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Rando: Master Sword Shuffle (#2981)
* The mother of all commits * Removed `GI_SWORD_MASTER`; "Master Sword" Items now actually give MS * Removed dupe MS entries in item pool; updated GIMESSAGE (should stop crashing on non-Windows); re-added MS in item list * Give Adult Link a freebie with shuffle MS on; cihld -> adult no longer gives MS; ToT Master Sword now gives correct item * add master sword GI draw func based on ToT MS object * Force `MasterSword` logic var to only update upon getting MS * Dorf funny line now activates with LA and MS in inv * Apply suggestions * Updated RAND_INF; Check Tracker changes; Gave RAND_INF and ice trap logic to ToT MS check; Fixed swordless behavior for HBA/fishing * ToT MS Check now works in check tracker; Visual bug where box hovers over non-existent MS gone; Fixed RAND_INF check with ToT MS pedestal; Ganon no longer gives free MS * adult equips no longer reset in MS shuffle * Apply (most) locacc review suggestions Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com> * Reorganized swordless check for interface to fit edge cases; getting master sword no longer highlights box * Edge case for BGS but no bow * Fix implicit declaration error for GI hooks (#9) * Adjusted `CanAdultAttack/Damage`; applied logic suggestions * Fixed build errors (hopefully) * Cleanup merge * get shit working again * Tidied up remaining uses of DD flag as rando indicator * make master sword invisible and fix ms flag (#10) * Add text to sheik if go mode is obtained but barrier is still up * overhaul swordless behavior in `func_80083108` * reworked ToT MS Check to have an actual GI * suggestions * Apply suggestions * Better swordless handling with temp B (#11) * better swordless handling with temp B * prevent auto save in fishing pond * prevent auto save during bombchu bowling * enum fix --------- Co-authored-by: Adam Bird <archez39@me.com> Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com> Co-authored-by: RaelCappra <rael.cappra@gmail.com> Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
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@ -2449,13 +2449,18 @@ void Heaps_Free(void);
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CollisionHeader* BgCheck_GetCollisionHeader(CollisionContext* colCtx, s32 bgId);
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CollisionHeader* BgCheck_GetCollisionHeader(CollisionContext* colCtx, s32 bgId);
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void Interface_CreateQuadVertexGroup(Vtx* vtxList, s32 xStart, s32 yStart, s32 width, s32 height, u8 flippedH);
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// Exposing these methods to leverage them from the file select screen to render messages
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// Exposing these methods to leverage them from the file select screen to render messages
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void Message_OpenText(PlayState* play, u16 textId);
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void Message_OpenText(PlayState* play, u16 textId);
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void Message_Decode(PlayState* play);
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void Message_Decode(PlayState* play);
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void Message_DrawText(PlayState* play, Gfx** gfxP);
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void Message_DrawText(PlayState* play, Gfx** gfxP);
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// #region SOH [General]
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void Interface_CreateQuadVertexGroup(Vtx* vtxList, s32 xStart, s32 yStart, s32 width, s32 height, u8 flippedH);
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void Interface_RandoRestoreSwordless(void);
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// #endregion
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#ifdef __cplusplus
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#ifdef __cplusplus
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#undef this
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#undef this
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};
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};
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@ -289,7 +289,6 @@ typedef struct {
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/* */ u8 mqDungeonCount;
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/* */ u8 mqDungeonCount;
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/* */ u8 pendingIceTrapCount;
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/* */ u8 pendingIceTrapCount;
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/* */ SohStats sohStats;
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/* */ SohStats sohStats;
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/* */ u8 temporaryWeapon;
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/* */ FaroresWindData backupFW;
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/* */ FaroresWindData backupFW;
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/* */ RandomizerCheckTrackerData checkTrackerData[RC_MAX];
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/* */ RandomizerCheckTrackerData checkTrackerData[RC_MAX];
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// #endregion
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// #endregion
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@ -302,11 +301,11 @@ typedef struct {
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/* */ char childAltarText[250];
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/* */ char childAltarText[250];
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/* */ char adultAltarText[750];
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/* */ char adultAltarText[750];
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/* */ RandomizerCheck rewardCheck[9];
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/* */ RandomizerCheck rewardCheck[9];
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/* */ char ganonHintText[150];
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/* */ char ganonHintText[300];
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/* */ char gregHintText[250];
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/* */ char gregHintText[250];
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/* */ char ganonText[250];
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/* */ char ganonText[250];
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/* */ char dampeText[150];
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/* */ char dampeText[150];
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/* */ char sheikText[150];
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/* */ char sheikText[200];
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/* */ char sariaText[150];
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/* */ char sariaText[150];
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/* */ char warpMinuetText[100];
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/* */ char warpMinuetText[100];
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/* */ char warpBoleroText[100];
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/* */ char warpBoleroText[100];
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@ -314,6 +313,7 @@ typedef struct {
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/* */ char warpRequiemText[100];
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/* */ char warpRequiemText[100];
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/* */ char warpNocturneText[100];
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/* */ char warpNocturneText[100];
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/* */ char warpPreludeText[100];
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/* */ char warpPreludeText[100];
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/* */ RandomizerCheck masterSwordHintCheck;
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/* */ RandomizerCheck lightArrowHintCheck;
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/* */ RandomizerCheck lightArrowHintCheck;
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/* */ RandomizerCheck sariaCheck;
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/* */ RandomizerCheck sariaCheck;
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/* */ RandomizerCheck gregCheck;
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/* */ RandomizerCheck gregCheck;
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@ -500,6 +500,8 @@ const std::vector<FlagTable> flagTables = {
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{ RAND_INF_KAK_100_GOLD_SKULLTULA_REWARD, "KAK_100_GOLD_SKULLTULA_REWARD" },
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{ RAND_INF_KAK_100_GOLD_SKULLTULA_REWARD, "KAK_100_GOLD_SKULLTULA_REWARD" },
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{ RAND_INF_GREG_FOUND, "RAND_INF_GREG_FOUND" },
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{ RAND_INF_GREG_FOUND, "RAND_INF_GREG_FOUND" },
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{ RAND_INF_TOT_MASTER_SWORD, "RAND_INF_TOT_MASTER_SWORD"},
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{ RAND_INF_CHILD_FISHING, "RAND_INF_CHILD_FISHING" },
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{ RAND_INF_CHILD_FISHING, "RAND_INF_CHILD_FISHING" },
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{ RAND_INF_ADULT_FISHING, "RAND_INF_ADULT_FISHING" },
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{ RAND_INF_ADULT_FISHING, "RAND_INF_ADULT_FISHING" },
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{ RAND_INF_10_BIG_POES, "RAND_INF_10_BIG_POES" },
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{ RAND_INF_10_BIG_POES, "RAND_INF_10_BIG_POES" },
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@ -248,6 +248,8 @@ void AutoSave(GetItemEntry itemEntry) {
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// Don't autosave immediately after buying items from shops to prevent getting them for free!
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// Don't autosave immediately after buying items from shops to prevent getting them for free!
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// Don't autosave in the Chamber of Sages since resuming from that map breaks the game
