ SCENE_GROTTOS, 0x00 }}, "HF Near Market Boulder Grotto", "HF Near Market Boulder Grotto Exit", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO},
|
{ ENTRANCE_GROTTO_EXIT(GROTTO_HF_NEAR_MARKET_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_HF_NEAR_MARKET_OFFSET), {{ SCENE_GROTTOS, 0x00 }}, "HF Near Market Boulder Grotto", "HF Near Market Boulder Grotto Entry", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO},
|
||||||
{ ENTRANCE_GROTTO_EXIT(GROTTO_HF_NEAR_KAK_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_HF_NEAR_KAK_OFFSET), {{ SCENE_GROTTOS, 0x01 }}, "HF Near Kak Grotto", "Hyrule Field", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "spider"},
|
{ ENTRANCE_GROTTO_EXIT(GROTTO_HF_NEAR_KAK_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_HF_NEAR_KAK_OFFSET), {{ SCENE_GROTTOS, 0x01 }}, "HF Near Stairs Tree Grotto", "HF Near Stairs Tree Grotto Entry", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "spider"},
|
||||||
{ ENTRANCE_GROTTO_EXIT(GROTTO_HF_TEKTITE_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_HF_TEKTITE_OFFSET), {{ SCENE_GROTTOS, 0x0B }}, "HF Tektite Grotto", "HF Northwest Tree Grotto Exit", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "water"},
|
{ ENTRANCE_GROTTO_EXIT(GROTTO_HF_TEKTITE_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_HF_TEKTITE_OFFSET), {{ SCENE_GROTTOS, 0x0B }}, "HF Tektite Grotto", "HF Northwest Tree Grotto Entry", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "water"},
|
||||||
{ ENTRANCE_GROTTO_EXIT(GROTTO_HF_FAIRY_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_HF_FAIRY_OFFSET), {{ SCENE_FAIRYS_FOUNTAIN, 0x00 }}, "HF Fairy Grotto", "HF Northwest Boulder Grotto Exit", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO},
|
{ ENTRANCE_GROTTO_EXIT(GROTTO_HF_FAIRY_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_HF_FAIRY_OFFSET), {{ SCENE_FAIRYS_FOUNTAIN, 0x00 }}, "HF Fairy Grotto", "HF Northwest Boulder Grotto Entry", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO},
|
||||||
{ ENTRANCE_GROTTO_EXIT(GROTTO_HF_COW_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_HF_COW_OFFSET), {{ SCENE_GROTTOS, 0x05 }}, "HF Cow Grotto", "Hyrule Field", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "webbed"},
|
{ ENTRANCE_GROTTO_EXIT(GROTTO_HF_COW_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_HF_COW_OFFSET), {{ SCENE_GROTTOS, 0x05 }}, "HF Cow Grotto", "HF West Rock Circle Grotto Entry", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "webbed"},
|
||||||
{ ENTRANCE_GROTTO_EXIT(GROTTO_HF_OPEN_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_HF_OPEN_OFFSET), {{ SCENE_GROTTOS, 0x00 }}, "HF Open Grotto", "HF South Open Grotto Exit", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "chest"},
|
{ ENTRANCE_GROTTO_EXIT(GROTTO_HF_OPEN_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_HF_OPEN_OFFSET), {{ SCENE_GROTTOS, 0x00 }}, "HF Open Grotto", "HF South Open Grotto Entry", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "chest"},
|
||||||
{ ENTRANCE_GROTTO_EXIT(GROTTO_HF_INSIDE_FENCE_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_HF_INSIDE_FENCE_OFFSET), {{ SCENE_GROTTOS, 0x02 }}, "HF Fenced Scrub Grotto", "HF Fenced Grotto Exit", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "srubs"},
|
{ ENTRANCE_GROTTO_EXIT(GROTTO_HF_INSIDE_FENCE_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_HF_INSIDE_FENCE_OFFSET), {{ SCENE_GROTTOS, 0x02 }}, "HF Fenced Scrub Grotto", "HF Fenced Grotto Entry", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "srubs"},
|
||||||
{ ENTRANCE_GROTTO_EXIT(GROTTO_HF_SOUTHEAST_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_HF_SOUTHEAST_OFFSET), {{ SCENE_GROTTOS, 0x00 }}, "HF Southeast Grotto", "HF Southeast Boulder Grotto Exit", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "chest"},
|
{ ENTRANCE_GROTTO_EXIT(GROTTO_HF_SOUTHEAST_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_HF_SOUTHEAST_OFFSET), {{ SCENE_GROTTOS, 0x00 }}, "HF Southeast Grotto", "HF Southeast Boulder Grotto Entry", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "chest"},
|
||||||
|
|
||||||
// Lon Lon Ranch
|
// Lon Lon Ranch
|
||||||
{ ENTR_HYRULE_FIELD_CENTER_EXIT, ENTR_LON_LON_RANCH_ENTRANCE, SINGLE_SCENE_INFO(SCENE_LON_LON_RANCH), "Lon Lon Ranch Entrance", "Hyrule Field Center Exit", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_OVERWORLD, "hf"},
|
{ ENTR_HYRULE_FIELD_CENTER_EXIT, ENTR_LON_LON_RANCH_ENTRANCE, SINGLE_SCENE_INFO(SCENE_LON_LON_RANCH), "Lon Lon Ranch Entrance", "Hyrule Field Center Exit", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_OVERWORLD, "hf"},
|
||||||
{ ENTR_LON_LON_BUILDINGS_TALONS_HOUSE, ENTR_LON_LON_RANCH_OUTSIDE_TALONS_HOUSE, SINGLE_SCENE_INFO(SCENE_LON_LON_RANCH), "LLR Outside Talon's House", "Talon's House", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_INTERIOR, "llr", 1},
|
{ ENTR_LON_LON_BUILDINGS_TALONS_HOUSE, ENTR_LON_LON_RANCH_OUTSIDE_TALONS_HOUSE, SINGLE_SCENE_INFO(SCENE_LON_LON_RANCH), "LLR Talon's House Entry", "Talon's House", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_INTERIOR, "llr", 1},
|
||||||
{ ENTR_STABLE_0, ENTR_LON_LON_RANCH_OUTSIDE_STABLES, SINGLE_SCENE_INFO(SCENE_LON_LON_RANCH), "LLR Outside Stables", "LLR Stables", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_INTERIOR, "cow", 1},
|
{ ENTR_STABLE_0, ENTR_LON_LON_RANCH_OUTSIDE_STABLES, SINGLE_SCENE_INFO(SCENE_LON_LON_RANCH), "LLR Stables Entry", "LLR Stables", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_INTERIOR, "cow", 1},
|
||||||
{ ENTR_LON_LON_BUILDINGS_TOWER, ENTR_LON_LON_RANCH_OUTSIDE_TOWER, SINGLE_SCENE_INFO(SCENE_LON_LON_RANCH), "LLR Outside Tower", "LLR Tower", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_INTERIOR, "cow", 1},
|
{ ENTR_LON_LON_BUILDINGS_TOWER, ENTR_LON_LON_RANCH_OUTSIDE_TOWER, SINGLE_SCENE_INFO(SCENE_LON_LON_RANCH), "LLR Tower Entry", "LLR Tower", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_INTERIOR, "cow", 1},
|
||||||
{ ENTRANCE_GROTTO_LOAD(GROTTO_LLR_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_LLR_OFFSET), SINGLE_SCENE_INFO(SCENE_LON_LON_RANCH), "LLR Grotto Exit", "LLR Scrubs Grotto", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_GROTTO, "scrubs", 1},
|
{ ENTRANCE_GROTTO_LOAD(GROTTO_LLR_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_LLR_OFFSET), SINGLE_SCENE_INFO(SCENE_LON_LON_RANCH), "LLR Grotto Entry", "LLR Scrubs Grotto", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_GROTTO, "scrubs", 1},
|
||||||
{ ENTR_LON_LON_RANCH_OUTSIDE_TALONS_HOUSE, ENTR_LON_LON_BUILDINGS_TALONS_HOUSE, {{ SCENE_LON_LON_BUILDINGS, 0x00 }}, "Talon's House", "LLR Outside Talon's House", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_INTERIOR, "llr"},
|
{ ENTR_LON_LON_RANCH_OUTSIDE_TALONS_HOUSE, ENTR_LON_LON_BUILDINGS_TALONS_HOUSE, {{ SCENE_LON_LON_BUILDINGS, 0x00 }}, "Talon's House", "LLR Talon's House Entry", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_INTERIOR, "llr"},
|
||||||
{ ENTR_LON_LON_RANCH_OUTSIDE_STABLES, ENTR_STABLE_0, SINGLE_SCENE_INFO(SCENE_STABLE), "LLR Stables", "LLR Outside Stables", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_INTERIOR, "cow"},
|
{ ENTR_LON_LON_RANCH_OUTSIDE_STABLES, ENTR_STABLE_0, SINGLE_SCENE_INFO(SCENE_STABLE), "LLR Stables", "LLR Stables Entry", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_INTERIOR, "cow"},
|
||||||
