Merge remote-tracking branch 'hm64/develop' into grassanity

This commit is contained in:
Fredrik Andréasson 2025-01-20 04:42:42 +01:00
commit 30acbe6d39
12 changed files with 547 additions and 621 deletions

5
.gitignore vendored
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@ -4,7 +4,9 @@ __pycache__/
.DS_Store .DS_Store
# Text editor remnants # Text editor remnants
.vscode/ .vscode/*
!.vscode/tasks.json
.vs/ .vs/
.idea/ .idea/
cmake-build-** cmake-build-**
@ -400,7 +402,6 @@ ASALocalRun/
lib/libgfxd/libgfxd.a lib/libgfxd/libgfxd.a
ExporterTest/ExporterTest.a ExporterTest/ExporterTest.a
ZAPDUtils/ZAPDUtils.a ZAPDUtils/ZAPDUtils.a
.vscode/
build/ build/
external/ external/
ZAPDUtils/build/ ZAPDUtils/build/

61
.vscode/tasks.json vendored Normal file
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@ -0,0 +1,61 @@
{
"version": "2.0.0",
"tasks": [
{
"label": "Setup CMake Project",
"type": "shell",
"command": "cmake",
"args": [
"-S",
".",
"-B",
"build/x64",
"-G",
"Visual Studio 17 2022",
"-T",
"v143",
"-A",
"x64"
],
"group": "build",
"problemMatcher": []
},
{
"label": "Generate SOH OTR",
"type": "shell",
"command": "cmake",
"args": [
"--build",
"./build/x64",
"--target",
"GenerateSohOtr"
],
"group": "build",
"problemMatcher": []
},
{
"label": "Build Project",
"type": "shell",
"command": "cmake",
"args": [
"--build",
"./build/x64"
],
"group": {
"kind": "build",
"isDefault": true
},
"dependsOn": ["Generate SOH OTR"],
"problemMatcher": []
},
{
"label": "Build All",
"dependsOrder": "sequence",
"dependsOn": [
"Setup CMake Project",
"Generate SOH OTR",
"Build Project"
]
}
]
}

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@ -58,7 +58,7 @@ To develop using Visual Studio you only need to use cmake to generate the soluti
To develop using Visual Studio Code or another editor you only need to open the repository in it. To develop using Visual Studio Code or another editor you only need to open the repository in it.
To build you'll need to follow the instructions from the building section. To build you'll need to follow the instructions from the building section.
_Note: If you're using Visual Studio Code, the [cpack plugin](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cmake-tools) makes it very easy to just press run and debug._ _Note: If you're using Visual Studio Code, the [CMake Tools plugin](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cmake-tools) makes it very easy to just press run and debug._
_Experimental: You can also use another build system entirely rather than MSVC like [Ninja](https://ninja-build.org/) for possibly better performance._ _Experimental: You can also use another build system entirely rather than MSVC like [Ninja](https://ninja-build.org/) for possibly better performance._
@ -177,7 +177,7 @@ Requires Xcode (or xcode-tools) && `sdl2, libpng, glew, ninja, cmake, tinyxml2,
**Important: For maximum performance make sure you have ninja build tools installed!** **Important: For maximum performance make sure you have ninja build tools installed!**
_Note: If you're using Visual Studio Code, the [cpack plugin](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cmake-tools) makes it very easy to just press run and debug._ _Note: If you're using Visual Studio Code, the [CMake Tools plugin](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cmake-tools) makes it very easy to just press run and debug._
```bash ```bash
# Clone the repo # Clone the repo

View File

@ -32,7 +32,6 @@ extern "C" {
#include "objects/object_st/object_st.h" #include "objects/object_st/object_st.h"
#include "objects/object_gi_boomerang/object_gi_boomerang.h" #include "objects/object_gi_boomerang/object_gi_boomerang.h"
#include "objects/object_gi_liquid/object_gi_liquid.h" #include "objects/object_gi_liquid/object_gi_liquid.h"
#include "objects/object_gi_bow/object_gi_bow.h"
#include "objects/object_gi_hearts/object_gi_hearts.h" #include "objects/object_gi_hearts/object_gi_hearts.h"
#include "objects/gameplay_keep/gameplay_keep.h" #include "objects/gameplay_keep/gameplay_keep.h"
#include "objects/object_gi_sword_1/object_gi_sword_1.h" #include "objects/object_gi_sword_1/object_gi_sword_1.h"
@ -47,9 +46,8 @@ extern "C" {
#include "objects/object_gjyo_objects/object_gjyo_objects.h" #include "objects/object_gjyo_objects/object_gjyo_objects.h"
#include "textures/nintendo_rogo_static/nintendo_rogo_static.h" #include "textures/nintendo_rogo_static/nintendo_rogo_static.h"
#include "objects/object_gi_rabit_mask/object_gi_rabit_mask.h" #include "objects/object_gi_rabit_mask/object_gi_rabit_mask.h"
#include "overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2.h"
#include "overlays/ovl_Magic_Wind/ovl_Magic_Wind.h" #include "overlays/ovl_Magic_Wind/ovl_Magic_Wind.h"
#include "textures/nintendo_rogo_static/nintendo_rogo_static.h"
extern PlayState* gPlayState; extern PlayState* gPlayState;
void ResourceMgr_PatchGfxByName(const char* path, const char* patchName, int index, Gfx instruction); void ResourceMgr_PatchGfxByName(const char* path, const char* patchName, int index, Gfx instruction);
void ResourceMgr_PatchGfxCopyCommandByName(const char* path, const char* patchName, int destinationIndex, int sourceIndex); void ResourceMgr_PatchGfxCopyCommandByName(const char* path, const char* patchName, int destinationIndex, int sourceIndex);
@ -74,7 +72,9 @@ std::map<CosmeticGroup, const char*> groupLabels = {
{ COSMETICS_GROUP_SWORDS, "Swords" }, { COSMETICS_GROUP_SWORDS, "Swords" },
{ COSMETICS_GROUP_GLOVES, "Gloves" }, { COSMETICS_GROUP_GLOVES, "Gloves" },
{ COSMETICS_GROUP_EQUIPMENT, "Equipment" }, { COSMETICS_GROUP_EQUIPMENT, "Equipment" },
{ COSMETICS_GROUP_KEY, "Keys" }, { COSMETICS_GROUP_KEYRING, "Keyring" },
{ COSMETICS_GROUP_SMALL_KEYS, "Small Keys" },
{ COSMETICS_GROUP_BOSS_KEYS, "Boss Keys" },
{ COSMETICS_GROUP_CONSUMABLE, "Consumables" }, { COSMETICS_GROUP_CONSUMABLE, "Consumables" },
{ COSMETICS_GROUP_HUD, "HUD" }, { COSMETICS_GROUP_HUD, "HUD" },
{ COSMETICS_GROUP_KALEIDO, "Pause Menu" }, { COSMETICS_GROUP_KALEIDO, "Pause Menu" },
@ -253,34 +253,41 @@ static std::map<std::string, CosmeticOption> cosmeticOptions = {
COSMETIC_OPTION("Consumable.GoldRupee", "Gold Rupee", COSMETICS_GROUP_CONSUMABLE, ColorRGBA8(255, 190, 55, 255), false, true, true), COSMETIC_OPTION("Consumable.GoldRupee", "Gold Rupee", COSMETICS_GROUP_CONSUMABLE, ColorRGBA8(255, 190, 55, 255), false, true, true),
COSMETIC_OPTION("Consumable.SilverRupee", "Silver Rupee", COSMETICS_GROUP_CONSUMABLE, ColorRGBA8(255, 255, 255, 255), false, true, true), COSMETIC_OPTION("Consumable.SilverRupee", "Silver Rupee", COSMETICS_GROUP_CONSUMABLE, ColorRGBA8(255, 255, 255, 255), false, true, true),
COSMETIC_OPTION("Key.KeyringRing", "Key Ring Ring", COSMETICS_GROUP_KEY, ColorRGBA8(255, 255, 255, 255), false, true, false), COSMETIC_OPTION("Key.KeyringRing", "Key Ring Ring", COSMETICS_GROUP_KEYRING, ColorRGBA8(255, 255, 255, 255), false, true, false),
COSMETIC_OPTION("Key.ForestSmallBase", "Forest Small Key", COSMETICS_GROUP_KEY, ColorRGBA8(255, 255, 255, 255), false, true, false), COSMETIC_OPTION("Key.ForestSmallBody", "Forest Small Key Body", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 255, 255, 255), false, true, false),
COSMETIC_OPTION("Key.ForestEmblem", "Forest Key Gem/Emblem", COSMETICS_GROUP_KEY, ColorRGBA8(255, 0, 0, 255), false, true, true), COSMETIC_OPTION("Key.ForestSmallEmblem", "Forest Small Key Emblem", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(4, 195, 46, 255), false, true, false),
COSMETIC_OPTION("Key.ForestBossBase", "Forest Boss Key", COSMETICS_GROUP_KEY, ColorRGBA8(255, 255, 0, 255), false, true, false), COSMETIC_OPTION("Key.ForestBossBody", "Forest Boss Key Body", COSMETICS_GROUP_BOSS_KEYS, ColorRGBA8(255, 255, 0, 255), false, true, false),
COSMETIC_OPTION("Key.FireSmallBase", "Fire Small Key", COSMETICS_GROUP_KEY, ColorRGBA8(255, 255, 255, 255), false, true, false), COSMETIC_OPTION("Key.ForestBossGem", "Forest Boss Key Gem", COSMETICS_GROUP_BOSS_KEYS, ColorRGBA8(255, 0, 0, 255), false, true, false),
COSMETIC_OPTION("Key.FireEmblem", "Fire Key Gem/Emblem", COSMETICS_GROUP_KEY, ColorRGBA8(255, 0, 0, 255), false, true, true), COSMETIC_OPTION("Key.FireSmallBody", "Fire Small Key Body", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 255, 255, 255), false, true, false),
COSMETIC_OPTION("Key.FireBossBase", "Fire Boss Key", COSMETICS_GROUP_KEY, ColorRGBA8(255, 255, 0, 255), false, true, false), COSMETIC_OPTION("Key.FireSmallEmblem", "Fire Small Key Emblem", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(237, 95, 95, 255), false, true, false),
COSMETIC_OPTION("Key.WaterSmallBase", "Water Small Key", COSMETICS_GROUP_KEY, ColorRGBA8(255, 255, 255, 255), false, true, false), COSMETIC_OPTION("Key.FireBossBody", "Fire Boss Key Body", COSMETICS_GROUP_BOSS_KEYS, ColorRGBA8(255, 255, 0, 255), false, true, false),
COSMETIC_OPTION("Key.WaterEmblem", "Water Key Gem/Emblem", COSMETICS_GROUP_KEY, ColorRGBA8(255, 0, 0, 255), false, true, true), COSMETIC_OPTION("Key.FireBossGem", "Fire Boss Key Gem", COSMETICS_GROUP_BOSS_KEYS, ColorRGBA8(255, 0, 0, 255), false, true, false),
COSMETIC_OPTION("Key.WaterBossBase", "Water Boss Key", COSMETICS_GROUP_KEY, ColorRGBA8(255, 255, 0, 255), false, true, false), COSMETIC_OPTION("Key.WaterSmallBody", "Water Small Key Body", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 255, 255, 255), false, true, false),
COSMETIC_OPTION("Key.SpiritSmallBase", "Spirit Small Key", COSMETICS_GROUP_KEY, ColorRGBA8(255, 255, 255, 255), false, true, false), COSMETIC_OPTION("Key.WaterSmallEmblem", "Water Small Key Emblem", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(85, 180, 223, 255), false, true, false),
COSMETIC_OPTION("Key.SpiritEmblem", "Spirit Key Gem/Emblem", COSMETICS_GROUP_KEY, ColorRGBA8(255, 0, 0, 255), false, true, true), COSMETIC_OPTION("Key.WaterBossBody", "Water Boss Key Body", COSMETICS_GROUP_BOSS_KEYS, ColorRGBA8(255, 255, 0, 255), false, true, false),
COSMETIC_OPTION("Key.SpiritBossBase", "Spirit Boss Key", COSMETICS_GROUP_KEY, ColorRGBA8(255, 255, 0, 255), false, true, false), COSMETIC_OPTION("Key.WaterBossGem", "Water Boss Key Gem", COSMETICS_GROUP_BOSS_KEYS, ColorRGBA8(255, 0, 0, 255), false, true, false),
COSMETIC_OPTION("Key.ShadowSmallBase", "Shadow Small Key", COSMETICS_GROUP_KEY, ColorRGBA8(255, 255, 255, 255), false, true, false), COSMETIC_OPTION("Key.SpiritSmallBody", "Spirit Small Key Body", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 255, 255, 255), false, true, false),
COSMETIC_OPTION("Key.ShadowEmblem", "Shadow Key Gem/Emblem", COSMETICS_GROUP_KEY, ColorRGBA8(255, 0, 0, 255), false, true, true), COSMETIC_OPTION("Key.SpiritSmallEmblem", "Spirit Small Key Emblem", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(222, 158, 47, 255), false, true, false),
COSMETIC_OPTION("Key.ShadowBossBase", "Shadow Boss Key", COSMETICS_GROUP_KEY, ColorRGBA8(255, 255, 0, 255), false, true, false), COSMETIC_OPTION("Key.SpiritBossBody", "Spirit Boss Key Body", COSMETICS_GROUP_BOSS_KEYS, ColorRGBA8(255, 255, 0, 255), false, true, false),
COSMETIC_OPTION("Key.WellSmallBase", "Well Small Key", COSMETICS_GROUP_KEY, ColorRGBA8(255, 255, 255, 255), false, true, false), COSMETIC_OPTION("Key.SpiritBossGem", "Spirit Boss Key Gem", COSMETICS_GROUP_BOSS_KEYS, ColorRGBA8(255, 0, 0, 255), false, true, false),
COSMETIC_OPTION("Key.WellEmblem", "Well Key Emblem", COSMETICS_GROUP_KEY, ColorRGBA8(255, 0, 0, 255), false, true, true), COSMETIC_OPTION("Key.ShadowSmallBody", "Shadow Small Key Body", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 255, 255, 255), false, true, false),
COSMETIC_OPTION("Key.FortSmallBase", "Fortress Small Key", COSMETICS_GROUP_KEY, ColorRGBA8(255, 255, 255, 255), false, true, false), COSMETIC_OPTION("Key.ShadowSmallEmblem", "Shadow Small Key Emblem", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(126, 16, 177, 255), false, true, false),
COSMETIC_OPTION("Key.FortEmblem", "Fortress Key Emblem", COSMETICS_GROUP_KEY, ColorRGBA8(255, 0, 0, 255), false, true, true), COSMETIC_OPTION("Key.ShadowBossBody", "Shadow Boss Key Body", COSMETICS_GROUP_BOSS_KEYS, ColorRGBA8(255, 255, 0, 255), false, true, false),
COSMETIC_OPTION("Key.GTGSmallBase", "GTG Small Key", COSMETICS_GROUP_KEY, ColorRGBA8(255, 255, 255, 255), false, true, false), COSMETIC_OPTION("Key.ShadowBossGem", "Shadow Boss Key Gem", COSMETICS_GROUP_BOSS_KEYS, ColorRGBA8(255, 0, 0, 255), false, true, false),
COSMETIC_OPTION("Key.GTGEmblem", "GTG Key Emblem", COSMETICS_GROUP_KEY, ColorRGBA8(255, 0, 0, 255), false, true, true), COSMETIC_OPTION("Key.GanonsSmallBody", "Ganons Small Key Body", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 255, 255, 255), false, true, false),
COSMETIC_OPTION("Key.GanonsSmallBase", "Ganon's Small Key", COSMETICS_GROUP_KEY, ColorRGBA8(255, 255, 255, 255), false, true, false), COSMETIC_OPTION("Key.GanonsSmallEmblem", "Ganons Small Key Emblem", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(80, 80, 80, 255), false, true, false),
COSMETIC_OPTION("Key.GanonsEmblem", "Ganon's Key Gem/Emblem", COSMETICS_GROUP_KEY, ColorRGBA8(255, 0, 0, 255), false, true, true), COSMETIC_OPTION("Key.GanonsBossBody", "Ganons Boss Key Body", COSMETICS_GROUP_BOSS_KEYS, ColorRGBA8(255, 255, 0, 255), false, true, false),
COSMETIC_OPTION("Key.GanonsBossBase", "Ganon's Boss Key", COSMETICS_GROUP_KEY, ColorRGBA8(255, 255, 0, 255), false, true, false), COSMETIC_OPTION("Key.GanonsBossGem", "Ganons Boss Key Gem", COSMETICS_GROUP_BOSS_KEYS, ColorRGBA8(255, 0, 0, 255), false, true, false),
//COSMETIC_OPTION("Key.ChestGameSmallBase", "Chest Game Key", COSMETICS_GROUP_KEY, ColorRGBA8(255, 255, 255, 255), false, true, false),
//COSMETIC_OPTION("Key.ChestGameEmblem", "Chest Game Key Emblem", COSMETICS_GROUP_KEY, ColorRGBA8(255, 0, 0, 255), false, true, true), COSMETIC_OPTION("Key.WellSmallBody", "Well Small Key", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 255, 255, 255), false, true, false),
COSMETIC_OPTION("Key.Skeleton", "Skeleton Key", COSMETICS_GROUP_KEY, ColorRGBA8(255, 255, 170, 255), false, true, false), COSMETIC_OPTION("Key.WellSmallEmblem", "Well Small Key Emblem", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(227, 110, 255, 255), false, true, true),
COSMETIC_OPTION("Key.FortSmallBody", "Fortress Small Key", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 255, 255, 255), false, true, false),
COSMETIC_OPTION("Key.FortSmallEmblem", "Fortress Small Key Emblem",COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 255, 255, 255), false, true, true),
COSMETIC_OPTION("Key.GTGSmallBody", "GTG Small Key", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 255, 255, 255), false, true, false),
COSMETIC_OPTION("Key.GTGSmallEmblem", "GTG Small Key Emblem", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(221, 212, 60, 255), false, true, true),
//COSMETIC_OPTION("Key.ChestGameSmallBody", "Chest Game Key", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 255, 255, 255), false, true, false),
//COSMETIC_OPTION("Key.ChestGameEmblem", "Chest Game Key Emblem", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 0, 0, 255), false, true, true),
COSMETIC_OPTION("Key.Skeleton", "Skeleton Key", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 255, 170, 255), false, true, false),
COSMETIC_OPTION("HUD.AButton", "A Button", COSMETICS_GROUP_HUD, ColorRGBA8( 90, 90, 255, 255), false, true, false), COSMETIC_OPTION("HUD.AButton", "A Button", COSMETICS_GROUP_HUD, ColorRGBA8( 90, 90, 255, 255), false, true, false),
COSMETIC_OPTION("HUD.BButton", "B Button", COSMETICS_GROUP_HUD, ColorRGBA8( 0, 150, 0, 255), false, true, false), COSMETIC_OPTION("HUD.BButton", "B Button", COSMETICS_GROUP_HUD, ColorRGBA8( 0, 150, 0, 255), false, true, false),
@ -324,12 +331,12 @@ static std::map<std::string, CosmeticOption> cosmeticOptions = {
#undef MESSAGE_COSMETIC_OPTION #undef MESSAGE_COSMETIC_OPTION
COSMETIC_OPTION("Kaleido.ItemSelA", "Item Select Color", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 10, 50, 80, 255), false, true, false), COSMETIC_OPTION("Kaleido.ItemSelA", "Item Select Color", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 10, 50, 80, 255), false, true, true),
COSMETIC_OPTION("Kaleido.ItemSelB", "Item Select Color B", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 70, 100, 130, 255), false, true, true), COSMETIC_OPTION("Kaleido.ItemSelB", "Item Select Color B", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 70, 100, 130, 255), false, true, true),
COSMETIC_OPTION("Kaleido.ItemSelC", "Item Select Color C", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 70, 100, 130, 255), false, true, true), COSMETIC_OPTION("Kaleido.ItemSelC", "Item Select Color C", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 70, 100, 130, 255), false, true, true),
COSMETIC_OPTION("Kaleido.ItemSelD", "Item Select Color D", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 10, 50, 80, 255), false, true, true), COSMETIC_OPTION("Kaleido.ItemSelD", "Item Select Color D", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 10, 50, 80, 255), false, true, true),
COSMETIC_OPTION("Kaleido.EquipSelA", "Equip Select Color", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 10, 50, 40, 255), false, true, false), COSMETIC_OPTION("Kaleido.EquipSelA", "Equip Select Color", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 10, 50, 40, 255), false, true, true),
COSMETIC_OPTION("Kaleido.EquipSelB", "Equip Select Color B", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 90, 100, 60, 255), false, true, true), COSMETIC_OPTION("Kaleido.EquipSelB", "Equip Select Color B", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 90, 100, 60, 255), false, true, true),
COSMETIC_OPTION("Kaleido.EquipSelC", "Equip Select Color C", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 90, 100, 60, 255), false, true, true), COSMETIC_OPTION("Kaleido.EquipSelC", "Equip Select Color C", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 90, 100, 60, 255), false, true, true),
COSMETIC_OPTION("Kaleido.EquipSelD", "Equip Select Color D", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 10, 50, 80, 255), false, true, true), COSMETIC_OPTION("Kaleido.EquipSelD", "Equip Select Color D", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 10, 50, 80, 255), false, true, true),
@ -339,22 +346,22 @@ static std::map<std::string, CosmeticOption> cosmeticOptions = {
COSMETIC_OPTION("Kaleido.MapSelDunC", "Map Dungeon Color C", COSMETICS_GROUP_KALEIDO, ColorRGBA8(140, 60, 60, 255), false, true, true), COSMETIC_OPTION("Kaleido.MapSelDunC", "Map Dungeon Color C", COSMETICS_GROUP_KALEIDO, ColorRGBA8(140, 60, 60, 255), false, true, true),
COSMETIC_OPTION("Kaleido.MapSelDunD", "Map Dungeon Color D", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 80, 40, 30, 255), false, true, true), COSMETIC_OPTION("Kaleido.MapSelDunD", "Map Dungeon Color D", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 80, 40, 30, 255), false, true, true),
COSMETIC_OPTION("Kaleido.QuestStatusA", "Quest Status Color", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 80, 80, 50, 255), false, true, false), COSMETIC_OPTION("Kaleido.QuestStatusA", "Quest Status Color", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 80, 80, 50, 255), false, true, true),
COSMETIC_OPTION("Kaleido.QuestStatusB", "Quest Status Color B", COSMETICS_GROUP_KALEIDO, ColorRGBA8(120, 120, 70, 255), false, true, true), COSMETIC_OPTION("Kaleido.QuestStatusB", "Quest Status Color B", COSMETICS_GROUP_KALEIDO, ColorRGBA8(120, 120, 70, 255), false, true, true),
COSMETIC_OPTION("Kaleido.QuestStatusC", "Quest Status Color C", COSMETICS_GROUP_KALEIDO, ColorRGBA8(120, 120, 70, 255), false, true, true), COSMETIC_OPTION("Kaleido.QuestStatusC", "Quest Status Color C", COSMETICS_GROUP_KALEIDO, ColorRGBA8(120, 120, 70, 255), false, true, true),
COSMETIC_OPTION("Kaleido.QuestStatusD", "Quest Status Color D", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 80, 80, 50, 255), false, true, true), COSMETIC_OPTION("Kaleido.QuestStatusD", "Quest Status Color D", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 80, 80, 50, 255), false, true, true),
COSMETIC_OPTION("Kaleido.MapSelectA", "Map Color", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 80, 40, 30, 255), false, true, false), COSMETIC_OPTION("Kaleido.MapSelectA", "Map Color", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 80, 40, 30, 255), false, true, true),
COSMETIC_OPTION("Kaleido.MapSelectB", "Map Color B", COSMETICS_GROUP_KALEIDO, ColorRGBA8(140, 60, 60, 255), false, true, true), COSMETIC_OPTION("Kaleido.MapSelectB", "Map Color B", COSMETICS_GROUP_KALEIDO, ColorRGBA8(140, 60, 60, 255), false, true, true),
COSMETIC_OPTION("Kaleido.MapSelectC", "Map Color C", COSMETICS_GROUP_KALEIDO, ColorRGBA8(140, 60, 60, 255), false, true, true), COSMETIC_OPTION("Kaleido.MapSelectC", "Map Color C", COSMETICS_GROUP_KALEIDO, ColorRGBA8(140, 60, 60, 255), false, true, true),
COSMETIC_OPTION("Kaleido.MapSelectD", "Map Color D", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 80, 40, 30, 255), false, true, true), COSMETIC_OPTION("Kaleido.MapSelectD", "Map Color D", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 80, 40, 30, 255), false, true, true),
COSMETIC_OPTION("Kaleido.SaveA", "Save Color", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 50, 50, 50, 255), false, true, false), COSMETIC_OPTION("Kaleido.SaveA", "Save Color", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 50, 50, 50, 255), false, true, true),
COSMETIC_OPTION("Kaleido.SaveB", "Save Color B", COSMETICS_GROUP_KALEIDO, ColorRGBA8(110, 110, 110, 255), false, true, true), COSMETIC_OPTION("Kaleido.SaveB", "Save Color B", COSMETICS_GROUP_KALEIDO, ColorRGBA8(110, 110, 110, 255), false, true, true),
COSMETIC_OPTION("Kaleido.SaveC", "Save Color C", COSMETICS_GROUP_KALEIDO, ColorRGBA8(110, 110, 110, 255), false, true, true), COSMETIC_OPTION("Kaleido.SaveC", "Save Color C", COSMETICS_GROUP_KALEIDO, ColorRGBA8(110, 110, 110, 255), false, true, true),
COSMETIC_OPTION("Kaleido.SaveD", "Save Color D", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 50, 50, 50, 255), false, true, true), COSMETIC_OPTION("Kaleido.SaveD", "Save Color D", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 50, 50, 50, 255), false, true, true),
COSMETIC_OPTION("Kaleido.NamePanel", "Name Panel", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 90, 100, 130, 255), true, true, false), COSMETIC_OPTION("Kaleido.NamePanel", "Name Panel", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 90, 100, 130, 255), true, true, true),