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// Don't autosave in the Chamber of Sages since resuming from that map breaks the game
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// Don't autosave during the Ganon fight when picking up the Master Sword
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// Don't autosave during the Ganon fight when picking up the Master Sword
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// Don't autosave in the fishing pond to prevent getting rod on B outside of the pond
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// Don't autosave in the bombchu bowling alley to prevent having chus on B outside of the minigame
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// Don't autosave in grottos since resuming from grottos breaks the game.
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// Don't autosave in grottos since resuming from grottos breaks the game.
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if ((CVarGetInteger("gAutosave", AUTOSAVE_OFF) != AUTOSAVE_OFF) && (gPlayState != NULL) && (gSaveContext.pendingSale == ITEM_NONE) &&
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if ((CVarGetInteger("gAutosave", AUTOSAVE_OFF) != AUTOSAVE_OFF) && (gPlayState != NULL) && (gSaveContext.pendingSale == ITEM_NONE) &&
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(gPlayState->gameplayFrames > 60 && gSaveContext.cutsceneIndex < 0xFFF0) && (gPlayState->sceneNum != SCENE_GANON_BOSS)) {
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(gPlayState->gameplayFrames > 60 && gSaveContext.cutsceneIndex < 0xFFF0) && (gPlayState->sceneNum != SCENE_GANON_BOSS)) {
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@ -311,8 +313,9 @@ void AutoSave(GetItemEntry itemEntry) {
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CVarGetInteger("gAutosave", AUTOSAVE_OFF) == AUTOSAVE_LOCATION) {
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CVarGetInteger("gAutosave", AUTOSAVE_OFF) == AUTOSAVE_LOCATION) {
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performSave = true;
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performSave = true;
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}
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}
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if ((gPlayState->sceneNum == SCENE_FAIRYS_FOUNTAIN) || (gPlayState->sceneNum == SCENE_GROTTOS) ||
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if (gPlayState->sceneNum == SCENE_FAIRYS_FOUNTAIN || gPlayState->sceneNum == SCENE_GROTTOS ||
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(gPlayState->sceneNum == SCENE_CHAMBER_OF_THE_SAGES)) {
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gPlayState->sceneNum == SCENE_CHAMBER_OF_THE_SAGES || gPlayState->sceneNum == SCENE_FISHING_POND ||
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gPlayState->sceneNum == SCENE_BOMBCHU_BOWLING_ALLEY) {
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if (CVarGetInteger("gAutosave", AUTOSAVE_OFF) == AUTOSAVE_LOCATION_AND_MAJOR_ITEMS ||
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if (CVarGetInteger("gAutosave", AUTOSAVE_OFF) == AUTOSAVE_LOCATION_AND_MAJOR_ITEMS ||
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CVarGetInteger("gAutosave", AUTOSAVE_OFF) == AUTOSAVE_LOCATION_AND_ALL_ITEMS ||
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CVarGetInteger("gAutosave", AUTOSAVE_OFF) == AUTOSAVE_LOCATION_AND_ALL_ITEMS ||
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CVarGetInteger("gAutosave", AUTOSAVE_OFF) == AUTOSAVE_LOCATION) {
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CVarGetInteger("gAutosave", AUTOSAVE_OFF) == AUTOSAVE_LOCATION) {
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@ -2958,6 +2958,20 @@ void HintTable_Init() {
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"Ja, ja, ja... Nunca me derrotarás reflejando mis esferas de energía y desplegando la flecha de luz de " },
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"Ja, ja, ja... Nunca me derrotarás reflejando mis esferas de energía y desplegando la flecha de luz de " },
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});
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});
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/*--------------------------
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|MASTER SWORD LOCATION TEXT|
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---------------------------*/
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hintTable[MASTER_SWORD_LOCATION_HINT] = HintText::MasterSword({
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// obscure text
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Text{"And even if you do, you'll never find the legendary blade hidden in ",
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/*french*/
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"Et même si tu les trouves, tu ne touveras jamais l'épée de légende cachée dans ",
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/*spanish*/
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"E incluso si lo haces, nunca encontrarás la espada legendaria escondida en " },
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});
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hintTable[YOUR_POCKET] = HintText::Exclude({
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hintTable[YOUR_POCKET] = HintText::Exclude({
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// obscure text
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// obscure text
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Text{ "your pocket", /*french*/ "tes poches", /*spanish*/ "tu bolsillo" },
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Text{ "your pocket", /*french*/ "tes poches", /*spanish*/ "tu bolsillo" },
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@ -131,6 +131,10 @@ void HintTable_Init_Exclude_Overworld() {
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Text{"a #hole in a volcano# holds", /*french*/"la #grotte dans le volcan# contient", /*spanish*/"bajo el #hoyo de un volcán# yace"},
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Text{"a #hole in a volcano# holds", /*french*/"la #grotte dans le volcan# contient", /*spanish*/"bajo el #hoyo de un volcán# yace"},
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});
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});
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hintTable[TOT_MASTER_SWORD] = HintText::Exclude({
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//obscure text
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Text{"a #pedestal in a temple# holds", /*french*/"un #piédestal dans un temple# contient", /*spanish*/"un #pedestal en un templo# sostiene"},
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});
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hintTable[TOT_LIGHT_ARROWS_CUTSCENE] = HintText::Exclude({
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hintTable[TOT_LIGHT_ARROWS_CUTSCENE] = HintText::Exclude({
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//obscure text
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//obscure text
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@ -6,6 +6,7 @@
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#include "item_pool.hpp"
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#include "item_pool.hpp"
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#include "logic.hpp"
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#include "logic.hpp"
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#include "random.hpp"
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#include "random.hpp"
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#include "settings.hpp"
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#include "spoiler_log.hpp"
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#include "spoiler_log.hpp"
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#include "fill.hpp"
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#include "fill.hpp"
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#include "hint_list.hpp"
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#include "hint_list.hpp"
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@ -143,7 +144,9 @@ Text warpRequiemText;
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Text warpNocturneText;
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Text warpNocturneText;
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Text warpPreludeText;
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Text warpPreludeText;
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std::string lightArrowHintLoc;
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std::string lightArrowHintLoc;
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std::string masterSwordHintLoc;
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std::string sariaHintLoc;
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std::string sariaHintLoc;
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std::string dampeHintLoc;
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std::string dampeHintLoc;
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@ -203,6 +206,10 @@ Text& GetWarpPreludeText() {
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return warpPreludeText;
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return warpPreludeText;
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}
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}
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std::string GetMasterSwordHintLoc() {
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return masterSwordHintLoc;
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}
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std::string GetLightArrowHintLoc() {
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std::string GetLightArrowHintLoc() {
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return lightArrowHintLoc;
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return lightArrowHintLoc;
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}
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}
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@ -607,6 +614,22 @@ void CreateGanonText() {
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}
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}
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ganonHintText = ganonHintText + "!";