{ ENTR_LON_LON_RANCH_OUTSIDE_TOWER, ENTR_LON_LON_BUILDINGS_TOWER, {{ SCENE_LON_LON_BUILDINGS, 0x01 }}, "LLR Tower", "Lon Lon Ranch", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_INTERIOR, "cow"},
|
{ ENTR_LON_LON_RANCH_OUTSIDE_TOWER, ENTR_LON_LON_BUILDINGS_TOWER, {{ SCENE_LON_LON_BUILDINGS, 0x01 }}, "LLR Tower", "LLR Tower Entry", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_INTERIOR, "cow"},
|
||||||
{ ENTRANCE_GROTTO_EXIT(GROTTO_LLR_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_LLR_OFFSET), {{ SCENE_GROTTOS, 0x04 }}, "LLR Scrubs Grotto", "LLR Grotto Exit", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_GROTTO, "scrubs"},
|
{ ENTRANCE_GROTTO_EXIT(GROTTO_LLR_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_LLR_OFFSET), {{ SCENE_GROTTOS, 0x04 }}, "LLR Scrubs Grotto", "LLR Grotto Entry", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_GROTTO, "scrubs"},
|
||||||
|
|
||||||
// Lake Hylia
|
// Lake Hylia
|
||||||
{ ENTR_HYRULE_FIELD_FENCE_EXIT, ENTR_LAKE_HYLIA_NORTH_EXIT, SINGLE_SCENE_INFO(SCENE_LAKE_HYLIA), "Lake Hylia North Exit", "Hyrule Field Fenced Exit", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_OVERWORLD, "lh"},
|
{ ENTR_HYRULE_FIELD_FENCE_EXIT, ENTR_LAKE_HYLIA_NORTH_EXIT, SINGLE_SCENE_INFO(SCENE_LAKE_HYLIA), "Lake Hylia North Exit", "Hyrule Field Fenced Exit", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_OVERWORLD, "lh"},
|
||||||
{ ENTR_ZORAS_DOMAIN_UNDERWATER_SHORTCUT, ENTR_LAKE_HYLIA_UNDERWATER_SHORTCUT, SINGLE_SCENE_INFO(SCENE_LAKE_HYLIA), "LH Underwater Shortcut", "ZD Underwater Shortcut", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_TYPE_OVERWORLD, "lh"},
|
{ ENTR_ZORAS_DOMAIN_UNDERWATER_SHORTCUT, ENTR_LAKE_HYLIA_UNDERWATER_SHORTCUT, SINGLE_SCENE_INFO(SCENE_LAKE_HYLIA), "LH Underwater Shortcut", "ZD Underwater Shortcut", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_TYPE_OVERWORLD, "lh"},
|
||||||
{ ENTR_LAKESIDE_LABORATORY_0, ENTR_LAKE_HYLIA_OUTSIDE_LAB, SINGLE_SCENE_INFO(SCENE_LAKE_HYLIA), "LH Outside Lab", "LH Lab", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_INTERIOR, "lh", 1},
|
{ ENTR_LAKESIDE_LABORATORY_0, ENTR_LAKE_HYLIA_OUTSIDE_LAB, SINGLE_SCENE_INFO(SCENE_LAKE_HYLIA), "LH Lab Entry", "LH Lab", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_INTERIOR, "lh", 1},
|
||||||
{ ENTR_FISHING_POND_0, ENTR_LAKE_HYLIA_OUTSIDE_FISHING_POND, SINGLE_SCENE_INFO(SCENE_LAKE_HYLIA), "LH Outside Fishing Pond", "Fishing Pond", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_INTERIOR, "lh", 1},
|
{ ENTR_FISHING_POND_0, ENTR_LAKE_HYLIA_OUTSIDE_FISHING_POND, SINGLE_SCENE_INFO(SCENE_LAKE_HYLIA), "LH Fishing Pond Entry", "Fishing Pond", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_INTERIOR, "lh", 1},
|
||||||
{ ENTRANCE_GROTTO_LOAD(GROTTO_LH_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_LH_OFFSET), SINGLE_SCENE_INFO(SCENE_LAKE_HYLIA), "LH Grave Grotto Exit", "LH Grotto", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_GROTTO, "scrubs", 1},
|
{ ENTRANCE_GROTTO_LOAD(GROTTO_LH_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_LH_OFFSET), SINGLE_SCENE_INFO(SCENE_LAKE_HYLIA), "LH Grave Grotto Entry", "LH Grotto", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_GROTTO, "scrubs", 1},
|
||||||
{ ENTR_WATER_TEMPLE_ENTRANCE, ENTR_LAKE_HYLIA_OUTSIDE_TEMPLE, SINGLE_SCENE_INFO(SCENE_LAKE_HYLIA), "Lake Hylia Outside Temple", "Water Temple Entrance", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_DUNGEON, "lh", 1},
|
{ ENTR_WATER_TEMPLE_ENTRANCE, ENTR_LAKE_HYLIA_OUTSIDE_TEMPLE, SINGLE_SCENE_INFO(SCENE_LAKE_HYLIA), "Lake Hylia Outside Temple", "Water Temple Entrance", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_DUNGEON, "lh", 1},
|
||||||
{ ENTR_LAKE_HYLIA_OUTSIDE_LAB, ENTR_LAKESIDE_LABORATORY_0, SINGLE_SCENE_INFO(SCENE_LAKESIDE_LABORATORY), "LH Lab", "LH Outside Lab", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_INTERIOR, "lh"},
|
{ ENTR_LAKE_HYLIA_OUTSIDE_LAB, ENTR_LAKESIDE_LABORATORY_0, SINGLE_SCENE_INFO(SCENE_LAKESIDE_LABORATORY), "LH Lab", "LH Outside Lab", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_INTERIOR, "lh"},
|
||||||
{ ENTR_LAKE_HYLIA_OUTSIDE_FISHING_POND, ENTR_FISHING_POND_0, SINGLE_SCENE_INFO(SCENE_FISHING_POND), "Fishing Pond", "LH Outside Fishing Pond", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_INTERIOR, "lh"},
|
{ ENTR_LAKE_HYLIA_OUTSIDE_FISHING_POND, ENTR_FISHING_POND_0, SINGLE_SCENE_INFO(SCENE_FISHING_POND), "Fishing Pond", "LH Outside Fishing Pond", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_INTERIOR, "lh"},
|
||||||
{ ENTRANCE_GROTTO_EXIT(GROTTO_LH_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_LH_OFFSET), {{ SCENE_GROTTOS, 0x04 }}, "LH Grotto", "Lake Hylia", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_GROTTO, "lh,scrubs"},
|
{ ENTRANCE_GROTTO_EXIT(GROTTO_LH_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_LH_OFFSET), {{ SCENE_GROTTOS, 0x04 }}, "LH Grotto", "LH Grave Grotto Entry", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_GROTTO, "lh,scrubs"},
|
||||||
{ ENTR_LAKE_HYLIA_OUTSIDE_TEMPLE, ENTR_WATER_TEMPLE_ENTRANCE, SINGLE_SCENE_INFO(SCENE_WATER_TEMPLE), "Water Temple Entrance", "Lake Hylia Outside Temple", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_DUNGEON, "lh"},
|
{ ENTR_LAKE_HYLIA_OUTSIDE_TEMPLE, ENTR_WATER_TEMPLE_ENTRANCE, SINGLE_SCENE_INFO(SCENE_WATER_TEMPLE), "Water Temple Entrance", "Lake Hylia Outside Temple", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_DUNGEON, "lh"},
|
||||||
{ ENTR_WATER_TEMPLE_BOSS_ENTRANCE, ENTR_WATER_TEMPLE_BOSS_DOOR, SINGLE_SCENE_INFO(SCENE_WATER_TEMPLE), "Water Temple Boss Door", "Morpha", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_DUNGEON, "lh", 1},
|
{ ENTR_WATER_TEMPLE_BOSS_ENTRANCE, ENTR_WATER_TEMPLE_BOSS_DOOR, SINGLE_SCENE_INFO(SCENE_WATER_TEMPLE), "Water Temple Boss Door", "Morpha", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_DUNGEON, "lh", 1},
|
||||||
{ ENTR_WATER_TEMPLE_BOSS_DOOR, ENTR_WATER_TEMPLE_BOSS_ENTRANCE, SINGLE_SCENE_INFO(SCENE_WATER_TEMPLE_BOSS), "Morpha", "Water Temple Boss Door", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_DUNGEON, "lh", 1},
|
{ ENTR_WATER_TEMPLE_BOSS_DOOR, ENTR_WATER_TEMPLE_BOSS_ENTRANCE, SINGLE_SCENE_INFO(SCENE_WATER_TEMPLE_BOSS), "Morpha", "Water Temple Boss Door", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_DUNGEON, "lh", 1},
|
||||||
{ ENTR_LAKE_HYLIA_WATER_TEMPLE_BLUE_WARP, -1, SINGLE_SCENE_INFO(SCENE_WATER_TEMPLE_BOSS), "Morpha", "Water Temple Blue Warp", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_ONE_WAY, "lh,bw", 1},
|
{ ENTR_LAKE_HYLIA_WATER_TEMPLE_BLUE_WARP, -1, SINGLE_SCENE_INFO(SCENE_WATER_TEMPLE_BOSS), "Morpha", "Water Temple Blue Warp", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_ONE_WAY, "lh,bw", 1},
|
||||||
|
|
||||||
// Gerudo Area
|
// Gerudo Area
|
||||||
{ ENTR_HYRULE_FIELD_ROCKY_PATH, ENTR_GERUDO_VALLEY_EAST_EXIT, SINGLE_SCENE_INFO(SCENE_GERUDO_VALLEY), "Gerudo Valley East Exit", "Hyrule Field Rocky Path", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_OVERWORLD, "hf"},
|
{ ENTR_HYRULE_FIELD_ROCKY_PATH, ENTR_GERUDO_VALLEY_EAST_EXIT, SINGLE_SCENE_INFO(SCENE_GERUDO_VALLEY), "Gerudo Valley East Exit", "Hyrule Field Rocky Path", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_OVERWORLD, "hf"},
|
||||||