COSMETIC_OPTION("Title.FileChoose", "File Choose", COSMETICS_GROUP_TITLE, ColorRGBA8(100, 150, 255, 255), false, true, false), COSMETIC_OPTION("Title.FileChoose", "File Choose", COSMETICS_GROUP_TITLE, ColorRGBA8(100, 150, 255, 255), false, true, false),
COSMETIC_OPTION("Title.NintendoLogo", "Nintendo Logo", COSMETICS_GROUP_TITLE, ColorRGBA8( 0, 0, 255, 255), false, true, true), COSMETIC_OPTION("Title.NintendoLogo", "Nintendo Logo", COSMETICS_GROUP_TITLE, ColorRGBA8( 0, 0, 255, 255), false, true, true),
@ -1475,10 +1482,16 @@ void Reset_Option_Double(const char* Button_Title, const char* name) {
void DrawSillyTab() { void DrawSillyTab() {
ImGui::BeginDisabled(CVarGetInteger(CVAR_SETTING("DisableChanges"), 0)); ImGui::BeginDisabled(CVarGetInteger(CVAR_SETTING("DisableChanges"), 0));
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
if (UIWidgets::EnhancementCheckbox("Let It Snow", CVAR_GENERAL("LetItSnow"))) { if (UIWidgets::EnhancementCheckbox("Let It Snow", CVAR_GENERAL("LetItSnow"))) {
Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame(); Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame();
} }
UIWidgets::Tooltip("Makes snow fall, changes chest texture colors to red and green, etc, for December holidays.\nWill reset on restart outside of December 23-25."); UIWidgets::Tooltip("Makes snow fall, changes chest texture colors to red and green, etc, for December holidays.\nWill reset on restart outside of December 23-25.");
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
if (UIWidgets::EnhancementSliderFloat("Link Body Scale: %.3fx", "##Link_BodyScale", CVAR_COSMETIC("Link.BodyScale.Value"), 0.001f, 0.025f, "", 0.01f, true)) { if (UIWidgets::EnhancementSliderFloat("Link Body Scale: %.3fx", "##Link_BodyScale", CVAR_COSMETIC("Link.BodyScale.Value"), 0.001f, 0.025f, "", 0.01f, true)) {
CVarSetInteger(CVAR_COSMETIC("Link.BodyScale.Changed"), 1); CVarSetInteger(CVAR_COSMETIC("Link.BodyScale.Changed"), 1);
} }
@ -1494,31 +1507,64 @@ void DrawSillyTab() {
player->actor.scale.z = 0.01f; player->actor.scale.z = 0.01f;
} }
} }
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
if (UIWidgets::EnhancementSliderFloat("Link Head Scale: %.2fx", "##Link_HeadScale", CVAR_COSMETIC("Link.HeadScale.Value"), 0.4f, 4.0f, "", 1.0f, false)) { if (UIWidgets::EnhancementSliderFloat("Link Head Scale: %.2fx", "##Link_HeadScale", CVAR_COSMETIC("Link.HeadScale.Value"), 0.4f, 4.0f, "", 1.0f, false)) {
CVarSetInteger(CVAR_COSMETIC("Link.HeadScale.Changed"), 1); CVarSetInteger(CVAR_COSMETIC("Link.HeadScale.Changed"), 1);
} }
Reset_Option_Double("Reset##Link_HeadScale", CVAR_COSMETIC("Link.HeadScale")); Reset_Option_Double("Reset##Link_HeadScale", CVAR_COSMETIC("Link.HeadScale"));
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
if (UIWidgets::EnhancementSliderFloat("Link Sword Scale: %f", "##Link_SwordScale", CVAR_COSMETIC("Link.SwordScale.Value"), 1.0f, 2.5f, "", 1.0f, false)) { if (UIWidgets::EnhancementSliderFloat("Link Sword Scale: %f", "##Link_SwordScale", CVAR_COSMETIC("Link.SwordScale.Value"), 1.0f, 2.5f, "", 1.0f, false)) {
CVarSetInteger(CVAR_COSMETIC("Link.SwordScale.Changed"), 1); CVarSetInteger(CVAR_COSMETIC("Link.SwordScale.Changed"), 1);
} }
Reset_Option_Double("Reset##Link_SwordScale", CVAR_COSMETIC("Link.SwordScale")); Reset_Option_Double("Reset##Link_SwordScale", CVAR_COSMETIC("Link.SwordScale"));
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
UIWidgets::EnhancementSliderFloat("Bunny Hood Length: %f", "##BunnyHood_EarLength", CVAR_COSMETIC("BunnyHood.EarLength"), -300.0f, 1000.0f, "", 0.0f, false); UIWidgets::EnhancementSliderFloat("Bunny Hood Length: %f", "##BunnyHood_EarLength", CVAR_COSMETIC("BunnyHood.EarLength"), -300.0f, 1000.0f, "", 0.0f, false);
Reset_Option_Single("Reset##BunnyHood_EarLength", CVAR_COSMETIC("BunnyHood.EarLength")); Reset_Option_Single("Reset##BunnyHood_EarLength", CVAR_COSMETIC("BunnyHood.EarLength"));
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
UIWidgets::EnhancementSliderFloat("Bunny Hood Spread: %f", "##BunnyHood_EarSpread", CVAR_COSMETIC("BunnyHood.EarSpread"), -300.0f, 500.0f, "", 0.0f, false); UIWidgets::EnhancementSliderFloat("Bunny Hood Spread: %f", "##BunnyHood_EarSpread", CVAR_COSMETIC("BunnyHood.EarSpread"), -300.0f, 500.0f, "", 0.0f, false);
Reset_Option_Single("Reset##BunnyHood_EarSpread", CVAR_COSMETIC("BunnyHood.EarSpread")); Reset_Option_Single("Reset##BunnyHood_EarSpread", CVAR_COSMETIC("BunnyHood.EarSpread"));
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
UIWidgets::EnhancementSliderFloat("Goron Neck Length: %f", "##Goron_NeckLength", CVAR_COSMETIC("Goron.NeckLength"), 0.0f, 5000.0f, "", 0.0f, false); UIWidgets::EnhancementSliderFloat("Goron Neck Length: %f", "##Goron_NeckLength", CVAR_COSMETIC("Goron.NeckLength"), 0.0f, 5000.0f, "", 0.0f, false);
Reset_Option_Single("Reset##Goron_NeckLength", CVAR_COSMETIC("Goron.NeckLength")); Reset_Option_Single("Reset##Goron_NeckLength", CVAR_COSMETIC("Goron.NeckLength"));
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
UIWidgets::EnhancementCheckbox("Unfix Goron Spin", CVAR_COSMETIC("UnfixGoronSpin")); UIWidgets::EnhancementCheckbox("Unfix Goron Spin", CVAR_COSMETIC("UnfixGoronSpin"));
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
UIWidgets::EnhancementSliderFloat("Fairies Size: %f", "##Fairies_Size", CVAR_COSMETIC("Fairies.Size"), 0.25f, 5.0f, "", 1.0f, false); UIWidgets::EnhancementSliderFloat("Fairies Size: %f", "##Fairies_Size", CVAR_COSMETIC("Fairies.Size"), 0.25f, 5.0f, "", 1.0f, false);
Reset_Option_Single("Reset##Fairies_Size", CVAR_COSMETIC("Fairies.Size")); Reset_Option_Single("Reset##Fairies_Size", CVAR_COSMETIC("Fairies.Size"));
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
UIWidgets::EnhancementSliderFloat("N64 Logo Spin Speed: %f", "##N64Logo_SpinSpeed", CVAR_COSMETIC("N64Logo.SpinSpeed"), 0.25f, 5.0f, "", 1.0f, false); UIWidgets::EnhancementSliderFloat("N64 Logo Spin Speed: %f", "##N64Logo_SpinSpeed", CVAR_COSMETIC("N64Logo.SpinSpeed"), 0.25f, 5.0f, "", 1.0f, false);
Reset_Option_Single("Reset##N64Logo_SpinSpeed", CVAR_COSMETIC("N64Logo.SpinSpeed")); Reset_Option_Single("Reset##N64Logo_SpinSpeed", CVAR_COSMETIC("N64Logo.SpinSpeed"));
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
UIWidgets::EnhancementSliderFloat("Moon Size: %f", "##Moon_Size", CVAR_COSMETIC("Moon.Size"), 0.5f, 2.0f, "", 1.0f, false); UIWidgets::EnhancementSliderFloat("Moon Size: %f", "##Moon_Size", CVAR_COSMETIC("Moon.Size"), 0.5f, 2.0f, "", 1.0f, false);
Reset_Option_Single("Reset##Moon_Size", CVAR_COSMETIC("Moon.Size")); Reset_Option_Single("Reset##Moon_Size", CVAR_COSMETIC("Moon.Size"));
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
if (UIWidgets::EnhancementSliderFloat("Kak Windmill Speed: %f", "##Kak_Windmill_Speed", CVAR_COSMETIC("Kak.Windmill_Speed.Value"), 100.0f, 6000.0f, "", 100.0f, false)) { if (UIWidgets::EnhancementSliderFloat("Kak Windmill Speed: %f", "##Kak_Windmill_Speed", CVAR_COSMETIC("Kak.Windmill_Speed.Value"), 100.0f, 6000.0f, "", 100.0f, false)) {
CVarSetInteger(CVAR_COSMETIC("Kak.Windmill_Speed.Changed"), 1); CVarSetInteger(CVAR_COSMETIC("Kak.Windmill_Speed.Changed"), 1);
} }
Reset_Option_Double("Reset##Kak_Windmill_Speed", CVAR_COSMETIC("Kak.Windmill_Speed")); Reset_Option_Double("Reset##Kak_Windmill_Speed", CVAR_COSMETIC("Kak.Windmill_Speed"));
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
ImGui::EndDisabled(); ImGui::EndDisabled();
} }
@ -1576,66 +1622,6 @@ void ApplySideEffects(CosmeticOption& cosmeticOption) {
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("SpinAttack.Level1Primary"), 2.0f); CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("SpinAttack.Level1Primary"), 2.0f);
} else if (cosmeticOption.label == "Level 2 Secondary") { } else if (cosmeticOption.label == "Level 2 Secondary") {
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("SpinAttack.Level2Primary"), 2.0f); CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("SpinAttack.Level2Primary"), 2.0f);
} else if (cosmeticOption.label == "Item Select Color") {
if (CVarGetInteger(cosmeticOption.rainbowCvar, 0)) {
ToggleRainbow(cosmeticOptions.at("Kaleido.ItemSelB"), true);
ToggleRainbow(cosmeticOptions.at("Kaleido.ItemSelC"), true);
ToggleRainbow(cosmeticOptions.at("Kaleido.ItemSelD"), true);
} else {
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kaleido.ItemSelB"), 2.0f);
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kaleido.ItemSelC"), 2.0f);
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kaleido.ItemSelD"), 1.0f);
}
} else if (cosmeticOption.label == "Equip Select Color") {
if (CVarGetInteger(cosmeticOption.rainbowCvar, 0)) {
ToggleRainbow(cosmeticOptions.at("Kaleido.EquipSelB"), true);
ToggleRainbow(cosmeticOptions.at("Kaleido.EquipSelC"), true);
ToggleRainbow(cosmeticOptions.at("Kaleido.EquipSelD"), true);
} else {
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kaleido.EquipSelB"), 2.0f);
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kaleido.EquipSelC"), 2.0f);
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kaleido.EquipSelD"), 1.0f);
}
} else if (cosmeticOption.label == "Map Dungeon Color") {
if (CVarGetInteger(cosmeticOption.rainbowCvar, 0)) {
ToggleRainbow(cosmeticOptions.at("Kaleido.MapSelDunB"), true);
ToggleRainbow(cosmeticOptions.at("Kaleido.MapSelDunC"), true);
ToggleRainbow(cosmeticOptions.at("Kaleido.MapSelDunD"), true);
} else {
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kaleido.MapSelDunB"), 2.0f);
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kaleido.MapSelDunC"), 2.0f);
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kaleido.MapSelDunD"), 1.0f);
}
} else if (cosmeticOption.label == "Quest Status Color") {
if (CVarGetInteger(cosmeticOption.rainbowCvar, 0)) {
ToggleRainbow(cosmeticOptions.at("Kaleido.QuestStatusB"), true);
ToggleRainbow(cosmeticOptions.at("Kaleido.QuestStatusC"), true);
ToggleRainbow(cosmeticOptions.at("Kaleido.QuestStatusD"), true);
} else {
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kaleido.QuestStatusB"), 2.0f);
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kaleido.QuestStatusC"), 2.0f);
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kaleido.QuestStatusD"), 1.0f);
}
} else if (cosmeticOption.label == "Map Color") {
if (CVarGetInteger(cosmeticOption.rainbowCvar, 0)) {
ToggleRainbow(cosmeticOptions.at("Kaleido.MapSelectB"), true);
ToggleRainbow(cosmeticOptions.at("Kaleido.MapSelectC"), true);
ToggleRainbow(cosmeticOptions.at("Kaleido.MapSelectD"), true);
} else {
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kaleido.MapSelectB"), 2.0f);
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kaleido.MapSelectC"), 2.0f);
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kaleido.MapSelectD"), 1.0f);
}
} else if (cosmeticOption.label == "Save Color") {
if (CVarGetInteger(cosmeticOption.rainbowCvar, 0)) {
ToggleRainbow(cosmeticOptions.at("Kaleido.SaveB"), true);
ToggleRainbow(cosmeticOptions.at("Kaleido.SaveC"), true);
ToggleRainbow(cosmeticOptions.at("Kaleido.SaveD"), true);
} else {
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kaleido.SaveB"), 2.0f);
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kaleido.SaveC"), 2.0f);
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kaleido.SaveD"), 1.0f);
}
} }
} }
@ -1808,6 +1794,7 @@ void DrawCosmeticGroup(CosmeticGroup cosmeticGroup) {
DrawCosmeticRow(cosmeticOption); DrawCosmeticRow(cosmeticOption);
} }
} }
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
} }
static const char* colorSchemes[2] = { static const char* colorSchemes[2] = {
@ -1815,92 +1802,95 @@ static const char* colorSchemes[2] = {
"Gamecube", "Gamecube",
}; };
void CosmeticsEditorWindow::ApplyDungeonEmblemColors(){ void CosmeticsEditorWindow::ApplyDungeonKeyColors() {
CVarSetColor(cosmeticOptions["Key.ForestEmblem"].cvar, {0, 255, 0, 255}); // Keyring
CVarSetInteger(cosmeticOptions["Key.ForestEmblem"].changedCvar, 1); ResetColor(cosmeticOptions.at("Key.KeyringRing"));
cosmeticOptions["Key.ForestEmblem"].currentColor = {0, 255/255.0f, 0, 255/255.0f};
CVarSetColor(cosmeticOptions["Key.FireEmblem"].cvar, {255, 30, 0, 255}); // Forest Temple
CVarSetInteger(cosmeticOptions["Key.FireEmblem"].changedCvar, 1); CVarSetColor(cosmeticOptions["Key.ForestSmallBody"].cvar, { 4, 195, 46, 255 });
cosmeticOptions["Key.FireEmblem"].currentColor = {255/255.0f, 30/255.0f, 0, 255/255.0f}; CVarSetInteger(cosmeticOptions["Key.ForestSmallBody"].changedCvar, 1);
cosmeticOptions["Key.ForestSmallBody"].currentColor = { 4 / 255.0f, 195 / 255.0f, 46 / 255.0f, 255 / 255.0f };
ResetColor(cosmeticOptions.at("Key.ForestSmallEmblem"));
ResetColor(cosmeticOptions.at("Key.ForestBossBody"));
CVarSetColor(cosmeticOptions["Key.ForestBossGem"].cvar, { 0, 255, 0, 255 });
CVarSetInteger(cosmeticOptions["Key.ForestBossGem"].changedCvar, 1);
cosmeticOptions["Key.ForestBossGem"].currentColor = { 0, 255 / 255.0f, 0, 255 / 255.0f };
// Fire Temple
CVarSetColor(cosmeticOptions["Key.FireSmallBody"].cvar, { 237, 95, 95, 255 });
CVarSetInteger(cosmeticOptions["Key.FireSmallBody"].changedCvar, 1);
cosmeticOptions["Key.FireSmallBody"].currentColor = { 237 / 255.0f, 95 / 255.0f, 95 / 255.0f, 255 / 255.0f };
ResetColor(cosmeticOptions.at("Key.FireSmallEmblem"));
ResetColor(cosmeticOptions.at("Key.FireBossBody"));
CVarSetColor(cosmeticOptions["Key.FireBossGem"].cvar, { 255, 30, 0, 255 });
CVarSetInteger(cosmeticOptions["Key.FireBossGem"].changedCvar, 1);
cosmeticOptions["Key.FireBossGem"].currentColor = { 255 / 255.0f, 30 / 255.0f, 0, 255 / 255.0f };
// Water Temple
CVarSetColor(cosmeticOptions["Key.WaterSmallBody"].cvar, { 85, 180, 223, 255 });
CVarSetInteger(cosmeticOptions["Key.WaterSmallBody"].changedCvar, 1);
cosmeticOptions["Key.WaterSmallBody"].currentColor = { 85 / 255.0f, 180 / 255.0f, 223 / 255.0f, 255 / 255.0f };
ResetColor(cosmeticOptions.at("Key.WaterSmallEmblem"));
ResetColor(cosmeticOptions.at("Key.WaterBossBody"));
CVarSetColor(cosmeticOptions["Key.WaterBossGem"].cvar, { 0, 137, 255, 255 });
CVarSetInteger(cosmeticOptions["Key.WaterBossGem"].changedCvar, 1);
cosmeticOptions["Key.WaterBossGem"].currentColor = { 0, 137 / 255.0f, 255 / 255.0f, 255 / 255.0f };
// Spirit Temple
CVarSetColor(cosmeticOptions["Key.SpiritSmallBody"].cvar, { 222, 158, 47, 255 });
CVarSetInteger(cosmeticOptions["Key.SpiritSmallBody"].changedCvar, 1);
cosmeticOptions["Key.SpiritSmallBody"].currentColor = { 222 / 255.0f, 158 / 255.0f, 47 / 255.0f, 255 / 255.0f };
ResetColor(cosmeticOptions.at("Key.SpiritSmallEmblem"));
ResetColor(cosmeticOptions.at("Key.SpiritBossBody"));
CVarSetColor(cosmeticOptions["Key.SpiritBossGem"].cvar, { 255, 85, 0, 255 });
CVarSetInteger(cosmeticOptions["Key.SpiritBossGem"].changedCvar, 1);
cosmeticOptions["Key.SpiritBossGem"].currentColor = { 255 / 255.0f, 85 / 255.0f, 0, 255 / 255.0f };
// Shadow Temple
CVarSetColor(cosmeticOptions["Key.ShadowSmallBody"].cvar, { 126, 16, 177, 255 });
CVarSetInteger(cosmeticOptions["Key.ShadowSmallBody"].changedCvar, 1);
cosmeticOptions["Key.ShadowSmallBody"].currentColor = { 126 / 255.0f, 16 / 255.0f, 177 / 255.0f, 255 / 255.0f };
ResetColor(cosmeticOptions.at("Key.ShadowSmallEmblem"));
ResetColor(cosmeticOptions.at("Key.ShadowBossBody"));
CVarSetColor(cosmeticOptions["Key.ShadowBossGem"].cvar, { 153, 0, 255, 255 });
CVarSetInteger(cosmeticOptions["Key.ShadowBossGem"].changedCvar, 1);
cosmeticOptions["Key.ShadowBossGem"].currentColor = { 153 / 255.0f, 0, 255 / 255.0f, 255 / 255.0f };
// Ganon's Tower
CVarSetColor(cosmeticOptions["Key.GanonsSmallBody"].cvar, { 80, 80, 80, 255 });
CVarSetInteger(cosmeticOptions["Key.GanonsSmallBody"].changedCvar, 1);
cosmeticOptions["Key.GanonsSmallBody"].currentColor = { 80 / 255.0f, 80 / 255.0f, 80 / 255.0f, 255 / 255.0f };
ResetColor(cosmeticOptions.at("Key.GanonsSmallEmblem"));
CVarSetColor(cosmeticOptions["Key.GanonsBossBody"].cvar, { 80, 80, 80, 255 });
CVarSetInteger(cosmeticOptions["Key.GanonsBossBody"].changedCvar, 1);
cosmeticOptions["Key.GanonsBossBody"].currentColor = { 80 / 255.0f, 80 / 255.0f, 80 / 255.0f, 255 / 255.0f };
CVarSetColor(cosmeticOptions["Key.GanonsBossGem"].cvar, { 255, 0, 0, 255 });
CVarSetInteger(cosmeticOptions["Key.GanonsBossGem"].changedCvar, 1);
cosmeticOptions["Key.GanonsBossGem"].currentColor = { 255 / 255.0f, 0, 0, 255 / 255.0f };
CVarSetColor(cosmeticOptions["Key.WaterEmblem"].cvar, {0, 137, 255, 255}); // Bottom of the Well
CVarSetInteger(cosmeticOptions["Key.WaterEmblem"].changedCvar, 1); CVarSetColor(cosmeticOptions["Key.WellSmallBody"].cvar, { 227, 110, 255, 255 });
cosmeticOptions["Key.WaterEmblem"].currentColor = {0, 137/255.0f, 255/255.0f, 255/255.0f}; CVarSetInteger(cosmeticOptions["Key.WellSmallBody"].changedCvar, 1);
cosmeticOptions["Key.WellSmallBody"].currentColor = { 227 / 255.0f, 110 / 255.0f, 255 / 255.0f, 255 / 255.0f };
ResetColor(cosmeticOptions.at("Key.WellSmallEmblem"));
// Gerudo Training Ground
CVarSetColor(cosmeticOptions["Key.GTGSmallBody"].cvar, { 221, 212, 60, 255 });
CVarSetInteger(cosmeticOptions["Key.GTGSmallBody"].changedCvar, 1);
cosmeticOptions["Key.GTGSmallBody"].currentColor = { 221 / 255.0f, 212 / 255.0f, 60 / 255.0f, 255 / 255.0f };
ResetColor(cosmeticOptions.at("Key.GTGSmallEmblem"));
CVarSetColor(cosmeticOptions["Key.SpiritEmblem"].cvar, {255, 85, 0, 255}); // Gerudo Fortress
CVarSetInteger(cosmeticOptions["Key.SpiritEmblem"].changedCvar, 1); CVarSetColor(cosmeticOptions["Key.FortSmallBody"].cvar, { 255, 255, 255, 255 });
cosmeticOptions["Key.SpiritEmblem"].currentColor = {255/255.0f, 85/255.0f, 0, 255/255.0f}; CVarSetInteger(cosmeticOptions["Key.FortSmallBody"].changedCvar, 1);
cosmeticOptions["Key.FortSmallBody"].currentColor = { 255 / 255.0f, 255 / 255.0f, 255 / 255.0f, 255 / 255.0f };
CVarSetColor(cosmeticOptions["Key.ShadowEmblem"].cvar, {153, 0, 255, 255}); ResetColor(cosmeticOptions.at("Key.FortSmallEmblem"));
CVarSetInteger(cosmeticOptions["Key.ShadowEmblem"].changedCvar, 1);
cosmeticOptions["Key.ShadowEmblem"].currentColor = {153/255.0f, 0, 255/255.0f, 255/255.0f};
CVarSetColor(cosmeticOptions["Key.WellEmblem"].cvar, { 255, 0, 188, 255});
CVarSetInteger(cosmeticOptions["Key.WellEmblem"].changedCvar, 1);
cosmeticOptions["Key.WellEmblem"].currentColor = {255/255.0f, 0, 188/255.0f, 255/255.0f};
CVarSetColor(cosmeticOptions["Key.GTGEmblem"].cvar, {255, 255, 0, 255});
CVarSetInteger(cosmeticOptions["Key.GTGEmblem"].changedCvar, 1);
cosmeticOptions["Key.GTGEmblem"].currentColor = {255/255.0f, 255/255.0f, 0, 255/255.0f};
CVarSetColor(cosmeticOptions["Key.FortEmblem"].cvar, {255, 255, 203, 255});
CVarSetInteger(cosmeticOptions["Key.FortEmblem"].changedCvar, 1);
cosmeticOptions["Key.FortEmblem"].currentColor = { 255/255.0f, 255/255.0f, 203/255.0f, 255/255.0f};
CVarSetColor(cosmeticOptions["Key.GanonsEmblem"].cvar, {255, 0, 0, 255});
CVarSetInteger(cosmeticOptions["Key.GanonsEmblem"].changedCvar, 1);
cosmeticOptions["Key.GanonsEmblem"].currentColor = {255/255.0f, 0, 0, 255/255.0f};
//CVarSetColor(cosmeticOptions["Key.ChestGameEmblem"].cvar, {255, 255, 0, 255});
//CVarSetInteger(cosmeticOptions["Key.ChestGameEmblem"].changedCvar, 1);
//cosmeticOptions["Key.ChestGameEmblem"].currentColor = {255/255.0f, 255/255.0f, 0, 255/255.0f};
}
void CosmeticsEditorWindow::ApplyDungeonBaseColors(){
CVarSetColor(cosmeticOptions["Key.ForestSmallBase"].cvar, {4, 195, 46, 255});
CVarSetInteger(cosmeticOptions["Key.ForestSmallBase"].changedCvar, 1);
cosmeticOptions["Key.ForestSmallBase"].currentColor = {4/255.0f, 195/255.0f, 46/255.0f, 255/255.0f};
CVarSetColor(cosmeticOptions["Key.FireSmallBase"].cvar, {237, 95, 95, 255});
CVarSetInteger(cosmeticOptions["Key.FireSmallBase"].changedCvar, 1);
cosmeticOptions["Key.FireSmallBase"].currentColor = {237/255.0f, 95/255.0f, 95/255.0f, 255/255.0f};
CVarSetColor(cosmeticOptions["Key.WaterSmallBase"].cvar, {85, 180, 223, 255});
CVarSetInteger(cosmeticOptions["Key.WaterSmallBase"].changedCvar, 1);
cosmeticOptions["Key.WaterSmallBase"].currentColor = {85/255.0f, 180/255.0f, 223/255.0f, 255/255.0f};
CVarSetColor(cosmeticOptions["Key.SpiritSmallBase"].cvar, {222, 158, 47, 255});
CVarSetInteger(cosmeticOptions["Key.SpiritSmallBase"].changedCvar, 1);
cosmeticOptions["Key.SpiritSmallBase"].currentColor = {222/255.0f, 158/255.0f, 47/255.0f, 255/255.0f};
CVarSetColor(cosmeticOptions["Key.ShadowSmallBase"].cvar, {126, 16, 177, 255});
CVarSetInteger(cosmeticOptions["Key.ShadowSmallBase"].changedCvar, 1);
cosmeticOptions["Key.ShadowSmallBase"].currentColor = {126/255.0f, 16/255.0f, 177/255.0f, 255/255.0f};
CVarSetColor(cosmeticOptions["Key.WellSmallBase"].cvar, {227, 110, 255, 255});
CVarSetInteger(cosmeticOptions["Key.WellSmallBase"].changedCvar, 1);
cosmeticOptions["Key.WellSmallBase"].currentColor = {227/255.0f, 110/255.0f, 255/255.0f, 255/255.0f};
CVarSetColor(cosmeticOptions["Key.GTGSmallBase"].cvar, {221, 212, 60, 255});
CVarSetInteger(cosmeticOptions["Key.GTGSmallBase"].changedCvar, 1);
cosmeticOptions["Key.GTGSmallBase"].currentColor = {221/255.0f, 212/255.0f, 60/255.0f, 255/255.0f};
CVarSetColor(cosmeticOptions["Key.FortSmallBase"].cvar, {255, 255, 255, 255});
CVarSetInteger(cosmeticOptions["Key.FortSmallBase"].changedCvar, 1);
cosmeticOptions["Key.FortSmallBase"].currentColor = {255/255.0f, 255/255.0f, 255/255.0f, 255/255.0f};
CVarSetColor(cosmeticOptions["Key.GanonsSmallBase"].cvar, {80, 80, 80, 255});
CVarSetInteger(cosmeticOptions["Key.GanonsSmallBase"].changedCvar, 1);
cosmeticOptions["Key.GanonsSmallBase"].currentColor = {80/255.0f, 80/255.0f, 80/255.0f, 255/255.0f};
CVarSetColor(cosmeticOptions["Key.GanonsBossBase"].cvar, {80, 80, 80, 255});
CVarSetInteger(cosmeticOptions["Key.GanonsBossBase"].changedCvar, 1);
cosmeticOptions["Key.GanonsBossBase"].currentColor = {80/255.0f, 80/255.0f, 80/255.0f, 255/255.0f};
//CVarSetColor(cosmeticOptions["Key.ChestGameSmallBase"].cvar, {255, 255, 0, 255});
//CVarSetInteger(cosmeticOptions["Key.ChestGameSmallBase"].changedCvar, 1);
//cosmeticOptions["Key.ChestGameSmallBase"].currentColor = {255/255.0f, 255/255.0f, 0, 255/255.0f};
} }
void CosmeticsEditorWindow::DrawElement() { void CosmeticsEditorWindow::DrawElement() {
@ -1913,15 +1903,6 @@ void CosmeticsEditorWindow::DrawElement() {
"For example, if you have custom Link model, then the Link's Hair color option will most likely not apply." "For example, if you have custom Link model, then the Link's Hair color option will most likely not apply."