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ganonHintText = ganonHintText + "!";
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if (ShuffleMasterSword) {
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//Get the location of the master sword
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auto masterSwordLocation = FilterFromPool(allLocations, [](const LocationKey loc){return Location(loc)->GetPlacedItemKey() == MASTER_SWORD;});
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// Add second text box
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ganonHintText = ganonHintText + "^";
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if (masterSwordLocation.empty()) {
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ganonHintText = ganonHintText+Hint(MASTER_SWORD_LOCATION_HINT).GetText()+Hint(YOUR_POCKET).GetText();
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masterSwordHintLoc = "Link's Pocket";
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} else {
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ganonHintText = ganonHintText+Hint(MASTER_SWORD_LOCATION_HINT).GetText()+GetHintRegion(Location(masterSwordLocation[0])->GetParentRegionKey())->GetHint().GetText();
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masterSwordHintLoc = Location(masterSwordLocation[0])->GetName();
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}
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ganonHintText = ganonHintText + "!";
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}
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CreateMessageFromTextObject(0x70CC, 0, 2, 3, AddColorsAndFormat(ganonHintText));
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CreateMessageFromTextObject(0x70CC, 0, 2, 3, AddColorsAndFormat(ganonHintText));
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}
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}
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@ -865,6 +888,18 @@ void CreateSheikText() {
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};
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};
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Text temp2 = Text{"%w.", "%w.", "%w."};
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Text temp2 = Text{"%w.", "%w.", "%w."};
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sheikText = temp1 + area + temp2;
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sheikText = temp1 + area + temp2;
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if (ShuffleMasterSword) {
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sheikText = sheikText + "^";
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auto masterSwordLocation = FilterFromPool(allLocations, [](const uint32_t loc){return Location(loc)->GetPlaceduint32_t() == MASTER_SWORD;});
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masterSwordHintLoc = Location(masterSwordLocation[0])->GetName();
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area = GetHintRegion(Location(masterSwordLocation[0])->GetParentRegionKey())->GetHint().GetText();
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Text temp3 = Text{
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"I also heard that he stole %rthe Master Sword%w and hid it somewhere within %g",
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"Test",
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"Test"
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};
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sheikText = sheikText + temp3 + area + temp2;
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}
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}
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}
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void CreateSariaText() {
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void CreateSariaText() {
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@ -43,6 +43,7 @@ enum class HintCategory {
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Altar,
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Altar,
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Validation,
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Validation,
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LightArrow,
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LightArrow,
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MasterSword,
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GanonLine,
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GanonLine,
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MerchantsDialogs,
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MerchantsDialogs,
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};
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};
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@ -116,6 +117,10 @@ public:
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return HintText{std::move(obscureText), std::move(ambiguousText), std::move(clearText), HintCategory::LightArrow};
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return HintText{std::move(obscureText), std::move(ambiguousText), std::move(clearText), HintCategory::LightArrow};
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}
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}
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static auto MasterSword(std::vector<Text>&& obscureText, std::vector<Text>&& ambiguousText = {}, Text&& clearText = {}) {
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return HintText{std::move(obscureText), std::move(ambiguousText), std::move(clearText), HintCategory::MasterSword};
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}
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static auto GanonLine(std::vector<Text>&& obscureText, std::vector<Text>&& ambiguousText = {}, Text&& clearText = {}) {
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static auto GanonLine(std::vector<Text>&& obscureText, std::vector<Text>&& ambiguousText = {}, Text&& clearText = {}) {
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return HintText{std::move(obscureText), std::move(ambiguousText), std::move(clearText), HintCategory::GanonLine};
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return HintText{std::move(obscureText), std::move(ambiguousText), std::move(clearText), HintCategory::GanonLine};
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}
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}
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@ -228,5 +233,6 @@ Text& GetWarpNocturneText();
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Text& GetWarpPreludeText();
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Text& GetWarpPreludeText();
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std::string GetDampeHintLoc();
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std::string GetDampeHintLoc();
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std::string GetMasterSwordHintLoc();
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std::string GetLightArrowHintLoc();
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std::string GetLightArrowHintLoc();
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std::string GetSariaHintLoc();
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std::string GetSariaHintLoc();
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@ -12,7 +12,7 @@ static std::array<Item, KEY_ENUM_MAX> itemTable;
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void ItemTable_Init() { // RandomizerGet English name French Spanish Item Type getItemID advancement logic hint key
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void ItemTable_Init() { // RandomizerGet English name French Spanish Item Type getItemID advancement logic hint key
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itemTable[NONE] = Item(RG_NONE, Text{"No Item", "Rien", "Sin Objeto"}, ITEMTYPE_EVENT, GI_RUPEE_GREEN, false, &noVariable, NONE);
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itemTable[NONE] = Item(RG_NONE, Text{"No Item", "Rien", "Sin Objeto"}, ITEMTYPE_EVENT, GI_RUPEE_GREEN, false, &noVariable, NONE);
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itemTable[KOKIRI_SWORD] = Item(RG_KOKIRI_SWORD, Text{"Kokiri Sword", "Épée Kokiri", "Espada Kokiri"}, ITEMTYPE_ITEM, GI_SWORD_KOKIRI, true, &KokiriSword, KOKIRI_SWORD);
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itemTable[KOKIRI_SWORD] = Item(RG_KOKIRI_SWORD, Text{"Kokiri Sword", "Épée Kokiri", "Espada Kokiri"}, ITEMTYPE_ITEM, GI_SWORD_KOKIRI, true, &KokiriSword, KOKIRI_SWORD);
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//[MASTER_SWORD]
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itemTable[MASTER_SWORD] = Item(RG_MASTER_SWORD, Text{"Master Sword", "Épée de Legende", "Espada Master"}, ITEMTYPE_ITEM, 0x73, true, &MasterSword, MASTER_SWORD);
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itemTable[GIANTS_KNIFE] = Item(RG_GIANTS_KNIFE, Text{"Giant's Knife", "Lame des Géants", "Espada de Biggoron"}, ITEMTYPE_ITEM, GI_SWORD_KNIFE, false, &noVariable, GIANTS_KNIFE);
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itemTable[GIANTS_KNIFE] = Item(RG_GIANTS_KNIFE, Text{"Giant's Knife", "Lame des Géants", "Espada de Biggoron"}, ITEMTYPE_ITEM, GI_SWORD_KNIFE, false, &noVariable, GIANTS_KNIFE);
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itemTable[BIGGORON_SWORD] = Item(RG_BIGGORON_SWORD, Text{"Biggoron's Sword", "Épée de Biggoron", "Espada de Biggoron"}, ITEMTYPE_ITEM, GI_SWORD_BGS, true, &BiggoronSword, BIGGORON_SWORD);
|
itemTable[BIGGORON_SWORD] = Item(RG_BIGGORON_SWORD, Text{"Biggoron's Sword", "Épée de Biggoron", "Espada de Biggoron"}, ITEMTYPE_ITEM, GI_SWORD_BGS, true, &BiggoronSword, BIGGORON_SWORD);
|
||||||
itemTable[DEKU_SHIELD] = Item(RG_DEKU_SHIELD, Text{"Deku Shield", "Bouclier Mojo", "Escudo deku"}, ITEMTYPE_ITEM, GI_SHIELD_DEKU, false, &noVariable, DEKU_SHIELD);
|
itemTable[DEKU_SHIELD] = Item(RG_DEKU_SHIELD, Text{"Deku Shield", "Bouclier Mojo", "Escudo deku"}, ITEMTYPE_ITEM, GI_SHIELD_DEKU, false, &noVariable, DEKU_SHIELD);
|
||||||
|
@ -754,7 +754,7 @@ void LocationTable_Init() {
|
|||||||
/*-------------------------------
|
/*-------------------------------
|
||||||
--- CUTSCENES ---
|
--- CUTSCENES ---
|
||||||
-------------------------------*/
|
-------------------------------*/
|
||||||
|