{ ENTR_GERUDOS_FORTRESS_EAST_EXIT, ENTR_GERUDO_VALLEY_WEST_EXIT, SINGLE_SCENE_INFO(SCENE_GERUDO_VALLEY), "Gerudo Valley West Exit", "Gerudo Fortress East Exit", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_OVERWORLD, "gerudo fortress"},
|
{ ENTR_GERUDOS_FORTRESS_EAST_EXIT, ENTR_GERUDO_VALLEY_WEST_EXIT, SINGLE_SCENE_INFO(SCENE_GERUDO_VALLEY), "Gerudo Valley West Exit", "Gerudo Fortress East Exit", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_OVERWORLD, "gerudo fortress"},
|
||||||
{ ENTR_LAKE_HYLIA_RIVER_EXIT, -1, SINGLE_SCENE_INFO(SCENE_GERUDO_VALLEY), "Gerudo Valley River Exit", "Lake Hylia River Exit", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_OVERWORLD, "lh"},
|
{ ENTR_LAKE_HYLIA_RIVER_EXIT, -1, SINGLE_SCENE_INFO(SCENE_GERUDO_VALLEY), "Gerudo Valley River Exit", "Lake Hylia River Exit", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_OVERWORLD, "lh"},
|
||||||
{ ENTR_CARPENTERS_TENT_0, ENTR_GERUDO_VALLEY_OUTSIDE_TENT, SINGLE_SCENE_INFO(SCENE_GERUDO_VALLEY), "GV Outside Carpenters' Tent", "Carpenters' Tent", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_INTERIOR, "", 1},
|
{ ENTR_CARPENTERS_TENT_0, ENTR_GERUDO_VALLEY_OUTSIDE_TENT, SINGLE_SCENE_INFO(SCENE_GERUDO_VALLEY), "GV Outside Carpenters' Tent", "Carpenters' Tent", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_INTERIOR, "", 1},
|
||||||
{ ENTRANCE_GROTTO_LOAD(GROTTO_GV_OCTOROK_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_GV_OCTOROK_OFFSET), SINGLE_SCENE_INFO(SCENE_GERUDO_VALLEY), "GV Silver Rock Grotto Exit", "GV Octorok Grotto", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_GROTTO, "", 1},
|
{ ENTRANCE_GROTTO_LOAD(GROTTO_GV_OCTOROK_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_GV_OCTOROK_OFFSET), SINGLE_SCENE_INFO(SCENE_GERUDO_VALLEY), "GV Silver Rock Grotto Entry", "GV Octorok Grotto", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_GROTTO, "", 1},
|
||||||
{ ENTRANCE_GROTTO_LOAD(GROTTO_GV_STORMS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_GV_STORMS_OFFSET), SINGLE_SCENE_INFO(SCENE_GERUDO_VALLEY), "GV Behind Tent Grotto Exit", "GV Storms Grotto", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_GROTTO, "scrubs", 1},
|
{ ENTRANCE_GROTTO_LOAD(GROTTO_GV_STORMS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_GV_STORMS_OFFSET), SINGLE_SCENE_INFO(SCENE_GERUDO_VALLEY), "GV Behind Tent Grotto Entry", "GV Storms Grotto", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_GROTTO, "scrubs", 1},
|
||||||
{ ENTR_GERUDO_VALLEY_WEST_EXIT, ENTR_GERUDOS_FORTRESS_EAST_EXIT, SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "Gerudo Fortress East Exit", "Gerudo Valley West Exit", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_OVERWORLD, "gerudo fortress"},
|
{ ENTR_GERUDO_VALLEY_WEST_EXIT, ENTR_GERUDOS_FORTRESS_EAST_EXIT, SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "Gerudo Fortress East Exit", "Gerudo Valley West Exit", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_OVERWORLD, "gerudo fortress"},
|
||||||
{ ENTR_HAUNTED_WASTELAND_EAST_EXIT, ENTR_GERUDOS_FORTRESS_GATE_EXIT, SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "Gerudo Fortress Gate Exit", "Haunted Wasteland", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_OVERWORLD, "gerudo fortress"},
|
{ ENTR_HAUNTED_WASTELAND_EAST_EXIT, ENTR_GERUDOS_FORTRESS_GATE_EXIT, SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "Gerudo Fortress Gate Exit", "Haunted Wasteland", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_OVERWORLD, "gerudo fortress"},
|
||||||
{ ENTRANCE_GROTTO_LOAD(GROTTO_GF_STORMS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_GF_STORMS_OFFSET), SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "GF Outside Storms Grotto", "GF Storms Grotto", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_GROTTO, "gerudo fortress", 1},
|
{ ENTRANCE_GROTTO_LOAD(GROTTO_GF_STORMS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_GF_STORMS_OFFSET), SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "GF Storms Grotto Entry", "GF Storms Grotto", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_GROTTO, "gerudo fortress", 1},
|
||||||
{ ENTR_GERUDO_TRAINING_GROUND_ENTRANCE, ENTR_GERUDOS_FORTRESS_OUTSIDE_GERUDO_TRAINING_GROUND, SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "GF Outside Training Ground", "Gerudo Training Ground Entrance", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_DUNGEON, "gerudo fortress,gtg", 1},
|
{ ENTR_GERUDO_TRAINING_GROUND_ENTRANCE, ENTR_GERUDOS_FORTRESS_OUTSIDE_GERUDO_TRAINING_GROUND, SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "GF Outside Training Ground", "Gerudo Training Ground Entrance", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_DUNGEON, "gerudo fortress,gtg", 1},
|
||||||
{ ENTR_GERUDO_VALLEY_OUTSIDE_TENT, ENTR_CARPENTERS_TENT_0, SINGLE_SCENE_INFO(SCENE_CARPENTERS_TENT), "Carpenters' Tent", "GV Outside Carpenters' Tent", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_INTERIOR},
|
{ ENTR_GERUDO_VALLEY_OUTSIDE_TENT, ENTR_CARPENTERS_TENT_0, SINGLE_SCENE_INFO(SCENE_CARPENTERS_TENT), "Carpenters' Tent", "GV Outside Carpenters' Tent", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_INTERIOR},
|
||||||
{ ENTRANCE_GROTTO_EXIT(GROTTO_GV_OCTOROK_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_GV_OCTOROK_OFFSET), {{ SCENE_GROTTOS, 0x06 }}, "GV Octorok Grotto", "GV Silver Rock Grotto Exit", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_GROTTO},
|
{ ENTRANCE_GROTTO_EXIT(GROTTO_GV_OCTOROK_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_GV_OCTOROK_OFFSET), {{ SCENE_GROTTOS, 0x06 }}, "GV Octorok Grotto", "GV Silver Rock Grotto Entry", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_GROTTO},
|
||||||
{ ENTRANCE_GROTTO_EXIT(GROTTO_GV_STORMS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_GV_STORMS_OFFSET), {{ SCENE_GROTTOS, 0x0A }}, "GV Storms Grotto", "GV Behind Tent Grotto Exit", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_GROTTO, "scrubs"},
|
{ ENTRANCE_GROTTO_EXIT(GROTTO_GV_STORMS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_GV_STORMS_OFFSET), {{ SCENE_GROTTOS, 0x0A }}, "GV Storms Grotto", "GV Behind Tent Grotto Entry", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_GROTTO, "scrubs"},
|
||||||
{ ENTRANCE_GROTTO_EXIT(GROTTO_GF_STORMS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_GF_STORMS_OFFSET), {{ SCENE_FAIRYS_FOUNTAIN, 0x00 }}, "GF Storms Grotto", "GF Storms Grotto Exit", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_GROTTO, "gerudo fortress"},
|
{ ENTRANCE_GROTTO_EXIT(GROTTO_GF_STORMS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_GF_STORMS_OFFSET), {{ SCENE_FAIRYS_FOUNTAIN, 0x00 }}, "GF Storms Grotto", "GF Storms Grotto Entry", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_GROTTO, "gerudo fortress"},
|
||||||
{ ENTR_GERUDOS_FORTRESS_OUTSIDE_GERUDO_TRAINING_GROUND, ENTR_GERUDO_TRAINING_GROUND_ENTRANCE, SINGLE_SCENE_INFO(SCENE_GERUDO_TRAINING_GROUND), "Gerudo Training Ground Entrance", "GF Outside Training Ground", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_DUNGEON, "gerudo fortress,gtg"},
|
{ ENTR_GERUDOS_FORTRESS_OUTSIDE_GERUDO_TRAINING_GROUND, ENTR_GERUDO_TRAINING_GROUND_ENTRANCE, SINGLE_SCENE_INFO(SCENE_GERUDO_TRAINING_GROUND), "Gerudo Training Ground Entrance", "GF Outside Training Ground", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_DUNGEON, "gerudo fortress,gtg"},
|
||||||
|
|
||||||
// The Wasteland
|
// The Wasteland
|
||||||