); );
if (ImGui::Button("Apply Dungeon Gem/Emblem Colors", ImVec2(ImGui::GetContentRegionAvail().x / 2, 30.0f))) {
ApplyDungeonEmblemColors();
Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame();
}
ImGui::SameLine();
if (ImGui::Button("Apply Dungeon Base Colors", ImVec2(ImGui::GetContentRegionAvail().x, 30.0f))) {
ApplyDungeonBaseColors();
Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame();
}
if (CVarGetInteger(CVAR_COSMETIC("AdvancedMode"), 0)) { if (CVarGetInteger(CVAR_COSMETIC("AdvancedMode"), 0)) {
if (ImGui::Button("Lock All Advanced", ImVec2(ImGui::GetContentRegionAvail().x / 2, 30.0f))) { if (ImGui::Button("Lock All Advanced", ImVec2(ImGui::GetContentRegionAvail().x / 2, 30.0f))) {
for (auto& [id, cosmeticOption] : cosmeticOptions) { for (auto& [id, cosmeticOption] : cosmeticOptions) {
@ -2010,16 +1991,40 @@ void CosmeticsEditorWindow::DrawElement() {
if (ImGui::BeginTabBar("CosmeticsContextTabBar", ImGuiTabBarFlags_NoCloseWithMiddleMouseButton)) { if (ImGui::BeginTabBar("CosmeticsContextTabBar", ImGuiTabBarFlags_NoCloseWithMiddleMouseButton)) {
if (ImGui::BeginTabItem("Link & Items")) { if (ImGui::BeginTabItem("Link & Items")) {
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
DrawCosmeticGroup(COSMETICS_GROUP_LINK); DrawCosmeticGroup(COSMETICS_GROUP_LINK);
DrawCosmeticGroup(COSMETICS_GROUP_GLOVES); DrawCosmeticGroup(COSMETICS_GROUP_GLOVES);
DrawCosmeticGroup(COSMETICS_GROUP_MIRRORSHIELD); DrawCosmeticGroup(COSMETICS_GROUP_MIRRORSHIELD);
DrawCosmeticGroup(COSMETICS_GROUP_EQUIPMENT); DrawCosmeticGroup(COSMETICS_GROUP_EQUIPMENT);
DrawCosmeticGroup(COSMETICS_GROUP_SWORDS); DrawCosmeticGroup(COSMETICS_GROUP_SWORDS);
DrawCosmeticGroup(COSMETICS_GROUP_KEY);
DrawCosmeticGroup(COSMETICS_GROUP_CONSUMABLE); DrawCosmeticGroup(COSMETICS_GROUP_CONSUMABLE);
ImGui::EndTabItem(); ImGui::EndTabItem();
} }
if (ImGui::BeginTabItem("Keys")) {
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
if (ImGui::Button("Give all keys dungeon-specific colors", ImVec2(300.0f, 30.0f))) {
ApplyDungeonKeyColors();
Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame();
}
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
DrawCosmeticGroup(COSMETICS_GROUP_KEYRING);
DrawCosmeticGroup(COSMETICS_GROUP_SMALL_KEYS);
DrawCosmeticGroup(COSMETICS_GROUP_BOSS_KEYS);
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Effects")) { if (ImGui::BeginTabItem("Effects")) {
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
DrawCosmeticGroup(COSMETICS_GROUP_MAGIC); DrawCosmeticGroup(COSMETICS_GROUP_MAGIC);
DrawCosmeticGroup(COSMETICS_GROUP_ARROWS); DrawCosmeticGroup(COSMETICS_GROUP_ARROWS);
DrawCosmeticGroup(COSMETICS_GROUP_SPIN_ATTACK); DrawCosmeticGroup(COSMETICS_GROUP_SPIN_ATTACK);
@ -2033,9 +2038,15 @@ void CosmeticsEditorWindow::DrawElement() {
CVarClear(CVAR_COSMETIC("Trails.Duration.Changed")); CVarClear(CVAR_COSMETIC("Trails.Duration.Changed"));
Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame(); Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame();
} }
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
ImGui::EndTabItem(); ImGui::EndTabItem();
} }
if (ImGui::BeginTabItem("World & NPCs")) { if (ImGui::BeginTabItem("World & NPCs")) {
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
DrawCosmeticGroup(COSMETICS_GROUP_WORLD); DrawCosmeticGroup(COSMETICS_GROUP_WORLD);
DrawCosmeticGroup(COSMETICS_GROUP_NAVI); DrawCosmeticGroup(COSMETICS_GROUP_NAVI);
DrawCosmeticGroup(COSMETICS_GROUP_IVAN); DrawCosmeticGroup(COSMETICS_GROUP_IVAN);
@ -2047,6 +2058,9 @@ void CosmeticsEditorWindow::DrawElement() {
ImGui::EndTabItem(); ImGui::EndTabItem();
} }
if (ImGui::BeginTabItem("HUD")) { if (ImGui::BeginTabItem("HUD")) {
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
DrawCosmeticGroup(COSMETICS_GROUP_HUD); DrawCosmeticGroup(COSMETICS_GROUP_HUD);
DrawCosmeticGroup(COSMETICS_GROUP_TITLE); DrawCosmeticGroup(COSMETICS_GROUP_TITLE);
ImGui::EndTabItem(); ImGui::EndTabItem();
@ -2057,9 +2071,11 @@ void CosmeticsEditorWindow::DrawElement() {
ImGui::EndTabItem(); ImGui::EndTabItem();
} }
if (ImGui::BeginTabItem("Pause Menu")) { if (CVarGetInteger(CVAR_COSMETIC("AdvancedMode"), 0)) {
DrawCosmeticGroup(COSMETICS_GROUP_KALEIDO); if (ImGui::BeginTabItem("Pause Menu")) {
ImGui::EndTabItem(); DrawCosmeticGroup(COSMETICS_GROUP_KALEIDO);
ImGui::EndTabItem();
}
} }
if (CVarGetInteger(CVAR_COSMETIC("AdvancedMode"), 0)) { if (CVarGetInteger(CVAR_COSMETIC("AdvancedMode"), 0)) {

View File

@ -9,7 +9,9 @@ typedef enum {
COSMETICS_GROUP_SWORDS, COSMETICS_GROUP_SWORDS,
COSMETICS_GROUP_GLOVES, COSMETICS_GROUP_GLOVES,
COSMETICS_GROUP_EQUIPMENT, COSMETICS_GROUP_EQUIPMENT,
COSMETICS_GROUP_KEY, COSMETICS_GROUP_KEYRING,
COSMETICS_GROUP_SMALL_KEYS,
COSMETICS_GROUP_BOSS_KEYS,
COSMETICS_GROUP_CONSUMABLE, COSMETICS_GROUP_CONSUMABLE,
COSMETICS_GROUP_HUD, COSMETICS_GROUP_HUD,
COSMETICS_GROUP_KALEIDO, COSMETICS_GROUP_KALEIDO,
@ -63,8 +65,7 @@ class CosmeticsEditorWindow : public Ship::GuiWindow {
void InitElement() override; void InitElement() override;
void DrawElement() override; void DrawElement() override;
void ApplyDungeonEmblemColors(); void ApplyDungeonKeyColors();
void ApplyDungeonBaseColors();
void UpdateElement() override {}; void UpdateElement() override {};
}; };
#endif //__cplusplus #endif //__cplusplus

View File

@ -1297,7 +1297,9 @@ static constexpr std::array<std::pair<const char*, CosmeticGroup>, COSMETICS_GRO
{"swords", COSMETICS_GROUP_SWORDS}, {"swords", COSMETICS_GROUP_SWORDS},
{"gloves", COSMETICS_GROUP_GLOVES}, {"gloves", COSMETICS_GROUP_GLOVES},
{"equipment", COSMETICS_GROUP_EQUIPMENT}, {"equipment", COSMETICS_GROUP_EQUIPMENT},
{"key", COSMETICS_GROUP_KEY}, {"keyring", COSMETICS_GROUP_KEYRING},
{"small_keys", COSMETICS_GROUP_SMALL_KEYS },
{"boss_keys", COSMETICS_GROUP_BOSS_KEYS },
{"consumable", COSMETICS_GROUP_CONSUMABLE}, {"consumable", COSMETICS_GROUP_CONSUMABLE},
{"hud", COSMETICS_GROUP_HUD}, {"hud", COSMETICS_GROUP_HUD},
{"kaleido", COSMETICS_GROUP_KALEIDO}, {"kaleido", COSMETICS_GROUP_KALEIDO},

View File

@ -9,6 +9,7 @@
#include "hints.hpp" #include "hints.hpp"
#include "pool_functions.hpp" #include "pool_functions.hpp"
#include "soh/Enhancements/randomizer/randomizer_check_objects.h" #include "soh/Enhancements/randomizer/randomizer_check_objects.h"
#include "soh/Enhancements/randomizer/randomizer_entrance_tracker.h"
#include <nlohmann/json.hpp> #include <nlohmann/json.hpp>
#include <cstdio> #include <cstdio>
@ -91,8 +92,8 @@ static void WriteShuffledEntrance(std::string sphereString, Entrance* entrance)
int16_t destinationIndex = -1; int16_t destinationIndex = -1;
int16_t replacementIndex = entrance->GetReplacement()->GetIndex(); int16_t replacementIndex = entrance->GetReplacement()->GetIndex();
int16_t replacementDestinationIndex = -1; int16_t replacementDestinationIndex = -1;
std::string name = entrance->GetName(); std::string name = GetEntranceData(originalIndex)->source;
std::string text = entrance->GetConnectedRegion()->regionName + " from " + entrance->GetReplacement()->GetParentRegion()->regionName; std::string text = GetEntranceData(replacementIndex)->destination;
// Track the reverse destination, useful for savewarp handling // Track the reverse destination, useful for savewarp handling
if (entrance->GetReverse() != nullptr) { if (entrance->GetReverse() != nullptr) {

View File

@ -38,32 +38,45 @@ extern PlayState* gPlayState;
extern SaveContext gSaveContext; extern SaveContext gSaveContext;
} }
const char* SmallBaseCvarValue[10] = { const char* SmallBodyCvarValue[10] = {
CVAR_COSMETIC("Key.ForestSmallBase.Value"), CVAR_COSMETIC("Key.ForestSmallBody.Value"),
CVAR_COSMETIC("Key.FireSmallBase.Value"), CVAR_COSMETIC("Key.FireSmallBody.Value"),
CVAR_COSMETIC("Key.WaterSmallBase.Value"), CVAR_COSMETIC("Key.WaterSmallBody.Value"),
CVAR_COSMETIC("Key.SpiritSmallBase.Value"), CVAR_COSMETIC("Key.SpiritSmallBody.Value"),
CVAR_COSMETIC("Key.ShadowSmallBase.Value"), CVAR_COSMETIC("Key.ShadowSmallBody.Value"),
CVAR_COSMETIC("Key.WellSmallBase.Value"), CVAR_COSMETIC("Key.WellSmallBody.Value"),
CVAR_COSMETIC("Key.GTGSmallBase.Value"), CVAR_COSMETIC("Key.GTGSmallBody.Value"),
CVAR_COSMETIC("Key.FortSmallBase.Value"), CVAR_COSMETIC("Key.FortSmallBody.Value"),
CVAR_COSMETIC("Key.GanonsSmallBase.Value"), CVAR_COSMETIC("Key.GanonsSmallBody.Value"),
CVAR_COSMETIC("Key.ChestGameSmallBase.Value"), CVAR_COSMETIC("Key.ChestGameSmallBody.Value"),
}; };
const char* SmallEmblemCvarValue[10] = { const char* SmallEmblemCvarValue[10] = {
CVAR_COSMETIC("Key.ForestEmblem.Value"), CVAR_COSMETIC("Key.ForestSmallEmblem.Value"),
CVAR_COSMETIC("Key.FireEmblem.Value"), CVAR_COSMETIC("Key.FireSmallEmblem.Value"),
CVAR_COSMETIC("Key.WaterEmblem.Value"), CVAR_COSMETIC("Key.WaterSmallEmblem.Value"),
CVAR_COSMETIC("Key.SpiritEmblem.Value"), CVAR_COSMETIC("Key.SpiritSmallEmblem.Value"),
CVAR_COSMETIC("Key.ShadowEmblem.Value"), CVAR_COSMETIC("Key.ShadowSmallEmblem.Value"),
CVAR_COSMETIC("Key.WellEmblem.Value"), CVAR_COSMETIC("Key.WellSmallEmblem.Value"),
CVAR_COSMETIC("Key.GTGEmblem.Value"), CVAR_COSMETIC("Key.GTGSmallEmblem.Value"),
CVAR_COSMETIC("Key.FortEmblem.Value"), CVAR_COSMETIC("Key.FortSmallEmblem.Value"),
CVAR_COSMETIC("Key.GanonsEmblem.Value"), CVAR_COSMETIC("Key.GanonsSmallEmblem.Value"),
CVAR_COSMETIC("Key.ChestGameEmblem.Value"), CVAR_COSMETIC("Key.ChestGameEmblem.Value"),
}; };
Color_RGB8 SmallEmblemDefaultValue[10] = {
{ 4, 195, 46 }, // Forest
{ 237, 95, 95 }, // Fire
{ 85, 180, 223 }, // Water
{ 222, 158, 47 }, // Spirit
{ 126, 16, 177 }, // Shadow
{ 227, 110, 255 }, // Well
{ 221, 212, 60 }, // GTG
{ 255, 255, 255 }, // Fortress
{ 80, 80, 80 }, // Ganons
{ 255, 255, 255 }, // Chest Game
};
extern "C" u8 Randomizer_GetSettingValue(RandomizerSettingKey randoSettingKey); extern "C" u8 Randomizer_GetSettingValue(RandomizerSettingKey randoSettingKey);
extern "C" void Randomizer_DrawSmallKey(PlayState* play, GetItemEntry* getItemEntry) { extern "C" void Randomizer_DrawSmallKey(PlayState* play, GetItemEntry* getItemEntry) {
@ -91,7 +104,7 @@ extern "C" void Randomizer_DrawSmallKey(PlayState* play, GetItemEntry* getItemEn
G_MTX_MODELVIEW | G_MTX_LOAD); G_MTX_MODELVIEW | G_MTX_LOAD);
Color_RGB8 keyColor = { 255, 255, 255 }; Color_RGB8 keyColor = { 255, 255, 255 };
keyColor = CVarGetColor24(SmallBaseCvarValue[slot], keyColor); keyColor = CVarGetColor24(SmallBodyCvarValue[slot], keyColor);
if (isCustomKeysEnabled) { if (isCustomKeysEnabled) {
gDPSetEnvColor(POLY_OPA_DISP++, keyColor.r, keyColor.g, keyColor.b, 255); gDPSetEnvColor(POLY_OPA_DISP++, keyColor.r, keyColor.g, keyColor.b, 255);
@ -99,7 +112,7 @@ extern "C" void Randomizer_DrawSmallKey(PlayState* play, GetItemEntry* getItemEn
Gfx_SetupDL_25Xlu(play->state.gfxCtx); Gfx_SetupDL_25Xlu(play->state.gfxCtx);
Color_RGB8 emblemColor = { 255, 0, 0 }; Color_RGB8 emblemColor = SmallEmblemDefaultValue[slot];
emblemColor = CVarGetColor24(SmallEmblemCvarValue[slot], emblemColor); emblemColor = CVarGetColor24(SmallEmblemCvarValue[slot], emblemColor);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__), gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__),
@ -166,12 +179,12 @@ extern "C" void Randomizer_DrawBossKey(PlayState* play, GetItemEntry* getItemEnt
s16 slot = getItemEntry->getItemId - RG_FOREST_TEMPLE_BOSS_KEY; s16 slot = getItemEntry->getItemId - RG_FOREST_TEMPLE_BOSS_KEY;
std::string CvarValue[6] = { std::string CvarValue[6] = {
"gCosmetics.Key.Forest", "gCosmetics.Key.ForestBoss",
"gCosmetics.Key.Fire", "gCosmetics.Key.FireBoss",
"gCosmetics.Key.Water", "gCosmetics.Key.WaterBoss",
"gCosmetics.Key.Spirit", "gCosmetics.Key.SpiritBoss",
"gCosmetics.Key.Shadow", "gCosmetics.Key.ShadowBoss",
"gCosmetics.Key.Ganons", "gCosmetics.Key.GanonsBoss",
}; };
Gfx* CustomdLists[] = { Gfx* CustomdLists[] = {
@ -192,13 +205,13 @@ extern "C" void Randomizer_DrawBossKey(PlayState* play, GetItemEntry* getItemEnt
Color_RGB8 keyColor = { 255, 255, 0 }; Color_RGB8 keyColor = { 255, 255, 0 };
//Supposed to use CVAR_COSMETIC but I can't figure out the syntax //Supposed to use CVAR_COSMETIC but I can't figure out the syntax
keyColor = CVarGetColor24((CvarValue[slot] + "BossBase.Value").c_str(), keyColor); keyColor = CVarGetColor24((CvarValue[slot] + "Body.Value").c_str(), keyColor);
if (isCustomKeysEnabled){ if (isCustomKeysEnabled){
gDPSetEnvColor(POLY_OPA_DISP++, keyColor.r, keyColor.g, keyColor.b, 255); gDPSetEnvColor(POLY_OPA_DISP++, keyColor.r, keyColor.g, keyColor.b, 255);
gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gBossKeyCustomDL); gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gBossKeyCustomDL);
} else { } else {
if (CVarGetInteger((CvarValue[slot] + "BossBase.Changed").c_str(), false)){ if (CVarGetInteger((CvarValue[slot] + "Body.Changed").c_str(), false)){
gDPSetGrayscaleColor(POLY_OPA_DISP++, keyColor.r, keyColor.g, keyColor.b, 255); gDPSetGrayscaleColor(POLY_OPA_DISP++, keyColor.r, keyColor.g, keyColor.b, 255);
gSPGrayscale(POLY_OPA_DISP++, true); gSPGrayscale(POLY_OPA_DISP++, true);
gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gGiBossKeyDL); gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gGiBossKeyDL);
@ -213,15 +226,15 @@ extern "C" void Randomizer_DrawBossKey(PlayState* play, GetItemEntry* getItemEnt
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__), gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__),
G_MTX_MODELVIEW | G_MTX_LOAD); G_MTX_MODELVIEW | G_MTX_LOAD);
Color_RGB8 emblemColor = { 255, 0, 0 }; Color_RGB8 gemColor = { 255, 0, 0 };
emblemColor = CVarGetColor24((CvarValue[slot] + "Emblem.Value").c_str(), emblemColor); gemColor = CVarGetColor24((CvarValue[slot] + "Gem.Value").c_str(), gemColor);
if (isCustomKeysEnabled){ if (isCustomKeysEnabled){
gDPSetEnvColor(POLY_XLU_DISP++, emblemColor.r, emblemColor.g, emblemColor.b, 255); gDPSetEnvColor(POLY_XLU_DISP++, gemColor.r, gemColor.g, gemColor.b, 255);
gSPDisplayList(POLY_XLU_DISP++, CustomdLists[slot]); gSPDisplayList(POLY_XLU_DISP++, CustomdLists[slot]);
} else { } else {
if (CVarGetInteger((CvarValue[slot] + "Emblem.Changed").c_str(), false)){ if (CVarGetInteger((CvarValue[slot] + "Gem.Changed").c_str(), false)){
gDPSetGrayscaleColor(POLY_XLU_DISP++, emblemColor.r, emblemColor.g, emblemColor.b, 255); gDPSetGrayscaleColor(POLY_XLU_DISP++, gemColor.r, gemColor.g, gemColor.b, 255);
gSPGrayscale(POLY_XLU_DISP++, true); gSPGrayscale(POLY_XLU_DISP++, true);
gSPDisplayList(POLY_XLU_DISP++, (Gfx*)gGiBossKeyGemDL); gSPDisplayList(POLY_XLU_DISP++, (Gfx*)gGiBossKeyGemDL);
gSPGrayscale(POLY_XLU_DISP++, false); gSPGrayscale(POLY_XLU_DISP++, false);
@ -296,7 +309,7 @@ extern "C" void Randomizer_DrawKeyRing(PlayState* play, GetItemEntry* getItemEnt
Gfx_SetupDL_25Opa(play->state.gfxCtx); Gfx_SetupDL_25Opa(play->state.gfxCtx);
Color_RGB8 keyColor = { 255, 255, 255 }; Color_RGB8 keyColor = { 255, 255, 255 };
keyColor = CVarGetColor24(SmallBaseCvarValue[slot], keyColor); keyColor = CVarGetColor24(SmallBodyCvarValue[slot], keyColor);
if (isCustomKeysEnabled) { if (isCustomKeysEnabled) {
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__), gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__),
@ -314,7 +327,7 @@ extern "C" void Randomizer_DrawKeyRing(PlayState* play, GetItemEntry* getItemEnt
gDPSetEnvColor(POLY_OPA_DISP++, ringColor.r, ringColor.g, ringColor.b, 255); gDPSetEnvColor(POLY_OPA_DISP++, ringColor.r, ringColor.g, ringColor.b, 255);
gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gKeyringRingDL); gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gKeyringRingDL);
Color_RGB8 emblemColor = { 255, 0, 0 }; Color_RGB8 emblemColor = SmallEmblemDefaultValue[slot];
emblemColor = CVarGetColor24(SmallEmblemCvarValue[slot], emblemColor); emblemColor = CVarGetColor24(SmallEmblemCvarValue[slot], emblemColor);
Gfx_SetupDL_25Opa(play->state.gfxCtx); Gfx_SetupDL_25Opa(play->state.gfxCtx);

View File

@ -87,123 +87,123 @@ const EntranceData entranceData[] = {
{ ENTR_HYRULE_FIELD_OWL_DROP, -1, SINGLE_SCENE_INFO(SCENE_LAKE_HYLIA), "LH Owl Flight", "Hyrule Field Owl Drop", ENTRANCE_GROUP_ONE_WAY, ENTRANCE_GROUP_ONE_WAY, ENTRANCE_TYPE_ONE_WAY}, { ENTR_HYRULE_FIELD_OWL_DROP, -1, SINGLE_SCENE_INFO(SCENE_LAKE_HYLIA), "LH Owl Flight", "Hyrule Field Owl Drop", ENTRANCE_GROUP_ONE_WAY, ENTRANCE_GROUP_ONE_WAY, ENTRANCE_TYPE_ONE_WAY},
// Kokiri Forest // Kokiri Forest
{ ENTR_LOST_WOODS_BRIDGE_EAST_EXIT, ENTR_KOKIRI_FOREST_LOWER_EXIT, SINGLE_SCENE_INFO(SCENE_KOKIRI_FOREST), "Kokiri Forest Lower Exit", "Lost Woods Bridge East Exit", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_OVERWORLD, "lw"}, { ENTR_LOST_WOODS_BRIDGE_EAST_EXIT, ENTR_KOKIRI_FOREST_LOWER_EXIT, SINGLE_SCENE_INFO(SCENE_KOKIRI_FOREST), "Kokiri Forest Lower Exit", "Lost Woods Bridge East Exit", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_OVERWORLD, "lw"},
{ ENTR_LOST_WOODS_SOUTH_EXIT, ENTR_KOKIRI_FOREST_UPPER_EXIT, SINGLE_SCENE_INFO(SCENE_KOKIRI_FOREST), "Kokiri Forest Upper Exit", "Lost Woods South Exit", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_OVERWORLD, "lw"}, { ENTR_LOST_WOODS_SOUTH_EXIT, ENTR_KOKIRI_FOREST_UPPER_EXIT, SINGLE_SCENE_INFO(SCENE_KOKIRI_FOREST), "Kokiri Forest Upper Exit", "Lost Woods South Exit", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_OVERWORLD, "lw"},
{ ENTR_LINKS_HOUSE_1, ENTR_KOKIRI_FOREST_OUTSIDE_LINKS_HOUSE, SINGLE_SCENE_INFO(SCENE_KOKIRI_FOREST), "KF Outside Link's House", "Link's House", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, "", 1}, { ENTR_LINKS_HOUSE_1, ENTR_KOKIRI_FOREST_OUTSIDE_LINKS_HOUSE, SINGLE_SCENE_INFO(SCENE_KOKIRI_FOREST), "KF Link's House Entry", "Link's House", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, "", 1},
{ ENTR_MIDOS_HOUSE_0, ENTR_KOKIRI_FOREST_OUTSIDE_MIDOS_HOUSE, SINGLE_SCENE_INFO(SCENE_KOKIRI_FOREST), "KF Outside Mido's House", "Mido's House", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, "", 1}, { ENTR_MIDOS_HOUSE_0, ENTR_KOKIRI_FOREST_OUTSIDE_MIDOS_HOUSE, SINGLE_SCENE_INFO(SCENE_KOKIRI_FOREST), "KF Mido's House Entry", "Mido's House", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, "", 1},
{ ENTR_SARIAS_HOUSE_0, ENTR_KOKIRI_FOREST_OUTSIDE_SARIAS_HOUSE, SINGLE_SCENE_INFO(SCENE_KOKIRI_FOREST), "KF Outside Saria's House", "Saria's House", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, "", 1}, { ENTR_SARIAS_HOUSE_0, ENTR_KOKIRI_FOREST_OUTSIDE_SARIAS_HOUSE, SINGLE_SCENE_INFO(SCENE_KOKIRI_FOREST), "KF Saria's House Entry", "Saria's House", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, "", 1},
{ ENTR_TWINS_HOUSE_0, ENTR_KOKIRI_FOREST_OUTSIDE_TWINS_HOUSE, SINGLE_SCENE_INFO(SCENE_KOKIRI_FOREST), "KF Outside House of Twins", "House of Twins", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, "", 1}, { ENTR_TWINS_HOUSE_0, ENTR_KOKIRI_FOREST_OUTSIDE_TWINS_HOUSE, SINGLE_SCENE_INFO(SCENE_KOKIRI_FOREST), "KF House of Twins Entry", "House of Twins", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, "", 1},
{ ENTR_KNOW_IT_ALL_BROS_HOUSE_0, ENTR_KOKIRI_FOREST_OUTSIDE_KNOW_IT_ALL_HOUSE, SINGLE_SCENE_INFO(SCENE_KOKIRI_FOREST), "KF Outside Know-It-All House", "Know-It-All House", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, "", 1}, { ENTR_KNOW_IT_ALL_BROS_HOUSE_0, ENTR_KOKIRI_FOREST_OUTSIDE_KNOW_IT_ALL_HOUSE, SINGLE_SCENE_INFO(SCENE_KOKIRI_FOREST), "KF Know-It-All House Entry", "Know-It-All House", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, "", 1},
{ ENTR_KOKIRI_SHOP_0, ENTR_KOKIRI_FOREST_OUTSIDE_SHOP, SINGLE_SCENE_INFO(SCENE_KOKIRI_FOREST), "KF Outside Shop", "KF Shop", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, "", 1}, { ENTR_KOKIRI_SHOP_0, ENTR_KOKIRI_FOREST_OUTSIDE_SHOP, SINGLE_SCENE_INFO(SCENE_KOKIRI_FOREST), "KF Shop Entry", "KF Shop", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, "", 1},
{ ENTRANCE_GROTTO_LOAD(GROTTO_KF_STORMS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_KF_STORMS_OFFSET), SINGLE_SCENE_INFO(SCENE_KOKIRI_FOREST), "KF Storms Grotto Exit", "KF Storms Grotto", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_GROTTO, "chest", 1}, { ENTRANCE_GROTTO_LOAD(GROTTO_KF_STORMS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_KF_STORMS_OFFSET), SINGLE_SCENE_INFO(SCENE_KOKIRI_FOREST), "KF Storms Grotto Entry", "KF Storms Grotto", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_GROTTO, "chest", 1},
{ ENTR_DEKU_TREE_ENTRANCE, ENTR_KOKIRI_FOREST_OUTSIDE_DEKU_TREE, SINGLE_SCENE_INFO(SCENE_KOKIRI_FOREST), "KF Oustide Deku Tree", "Deku Tree Entrance", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_DUNGEON, "", 1}, { ENTR_DEKU_TREE_ENTRANCE, ENTR_KOKIRI_FOREST_OUTSIDE_DEKU_TREE, SINGLE_SCENE_INFO(SCENE_KOKIRI_FOREST), "KF Outside Deku Tree", "Deku Tree Entrance", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_DUNGEON, "", 1},
{ ENTR_KOKIRI_FOREST_OUTSIDE_LINKS_HOUSE, ENTR_LINKS_HOUSE_1, SINGLE_SCENE_INFO(SCENE_LINKS_HOUSE), "Link's House", "KF Outside Link's House", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, ""}, { ENTR_KOKIRI_FOREST_OUTSIDE_LINKS_HOUSE, ENTR_LINKS_HOUSE_1, SINGLE_SCENE_INFO(SCENE_LINKS_HOUSE), "Link's House", "KF Link's House Entry", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, ""},
{ ENTR_KOKIRI_FOREST_OUTSIDE_MIDOS_HOUSE, ENTR_MIDOS_HOUSE_0, SINGLE_SCENE_INFO(SCENE_MIDOS_HOUSE), "Mido's House", "KF Outside Mido's House", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, ""}, { ENTR_KOKIRI_FOREST_OUTSIDE_MIDOS_HOUSE, ENTR_MIDOS_HOUSE_0, SINGLE_SCENE_INFO(SCENE_MIDOS_HOUSE), "Mido's House", "KF Mido's House Entry", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, ""},
{ ENTR_KOKIRI_FOREST_OUTSIDE_SARIAS_HOUSE, ENTR_SARIAS_HOUSE_0, SINGLE_SCENE_INFO(SCENE_SARIAS_HOUSE), "Saria's House", "KF Outside Saria's House", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, ""}, { ENTR_KOKIRI_FOREST_OUTSIDE_SARIAS_HOUSE, ENTR_SARIAS_HOUSE_0, SINGLE_SCENE_INFO(SCENE_SARIAS_HOUSE), "Saria's House", "KF Saria's House Entry", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, ""},
{ ENTR_KOKIRI_FOREST_OUTSIDE_TWINS_HOUSE, ENTR_TWINS_HOUSE_0, SINGLE_SCENE_INFO(SCENE_TWINS_HOUSE), "House of Twins", "KF Outside House of Twins", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, ""}, { ENTR_KOKIRI_FOREST_OUTSIDE_TWINS_HOUSE, ENTR_TWINS_HOUSE_0, SINGLE_SCENE_INFO(SCENE_TWINS_HOUSE), "House of Twins", "KF House of Twins Entry", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, ""},
{ ENTR_KOKIRI_FOREST_OUTSIDE_KNOW_IT_ALL_HOUSE, ENTR_KNOW_IT_ALL_BROS_HOUSE_0, SINGLE_SCENE_INFO(SCENE_KNOW_IT_ALL_BROS_HOUSE), "Know-It-All House", "KF Outside Know-It-All House", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, ""}, { ENTR_KOKIRI_FOREST_OUTSIDE_KNOW_IT_ALL_HOUSE, ENTR_KNOW_IT_ALL_BROS_HOUSE_0, SINGLE_SCENE_INFO(SCENE_KNOW_IT_ALL_BROS_HOUSE), "Know-It-All House", "KF Know-It-All House Entry", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, ""},
{ ENTR_KOKIRI_FOREST_OUTSIDE_SHOP, ENTR_KOKIRI_SHOP_0, SINGLE_SCENE_INFO(SCENE_KOKIRI_SHOP), "KF Shop", "KF Outside Shop", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, ""}, { ENTR_KOKIRI_FOREST_OUTSIDE_SHOP, ENTR_KOKIRI_SHOP_0, SINGLE_SCENE_INFO(SCENE_KOKIRI_SHOP), "KF Shop", "KF Shop Entry", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, ""},
{ ENTRANCE_GROTTO_EXIT(GROTTO_KF_STORMS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_KF_STORMS_OFFSET), {{ SCENE_GROTTOS, 0x00 }}, "KF Storms Grotto", "KF Storms Grotto Exit", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_GROTTO, "chest"}, { ENTRANCE_GROTTO_EXIT(GROTTO_KF_STORMS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_KF_STORMS_OFFSET), {{ SCENE_GROTTOS, 0x00 }}, "KF Storms Grotto", "KF Storms Grotto Entry", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_GROTTO, "chest"},
{ ENTR_KOKIRI_FOREST_OUTSIDE_DEKU_TREE, ENTR_DEKU_TREE_ENTRANCE, SINGLE_SCENE_INFO(SCENE_DEKU_TREE), "Deku Tree Entrance", "KF Oustide Deku Tree", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_DUNGEON, ""}, { ENTR_KOKIRI_FOREST_OUTSIDE_DEKU_TREE, ENTR_DEKU_TREE_ENTRANCE, SINGLE_SCENE_INFO(SCENE_DEKU_TREE), "Deku Tree Entrance", "KF Outside Deku Tree", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_DUNGEON, ""},
{ ENTR_DEKU_TREE_BOSS_ENTRANCE, ENTR_DEKU_TREE_BOSS_DOOR, SINGLE_SCENE_INFO(SCENE_DEKU_TREE), "Deku Tree Boss Door", "Gohma", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_DUNGEON, "", 1}, { ENTR_DEKU_TREE_BOSS_ENTRANCE, ENTR_DEKU_TREE_BOSS_DOOR, SINGLE_SCENE_INFO(SCENE_DEKU_TREE), "Deku Tree Boss Door", "Gohma", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_DUNGEON, "", 1},
{ ENTR_DEKU_TREE_BOSS_DOOR, ENTR_DEKU_TREE_BOSS_ENTRANCE, SINGLE_SCENE_INFO(SCENE_DEKU_TREE_BOSS), "Gohma", "Deku Tree Boss Door", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_DUNGEON, "", 1}, { ENTR_DEKU_TREE_BOSS_DOOR, ENTR_DEKU_TREE_BOSS_ENTRANCE, SINGLE_SCENE_INFO(SCENE_DEKU_TREE_BOSS), "Gohma", "Deku Tree Boss Door", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_DUNGEON, "", 1},