locationTable[TOT_MASTER_SWORD] = ItemLocation::Delayed(RC_TOT_MASTER_SWORD, 0xFF, "ToT Master Sword", TOT_MASTER_SWORD, MASTER_SWORD, {}, SpoilerCollectionCheck::MasterSword(), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
|
||||||
locationTable[TOT_LIGHT_ARROWS_CUTSCENE] = ItemLocation::Delayed(RC_TOT_LIGHT_ARROWS_CUTSCENE, 0xFF, "ToT Light Arrow Cutscene", TOT_LIGHT_ARROWS_CUTSCENE, LIGHT_ARROWS, {}, SpoilerCollectionCheck::Chest(0x43, 0x1E), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
|
locationTable[TOT_LIGHT_ARROWS_CUTSCENE] = ItemLocation::Delayed(RC_TOT_LIGHT_ARROWS_CUTSCENE, 0xFF, "ToT Light Arrow Cutscene", TOT_LIGHT_ARROWS_CUTSCENE, LIGHT_ARROWS, {}, SpoilerCollectionCheck::Chest(0x43, 0x1E), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
|
||||||
locationTable[LW_GIFT_FROM_SARIA] = ItemLocation::Delayed(RC_LW_GIFT_FROM_SARIA, 0xFF, "LW Gift From Saria", LW_GIFT_FROM_SARIA, PROGRESSIVE_OCARINA, {}, SpoilerCollectionCheck::EventChkInf(0xC1), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
|
locationTable[LW_GIFT_FROM_SARIA] = ItemLocation::Delayed(RC_LW_GIFT_FROM_SARIA, 0xFF, "LW Gift From Saria", LW_GIFT_FROM_SARIA, PROGRESSIVE_OCARINA, {}, SpoilerCollectionCheck::EventChkInf(0xC1), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
|
||||||
locationTable[ZF_GREAT_FAIRY_REWARD] = ItemLocation::Delayed(RC_ZF_GREAT_FAIRY_REWARD, 0xFF, "ZF Great Fairy Reward", ZF_GREAT_FAIRY_REWARD, FARORES_WIND, {}, SpoilerCollectionCheck::Chest(0x3D, 0x01), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN);
|
locationTable[ZF_GREAT_FAIRY_REWARD] = ItemLocation::Delayed(RC_ZF_GREAT_FAIRY_REWARD, 0xFF, "ZF Great Fairy Reward", ZF_GREAT_FAIRY_REWARD, FARORES_WIND, {}, SpoilerCollectionCheck::Chest(0x3D, 0x01), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN);
|
||||||
@ -1265,6 +1265,7 @@ std::vector<uint32_t> overworldLocations = {
|
|||||||
OGC_GREAT_FAIRY_REWARD,
|
OGC_GREAT_FAIRY_REWARD,
|
||||||
|
|
||||||
//Temple of Time
|
//Temple of Time
|
||||||
|
TOT_MASTER_SWORD,
|
||||||
SHEIK_AT_TEMPLE,
|
SHEIK_AT_TEMPLE,
|
||||||
TOT_LIGHT_ARROWS_CUTSCENE,
|
TOT_LIGHT_ARROWS_CUTSCENE,
|
||||||
|
|
||||||
|
@ -149,9 +149,14 @@ class SpoilerCollectionCheck {
|
|||||||
static auto MagicBeans() {
|
static auto MagicBeans() {
|
||||||
return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_MAGIC_BEANS, 0x00, 0x00);
|
return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_MAGIC_BEANS, 0x00, 0x00);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static auto MasterSword() {
|
||||||
|
return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_MASTER_SWORD, 0x00, 0x00);
|
||||||
|
}
|
||||||
|
|
||||||
static auto Merchant() {
|
static auto Merchant() {
|
||||||
return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_MERCHANT, 0x00, 0x00);
|
return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_MERCHANT, 0x00, 0x00);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static auto RandomizerInf() {
|
static auto RandomizerInf() {
|
||||||
|
@ -108,9 +108,10 @@ const std::array<uint32_t, 59> alwaysItems = {
|
|||||||
ARROWS_10,
|
ARROWS_10,
|
||||||
TREASURE_GAME_HEART,
|
TREASURE_GAME_HEART,
|
||||||
};
|
};
|
||||||
const std::array<uint32_t, 43> easyItems = {
|
const std::array<uint32_t, 44> easyItems = {
|
||||||
BIGGORON_SWORD,
|
BIGGORON_SWORD,
|
||||||
KOKIRI_SWORD,
|
KOKIRI_SWORD,
|
||||||
|
MASTER_SWORD,
|
||||||
BOOMERANG,
|
BOOMERANG,
|
||||||
LENS_OF_TRUTH,
|
LENS_OF_TRUTH,
|
||||||
MEGATON_HAMMER,
|
MEGATON_HAMMER,
|
||||||
@ -682,6 +683,13 @@ void GenerateItemPool() {
|
|||||||
PlaceItemInLocation(KF_KOKIRI_SWORD_CHEST, KOKIRI_SWORD, false, true);
|
PlaceItemInLocation(KF_KOKIRI_SWORD_CHEST, KOKIRI_SWORD, false, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (ShuffleMasterSword) {
|
||||||
|
AddItemToMainPool(MASTER_SWORD);
|
||||||
|
IceTrapModels.push_back(0xE0); //Master Sword without the GI enum
|
||||||
|
} else {
|
||||||
|
PlaceItemInLocation(TOT_MASTER_SWORD, MASTER_SWORD, false, true);
|
||||||
|
}
|
||||||
|
|
||||||
if (ShuffleWeirdEgg) {
|
if (ShuffleWeirdEgg) {
|
||||||
AddItemToMainPool(WEIRD_EGG);
|
AddItemToMainPool(WEIRD_EGG);
|
||||||
IceTrapModels.push_back(GI_WEIRD_EGG);
|
IceTrapModels.push_back(GI_WEIRD_EGG);
|
||||||
@ -1161,6 +1169,10 @@ void GenerateItemPool() {
|
|||||||
ReplaceMaxItem(KOKIRI_SWORD, 0);
|
ReplaceMaxItem(KOKIRI_SWORD, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (!ShuffleMasterSword) {
|
||||||
|
ReplaceMaxItem(MASTER_SWORD, 0);
|
||||||
|
}
|
||||||
|
|
||||||
if (ProgressiveGoronSword) {
|
if (ProgressiveGoronSword) {
|
||||||
ReplaceMaxItem(BIGGORON_SWORD, 0);
|
ReplaceMaxItem(BIGGORON_SWORD, 0);
|
||||||
AddItemToMainPool(PROGRESSIVE_GORONSWORD, 2);
|
AddItemToMainPool(PROGRESSIVE_GORONSWORD, 2);
|
||||||
|
@ -357,6 +357,7 @@ typedef enum {
|
|||||||
MARKET_BOMBCHU_SHOP_ITEM_6,
|
MARKET_BOMBCHU_SHOP_ITEM_6,
|
||||||
MARKET_BOMBCHU_SHOP_ITEM_7,
|
MARKET_BOMBCHU_SHOP_ITEM_7,
|
||||||
MARKET_BOMBCHU_SHOP_ITEM_8,
|
MARKET_BOMBCHU_SHOP_ITEM_8,
|
||||||
|
TOT_MASTER_SWORD,
|
||||||
TOT_LIGHT_ARROWS_CUTSCENE,
|
TOT_LIGHT_ARROWS_CUTSCENE,
|
||||||
//HYRULE_CASTLE
|
//HYRULE_CASTLE
|
||||||
HC_MALON_EGG,
|
HC_MALON_EGG,
|
||||||
@ -1804,6 +1805,7 @@ typedef enum {
|
|||||||
|
|
||||||
VALIDATION_LINE,
|
VALIDATION_LINE,
|
||||||
LIGHT_ARROW_LOCATION_HINT,
|
LIGHT_ARROW_LOCATION_HINT,
|
||||||
|
MASTER_SWORD_LOCATION_HINT,
|
||||||
DAMPE_DIARY,
|
DAMPE_DIARY,
|
||||||
YOUR_POCKET,
|
YOUR_POCKET,
|
||||||
|
|
||||||
|
@ -52,6 +52,7 @@ void AreaTable_Init_CastleTown() {
|
|||||||
|
|
||||||
areaTable[TEMPLE_OF_TIME] = Area("Temple of Time", "Temple of Time", TEMPLE_OF_TIME, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[TEMPLE_OF_TIME] = Area("Temple of Time", "Temple of Time", TEMPLE_OF_TIME, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
|
LocationAccess(TOT_MASTER_SWORD, {[]{return IsAdult;}}),
|
||||||
LocationAccess(TOT_LIGHT_ARROWS_CUTSCENE, {[]{return IsAdult && CanTriggerLACS;}}),
|
LocationAccess(TOT_LIGHT_ARROWS_CUTSCENE, {[]{return IsAdult && CanTriggerLACS;}}),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
|
@ -95,7 +95,7 @@ void AreaTable_Init_DeathMountain() {
|
|||||||
LocationAccess(GC_ROLLING_GORON_AS_CHILD, {[]{return IsChild && (HasExplosives || (GoronBracelet && LogicChildRollingWithStrength));}}),
|
LocationAccess(GC_ROLLING_GORON_AS_CHILD, {[]{return IsChild && (HasExplosives || (GoronBracelet && LogicChildRollingWithStrength));}}),
|
||||||
LocationAccess(GC_ROLLING_GORON_AS_ADULT, {[]{return StopGCRollingGoronAsAdult;}}),
|
LocationAccess(GC_ROLLING_GORON_AS_ADULT, {[]{return StopGCRollingGoronAsAdult;}}),
|
||||||
LocationAccess(GC_GS_BOULDER_MAZE, {[]{return IsChild && CanBlastOrSmash;}}),
|
LocationAccess(GC_GS_BOULDER_MAZE, {[]{return IsChild && CanBlastOrSmash;}}),
|
||||||
LocationAccess(GC_GS_CENTER_PLATFORM, {[]{return IsAdult;}}),
|
LocationAccess(GC_GS_CENTER_PLATFORM, {[]{return CanAdultAttack;}}),
|
||||||
LocationAccess(GC_MEDIGORON, {[]{return IsAdult && AdultsWallet && (CanBlastOrSmash || GoronBracelet);}}),
|
LocationAccess(GC_MEDIGORON, {[]{return IsAdult && AdultsWallet && (CanBlastOrSmash || GoronBracelet);}}),
|
||||||
LocationAccess(GC_MAZE_GOSSIP_STONE, {[]{return CanBlastOrSmash || CanUse(SILVER_GAUNTLETS);}}),
|
LocationAccess(GC_MAZE_GOSSIP_STONE, {[]{return CanBlastOrSmash || CanUse(SILVER_GAUNTLETS);}}),
|
||||||
LocationAccess(GC_MEDIGORON_GOSSIP_STONE, {[]{return CanBlastOrSmash || GoronBracelet;}}),
|
LocationAccess(GC_MEDIGORON_GOSSIP_STONE, {[]{return CanBlastOrSmash || GoronBracelet;}}),
|
||||||
|
@ -23,8 +23,8 @@ void AreaTable_Init_DekuTree() {
|
|||||||
if (Dungeon::DekuTree.IsVanilla()) {
|
if (Dungeon::DekuTree.IsVanilla()) {
|
||||||
areaTable[DEKU_TREE_LOBBY] = Area("Deku Tree Lobby", "Deku Tree", DEKU_TREE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[DEKU_TREE_LOBBY] = Area("Deku Tree Lobby", "Deku Tree", DEKU_TREE, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&DekuBabaSticks, {[]{return DekuBabaSticks || (IsAdult || KokiriSword || Boomerang);}}),
|
EventAccess(&DekuBabaSticks, {[]{return DekuBabaSticks || (CanUse(KOKIRI_SWORD) || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD) || CanUse(BOOMERANG));}}),
|
||||||
EventAccess(&DekuBabaNuts, {[]{return DekuBabaNuts || (IsAdult || KokiriSword || Slingshot || Sticks || HasExplosives || CanUse(DINS_FIRE));}}),
|
EventAccess(&DekuBabaNuts, {[]{return DekuBabaNuts || (CanJumpslash || CanUse(SLINGSHOT) || CanUse(BOW) || CanUse(MEGATON_HAMMER) || HasExplosives || CanUse(DINS_FIRE));}}),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(DEKU_TREE_MAP_CHEST, {[]{return true;}}),
|
LocationAccess(DEKU_TREE_MAP_CHEST, {[]{return true;}}),
|
||||||
@ -33,7 +33,7 @@ void AreaTable_Init_DekuTree() {
|
|||||||
Entrance(DEKU_TREE_ENTRYWAY, {[]{return true;}}),
|
Entrance(DEKU_TREE_ENTRYWAY, {[]{return true;}}),
|
||||||
Entrance(DEKU_TREE_2F_MIDDLE_ROOM, {[]{return true;}}),
|
Entrance(DEKU_TREE_2F_MIDDLE_ROOM, {[]{return true;}}),
|
||||||
Entrance(DEKU_TREE_COMPASS_ROOM, {[]{return true;}}),
|
Entrance(DEKU_TREE_COMPASS_ROOM, {[]{return true;}}),
|
||||||
Entrance(DEKU_TREE_BASEMENT_LOWER, {[]{return Here(DEKU_TREE_LOBBY, []{return IsAdult || CanChildAttack || Nuts;});}}),
|
Entrance(DEKU_TREE_BASEMENT_LOWER, {[]{return Here(DEKU_TREE_LOBBY, []{return CanAdultAttack || CanChildAttack || Nuts;});}}),
|
||||||
Entrance(DEKU_TREE_OUTSIDE_BOSS_ROOM, {[]{return false;}}),
|
Entrance(DEKU_TREE_OUTSIDE_BOSS_ROOM, {[]{return false;}}),
|
||||||
Entrance(DEKU_TREE_BOSS_ENTRYWAY, {[]{return false;}}),
|
Entrance(DEKU_TREE_BOSS_ENTRYWAY, {[]{return false;}}),
|
||||||
});
|
});
|
||||||
@ -55,13 +55,13 @@ void AreaTable_Init_DekuTree() {
|
|||||||
|
|
||||||
areaTable[DEKU_TREE_COMPASS_ROOM] = Area("Deku Tree Compass Room", "Deku Tree", DEKU_TREE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[DEKU_TREE_COMPASS_ROOM] = Area("Deku Tree Compass Room", "Deku Tree", DEKU_TREE, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&DekuBabaSticks, {[]{return DekuBabaSticks || (IsAdult || KokiriSword || Boomerang);}}),
|
EventAccess(&DekuBabaSticks, {[]{return DekuBabaSticks || (CanUse(KOKIRI_SWORD) || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD) || CanUse(BOOMERANG));}}),
|
||||||
EventAccess(&DekuBabaNuts, {[]{return DekuBabaNuts || (IsAdult || KokiriSword || Slingshot || Sticks || HasExplosives || CanUse(DINS_FIRE));}}),
|
EventAccess(&DekuBabaNuts, {[]{return DekuBabaNuts || (CanJumpslash || CanUse(SLINGSHOT) || CanUse(BOW) || CanUse(MEGATON_HAMMER) || HasExplosives || CanUse(DINS_FIRE));}}),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(DEKU_TREE_COMPASS_CHEST, {[]{return true;}}),