{ ENTR_GERUDOS_FORTRESS_GATE_EXIT, ENTR_HAUNTED_WASTELAND_EAST_EXIT, SINGLE_SCENE_INFO(SCENE_HAUNTED_WASTELAND), "Haunted Wasteland East Exit", "GF Gate Exit", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_OVERWORLD, "hw,gerudo fortress"},
|
{ ENTR_GERUDOS_FORTRESS_GATE_EXIT, ENTR_HAUNTED_WASTELAND_EAST_EXIT, SINGLE_SCENE_INFO(SCENE_HAUNTED_WASTELAND), "Haunted Wasteland East Exit", "GF Gate Exit", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_OVERWORLD, "hw,gerudo fortress"},
|
||||||
{ ENTR_DESERT_COLOSSUS_EAST_EXIT, ENTR_HAUNTED_WASTELAND_WEST_EXIT, SINGLE_SCENE_INFO(SCENE_HAUNTED_WASTELAND), "Haunted Wasteland West Exit", "Desert Colossus East Exit", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_OVERWORLD, "dc,hw"},
|
{ ENTR_DESERT_COLOSSUS_EAST_EXIT, ENTR_HAUNTED_WASTELAND_WEST_EXIT, SINGLE_SCENE_INFO(SCENE_HAUNTED_WASTELAND), "Haunted Wasteland West Exit", "Desert Colossus East Exit", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_OVERWORLD, "dc,hw"},
|
||||||
{ ENTR_HAUNTED_WASTELAND_WEST_EXIT, ENTR_DESERT_COLOSSUS_EAST_EXIT, SINGLE_SCENE_INFO(SCENE_DESERT_COLOSSUS), "Desert Colossus East Exit", "Haunted Wasteland West Exit", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_OVERWORLD, "dc,hw"},
|
{ ENTR_HAUNTED_WASTELAND_WEST_EXIT, ENTR_DESERT_COLOSSUS_EAST_EXIT, SINGLE_SCENE_INFO(SCENE_DESERT_COLOSSUS), "Desert Colossus East Exit", "Haunted Wasteland West Exit", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_OVERWORLD, "dc,hw"},
|
||||||
{ ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_NAYRUS_COLOSSUS, ENTR_DESERT_COLOSSUS_GREAT_FAIRY_EXIT, SINGLE_SCENE_INFO(SCENE_DESERT_COLOSSUS), "Colossus Great Fairy Exit", "Colossus Great Fairy Fountain", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_INTERIOR, "dc", 1},
|
{ ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_NAYRUS_COLOSSUS, ENTR_DESERT_COLOSSUS_GREAT_FAIRY_EXIT, SINGLE_SCENE_INFO(SCENE_DESERT_COLOSSUS), "Colossus Great Fairy Entry", "Colossus Great Fairy Fountain", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_INTERIOR, "dc", 1},
|
||||||
{ ENTRANCE_GROTTO_LOAD(GROTTO_COLOSSUS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_COLOSSUS_OFFSET), SINGLE_SCENE_INFO(SCENE_DESERT_COLOSSUS), "Colossus Grotto Exit", "Colossus Grotto", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_GROTTO, "dc,scrubs", 1},
|
{ ENTRANCE_GROTTO_LOAD(GROTTO_COLOSSUS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_COLOSSUS_OFFSET), SINGLE_SCENE_INFO(SCENE_DESERT_COLOSSUS), "Colossus Grotto Entry", "Colossus Grotto", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_GROTTO, "dc,scrubs", 1},
|
||||||
{ ENTR_SPIRIT_TEMPLE_ENTRANCE, ENTR_DESERT_COLOSSUS_OUTSIDE_TEMPLE, SINGLE_SCENE_INFO(SCENE_DESERT_COLOSSUS), "Colossus Outside Temple", "Spirit Temple Entrance", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_DUNGEON, "dc", 1},
|
{ ENTR_SPIRIT_TEMPLE_ENTRANCE, ENTR_DESERT_COLOSSUS_OUTSIDE_TEMPLE, SINGLE_SCENE_INFO(SCENE_DESERT_COLOSSUS), "Colossus Outside Temple", "Spirit Temple Entrance", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_DUNGEON, "dc", 1},
|
||||||
{ ENTR_DESERT_COLOSSUS_GREAT_FAIRY_EXIT, ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_NAYRUS_COLOSSUS, {{ SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 0x02 }}, "Colossus Great Fairy Fountain", "Colossus Great Fairy Exit", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_INTERIOR, "dc"},
|
{ ENTR_DESERT_COLOSSUS_GREAT_FAIRY_EXIT, ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_NAYRUS_COLOSSUS, {{ SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 0x02 }}, "Colossus Great Fairy Fountain", "Colossus Great Fairy Entry", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_INTERIOR, "dc"},
|
||||||
{ ENTRANCE_GROTTO_EXIT(GROTTO_COLOSSUS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_COLOSSUS_OFFSET), {{ SCENE_GROTTOS, 0x0A }}, "Colossus Grotto", "Colossus Grotto Exit", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_GROTTO, "dc,scrubs"},
|
{ ENTRANCE_GROTTO_EXIT(GROTTO_COLOSSUS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_COLOSSUS_OFFSET), {{ SCENE_GROTTOS, 0x0A }}, "Colossus Grotto", "Colossus Grotto Entry", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_GROTTO, "dc,scrubs"},
|
||||||
{ ENTR_DESERT_COLOSSUS_OUTSIDE_TEMPLE, ENTR_SPIRIT_TEMPLE_ENTRANCE, SINGLE_SCENE_INFO(SCENE_SPIRIT_TEMPLE), "Spirit Temple Entrance", "Colossus Outside Temple", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_DUNGEON, "dc"},
|
{ ENTR_DESERT_COLOSSUS_OUTSIDE_TEMPLE, ENTR_SPIRIT_TEMPLE_ENTRANCE, SINGLE_SCENE_INFO(SCENE_SPIRIT_TEMPLE), "Spirit Temple Entrance", "Colossus Outside Temple", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_DUNGEON, "dc"},
|
||||||
{ ENTR_SPIRIT_TEMPLE_BOSS_ENTRANCE, ENTR_SPIRIT_TEMPLE_BOSS_DOOR, SINGLE_SCENE_INFO(SCENE_SPIRIT_TEMPLE), "Spirit Temple Boss Door", "Twinrova", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_DUNGEON, "", 1},
|
{ ENTR_SPIRIT_TEMPLE_BOSS_ENTRANCE, ENTR_SPIRIT_TEMPLE_BOSS_DOOR, SINGLE_SCENE_INFO(SCENE_SPIRIT_TEMPLE), "Spirit Temple Boss Door", "Twinrova", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_DUNGEON, "", 1},
|
||||||
{ ENTR_SPIRIT_TEMPLE_BOSS_DOOR, ENTR_SPIRIT_TEMPLE_BOSS_ENTRANCE, SINGLE_SCENE_INFO(SCENE_SPIRIT_TEMPLE_BOSS), "Twinrova", "Spirit Temple Boss Door", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_DUNGEON, "", 1},
|
{ ENTR_SPIRIT_TEMPLE_BOSS_DOOR, ENTR_SPIRIT_TEMPLE_BOSS_ENTRANCE, SINGLE_SCENE_INFO(SCENE_SPIRIT_TEMPLE_BOSS), "Twinrova", "Spirit Temple Boss Door", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_DUNGEON, "", 1},
|
||||||
@ -347,23 +347,23 @@ const EntranceData entranceData[] = {
|
|||||||
{ ENTR_MARKET_ENTRANCE_NORTH_EXIT, ENTR_MARKET_SOUTH_EXIT, {SCENE_NO_SPAWN(SCENE_MARKET_DAY), SCENE_NO_SPAWN(SCENE_MARKET_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_RUINS), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_DAY), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_NIGHT)}, "Market South Exit", "Market Entrance North Exit", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_OVERWORLD},
|
{ ENTR_MARKET_ENTRANCE_NORTH_EXIT, ENTR_MARKET_SOUTH_EXIT, {SCENE_NO_SPAWN(SCENE_MARKET_DAY), SCENE_NO_SPAWN(SCENE_MARKET_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_RUINS), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_DAY), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_NIGHT)}, "Market South Exit", "Market Entrance North Exit", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_OVERWORLD},
|
||||||
{ ENTR_CASTLE_GROUNDS_SOUTH_EXIT, ENTR_MARKET_DAY_CASTLE_EXIT, {SCENE_NO_SPAWN(SCENE_MARKET_DAY), SCENE_NO_SPAWN(SCENE_MARKET_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_RUINS), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_DAY), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_NIGHT)}, "Market Castle Exit", "Castle Grounds South Exit", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_OVERWORLD, "outside ganon's castle"},
|
{ ENTR_CASTLE_GROUNDS_SOUTH_EXIT, ENTR_MARKET_DAY_CASTLE_EXIT, {SCENE_NO_SPAWN(SCENE_MARKET_DAY), SCENE_NO_SPAWN(SCENE_MARKET_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_RUINS), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_DAY), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_NIGHT)}, "Market Castle Exit", "Castle Grounds South Exit", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_OVERWORLD, "outside ganon's castle"},