{ ENTR_KOKIRI_FOREST_DEKU_TREE_BLUE_WARP, -1, SINGLE_SCENE_INFO(SCENE_DEKU_TREE_BOSS), "Gohma", "Deku Tree Blue Warp", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_ONE_WAY, "bw", 1}, { ENTR_KOKIRI_FOREST_DEKU_TREE_BLUE_WARP, -1, SINGLE_SCENE_INFO(SCENE_DEKU_TREE_BOSS), "Gohma", "Deku Tree Blue Warp", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_ONE_WAY, "bw", 1},
// Lost Woods // Lost Woods
{ ENTR_KOKIRI_FOREST_LOWER_EXIT, ENTR_LOST_WOODS_BRIDGE_EAST_EXIT, SINGLE_SCENE_INFO(SCENE_LOST_WOODS), "Lost Woods Bridge East Exit", "Kokiri Forest Lower Exit", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_OVERWORLD, "lw"}, { ENTR_KOKIRI_FOREST_LOWER_EXIT, ENTR_LOST_WOODS_BRIDGE_EAST_EXIT, SINGLE_SCENE_INFO(SCENE_LOST_WOODS), "Lost Woods Bridge East Exit", "Kokiri Forest Lower Exit", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_OVERWORLD, "lw"},
{ ENTR_HYRULE_FIELD_WOODED_EXIT, ENTR_LOST_WOODS_BRIDGE_WEST_EXIT, SINGLE_SCENE_INFO(SCENE_LOST_WOODS), "Lost Woods Bridge West Exit", "Hyrule Field Wooded Path", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_OVERWORLD, "lw,hf"}, { ENTR_HYRULE_FIELD_WOODED_EXIT, ENTR_LOST_WOODS_BRIDGE_WEST_EXIT, SINGLE_SCENE_INFO(SCENE_LOST_WOODS), "Lost Woods Bridge West Exit", "Hyrule Field Wooded Path", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_OVERWORLD, "lw,hf"},
{ ENTR_KOKIRI_FOREST_UPPER_EXIT, ENTR_LOST_WOODS_SOUTH_EXIT, SINGLE_SCENE_INFO(SCENE_LOST_WOODS), "LW South Exit", "KF Upper Exit", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_OVERWORLD, "lw"}, { ENTR_KOKIRI_FOREST_UPPER_EXIT, ENTR_LOST_WOODS_SOUTH_EXIT, SINGLE_SCENE_INFO(SCENE_LOST_WOODS), "Lost Woods South Exit", "Kokiri Forest Upper Exit", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_OVERWORLD, "lw"},
{ ENTR_GORON_CITY_TUNNEL_SHORTCUT, ENTR_LOST_WOODS_TUNNEL_SHORTCUT, SINGLE_SCENE_INFO(SCENE_LOST_WOODS), "LW Tunnel Shortcut", "GC Tunnel Shortcut", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_GORON_CITY, ENTRANCE_TYPE_OVERWORLD, "lw,gc"}, { ENTR_GORON_CITY_TUNNEL_SHORTCUT, ENTR_LOST_WOODS_TUNNEL_SHORTCUT, SINGLE_SCENE_INFO(SCENE_LOST_WOODS), "LW Tunnel Shortcut", "GC Tunnel Shortcut", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_GORON_CITY, ENTRANCE_TYPE_OVERWORLD, "lw,gc"},
{ ENTR_ZORAS_RIVER_UNDERWATER_SHORTCUT, ENTR_LOST_WOODS_UNDERWATER_SHORTCUT, SINGLE_SCENE_INFO(SCENE_LOST_WOODS), "LW Underwater Shortcut", "ZR Underwater Shortcut", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_OVERWORLD, "lw"}, { ENTR_ZORAS_RIVER_UNDERWATER_SHORTCUT, ENTR_LOST_WOODS_UNDERWATER_SHORTCUT, SINGLE_SCENE_INFO(SCENE_LOST_WOODS), "LW Underwater Shortcut", "ZR Underwater Shortcut", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_OVERWORLD, "lw"},
{ ENTR_SACRED_FOREST_MEADOW_SOUTH_EXIT, ENTR_LOST_WOODS_NORTH_EXIT, SINGLE_SCENE_INFO(SCENE_LOST_WOODS), "LW North Exit", "SFM South Exit", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_OVERWORLD, "lw"}, { ENTR_SACRED_FOREST_MEADOW_SOUTH_EXIT, ENTR_LOST_WOODS_NORTH_EXIT, SINGLE_SCENE_INFO(SCENE_LOST_WOODS), "LW North Exit", "SFM South Exit", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_OVERWORLD, "lw"},
{ ENTRANCE_GROTTO_LOAD(GROTTO_LW_NEAR_SHORTCUTS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_LW_NEAR_SHORTCUTS_OFFSET), SINGLE_SCENE_INFO(SCENE_LOST_WOODS), "LW Tunnel Grotto", "LW Near Shortcuts Grotto", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_GROTTO, "lw,chest", 1}, { ENTRANCE_GROTTO_LOAD(GROTTO_LW_NEAR_SHORTCUTS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_LW_NEAR_SHORTCUTS_OFFSET), SINGLE_SCENE_INFO(SCENE_LOST_WOODS), "LW Shortcuts Grotto Entry", "LW Tunnel Grotto", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_GROTTO, "lw,chest", 1},
{ ENTRANCE_GROTTO_LOAD(GROTTO_LW_SCRUBS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_LW_SCRUBS_OFFSET), SINGLE_SCENE_INFO(SCENE_LOST_WOODS), "LW North Exit Grotto", "LW Scrubs Grotto", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_GROTTO, "lw", 1}, { ENTRANCE_GROTTO_LOAD(GROTTO_LW_SCRUBS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_LW_SCRUBS_OFFSET), SINGLE_SCENE_INFO(SCENE_LOST_WOODS), "LW North Grotto Entry", "LW Scrubs Grotto", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_GROTTO, "lw", 1},
{ ENTRANCE_GROTTO_LOAD(GROTTO_LW_DEKU_THEATRE_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_LW_DEKU_THEATRE_OFFSET), SINGLE_SCENE_INFO(SCENE_LOST_WOODS), "LW Meadow Grotto", "Deku Theater", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_GROTTO, "lw,mask,stage", 1}, { ENTRANCE_GROTTO_LOAD(GROTTO_LW_DEKU_THEATRE_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_LW_DEKU_THEATRE_OFFSET), SINGLE_SCENE_INFO(SCENE_LOST_WOODS), "LW Meadow Grotto Entry", "Deku Theater", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_GROTTO, "lw,mask,stage", 1},
{ ENTRANCE_GROTTO_EXIT(GROTTO_LW_NEAR_SHORTCUTS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_LW_NEAR_SHORTCUTS_OFFSET), {{ SCENE_GROTTOS, 0x00 }}, "LW Near Shortcuts Grotto", "LW Tunnel Grotto Exit", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_GROTTO, "lw,chest"}, { ENTRANCE_GROTTO_EXIT(GROTTO_LW_NEAR_SHORTCUTS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_LW_NEAR_SHORTCUTS_OFFSET), {{ SCENE_GROTTOS, 0x00 }}, "LW Tunnel Grotto", "LW Shortcuts Grotto Entry",ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_GROTTO, "lw,chest"},
{ ENTRANCE_GROTTO_EXIT(GROTTO_LW_SCRUBS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_LW_SCRUBS_OFFSET), {{ SCENE_GROTTOS, 0x07 }}, "LW Scrubs Grotto", "LW North Grotto Exit", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_GROTTO, "lw"}, { ENTRANCE_GROTTO_EXIT(GROTTO_LW_SCRUBS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_LW_SCRUBS_OFFSET), {{ SCENE_GROTTOS, 0x07 }}, "LW Scrubs Grotto", "LW North Grotto Entry", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_GROTTO, "lw"},
{ ENTRANCE_GROTTO_EXIT(GROTTO_LW_DEKU_THEATRE_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_LW_DEKU_THEATRE_OFFSET), {{ SCENE_GROTTOS, 0x0C }}, "Deku Theater", "LW Meadow Grotto", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_GROTTO, "lw,mask,stage"}, { ENTRANCE_GROTTO_EXIT(GROTTO_LW_DEKU_THEATRE_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_LW_DEKU_THEATRE_OFFSET), {{ SCENE_GROTTOS, 0x0C }}, "Deku Theater", "LW Meadow Grotto Entry", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_GROTTO, "lw,mask,stage"},
// Sacred Forest Meadow // Sacred Forest Meadow
{ ENTR_LOST_WOODS_NORTH_EXIT, ENTR_SACRED_FOREST_MEADOW_SOUTH_EXIT, SINGLE_SCENE_INFO(SCENE_SACRED_FOREST_MEADOW), "SFM South Exit", "LW North Exit", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_OVERWORLD, "lw"}, { ENTR_LOST_WOODS_NORTH_EXIT, ENTR_SACRED_FOREST_MEADOW_SOUTH_EXIT, SINGLE_SCENE_INFO(SCENE_SACRED_FOREST_MEADOW), "SFM South Exit", "LW North Exit", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_OVERWORLD, "lw"},
{ ENTRANCE_GROTTO_LOAD(GROTTO_SFM_WOLFOS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_SFM_WOLFOS_OFFSET), SINGLE_SCENE_INFO(SCENE_SACRED_FOREST_MEADOW), "SFM Outside Wolfos Grotto", "SFM Wolfos Grotto", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_GROTTO, "chest", 1}, { ENTRANCE_GROTTO_LOAD(GROTTO_SFM_WOLFOS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_SFM_WOLFOS_OFFSET), SINGLE_SCENE_INFO(SCENE_SACRED_FOREST_MEADOW), "SFM Wolfos Grotto Entry", "SFM Wolfos Grotto", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_GROTTO, "chest", 1},
{ ENTRANCE_GROTTO_LOAD(GROTTO_SFM_FAIRY_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_SFM_FAIRY_OFFSET), SINGLE_SCENE_INFO(SCENE_SACRED_FOREST_MEADOW), "SFM Outside Fairy Grotto", "SFM Fairy Grotto", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_GROTTO, "", 1}, { ENTRANCE_GROTTO_LOAD(GROTTO_SFM_FAIRY_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_SFM_FAIRY_OFFSET), SINGLE_SCENE_INFO(SCENE_SACRED_FOREST_MEADOW), "SFM Fairy Grotto Entry", "SFM Fairy Grotto", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_GROTTO, "", 1},
{ ENTRANCE_GROTTO_LOAD(GROTTO_SFM_STORMS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_SFM_STORMS_OFFSET), SINGLE_SCENE_INFO(SCENE_SACRED_FOREST_MEADOW), "SFM Outside Storms Grotto", "SFM Storms Grotto", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_GROTTO, "scrubs", 1}, { ENTRANCE_GROTTO_LOAD(GROTTO_SFM_STORMS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_SFM_STORMS_OFFSET), SINGLE_SCENE_INFO(SCENE_SACRED_FOREST_MEADOW), "SFM Storms Grotto Entry", "SFM Storms Grotto", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_GROTTO, "scrubs", 1},
{ ENTR_FOREST_TEMPLE_ENTRANCE, ENTR_SACRED_FOREST_MEADOW_OUTSIDE_TEMPLE, SINGLE_SCENE_INFO(SCENE_SACRED_FOREST_MEADOW), "SFM Outside Forest Temple", "Forest Temple Entrance", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_DUNGEON, "", 1}, { ENTR_FOREST_TEMPLE_ENTRANCE, ENTR_SACRED_FOREST_MEADOW_OUTSIDE_TEMPLE, SINGLE_SCENE_INFO(SCENE_SACRED_FOREST_MEADOW), "SFM Outside Forest Temple", "Forest Temple Entrance", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_DUNGEON, "", 1},
{ ENTRANCE_GROTTO_EXIT(GROTTO_SFM_WOLFOS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_SFM_WOLFOS_OFFSET), {{ SCENE_GROTTOS, 0x08 }}, "SFM Wolfos Grotto", "SFM Outside Wolfos Grotto", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_GROTTO}, { ENTRANCE_GROTTO_EXIT(GROTTO_SFM_WOLFOS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_SFM_WOLFOS_OFFSET), {{ SCENE_GROTTOS, 0x08 }}, "SFM Wolfos Grotto", "SFM Wolfos Grotto Entry", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_GROTTO},
{ ENTRANCE_GROTTO_EXIT(GROTTO_SFM_FAIRY_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_SFM_FAIRY_OFFSET), {{ SCENE_FAIRYS_FOUNTAIN, 0x00 }}, "SFM Fairy Grotto", "SFM Outside Fairy Grotto", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_GROTTO}, { ENTRANCE_GROTTO_EXIT(GROTTO_SFM_FAIRY_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_SFM_FAIRY_OFFSET), {{ SCENE_FAIRYS_FOUNTAIN, 0x00 }}, "SFM Fairy Grotto", "SFM Fairy Grotto Entry", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_GROTTO},
{ ENTRANCE_GROTTO_EXIT(GROTTO_SFM_STORMS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_SFM_STORMS_OFFSET), {{ SCENE_GROTTOS, 0x0A }}, "SFM Storms Grotto", "SFM Outside Storms Grotto", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_GROTTO, "scrubs"}, { ENTRANCE_GROTTO_EXIT(GROTTO_SFM_STORMS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_SFM_STORMS_OFFSET), {{ SCENE_GROTTOS, 0x0A }}, "SFM Storms Grotto", "SFM Storms Grotto Entry", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_GROTTO, "scrubs"},
{ ENTR_SACRED_FOREST_MEADOW_OUTSIDE_TEMPLE, ENTR_FOREST_TEMPLE_ENTRANCE, SINGLE_SCENE_INFO(SCENE_FOREST_TEMPLE), "Forest Temple Entrance", "SFM Outside Forest Temple", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_DUNGEON}, { ENTR_SACRED_FOREST_MEADOW_OUTSIDE_TEMPLE, ENTR_FOREST_TEMPLE_ENTRANCE, SINGLE_SCENE_INFO(SCENE_FOREST_TEMPLE), "Forest Temple Entrance", "SFM Outside Forest Temple", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_DUNGEON},
{ ENTR_FOREST_TEMPLE_BOSS_ENTRANCE, ENTR_FOREST_TEMPLE_BOSS_DOOR, SINGLE_SCENE_INFO(SCENE_FOREST_TEMPLE), "Forest Temple Boss Door", "Phantom Ganon", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_DUNGEON, "", 1}, { ENTR_FOREST_TEMPLE_BOSS_ENTRANCE, ENTR_FOREST_TEMPLE_BOSS_DOOR, SINGLE_SCENE_INFO(SCENE_FOREST_TEMPLE), "Forest Temple Boss Door", "Phantom Ganon", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_DUNGEON, "", 1},
{ ENTR_FOREST_TEMPLE_BOSS_DOOR, ENTR_FOREST_TEMPLE_BOSS_ENTRANCE, SINGLE_SCENE_INFO(SCENE_FOREST_TEMPLE_BOSS), "Phantom Ganon", "Forest Temple Boss Door", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_DUNGEON, "", 1}, { ENTR_FOREST_TEMPLE_BOSS_DOOR, ENTR_FOREST_TEMPLE_BOSS_ENTRANCE, SINGLE_SCENE_INFO(SCENE_FOREST_TEMPLE_BOSS), "Phantom Ganon", "Forest Temple Boss Door", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_DUNGEON, "", 1},
{ ENTR_SACRED_FOREST_MEADOW_FOREST_TEMPLE_BLUE_WARP, -1, SINGLE_SCENE_INFO(SCENE_FOREST_TEMPLE_BOSS), "Phantom Ganon", "Forest Temple Blue Warp", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_ONE_WAY, "bw", 1}, { ENTR_SACRED_FOREST_MEADOW_FOREST_TEMPLE_BLUE_WARP, -1, SINGLE_SCENE_INFO(SCENE_FOREST_TEMPLE_BOSS), "Phantom Ganon", "Forest Temple Blue Warp", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_ONE_WAY, "bw", 1},
// Kakariko Village // Kakariko Village
{ ENTR_HYRULE_FIELD_STAIRS_EXIT, ENTR_KAKARIKO_VILLAGE_FRONT_GATE, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kakariko Front Gate", "Hyrule Field Stairs Exit", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_OVERWORLD, "hf"}, { ENTR_HYRULE_FIELD_STAIRS_EXIT, ENTR_KAKARIKO_VILLAGE_FRONT_GATE, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kakariko Front Gate", "Hyrule Field Stairs Exit", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_OVERWORLD, "hf"},
{ ENTR_GRAVEYARD_ENTRANCE, ENTR_KAKARIKO_VILLAGE_SOUTHEAST_EXIT, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kakariko Southeast Exit", "Graveyard Entrance", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_OVERWORLD}, { ENTR_GRAVEYARD_ENTRANCE, ENTR_KAKARIKO_VILLAGE_SOUTHEAST_EXIT, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kakariko Southeast Exit", "Graveyard Entrance", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_OVERWORLD},
{ ENTR_DEATH_MOUNTAIN_TRAIL_BOTTOM_EXIT, ENTR_KAKARIKO_VILLAGE_GUARD_GATE, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kakariko Guard Gate Exit", "Death Mountain Trail Bottom Exit", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_OVERWORLD}, { ENTR_DEATH_MOUNTAIN_TRAIL_BOTTOM_EXIT, ENTR_KAKARIKO_VILLAGE_GUARD_GATE, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kakariko Guard Gate Exit", "Death Mountain Trail Bottom Exit", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_OVERWORLD},
{ ENTR_KAKARIKO_CENTER_GUEST_HOUSE_0, ENTR_KAKARIKO_VILLAGE_OUTSIDE_CENTER_GUEST_HOUSE, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kak Outside Boss House", "Carpenter Boss House", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "", 1}, { ENTR_KAKARIKO_CENTER_GUEST_HOUSE_0, ENTR_KAKARIKO_VILLAGE_OUTSIDE_CENTER_GUEST_HOUSE, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kak Boss House Entry", "Carpenter Boss House", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "", 1},
{ ENTR_HOUSE_OF_SKULLTULA_0, ENTR_KAKARIKO_VILLAGE_OUTSIDE_SKULKLTULA_HOUSE, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kak Outside Skulltula House", "House of Skulltula", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "", 1}, { ENTR_HOUSE_OF_SKULLTULA_0, ENTR_KAKARIKO_VILLAGE_OUTSIDE_SKULKLTULA_HOUSE, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kak Skulltula House Entry", "House of Skulltula", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "", 1},
{ ENTR_IMPAS_HOUSE_FRONT, ENTR_KAKARIKO_VILLAGE_OUTSIDE_IMPAS_HOUSE_FRONT, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kak Outside Impa's House Front", "Impa's House Front", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "", 1}, { ENTR_IMPAS_HOUSE_FRONT, ENTR_KAKARIKO_VILLAGE_OUTSIDE_IMPAS_HOUSE_FRONT, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kak Impa's House Front Entry", "Impa's House Front", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "", 1},
{ ENTR_IMPAS_HOUSE_BACK, ENTR_KAKARIKO_VILLAGE_OUTSIDE_IMPAS_HOUSE_BACK, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kak Outside Impa's House Back", "Impa's House Back", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "cow", 1}, { ENTR_IMPAS_HOUSE_BACK, ENTR_KAKARIKO_VILLAGE_OUTSIDE_IMPAS_HOUSE_BACK, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kak Impa's House Back Entry", "Impa's House Back", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "cow", 1},
{ ENTR_WINDMILL_AND_DAMPES_GRAVE_WINDMILL, ENTR_KAKARIKO_VILLAGE_OUTSIDE_WINDMILL, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kak Outside Windmill", "Windmill", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "", 1}, { ENTR_WINDMILL_AND_DAMPES_GRAVE_WINDMILL, ENTR_KAKARIKO_VILLAGE_OUTSIDE_WINDMILL, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kak Windmill Entry", "Windmill", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "", 1},
{ ENTR_SHOOTING_GALLERY_0, ENTR_KAKARIKO_VILLAGE_OUTSIDE_SHOOTING_GALLERY, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kak Outside Shooting Gallery", "Kak Shooting Gallery", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "adult", 1}, { ENTR_SHOOTING_GALLERY_0, ENTR_KAKARIKO_VILLAGE_OUTSIDE_SHOOTING_GALLERY, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kak Shooting Gallery Entry", "Kak Shooting Gallery", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "adult", 1},
{ ENTR_POTION_SHOP_GRANNY_0, ENTR_KAKARIKO_VILLAGE_OUTSIDE_SHOP_GRANNY, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kak Outside Granny's Potion Shop", "Granny's Potion Shop", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "", 1}, { ENTR_POTION_SHOP_GRANNY_0, ENTR_KAKARIKO_VILLAGE_OUTSIDE_SHOP_GRANNY, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kak Granny's Potion Shop Entry", "Granny's Potion Shop", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "", 1},
{ ENTR_BAZAAR_0, ENTR_KAKARIKO_VILLAGE_OUTSIDE_BAZAAR, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kak Outside Bazaar", "Kak Bazaar", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "shop", 1}, { ENTR_BAZAAR_0, ENTR_KAKARIKO_VILLAGE_OUTSIDE_BAZAAR, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kak Bazaar Entry", "Kak Bazaar", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "shop", 1},
{ ENTR_POTION_SHOP_KAKARIKO_FRONT, ENTR_KAKARIKO_VILLAGE_OUTSIDE_POTION_SHOP_FRONT, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kak Outside Potion Shop Front", "Kak Potion Shop Front", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "", 1}, { ENTR_POTION_SHOP_KAKARIKO_FRONT, ENTR_KAKARIKO_VILLAGE_OUTSIDE_POTION_SHOP_FRONT, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kak Potion Shop Front Entry", "Kak Potion Shop Front", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "", 1},
{ ENTR_POTION_SHOP_KAKARIKO_BACK, ENTR_KAKARIKO_VILLAGE_OUTSIDE_POTION_SHOP_BACK, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kak Outside Potion Shop Back", "Kak Potion Shop Back", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "", 1}, { ENTR_POTION_SHOP_KAKARIKO_BACK, ENTR_KAKARIKO_VILLAGE_OUTSIDE_POTION_SHOP_BACK, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kak Potion Shop Back Entry", "Kak Potion Shop Back", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "", 1},
{ ENTRANCE_GROTTO_LOAD(GROTTO_KAK_OPEN_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_KAK_OPEN_OFFSET), SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kak Open Grotto Exit", "Kak Open Grotto", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_GROTTO, "chest", 1}, { ENTRANCE_GROTTO_LOAD(GROTTO_KAK_OPEN_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_KAK_OPEN_OFFSET), SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kak Open Grotto Entry", "Kak Open Grotto", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_GROTTO, "chest", 1},
{ ENTRANCE_GROTTO_LOAD(GROTTO_KAK_REDEAD_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_KAK_REDEAD_OFFSET), SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kak Redead Grotto Exit", "Kak Redead Grotto", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_GROTTO, "chest", 1}, { ENTRANCE_GROTTO_LOAD(GROTTO_KAK_REDEAD_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_KAK_REDEAD_OFFSET), SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kak Center Grotto Entry", "Kak Redead Grotto", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_GROTTO, "chest", 1},
{ ENTR_BOTTOM_OF_THE_WELL_ENTRANCE, ENTR_KAKARIKO_VILLAGE_OUTSIDE_BOTTOM_OF_THE_WELL, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kak Outside BotW", "Bottom of the Well Entrance", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_DUNGEON, "botw", 1}, { ENTR_BOTTOM_OF_THE_WELL_ENTRANCE, ENTR_KAKARIKO_VILLAGE_OUTSIDE_BOTTOM_OF_THE_WELL, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kak Outside BotW", "Bottom of the Well Entrance", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_DUNGEON, "botw", 1},
{ ENTR_KAKARIKO_VILLAGE_OUTSIDE_CENTER_GUEST_HOUSE, ENTR_KAKARIKO_CENTER_GUEST_HOUSE_0, SINGLE_SCENE_INFO(SCENE_KAKARIKO_CENTER_GUEST_HOUSE), "Carpenter Boss House", "Kak Outside Boss House", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR}, { ENTR_KAKARIKO_VILLAGE_OUTSIDE_CENTER_GUEST_HOUSE, ENTR_KAKARIKO_CENTER_GUEST_HOUSE_0, SINGLE_SCENE_INFO(SCENE_KAKARIKO_CENTER_GUEST_HOUSE), "Carpenter Boss House", "Kak Boss House Entry", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR},
{ ENTR_KAKARIKO_VILLAGE_OUTSIDE_SKULKLTULA_HOUSE, ENTR_HOUSE_OF_SKULLTULA_0, SINGLE_SCENE_INFO(SCENE_HOUSE_OF_SKULLTULA), "House of Skulltula", "Kak Outside Skulltula House", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR}, { ENTR_KAKARIKO_VILLAGE_OUTSIDE_SKULKLTULA_HOUSE, ENTR_HOUSE_OF_SKULLTULA_0, SINGLE_SCENE_INFO(SCENE_HOUSE_OF_SKULLTULA), "House of Skulltula", "Kak Skulltula House Entry", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR},
{ ENTR_KAKARIKO_VILLAGE_OUTSIDE_IMPAS_HOUSE_FRONT, ENTR_IMPAS_HOUSE_FRONT, SINGLE_SCENE_INFO(SCENE_IMPAS_HOUSE), "Impa's House Front", "Kak Outside Impa's House Front", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR}, { ENTR_KAKARIKO_VILLAGE_OUTSIDE_IMPAS_HOUSE_FRONT, ENTR_IMPAS_HOUSE_FRONT, SINGLE_SCENE_INFO(SCENE_IMPAS_HOUSE), "Impa's House Front", "Kak Impa's House Front Entry", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR},
{ ENTR_KAKARIKO_VILLAGE_OUTSIDE_IMPAS_HOUSE_BACK, ENTR_IMPAS_HOUSE_BACK, SINGLE_SCENE_INFO(SCENE_IMPAS_HOUSE), "Impa's House Back", "Kak Outside Impa's House Back", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "cow"}, { ENTR_KAKARIKO_VILLAGE_OUTSIDE_IMPAS_HOUSE_BACK, ENTR_IMPAS_HOUSE_BACK, SINGLE_SCENE_INFO(SCENE_IMPAS_HOUSE), "Impa's House Back", "Kak Impa's House Back Entry", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "cow"},
{ ENTR_KAKARIKO_VILLAGE_OUTSIDE_WINDMILL, ENTR_WINDMILL_AND_DAMPES_GRAVE_WINDMILL, SINGLE_SCENE_INFO(SCENE_WINDMILL_AND_DAMPES_GRAVE), "Windmill", "Kak Outside Windmill", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR}, { ENTR_KAKARIKO_VILLAGE_OUTSIDE_WINDMILL, ENTR_WINDMILL_AND_DAMPES_GRAVE_WINDMILL, SINGLE_SCENE_INFO(SCENE_WINDMILL_AND_DAMPES_GRAVE), "Windmill", "Kak Windmill Entry", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR},
{ ENTR_KAKARIKO_VILLAGE_OUTSIDE_SHOOTING_GALLERY, ENTR_SHOOTING_GALLERY_0, {{ SCENE_SHOOTING_GALLERY, 0x00 }}, "Kak Shooting Gallery", "Kak Outside Shooting Gallery", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR}, { ENTR_KAKARIKO_VILLAGE_OUTSIDE_SHOOTING_GALLERY, ENTR_SHOOTING_GALLERY_0, {{ SCENE_SHOOTING_GALLERY, 0x00 }}, "Kak Shooting Gallery", "Kak Shooting Gallery Entry", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR},
{ ENTR_KAKARIKO_VILLAGE_OUTSIDE_SHOP_GRANNY, ENTR_POTION_SHOP_GRANNY_0, SINGLE_SCENE_INFO(SCENE_POTION_SHOP_GRANNY), "Granny's Potion Shop", "Kak Outside Granny's Potion Shop", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR}, { ENTR_KAKARIKO_VILLAGE_OUTSIDE_SHOP_GRANNY, ENTR_POTION_SHOP_GRANNY_0, SINGLE_SCENE_INFO(SCENE_POTION_SHOP_GRANNY), "Granny's Potion Shop", "Kak Granny's Potion Shop Entry", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR},
{ ENTR_KAKARIKO_VILLAGE_OUTSIDE_BAZAAR, ENTR_BAZAAR_0, {{ SCENE_BAZAAR, 0x00 }}, "Kak Bazaar", "Kak Outside Bazaar", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "shop"}, { ENTR_KAKARIKO_VILLAGE_OUTSIDE_BAZAAR, ENTR_BAZAAR_0, {{ SCENE_BAZAAR, 0x00 }}, "Kak Bazaar", "Kak Bazaar Entry", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "shop"},
{ ENTR_KAKARIKO_VILLAGE_OUTSIDE_POTION_SHOP_FRONT, ENTR_POTION_SHOP_KAKARIKO_FRONT, SINGLE_SCENE_INFO(SCENE_POTION_SHOP_KAKARIKO), "Kak Potion Shop Front", "Kak Outside Potion Shop Front", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR}, { ENTR_KAKARIKO_VILLAGE_OUTSIDE_POTION_SHOP_FRONT, ENTR_POTION_SHOP_KAKARIKO_FRONT, SINGLE_SCENE_INFO(SCENE_POTION_SHOP_KAKARIKO), "Kak Potion Shop Front", "Kak Potion Shop Front Entry", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR},
{ ENTR_KAKARIKO_VILLAGE_OUTSIDE_POTION_SHOP_BACK, ENTR_POTION_SHOP_KAKARIKO_BACK, SINGLE_SCENE_INFO(SCENE_POTION_SHOP_KAKARIKO), "Kak Potion Shop Back", "Kak Outside Potion Shop Back", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR}, { ENTR_KAKARIKO_VILLAGE_OUTSIDE_POTION_SHOP_BACK, ENTR_POTION_SHOP_KAKARIKO_BACK, SINGLE_SCENE_INFO(SCENE_POTION_SHOP_KAKARIKO), "Kak Potion Shop Back", "Kak Potion Shop Back Entry", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR},