|
LocationAccess(DEKU_TREE_COMPASS_CHEST, {[]{return true;}}),
|
||||||
LocationAccess(DEKU_TREE_COMPASS_ROOM_SIDE_CHEST, {[]{return true;}}),
|
LocationAccess(DEKU_TREE_COMPASS_ROOM_SIDE_CHEST, {[]{return true;}}),
|
||||||
LocationAccess(DEKU_TREE_GS_COMPASS_ROOM, {[]{return IsAdult || CanChildAttack;}}),
|
LocationAccess(DEKU_TREE_GS_COMPASS_ROOM, {[]{return CanAdultAttack || CanChildAttack;}}),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(DEKU_TREE_LOBBY, {[]{return HasFireSourceWithTorch || CanUse(BOW);}}),
|
Entrance(DEKU_TREE_LOBBY, {[]{return HasFireSourceWithTorch || CanUse(BOW);}}),
|
||||||
@ -70,14 +70,14 @@ void AreaTable_Init_DekuTree() {
|
|||||||
|
|
||||||
areaTable[DEKU_TREE_BASEMENT_LOWER] = Area("Deku Tree Basement Lower", "Deku Tree", DEKU_TREE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[DEKU_TREE_BASEMENT_LOWER] = Area("Deku Tree Basement Lower", "Deku Tree", DEKU_TREE, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&DekuBabaSticks, {[]{return DekuBabaSticks || (IsAdult || KokiriSword || Boomerang);}}),
|
EventAccess(&DekuBabaSticks, {[]{return DekuBabaSticks || (CanUse(KOKIRI_SWORD) || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD) || Boomerang);}}),
|
||||||
EventAccess(&DekuBabaNuts, {[]{return DekuBabaNuts || (IsAdult || KokiriSword || Slingshot || Sticks || HasExplosives || CanUse(DINS_FIRE));},
|
EventAccess(&DekuBabaNuts, {[]{return DekuBabaNuts || (CanJumpslash || CanUse(SLINGSHOT) || CanUse(BOW) || CanUse(MEGATON_HAMMER) || HasExplosives || CanUse(DINS_FIRE));},
|
||||||
/*Glitched*/[]{return CanUse(MEGATON_HAMMER);}}),
|
/*Glitched*/[]{return CanUse(MEGATON_HAMMER);}}),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(DEKU_TREE_BASEMENT_CHEST, {[]{return true;}}),
|
LocationAccess(DEKU_TREE_BASEMENT_CHEST, {[]{return true;}}),
|
||||||
LocationAccess(DEKU_TREE_GS_BASEMENT_GATE, {[]{return IsAdult || CanChildAttack;}}),
|
LocationAccess(DEKU_TREE_GS_BASEMENT_GATE, {[]{return CanJumpslash || CanUse(SLINGSHOT) || CanUse(BOOMERANG) || HasExplosives || CanUse(BOW) || CanUse(HOOKSHOT) || CanUse(DINS_FIRE);}}),
|
||||||
LocationAccess(DEKU_TREE_GS_BASEMENT_VINES, {[]{return CanUseProjectile || CanUse(DINS_FIRE) || (LogicDekuBasementGS && (IsAdult || Sticks || KokiriSword));}}),
|
LocationAccess(DEKU_TREE_GS_BASEMENT_VINES, {[]{return CanUseProjectile || CanUse(DINS_FIRE) || (LogicDekuBasementGS && CanJumpslash);}}),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(DEKU_TREE_LOBBY, {[]{return true;}}),
|
Entrance(DEKU_TREE_LOBBY, {[]{return true;}}),
|
||||||
@ -100,8 +100,8 @@ void AreaTable_Init_DekuTree() {
|
|||||||
|
|
||||||
areaTable[DEKU_TREE_BASEMENT_TORCH_ROOM] = Area("Deku Tree Basement Torch Room", "Deku Tree", DEKU_TREE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[DEKU_TREE_BASEMENT_TORCH_ROOM] = Area("Deku Tree Basement Torch Room", "Deku Tree", DEKU_TREE, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&DekuBabaSticks, {[]{return DekuBabaSticks || (IsAdult || KokiriSword || Boomerang);}}),
|
EventAccess(&DekuBabaSticks, {[]{return DekuBabaSticks || (CanUse(KOKIRI_SWORD) || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD) || CanUse(BOOMERANG));}}),
|
||||||
EventAccess(&DekuBabaNuts, {[]{return DekuBabaNuts || (IsAdult || KokiriSword || Slingshot || Sticks || HasExplosives || CanUse(DINS_FIRE));}}),
|
EventAccess(&DekuBabaNuts, {[]{return DekuBabaNuts || (CanJumpslash || CanUse(SLINGSHOT) || CanUse(BOW) || CanUse(MEGATON_HAMMER) || HasExplosives || CanUse(DINS_FIRE));}}),
|
||||||
}, {}, {
|
}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(DEKU_TREE_BASEMENT_WATER_ROOM, {[]{return true;}}),
|
Entrance(DEKU_TREE_BASEMENT_WATER_ROOM, {[]{return true;}}),
|
||||||
@ -110,9 +110,9 @@ void AreaTable_Init_DekuTree() {
|
|||||||
|
|
||||||
areaTable[DEKU_TREE_BASEMENT_BACK_LOBBY] = Area("Deku Tree Basement Back Lobby", "Deku Tree", DEKU_TREE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[DEKU_TREE_BASEMENT_BACK_LOBBY] = Area("Deku Tree Basement Back Lobby", "Deku Tree", DEKU_TREE, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&DekuBabaSticks, {[]{return DekuBabaSticks || (IsAdult || KokiriSword || Boomerang);}}),
|
EventAccess(&DekuBabaSticks, {[]{return DekuBabaSticks || (CanUse(KOKIRI_SWORD) || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD) || CanUse(BOOMERANG));}}),
|
||||||
EventAccess(&DekuBabaNuts, {[]{return DekuBabaNuts || (Here(DEKU_TREE_BASEMENT_BACK_LOBBY, []{return HasFireSourceWithTorch || CanUse(BOW);}) &&
|
EventAccess(&DekuBabaNuts, {[]{return DekuBabaNuts || (Here(DEKU_TREE_BASEMENT_BACK_LOBBY, []{return HasFireSourceWithTorch || CanUse(BOW);}) &&
|
||||||
(IsAdult || KokiriSword || Slingshot || Sticks || HasExplosives || CanUse(DINS_FIRE)));}}),
|
(CanJumpslash || CanUse(SLINGSHOT) || CanUse(BOW) || CanUse(MEGATON_HAMMER) || HasExplosives || CanUse(DINS_FIRE)));}}),
|
||||||
}, {}, {
|
}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(DEKU_TREE_BASEMENT_TORCH_ROOM, {[]{return true;}}),
|
Entrance(DEKU_TREE_BASEMENT_TORCH_ROOM, {[]{return true;}}),
|
||||||
@ -131,8 +131,8 @@ void AreaTable_Init_DekuTree() {
|
|||||||
|
|
||||||
areaTable[DEKU_TREE_BASEMENT_UPPER] = Area("Deku Tree Basement Upper", "Deku Tree", DEKU_TREE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[DEKU_TREE_BASEMENT_UPPER] = Area("Deku Tree Basement Upper", "Deku Tree", DEKU_TREE, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&DekuBabaSticks, {[]{return DekuBabaSticks || (IsAdult || KokiriSword || Boomerang);}}),
|
EventAccess(&DekuBabaSticks, {[]{return DekuBabaSticks || (CanUse(KOKIRI_SWORD) || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD) || CanUse(BOOMERANG));}}),
|
||||||
EventAccess(&DekuBabaNuts, {[]{return DekuBabaNuts || (IsAdult || KokiriSword || Slingshot || Sticks || HasExplosives || CanUse(DINS_FIRE));}}),
|
EventAccess(&DekuBabaNuts, {[]{return DekuBabaNuts || (CanJumpslash || CanUse(SLINGSHOT) || CanUse(BOW) || CanUse(MEGATON_HAMMER) || HasExplosives || CanUse(DINS_FIRE));}}),
|
||||||
}, {}, {
|
}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(DEKU_TREE_BASEMENT_LOWER, {[]{return true;}}),
|
Entrance(DEKU_TREE_BASEMENT_LOWER, {[]{return true;}}),
|
||||||
@ -153,15 +153,15 @@ void AreaTable_Init_DekuTree() {
|
|||||||
if (Dungeon::DekuTree.IsMQ()) {
|
if (Dungeon::DekuTree.IsMQ()) {
|
||||||
areaTable[DEKU_TREE_MQ_LOBBY] = Area("Deku Tree MQ Lobby", "Deku Tree", DEKU_TREE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[DEKU_TREE_MQ_LOBBY] = Area("Deku Tree MQ Lobby", "Deku Tree", DEKU_TREE, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&DekuBabaSticks, {[]{return DekuBabaSticks || (IsAdult || KokiriSword || Boomerang);}}),
|
EventAccess(&DekuBabaSticks, {[]{return DekuBabaSticks || (CanUse(KOKIRI_SWORD) || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD) || CanUse(BOOMERANG));}}),
|
||||||
EventAccess(&DekuBabaNuts, {[]{return DekuBabaNuts || (IsAdult || KokiriSword || Slingshot || Sticks || HasExplosives || CanUse(DINS_FIRE));}}),
|
EventAccess(&DekuBabaNuts, {[]{return DekuBabaNuts || (CanJumpslash || CanUse(SLINGSHOT) || CanUse(BOW) || CanUse(MEGATON_HAMMER) || HasExplosives || CanUse(DINS_FIRE));}}),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(DEKU_TREE_MQ_MAP_CHEST, {[]{return true;}}),
|
LocationAccess(DEKU_TREE_MQ_MAP_CHEST, {[]{return true;}}),
|
||||||
LocationAccess(DEKU_TREE_MQ_SLINGSHOT_CHEST, {[]{return IsAdult || CanChildAttack;}}),
|
LocationAccess(DEKU_TREE_MQ_SLINGSHOT_CHEST, {[]{return CanAdultAttack || CanChildAttack;}}),
|
||||||
LocationAccess(DEKU_TREE_MQ_SLINGSHOT_ROOM_BACK_CHEST, {[]{return HasFireSourceWithTorch || (IsAdult && CanUse(BOW));}}),
|
LocationAccess(DEKU_TREE_MQ_SLINGSHOT_ROOM_BACK_CHEST, {[]{return HasFireSourceWithTorch || (IsAdult && CanUse(BOW));}}),
|
||||||
LocationAccess(DEKU_TREE_MQ_BASEMENT_CHEST, {[]{return HasFireSourceWithTorch || (IsAdult && CanUse(BOW));}}),
|
LocationAccess(DEKU_TREE_MQ_BASEMENT_CHEST, {[]{return HasFireSourceWithTorch || (IsAdult && CanUse(BOW));}}),
|
||||||
LocationAccess(DEKU_TREE_MQ_GS_LOBBY, {[]{return IsAdult || CanChildAttack;}}),
|
LocationAccess(DEKU_TREE_MQ_GS_LOBBY, {[]{return CanAdultAttack || CanChildAttack;}}),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(DEKU_TREE_ENTRYWAY, {[]{return true;}}),
|
Entrance(DEKU_TREE_ENTRYWAY, {[]{return true;}}),
|
||||||
@ -201,7 +201,8 @@ void AreaTable_Init_DekuTree() {
|
|||||||
//Exits
|
//Exits
|
||||||
Entrance(DEKU_TREE_MQ_BASEMENT_BACK_ROOM, {[]{return Here(DEKU_TREE_MQ_BASEMENT_WATER_ROOM_BACK, []{return (IsChild && CanUse(STICKS)) || CanUse(DINS_FIRE) ||
|
Entrance(DEKU_TREE_MQ_BASEMENT_BACK_ROOM, {[]{return Here(DEKU_TREE_MQ_BASEMENT_WATER_ROOM_BACK, []{return (IsChild && CanUse(STICKS)) || CanUse(DINS_FIRE) ||
|
||||||
Here(DEKU_TREE_MQ_BASEMENT_WATER_ROOM_FRONT, []{return IsAdult && CanUse(FIRE_ARROWS);});}) &&
|
Here(DEKU_TREE_MQ_BASEMENT_WATER_ROOM_FRONT, []{return IsAdult && CanUse(FIRE_ARROWS);});}) &&
|
||||||
Here(DEKU_TREE_MQ_BASEMENT_WATER_ROOM_BACK, []{return IsAdult || KokiriSword || CanUseProjectile || (Nuts && Sticks);});}}),
|
Here(DEKU_TREE_MQ_BASEMENT_WATER_ROOM_BACK, []{return CanUse(KOKIRI_SWORD) || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD) ||
|
||||||
|
CanUseProjectile || (Nuts && CanUse(STICKS));});}}),
|
||||||
Entrance(DEKU_TREE_MQ_BASEMENT_WATER_ROOM_FRONT, {[]{return true;}}),
|
Entrance(DEKU_TREE_MQ_BASEMENT_WATER_ROOM_FRONT, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -54,17 +54,17 @@ void AreaTable_Init_DodongosCavern() {
|
|||||||
|
|
||||||
areaTable[DODONGOS_CAVERN_SE_CORRIDOR] = Area("Dodongos Cavern SE Corridor", "Dodongos Cavern", DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[DODONGOS_CAVERN_SE_CORRIDOR] = Area("Dodongos Cavern SE Corridor", "Dodongos Cavern", DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(DODONGOS_CAVERN_GS_SCARECROW, {[]{return CanUse(SCARECROW) || (IsAdult && CanUse(LONGSHOT)) || (LogicDCScarecrowGS && (IsAdult || CanChildAttack));}}),
|
LocationAccess(DODONGOS_CAVERN_GS_SCARECROW, {[]{return CanUse(SCARECROW) || (IsAdult && CanUse(LONGSHOT)) || (LogicDCScarecrowGS && (CanAdultAttack || CanChildAttack));}}),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(DODONGOS_CAVERN_LOBBY, {[]{return true;}}),
|
Entrance(DODONGOS_CAVERN_LOBBY, {[]{return true;}}),
|
||||||
Entrance(DODONGOS_CAVERN_SE_ROOM, {[]{return Here(DODONGOS_CAVERN_SE_CORRIDOR, []{return CanBlastOrSmash || IsAdult || CanChildAttack || (CanTakeDamage && CanShield);});}}),