|
||||||
{ ENTR_TEMPLE_OF_TIME_EXTERIOR_DAY_GOSSIP_STONE_EXIT, ENTR_MARKET_DAY_TEMPLE_EXIT, {SCENE_NO_SPAWN(SCENE_MARKET_DAY), SCENE_NO_SPAWN(SCENE_MARKET_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_RUINS), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_DAY), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_NIGHT)}, "Market Temple Exit", "Outside Temple of Time", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_OVERWORLD},
|
{ ENTR_TEMPLE_OF_TIME_EXTERIOR_DAY_GOSSIP_STONE_EXIT, ENTR_MARKET_DAY_TEMPLE_EXIT, {SCENE_NO_SPAWN(SCENE_MARKET_DAY), SCENE_NO_SPAWN(SCENE_MARKET_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_RUINS), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_DAY), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_NIGHT)}, "Market Temple Exit", "Outside Temple of Time", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_OVERWORLD},
|
||||||
{ ENTR_SHOOTING_GALLERY_1, ENTR_MARKET_DAY_OUTSIDE_SHOOTING_GALLERY, {SCENE_NO_SPAWN(SCENE_MARKET_DAY), SCENE_NO_SPAWN(SCENE_MARKET_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_RUINS), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_DAY), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_NIGHT)}, "MK Outside Shooting Gallery", "MK Shooting Gallery", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "child", 1},
|
{ ENTR_SHOOTING_GALLERY_1, ENTR_MARKET_DAY_OUTSIDE_SHOOTING_GALLERY, {SCENE_NO_SPAWN(SCENE_MARKET_DAY), SCENE_NO_SPAWN(SCENE_MARKET_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_RUINS), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_DAY), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_NIGHT)}, "MK Shooting Gallery Entry", "MK Shooting Gallery", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "child", 1},
|
||||||
{ ENTR_BOMBCHU_BOWLING_ALLEY_0, ENTR_MARKET_DAY_OUTSIDE_BOMBCHU_BOWLING, {SCENE_NO_SPAWN(SCENE_MARKET_DAY), SCENE_NO_SPAWN(SCENE_MARKET_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_RUINS), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_DAY), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_NIGHT)}, "MK Outside Bombchu Bowling", "Bombchu Bowling", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "", 1},
|
{ ENTR_BOMBCHU_BOWLING_ALLEY_0, ENTR_MARKET_DAY_OUTSIDE_BOMBCHU_BOWLING, {SCENE_NO_SPAWN(SCENE_MARKET_DAY), SCENE_NO_SPAWN(SCENE_MARKET_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_RUINS), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_DAY), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_NIGHT)}, "MK Bombchu Bowling Entry", "Bombchu Bowling", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "", 1},
|
||||||
{ ENTR_TREASURE_BOX_SHOP_0, ENTR_MARKET_DAY_OUTSIDE_TREASURE_BOX_SHOP, {SCENE_NO_SPAWN(SCENE_MARKET_DAY), SCENE_NO_SPAWN(SCENE_MARKET_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_RUINS), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_DAY), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_NIGHT)}, "MK Outside Treasure Chest Game", "Treasure Chest Game", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "", 1},
|
{ ENTR_TREASURE_BOX_SHOP_0, ENTR_MARKET_DAY_OUTSIDE_TREASURE_BOX_SHOP, {SCENE_NO_SPAWN(SCENE_MARKET_DAY), SCENE_NO_SPAWN(SCENE_MARKET_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_RUINS), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_DAY), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_NIGHT)}, "MK Treasure Chest Game Entry", "Treasure Chest Game", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "", 1},
|
||||||
{ ENTR_BACK_ALLEY_MAN_IN_GREEN_HOUSE, ENTR_BACK_ALLEY_DAY_OUTSIDE_MAN_IN_GREEN_HOUSE, {SCENE_NO_SPAWN(SCENE_MARKET_DAY), SCENE_NO_SPAWN(SCENE_MARKET_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_RUINS), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_DAY), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_NIGHT)}, "MK Outside Man-in-Green House", "Man-in-Green's House", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "", 1},
|
{ ENTR_BACK_ALLEY_MAN_IN_GREEN_HOUSE, ENTR_BACK_ALLEY_DAY_OUTSIDE_MAN_IN_GREEN_HOUSE, {SCENE_NO_SPAWN(SCENE_MARKET_DAY), SCENE_NO_SPAWN(SCENE_MARKET_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_RUINS), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_DAY), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_NIGHT)}, "MK Man-in-Green House Entry", "Man-in-Green's House", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "", 1},
|
||||||
{ ENTR_HAPPY_MASK_SHOP_0, ENTR_MARKET_DAY_OUTSIDE_HAPPY_MASK_SHOP, {SCENE_NO_SPAWN(SCENE_MARKET_DAY), SCENE_NO_SPAWN(SCENE_MARKET_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_RUINS), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_DAY), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_NIGHT)}, "MK Outside Mask Shop", "Mask Shop", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "", 1},
|
{ ENTR_HAPPY_MASK_SHOP_0, ENTR_MARKET_DAY_OUTSIDE_HAPPY_MASK_SHOP, {SCENE_NO_SPAWN(SCENE_MARKET_DAY), SCENE_NO_SPAWN(SCENE_MARKET_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_RUINS), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_DAY), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_NIGHT)}, "MK Mask Shop Entry", "Mask Shop", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "", 1},
|
||||||
{ ENTR_BAZAAR_1, ENTR_MARKET_DAY_OUTSIDE_BAZAAR, {SCENE_NO_SPAWN(SCENE_MARKET_DAY), SCENE_NO_SPAWN(SCENE_MARKET_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_RUINS), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_DAY), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_NIGHT)}, "MK Outside Bazaar", "MK Bazaar", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "shop", 1},
|
{ ENTR_BAZAAR_1, ENTR_MARKET_DAY_OUTSIDE_BAZAAR, {SCENE_NO_SPAWN(SCENE_MARKET_DAY), SCENE_NO_SPAWN(SCENE_MARKET_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_RUINS), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_DAY), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_NIGHT)}, "MK Bazaar Entry", "MK Bazaar", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "shop", 1},
|
||||||
{ ENTR_POTION_SHOP_MARKET_0, ENTR_MARKET_DAY_OUTSIDE_POTION_SHOP, {SCENE_NO_SPAWN(SCENE_MARKET_DAY), SCENE_NO_SPAWN(SCENE_MARKET_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_RUINS), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_DAY), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_NIGHT)}, "MK Outside Potion Shop", "MK Potion Shop", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "", 1},
|
{ ENTR_POTION_SHOP_MARKET_0, ENTR_MARKET_DAY_OUTSIDE_POTION_SHOP, {SCENE_NO_SPAWN(SCENE_MARKET_DAY), SCENE_NO_SPAWN(SCENE_MARKET_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_RUINS), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_DAY), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_NIGHT)}, "MK Potion Shop Entry", "MK Potion Shop", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "", 1},
|
||||||
{ ENTR_BOMBCHU_SHOP_1, ENTR_BACK_ALLEY_DAY_OUTSIDE_BOMBCHU_SHOP, {SCENE_NO_SPAWN(SCENE_MARKET_DAY), SCENE_NO_SPAWN(SCENE_MARKET_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_RUINS), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_DAY), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_NIGHT)}, "MK Outside Bombchu Shop", "Bombchu Shop", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "", 1},
|