{ ENTRANCE_GROTTO_EXIT(GROTTO_KAK_OPEN_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_KAK_OPEN_OFFSET), {{ SCENE_GROTTOS, 0x00 }}, "Kak Open Grotto", "Kak Open Grotto Exit", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_GROTTO, "chest"}, { ENTRANCE_GROTTO_EXIT(GROTTO_KAK_OPEN_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_KAK_OPEN_OFFSET), {{ SCENE_GROTTOS, 0x00 }}, "Kak Open Grotto", "Kak Open Grotto Entry", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_GROTTO, "chest"},
{ ENTRANCE_GROTTO_EXIT(GROTTO_KAK_REDEAD_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_KAK_REDEAD_OFFSET), {{ SCENE_GROTTOS, 0x03 }}, "Kak Redead Grotto", "Kak Redead Grotto Exit", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_GROTTO, "chest"}, { ENTRANCE_GROTTO_EXIT(GROTTO_KAK_REDEAD_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_KAK_REDEAD_OFFSET), {{ SCENE_GROTTOS, 0x03 }}, "Kak Redead Grotto", "Kak Center Grotto Entry", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_GROTTO, "chest"},
{ ENTR_KAKARIKO_VILLAGE_OUTSIDE_BOTTOM_OF_THE_WELL, ENTR_BOTTOM_OF_THE_WELL_ENTRANCE, SINGLE_SCENE_INFO(SCENE_BOTTOM_OF_THE_WELL), "Bottom of the Well Entrance", "Kak Outside BotW", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_DUNGEON, "botw"}, { ENTR_KAKARIKO_VILLAGE_OUTSIDE_BOTTOM_OF_THE_WELL, ENTR_BOTTOM_OF_THE_WELL_ENTRANCE, SINGLE_SCENE_INFO(SCENE_BOTTOM_OF_THE_WELL), "Bottom of the Well Entrance", "Kak Outside BotW", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_DUNGEON, "botw"},
// The Graveyard // The Graveyard
{ ENTR_KAKARIKO_VILLAGE_SOUTHEAST_EXIT, ENTR_GRAVEYARD_ENTRANCE, SINGLE_SCENE_INFO(SCENE_GRAVEYARD), "Graveyard Entrance", "Kakariko Southeast Exit", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_OVERWORLD}, { ENTR_KAKARIKO_VILLAGE_SOUTHEAST_EXIT, ENTR_GRAVEYARD_ENTRANCE, SINGLE_SCENE_INFO(SCENE_GRAVEYARD), "Graveyard Entrance", "Kakariko Southeast Exit", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_OVERWORLD},
{ ENTR_GRAVEKEEPERS_HUT_0, ENTR_GRAVEYARD_OUTSIDE_DAMPES_HUT, SINGLE_SCENE_INFO(SCENE_GRAVEYARD), "GY Outside Dampe's Hut", "Dampe's Hut", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_INTERIOR, "", 1}, { ENTR_GRAVEKEEPERS_HUT_0, ENTR_GRAVEYARD_OUTSIDE_DAMPES_HUT, SINGLE_SCENE_INFO(SCENE_GRAVEYARD), "GY Dampe's Hut Entry", "Dampe's Hut", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_INTERIOR, "", 1},
{ ENTR_GRAVE_WITH_FAIRYS_FOUNTAIN_0, ENTR_GRAVEYARD_SHIELD_GRAVE_EXIT, SINGLE_SCENE_INFO(SCENE_GRAVEYARD), "GY Near-Hut Grave Exit", "Shield Grave", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_GROTTO, "", 1}, { ENTR_GRAVE_WITH_FAIRYS_FOUNTAIN_0, ENTR_GRAVEYARD_SHIELD_GRAVE_EXIT, SINGLE_SCENE_INFO(SCENE_GRAVEYARD), "GY Near-Hut Grave Entry", "Shield Grave", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_GROTTO, "", 1},
{ ENTR_REDEAD_GRAVE_0, ENTR_GRAVEYARD_HEART_PIECE_GRAVE_EXIT, SINGLE_SCENE_INFO(SCENE_GRAVEYARD), "GY Near-Tomb Grave Exit", "Heart Piece Grave", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_GROTTO, "", 1}, { ENTR_REDEAD_GRAVE_0, ENTR_GRAVEYARD_HEART_PIECE_GRAVE_EXIT, SINGLE_SCENE_INFO(SCENE_GRAVEYARD), "GY Near-Tomb Grave Entry", "Heart Piece Grave", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_GROTTO, "", 1},
{ ENTR_ROYAL_FAMILYS_TOMB_0, ENTR_GRAVEYARD_ROYAL_TOMB_EXIT, SINGLE_SCENE_INFO(SCENE_GRAVEYARD), "GY Royal Family's Tomb Exit", "Royal Family's Tomb", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_GROTTO, "", 1}, { ENTR_ROYAL_FAMILYS_TOMB_0, ENTR_GRAVEYARD_ROYAL_TOMB_EXIT, SINGLE_SCENE_INFO(SCENE_GRAVEYARD), "GY Royal Family's Tomb Entry", "Royal Family's Tomb", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_GROTTO, "", 1},
{ ENTR_WINDMILL_AND_DAMPES_GRAVE_GRAVE, ENTR_GRAVEYARD_DAMPES_GRAVE_EXIT, SINGLE_SCENE_INFO(SCENE_GRAVEYARD), "GY Near-Ledge Grave Exit", "Dampe's Grave", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_GROTTO, "race", 1}, { ENTR_WINDMILL_AND_DAMPES_GRAVE_GRAVE, ENTR_GRAVEYARD_DAMPES_GRAVE_EXIT, SINGLE_SCENE_INFO(SCENE_GRAVEYARD), "GY Near-Ledge Grave Entry", "Dampe's Grave", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_GROTTO, "race", 1},
{ ENTR_SHADOW_TEMPLE_ENTRANCE, ENTR_GRAVEYARD_OUTSIDE_TEMPLE, SINGLE_SCENE_INFO(SCENE_GRAVEYARD), "Graveyard Outside Temple", "Shadow Temple Entrance", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_DUNGEON, "", 1}, { ENTR_SHADOW_TEMPLE_ENTRANCE, ENTR_GRAVEYARD_OUTSIDE_TEMPLE, SINGLE_SCENE_INFO(SCENE_GRAVEYARD), "Graveyard Outside Temple", "Shadow Temple Entrance", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_DUNGEON, "", 1},
{ ENTR_GRAVEYARD_OUTSIDE_DAMPES_HUT, ENTR_GRAVEKEEPERS_HUT_0, SINGLE_SCENE_INFO(SCENE_GRAVEKEEPERS_HUT), "Dampe's Hut", "GY Outside Dampe's Hut", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_INTERIOR}, { ENTR_GRAVEYARD_OUTSIDE_DAMPES_HUT, ENTR_GRAVEKEEPERS_HUT_0, SINGLE_SCENE_INFO(SCENE_GRAVEKEEPERS_HUT), "Dampe's Hut", "GY Dampe's Hut Entry", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_INTERIOR},
{ ENTR_GRAVEYARD_SHIELD_GRAVE_EXIT, ENTR_GRAVE_WITH_FAIRYS_FOUNTAIN_0, SINGLE_SCENE_INFO(SCENE_GRAVE_WITH_FAIRYS_FOUNTAIN), "Shield Grave", "GY Near-Hut Grave Exit", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_GROTTO}, { ENTR_GRAVEYARD_SHIELD_GRAVE_EXIT, ENTR_GRAVE_WITH_FAIRYS_FOUNTAIN_0, SINGLE_SCENE_INFO(SCENE_GRAVE_WITH_FAIRYS_FOUNTAIN), "Shield Grave", "GY Near-Hut Grave Entry", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_GROTTO},
{ ENTR_GRAVEYARD_HEART_PIECE_GRAVE_EXIT, ENTR_REDEAD_GRAVE_0, SINGLE_SCENE_INFO(SCENE_REDEAD_GRAVE), "Heart Piece Grave", "GY Near-Tomb Grave Exit", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_GROTTO}, { ENTR_GRAVEYARD_HEART_PIECE_GRAVE_EXIT, ENTR_REDEAD_GRAVE_0, SINGLE_SCENE_INFO(SCENE_REDEAD_GRAVE), "Heart Piece Grave", "GY Near-Tomb Grave Entry", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_GROTTO},
{ ENTR_GRAVEYARD_ROYAL_TOMB_EXIT, ENTR_ROYAL_FAMILYS_TOMB_0, SINGLE_SCENE_INFO(SCENE_ROYAL_FAMILYS_TOMB), "Royal Family's Tomb", "GY Royal Family's Tomb Exit", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_GROTTO}, { ENTR_GRAVEYARD_ROYAL_TOMB_EXIT, ENTR_ROYAL_FAMILYS_TOMB_0, SINGLE_SCENE_INFO(SCENE_ROYAL_FAMILYS_TOMB), "Royal Family's Tomb", "GY Royal Family's Tomb Entry", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_GROTTO},
{ ENTR_GRAVEYARD_DAMPES_GRAVE_EXIT, ENTR_WINDMILL_AND_DAMPES_GRAVE_GRAVE, SINGLE_SCENE_INFO(SCENE_WINDMILL_AND_DAMPES_GRAVE), "Dampe's Grave", "GY Near-Ledge Grave Exit", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_GROTTO, "race"}, { ENTR_GRAVEYARD_DAMPES_GRAVE_EXIT, ENTR_WINDMILL_AND_DAMPES_GRAVE_GRAVE, SINGLE_SCENE_INFO(SCENE_WINDMILL_AND_DAMPES_GRAVE), "Dampe's Grave", "GY Near-Ledge Grave Entry", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_GROTTO, "race"},
{ ENTR_GRAVEYARD_OUTSIDE_TEMPLE, ENTR_SHADOW_TEMPLE_ENTRANCE, SINGLE_SCENE_INFO(SCENE_SHADOW_TEMPLE), "Shadow Temple Entrance", "Graveyard Outside Temple", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_DUNGEON}, { ENTR_GRAVEYARD_OUTSIDE_TEMPLE, ENTR_SHADOW_TEMPLE_ENTRANCE, SINGLE_SCENE_INFO(SCENE_SHADOW_TEMPLE), "Shadow Temple Entrance", "Graveyard Outside Temple", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_DUNGEON},
{ ENTR_SHADOW_TEMPLE_BOSS_ENTRANCE, ENTR_SHADOW_TEMPLE_BOSS_DOOR, SINGLE_SCENE_INFO(SCENE_SHADOW_TEMPLE), "Shadow Temple Boss Door", "Bongo-Bongo", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_DUNGEON, "", 1}, { ENTR_SHADOW_TEMPLE_BOSS_ENTRANCE, ENTR_SHADOW_TEMPLE_BOSS_DOOR, SINGLE_SCENE_INFO(SCENE_SHADOW_TEMPLE), "Shadow Temple Boss Door", "Bongo-Bongo", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_DUNGEON, "", 1},
{ ENTR_SHADOW_TEMPLE_BOSS_DOOR, ENTR_SHADOW_TEMPLE_BOSS_ENTRANCE, SINGLE_SCENE_INFO(SCENE_SHADOW_TEMPLE_BOSS), "Bongo-Bongo", "Shadow Temple Boss Door", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_DUNGEON, "", 1}, { ENTR_SHADOW_TEMPLE_BOSS_DOOR, ENTR_SHADOW_TEMPLE_BOSS_ENTRANCE, SINGLE_SCENE_INFO(SCENE_SHADOW_TEMPLE_BOSS), "Bongo-Bongo", "Shadow Temple Boss Door", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_DUNGEON, "", 1},
{ ENTR_GRAVEYARD_SHADOW_TEMPLE_BLUE_WARP, -1, SINGLE_SCENE_INFO(SCENE_SHADOW_TEMPLE_BOSS), "Bongo-Bongo", "Shadow Temple Blue Warp", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_ONE_WAY, "bw", 1}, { ENTR_GRAVEYARD_SHADOW_TEMPLE_BLUE_WARP, -1, SINGLE_SCENE_INFO(SCENE_SHADOW_TEMPLE_BOSS), "Bongo-Bongo", "Shadow Temple Blue Warp", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_ONE_WAY, "bw", 1},
// Death Mountain Trail // Death Mountain Trail
{ ENTR_GORON_CITY_UPPER_EXIT, ENTR_DEATH_MOUNTAIN_TRAIL_GC_EXIT, SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_TRAIL), "Death Mountain Trail Middle Exit", "Goron City Upper Exit", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_GORON_CITY, ENTRANCE_TYPE_OVERWORLD, "gc"}, { ENTR_GORON_CITY_UPPER_EXIT, ENTR_DEATH_MOUNTAIN_TRAIL_GC_EXIT, SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_TRAIL), "Death Mountain Trail Middle Exit", "Goron City Upper Exit", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_GORON_CITY, ENTRANCE_TYPE_OVERWORLD, "gc"},
{ ENTR_KAKARIKO_VILLAGE_GUARD_GATE, ENTR_DEATH_MOUNTAIN_TRAIL_BOTTOM_EXIT, SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_TRAIL), "Death Mountain Trail Bottom Exit", "Kakariko Guard Gate Exit", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_OVERWORLD}, { ENTR_KAKARIKO_VILLAGE_GUARD_GATE, ENTR_DEATH_MOUNTAIN_TRAIL_BOTTOM_EXIT, SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_TRAIL), "Death Mountain Trail Bottom Exit", "Kakariko Guard Gate Exit", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_OVERWORLD},
{ ENTR_DEATH_MOUNTAIN_CRATER_UPPER_EXIT, ENTR_DEATH_MOUNTAIN_TRAIL_SUMMIT_EXIT, SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_TRAIL), "Death Mountain Trail Top Exit", "Death Mountain Crater Upper Exit", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_TYPE_OVERWORLD}, { ENTR_DEATH_MOUNTAIN_CRATER_UPPER_EXIT, ENTR_DEATH_MOUNTAIN_TRAIL_SUMMIT_EXIT, SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_TRAIL), "Death Mountain Trail Top Exit", "Death Mountain Crater Upper Exit", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_TYPE_OVERWORLD},
{ ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_DMT, ENTR_DEATH_MOUNTAIN_TRAIL_GREAT_FAIRY_EXIT, SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_TRAIL), "DMT Great Fairy Exit", "DMT Great Fairy Fountain", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_INTERIOR, "", 1}, { ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_DMT, ENTR_DEATH_MOUNTAIN_TRAIL_GREAT_FAIRY_EXIT, SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_TRAIL), "DMT Great Fairy Entry", "DMT Great Fairy Fountain", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_INTERIOR, "", 1},
{ ENTRANCE_GROTTO_LOAD(GROTTO_DMT_STORMS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_DMT_STORMS_OFFSET), SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_TRAIL), "DMT Rock Circle Grotto Exit", "DMT Storms Grotto", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_GROTTO, "chest", 1}, { ENTRANCE_GROTTO_LOAD(GROTTO_DMT_STORMS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_DMT_STORMS_OFFSET), SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_TRAIL), "DMT Rock Circle Grotto Entry", "DMT Storms Grotto", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_GROTTO, "chest", 1},
{ ENTRANCE_GROTTO_LOAD(GROTTO_DMT_COW_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_DMT_COW_OFFSET), SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_TRAIL), "DMT Boulder Grotto Exit", "DMT Cow Grotto", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_GROTTO, "", 1}, { ENTRANCE_GROTTO_LOAD(GROTTO_DMT_COW_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_DMT_COW_OFFSET), SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_TRAIL), "DMT Boulder Grotto Entry", "DMT Cow Grotto", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_GROTTO, "", 1},
{ ENTR_DODONGOS_CAVERN_ENTRANCE, ENTR_DEATH_MOUNTAIN_TRAIL_OUTSIDE_DODONGOS_CAVERN, SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_TRAIL), "DMT Outside Dodongo's Cavern", "Dodongo's Cavern Entrance", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_DUNGEON, "dc", 1}, { ENTR_DODONGOS_CAVERN_ENTRANCE, ENTR_DEATH_MOUNTAIN_TRAIL_OUTSIDE_DODONGOS_CAVERN, SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_TRAIL), "DMT Outside Dodongo's Cavern", "Dodongo's Cavern Entrance", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_DUNGEON, "dc", 1},
{ ENTR_DEATH_MOUNTAIN_TRAIL_GREAT_FAIRY_EXIT, ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_DMT, {{ SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 0x00 }}, "DMT Great Fairy Fountain", "DMT Great Fairy Exit", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_INTERIOR}, { ENTR_DEATH_MOUNTAIN_TRAIL_GREAT_FAIRY_EXIT, ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_DMT, {{ SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 0x00 }}, "DMT Great Fairy Fountain", "DMT Great Fairy Entry", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_INTERIOR},
{ ENTRANCE_GROTTO_EXIT(GROTTO_DMT_STORMS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_DMT_STORMS_OFFSET), {{ SCENE_GROTTOS, 0x00 }}, "DMT Storms Grotto", "DMT Rock Circle Grotto Exit", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_GROTTO, "chest"}, { ENTRANCE_GROTTO_EXIT(GROTTO_DMT_STORMS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_DMT_STORMS_OFFSET), {{ SCENE_GROTTOS, 0x00 }}, "DMT Storms Grotto", "DMT Rock Circle Grotto Entry", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_GROTTO, "chest"},
{ ENTRANCE_GROTTO_EXIT(GROTTO_DMT_COW_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_DMT_COW_OFFSET), {{ SCENE_GROTTOS, 0x0D }}, "DMT Cow Grotto", "DMT Boulder Grotto Exit", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_GROTTO}, { ENTRANCE_GROTTO_EXIT(GROTTO_DMT_COW_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_DMT_COW_OFFSET), {{ SCENE_GROTTOS, 0x0D }}, "DMT Cow Grotto", "DMT Boulder Grotto Entry", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_GROTTO},
{ ENTR_DEATH_MOUNTAIN_TRAIL_OUTSIDE_DODONGOS_CAVERN, ENTR_DODONGOS_CAVERN_ENTRANCE, SINGLE_SCENE_INFO(SCENE_DODONGOS_CAVERN), "Dodongo's Cavern Entrance", "DMT Outside Dodongo's Cavern", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_DUNGEON, "dc"}, { ENTR_DEATH_MOUNTAIN_TRAIL_OUTSIDE_DODONGOS_CAVERN, ENTR_DODONGOS_CAVERN_ENTRANCE, SINGLE_SCENE_INFO(SCENE_DODONGOS_CAVERN), "Dodongo's Cavern Entrance", "DMT Outside Dodongo's Cavern", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_DUNGEON, "dc"},
{ ENTR_DODONGOS_CAVERN_BOSS_ENTRANCE, ENTR_DODONGOS_CAVERN_BOSS_DOOR, SINGLE_SCENE_INFO(SCENE_DODONGOS_CAVERN), "Dodongo's Cavern Boss Door", "King Dodongo", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_DUNGEON, "dc", 1}, { ENTR_DODONGOS_CAVERN_BOSS_ENTRANCE, ENTR_DODONGOS_CAVERN_BOSS_DOOR, SINGLE_SCENE_INFO(SCENE_DODONGOS_CAVERN), "Dodongo's Cavern Boss Door", "King Dodongo", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_DUNGEON, "dc", 1},
{ ENTR_DODONGOS_CAVERN_BOSS_DOOR, ENTR_DODONGOS_CAVERN_BOSS_ENTRANCE, SINGLE_SCENE_INFO(SCENE_DODONGOS_CAVERN_BOSS), "King Dodongo", "Dodongo's Cavern Boss Door", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_DUNGEON, "dc", 1}, { ENTR_DODONGOS_CAVERN_BOSS_DOOR, ENTR_DODONGOS_CAVERN_BOSS_ENTRANCE, SINGLE_SCENE_INFO(SCENE_DODONGOS_CAVERN_BOSS), "King Dodongo", "Dodongo's Cavern Boss Door", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_DUNGEON, "dc", 1},
{ ENTR_DEATH_MOUNTAIN_TRAIL_DODONGO_BLUE_WARP, -1, SINGLE_SCENE_INFO(SCENE_DODONGOS_CAVERN_BOSS), "King Dodongo", "Dodongo's Cavern Blue Warp", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_ONE_WAY, "dc,bw", 1}, { ENTR_DEATH_MOUNTAIN_TRAIL_DODONGO_BLUE_WARP, -1, SINGLE_SCENE_INFO(SCENE_DODONGOS_CAVERN_BOSS), "King Dodongo", "Dodongo's Cavern Blue Warp", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_ONE_WAY, "dc,bw", 1},
// Death Mountain Crater // Death Mountain Crater
{ ENTR_GORON_CITY_DARUNIA_ROOM_EXIT, ENTR_DEATH_MOUNTAIN_CRATER_GC_EXIT, SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_CRATER), "Death Mountain Crater Bridge Exit", "Goron City Darunia's Room Exit", ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_GROUP_GORON_CITY, ENTRANCE_TYPE_OVERWORLD, "gc"}, { ENTR_GORON_CITY_DARUNIA_ROOM_EXIT, ENTR_DEATH_MOUNTAIN_CRATER_GC_EXIT, SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_CRATER), "Death Mountain Crater Bridge Exit", "Goron City Darunia's Room Backdoor", ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_GROUP_GORON_CITY, ENTRANCE_TYPE_OVERWORLD, "gc"},
{ ENTR_DEATH_MOUNTAIN_TRAIL_SUMMIT_EXIT, ENTR_DEATH_MOUNTAIN_CRATER_UPPER_EXIT, SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_CRATER), "Death Mountain Crater Upper Exit", "Death Mountain Trail Top Exit", ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_OVERWORLD}, { ENTR_DEATH_MOUNTAIN_TRAIL_SUMMIT_EXIT, ENTR_DEATH_MOUNTAIN_CRATER_UPPER_EXIT, SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_CRATER), "Death Mountain Crater Upper Exit", "Death Mountain Trail Top Exit", ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_OVERWORLD},
{ ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_DMC, ENTR_DEATH_MOUNTAIN_CRATER_GREAT_FAIRY_EXIT, SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_CRATER), "DMC Great Fairy Exit", "DMC Great Fairy Fountain", ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_TYPE_INTERIOR, "", 1}, { ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_DMC, ENTR_DEATH_MOUNTAIN_CRATER_GREAT_FAIRY_EXIT, SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_CRATER), "DMC Great Fairy Exit", "DMC Great Fairy Fountain", ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_TYPE_INTERIOR, "", 1},
{ ENTRANCE_GROTTO_LOAD(GROTTO_DMC_UPPER_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_DMC_UPPER_OFFSET), SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_CRATER), "DMC Upper Grotto Exit", "DMC Upper Grotto", ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_TYPE_GROTTO, "chest", 1}, { ENTRANCE_GROTTO_LOAD(GROTTO_DMC_UPPER_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_DMC_UPPER_OFFSET), SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_CRATER), "DMC Upper Grotto Exit", "DMC Upper Grotto", ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_TYPE_GROTTO, "chest", 1},
@ -218,123 +218,123 @@ const EntranceData entranceData[] = {
{ ENTR_DEATH_MOUNTAIN_CRATER_FIRE_TEMPLE_BLUE_WARP, -1, SINGLE_SCENE_INFO(SCENE_FIRE_TEMPLE_BOSS), "Volvagia", "Fire Temple Blue Warp", ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_TYPE_ONE_WAY, "bw", 1}, { ENTR_DEATH_MOUNTAIN_CRATER_FIRE_TEMPLE_BLUE_WARP, -1, SINGLE_SCENE_INFO(SCENE_FIRE_TEMPLE_BOSS), "Volvagia", "Fire Temple Blue Warp", ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_TYPE_ONE_WAY, "bw", 1},
// Goron City // Goron City
{ ENTR_DEATH_MOUNTAIN_TRAIL_GC_EXIT, ENTR_GORON_CITY_UPPER_EXIT, SINGLE_SCENE_INFO(SCENE_GORON_CITY), "Goron City Upper Exit", "Death Mountain Trail Middle Exit", ENTRANCE_GROUP_GORON_CITY, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_OVERWORLD, "gc"}, { ENTR_DEATH_MOUNTAIN_TRAIL_GC_EXIT, ENTR_GORON_CITY_UPPER_EXIT, SINGLE_SCENE_INFO(SCENE_GORON_CITY), "Goron City Upper Exit", "Death Mountain Trail Middle Exit", ENTRANCE_GROUP_GORON_CITY, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_OVERWORLD, "gc"},
{ ENTR_DEATH_MOUNTAIN_CRATER_GC_EXIT, ENTR_GORON_CITY_DARUNIA_ROOM_EXIT, SINGLE_SCENE_INFO(SCENE_GORON_CITY), "Goron City Darunia's Room Exit", "Death Mountain Crater Bridge Exit", ENTRANCE_GROUP_GORON_CITY, ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_TYPE_OVERWORLD, "gc"}, { ENTR_DEATH_MOUNTAIN_CRATER_GC_EXIT, ENTR_GORON_CITY_DARUNIA_ROOM_EXIT, SINGLE_SCENE_INFO(SCENE_GORON_CITY), "Goron City Darunia's Room Backdoor", "Death Mountain Crater Bridge Exit", ENTRANCE_GROUP_GORON_CITY, ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_TYPE_OVERWORLD, "gc"},
{ ENTR_LOST_WOODS_TUNNEL_SHORTCUT, ENTR_GORON_CITY_TUNNEL_SHORTCUT, SINGLE_SCENE_INFO(SCENE_GORON_CITY), "GC Tunnel Shortcut", "LW Tunnel Shortcut", ENTRANCE_GROUP_GORON_CITY, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_OVERWORLD, "gc,lw"}, { ENTR_LOST_WOODS_TUNNEL_SHORTCUT, ENTR_GORON_CITY_TUNNEL_SHORTCUT, SINGLE_SCENE_INFO(SCENE_GORON_CITY), "GC Tunnel Shortcut", "LW Tunnel Shortcut", ENTRANCE_GROUP_GORON_CITY, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_OVERWORLD, "gc,lw"},
{ ENTR_GORON_SHOP_0, ENTR_GORON_CITY_OUTSIDE_SHOP, SINGLE_SCENE_INFO(SCENE_GORON_CITY), "GC Outside Shop", "Goron Shop", ENTRANCE_GROUP_GORON_CITY, ENTRANCE_GROUP_GORON_CITY, ENTRANCE_TYPE_INTERIOR, "gc", 1}, { ENTR_GORON_SHOP_0, ENTR_GORON_CITY_OUTSIDE_SHOP, SINGLE_SCENE_INFO(SCENE_GORON_CITY), "GC Shop Entry", "Goron Shop", ENTRANCE_GROUP_GORON_CITY, ENTRANCE_GROUP_GORON_CITY, ENTRANCE_TYPE_INTERIOR, "gc", 1},
{ ENTRANCE_GROTTO_LOAD(GROTTO_GORON_CITY_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_GORON_CITY_OFFSET), SINGLE_SCENE_INFO(SCENE_GORON_CITY), "GC Lava Grotto Exit", "Goron City Grotto", ENTRANCE_GROUP_GORON_CITY, ENTRANCE_GROUP_GORON_CITY, ENTRANCE_TYPE_GROTTO, "gc,scrubs", 1}, { ENTRANCE_GROTTO_LOAD(GROTTO_GORON_CITY_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_GORON_CITY_OFFSET), SINGLE_SCENE_INFO(SCENE_GORON_CITY), "GC Lava Grotto Entry", "Goron City Grotto", ENTRANCE_GROUP_GORON_CITY, ENTRANCE_GROUP_GORON_CITY, ENTRANCE_TYPE_GROTTO, "gc,scrubs", 1},
{ ENTR_GORON_CITY_OUTSIDE_SHOP, ENTR_GORON_SHOP_0, SINGLE_SCENE_INFO(SCENE_GORON_SHOP), "Goron Shop", "GC Outside Shop", ENTRANCE_GROUP_GORON_CITY, ENTRANCE_GROUP_GORON_CITY, ENTRANCE_TYPE_INTERIOR, "gc"}, { ENTR_GORON_CITY_OUTSIDE_SHOP, ENTR_GORON_SHOP_0, SINGLE_SCENE_INFO(SCENE_GORON_SHOP), "Goron Shop", "GC Shop Entry", ENTRANCE_GROUP_GORON_CITY, ENTRANCE_GROUP_GORON_CITY, ENTRANCE_TYPE_INTERIOR, "gc"},
{ ENTRANCE_GROTTO_EXIT(GROTTO_GORON_CITY_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_GORON_CITY_OFFSET), {{ SCENE_GROTTOS, 0x04 }}, "Goron City Grotto", "GC Lava Grotto Exit", ENTRANCE_GROUP_GORON_CITY, ENTRANCE_GROUP_GORON_CITY, ENTRANCE_TYPE_GROTTO, "gc,scrubs"}, { ENTRANCE_GROTTO_EXIT(GROTTO_GORON_CITY_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_GORON_CITY_OFFSET), {{ SCENE_GROTTOS, 0x04 }}, "Goron City Grotto", "GC Lava Grotto Entry", ENTRANCE_GROUP_GORON_CITY, ENTRANCE_GROUP_GORON_CITY, ENTRANCE_TYPE_GROTTO, "gc,scrubs"},
// Zora's River // Zora's River
{ ENTR_HYRULE_FIELD_RIVER_EXIT, ENTR_ZORAS_RIVER_WEST_EXIT, SINGLE_SCENE_INFO(SCENE_ZORAS_RIVER), "Zora's River West Exit", "Hyrule Field River Exit", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_OVERWORLD, "hf"}, { ENTR_HYRULE_FIELD_RIVER_EXIT, ENTR_ZORAS_RIVER_WEST_EXIT, SINGLE_SCENE_INFO(SCENE_ZORAS_RIVER), "Zora's River West Exit", "Hyrule Field River Exit", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_OVERWORLD, "hf"},
{ ENTR_LOST_WOODS_UNDERWATER_SHORTCUT, ENTR_ZORAS_RIVER_UNDERWATER_SHORTCUT, SINGLE_SCENE_INFO(SCENE_ZORAS_RIVER), "ZR Underwater Shortcut", "LW Underwater Shortcut", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_OVERWORLD, "lw"}, { ENTR_LOST_WOODS_UNDERWATER_SHORTCUT, ENTR_ZORAS_RIVER_UNDERWATER_SHORTCUT, SINGLE_SCENE_INFO(SCENE_ZORAS_RIVER), "ZR Underwater Shortcut", "LW Underwater Shortcut", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_OVERWORLD, "lw"},
{ ENTR_ZORAS_DOMAIN_ENTRANCE, ENTR_ZORAS_RIVER_WATERFALL_EXIT, SINGLE_SCENE_INFO(SCENE_ZORAS_RIVER), "Zora's River Waterfall Exit", "Zora's Domain Entrance", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_TYPE_OVERWORLD}, { ENTR_ZORAS_DOMAIN_ENTRANCE, ENTR_ZORAS_RIVER_WATERFALL_EXIT, SINGLE_SCENE_INFO(SCENE_ZORAS_RIVER), "Zora's River Waterfall Exit", "Zora's Domain Entrance", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_TYPE_OVERWORLD},
{ ENTRANCE_GROTTO_LOAD(GROTTO_ZR_STORMS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_ZR_STORMS_OFFSET), SINGLE_SCENE_INFO(SCENE_ZORAS_RIVER), "ZR Rock Circle Grotto Exit", "ZR Storms Grotto", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_GROTTO, "scrubs", 1}, { ENTRANCE_GROTTO_LOAD(GROTTO_ZR_STORMS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_ZR_STORMS_OFFSET), SINGLE_SCENE_INFO(SCENE_ZORAS_RIVER), "ZR Rock Circle Grotto Entry", "ZR Storms Grotto", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_GROTTO, "scrubs", 1},