|
Entrance(DODONGOS_CAVERN_SE_ROOM, {[]{return Here(DODONGOS_CAVERN_SE_CORRIDOR, []{return CanBlastOrSmash || CanAdultAttack || CanChildAttack || (CanTakeDamage && CanShield);});}}),
|
||||||
Entrance(DODONGOS_CAVERN_NEAR_LOWER_LIZALFOS, {[]{return true;}}),
|
Entrance(DODONGOS_CAVERN_NEAR_LOWER_LIZALFOS, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[DODONGOS_CAVERN_SE_ROOM] = Area("Dodongos Cavern SE Room", "Dodongos Cavern", DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[DODONGOS_CAVERN_SE_ROOM] = Area("Dodongos Cavern SE Room", "Dodongos Cavern", DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(DODONGOS_CAVERN_GS_SIDE_ROOM_NEAR_LOWER_LIZALFOS, {[]{return IsAdult || CanChildAttack;}}),
|
LocationAccess(DODONGOS_CAVERN_GS_SIDE_ROOM_NEAR_LOWER_LIZALFOS, {[]{return CanAdultAttack || CanChildAttack;}}),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(DODONGOS_CAVERN_SE_CORRIDOR, {[]{return true;}}),
|
Entrance(DODONGOS_CAVERN_SE_CORRIDOR, {[]{return true;}}),
|
||||||
@ -78,8 +78,10 @@ void AreaTable_Init_DodongosCavern() {
|
|||||||
|
|
||||||
areaTable[DODONGOS_CAVERN_LOWER_LIZALFOS] = Area("Dodongos Cavern Lower Lizalfos", "Dodongos Cavern", DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[DODONGOS_CAVERN_LOWER_LIZALFOS] = Area("Dodongos Cavern Lower Lizalfos", "Dodongos Cavern", DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(DODONGOS_CAVERN_NEAR_LOWER_LIZALFOS, {[]{return Here(DODONGOS_CAVERN_LOWER_LIZALFOS, []{return IsAdult || Slingshot || Sticks || KokiriSword || HasExplosives;});}}),
|
Entrance(DODONGOS_CAVERN_NEAR_LOWER_LIZALFOS, {[]{return Here(DODONGOS_CAVERN_LOWER_LIZALFOS, []{return CanUse(BOW) || CanUse(SLINGSHOT) || CanUse(STICKS) || CanUse(KOKIRI_SWORD) ||
|
||||||
Entrance(DODONGOS_CAVERN_DODONGO_ROOM, {[]{return Here(DODONGOS_CAVERN_LOWER_LIZALFOS, []{return IsAdult || Slingshot || Sticks || KokiriSword || HasExplosives;});}}),
|
CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD) || CanUse(MEGATON_HAMMER) || HasExplosives;});}}),
|
||||||
|
Entrance(DODONGOS_CAVERN_DODONGO_ROOM, {[]{return Here(DODONGOS_CAVERN_LOWER_LIZALFOS, []{return CanUse(BOW) || CanUse(SLINGSHOT) || CanUse(STICKS) || CanUse(KOKIRI_SWORD) ||
|
||||||
|
CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD) || CanUse(MEGATON_HAMMER) || HasExplosives;});}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[DODONGOS_CAVERN_DODONGO_ROOM] = Area("Dodongos Cavern Dodongo Room", "Dodongos Cavern", DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[DODONGOS_CAVERN_DODONGO_ROOM] = Area("Dodongos Cavern Dodongo Room", "Dodongos Cavern", DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
@ -119,7 +121,7 @@ void AreaTable_Init_DodongosCavern() {
|
|||||||
LocationAccess(DODONGOS_CAVERN_COMPASS_CHEST, {[]{return true;}}),
|
LocationAccess(DODONGOS_CAVERN_COMPASS_CHEST, {[]{return true;}}),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(DODONGOS_CAVERN_STAIRS_LOWER, {[]{return IsAdult || HasExplosives || GoronBracelet;}}),
|
Entrance(DODONGOS_CAVERN_STAIRS_LOWER, {[]{return CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD) || CanUse(MEGATON_HAMMER) || HasExplosives || GoronBracelet;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[DODONGOS_CAVERN_ARMOS_ROOM] = Area("Dodongos Cavern Armos Room", "Dodongos Cavern", DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[DODONGOS_CAVERN_ARMOS_ROOM] = Area("Dodongos Cavern Armos Room", "Dodongos Cavern", DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
@ -156,8 +158,10 @@ void AreaTable_Init_DodongosCavern() {
|
|||||||
areaTable[DODONGOS_CAVERN_UPPER_LIZALFOS] = Area("Dodongos Cavern Upper Lizalfos", "Dodongos Cavern", DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[DODONGOS_CAVERN_UPPER_LIZALFOS] = Area("Dodongos Cavern Upper Lizalfos", "Dodongos Cavern", DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(DODONGOS_CAVERN_LOWER_LIZALFOS, {[]{return true;}}),
|
Entrance(DODONGOS_CAVERN_LOWER_LIZALFOS, {[]{return true;}}),
|
||||||
Entrance(DODONGOS_CAVERN_FIRST_SLINGSHOT_ROOM, {[]{return Here(DODONGOS_CAVERN_LOWER_LIZALFOS, []{return IsAdult || Slingshot || Sticks || KokiriSword || HasExplosives;});}}),
|
Entrance(DODONGOS_CAVERN_FIRST_SLINGSHOT_ROOM, {[]{return Here(DODONGOS_CAVERN_LOWER_LIZALFOS, []{return CanUse(BOW) || CanUse(SLINGSHOT) || CanUse(STICKS) || CanUse(KOKIRI_SWORD) ||
|
||||||
Entrance(DODONGOS_CAVERN_SECOND_SLINGSHOT_ROOM, {[]{return Here(DODONGOS_CAVERN_LOWER_LIZALFOS, []{return IsAdult || Slingshot || Sticks || KokiriSword || HasExplosives;});}}),
|
CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD) || CanUse(MEGATON_HAMMER) || HasExplosives;});}}),
|
||||||
|
Entrance(DODONGOS_CAVERN_SECOND_SLINGSHOT_ROOM, {[]{return Here(DODONGOS_CAVERN_LOWER_LIZALFOS, []{return CanUse(BOW) || CanUse(SLINGSHOT) || CanUse(STICKS) || CanUse(KOKIRI_SWORD) ||
|
||||||
|
CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD) || CanUse(MEGATON_HAMMER) || HasExplosives;});}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[DODONGOS_CAVERN_SECOND_SLINGSHOT_ROOM] = Area("Dodongos Cavern Second Slingshot Room", "Dodongos Cavern", DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[DODONGOS_CAVERN_SECOND_SLINGSHOT_ROOM] = Area("Dodongos Cavern Second Slingshot Room", "Dodongos Cavern", DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
@ -197,7 +201,7 @@ void AreaTable_Init_DodongosCavern() {
|
|||||||
|
|
||||||
areaTable[DODONGOS_CAVERN_BACK_ROOM] = Area("Dodongos Cavern Back Room", "Dodongos Cavern", DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[DODONGOS_CAVERN_BACK_ROOM] = Area("Dodongos Cavern Back Room", "Dodongos Cavern", DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(DODONGOS_CAVERN_GS_BACK_ROOM, {[]{return IsAdult || CanChildAttack;}}),
|
LocationAccess(DODONGOS_CAVERN_GS_BACK_ROOM, {[]{return CanAdultAttack || CanChildAttack;}}),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(DODONGOS_CAVERN_BOSS_AREA, {[]{return true;}}),
|
Entrance(DODONGOS_CAVERN_BOSS_AREA, {[]{return true;}}),
|
||||||
@ -221,10 +225,10 @@ void AreaTable_Init_DodongosCavern() {
|
|||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(DODONGOS_CAVERN_MQ_MAP_CHEST, {[]{return true;}}),
|
LocationAccess(DODONGOS_CAVERN_MQ_MAP_CHEST, {[]{return true;}}),
|
||||||
LocationAccess(DODONGOS_CAVERN_MQ_COMPASS_CHEST, {[]{return IsAdult || CanChildAttack || Nuts;}}),
|
LocationAccess(DODONGOS_CAVERN_MQ_COMPASS_CHEST, {[]{return CanAdultAttack || CanChildAttack || Nuts;}}),
|
||||||
LocationAccess(DODONGOS_CAVERN_MQ_LARVAE_ROOM_CHEST, {[]{return (IsChild && CanUse(STICKS)) || HasFireSource;}}),
|
LocationAccess(DODONGOS_CAVERN_MQ_LARVAE_ROOM_CHEST, {[]{return (IsChild && CanUse(STICKS)) || HasFireSource;}}),
|
||||||
LocationAccess(DODONGOS_CAVERN_MQ_TORCH_PUZZLE_ROOM_CHEST, {[]{return CanBlastOrSmash || (IsChild && CanUse(STICKS)) || CanUse(DINS_FIRE) || (IsAdult && (LogicDCJump || HoverBoots || Hookshot));}}),
|
LocationAccess(DODONGOS_CAVERN_MQ_TORCH_PUZZLE_ROOM_CHEST, {[]{return CanBlastOrSmash || (IsChild && CanUse(STICKS)) || CanUse(DINS_FIRE) || (IsAdult && (LogicDCJump || HoverBoots || Hookshot));}}),
|
||||||
LocationAccess(DODONGOS_CAVERN_MQ_GS_SONG_OF_TIME_BLOCK_ROOM, {[]{return CanPlay(SongOfTime) && (CanChildAttack || IsAdult);}}),
|
LocationAccess(DODONGOS_CAVERN_MQ_GS_SONG_OF_TIME_BLOCK_ROOM, {[]{return CanPlay(SongOfTime) && (CanChildAttack || CanAdultAttack);}}),
|
||||||
LocationAccess(DODONGOS_CAVERN_MQ_GS_LARVAE_ROOM, {[]{return (IsChild && CanUse(STICKS)) || HasFireSource;}}),
|
LocationAccess(DODONGOS_CAVERN_MQ_GS_LARVAE_ROOM, {[]{return (IsChild && CanUse(STICKS)) || HasFireSource;}}),
|
||||||
LocationAccess(DODONGOS_CAVERN_MQ_GS_LIZALFOS_ROOM, {[]{return CanBlastOrSmash;}}),
|
LocationAccess(DODONGOS_CAVERN_MQ_GS_LIZALFOS_ROOM, {[]{return CanBlastOrSmash;}}),
|
||||||
LocationAccess(DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_REAR, {[]{return CanStunDeku;}}),
|
LocationAccess(DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_REAR, {[]{return CanStunDeku;}}),
|
||||||
|
@ -46,12 +46,12 @@ void AreaTable_Init_FireTemple() {
|
|||||||
areaTable[FIRE_TEMPLE_LOOP_ENEMIES] = Area("Fire Temple Loop Enemies", "Fire Temple", FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[FIRE_TEMPLE_LOOP_ENEMIES] = Area("Fire Temple Loop Enemies", "Fire Temple", FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(FIRE_TEMPLE_FIRST_ROOM, {[]{return SmallKeys(FIRE_TEMPLE, 8) || !IsKeysanity;}}),
|
Entrance(FIRE_TEMPLE_FIRST_ROOM, {[]{return SmallKeys(FIRE_TEMPLE, 8) || !IsKeysanity;}}),
|
||||||
Entrance(FIRE_TEMPLE_LOOP_TILES, {[]{return Here(FIRE_TEMPLE_LOOP_ENEMIES, []{return IsAdult || KokiriSword;});}}),
|
Entrance(FIRE_TEMPLE_LOOP_TILES, {[]{return Here(FIRE_TEMPLE_LOOP_ENEMIES, []{return CanUse(KOKIRI_SWORD) || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD) || CanUse(MEGATON_HAMMER);});}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[FIRE_TEMPLE_LOOP_TILES] = Area("Fire Temple Loop Tiles", "Fire Temple", FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[FIRE_TEMPLE_LOOP_TILES] = Area("Fire Temple Loop Tiles", "Fire Temple", FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(FIRE_TEMPLE_GS_BOSS_KEY_LOOP, {[]{return IsAdult || CanChildAttack;}}),
|
LocationAccess(FIRE_TEMPLE_GS_BOSS_KEY_LOOP, {[]{return CanAdultAttack || CanChildAttack;}}),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(FIRE_TEMPLE_LOOP_ENEMIES, {[]{return true;}}),
|
Entrance(FIRE_TEMPLE_LOOP_ENEMIES, {[]{return true;}}),
|
||||||
@ -64,7 +64,8 @@ void AreaTable_Init_FireTemple() {
|
|||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(FIRE_TEMPLE_LOOP_TILES, {[]{return true;}}),
|
Entrance(FIRE_TEMPLE_LOOP_TILES, {[]{return true;}}),
|
||||||
Entrance(FIRE_TEMPLE_LOOP_HAMMER_SWITCH, {[]{return Here(FIRE_TEMPLE_LOOP_FLARE_DANCER, []{return (HasExplosives || CanUse(MEGATON_HAMMER) || CanUse(HOOKSHOT)) && (IsAdult || KokiriSword || Slingshot || Boomerang);});}}),
|
Entrance(FIRE_TEMPLE_LOOP_HAMMER_SWITCH, {[]{return Here(FIRE_TEMPLE_LOOP_FLARE_DANCER, []{return CanUse(MEGATON_HAMMER) || CanUse(HOOKSHOT) || (HasExplosives && (CanUse(KOKIRI_SWORD) || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD) ||
|
||||||
|
CanUse(SLINGSHOT) || CanUse(BOW) || CanUse(BOOMERANG)));});}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[FIRE_TEMPLE_LOOP_HAMMER_SWITCH] = Area("Fire Temple Loop Hammer Switch", "Fire Temple", FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[FIRE_TEMPLE_LOOP_HAMMER_SWITCH] = Area("Fire Temple Loop Hammer Switch", "Fire Temple", FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {
