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Add option to disable jump velocity boost with bunny hood (#1918)
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@ -815,8 +815,10 @@ namespace GameMenuBar {
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UIWidgets::Tooltip("Instantly return the boomerang to Link by pressing its item button while it's in the air");
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UIWidgets::Tooltip("Instantly return the boomerang to Link by pressing its item button while it's in the air");
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UIWidgets::PaddedEnhancementCheckbox("Prevent Dropped Ocarina Inputs", "gDpadNoDropOcarinaInput", true, false);
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UIWidgets::PaddedEnhancementCheckbox("Prevent Dropped Ocarina Inputs", "gDpadNoDropOcarinaInput", true, false);
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UIWidgets::Tooltip("Prevent dropping inputs when playing the ocarina quickly");
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UIWidgets::Tooltip("Prevent dropping inputs when playing the ocarina quickly");
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UIWidgets::PaddedEnhancementCheckbox("MM Bunny Hood", "gMMBunnyHood", true, false);
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UIWidgets::PaddedText("Bunny Hood Effect", true, false);
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UIWidgets::Tooltip("Wearing the Bunny Hood grants a speed increase like in Majora's Mask");
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const char* bunnyHoodOptions[3] = { "Disabled", "Faster Run & Longer Jump", "Faster Run"};
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UIWidgets::EnhancementCombobox("gMMBunnyHood", bunnyHoodOptions, 3, 0);
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UIWidgets::Tooltip("Wearing the Bunny Hood grants a speed increase like in Majora's Mask. The longer jump option is not accounted for in randomizer logic.");
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UIWidgets::PaddedEnhancementCheckbox("Mask Select in Inventory", "gMaskSelect", true, false);
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UIWidgets::PaddedEnhancementCheckbox("Mask Select in Inventory", "gMaskSelect", true, false);
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UIWidgets::Tooltip("After completing the mask trading sub-quest, press A and any direction on the mask slot to change masks");
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UIWidgets::Tooltip("After completing the mask trading sub-quest, press A and any direction on the mask slot to change masks");
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UIWidgets::PaddedEnhancementCheckbox("Nuts explode bombs", "gNutsExplodeBombs", true, false);
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UIWidgets::PaddedEnhancementCheckbox("Nuts explode bombs", "gNutsExplodeBombs", true, false);
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@ -6033,7 +6033,7 @@ void func_8083DFE0(Player* this, f32* arg1, s16* arg2) {
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}
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}
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}
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}
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if (CVar_GetS32("gMMBunnyHood", 0) && this->currentMask == PLAYER_MASK_BUNNY) {
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if (CVar_GetS32("gMMBunnyHood", 0) == 1 && this->currentMask == PLAYER_MASK_BUNNY) {
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maxSpeed *= 1.5f;
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maxSpeed *= 1.5f;
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}
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}
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