{ ENTRANCE_GROTTO_LOAD(GROTTO_ZR_FAIRY_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_ZR_FAIRY_OFFSET), SINGLE_SCENE_INFO(SCENE_ZORAS_RIVER), "ZR Raised Boulder Grotto Exit", "ZR Fairy Grotto", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_GROTTO, "", 1}, { ENTRANCE_GROTTO_LOAD(GROTTO_ZR_FAIRY_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_ZR_FAIRY_OFFSET), SINGLE_SCENE_INFO(SCENE_ZORAS_RIVER), "ZR Raised Boulder Grotto Entry", "ZR Fairy Grotto", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_GROTTO, "", 1},
{ ENTRANCE_GROTTO_LOAD(GROTTO_ZR_OPEN_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_ZR_OPEN_OFFSET), SINGLE_SCENE_INFO(SCENE_ZORAS_RIVER), "ZR Raised Open Grotto Exit", "ZR Open Grotto", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_GROTTO, "chest", 1}, { ENTRANCE_GROTTO_LOAD(GROTTO_ZR_OPEN_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_ZR_OPEN_OFFSET), SINGLE_SCENE_INFO(SCENE_ZORAS_RIVER), "ZR Raised Open Grotto Entry", "ZR Open Grotto", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_GROTTO, "chest", 1},
{ ENTRANCE_GROTTO_EXIT(GROTTO_ZR_STORMS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_ZR_STORMS_OFFSET), {{ SCENE_GROTTOS, 0x0A }}, "ZR Storms Grotto", "ZR Rock Circle Grotto Exit", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_GROTTO, "scrubs"}, { ENTRANCE_GROTTO_EXIT(GROTTO_ZR_STORMS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_ZR_STORMS_OFFSET), {{ SCENE_GROTTOS, 0x0A }}, "ZR Storms Grotto", "ZR Rock Circle Grotto Entry", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_GROTTO, "scrubs"},
{ ENTRANCE_GROTTO_EXIT(GROTTO_ZR_FAIRY_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_ZR_FAIRY_OFFSET), {{ SCENE_FAIRYS_FOUNTAIN, 0x00 }}, "ZR Fairy Grotto", "ZR Raised Boulder Grotto Exit", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_GROTTO}, { ENTRANCE_GROTTO_EXIT(GROTTO_ZR_FAIRY_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_ZR_FAIRY_OFFSET), {{ SCENE_FAIRYS_FOUNTAIN, 0x00 }}, "ZR Fairy Grotto", "ZR Raised Boulder Grotto Entry", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_GROTTO},
{ ENTRANCE_GROTTO_EXIT(GROTTO_ZR_OPEN_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_ZR_OPEN_OFFSET), {{ SCENE_GROTTOS, 0x00 }}, "ZR Open Grotto", "ZR Raised Open Grotto Exit", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_GROTTO, "chest"}, { ENTRANCE_GROTTO_EXIT(GROTTO_ZR_OPEN_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_ZR_OPEN_OFFSET), {{ SCENE_GROTTOS, 0x00 }}, "ZR Open Grotto", "ZR Raised Open Grotto Entry", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_GROTTO, "chest"},
// Zora's Domain // Zora's Domain
{ ENTR_ZORAS_RIVER_WATERFALL_EXIT, ENTR_ZORAS_DOMAIN_ENTRANCE, SINGLE_SCENE_INFO(SCENE_ZORAS_DOMAIN), "Zora's Domain Entrance", "Zora's River Waterfall Exit", ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_OVERWORLD}, { ENTR_ZORAS_RIVER_WATERFALL_EXIT, ENTR_ZORAS_DOMAIN_ENTRANCE, SINGLE_SCENE_INFO(SCENE_ZORAS_DOMAIN), "Zora's Domain Entrance", "Zora's River Waterfall Exit", ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_OVERWORLD},
{ ENTR_LAKE_HYLIA_UNDERWATER_SHORTCUT, ENTR_ZORAS_DOMAIN_UNDERWATER_SHORTCUT, SINGLE_SCENE_INFO(SCENE_ZORAS_DOMAIN), "ZD Underwater Shortcut", "LH Underwater Shortcut", ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_OVERWORLD, "lh"}, { ENTR_LAKE_HYLIA_UNDERWATER_SHORTCUT, ENTR_ZORAS_DOMAIN_UNDERWATER_SHORTCUT, SINGLE_SCENE_INFO(SCENE_ZORAS_DOMAIN), "ZD Underwater Shortcut", "LH Underwater Shortcut", ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_OVERWORLD, "lh"},
{ ENTR_ZORAS_FOUNTAIN_TUNNEL_EXIT, ENTR_ZORAS_DOMAIN_KING_ZORA_EXIT, SINGLE_SCENE_INFO(SCENE_ZORAS_DOMAIN), "Zora's Domain King Zora Exit", "Zora's Fountain Tunnel Exit", ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_OVERWORLD}, { ENTR_ZORAS_FOUNTAIN_TUNNEL_EXIT, ENTR_ZORAS_DOMAIN_KING_ZORA_EXIT, SINGLE_SCENE_INFO(SCENE_ZORAS_DOMAIN), "Zora's Domain Behind King Zora", "Zora's Fountain Tunnel Exit", ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_OVERWORLD},
{ ENTR_ZORA_SHOP_0, ENTR_ZORAS_DOMAIN_OUTSIDE_SHOP, SINGLE_SCENE_INFO(SCENE_ZORAS_DOMAIN), "ZD Outside Shop", "Zora Shop", ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_TYPE_INTERIOR, "", 1}, { ENTR_ZORA_SHOP_0, ENTR_ZORAS_DOMAIN_OUTSIDE_SHOP, SINGLE_SCENE_INFO(SCENE_ZORAS_DOMAIN), "ZD Shop Entry", "Zora Shop", ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_TYPE_INTERIOR, "", 1},
{ ENTRANCE_GROTTO_LOAD(GROTTO_ZD_STORMS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_ZD_STORMS_OFFSET), SINGLE_SCENE_INFO(SCENE_ZORAS_DOMAIN), "ZD Island Grotto Exit", "ZD Storms Grotto", ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_TYPE_GROTTO, "fairy", 1}, { ENTRANCE_GROTTO_LOAD(GROTTO_ZD_STORMS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_ZD_STORMS_OFFSET), SINGLE_SCENE_INFO(SCENE_ZORAS_DOMAIN), "ZD Island Grotto Entry", "ZD Storms Grotto", ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_TYPE_GROTTO, "fairy", 1},
{ ENTR_ZORAS_DOMAIN_OUTSIDE_SHOP, ENTR_ZORA_SHOP_0, SINGLE_SCENE_INFO(SCENE_ZORA_SHOP), "Zora Shop", "ZD Outside Shop", ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_TYPE_INTERIOR}, { ENTR_ZORAS_DOMAIN_OUTSIDE_SHOP, ENTR_ZORA_SHOP_0, SINGLE_SCENE_INFO(SCENE_ZORA_SHOP), "Zora Shop", "ZD Shop Entry", ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_TYPE_INTERIOR},
{ ENTRANCE_GROTTO_EXIT(GROTTO_ZD_STORMS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_ZD_STORMS_OFFSET), {{ SCENE_FAIRYS_FOUNTAIN, 0x00 }}, "ZD Storms Grotto", "ZD Island Grotto Exit", ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_TYPE_GROTTO, "fairy"}, { ENTRANCE_GROTTO_EXIT(GROTTO_ZD_STORMS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_ZD_STORMS_OFFSET), {{ SCENE_FAIRYS_FOUNTAIN, 0x00 }}, "ZD Storms Grotto", "ZD Island Grotto Entry", ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_TYPE_GROTTO, "fairy"},
// Zora's Fountain // Zora's Fountain
{ ENTR_ZORAS_DOMAIN_KING_ZORA_EXIT, ENTR_ZORAS_FOUNTAIN_TUNNEL_EXIT, SINGLE_SCENE_INFO(SCENE_ZORAS_FOUNTAIN), "Zora's Fountain Tunnel Exit", "Zora's Domain King Zora Exit", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_TYPE_OVERWORLD}, { ENTR_ZORAS_DOMAIN_KING_ZORA_EXIT, ENTR_ZORAS_FOUNTAIN_TUNNEL_EXIT, SINGLE_SCENE_INFO(SCENE_ZORAS_FOUNTAIN), "Zora's Fountain Tunnel Exit", "Zora's Domain Behind King Zora", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_TYPE_OVERWORLD},
{ ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_FARORES_ZF, ENTR_ZORAS_FOUNTAIN_OUTSIDE_GREAT_FAIRY, SINGLE_SCENE_INFO(SCENE_ZORAS_FOUNTAIN), "ZF Outside Great Fairy", "ZF Great Fairy Fountain", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_INTERIOR, "", 1}, { ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_FARORES_ZF, ENTR_ZORAS_FOUNTAIN_OUTSIDE_GREAT_FAIRY, SINGLE_SCENE_INFO(SCENE_ZORAS_FOUNTAIN), "ZF Great Fairy Entry", "ZF Great Fairy Fountain", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_INTERIOR, "", 1},
{ ENTR_JABU_JABU_ENTRANCE, ENTR_ZORAS_FOUNTAIN_OUTSIDE_JABU_JABU, SINGLE_SCENE_INFO(SCENE_ZORAS_FOUNTAIN), "ZF Outside Jabu Jabu", "Jabu Jabu's Belly Entrance", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_DUNGEON, "", 1}, { ENTR_JABU_JABU_ENTRANCE, ENTR_ZORAS_FOUNTAIN_OUTSIDE_JABU_JABU, SINGLE_SCENE_INFO(SCENE_ZORAS_FOUNTAIN), "Zora's Fountain Outside Jabu Jabu", "Jabu Jabu's Belly Entrance", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_DUNGEON, "", 1},
{ ENTR_ICE_CAVERN_ENTRANCE, ENTR_ZORAS_FOUNTAIN_OUTSIDE_ICE_CAVERN, SINGLE_SCENE_INFO(SCENE_ZORAS_FOUNTAIN), "ZF Outside Ice Cavern", "Ice Cavern Entrance", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_DUNGEON, "", 1}, { ENTR_ICE_CAVERN_ENTRANCE, ENTR_ZORAS_FOUNTAIN_OUTSIDE_ICE_CAVERN, SINGLE_SCENE_INFO(SCENE_ZORAS_FOUNTAIN), "Zora's Fountain Outside Ice Cavern", "Ice Cavern Entrance", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_DUNGEON, "", 1},
{ ENTR_ZORAS_FOUNTAIN_OUTSIDE_GREAT_FAIRY, ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_FARORES_ZF, {{ SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 0x00 }}, "ZF Great Fairy Fountain", "ZF Outside Great Fairy", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_INTERIOR}, { ENTR_ZORAS_FOUNTAIN_OUTSIDE_GREAT_FAIRY, ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_FARORES_ZF, {{ SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 0x00 }}, "ZF Great Fairy Fountain", "ZF Great Fairy Entry", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_INTERIOR},
{ ENTR_ZORAS_FOUNTAIN_OUTSIDE_JABU_JABU, ENTR_JABU_JABU_ENTRANCE, SINGLE_SCENE_INFO(SCENE_JABU_JABU), "Jabu Jabu's Belly Entrance", "ZF Outside Jabu Jabu", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_DUNGEON}, { ENTR_ZORAS_FOUNTAIN_OUTSIDE_JABU_JABU, ENTR_JABU_JABU_ENTRANCE, SINGLE_SCENE_INFO(SCENE_JABU_JABU), "Jabu Jabu's Belly Entrance", "Zora's Fountain Outside Jabu Jabu", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_DUNGEON},
{ ENTR_JABU_JABU_BOSS_ENTRANCE, ENTR_JABU_JABU_BOSS_DOOR, SINGLE_SCENE_INFO(SCENE_JABU_JABU), "Jabu Jabu's Belly Boss Door", "Barinade", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_DUNGEON, "", 1}, { ENTR_JABU_JABU_BOSS_ENTRANCE, ENTR_JABU_JABU_BOSS_DOOR, SINGLE_SCENE_INFO(SCENE_JABU_JABU), "Jabu Jabu's Belly Boss Door", "Barinade", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_DUNGEON, "", 1},
{ ENTR_JABU_JABU_BOSS_DOOR, ENTR_JABU_JABU_BOSS_ENTRANCE, SINGLE_SCENE_INFO(SCENE_JABU_JABU_BOSS), "Barinade", "Jabu Jabu's Belly Boss Door", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_DUNGEON, "", 1}, { ENTR_JABU_JABU_BOSS_DOOR, ENTR_JABU_JABU_BOSS_ENTRANCE, SINGLE_SCENE_INFO(SCENE_JABU_JABU_BOSS), "Barinade", "Jabu Jabu's Belly Boss Door", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_DUNGEON, "", 1},
{ ENTR_ZORAS_FOUNTAIN_JABU_JABU_BLUE_WARP, -1, SINGLE_SCENE_INFO(SCENE_JABU_JABU_BOSS), "Barinade", "Jabu Jabu's Belly Blue Warp", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_ONE_WAY, "bw", 1}, { ENTR_ZORAS_FOUNTAIN_JABU_JABU_BLUE_WARP, -1, SINGLE_SCENE_INFO(SCENE_JABU_JABU_BOSS), "Barinade", "Jabu Jabu's Belly Blue Warp", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_ONE_WAY, "bw", 1},
{ ENTR_ZORAS_FOUNTAIN_OUTSIDE_ICE_CAVERN, ENTR_ICE_CAVERN_ENTRANCE, SINGLE_SCENE_INFO(SCENE_ICE_CAVERN), "Ice Cavern Entrance", "ZF Outside Ice Cavern", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_DUNGEON}, { ENTR_ZORAS_FOUNTAIN_OUTSIDE_ICE_CAVERN, ENTR_ICE_CAVERN_ENTRANCE, SINGLE_SCENE_INFO(SCENE_ICE_CAVERN), "Ice Cavern Entrance", "Zora's Fountain Outside Ice Cavern", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_DUNGEON},
// Hyrule Field // Hyrule Field
{ ENTR_LOST_WOODS_BRIDGE_WEST_EXIT, ENTR_HYRULE_FIELD_WOODED_EXIT, SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "Hyrule Field Wooded Exit", "Lost Woods Bridge West Exit", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_OVERWORLD, "hf,lw"}, { ENTR_LOST_WOODS_BRIDGE_WEST_EXIT, ENTR_HYRULE_FIELD_WOODED_EXIT, SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "Hyrule Field Wooded Exit", "Lost Woods Bridge West Exit", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_OVERWORLD, "hf,lw"},
{ ENTR_MARKET_ENTRANCE_NEAR_GUARD_EXIT, ENTR_HYRULE_FIELD_ON_BRIDGE_SPAWN, SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "Hyrule Field Drawbridge Exit", "Market Entrance South Exit", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_OVERWORLD, "hf"}, { ENTR_MARKET_ENTRANCE_NEAR_GUARD_EXIT, ENTR_HYRULE_FIELD_ON_BRIDGE_SPAWN, SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "Hyrule Field Drawbridge Exit", "Market Entrance South Exit", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_OVERWORLD, "hf"},
{ ENTR_LON_LON_RANCH_ENTRANCE, ENTR_HYRULE_FIELD_CENTER_EXIT, SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "Hyrule Field Center Exit", "Lon Lon Ranch Entrance", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_OVERWORLD, "hf,llr"}, { ENTR_LON_LON_RANCH_ENTRANCE, ENTR_HYRULE_FIELD_CENTER_EXIT, SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "Hyrule Field Center Exit", "Lon Lon Ranch Entrance", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_OVERWORLD, "hf,llr"},
{ ENTR_KAKARIKO_VILLAGE_FRONT_GATE, ENTR_HYRULE_FIELD_STAIRS_EXIT, SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "Hyrule Field Stairs Exit", "Kakariko Front Gate", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_OVERWORLD, "hf"}, { ENTR_KAKARIKO_VILLAGE_FRONT_GATE, ENTR_HYRULE_FIELD_STAIRS_EXIT, SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "Hyrule Field Stairs Exit", "Kakariko Front Gate", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_OVERWORLD, "hf"},
{ ENTR_ZORAS_RIVER_WEST_EXIT, ENTR_HYRULE_FIELD_RIVER_EXIT, SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "Hyrule Field River Exit", "Zora's River West Exit", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_OVERWORLD, "hf"}, { ENTR_ZORAS_RIVER_WEST_EXIT, ENTR_HYRULE_FIELD_RIVER_EXIT, SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "Hyrule Field River Exit", "Zora's River West Exit", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_OVERWORLD, "hf"},
{ ENTR_LAKE_HYLIA_NORTH_EXIT, ENTR_HYRULE_FIELD_FENCE_EXIT, SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "Hyrule Field Fence Exit", "Lake Hylia North Exit", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_OVERWORLD, "hf,lh"}, { ENTR_LAKE_HYLIA_NORTH_EXIT, ENTR_HYRULE_FIELD_FENCE_EXIT, SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "Hyrule Field Fence Exit", "Lake Hylia North Exit", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_OVERWORLD, "hf,lh"},
{ ENTR_GERUDO_VALLEY_EAST_EXIT, ENTR_HYRULE_FIELD_ROCKY_PATH, SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "Hyrule Field Rocky Path", "Gerudo Valley East Exit", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_OVERWORLD, "hf"}, { ENTR_GERUDO_VALLEY_EAST_EXIT, ENTR_HYRULE_FIELD_ROCKY_PATH, SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "Hyrule Field Rocky Path", "Gerudo Valley East Exit", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_OVERWORLD, "hf"},
{ ENTRANCE_GROTTO_LOAD(GROTTO_HF_NEAR_MARKET_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_HF_NEAR_MARKET_OFFSET), SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "HF Near Market Boulder Grotto Exit", "HF Near Market Boulder Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "chest", 1}, { ENTRANCE_GROTTO_LOAD(GROTTO_HF_NEAR_MARKET_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_HF_NEAR_MARKET_OFFSET), SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "HF Near Market Boulder Grotto Entry", "HF Near Market Boulder Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "chest", 1},
{ ENTRANCE_GROTTO_LOAD(GROTTO_HF_NEAR_KAK_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_HF_NEAR_KAK_OFFSET), SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "HF Near Stairs Tree Grotto Exit", "HF Near Stairs Tree Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "spider", 1}, { ENTRANCE_GROTTO_LOAD(GROTTO_HF_NEAR_KAK_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_HF_NEAR_KAK_OFFSET), SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "HF Near Stairs Tree Grotto Entry", "HF Near Stairs Tree Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "spider", 1},
{ ENTRANCE_GROTTO_LOAD(GROTTO_HF_TEKTITE_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_HF_TEKTITE_OFFSET), SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "HF Northwest Tree Grotto Exit", "HF Tektite Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "water", 1}, { ENTRANCE_GROTTO_LOAD(GROTTO_HF_TEKTITE_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_HF_TEKTITE_OFFSET), SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "HF Northwest Tree Grotto Entry", "HF Tektite Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "water", 1},
{ ENTRANCE_GROTTO_LOAD(GROTTO_HF_FAIRY_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_HF_FAIRY_OFFSET), SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "HF Northwest Boulder Grotto Exit", "HF Fairy Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "", 1}, { ENTRANCE_GROTTO_LOAD(GROTTO_HF_FAIRY_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_HF_FAIRY_OFFSET), SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "HF Northwest Boulder Grotto Entry", "HF Fairy Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "", 1},
{ ENTRANCE_GROTTO_LOAD(GROTTO_HF_COW_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_HF_COW_OFFSET), SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "HF West Rock Circle Grotto Exit", "HF Cow Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "webbed", 1}, { ENTRANCE_GROTTO_LOAD(GROTTO_HF_COW_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_HF_COW_OFFSET), SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "HF West Rock Circle Grotto Entry", "HF Cow Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "webbed", 1},
{ ENTRANCE_GROTTO_LOAD(GROTTO_HF_OPEN_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_HF_OPEN_OFFSET), SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "HF South Open Grotto Exit", "HF Open Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "chest", 1}, { ENTRANCE_GROTTO_LOAD(GROTTO_HF_OPEN_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_HF_OPEN_OFFSET), SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "HF South Open Grotto Entry", "HF Open Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "chest", 1},
{ ENTRANCE_GROTTO_LOAD(GROTTO_HF_INSIDE_FENCE_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_HF_INSIDE_FENCE_OFFSET), SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "HF Fenced Grotto Exit", "HF Fenced Scrub Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "scrubs", 1}, { ENTRANCE_GROTTO_LOAD(GROTTO_HF_INSIDE_FENCE_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_HF_INSIDE_FENCE_OFFSET), SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "HF Fenced Grotto Entry", "HF Fenced Scrub Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "scrubs", 1},
{ ENTRANCE_GROTTO_LOAD(GROTTO_HF_SOUTHEAST_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_HF_SOUTHEAST_OFFSET), SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "HF Southeast Boulder Grotto Exit", "HF Southeast Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "chest", 1}, { ENTRANCE_GROTTO_LOAD(GROTTO_HF_SOUTHEAST_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_HF_SOUTHEAST_OFFSET), SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "HF Southeast Boulder Grotto Entry", "HF Southeast Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "chest", 1},
{ ENTRANCE_GROTTO_EXIT(GROTTO_HF_NEAR_MARKET_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_HF_NEAR_MARKET_OFFSET), {{ SCENE_GROTTOS, 0x00 }}, "HF Near Market Boulder Grotto", "HF Near Market Boulder Grotto Exit", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO}, { ENTRANCE_GROTTO_EXIT(GROTTO_HF_NEAR_MARKET_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_HF_NEAR_MARKET_OFFSET), {{ SCENE_GROTTOS, 0x00 }}, "HF Near Market Boulder Grotto", "HF Near Market Boulder Grotto Entry", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO},
{ ENTRANCE_GROTTO_EXIT(GROTTO_HF_NEAR_KAK_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_HF_NEAR_KAK_OFFSET), {{ SCENE_GROTTOS, 0x01 }}, "HF Near Kak Grotto", "Hyrule Field", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "spider"}, { ENTRANCE_GROTTO_EXIT(GROTTO_HF_NEAR_KAK_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_HF_NEAR_KAK_OFFSET), {{ SCENE_GROTTOS, 0x01 }}, "HF Near Stairs Tree Grotto", "HF Near Stairs Tree Grotto Entry", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "spider"},
{ ENTRANCE_GROTTO_EXIT(GROTTO_HF_TEKTITE_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_HF_TEKTITE_OFFSET), {{ SCENE_GROTTOS, 0x0B }}, "HF Tektite Grotto", "HF Northwest Tree Grotto Exit", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "water"}, { ENTRANCE_GROTTO_EXIT(GROTTO_HF_TEKTITE_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_HF_TEKTITE_OFFSET), {{ SCENE_GROTTOS, 0x0B }}, "HF Tektite Grotto", "HF Northwest Tree Grotto Entry", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "water"},
{ ENTRANCE_GROTTO_EXIT(GROTTO_HF_FAIRY_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_HF_FAIRY_OFFSET), {{ SCENE_FAIRYS_FOUNTAIN, 0x00 }}, "HF Fairy Grotto", "HF Northwest Boulder Grotto Exit", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO}, { ENTRANCE_GROTTO_EXIT(GROTTO_HF_FAIRY_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_HF_FAIRY_OFFSET), {{ SCENE_FAIRYS_FOUNTAIN, 0x00 }}, "HF Fairy Grotto", "HF Northwest Boulder Grotto Entry", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO},
{ ENTRANCE_GROTTO_EXIT(GROTTO_HF_COW_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_HF_COW_OFFSET), {{ SCENE_GROTTOS, 0x05 }}, "HF Cow Grotto", "Hyrule Field", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "webbed"}, { ENTRANCE_GROTTO_EXIT(GROTTO_HF_COW_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_HF_COW_OFFSET), {{ SCENE_GROTTOS, 0x05 }}, "HF Cow Grotto", "HF West Rock Circle Grotto Entry", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "webbed"},
{ ENTRANCE_GROTTO_EXIT(GROTTO_HF_OPEN_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_HF_OPEN_OFFSET), {{ SCENE_GROTTOS, 0x00 }}, "HF Open Grotto", "HF South Open Grotto Exit", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "chest"}, { ENTRANCE_GROTTO_EXIT(GROTTO_HF_OPEN_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_HF_OPEN_OFFSET), {{ SCENE_GROTTOS, 0x00 }}, "HF Open Grotto", "HF South Open Grotto Entry", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "chest"},
{ ENTRANCE_GROTTO_EXIT(GROTTO_HF_INSIDE_FENCE_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_HF_INSIDE_FENCE_OFFSET), {{ SCENE_GROTTOS, 0x02 }}, "HF Fenced Scrub Grotto", "HF Fenced Grotto Exit", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "srubs"}, { ENTRANCE_GROTTO_EXIT(GROTTO_HF_INSIDE_FENCE_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_HF_INSIDE_FENCE_OFFSET), {{ SCENE_GROTTOS, 0x02 }}, "HF Fenced Scrub Grotto", "HF Fenced Grotto Entry", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "srubs"},
{ ENTRANCE_GROTTO_EXIT(GROTTO_HF_SOUTHEAST_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_HF_SOUTHEAST_OFFSET), {{ SCENE_GROTTOS, 0x00 }}, "HF Southeast Grotto", "HF Southeast Boulder Grotto Exit", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "chest"}, { ENTRANCE_GROTTO_EXIT(GROTTO_HF_SOUTHEAST_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_HF_SOUTHEAST_OFFSET), {{ SCENE_GROTTOS, 0x00 }}, "HF Southeast Grotto", "HF Southeast Boulder Grotto Entry", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "chest"},
// Lon Lon Ranch // Lon Lon Ranch
{ ENTR_HYRULE_FIELD_CENTER_EXIT, ENTR_LON_LON_RANCH_ENTRANCE, SINGLE_SCENE_INFO(SCENE_LON_LON_RANCH), "Lon Lon Ranch Entrance", "Hyrule Field Center Exit", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_OVERWORLD, "hf"}, { ENTR_HYRULE_FIELD_CENTER_EXIT, ENTR_LON_LON_RANCH_ENTRANCE, SINGLE_SCENE_INFO(SCENE_LON_LON_RANCH), "Lon Lon Ranch Entrance", "Hyrule Field Center Exit", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_OVERWORLD, "hf"},
{ ENTR_LON_LON_BUILDINGS_TALONS_HOUSE, ENTR_LON_LON_RANCH_OUTSIDE_TALONS_HOUSE, SINGLE_SCENE_INFO(SCENE_LON_LON_RANCH), "LLR Outside Talon's House", "Talon's House", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_INTERIOR, "llr", 1}, { ENTR_LON_LON_BUILDINGS_TALONS_HOUSE, ENTR_LON_LON_RANCH_OUTSIDE_TALONS_HOUSE, SINGLE_SCENE_INFO(SCENE_LON_LON_RANCH), "LLR Talon's House Entry", "Talon's House", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_INTERIOR, "llr", 1},
{ ENTR_STABLE_0, ENTR_LON_LON_RANCH_OUTSIDE_STABLES, SINGLE_SCENE_INFO(SCENE_LON_LON_RANCH), "LLR Outside Stables", "LLR Stables", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_INTERIOR, "cow", 1}, { ENTR_STABLE_0, ENTR_LON_LON_RANCH_OUTSIDE_STABLES, SINGLE_SCENE_INFO(SCENE_LON_LON_RANCH), "LLR Stables Entry", "LLR Stables", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_INTERIOR, "cow", 1},
{ ENTR_LON_LON_BUILDINGS_TOWER, ENTR_LON_LON_RANCH_OUTSIDE_TOWER, SINGLE_SCENE_INFO(SCENE_LON_LON_RANCH), "LLR Outside Tower", "LLR Tower", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_INTERIOR, "cow", 1}, { ENTR_LON_LON_BUILDINGS_TOWER, ENTR_LON_LON_RANCH_OUTSIDE_TOWER, SINGLE_SCENE_INFO(SCENE_LON_LON_RANCH), "LLR Tower Entry", "LLR Tower", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_INTERIOR, "cow", 1},
{ ENTRANCE_GROTTO_LOAD(GROTTO_LLR_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_LLR_OFFSET), SINGLE_SCENE_INFO(SCENE_LON_LON_RANCH), "LLR Grotto Exit", "LLR Scrubs Grotto", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_GROTTO, "scrubs", 1}, { ENTRANCE_GROTTO_LOAD(GROTTO_LLR_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_LLR_OFFSET), SINGLE_SCENE_INFO(SCENE_LON_LON_RANCH), "LLR Grotto Entry", "LLR Scrubs Grotto", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_GROTTO, "scrubs", 1},