|
||||||
@ -110,7 +111,7 @@ void AreaTable_Init_FireTemple() {
|
|||||||
|
|
||||||
areaTable[FIRE_TEMPLE_BIG_LAVA_ROOM_NORTH_TILES] = Area("Fire Temple Big Lava Room North Tiles", "Fire Temple", FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[FIRE_TEMPLE_BIG_LAVA_ROOM_NORTH_TILES] = Area("Fire Temple Big Lava Room North Tiles", "Fire Temple", FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(FIRE_TEMPLE_GS_SONG_OF_TIME_ROOM, {[]{return IsAdult;}}),
|
LocationAccess(FIRE_TEMPLE_GS_SONG_OF_TIME_ROOM, {[]{return CanAdultAttack || HookshotOrBoomerang;}}),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(FIRE_TEMPLE_BIG_LAVA_ROOM, {[]{return true;}}),
|
Entrance(FIRE_TEMPLE_BIG_LAVA_ROOM, {[]{return true;}}),
|
||||||
@ -149,7 +150,7 @@ void AreaTable_Init_FireTemple() {
|
|||||||
areaTable[FIRE_TEMPLE_BOULDER_MAZE_LOWER] = Area("Fire Temple Boulder Maze Lower", "Fire Temple", FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[FIRE_TEMPLE_BOULDER_MAZE_LOWER] = Area("Fire Temple Boulder Maze Lower", "Fire Temple", FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(FIRE_TEMPLE_BOULDER_MAZE_LOWER_CHEST, {[]{return true;}}),
|
LocationAccess(FIRE_TEMPLE_BOULDER_MAZE_LOWER_CHEST, {[]{return true;}}),
|
||||||
LocationAccess(FIRE_TEMPLE_GS_BOULDER_MAZE, {[]{return HasExplosives && (IsAdult || Boomerang || CanUse(HOOKSHOT));}}),
|
LocationAccess(FIRE_TEMPLE_GS_BOULDER_MAZE, {[]{return HasExplosives && (IsAdult || HookshotOrBoomerang);}}),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(FIRE_TEMPLE_SHORTCUT_ROOM, {[]{return true;}}),
|
Entrance(FIRE_TEMPLE_SHORTCUT_ROOM, {[]{return true;}}),
|
||||||
@ -203,7 +204,7 @@ void AreaTable_Init_FireTemple() {
|
|||||||
|
|
||||||
areaTable[FIRE_TEMPLE_SCARECROW_ROOM] = Area("Fire Temple Scarecrow Room", "Fire Temple", FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[FIRE_TEMPLE_SCARECROW_ROOM] = Area("Fire Temple Scarecrow Room", "Fire Temple", FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(FIRE_TEMPLE_GS_SCARECROW_CLIMB, {[]{return IsAdult || CanChildAttack;}}),
|
LocationAccess(FIRE_TEMPLE_GS_SCARECROW_CLIMB, {[]{return CanJumpslash || CanUse(SLINGSHOT) || CanUse(BOOMERANG) || HasExplosives || CanUse(BOW) || CanUse(HOOKSHOT) || CanUse(DINS_FIRE);}}),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(FIRE_TEMPLE_BOULDER_MAZE_UPPER, {[]{return true;}}),
|
Entrance(FIRE_TEMPLE_BOULDER_MAZE_UPPER, {[]{return true;}}),
|
||||||
@ -276,8 +277,10 @@ void AreaTable_Init_FireTemple() {
|
|||||||
|
|
||||||
areaTable[FIRE_TEMPLE_UPPER_FLARE_DANCER] = Area("Fire Temple Upper Flare Dancer", "Fire Temple", FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[FIRE_TEMPLE_UPPER_FLARE_DANCER] = Area("Fire Temple Upper Flare Dancer", "Fire Temple", FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(FIRE_TEMPLE_LATE_FIRE_MAZE, {[]{return Here(FIRE_TEMPLE_UPPER_FLARE_DANCER, []{return (HasExplosives || CanUse(MEGATON_HAMMER) || CanUse(HOOKSHOT)) && (IsAdult || KokiriSword || Slingshot || Boomerang);});}}),
|
Entrance(FIRE_TEMPLE_LATE_FIRE_MAZE, {[]{return Here(FIRE_TEMPLE_UPPER_FLARE_DANCER, []{return CanUse(MEGATON_HAMMER) || CanUse(HOOKSHOT) || (HasExplosives && ((CanUse(KOKIRI_SWORD)) || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD) ||
|
||||||
Entrance(FIRE_TEMPLE_WEST_CLIMB, {[]{return Here(FIRE_TEMPLE_UPPER_FLARE_DANCER, []{return (HasExplosives || CanUse(MEGATON_HAMMER) || CanUse(HOOKSHOT)) && (IsAdult || KokiriSword || Slingshot || Boomerang);});}}),
|
CanUse(SLINGSHOT) || CanUse(BOW) || CanUse(BOOMERANG)));});}}),
|
||||||
|
Entrance(FIRE_TEMPLE_WEST_CLIMB, {[]{return Here(FIRE_TEMPLE_UPPER_FLARE_DANCER, []{return CanUse(MEGATON_HAMMER) || CanUse(HOOKSHOT) || (HasExplosives && ((CanUse(KOKIRI_SWORD)) || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD) ||
|
||||||
|
CanUse(SLINGSHOT) || CanUse(BOOMERANG)));});}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[FIRE_TEMPLE_WEST_CLIMB] = Area("Fire Temple West Climb", "Fire Temple", FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[FIRE_TEMPLE_WEST_CLIMB] = Area("Fire Temple West Climb", "Fire Temple", FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
@ -314,14 +317,14 @@ void AreaTable_Init_FireTemple() {
|
|||||||
if (Dungeon::FireTemple.IsMQ()) {
|
if (Dungeon::FireTemple.IsMQ()) {
|
||||||
areaTable[FIRE_TEMPLE_MQ_LOWER] = Area("Fire Temple MQ Lower", "Fire Temple", FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[FIRE_TEMPLE_MQ_LOWER] = Area("Fire Temple MQ Lower", "Fire Temple", FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(FIRE_TEMPLE_MQ_MAP_ROOM_SIDE_CHEST, {[]{return IsAdult || KokiriSword || Sticks || Slingshot || Bombs || CanUse(DINS_FIRE);}}),
|
LocationAccess(FIRE_TEMPLE_MQ_MAP_ROOM_SIDE_CHEST, {[]{return CanJumpslash || CanUse(SLINGSHOT) || CanUse(BOW) || Bombs || CanUse(DINS_FIRE);}}),
|
||||||
LocationAccess(FIRE_TEMPLE_MQ_NEAR_BOSS_CHEST, {[]{return IsAdult && (LogicFewerTunicRequirements || CanUse(GORON_TUNIC)) && (((CanUse(HOVER_BOOTS) || (LogicFireMQNearBoss && CanUse(BOW))) && HasFireSource) || (CanUse(HOOKSHOT) && CanUse(FIRE_ARROWS) || (CanUse(DINS_FIRE) && ((DamageMultiplier.IsNot(DAMAGEMULTIPLIER_OHKO) && DamageMultiplier.IsNot(DAMAGEMULTIPLIER_QUADRUPLE) && DamageMultiplier.IsNot(DAMAGEMULTIPLIER_OCTUPLE) && DamageMultiplier.IsNot(DAMAGEMULTIPLIER_SEXDECUPLE)) || CanUse(GORON_TUNIC) || CanUse(BOW) || CanUse(LONGSHOT)))));}}),
|
LocationAccess(FIRE_TEMPLE_MQ_NEAR_BOSS_CHEST, {[]{return IsAdult && (LogicFewerTunicRequirements || CanUse(GORON_TUNIC)) && (((CanUse(HOVER_BOOTS) || (LogicFireMQNearBoss && CanUse(BOW))) && HasFireSource) || (CanUse(HOOKSHOT) && CanUse(FIRE_ARROWS) || (CanUse(DINS_FIRE) && ((DamageMultiplier.IsNot(DAMAGEMULTIPLIER_OHKO) && DamageMultiplier.IsNot(DAMAGEMULTIPLIER_QUADRUPLE) && DamageMultiplier.IsNot(DAMAGEMULTIPLIER_OCTUPLE) && DamageMultiplier.IsNot(DAMAGEMULTIPLIER_SEXDECUPLE)) || CanUse(GORON_TUNIC) || CanUse(BOW) || CanUse(LONGSHOT)))));}}),
|
||||||
//Trick: IsAdult && (LogicFewerTunicRequirements || CanUse(GORON_TUNIC)) && (((CanUse(HOVER_BOOTS) || (LogicFireMQNearBoss && CanUse(BOW))) && HasFireSource) || (CanUse(HOOKSHOT) && CanUse(FIRE_ARROWS) || (CanUse(DINS_FIRE) && ((DamageMultiplier.IsNot(DAMAGEMULTIPLIER_OHKO) && DamageMultiplier.IsNot(DAMAGEMULTIPLIER_QUADRUPLE) && DamageMultiplier.IsNot(DAMAGEMULTIPLIER_OCTUPLE) && DamageMultiplier.IsNot(DAMAGEMULTIPLIER_SEXDECUPLE)) || CanUse(GORON_TUNIC) || CanUse(BOW) || CanUse(LONGSHOT)))))
|
//Trick: IsAdult && (LogicFewerTunicRequirements || CanUse(GORON_TUNIC)) && (((CanUse(HOVER_BOOTS) || (LogicFireMQNearBoss && CanUse(BOW))) && HasFireSource) || (CanUse(HOOKSHOT) && CanUse(FIRE_ARROWS) || (CanUse(DINS_FIRE) && ((DamageMultiplier.IsNot(DAMAGEMULTIPLIER_OHKO) && DamageMultiplier.IsNot(DAMAGEMULTIPLIER_QUADRUPLE) && DamageMultiplier.IsNot(DAMAGEMULTIPLIER_OCTUPLE) && DamageMultiplier.IsNot(DAMAGEMULTIPLIER_SEXDECUPLE)) || CanUse(GORON_TUNIC) || CanUse(BOW) || CanUse(LONGSHOT)))))
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(FIRE_TEMPLE_ENTRYWAY, {[]{return true;}}),
|
Entrance(FIRE_TEMPLE_ENTRYWAY, {[]{return true;}}),
|
||||||
Entrance(FIRE_TEMPLE_BOSS_ENTRYWAY, {[]{return IsAdult && CanUse(GORON_TUNIC) && CanUse(MEGATON_HAMMER) && BossKeyFireTemple && ((HasFireSource && (LogicFireBossDoorJump || HoverBoots)) || HasAccessTo(FIRE_TEMPLE_MQ_UPPER));}}),
|
Entrance(FIRE_TEMPLE_BOSS_ENTRYWAY, {[]{return IsAdult && CanUse(GORON_TUNIC) && CanUse(MEGATON_HAMMER) && BossKeyFireTemple && ((HasFireSource && (LogicFireBossDoorJump || HoverBoots)) || HasAccessTo(FIRE_TEMPLE_MQ_UPPER));}}),
|
||||||
Entrance(FIRE_TEMPLE_MQ_LOWER_LOCKED_DOOR, {[]{return SmallKeys(FIRE_TEMPLE, 5) && (IsAdult || KokiriSword);}}),
|
Entrance(FIRE_TEMPLE_MQ_LOWER_LOCKED_DOOR, {[]{return SmallKeys(FIRE_TEMPLE, 5) && (CanUse(KOKIRI_SWORD) || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD));}}),
|
||||||
Entrance(FIRE_TEMPLE_MQ_BIG_LAVA_ROOM, {[]{return IsAdult && FireTimer >= 24 && CanUse(MEGATON_HAMMER);}}),
|
Entrance(FIRE_TEMPLE_MQ_BIG_LAVA_ROOM, {[]{return IsAdult && FireTimer >= 24 && CanUse(MEGATON_HAMMER);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
@ -330,7 +333,7 @@ void AreaTable_Init_FireTemple() {
|
|||||||
EventAccess(&FairyPot, {[]{return true;}}),
|
EventAccess(&FairyPot, {[]{return true;}}),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(FIRE_TEMPLE_MQ_MEGATON_HAMMER_CHEST, {[]{return IsAdult && (HasExplosives || Hammer || Hookshot);}}),
|
LocationAccess(FIRE_TEMPLE_MQ_MEGATON_HAMMER_CHEST, {[]{return IsAdult && (CanUse(MEGATON_HAMMER) || CanUse(HOOKSHOT) || (HasExplosives && (CanUse(MASTER_SWORD) || CanUse(KOKIRI_SWORD) || CanUse(BIGGORON_SWORD) || CanUse(BOW) || CanUse(SLINGSHOT) || CanUse(BOOMERANG))));}}),
|
||||||
LocationAccess(FIRE_TEMPLE_MQ_MAP_CHEST, {[]{return IsAdult && CanUse(MEGATON_HAMMER);}}),
|
LocationAccess(FIRE_TEMPLE_MQ_MAP_CHEST, {[]{return IsAdult && CanUse(MEGATON_HAMMER);}}),
|
||||||
}, {});
|
}, {});
|
||||||
|
|
||||||
@ -353,7 +356,7 @@ void AreaTable_Init_FireTemple() {
|
|||||||
|
|
||||||
areaTable[FIRE_TEMPLE_MQ_LOWER_MAZE] = Area("Fire Temple MQ Lower Maze", "Fire Temple", FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[FIRE_TEMPLE_MQ_LOWER_MAZE] = Area("Fire Temple MQ Lower Maze", "Fire Temple", FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(FIRE_TEMPLE_MQ_LIZALFOS_MAZE_LOWER_CHEST, {[]{return true;}}),
|
LocationAccess(FIRE_TEMPLE_MQ_LIZALFOS_MAZE_LOWER_CHEST, {[]{return CanUse(MASTER_SWORD) || CanUse(KOKIRI_SWORD) || CanUse(BIGGORON_SWORD);}}),
|
||||||
LocationAccess(FIRE_TEMPLE_MQ_LIZALFOS_MAZE_SIDE_ROOM_CHEST, {[]{return HasExplosives && (LogicFireMQMazeSideRoom || HasAccessTo(FIRE_TEMPLE_MQ_UPPER_MAZE));}}),
|
LocationAccess(FIRE_TEMPLE_MQ_LIZALFOS_MAZE_SIDE_ROOM_CHEST, {[]{return HasExplosives && (LogicFireMQMazeSideRoom || HasAccessTo(FIRE_TEMPLE_MQ_UPPER_MAZE));}}),
|
||||||
//Trick: HasExplosives && (LogicFireMQMazeSideRoom || FIRE_TEMPLE_MQ_UPPER_MAZE.Adult())
|
//Trick: HasExplosives && (LogicFireMQMazeSideRoom || FIRE_TEMPLE_MQ_UPPER_MAZE.Adult())
|
||||||
}, {
|
}, {
|
||||||
@ -378,7 +381,7 @@ void AreaTable_Init_FireTemple() {
|
|||||||
|
|
||||||
areaTable[FIRE_TEMPLE_MQ_UPPER] = Area("Fire Temple MQ Upper", "Fire Temple", FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[FIRE_TEMPLE_MQ_UPPER] = Area("Fire Temple MQ Upper", "Fire Temple", FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(FIRE_TEMPLE_MQ_FREESTANDING_KEY, {[]{return (IsAdult && CanUse(HOOKSHOT)) || LogicFireMQFlameMaze;}}),