{ ENTR_BOMBCHU_SHOP_1, ENTR_BACK_ALLEY_DAY_OUTSIDE_BOMBCHU_SHOP, {SCENE_NO_SPAWN(SCENE_MARKET_DAY), SCENE_NO_SPAWN(SCENE_MARKET_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_RUINS), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_DAY), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_NIGHT)}, "MK Bombchu Shop Entry", "Bombchu Shop", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "", 1},
|
||||||
{ ENTR_MARKET_ENTRANCE_OUTSIDE_GUARD_HOUSE, ENTR_MARKET_GUARD_HOUSE_0, {{ SCENE_MARKET_GUARD_HOUSE }}, "Guard House", "MK Entrance Outside Guard House", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "pots,poe"},
|
{ ENTR_MARKET_ENTRANCE_OUTSIDE_GUARD_HOUSE, ENTR_MARKET_GUARD_HOUSE_0, {{ SCENE_MARKET_GUARD_HOUSE }}, "Guard House", "MK Entrance Outside Guard House", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "pots,poe"},
|
||||||
{ ENTR_MARKET_DAY_OUTSIDE_SHOOTING_GALLERY, ENTR_SHOOTING_GALLERY_1, {{ SCENE_SHOOTING_GALLERY, 0x01 }}, "MK Shooting Gallery", "MK Outside Shooting Gallery", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR},
|
{ ENTR_MARKET_DAY_OUTSIDE_SHOOTING_GALLERY, ENTR_SHOOTING_GALLERY_1, {{ SCENE_SHOOTING_GALLERY, 0x01 }}, "MK Shooting Gallery", "MK Shooting Gallery Entry", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR},
|
||||||
{ ENTR_MARKET_DAY_OUTSIDE_BOMBCHU_BOWLING, ENTR_BOMBCHU_BOWLING_ALLEY_0, SINGLE_SCENE_INFO(SCENE_BOMBCHU_BOWLING_ALLEY), "Bombchu Bowling", "MK Outside Bombchu Bowling", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR},
|
{ ENTR_MARKET_DAY_OUTSIDE_BOMBCHU_BOWLING, ENTR_BOMBCHU_BOWLING_ALLEY_0, SINGLE_SCENE_INFO(SCENE_BOMBCHU_BOWLING_ALLEY), "Bombchu Bowling", "MK Bombchu Bowling Entry", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR},
|
||||||
{ ENTR_MARKET_DAY_OUTSIDE_TREASURE_BOX_SHOP, ENTR_TREASURE_BOX_SHOP_0, SINGLE_SCENE_INFO(SCENE_TREASURE_BOX_SHOP), "Treasure Chest Game", "MK Outside Treasure Chest Game", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR},
|
{ ENTR_MARKET_DAY_OUTSIDE_TREASURE_BOX_SHOP, ENTR_TREASURE_BOX_SHOP_0, SINGLE_SCENE_INFO(SCENE_TREASURE_BOX_SHOP), "Treasure Chest Game", "MK Treasure Chest Game Entry", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR},
|
||||||
{ ENTR_BACK_ALLEY_DAY_OUTSIDE_MAN_IN_GREEN_HOUSE, ENTR_BACK_ALLEY_MAN_IN_GREEN_HOUSE, SINGLE_SCENE_INFO(SCENE_BACK_ALLEY_HOUSE), "Man-in-Green's House", "MK Outside Man-in-Green House", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR},
|
{ ENTR_BACK_ALLEY_DAY_OUTSIDE_MAN_IN_GREEN_HOUSE, ENTR_BACK_ALLEY_MAN_IN_GREEN_HOUSE, SINGLE_SCENE_INFO(SCENE_BACK_ALLEY_HOUSE), "Man-in-Green's House", "MK Man-in-Green House Entry", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR},
|
||||||
{ ENTR_MARKET_DAY_OUTSIDE_HAPPY_MASK_SHOP, ENTR_HAPPY_MASK_SHOP_0, SINGLE_SCENE_INFO(SCENE_HAPPY_MASK_SHOP), "Mask Shop", "MK Outside Mask Shop", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR},
|
{ ENTR_MARKET_DAY_OUTSIDE_HAPPY_MASK_SHOP, ENTR_HAPPY_MASK_SHOP_0, SINGLE_SCENE_INFO(SCENE_HAPPY_MASK_SHOP), "Mask Shop", "MK Mask Shop Entry", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR},
|
||||||
{ ENTR_MARKET_DAY_OUTSIDE_BAZAAR, ENTR_BAZAAR_1, {{ SCENE_BAZAAR, 0x01 }}, "MK Bazaar", "MK Outside Bazaar", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "shop"},
|
{ ENTR_MARKET_DAY_OUTSIDE_BAZAAR, ENTR_BAZAAR_1, {{ SCENE_BAZAAR, 0x01 }}, "MK Bazaar", "MK Bazaar Entry", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "shop"},
|
||||||
{ ENTR_MARKET_DAY_OUTSIDE_POTION_SHOP, ENTR_POTION_SHOP_MARKET_0, SINGLE_SCENE_INFO(SCENE_POTION_SHOP_MARKET), "MK Potion Shop", "MK Outside Potion Shop", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR},
|
{ ENTR_MARKET_DAY_OUTSIDE_POTION_SHOP, ENTR_POTION_SHOP_MARKET_0, SINGLE_SCENE_INFO(SCENE_POTION_SHOP_MARKET), "MK Potion Shop", "MK Potion Shop Entry", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR},
|
||||||
{ ENTR_BACK_ALLEY_DAY_OUTSIDE_BOMBCHU_SHOP, ENTR_BOMBCHU_SHOP_1, SINGLE_SCENE_INFO(SCENE_BOMBCHU_SHOP), "Bombchu Shop", "MK Outside Bombchu Shop", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR},
|
{ ENTR_BACK_ALLEY_DAY_OUTSIDE_BOMBCHU_SHOP, ENTR_BOMBCHU_SHOP_1, SINGLE_SCENE_INFO(SCENE_BOMBCHU_SHOP), "Bombchu Shop", "MK Bombchu Shop Entry", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR},
|
||||||
{ ENTR_MARKET_DAY_TEMPLE_EXIT, ENTR_TEMPLE_OF_TIME_EXTERIOR_DAY_GOSSIP_STONE_EXIT, {SCENE_NO_SPAWN(SCENE_TEMPLE_OF_TIME_EXTERIOR_DAY), SCENE_NO_SPAWN(SCENE_TEMPLE_OF_TIME_EXTERIOR_NIGHT), SCENE_NO_SPAWN(SCENE_TEMPLE_OF_TIME_EXTERIOR_RUINS)}, "Outside Temple of Time", "MK Temple Exit", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_OVERWORLD, "tot"},
|
{ ENTR_MARKET_DAY_TEMPLE_EXIT, ENTR_TEMPLE_OF_TIME_EXTERIOR_DAY_GOSSIP_STONE_EXIT, {SCENE_NO_SPAWN(SCENE_TEMPLE_OF_TIME_EXTERIOR_DAY), SCENE_NO_SPAWN(SCENE_TEMPLE_OF_TIME_EXTERIOR_NIGHT), SCENE_NO_SPAWN(SCENE_TEMPLE_OF_TIME_EXTERIOR_RUINS)}, "Outside Temple of Time", "MK Temple Exit", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_OVERWORLD, "tot"},
|
||||||
{ ENTR_TEMPLE_OF_TIME_ENTRANCE, ENTR_TEMPLE_OF_TIME_EXTERIOR_DAY_OUTSIDE_TEMPLE, {SCENE_NO_SPAWN(SCENE_TEMPLE_OF_TIME_EXTERIOR_DAY), SCENE_NO_SPAWN(SCENE_TEMPLE_OF_TIME_EXTERIOR_NIGHT), SCENE_NO_SPAWN(SCENE_TEMPLE_OF_TIME_EXTERIOR_RUINS)}, "Outside Temple of Time", "Temple of Time Entrance", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "tot", 1},
|
{ ENTR_TEMPLE_OF_TIME_ENTRANCE, ENTR_TEMPLE_OF_TIME_EXTERIOR_DAY_OUTSIDE_TEMPLE, {SCENE_NO_SPAWN(SCENE_TEMPLE_OF_TIME_EXTERIOR_DAY), SCENE_NO_SPAWN(SCENE_TEMPLE_OF_TIME_EXTERIOR_NIGHT), SCENE_NO_SPAWN(SCENE_TEMPLE_OF_TIME_EXTERIOR_RUINS)}, "Outside Temple of Time", "Temple of Time Entrance", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "tot", 1},
|
||||||
{ ENTR_TEMPLE_OF_TIME_EXTERIOR_DAY_OUTSIDE_TEMPLE, ENTR_TEMPLE_OF_TIME_ENTRANCE, SINGLE_SCENE_INFO(SCENE_TEMPLE_OF_TIME), "Temple of Time Entrance", "Outside Temple of Time", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "tot"},
|
{ ENTR_TEMPLE_OF_TIME_EXTERIOR_DAY_OUTSIDE_TEMPLE, ENTR_TEMPLE_OF_TIME_ENTRANCE, SINGLE_SCENE_INFO(SCENE_TEMPLE_OF_TIME), "Temple of Time Entrance", "Outside Temple of Time", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "tot"},
|
||||||
@ -371,9 +371,9 @@ const EntranceData entranceData[] = {
|
|||||||
// Hyrule Castle
|
// Hyrule Castle
|
||||||
{ ENTR_MARKET_DAY_CASTLE_EXIT, ENTR_CASTLE_GROUNDS_SOUTH_EXIT, {SCENE_NO_SPAWN(SCENE_HYRULE_CASTLE), SCENE_NO_SPAWN(SCENE_OUTSIDE_GANONS_CASTLE)}, "Castle Grounds South Exit", "Market Castle Exit", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_OVERWORLD, "outside ganon's castle"},
|
{ ENTR_MARKET_DAY_CASTLE_EXIT, ENTR_CASTLE_GROUNDS_SOUTH_EXIT, {SCENE_NO_SPAWN(SCENE_HYRULE_CASTLE), SCENE_NO_SPAWN(SCENE_OUTSIDE_GANONS_CASTLE)}, "Castle Grounds South Exit", "Market Castle Exit", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_OVERWORLD, "outside ganon's castle"},
|
||||||
{ ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_DINS_HC, ENTR_CASTLE_GROUNDS_GREAT_FAIRY_EXIT, SINGLE_SCENE_INFO(SCENE_HYRULE_CASTLE), "HC Boulder Crawlspace", "HC Great Fairy Fountain", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_INTERIOR, "", 1},
|
{ ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_DINS_HC, ENTR_CASTLE_GROUNDS_GREAT_FAIRY_EXIT, SINGLE_SCENE_INFO(SCENE_HYRULE_CASTLE), "HC Boulder Crawlspace", "HC Great Fairy Fountain", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_INTERIOR, "", 1},