{ ENTR_LON_LON_RANCH_OUTSIDE_TALONS_HOUSE, ENTR_LON_LON_BUILDINGS_TALONS_HOUSE, {{ SCENE_LON_LON_BUILDINGS, 0x00 }}, "Talon's House", "LLR Outside Talon's House", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_INTERIOR, "llr"}, { ENTR_LON_LON_RANCH_OUTSIDE_TALONS_HOUSE, ENTR_LON_LON_BUILDINGS_TALONS_HOUSE, {{ SCENE_LON_LON_BUILDINGS, 0x00 }}, "Talon's House", "LLR Talon's House Entry", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_INTERIOR, "llr"},
{ ENTR_LON_LON_RANCH_OUTSIDE_STABLES, ENTR_STABLE_0, SINGLE_SCENE_INFO(SCENE_STABLE), "LLR Stables", "LLR Outside Stables", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_INTERIOR, "cow"}, { ENTR_LON_LON_RANCH_OUTSIDE_STABLES, ENTR_STABLE_0, SINGLE_SCENE_INFO(SCENE_STABLE), "LLR Stables", "LLR Stables Entry", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_INTERIOR, "cow"},
{ ENTR_LON_LON_RANCH_OUTSIDE_TOWER, ENTR_LON_LON_BUILDINGS_TOWER, {{ SCENE_LON_LON_BUILDINGS, 0x01 }}, "LLR Tower", "Lon Lon Ranch", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_INTERIOR, "cow"}, { ENTR_LON_LON_RANCH_OUTSIDE_TOWER, ENTR_LON_LON_BUILDINGS_TOWER, {{ SCENE_LON_LON_BUILDINGS, 0x01 }}, "LLR Tower", "LLR Tower Entry", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_INTERIOR, "cow"},
{ ENTRANCE_GROTTO_EXIT(GROTTO_LLR_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_LLR_OFFSET), {{ SCENE_GROTTOS, 0x04 }}, "LLR Scrubs Grotto", "LLR Grotto Exit", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_GROTTO, "scrubs"}, { ENTRANCE_GROTTO_EXIT(GROTTO_LLR_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_LLR_OFFSET), {{ SCENE_GROTTOS, 0x04 }}, "LLR Scrubs Grotto", "LLR Grotto Entry", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_GROTTO, "scrubs"},
// Lake Hylia // Lake Hylia
{ ENTR_HYRULE_FIELD_FENCE_EXIT, ENTR_LAKE_HYLIA_NORTH_EXIT, SINGLE_SCENE_INFO(SCENE_LAKE_HYLIA), "Lake Hylia North Exit", "Hyrule Field Fenced Exit", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_OVERWORLD, "lh"}, { ENTR_HYRULE_FIELD_FENCE_EXIT, ENTR_LAKE_HYLIA_NORTH_EXIT, SINGLE_SCENE_INFO(SCENE_LAKE_HYLIA), "Lake Hylia North Exit", "Hyrule Field Fenced Exit", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_OVERWORLD, "lh"},
{ ENTR_ZORAS_DOMAIN_UNDERWATER_SHORTCUT, ENTR_LAKE_HYLIA_UNDERWATER_SHORTCUT, SINGLE_SCENE_INFO(SCENE_LAKE_HYLIA), "LH Underwater Shortcut", "ZD Underwater Shortcut", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_TYPE_OVERWORLD, "lh"}, { ENTR_ZORAS_DOMAIN_UNDERWATER_SHORTCUT, ENTR_LAKE_HYLIA_UNDERWATER_SHORTCUT, SINGLE_SCENE_INFO(SCENE_LAKE_HYLIA), "LH Underwater Shortcut", "ZD Underwater Shortcut", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_TYPE_OVERWORLD, "lh"},
{ ENTR_LAKESIDE_LABORATORY_0, ENTR_LAKE_HYLIA_OUTSIDE_LAB, SINGLE_SCENE_INFO(SCENE_LAKE_HYLIA), "LH Outside Lab", "LH Lab", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_INTERIOR, "lh", 1}, { ENTR_LAKESIDE_LABORATORY_0, ENTR_LAKE_HYLIA_OUTSIDE_LAB, SINGLE_SCENE_INFO(SCENE_LAKE_HYLIA), "LH Lab Entry", "LH Lab", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_INTERIOR, "lh", 1},
{ ENTR_FISHING_POND_0, ENTR_LAKE_HYLIA_OUTSIDE_FISHING_POND, SINGLE_SCENE_INFO(SCENE_LAKE_HYLIA), "LH Outside Fishing Pond", "Fishing Pond", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_INTERIOR, "lh", 1}, { ENTR_FISHING_POND_0, ENTR_LAKE_HYLIA_OUTSIDE_FISHING_POND, SINGLE_SCENE_INFO(SCENE_LAKE_HYLIA), "LH Fishing Pond Entry", "Fishing Pond", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_INTERIOR, "lh", 1},
{ ENTRANCE_GROTTO_LOAD(GROTTO_LH_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_LH_OFFSET), SINGLE_SCENE_INFO(SCENE_LAKE_HYLIA), "LH Grave Grotto Exit", "LH Grotto", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_GROTTO, "scrubs", 1}, { ENTRANCE_GROTTO_LOAD(GROTTO_LH_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_LH_OFFSET), SINGLE_SCENE_INFO(SCENE_LAKE_HYLIA), "LH Grave Grotto Entry", "LH Grotto", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_GROTTO, "scrubs", 1},
{ ENTR_WATER_TEMPLE_ENTRANCE, ENTR_LAKE_HYLIA_OUTSIDE_TEMPLE, SINGLE_SCENE_INFO(SCENE_LAKE_HYLIA), "Lake Hylia Outside Temple", "Water Temple Entrance", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_DUNGEON, "lh", 1}, { ENTR_WATER_TEMPLE_ENTRANCE, ENTR_LAKE_HYLIA_OUTSIDE_TEMPLE, SINGLE_SCENE_INFO(SCENE_LAKE_HYLIA), "Lake Hylia Outside Temple", "Water Temple Entrance", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_DUNGEON, "lh", 1},
{ ENTR_LAKE_HYLIA_OUTSIDE_LAB, ENTR_LAKESIDE_LABORATORY_0, SINGLE_SCENE_INFO(SCENE_LAKESIDE_LABORATORY), "LH Lab", "LH Outside Lab", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_INTERIOR, "lh"}, { ENTR_LAKE_HYLIA_OUTSIDE_LAB, ENTR_LAKESIDE_LABORATORY_0, SINGLE_SCENE_INFO(SCENE_LAKESIDE_LABORATORY), "LH Lab", "LH Outside Lab", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_INTERIOR, "lh"},
{ ENTR_LAKE_HYLIA_OUTSIDE_FISHING_POND, ENTR_FISHING_POND_0, SINGLE_SCENE_INFO(SCENE_FISHING_POND), "Fishing Pond", "LH Outside Fishing Pond", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_INTERIOR, "lh"}, { ENTR_LAKE_HYLIA_OUTSIDE_FISHING_POND, ENTR_FISHING_POND_0, SINGLE_SCENE_INFO(SCENE_FISHING_POND), "Fishing Pond", "LH Outside Fishing Pond", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_INTERIOR, "lh"},
{ ENTRANCE_GROTTO_EXIT(GROTTO_LH_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_LH_OFFSET), {{ SCENE_GROTTOS, 0x04 }}, "LH Grotto", "Lake Hylia", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_GROTTO, "lh,scrubs"}, { ENTRANCE_GROTTO_EXIT(GROTTO_LH_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_LH_OFFSET), {{ SCENE_GROTTOS, 0x04 }}, "LH Grotto", "LH Grave Grotto Entry", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_GROTTO, "lh,scrubs"},
{ ENTR_LAKE_HYLIA_OUTSIDE_TEMPLE, ENTR_WATER_TEMPLE_ENTRANCE, SINGLE_SCENE_INFO(SCENE_WATER_TEMPLE), "Water Temple Entrance", "Lake Hylia Outside Temple", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_DUNGEON, "lh"}, { ENTR_LAKE_HYLIA_OUTSIDE_TEMPLE, ENTR_WATER_TEMPLE_ENTRANCE, SINGLE_SCENE_INFO(SCENE_WATER_TEMPLE), "Water Temple Entrance", "Lake Hylia Outside Temple", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_DUNGEON, "lh"},
{ ENTR_WATER_TEMPLE_BOSS_ENTRANCE, ENTR_WATER_TEMPLE_BOSS_DOOR, SINGLE_SCENE_INFO(SCENE_WATER_TEMPLE), "Water Temple Boss Door", "Morpha", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_DUNGEON, "lh", 1}, { ENTR_WATER_TEMPLE_BOSS_ENTRANCE, ENTR_WATER_TEMPLE_BOSS_DOOR, SINGLE_SCENE_INFO(SCENE_WATER_TEMPLE), "Water Temple Boss Door", "Morpha", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_DUNGEON, "lh", 1},
{ ENTR_WATER_TEMPLE_BOSS_DOOR, ENTR_WATER_TEMPLE_BOSS_ENTRANCE, SINGLE_SCENE_INFO(SCENE_WATER_TEMPLE_BOSS), "Morpha", "Water Temple Boss Door", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_DUNGEON, "lh", 1}, { ENTR_WATER_TEMPLE_BOSS_DOOR, ENTR_WATER_TEMPLE_BOSS_ENTRANCE, SINGLE_SCENE_INFO(SCENE_WATER_TEMPLE_BOSS), "Morpha", "Water Temple Boss Door", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_DUNGEON, "lh", 1},
{ ENTR_LAKE_HYLIA_WATER_TEMPLE_BLUE_WARP, -1, SINGLE_SCENE_INFO(SCENE_WATER_TEMPLE_BOSS), "Morpha", "Water Temple Blue Warp", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_ONE_WAY, "lh,bw", 1}, { ENTR_LAKE_HYLIA_WATER_TEMPLE_BLUE_WARP, -1, SINGLE_SCENE_INFO(SCENE_WATER_TEMPLE_BOSS), "Morpha", "Water Temple Blue Warp", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_ONE_WAY, "lh,bw", 1},
// Gerudo Area // Gerudo Area
{ ENTR_HYRULE_FIELD_ROCKY_PATH, ENTR_GERUDO_VALLEY_EAST_EXIT, SINGLE_SCENE_INFO(SCENE_GERUDO_VALLEY), "Gerudo Valley East Exit", "Hyrule Field Rocky Path", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_OVERWORLD, "hf"}, { ENTR_HYRULE_FIELD_ROCKY_PATH, ENTR_GERUDO_VALLEY_EAST_EXIT, SINGLE_SCENE_INFO(SCENE_GERUDO_VALLEY), "Gerudo Valley East Exit", "Hyrule Field Rocky Path", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_OVERWORLD, "hf"},
{ ENTR_GERUDOS_FORTRESS_EAST_EXIT, ENTR_GERUDO_VALLEY_WEST_EXIT, SINGLE_SCENE_INFO(SCENE_GERUDO_VALLEY), "Gerudo Valley West Exit", "Gerudo Fortress East Exit", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_OVERWORLD, "gerudo fortress"}, { ENTR_GERUDOS_FORTRESS_EAST_EXIT, ENTR_GERUDO_VALLEY_WEST_EXIT, SINGLE_SCENE_INFO(SCENE_GERUDO_VALLEY), "Gerudo Valley West Exit", "Gerudo Fortress East Exit", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_OVERWORLD, "gerudo fortress"},
{ ENTR_LAKE_HYLIA_RIVER_EXIT, -1, SINGLE_SCENE_INFO(SCENE_GERUDO_VALLEY), "Gerudo Valley River Exit", "Lake Hylia River Exit", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_OVERWORLD, "lh"}, { ENTR_LAKE_HYLIA_RIVER_EXIT, -1, SINGLE_SCENE_INFO(SCENE_GERUDO_VALLEY), "Gerudo Valley River Exit", "Lake Hylia River Exit", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_OVERWORLD, "lh"},
{ ENTR_CARPENTERS_TENT_0, ENTR_GERUDO_VALLEY_OUTSIDE_TENT, SINGLE_SCENE_INFO(SCENE_GERUDO_VALLEY), "GV Outside Carpenters' Tent", "Carpenters' Tent", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_INTERIOR, "", 1}, { ENTR_CARPENTERS_TENT_0, ENTR_GERUDO_VALLEY_OUTSIDE_TENT, SINGLE_SCENE_INFO(SCENE_GERUDO_VALLEY), "GV Outside Carpenters' Tent", "Carpenters' Tent", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_INTERIOR, "", 1},
{ ENTRANCE_GROTTO_LOAD(GROTTO_GV_OCTOROK_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_GV_OCTOROK_OFFSET), SINGLE_SCENE_INFO(SCENE_GERUDO_VALLEY), "GV Silver Rock Grotto Exit", "GV Octorok Grotto", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_GROTTO, "", 1}, { ENTRANCE_GROTTO_LOAD(GROTTO_GV_OCTOROK_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_GV_OCTOROK_OFFSET), SINGLE_SCENE_INFO(SCENE_GERUDO_VALLEY), "GV Silver Rock Grotto Entry", "GV Octorok Grotto", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_GROTTO, "", 1},
{ ENTRANCE_GROTTO_LOAD(GROTTO_GV_STORMS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_GV_STORMS_OFFSET), SINGLE_SCENE_INFO(SCENE_GERUDO_VALLEY), "GV Behind Tent Grotto Exit", "GV Storms Grotto", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_GROTTO, "scrubs", 1}, { ENTRANCE_GROTTO_LOAD(GROTTO_GV_STORMS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_GV_STORMS_OFFSET), SINGLE_SCENE_INFO(SCENE_GERUDO_VALLEY), "GV Behind Tent Grotto Entry", "GV Storms Grotto", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_GROTTO, "scrubs", 1},
{ ENTR_GERUDO_VALLEY_WEST_EXIT, ENTR_GERUDOS_FORTRESS_EAST_EXIT, SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "Gerudo Fortress East Exit", "Gerudo Valley West Exit", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_OVERWORLD, "gerudo fortress"}, { ENTR_GERUDO_VALLEY_WEST_EXIT, ENTR_GERUDOS_FORTRESS_EAST_EXIT, SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "Gerudo Fortress East Exit", "Gerudo Valley West Exit", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_OVERWORLD, "gerudo fortress"},
{ ENTR_HAUNTED_WASTELAND_EAST_EXIT, ENTR_GERUDOS_FORTRESS_GATE_EXIT, SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "Gerudo Fortress Gate Exit", "Haunted Wasteland", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_OVERWORLD, "gerudo fortress"}, { ENTR_HAUNTED_WASTELAND_EAST_EXIT, ENTR_GERUDOS_FORTRESS_GATE_EXIT, SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "Gerudo Fortress Gate Exit", "Haunted Wasteland", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_OVERWORLD, "gerudo fortress"},
{ ENTRANCE_GROTTO_LOAD(GROTTO_GF_STORMS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_GF_STORMS_OFFSET), SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "GF Outside Storms Grotto", "GF Storms Grotto", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_GROTTO, "gerudo fortress", 1}, { ENTRANCE_GROTTO_LOAD(GROTTO_GF_STORMS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_GF_STORMS_OFFSET), SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "GF Storms Grotto Entry", "GF Storms Grotto", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_GROTTO, "gerudo fortress", 1},
{ ENTR_GERUDO_TRAINING_GROUND_ENTRANCE, ENTR_GERUDOS_FORTRESS_OUTSIDE_GERUDO_TRAINING_GROUND, SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "GF Outside Training Ground", "Gerudo Training Ground Entrance", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_DUNGEON, "gerudo fortress,gtg", 1}, { ENTR_GERUDO_TRAINING_GROUND_ENTRANCE, ENTR_GERUDOS_FORTRESS_OUTSIDE_GERUDO_TRAINING_GROUND, SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "GF Outside Training Ground", "Gerudo Training Ground Entrance", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_DUNGEON, "gerudo fortress,gtg", 1},
{ ENTR_GERUDO_VALLEY_OUTSIDE_TENT, ENTR_CARPENTERS_TENT_0, SINGLE_SCENE_INFO(SCENE_CARPENTERS_TENT), "Carpenters' Tent", "GV Outside Carpenters' Tent", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_INTERIOR}, { ENTR_GERUDO_VALLEY_OUTSIDE_TENT, ENTR_CARPENTERS_TENT_0, SINGLE_SCENE_INFO(SCENE_CARPENTERS_TENT), "Carpenters' Tent", "GV Outside Carpenters' Tent", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_INTERIOR},
{ ENTRANCE_GROTTO_EXIT(GROTTO_GV_OCTOROK_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_GV_OCTOROK_OFFSET), {{ SCENE_GROTTOS, 0x06 }}, "GV Octorok Grotto", "GV Silver Rock Grotto Exit", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_GROTTO}, { ENTRANCE_GROTTO_EXIT(GROTTO_GV_OCTOROK_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_GV_OCTOROK_OFFSET), {{ SCENE_GROTTOS, 0x06 }}, "GV Octorok Grotto", "GV Silver Rock Grotto Entry", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_GROTTO},
{ ENTRANCE_GROTTO_EXIT(GROTTO_GV_STORMS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_GV_STORMS_OFFSET), {{ SCENE_GROTTOS, 0x0A }}, "GV Storms Grotto", "GV Behind Tent Grotto Exit", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_GROTTO, "scrubs"}, { ENTRANCE_GROTTO_EXIT(GROTTO_GV_STORMS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_GV_STORMS_OFFSET), {{ SCENE_GROTTOS, 0x0A }}, "GV Storms Grotto", "GV Behind Tent Grotto Entry", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_GROTTO, "scrubs"},
{ ENTRANCE_GROTTO_EXIT(GROTTO_GF_STORMS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_GF_STORMS_OFFSET), {{ SCENE_FAIRYS_FOUNTAIN, 0x00 }}, "GF Storms Grotto", "GF Storms Grotto Exit", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_GROTTO, "gerudo fortress"}, { ENTRANCE_GROTTO_EXIT(GROTTO_GF_STORMS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_GF_STORMS_OFFSET), {{ SCENE_FAIRYS_FOUNTAIN, 0x00 }}, "GF Storms Grotto", "GF Storms Grotto Entry", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_GROTTO, "gerudo fortress"},
{ ENTR_GERUDOS_FORTRESS_OUTSIDE_GERUDO_TRAINING_GROUND, ENTR_GERUDO_TRAINING_GROUND_ENTRANCE, SINGLE_SCENE_INFO(SCENE_GERUDO_TRAINING_GROUND), "Gerudo Training Ground Entrance", "GF Outside Training Ground", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_DUNGEON, "gerudo fortress,gtg"}, { ENTR_GERUDOS_FORTRESS_OUTSIDE_GERUDO_TRAINING_GROUND, ENTR_GERUDO_TRAINING_GROUND_ENTRANCE, SINGLE_SCENE_INFO(SCENE_GERUDO_TRAINING_GROUND), "Gerudo Training Ground Entrance", "GF Outside Training Ground", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_DUNGEON, "gerudo fortress,gtg"},
// The Wasteland // The Wasteland
{ ENTR_GERUDOS_FORTRESS_GATE_EXIT, ENTR_HAUNTED_WASTELAND_EAST_EXIT, SINGLE_SCENE_INFO(SCENE_HAUNTED_WASTELAND), "Haunted Wasteland East Exit", "GF Gate Exit", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_OVERWORLD, "hw,gerudo fortress"}, { ENTR_GERUDOS_FORTRESS_GATE_EXIT, ENTR_HAUNTED_WASTELAND_EAST_EXIT, SINGLE_SCENE_INFO(SCENE_HAUNTED_WASTELAND), "Haunted Wasteland East Exit", "GF Gate Exit", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_OVERWORLD, "hw,gerudo fortress"},
{ ENTR_DESERT_COLOSSUS_EAST_EXIT, ENTR_HAUNTED_WASTELAND_WEST_EXIT, SINGLE_SCENE_INFO(SCENE_HAUNTED_WASTELAND), "Haunted Wasteland West Exit", "Desert Colossus East Exit", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_OVERWORLD, "dc,hw"}, { ENTR_DESERT_COLOSSUS_EAST_EXIT, ENTR_HAUNTED_WASTELAND_WEST_EXIT, SINGLE_SCENE_INFO(SCENE_HAUNTED_WASTELAND), "Haunted Wasteland West Exit", "Desert Colossus East Exit", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_OVERWORLD, "dc,hw"},
{ ENTR_HAUNTED_WASTELAND_WEST_EXIT, ENTR_DESERT_COLOSSUS_EAST_EXIT, SINGLE_SCENE_INFO(SCENE_DESERT_COLOSSUS), "Desert Colossus East Exit", "Haunted Wasteland West Exit", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_OVERWORLD, "dc,hw"}, { ENTR_HAUNTED_WASTELAND_WEST_EXIT, ENTR_DESERT_COLOSSUS_EAST_EXIT, SINGLE_SCENE_INFO(SCENE_DESERT_COLOSSUS), "Desert Colossus East Exit", "Haunted Wasteland West Exit", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_OVERWORLD, "dc,hw"},
{ ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_NAYRUS_COLOSSUS, ENTR_DESERT_COLOSSUS_GREAT_FAIRY_EXIT, SINGLE_SCENE_INFO(SCENE_DESERT_COLOSSUS), "Colossus Great Fairy Exit", "Colossus Great Fairy Fountain", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_INTERIOR, "dc", 1}, { ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_NAYRUS_COLOSSUS, ENTR_DESERT_COLOSSUS_GREAT_FAIRY_EXIT, SINGLE_SCENE_INFO(SCENE_DESERT_COLOSSUS), "Colossus Great Fairy Entry", "Colossus Great Fairy Fountain", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_INTERIOR, "dc", 1},
{ ENTRANCE_GROTTO_LOAD(GROTTO_COLOSSUS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_COLOSSUS_OFFSET), SINGLE_SCENE_INFO(SCENE_DESERT_COLOSSUS), "Colossus Grotto Exit", "Colossus Grotto", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_GROTTO, "dc,scrubs", 1}, { ENTRANCE_GROTTO_LOAD(GROTTO_COLOSSUS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_COLOSSUS_OFFSET), SINGLE_SCENE_INFO(SCENE_DESERT_COLOSSUS), "Colossus Grotto Entry", "Colossus Grotto", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_GROTTO, "dc,scrubs", 1},
{ ENTR_SPIRIT_TEMPLE_ENTRANCE, ENTR_DESERT_COLOSSUS_OUTSIDE_TEMPLE, SINGLE_SCENE_INFO(SCENE_DESERT_COLOSSUS), "Colossus Outside Temple", "Spirit Temple Entrance", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_DUNGEON, "dc", 1}, { ENTR_SPIRIT_TEMPLE_ENTRANCE, ENTR_DESERT_COLOSSUS_OUTSIDE_TEMPLE, SINGLE_SCENE_INFO(SCENE_DESERT_COLOSSUS), "Colossus Outside Temple", "Spirit Temple Entrance", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_DUNGEON, "dc", 1},
{ ENTR_DESERT_COLOSSUS_GREAT_FAIRY_EXIT, ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_NAYRUS_COLOSSUS, {{ SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 0x02 }}, "Colossus Great Fairy Fountain", "Colossus Great Fairy Exit", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_INTERIOR, "dc"}, { ENTR_DESERT_COLOSSUS_GREAT_FAIRY_EXIT, ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_NAYRUS_COLOSSUS, {{ SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 0x02 }}, "Colossus Great Fairy Fountain", "Colossus Great Fairy Entry", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_INTERIOR, "dc"},
{ ENTRANCE_GROTTO_EXIT(GROTTO_COLOSSUS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_COLOSSUS_OFFSET), {{ SCENE_GROTTOS, 0x0A }}, "Colossus Grotto", "Colossus Grotto Exit", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_GROTTO, "dc,scrubs"}, { ENTRANCE_GROTTO_EXIT(GROTTO_COLOSSUS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_COLOSSUS_OFFSET), {{ SCENE_GROTTOS, 0x0A }}, "Colossus Grotto", "Colossus Grotto Entry", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_GROTTO, "dc,scrubs"},
{ ENTR_DESERT_COLOSSUS_OUTSIDE_TEMPLE, ENTR_SPIRIT_TEMPLE_ENTRANCE, SINGLE_SCENE_INFO(SCENE_SPIRIT_TEMPLE), "Spirit Temple Entrance", "Colossus Outside Temple", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_DUNGEON, "dc"}, { ENTR_DESERT_COLOSSUS_OUTSIDE_TEMPLE, ENTR_SPIRIT_TEMPLE_ENTRANCE, SINGLE_SCENE_INFO(SCENE_SPIRIT_TEMPLE), "Spirit Temple Entrance", "Colossus Outside Temple", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_DUNGEON, "dc"},
{ ENTR_SPIRIT_TEMPLE_BOSS_ENTRANCE, ENTR_SPIRIT_TEMPLE_BOSS_DOOR, SINGLE_SCENE_INFO(SCENE_SPIRIT_TEMPLE), "Spirit Temple Boss Door", "Twinrova", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_DUNGEON, "", 1}, { ENTR_SPIRIT_TEMPLE_BOSS_ENTRANCE, ENTR_SPIRIT_TEMPLE_BOSS_DOOR, SINGLE_SCENE_INFO(SCENE_SPIRIT_TEMPLE), "Spirit Temple Boss Door", "Twinrova", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_DUNGEON, "", 1},
{ ENTR_SPIRIT_TEMPLE_BOSS_DOOR, ENTR_SPIRIT_TEMPLE_BOSS_ENTRANCE, SINGLE_SCENE_INFO(SCENE_SPIRIT_TEMPLE_BOSS), "Twinrova", "Spirit Temple Boss Door", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_DUNGEON, "", 1}, { ENTR_SPIRIT_TEMPLE_BOSS_DOOR, ENTR_SPIRIT_TEMPLE_BOSS_ENTRANCE, SINGLE_SCENE_INFO(SCENE_SPIRIT_TEMPLE_BOSS), "Twinrova", "Spirit Temple Boss Door", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_DUNGEON, "", 1},
@ -347,23 +347,23 @@ const EntranceData entranceData[] = {
{ ENTR_MARKET_ENTRANCE_NORTH_EXIT, ENTR_MARKET_SOUTH_EXIT, {SCENE_NO_SPAWN(SCENE_MARKET_DAY), SCENE_NO_SPAWN(SCENE_MARKET_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_RUINS), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_DAY), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_NIGHT)}, "Market South Exit", "Market Entrance North Exit", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_OVERWORLD}, { ENTR_MARKET_ENTRANCE_NORTH_EXIT, ENTR_MARKET_SOUTH_EXIT, {SCENE_NO_SPAWN(SCENE_MARKET_DAY), SCENE_NO_SPAWN(SCENE_MARKET_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_RUINS), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_DAY), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_NIGHT)}, "Market South Exit", "Market Entrance North Exit", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_OVERWORLD},
{ ENTR_CASTLE_GROUNDS_SOUTH_EXIT, ENTR_MARKET_DAY_CASTLE_EXIT, {SCENE_NO_SPAWN(SCENE_MARKET_DAY), SCENE_NO_SPAWN(SCENE_MARKET_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_RUINS), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_DAY), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_NIGHT)}, "Market Castle Exit", "Castle Grounds South Exit", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_OVERWORLD, "outside ganon's castle"}, { ENTR_CASTLE_GROUNDS_SOUTH_EXIT, ENTR_MARKET_DAY_CASTLE_EXIT, {SCENE_NO_SPAWN(SCENE_MARKET_DAY), SCENE_NO_SPAWN(SCENE_MARKET_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_RUINS), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_DAY), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_NIGHT)}, "Market Castle Exit", "Castle Grounds South Exit", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_OVERWORLD, "outside ganon's castle"},
{ ENTR_TEMPLE_OF_TIME_EXTERIOR_DAY_GOSSIP_STONE_EXIT, ENTR_MARKET_DAY_TEMPLE_EXIT, {SCENE_NO_SPAWN(SCENE_MARKET_DAY), SCENE_NO_SPAWN(SCENE_MARKET_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_RUINS), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_DAY), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_NIGHT)}, "Market Temple Exit", "Outside Temple of Time", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_OVERWORLD}, { ENTR_TEMPLE_OF_TIME_EXTERIOR_DAY_GOSSIP_STONE_EXIT, ENTR_MARKET_DAY_TEMPLE_EXIT, {SCENE_NO_SPAWN(SCENE_MARKET_DAY), SCENE_NO_SPAWN(SCENE_MARKET_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_RUINS), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_DAY), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_NIGHT)}, "Market Temple Exit", "Outside Temple of Time", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_OVERWORLD},
{ ENTR_SHOOTING_GALLERY_1, ENTR_MARKET_DAY_OUTSIDE_SHOOTING_GALLERY, {SCENE_NO_SPAWN(SCENE_MARKET_DAY), SCENE_NO_SPAWN(SCENE_MARKET_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_RUINS), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_DAY), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_NIGHT)}, "MK Outside Shooting Gallery", "MK Shooting Gallery", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "child", 1}, { ENTR_SHOOTING_GALLERY_1, ENTR_MARKET_DAY_OUTSIDE_SHOOTING_GALLERY, {SCENE_NO_SPAWN(SCENE_MARKET_DAY), SCENE_NO_SPAWN(SCENE_MARKET_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_RUINS), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_DAY), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_NIGHT)}, "MK Shooting Gallery Entry", "MK Shooting Gallery", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "child", 1},