|
||||||
{ ENTRANCE_GROTTO_LOAD(GROTTO_HC_STORMS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_HC_STORMS_OFFSET), SINGLE_SCENE_INFO(SCENE_HYRULE_CASTLE), "HC Storms Grotto Exit", "HC Storms Grotto", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_GROTTO, "bombable", 1},
|
{ ENTRANCE_GROTTO_LOAD(GROTTO_HC_STORMS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_HC_STORMS_OFFSET), SINGLE_SCENE_INFO(SCENE_HYRULE_CASTLE), "HC Storms Grotto Entry", "HC Storms Grotto", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_GROTTO, "bombable", 1},
|
||||||
{ ENTR_CASTLE_GROUNDS_GREAT_FAIRY_EXIT, ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_DINS_HC, {{ SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 0x01 }}, "HC Great Fairy Fountain", "HC Boulder Crawlspace", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_INTERIOR},
|
{ ENTR_CASTLE_GROUNDS_GREAT_FAIRY_EXIT, ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_DINS_HC, {{ SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 0x01 }}, "HC Great Fairy Fountain", "HC Boulder Crawlspace", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_INTERIOR},
|
||||||
{ ENTRANCE_GROTTO_EXIT(GROTTO_HC_STORMS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_HC_STORMS_OFFSET), {{ SCENE_GROTTOS, 0x09 }}, "HC Storms Grotto", "HC Storms Grotto Exit", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_GROTTO, "bombable"},
|
{ ENTRANCE_GROTTO_EXIT(GROTTO_HC_STORMS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_HC_STORMS_OFFSET), {{ SCENE_GROTTOS, 0x09 }}, "HC Storms Grotto", "HC Storms Grotto Entry", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_GROTTO, "bombable"},
|
||||||
{ ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_OGC_DD, ENTR_POTION_SHOP_KAKARIKO_1, SINGLE_SCENE_INFO(SCENE_OUTSIDE_GANONS_CASTLE), "OGC Behind Pillar", "OGC Great Fairy Fountain", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_INTERIOR, "outside ganon's castle", 1},
|
{ ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_OGC_DD, ENTR_POTION_SHOP_KAKARIKO_1, SINGLE_SCENE_INFO(SCENE_OUTSIDE_GANONS_CASTLE), "OGC Behind Pillar", "OGC Great Fairy Fountain", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_INTERIOR, "outside ganon's castle", 1},
|
||||||
{ ENTR_INSIDE_GANONS_CASTLE_ENTRANCE, ENTR_CASTLE_GROUNDS_RAINBOW_BRIDGE_EXIT, SINGLE_SCENE_INFO(SCENE_OUTSIDE_GANONS_CASTLE), "OGC Rainbow Bridge Exit", "Ganon's Castle", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_DUNGEON, "outside ganon's castle,gc", 1},
|
{ ENTR_INSIDE_GANONS_CASTLE_ENTRANCE, ENTR_CASTLE_GROUNDS_RAINBOW_BRIDGE_EXIT, SINGLE_SCENE_INFO(SCENE_OUTSIDE_GANONS_CASTLE), "OGC Rainbow Bridge Exit", "Ganon's Castle", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_DUNGEON, "outside ganon's castle,gc", 1},
|
||||||
{ ENTR_POTION_SHOP_KAKARIKO_1, ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_OGC_DD, {{ SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 0x02 }}, "OGC Great Fairy Fountain", "OGC Behind Pillar", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_INTERIOR, "outside ganon's castle"},
|
{ ENTR_POTION_SHOP_KAKARIKO_1, ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_OGC_DD, {{ SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 0x02 }}, "OGC Great Fairy Fountain", "OGC Behind Pillar", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_INTERIOR, "outside ganon's castle"},
|
||||||
|
@ -533,190 +533,18 @@ void Settings::CreateOptions() {
|
|||||||
&mOptions[RSK_SKULLS_SUNS_SONG],
|
&mOptions[RSK_SKULLS_SUNS_SONG],
|
||||||
});
|
});
|
||||||
// TODO: Exclude Locations Menus
|
// TODO: Exclude Locations Menus
|
||||||
mOptionGroups[RSG_TRICKS] = OptionGroup::SubGroup("Logical Tricks", {
|
|
||||||
&mTrickOptions[RT_VISIBLE_COLLISION],
|
|
||||||
&mTrickOptions[RT_GROTTOS_WITHOUT_AGONY],
|
|
||||||
&mTrickOptions[RT_FEWER_TUNIC_REQUIREMENTS],
|
|
||||||
&mTrickOptions[RT_RUSTED_SWITCHES],
|
|
||||||
&mTrickOptions[RT_FLAMING_CHESTS],
|
|
||||||
&mTrickOptions[RT_BUNNY_HOOD_JUMPS],
|
|
||||||
&mTrickOptions[RT_DAMAGE_BOOST_SIMPLE],
|
|
||||||
&mTrickOptions[RT_HOVER_BOOST_SIMPLE],
|
|
||||||
&mTrickOptions[RT_KF_ADULT_GS],
|
|
||||||
&mTrickOptions[RT_LW_BRIDGE],
|
|
||||||
&mTrickOptions[RT_LW_MIDO_BACKFLIP],
|
|
||||||
&mTrickOptions[RT_LW_GS_BEAN],
|
|
||||||
&mTrickOptions[RT_HC_STORMS_GS],
|
|
||||||
&mTrickOptions[RT_KAK_MAN_ON_ROOF],
|
|
||||||
&mTrickOptions[RT_KAK_TOWER_GS],
|
|
||||||
&mTrickOptions[RT_KAK_ADULT_WINDMILL_POH],
|
|
||||||
&mTrickOptions[RT_KAK_CHILD_WINDMILL_POH],
|
|
||||||
&mTrickOptions[RT_KAK_ROOFTOP_GS],
|
|
||||||
&mTrickOptions[RT_GY_POH],
|
|
||||||
&mTrickOptions[RT_GY_CHILD_DAMPE_RACE_POH],
|
|
||||||
&mTrickOptions[RT_GY_SHADOW_FIRE_ARROWS],
|
|
||||||
&mTrickOptions[RT_DMT_SOIL_GS],
|
|
||||||
&mTrickOptions[RT_DMT_BOMBABLE],
|
|
||||||
&mTrickOptions[RT_DMT_HOOKSHOT_LOWER_GS],
|
|
||||||
&mTrickOptions[RT_DMT_HOVERS_LOWER_GS],
|
|
||||||
&mTrickOptions[RT_DMT_BEAN_LOWER_GS],
|
|
||||||
&mTrickOptions[RT_DMT_JS_LOWER_GS],
|
|
||||||
&mTrickOptions[RT_DMT_CLIMB_HOVERS],
|
|
||||||
&mTrickOptions[RT_DMT_UPPER_GS],
|
|
||||||
&mTrickOptions[RT_DMT_BOLERO_BIGGORON],
|
|
||||||
&mTrickOptions[RT_GC_POT],
|
|
||||||
&mTrickOptions[RT_GC_POT_STRENGTH],
|
|
||||||
&mTrickOptions[RT_GC_ROLLING_STRENGTH],
|
|
||||||
&mTrickOptions[RT_GC_LEFTMOST],
|
|
||||||
&mTrickOptions[RT_GC_GROTTO],
|
|
||||||
&mTrickOptions[RT_GC_LINK_GORON_DINS],
|
|
||||||
&mTrickOptions[RT_DMC_HOVER_BEAN_POH],
|
|
||||||
&mTrickOptions[RT_DMC_BOLERO_JUMP],
|
|
||||||
&mTrickOptions[RT_DMC_BOULDER_JS],
|
|
||||||
&mTrickOptions[RT_DMC_BOULDER_SKIP],
|
|
||||||
&mTrickOptions[RT_ZR_LOWER],
|
|
||||||
&mTrickOptions[RT_ZR_UPPER],
|
|
||||||
&mTrickOptions[RT_ZR_HOVERS],
|
|
||||||
&mTrickOptions[RT_ZR_CUCCO],
|
|
||||||
&mTrickOptions[RT_ZD_KING_ZORA_SKIP],
|
|
||||||
&mTrickOptions[RT_ZD_GS],
|
|
||||||
&mTrickOptions[RT_ZF_GREAT_FAIRY_WITHOUT_EXPLOSIVES],
|
|
||||||
&mTrickOptions[RT_LH_LAB_WALL_GS],
|
|
||||||
&mTrickOptions[RT_LH_LAB_DIVING],
|
|
||||||
&mTrickOptions[RT_LH_WATER_HOOKSHOT],
|
|
||||||
&mTrickOptions[RT_GV_CRATE_HOVERS],
|
|
||||||
&mTrickOptions[RT_GF_KITCHEN],
|
|
||||||
&mTrickOptions[RT_GF_JUMP],
|
|
||||||
&mTrickOptions[RT_HW_BUNNY_CROSSING],
|
|
||||||
&mTrickOptions[RT_HW_CROSSING],
|
|
||||||
&mTrickOptions[RT_LENS_HW],
|
|
||||||
&mTrickOptions[RT_HW_REVERSE],
|
|
||||||
&mTrickOptions[RT_COLOSSUS_GS],
|
|
||||||
&mTrickOptions[RT_DEKU_BASEMENT_GS],
|
|
||||||
&mTrickOptions[RT_DEKU_B1_SKIP],
|
|
||||||
&mTrickOptions[RT_DEKU_B1_BOW_WEBS],
|
|
||||||
&mTrickOptions[RT_DEKU_B1_BACKFLIP_OVER_SPIKED_LOG],
|
|
||||||
&mTrickOptions[RT_DEKU_MQ_COMPASS_GS],
|
|
||||||
&mTrickOptions[RT_DEKU_MQ_LOG],
|
|
||||||
&mTrickOptions[RT_DC_SCARECROW_GS],
|
|
||||||
&mTrickOptions[RT_DC_VINES_GS],
|
|
||||||
&mTrickOptions[RT_DC_STAIRCASE],
|
|
||||||
&mTrickOptions[RT_DC_SLINGSHOT_SKIP],
|
|
||||||
&mTrickOptions[RT_DC_SCRUB_ROOM],
|
|
||||||
&mTrickOptions[RT_DC_JUMP],
|
|
||||||
&mTrickOptions[RT_DC_HAMMER_FLOOR],
|
|
||||||
&mTrickOptions[RT_DC_MQ_CHILD_BOMBS],
|
|
||||||
&mTrickOptions[RT_DC_MQ_CHILD_EYES],
|
|
||||||
&mTrickOptions[RT_DC_MQ_ADULT_EYES],
|
|
||||||
&mTrickOptions[RT_JABU_ALCOVE_JUMP_DIVE],
|
|
||||||
&mTrickOptions[RT_JABU_BOSS_HOVER],
|
|
||||||
&mTrickOptions[RT_JABU_NEAR_BOSS_RANGED],
|
|
||||||
&mTrickOptions[RT_JABU_NEAR_BOSS_EXPLOSIVES],