{ ENTR_BOMBCHU_BOWLING_ALLEY_0, ENTR_MARKET_DAY_OUTSIDE_BOMBCHU_BOWLING, {SCENE_NO_SPAWN(SCENE_MARKET_DAY), SCENE_NO_SPAWN(SCENE_MARKET_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_RUINS), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_DAY), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_NIGHT)}, "MK Outside Bombchu Bowling", "Bombchu Bowling", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "", 1}, { ENTR_BOMBCHU_BOWLING_ALLEY_0, ENTR_MARKET_DAY_OUTSIDE_BOMBCHU_BOWLING, {SCENE_NO_SPAWN(SCENE_MARKET_DAY), SCENE_NO_SPAWN(SCENE_MARKET_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_RUINS), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_DAY), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_NIGHT)}, "MK Bombchu Bowling Entry", "Bombchu Bowling", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "", 1},
{ ENTR_TREASURE_BOX_SHOP_0, ENTR_MARKET_DAY_OUTSIDE_TREASURE_BOX_SHOP, {SCENE_NO_SPAWN(SCENE_MARKET_DAY), SCENE_NO_SPAWN(SCENE_MARKET_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_RUINS), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_DAY), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_NIGHT)}, "MK Outside Treasure Chest Game", "Treasure Chest Game", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "", 1}, { ENTR_TREASURE_BOX_SHOP_0, ENTR_MARKET_DAY_OUTSIDE_TREASURE_BOX_SHOP, {SCENE_NO_SPAWN(SCENE_MARKET_DAY), SCENE_NO_SPAWN(SCENE_MARKET_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_RUINS), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_DAY), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_NIGHT)}, "MK Treasure Chest Game Entry", "Treasure Chest Game", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "", 1},
{ ENTR_BACK_ALLEY_MAN_IN_GREEN_HOUSE, ENTR_BACK_ALLEY_DAY_OUTSIDE_MAN_IN_GREEN_HOUSE, {SCENE_NO_SPAWN(SCENE_MARKET_DAY), SCENE_NO_SPAWN(SCENE_MARKET_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_RUINS), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_DAY), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_NIGHT)}, "MK Outside Man-in-Green House", "Man-in-Green's House", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "", 1}, { ENTR_BACK_ALLEY_MAN_IN_GREEN_HOUSE, ENTR_BACK_ALLEY_DAY_OUTSIDE_MAN_IN_GREEN_HOUSE, {SCENE_NO_SPAWN(SCENE_MARKET_DAY), SCENE_NO_SPAWN(SCENE_MARKET_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_RUINS), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_DAY), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_NIGHT)}, "MK Man-in-Green House Entry", "Man-in-Green's House", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "", 1},
{ ENTR_HAPPY_MASK_SHOP_0, ENTR_MARKET_DAY_OUTSIDE_HAPPY_MASK_SHOP, {SCENE_NO_SPAWN(SCENE_MARKET_DAY), SCENE_NO_SPAWN(SCENE_MARKET_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_RUINS), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_DAY), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_NIGHT)}, "MK Outside Mask Shop", "Mask Shop", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "", 1}, { ENTR_HAPPY_MASK_SHOP_0, ENTR_MARKET_DAY_OUTSIDE_HAPPY_MASK_SHOP, {SCENE_NO_SPAWN(SCENE_MARKET_DAY), SCENE_NO_SPAWN(SCENE_MARKET_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_RUINS), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_DAY), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_NIGHT)}, "MK Mask Shop Entry", "Mask Shop", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "", 1},
{ ENTR_BAZAAR_1, ENTR_MARKET_DAY_OUTSIDE_BAZAAR, {SCENE_NO_SPAWN(SCENE_MARKET_DAY), SCENE_NO_SPAWN(SCENE_MARKET_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_RUINS), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_DAY), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_NIGHT)}, "MK Outside Bazaar", "MK Bazaar", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "shop", 1}, { ENTR_BAZAAR_1, ENTR_MARKET_DAY_OUTSIDE_BAZAAR, {SCENE_NO_SPAWN(SCENE_MARKET_DAY), SCENE_NO_SPAWN(SCENE_MARKET_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_RUINS), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_DAY), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_NIGHT)}, "MK Bazaar Entry", "MK Bazaar", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "shop", 1},
{ ENTR_POTION_SHOP_MARKET_0, ENTR_MARKET_DAY_OUTSIDE_POTION_SHOP, {SCENE_NO_SPAWN(SCENE_MARKET_DAY), SCENE_NO_SPAWN(SCENE_MARKET_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_RUINS), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_DAY), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_NIGHT)}, "MK Outside Potion Shop", "MK Potion Shop", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "", 1}, { ENTR_POTION_SHOP_MARKET_0, ENTR_MARKET_DAY_OUTSIDE_POTION_SHOP, {SCENE_NO_SPAWN(SCENE_MARKET_DAY), SCENE_NO_SPAWN(SCENE_MARKET_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_RUINS), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_DAY), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_NIGHT)}, "MK Potion Shop Entry", "MK Potion Shop", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "", 1},
{ ENTR_BOMBCHU_SHOP_1, ENTR_BACK_ALLEY_DAY_OUTSIDE_BOMBCHU_SHOP, {SCENE_NO_SPAWN(SCENE_MARKET_DAY), SCENE_NO_SPAWN(SCENE_MARKET_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_RUINS), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_DAY), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_NIGHT)}, "MK Outside Bombchu Shop", "Bombchu Shop", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "", 1}, { ENTR_BOMBCHU_SHOP_1, ENTR_BACK_ALLEY_DAY_OUTSIDE_BOMBCHU_SHOP, {SCENE_NO_SPAWN(SCENE_MARKET_DAY), SCENE_NO_SPAWN(SCENE_MARKET_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_RUINS), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_DAY), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_NIGHT)}, "MK Bombchu Shop Entry", "Bombchu Shop", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "", 1},
{ ENTR_MARKET_ENTRANCE_OUTSIDE_GUARD_HOUSE, ENTR_MARKET_GUARD_HOUSE_0, {{ SCENE_MARKET_GUARD_HOUSE }}, "Guard House", "MK Entrance Outside Guard House", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "pots,poe"}, { ENTR_MARKET_ENTRANCE_OUTSIDE_GUARD_HOUSE, ENTR_MARKET_GUARD_HOUSE_0, {{ SCENE_MARKET_GUARD_HOUSE }}, "Guard House", "MK Entrance Outside Guard House", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "pots,poe"},
{ ENTR_MARKET_DAY_OUTSIDE_SHOOTING_GALLERY, ENTR_SHOOTING_GALLERY_1, {{ SCENE_SHOOTING_GALLERY, 0x01 }}, "MK Shooting Gallery", "MK Outside Shooting Gallery", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR}, { ENTR_MARKET_DAY_OUTSIDE_SHOOTING_GALLERY, ENTR_SHOOTING_GALLERY_1, {{ SCENE_SHOOTING_GALLERY, 0x01 }}, "MK Shooting Gallery", "MK Shooting Gallery Entry", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR},
{ ENTR_MARKET_DAY_OUTSIDE_BOMBCHU_BOWLING, ENTR_BOMBCHU_BOWLING_ALLEY_0, SINGLE_SCENE_INFO(SCENE_BOMBCHU_BOWLING_ALLEY), "Bombchu Bowling", "MK Outside Bombchu Bowling", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR}, { ENTR_MARKET_DAY_OUTSIDE_BOMBCHU_BOWLING, ENTR_BOMBCHU_BOWLING_ALLEY_0, SINGLE_SCENE_INFO(SCENE_BOMBCHU_BOWLING_ALLEY), "Bombchu Bowling", "MK Bombchu Bowling Entry", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR},
{ ENTR_MARKET_DAY_OUTSIDE_TREASURE_BOX_SHOP, ENTR_TREASURE_BOX_SHOP_0, SINGLE_SCENE_INFO(SCENE_TREASURE_BOX_SHOP), "Treasure Chest Game", "MK Outside Treasure Chest Game", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR}, { ENTR_MARKET_DAY_OUTSIDE_TREASURE_BOX_SHOP, ENTR_TREASURE_BOX_SHOP_0, SINGLE_SCENE_INFO(SCENE_TREASURE_BOX_SHOP), "Treasure Chest Game", "MK Treasure Chest Game Entry", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR},
{ ENTR_BACK_ALLEY_DAY_OUTSIDE_MAN_IN_GREEN_HOUSE, ENTR_BACK_ALLEY_MAN_IN_GREEN_HOUSE, SINGLE_SCENE_INFO(SCENE_BACK_ALLEY_HOUSE), "Man-in-Green's House", "MK Outside Man-in-Green House", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR}, { ENTR_BACK_ALLEY_DAY_OUTSIDE_MAN_IN_GREEN_HOUSE, ENTR_BACK_ALLEY_MAN_IN_GREEN_HOUSE, SINGLE_SCENE_INFO(SCENE_BACK_ALLEY_HOUSE), "Man-in-Green's House", "MK Man-in-Green House Entry", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR},
{ ENTR_MARKET_DAY_OUTSIDE_HAPPY_MASK_SHOP, ENTR_HAPPY_MASK_SHOP_0, SINGLE_SCENE_INFO(SCENE_HAPPY_MASK_SHOP), "Mask Shop", "MK Outside Mask Shop", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR}, { ENTR_MARKET_DAY_OUTSIDE_HAPPY_MASK_SHOP, ENTR_HAPPY_MASK_SHOP_0, SINGLE_SCENE_INFO(SCENE_HAPPY_MASK_SHOP), "Mask Shop", "MK Mask Shop Entry", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR},
{ ENTR_MARKET_DAY_OUTSIDE_BAZAAR, ENTR_BAZAAR_1, {{ SCENE_BAZAAR, 0x01 }}, "MK Bazaar", "MK Outside Bazaar", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "shop"}, { ENTR_MARKET_DAY_OUTSIDE_BAZAAR, ENTR_BAZAAR_1, {{ SCENE_BAZAAR, 0x01 }}, "MK Bazaar", "MK Bazaar Entry", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "shop"},
{ ENTR_MARKET_DAY_OUTSIDE_POTION_SHOP, ENTR_POTION_SHOP_MARKET_0, SINGLE_SCENE_INFO(SCENE_POTION_SHOP_MARKET), "MK Potion Shop", "MK Outside Potion Shop", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR}, { ENTR_MARKET_DAY_OUTSIDE_POTION_SHOP, ENTR_POTION_SHOP_MARKET_0, SINGLE_SCENE_INFO(SCENE_POTION_SHOP_MARKET), "MK Potion Shop", "MK Potion Shop Entry", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR},
{ ENTR_BACK_ALLEY_DAY_OUTSIDE_BOMBCHU_SHOP, ENTR_BOMBCHU_SHOP_1, SINGLE_SCENE_INFO(SCENE_BOMBCHU_SHOP), "Bombchu Shop", "MK Outside Bombchu Shop", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR}, { ENTR_BACK_ALLEY_DAY_OUTSIDE_BOMBCHU_SHOP, ENTR_BOMBCHU_SHOP_1, SINGLE_SCENE_INFO(SCENE_BOMBCHU_SHOP), "Bombchu Shop", "MK Bombchu Shop Entry", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR},
{ ENTR_MARKET_DAY_TEMPLE_EXIT, ENTR_TEMPLE_OF_TIME_EXTERIOR_DAY_GOSSIP_STONE_EXIT, {SCENE_NO_SPAWN(SCENE_TEMPLE_OF_TIME_EXTERIOR_DAY), SCENE_NO_SPAWN(SCENE_TEMPLE_OF_TIME_EXTERIOR_NIGHT), SCENE_NO_SPAWN(SCENE_TEMPLE_OF_TIME_EXTERIOR_RUINS)}, "Outside Temple of Time", "MK Temple Exit", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_OVERWORLD, "tot"}, { ENTR_MARKET_DAY_TEMPLE_EXIT, ENTR_TEMPLE_OF_TIME_EXTERIOR_DAY_GOSSIP_STONE_EXIT, {SCENE_NO_SPAWN(SCENE_TEMPLE_OF_TIME_EXTERIOR_DAY), SCENE_NO_SPAWN(SCENE_TEMPLE_OF_TIME_EXTERIOR_NIGHT), SCENE_NO_SPAWN(SCENE_TEMPLE_OF_TIME_EXTERIOR_RUINS)}, "Outside Temple of Time", "MK Temple Exit", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_OVERWORLD, "tot"},
{ ENTR_TEMPLE_OF_TIME_ENTRANCE, ENTR_TEMPLE_OF_TIME_EXTERIOR_DAY_OUTSIDE_TEMPLE, {SCENE_NO_SPAWN(SCENE_TEMPLE_OF_TIME_EXTERIOR_DAY), SCENE_NO_SPAWN(SCENE_TEMPLE_OF_TIME_EXTERIOR_NIGHT), SCENE_NO_SPAWN(SCENE_TEMPLE_OF_TIME_EXTERIOR_RUINS)}, "Outside Temple of Time", "Temple of Time Entrance", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "tot", 1}, { ENTR_TEMPLE_OF_TIME_ENTRANCE, ENTR_TEMPLE_OF_TIME_EXTERIOR_DAY_OUTSIDE_TEMPLE, {SCENE_NO_SPAWN(SCENE_TEMPLE_OF_TIME_EXTERIOR_DAY), SCENE_NO_SPAWN(SCENE_TEMPLE_OF_TIME_EXTERIOR_NIGHT), SCENE_NO_SPAWN(SCENE_TEMPLE_OF_TIME_EXTERIOR_RUINS)}, "Outside Temple of Time", "Temple of Time Entrance", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "tot", 1},
{ ENTR_TEMPLE_OF_TIME_EXTERIOR_DAY_OUTSIDE_TEMPLE, ENTR_TEMPLE_OF_TIME_ENTRANCE, SINGLE_SCENE_INFO(SCENE_TEMPLE_OF_TIME), "Temple of Time Entrance", "Outside Temple of Time", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "tot"}, { ENTR_TEMPLE_OF_TIME_EXTERIOR_DAY_OUTSIDE_TEMPLE, ENTR_TEMPLE_OF_TIME_ENTRANCE, SINGLE_SCENE_INFO(SCENE_TEMPLE_OF_TIME), "Temple of Time Entrance", "Outside Temple of Time", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "tot"},
@ -371,9 +371,9 @@ const EntranceData entranceData[] = {
// Hyrule Castle // Hyrule Castle
{ ENTR_MARKET_DAY_CASTLE_EXIT, ENTR_CASTLE_GROUNDS_SOUTH_EXIT, {SCENE_NO_SPAWN(SCENE_HYRULE_CASTLE), SCENE_NO_SPAWN(SCENE_OUTSIDE_GANONS_CASTLE)}, "Castle Grounds South Exit", "Market Castle Exit", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_OVERWORLD, "outside ganon's castle"}, { ENTR_MARKET_DAY_CASTLE_EXIT, ENTR_CASTLE_GROUNDS_SOUTH_EXIT, {SCENE_NO_SPAWN(SCENE_HYRULE_CASTLE), SCENE_NO_SPAWN(SCENE_OUTSIDE_GANONS_CASTLE)}, "Castle Grounds South Exit", "Market Castle Exit", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_OVERWORLD, "outside ganon's castle"},
{ ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_DINS_HC, ENTR_CASTLE_GROUNDS_GREAT_FAIRY_EXIT, SINGLE_SCENE_INFO(SCENE_HYRULE_CASTLE), "HC Boulder Crawlspace", "HC Great Fairy Fountain", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_INTERIOR, "", 1}, { ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_DINS_HC, ENTR_CASTLE_GROUNDS_GREAT_FAIRY_EXIT, SINGLE_SCENE_INFO(SCENE_HYRULE_CASTLE), "HC Boulder Crawlspace", "HC Great Fairy Fountain", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_INTERIOR, "", 1},
{ ENTRANCE_GROTTO_LOAD(GROTTO_HC_STORMS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_HC_STORMS_OFFSET), SINGLE_SCENE_INFO(SCENE_HYRULE_CASTLE), "HC Storms Grotto Exit", "HC Storms Grotto", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_GROTTO, "bombable", 1}, { ENTRANCE_GROTTO_LOAD(GROTTO_HC_STORMS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_HC_STORMS_OFFSET), SINGLE_SCENE_INFO(SCENE_HYRULE_CASTLE), "HC Storms Grotto Entry", "HC Storms Grotto", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_GROTTO, "bombable", 1},
{ ENTR_CASTLE_GROUNDS_GREAT_FAIRY_EXIT, ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_DINS_HC, {{ SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 0x01 }}, "HC Great Fairy Fountain", "HC Boulder Crawlspace", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_INTERIOR}, { ENTR_CASTLE_GROUNDS_GREAT_FAIRY_EXIT, ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_DINS_HC, {{ SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 0x01 }}, "HC Great Fairy Fountain", "HC Boulder Crawlspace", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_INTERIOR},
{ ENTRANCE_GROTTO_EXIT(GROTTO_HC_STORMS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_HC_STORMS_OFFSET), {{ SCENE_GROTTOS, 0x09 }}, "HC Storms Grotto", "HC Storms Grotto Exit", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_GROTTO, "bombable"}, { ENTRANCE_GROTTO_EXIT(GROTTO_HC_STORMS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_HC_STORMS_OFFSET), {{ SCENE_GROTTOS, 0x09 }}, "HC Storms Grotto", "HC Storms Grotto Entry", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_GROTTO, "bombable"},
{ ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_OGC_DD, ENTR_POTION_SHOP_KAKARIKO_1, SINGLE_SCENE_INFO(SCENE_OUTSIDE_GANONS_CASTLE), "OGC Behind Pillar", "OGC Great Fairy Fountain", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_INTERIOR, "outside ganon's castle", 1}, { ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_OGC_DD, ENTR_POTION_SHOP_KAKARIKO_1, SINGLE_SCENE_INFO(SCENE_OUTSIDE_GANONS_CASTLE), "OGC Behind Pillar", "OGC Great Fairy Fountain", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_INTERIOR, "outside ganon's castle", 1},
{ ENTR_INSIDE_GANONS_CASTLE_ENTRANCE, ENTR_CASTLE_GROUNDS_RAINBOW_BRIDGE_EXIT, SINGLE_SCENE_INFO(SCENE_OUTSIDE_GANONS_CASTLE), "OGC Rainbow Bridge Exit", "Ganon's Castle", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_DUNGEON, "outside ganon's castle,gc", 1}, { ENTR_INSIDE_GANONS_CASTLE_ENTRANCE, ENTR_CASTLE_GROUNDS_RAINBOW_BRIDGE_EXIT, SINGLE_SCENE_INFO(SCENE_OUTSIDE_GANONS_CASTLE), "OGC Rainbow Bridge Exit", "Ganon's Castle", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_DUNGEON, "outside ganon's castle,gc", 1},
{ ENTR_POTION_SHOP_KAKARIKO_1, ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_OGC_DD, {{ SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 0x02 }}, "OGC Great Fairy Fountain", "OGC Behind Pillar", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_INTERIOR, "outside ganon's castle"}, { ENTR_POTION_SHOP_KAKARIKO_1, ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_OGC_DD, {{ SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 0x02 }}, "OGC Great Fairy Fountain", "OGC Behind Pillar", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_INTERIOR, "outside ganon's castle"},

View File

@ -533,190 +533,18 @@ void Settings::CreateOptions() {
&mOptions[RSK_SKULLS_SUNS_SONG], &mOptions[RSK_SKULLS_SUNS_SONG],
}); });
// TODO: Exclude Locations Menus // TODO: Exclude Locations Menus
mOptionGroups[RSG_TRICKS] = OptionGroup::SubGroup("Logical Tricks", {
&mTrickOptions[RT_VISIBLE_COLLISION],
&mTrickOptions[RT_GROTTOS_WITHOUT_AGONY],
&mTrickOptions[RT_FEWER_TUNIC_REQUIREMENTS],
&mTrickOptions[RT_RUSTED_SWITCHES],
&mTrickOptions[RT_FLAMING_CHESTS],
&mTrickOptions[RT_BUNNY_HOOD_JUMPS],
&mTrickOptions[RT_DAMAGE_BOOST_SIMPLE],
&mTrickOptions[RT_HOVER_BOOST_SIMPLE],
&mTrickOptions[RT_KF_ADULT_GS],
&mTrickOptions[RT_LW_BRIDGE],
&mTrickOptions[RT_LW_MIDO_BACKFLIP],
&mTrickOptions[RT_LW_GS_BEAN],
&mTrickOptions[RT_HC_STORMS_GS],
&mTrickOptions[RT_KAK_MAN_ON_ROOF],
&mTrickOptions[RT_KAK_TOWER_GS],
&mTrickOptions[RT_KAK_ADULT_WINDMILL_POH],
&mTrickOptions[RT_KAK_CHILD_WINDMILL_POH],
&mTrickOptions[RT_KAK_ROOFTOP_GS],
&mTrickOptions[RT_GY_POH],
&mTrickOptions[RT_GY_CHILD_DAMPE_RACE_POH],
&mTrickOptions[RT_GY_SHADOW_FIRE_ARROWS],
&mTrickOptions[RT_DMT_SOIL_GS],
&mTrickOptions[RT_DMT_BOMBABLE],
&mTrickOptions[RT_DMT_HOOKSHOT_LOWER_GS],
&mTrickOptions[RT_DMT_HOVERS_LOWER_GS],
&mTrickOptions[RT_DMT_BEAN_LOWER_GS],
&mTrickOptions[RT_DMT_JS_LOWER_GS],
&mTrickOptions[RT_DMT_CLIMB_HOVERS],
&mTrickOptions[RT_DMT_UPPER_GS],
&mTrickOptions[RT_DMT_BOLERO_BIGGORON],
&mTrickOptions[RT_GC_POT],
&mTrickOptions[RT_GC_POT_STRENGTH],
&mTrickOptions[RT_GC_ROLLING_STRENGTH],
&mTrickOptions[RT_GC_LEFTMOST],
&mTrickOptions[RT_GC_GROTTO],
&mTrickOptions[RT_GC_LINK_GORON_DINS],
&mTrickOptions[RT_DMC_HOVER_BEAN_POH],
&mTrickOptions[RT_DMC_BOLERO_JUMP],
&mTrickOptions[RT_DMC_BOULDER_JS],
&mTrickOptions[RT_DMC_BOULDER_SKIP],
&mTrickOptions[RT_ZR_LOWER],
&mTrickOptions[RT_ZR_UPPER],
&mTrickOptions[RT_ZR_HOVERS],
&mTrickOptions[RT_ZR_CUCCO],
&mTrickOptions[RT_ZD_KING_ZORA_SKIP],
&mTrickOptions[RT_ZD_GS],
&mTrickOptions[RT_ZF_GREAT_FAIRY_WITHOUT_EXPLOSIVES],
&mTrickOptions[RT_LH_LAB_WALL_GS],
&mTrickOptions[RT_LH_LAB_DIVING],
&mTrickOptions[RT_LH_WATER_HOOKSHOT],
&mTrickOptions[RT_GV_CRATE_HOVERS],
&mTrickOptions[RT_GF_KITCHEN],
&mTrickOptions[RT_GF_JUMP],
&mTrickOptions[RT_HW_BUNNY_CROSSING],
&mTrickOptions[RT_HW_CROSSING],
&mTrickOptions[RT_LENS_HW],
&mTrickOptions[RT_HW_REVERSE],
&mTrickOptions[RT_COLOSSUS_GS],
&mTrickOptions[RT_DEKU_BASEMENT_GS],
&mTrickOptions[RT_DEKU_B1_SKIP],
&mTrickOptions[RT_DEKU_B1_BOW_WEBS],
&mTrickOptions[RT_DEKU_B1_BACKFLIP_OVER_SPIKED_LOG],
&mTrickOptions[RT_DEKU_MQ_COMPASS_GS],
&mTrickOptions[RT_DEKU_MQ_LOG],
&mTrickOptions[RT_DC_SCARECROW_GS],
&mTrickOptions[RT_DC_VINES_GS],
&mTrickOptions[RT_DC_STAIRCASE],
&mTrickOptions[RT_DC_SLINGSHOT_SKIP],
&mTrickOptions[RT_DC_SCRUB_ROOM],
&mTrickOptions[RT_DC_JUMP],
&mTrickOptions[RT_DC_HAMMER_FLOOR],
&mTrickOptions[RT_DC_MQ_CHILD_BOMBS],
&mTrickOptions[RT_DC_MQ_CHILD_EYES],
&mTrickOptions[RT_DC_MQ_ADULT_EYES],
&mTrickOptions[RT_JABU_ALCOVE_JUMP_DIVE],
&mTrickOptions[RT_JABU_BOSS_HOVER],
&mTrickOptions[RT_JABU_NEAR_BOSS_RANGED],
&mTrickOptions[RT_JABU_NEAR_BOSS_EXPLOSIVES],
&mTrickOptions[RT_LENS_JABU_MQ],
&mTrickOptions[RT_JABU_MQ_RANG_JUMP],
&mTrickOptions[RT_JABU_MQ_SOT_GS],
&mTrickOptions[RT_LENS_BOTW],
&mTrickOptions[RT_BOTW_CHILD_DEADHAND],
&mTrickOptions[RT_BOTW_BASEMENT],
&mTrickOptions[RT_BOTW_MQ_PITS],
&mTrickOptions[RT_BOTW_MQ_DEADHAND_KEY],
&mTrickOptions[RT_FOREST_FIRST_GS],
&mTrickOptions[RT_FOREST_OUTDOORS_EAST_GS],
&mTrickOptions[RT_FOREST_VINES],
&mTrickOptions[RT_FOREST_OUTDOORS_LEDGE],
&mTrickOptions[RT_FOREST_DOORFRAME],
&mTrickOptions[RT_FOREST_OUTSIDE_BACKDOOR],
&mTrickOptions[RT_FOREST_OUTDOORS_HEARTS_BOOMERANG],
&mTrickOptions[RT_FOREST_MQ_WELL_SWIM],
&mTrickOptions[RT_FOREST_MQ_BLOCK_PUZZLE],
&mTrickOptions[RT_FOREST_MQ_JS_HALLWAY_SWITCH],
&mTrickOptions[RT_FOREST_MQ_HOOKSHOT_HALLWAY_SWITCH],
&mTrickOptions[RT_FOREST_MQ_RANG_HALLWAY_SWITCH],
&mTrickOptions[RT_FIRE_BOSS_DOOR_JUMP],
&mTrickOptions[RT_FIRE_SOT],
&mTrickOptions[RT_FIRE_STRENGTH],
&mTrickOptions[RT_FIRE_SCARECROW],
&mTrickOptions[RT_FIRE_FLAME_MAZE],
&mTrickOptions[RT_FIRE_MQ_NEAR_BOSS],
&mTrickOptions[RT_FIRE_MQ_BLOCKED_CHEST],
&mTrickOptions[RT_FIRE_MQ_BK_CHEST],
&mTrickOptions[RT_FIRE_MQ_CLIMB],
&mTrickOptions[RT_FIRE_MQ_MAZE_SIDE_ROOM],
&mTrickOptions[RT_FIRE_MQ_MAZE_HOVERS],
&mTrickOptions[RT_FIRE_MQ_MAZE_JUMP],
&mTrickOptions[RT_FIRE_MQ_ABOVE_MAZE_GS],
&mTrickOptions[RT_FIRE_MQ_FLAME_MAZE],
&mTrickOptions[RT_WATER_LONGSHOT_TORCH],
&mTrickOptions[RT_WATER_CRACKED_WALL_HOVERS],
&mTrickOptions[RT_WATER_CRACKED_WALL],
&mTrickOptions[RT_WATER_BK_REGION],
&mTrickOptions[RT_WATER_NORTH_BASEMENT_LEDGE_JUMP],
&mTrickOptions[RT_WATER_BK_JUMP_DIVE],
&mTrickOptions[RT_WATER_FW_CENTRAL_GS],
&mTrickOptions[RT_WATER_IRONS_CENTRAL_GS],
&mTrickOptions[RT_WATER_CENTRAL_BOW],
&mTrickOptions[RT_WATER_HOOKSHOT_FALLING_PLATFORM_GS],
&mTrickOptions[RT_WATER_RANG_FALLING_PLATFORM_GS],
&mTrickOptions[RT_WATER_RIVER_GS],
&mTrickOptions[RT_WATER_DRAGON_JUMP_DIVE],
&mTrickOptions[RT_WATER_ADULT_DRAGON],
&mTrickOptions[RT_WATER_CHILD_DRAGON],
&mTrickOptions[RT_WATER_MQ_CENTRAL_PILLAR],
&mTrickOptions[RT_WATER_MQ_LOCKED_GS],
&mTrickOptions[RT_LENS_SHADOW],
&mTrickOptions[RT_LENS_SHADOW_PLATFORM],
&mTrickOptions[RT_LENS_BONGO],
&mTrickOptions[RT_SHADOW_UMBRELLA],
&mTrickOptions[RT_SHADOW_UMBRELLA_GS],
&mTrickOptions[RT_SHADOW_FREESTANDING_KEY],
&mTrickOptions[RT_SHADOW_STATUE],
&mTrickOptions[RT_SHADOW_BONGO],
&mTrickOptions[RT_LENS_SHADOW_MQ],
&mTrickOptions[RT_LENS_SHADOW_MQ_INVISIBLE_BLADES],
&mTrickOptions[RT_LENS_SHADOW_MQ_PLATFORM],
&mTrickOptions[RT_LENS_SHADOW_MQ_DEADHAND],
&mTrickOptions[RT_SHADOW_MQ_GAP],
&mTrickOptions[RT_SHADOW_MQ_INVISIBLE_BLADES],
&mTrickOptions[RT_SHADOW_MQ_HUGE_PIT],
&mTrickOptions[RT_SHADOW_MQ_WINDY_WALKWAY],
&mTrickOptions[RT_LENS_SPIRIT],
&mTrickOptions[RT_SPIRIT_CHILD_CHU],
&mTrickOptions[RT_SPIRIT_LOBBY_GS],
&mTrickOptions[RT_SPIRIT_LOWER_ADULT_SWITCH],
&mTrickOptions[RT_SPIRIT_LOBBY_JUMP],
&mTrickOptions[RT_SPIRIT_PLATFORM_HOOKSHOT],
&mTrickOptions[RT_SPIRIT_MAP_CHEST],
&mTrickOptions[RT_SPIRIT_SUN_CHEST],
&mTrickOptions[RT_SPIRIT_WALL],
&mTrickOptions[RT_LENS_SPIRIT_MQ],
&mTrickOptions[RT_SPIRIT_MQ_SUN_BLOCK_SOT],
&mTrickOptions[RT_SPIRIT_MQ_SUN_BLOCK_GS],
&mTrickOptions[RT_SPIRIT_MQ_LOWER_ADULT],
&mTrickOptions[RT_SPIRIT_MQ_FROZEN_EYE],
&mTrickOptions[RT_ICE_BLOCK_GS],
&mTrickOptions[RT_ICE_MQ_RED_ICE_GS],
&mTrickOptions[RT_ICE_MQ_SCARECROW],
&mTrickOptions[RT_LENS_GTG],
&mTrickOptions[RT_GTG_WITHOUT_HOOKSHOT],
&mTrickOptions[RT_GTG_FAKE_WALL],
&mTrickOptions[RT_LENS_GTG_MQ],
&mTrickOptions[RT_GTG_MQ_WITH_HOOKSHOT],
&mTrickOptions[RT_GTG_MQ_WIHTOUT_HOOKSHOT],
&mTrickOptions[RT_LENS_GANON],
&mTrickOptions[RT_GANON_SPIRIT_TRIAL_HOOKSHOT],
&mTrickOptions[RT_LENS_GANON_MQ],
&mTrickOptions[RT_GANON_MQ_FIRE_TRIAL],
&mTrickOptions[RT_GANON_MQ_SHADOW_TRIAL],
&mTrickOptions[RT_GANON_MQ_LIGHT_TRIAL],
});
mTricksByArea.clear(); mTricksByArea.clear();
std::vector<Option*> tricksOption;
tricksOption.reserve(mTrickOptions.size());
for (int i = 0; i < RT_MAX; i++) { for (int i = 0; i < RT_MAX; i++) {
auto& trick = mTrickOptions[i]; auto trick = &mTrickOptions[i];
if (!trick.GetName().empty()) { if (!trick->GetName().empty()) {
mTrickNameToEnum[std::string(trick.GetName())] = static_cast<RandomizerTrick>(i); tricksOption.push_back(trick);
mTrickNameToEnum[std::string(trick->GetName())] = static_cast<RandomizerTrick>(i);
mTricksByArea[trick->GetArea()].push_back(static_cast<RandomizerTrick>(i));
} }
mTricksByArea[trick.GetArea()].push_back(static_cast<RandomizerTrick>(i));
} }
mOptionGroups[RSG_TRICKS] = OptionGroup::SubGroup("Logical Tricks", tricksOption);
// TODO: Glitches // TODO: Glitches
mOptionGroups[RSG_AREA_ACCESS_IMGUI] = OptionGroup::SubGroup("Area Access", { mOptionGroups[RSG_AREA_ACCESS_IMGUI] = OptionGroup::SubGroup("Area Access", {
&mOptions[RSK_FOREST], &mOptions[RSK_FOREST],

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@ -108,8 +108,7 @@ void BgSpot03Taki_KeepOpen(BgSpot03Taki* bgSpot03Taki, PlayState* play) {
static int successChimeCooldown = 0; static int successChimeCooldown = 0;
void RateLimitedSuccessChime() { void RateLimitedSuccessChime() {
if (successChimeCooldown == 0) { if (successChimeCooldown == 0) {
// Currently disabled, need to find a better way to do this, while being consistent with vanilla Sfx_PlaySfxCentered(NA_SE_SY_CORRECT_CHIME);
// func_80078884(NA_SE_SY_CORRECT_CHIME);
successChimeCooldown = 120; successChimeCooldown = 120;
} }
} }

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@ -2432,6 +2432,10 @@ void SoH_ProcessDroppedFiles(std::string filePath) {
} }
} }
auto randoCtx = Rando::Context::GetInstance();
randoCtx->GetSettings()->UpdateOptionProperties();
randoCtx->GetSettings()->SetAllFromCVar();
auto gui = Ship::Context::GetInstance()->GetWindow()->GetGui(); auto gui = Ship::Context::GetInstance()->GetWindow()->GetGui();
gui->GetGuiWindow("Console")->Hide(); gui->GetGuiWindow("Console")->Hide();
gui->GetGuiWindow("Actor Viewer")->Hide(); gui->GetGuiWindow("Actor Viewer")->Hide();