|
|
||||||
&mTrickOptions[RT_LENS_JABU_MQ],
|
|
||||||
&mTrickOptions[RT_JABU_MQ_RANG_JUMP],
|
|
||||||
&mTrickOptions[RT_JABU_MQ_SOT_GS],
|
|
||||||
&mTrickOptions[RT_LENS_BOTW],
|
|
||||||
&mTrickOptions[RT_BOTW_CHILD_DEADHAND],
|
|
||||||
&mTrickOptions[RT_BOTW_BASEMENT],
|
|
||||||
&mTrickOptions[RT_BOTW_MQ_PITS],
|
|
||||||
&mTrickOptions[RT_BOTW_MQ_DEADHAND_KEY],
|
|
||||||
&mTrickOptions[RT_FOREST_FIRST_GS],
|
|
||||||
&mTrickOptions[RT_FOREST_OUTDOORS_EAST_GS],
|
|
||||||
&mTrickOptions[RT_FOREST_VINES],
|
|
||||||
&mTrickOptions[RT_FOREST_OUTDOORS_LEDGE],
|
|
||||||
&mTrickOptions[RT_FOREST_DOORFRAME],
|
|
||||||
&mTrickOptions[RT_FOREST_OUTSIDE_BACKDOOR],
|
|
||||||
&mTrickOptions[RT_FOREST_OUTDOORS_HEARTS_BOOMERANG],
|
|
||||||
&mTrickOptions[RT_FOREST_MQ_WELL_SWIM],
|
|
||||||
&mTrickOptions[RT_FOREST_MQ_BLOCK_PUZZLE],
|
|
||||||
&mTrickOptions[RT_FOREST_MQ_JS_HALLWAY_SWITCH],
|
|
||||||
&mTrickOptions[RT_FOREST_MQ_HOOKSHOT_HALLWAY_SWITCH],
|
|
||||||
&mTrickOptions[RT_FOREST_MQ_RANG_HALLWAY_SWITCH],
|
|
||||||
&mTrickOptions[RT_FIRE_BOSS_DOOR_JUMP],
|
|
||||||
&mTrickOptions[RT_FIRE_SOT],
|
|
||||||
&mTrickOptions[RT_FIRE_STRENGTH],
|
|
||||||
&mTrickOptions[RT_FIRE_SCARECROW],
|
|
||||||
&mTrickOptions[RT_FIRE_FLAME_MAZE],
|
|
||||||
&mTrickOptions[RT_FIRE_MQ_NEAR_BOSS],
|
|
||||||
&mTrickOptions[RT_FIRE_MQ_BLOCKED_CHEST],
|
|
||||||
&mTrickOptions[RT_FIRE_MQ_BK_CHEST],
|
|
||||||
&mTrickOptions[RT_FIRE_MQ_CLIMB],
|
|
||||||
&mTrickOptions[RT_FIRE_MQ_MAZE_SIDE_ROOM],
|
|
||||||
&mTrickOptions[RT_FIRE_MQ_MAZE_HOVERS],
|
|
||||||
&mTrickOptions[RT_FIRE_MQ_MAZE_JUMP],
|
|
||||||
&mTrickOptions[RT_FIRE_MQ_ABOVE_MAZE_GS],
|
|
||||||
&mTrickOptions[RT_FIRE_MQ_FLAME_MAZE],
|
|
||||||
&mTrickOptions[RT_WATER_LONGSHOT_TORCH],
|
|
||||||
&mTrickOptions[RT_WATER_CRACKED_WALL_HOVERS],
|
|
||||||
&mTrickOptions[RT_WATER_CRACKED_WALL],
|
|
||||||
&mTrickOptions[RT_WATER_BK_REGION],
|
|
||||||
&mTrickOptions[RT_WATER_NORTH_BASEMENT_LEDGE_JUMP],
|
|
||||||
&mTrickOptions[RT_WATER_BK_JUMP_DIVE],
|
|
||||||
&mTrickOptions[RT_WATER_FW_CENTRAL_GS],
|
|
||||||
&mTrickOptions[RT_WATER_IRONS_CENTRAL_GS],
|
|
||||||
&mTrickOptions[RT_WATER_CENTRAL_BOW],
|
|
||||||
&mTrickOptions[RT_WATER_HOOKSHOT_FALLING_PLATFORM_GS],
|
|
||||||
&mTrickOptions[RT_WATER_RANG_FALLING_PLATFORM_GS],
|
|
||||||
&mTrickOptions[RT_WATER_RIVER_GS],
|
|
||||||
&mTrickOptions[RT_WATER_DRAGON_JUMP_DIVE],
|
|
||||||
&mTrickOptions[RT_WATER_ADULT_DRAGON],
|
|
||||||
&mTrickOptions[RT_WATER_CHILD_DRAGON],
|
|
||||||
&mTrickOptions[RT_WATER_MQ_CENTRAL_PILLAR],
|
|
||||||
&mTrickOptions[RT_WATER_MQ_LOCKED_GS],
|
|
||||||
&mTrickOptions[RT_LENS_SHADOW],
|
|
||||||
&mTrickOptions[RT_LENS_SHADOW_PLATFORM],
|
|
||||||
&mTrickOptions[RT_LENS_BONGO],
|
|
||||||
&mTrickOptions[RT_SHADOW_UMBRELLA],
|
|
||||||
&mTrickOptions[RT_SHADOW_UMBRELLA_GS],
|
|
||||||
&mTrickOptions[RT_SHADOW_FREESTANDING_KEY],
|
|
||||||
&mTrickOptions[RT_SHADOW_STATUE],
|
|
||||||
&mTrickOptions[RT_SHADOW_BONGO],
|
|
||||||
&mTrickOptions[RT_LENS_SHADOW_MQ],
|
|
||||||
&mTrickOptions[RT_LENS_SHADOW_MQ_INVISIBLE_BLADES],
|
|
||||||
&mTrickOptions[RT_LENS_SHADOW_MQ_PLATFORM],
|
|
||||||
&mTrickOptions[RT_LENS_SHADOW_MQ_DEADHAND],
|
|
||||||
&mTrickOptions[RT_SHADOW_MQ_GAP],
|
|
||||||
&mTrickOptions[RT_SHADOW_MQ_INVISIBLE_BLADES],
|
|
||||||
&mTrickOptions[RT_SHADOW_MQ_HUGE_PIT],
|
|
||||||
&mTrickOptions[RT_SHADOW_MQ_WINDY_WALKWAY],
|
|
||||||
&mTrickOptions[RT_LENS_SPIRIT],
|
|
||||||
&mTrickOptions[RT_SPIRIT_CHILD_CHU],
|
|
||||||
&mTrickOptions[RT_SPIRIT_LOBBY_GS],
|
|
||||||
&mTrickOptions[RT_SPIRIT_LOWER_ADULT_SWITCH],
|
|
||||||
&mTrickOptions[RT_SPIRIT_LOBBY_JUMP],
|
|
||||||
&mTrickOptions[RT_SPIRIT_PLATFORM_HOOKSHOT],
|
|
||||||
&mTrickOptions[RT_SPIRIT_MAP_CHEST],
|
|
||||||
&mTrickOptions[RT_SPIRIT_SUN_CHEST],
|
|
||||||
&mTrickOptions[RT_SPIRIT_WALL],
|
|
||||||
&mTrickOptions[RT_LENS_SPIRIT_MQ],
|
|
||||||
&mTrickOptions[RT_SPIRIT_MQ_SUN_BLOCK_SOT],
|
|
||||||
&mTrickOptions[RT_SPIRIT_MQ_SUN_BLOCK_GS],
|
|
||||||
&mTrickOptions[RT_SPIRIT_MQ_LOWER_ADULT],
|
|
||||||
&mTrickOptions[RT_SPIRIT_MQ_FROZEN_EYE],
|
|
||||||
&mTrickOptions[RT_ICE_BLOCK_GS],
|
|
||||||
&mTrickOptions[RT_ICE_MQ_RED_ICE_GS],
|
|
||||||
&mTrickOptions[RT_ICE_MQ_SCARECROW],
|
|
||||||
&mTrickOptions[RT_LENS_GTG],
|
|
||||||
&mTrickOptions[RT_GTG_WITHOUT_HOOKSHOT],
|
|
||||||
&mTrickOptions[RT_GTG_FAKE_WALL],
|
|
||||||
&mTrickOptions[RT_LENS_GTG_MQ],
|
|
||||||
&mTrickOptions[RT_GTG_MQ_WITH_HOOKSHOT],
|
|
||||||
&mTrickOptions[RT_GTG_MQ_WIHTOUT_HOOKSHOT],
|
|
||||||
&mTrickOptions[RT_LENS_GANON],
|
|
||||||
&mTrickOptions[RT_GANON_SPIRIT_TRIAL_HOOKSHOT],
|
|
||||||
&mTrickOptions[RT_LENS_GANON_MQ],
|
|
||||||
&mTrickOptions[RT_GANON_MQ_FIRE_TRIAL],
|
|
||||||
&mTrickOptions[RT_GANON_MQ_SHADOW_TRIAL],
|
|
||||||
&mTrickOptions[RT_GANON_MQ_LIGHT_TRIAL],
|
|
||||||
});
|
|
||||||
mTricksByArea.clear();
|
mTricksByArea.clear();
|
||||||
|
std::vector<Option*> tricksOption;
|
||||||
|
tricksOption.reserve(mTrickOptions.size());
|
||||||
for (int i = 0; i < RT_MAX; i++) {
|
for (int i = 0; i < RT_MAX; i++) {
|
||||||
auto& trick = mTrickOptions[i];
|
auto trick = &mTrickOptions[i];
|
||||||
if (!trick.GetName().empty()) {
|
if (!trick->GetName().empty()) {
|
||||||
mTrickNameToEnum[std::string(trick.GetName())] = static_cast<RandomizerTrick>(i);
|
tricksOption.push_back(trick);
|
||||||
|
mTrickNameToEnum[std::string(trick->GetName())] = static_cast<RandomizerTrick>(i);
|
||||||
|
mTricksByArea[trick->GetArea()].push_back(static_cast<RandomizerTrick>(i));
|
||||||
}
|
}
|
||||||
mTricksByArea[trick.GetArea()].push_back(static_cast<RandomizerTrick>(i));
|
|
||||||
}
|
}
|
||||||
|
mOptionGroups[RSG_TRICKS] = OptionGroup::SubGroup("Logical Tricks", tricksOption);
|
||||||
// TODO: Glitches
|
// TODO: Glitches
|
||||||
mOptionGroups[RSG_AREA_ACCESS_IMGUI] = OptionGroup::SubGroup("Area Access", {
|
mOptionGroups[RSG_AREA_ACCESS_IMGUI] = OptionGroup::SubGroup("Area Access", {
|
||||||
&mOptions[RSK_FOREST],
|
&mOptions[RSK_FOREST],
|
||||||
|
@ -108,8 +108,7 @@ void BgSpot03Taki_KeepOpen(BgSpot03Taki* bgSpot03Taki, PlayState* play) {
|
|||||||
static int successChimeCooldown = 0;
|
static int successChimeCooldown = 0;
|
||||||
void RateLimitedSuccessChime() {
|
void RateLimitedSuccessChime() {
|
||||||
if (successChimeCooldown == 0) {
|
if (successChimeCooldown == 0) {
|
||||||
// Currently disabled, need to find a better way to do this, while being consistent with vanilla
|
Sfx_PlaySfxCentered(NA_SE_SY_CORRECT_CHIME);
|
||||||
// func_80078884(NA_SE_SY_CORRECT_CHIME);
|
|
||||||
successChimeCooldown = 120;
|
successChimeCooldown = 120;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2432,6 +2432,10 @@ void SoH_ProcessDroppedFiles(std::string filePath) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
auto randoCtx = Rando::Context::GetInstance();
|
||||||
|
randoCtx->GetSettings()->UpdateOptionProperties();
|
||||||
|
randoCtx->GetSettings()->SetAllFromCVar();
|
||||||
|
|
||||||
auto gui = Ship::Context::GetInstance()->GetWindow()->GetGui();
|
auto gui = Ship::Context::GetInstance()->GetWindow()->GetGui();
|
||||||
gui->GetGuiWindow("Console")->Hide();
|
gui->GetGuiWindow("Console")->Hide();
|
||||||
gui->GetGuiWindow("Actor Viewer")->Hide();
|
gui->GetGuiWindow("Actor Viewer")->Hide();
|
||||||
|
Loading…
Reference in New Issue
Block a user