|
LocationAccess(FIRE_TEMPLE_MQ_FREESTANDING_KEY, {[]{return ((CanUse(KOKIRI_SWORD) || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD) || CanUse(SLINGSHOT) || CanUse(BOOMERANG)) && CanUse(HOOKSHOT)) || LogicFireMQFlameMaze;}}),
|
||||||
//Trick: (IsAdult && CanUse(HOOKSHOT)) || LogicFireMQFlameMaze
|
//Trick: (IsAdult && CanUse(HOOKSHOT)) || LogicFireMQFlameMaze
|
||||||
LocationAccess(FIRE_TEMPLE_MQ_CHEST_ON_FIRE, {[]{return ((IsAdult && CanUse(HOOKSHOT)) || LogicFireMQFlameMaze) && SmallKeys(FIRE_TEMPLE, 4);}}),
|
LocationAccess(FIRE_TEMPLE_MQ_CHEST_ON_FIRE, {[]{return ((IsAdult && CanUse(HOOKSHOT)) || LogicFireMQFlameMaze) && SmallKeys(FIRE_TEMPLE, 4);}}),
|
||||||
//Trick: ((IsAdult && CanUse(HOOKSHOT)) || LogicFireMQFlameMaze) && SmallKeys(FIRE_TEMPLE, 4)
|
//Trick: ((IsAdult && CanUse(HOOKSHOT)) || LogicFireMQFlameMaze) && SmallKeys(FIRE_TEMPLE, 4)
|
||||||
|
@ -34,7 +34,7 @@ void AreaTable_Init_ForestTemple() {
|
|||||||
areaTable[FOREST_TEMPLE_SOUTH_CORRIDOR] = Area("Forest Temple South Corridor", "Forest Temple", FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[FOREST_TEMPLE_SOUTH_CORRIDOR] = Area("Forest Temple South Corridor", "Forest Temple", FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(FOREST_TEMPLE_FIRST_ROOM, {[]{return true;}}),
|
Entrance(FOREST_TEMPLE_FIRST_ROOM, {[]{return true;}}),
|
||||||
Entrance(FOREST_TEMPLE_LOBBY, {[]{return IsAdult || CanChildAttack || Nuts;}}),
|
Entrance(FOREST_TEMPLE_LOBBY, {[]{return CanAdultAttack || CanChildAttack || Nuts;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[FOREST_TEMPLE_LOBBY] = Area("Forest Temple Lobby", "Forest Temple", FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[FOREST_TEMPLE_LOBBY] = Area("Forest Temple Lobby", "Forest Temple", FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {
|
||||||
@ -66,7 +66,7 @@ void AreaTable_Init_ForestTemple() {
|
|||||||
EventAccess(&FairyPot, {[]{return true;}}),
|
EventAccess(&FairyPot, {[]{return true;}}),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(FOREST_TEMPLE_FIRST_STALFOS_CHEST, {[]{return IsAdult || KokiriSword;}}),
|
LocationAccess(FOREST_TEMPLE_FIRST_STALFOS_CHEST, {[]{return CanUse(KOKIRI_SWORD) || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD) || CanUse(MEGATON_HAMMER);}}),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(FOREST_TEMPLE_NORTH_CORRIDOR, {[]{return true;}}),
|
Entrance(FOREST_TEMPLE_NORTH_CORRIDOR, {[]{return true;}}),
|
||||||
@ -74,8 +74,8 @@ void AreaTable_Init_ForestTemple() {
|
|||||||
|
|
||||||
areaTable[FOREST_TEMPLE_NW_OUTDOORS_LOWER] = Area("Forest Temple NW Outdoors Lower", "Forest Temple", FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[FOREST_TEMPLE_NW_OUTDOORS_LOWER] = Area("Forest Temple NW Outdoors Lower", "Forest Temple", FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&DekuBabaSticks, {[]{return DekuBabaSticks || (IsAdult || KokiriSword || Boomerang);}}),
|
EventAccess(&DekuBabaSticks, {[]{return DekuBabaSticks || (CanUse(KOKIRI_SWORD) || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD) || CanUse(BOOMERANG));}}),
|
||||||
EventAccess(&DekuBabaNuts, {[]{return DekuBabaNuts || (IsAdult || KokiriSword || Slingshot || Sticks || HasExplosives || CanUse(DINS_FIRE));}}),
|
EventAccess(&DekuBabaNuts, {[]{return DekuBabaNuts || (CanJumpslash || CanUse(SLINGSHOT) || CanUse(BOW) || CanUse(MEGATON_HAMMER) || HasExplosives || CanUse(DINS_FIRE));}}),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(FOREST_TEMPLE_GS_LEVEL_ISLAND_COURTYARD, {[]{return CanUse(LONGSHOT) || Here(FOREST_TEMPLE_NW_OUTDOORS_UPPER, []{return HookshotOrBoomerang;});}}),
|
LocationAccess(FOREST_TEMPLE_GS_LEVEL_ISLAND_COURTYARD, {[]{return CanUse(LONGSHOT) || Here(FOREST_TEMPLE_NW_OUTDOORS_UPPER, []{return HookshotOrBoomerang;});}}),
|
||||||
@ -90,8 +90,8 @@ void AreaTable_Init_ForestTemple() {
|
|||||||
|
|
||||||
areaTable[FOREST_TEMPLE_NW_OUTDOORS_UPPER] = Area("Forest Temple NW Outdoors Upper", "Forest Temple", FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[FOREST_TEMPLE_NW_OUTDOORS_UPPER] = Area("Forest Temple NW Outdoors Upper", "Forest Temple", FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&DekuBabaSticks, {[]{return DekuBabaSticks || (IsAdult || KokiriSword || Boomerang);}}),
|
EventAccess(&DekuBabaSticks, {[]{return DekuBabaSticks || (CanUse(KOKIRI_SWORD) || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD) || CanUse(BOOMERANG));}}),
|
||||||
EventAccess(&DekuBabaNuts, {[]{return DekuBabaNuts || (IsAdult || KokiriSword || Slingshot || Sticks || HasExplosives || CanUse(DINS_FIRE));}}),
|
EventAccess(&DekuBabaNuts, {[]{return DekuBabaNuts || (CanJumpslash || CanUse(SLINGSHOT) || CanUse(BOW) || CanUse(MEGATON_HAMMER) || HasExplosives || CanUse(DINS_FIRE));}}),
|
||||||
}, {}, {
|
}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(FOREST_TEMPLE_NW_OUTDOORS_LOWER, {[]{return true;}}),
|
Entrance(FOREST_TEMPLE_NW_OUTDOORS_LOWER, {[]{return true;}}),
|
||||||
@ -102,8 +102,8 @@ void AreaTable_Init_ForestTemple() {
|
|||||||
|
|
||||||
areaTable[FOREST_TEMPLE_NE_OUTDOORS_LOWER] = Area("Forest Temple NE Outdoors Lower", "Forest Temple", FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[FOREST_TEMPLE_NE_OUTDOORS_LOWER] = Area("Forest Temple NE Outdoors Lower", "Forest Temple", FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&DekuBabaSticks, {[]{return DekuBabaSticks || (IsAdult || KokiriSword || Boomerang);}}),
|
EventAccess(&DekuBabaSticks, {[]{return DekuBabaSticks || (CanUse(KOKIRI_SWORD) || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD) || CanUse(BOOMERANG));}}),
|
||||||
EventAccess(&DekuBabaNuts, {[]{return DekuBabaNuts || (IsAdult || KokiriSword || Slingshot || Sticks || HasExplosives || CanUse(DINS_FIRE));}}),
|
EventAccess(&DekuBabaNuts, {[]{return DekuBabaNuts || (CanJumpslash || CanUse(SLINGSHOT) || CanUse(BOW) || CanUse(MEGATON_HAMMER) || HasExplosives || CanUse(DINS_FIRE));}}),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(FOREST_TEMPLE_RAISED_ISLAND_COURTYARD_CHEST, {[]{return CanUse(HOOKSHOT) || HasAccessTo(FOREST_TEMPLE_FALLING_ROOM) || (HasAccessTo(FOREST_TEMPLE_NE_OUTDOORS_UPPER) && IsAdult && LogicForestOutdoorsLedge && HoverBoots);}}),
|
LocationAccess(FOREST_TEMPLE_RAISED_ISLAND_COURTYARD_CHEST, {[]{return CanUse(HOOKSHOT) || HasAccessTo(FOREST_TEMPLE_FALLING_ROOM) || (HasAccessTo(FOREST_TEMPLE_NE_OUTDOORS_UPPER) && IsAdult && LogicForestOutdoorsLedge && HoverBoots);}}),
|
||||||
@ -118,22 +118,22 @@ void AreaTable_Init_ForestTemple() {
|
|||||||
|
|
||||||
areaTable[FOREST_TEMPLE_NE_OUTDOORS_UPPER] = Area("Forest Temple NE Outdoors Upper", "Forest Temple", FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[FOREST_TEMPLE_NE_OUTDOORS_UPPER] = Area("Forest Temple NE Outdoors Upper", "Forest Temple", FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&DekuBabaSticks, {[]{return DekuBabaSticks || (IsAdult || KokiriSword || Boomerang);}}),
|
EventAccess(&DekuBabaSticks, {[]{return DekuBabaSticks || (CanUse(KOKIRI_SWORD) || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD) || CanUse(BOOMERANG));}}),
|
||||||
EventAccess(&DekuBabaNuts, {[]{return DekuBabaNuts || (IsAdult || KokiriSword || Slingshot || Sticks || HasExplosives || CanUse(DINS_FIRE));}}),
|
EventAccess(&DekuBabaNuts, {[]{return DekuBabaNuts || (CanJumpslash || CanUse(SLINGSHOT) || CanUse(BOW) || CanUse(MEGATON_HAMMER) || HasExplosives || CanUse(DINS_FIRE));}}),
|
||||||
}, {}, {
|
}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(FOREST_TEMPLE_NE_OUTDOORS_LOWER, {[]{return true;}}),
|
Entrance(FOREST_TEMPLE_NE_OUTDOORS_LOWER, {[]{return true;}}),
|
||||||
Entrance(FOREST_TEMPLE_MAP_ROOM, {[]{return true;}}),
|
Entrance(FOREST_TEMPLE_MAP_ROOM, {[]{return true;}}),
|
||||||
Entrance(FOREST_TEMPLE_FALLING_ROOM, {[]{return LogicForestDoorFrame && CanUse(HOVER_BOOTS) && CanUse(SCARECROW);}}),
|
Entrance(FOREST_TEMPLE_FALLING_ROOM, {[]{return LogicForestDoorFrame && CanJumpslash && CanUse(HOVER_BOOTS) && CanUse(SCARECROW);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[FOREST_TEMPLE_MAP_ROOM] = Area("Forest Temple Map Room", "Forest Temple", FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[FOREST_TEMPLE_MAP_ROOM] = Area("Forest Temple Map Room", "Forest Temple", FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(FOREST_TEMPLE_MAP_CHEST, {[]{return Here(FOREST_TEMPLE_MAP_ROOM, []{return HasExplosives || CanUse(MEGATON_HAMMER) || CanUse(BOW) || ((IsAdult || Sticks || KokiriSword || Slingshot) && (Nuts || HookshotOrBoomerang || CanShield));});}}),
|
LocationAccess(FOREST_TEMPLE_MAP_CHEST, {[]{return Here(FOREST_TEMPLE_MAP_ROOM, []{return HasExplosives || CanUse(MEGATON_HAMMER) || CanUse(BOW) || ((CanJumpslash || CanUse(SLINGSHOT)) && (Nuts || HookshotOrBoomerang || CanShield));});}}),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(FOREST_TEMPLE_NW_OUTDOORS_LOWER, {[]{return Here(FOREST_TEMPLE_MAP_ROOM, []{return HasExplosives || CanUse(MEGATON_HAMMER) || CanUse(BOW) || ((IsAdult || Sticks || KokiriSword || Slingshot) && (Nuts || HookshotOrBoomerang || CanShield));});}}),
|
Entrance(FOREST_TEMPLE_NW_OUTDOORS_LOWER, {[]{return Here(FOREST_TEMPLE_MAP_ROOM, []{return HasExplosives || CanUse(MEGATON_HAMMER) || CanUse(BOW) || ((CanJumpslash || CanUse(SLINGSHOT)) && (Nuts || HookshotOrBoomerang || CanShield));});}}),
|
||||||
Entrance(FOREST_TEMPLE_NE_OUTDOORS_UPPER, {[]{return Here(FOREST_TEMPLE_MAP_ROOM, []{return HasExplosives || CanUse(MEGATON_HAMMER) || CanUse(BOW) || ((IsAdult || Sticks || KokiriSword || Slingshot) && (Nuts || HookshotOrBoomerang || CanShield));});}}),
|
Entrance(FOREST_TEMPLE_NE_OUTDOORS_UPPER, {[]{return Here(FOREST_TEMPLE_MAP_ROOM, []{return HasExplosives || CanUse(MEGATON_HAMMER) || CanUse(BOW) || ((CanJumpslash || CanUse(SLINGSHOT)) && (Nuts || HookshotOrBoomerang || CanShield));});}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[FOREST_TEMPLE_SEWER] = Area("Forest Temple Sewer", "Forest Temple", FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[FOREST_TEMPLE_SEWER] = Area("Forest Temple Sewer", "Forest Temple", FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
@ -147,12 +147,12 @@ void AreaTable_Init_ForestTemple() {
|
|||||||
|
|
||||||
areaTable[FOREST_TEMPLE_BELOW_BOSS_KEY_CHEST] = Area("Forest Temple Below Boss Key Chest", "Forest Temple", FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[FOREST_TEMPLE_BELOW_BOSS_KEY_CHEST] = Area("Forest Temple Below Boss Key Chest", "Forest Temple", FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(FOREST_TEMPLE_NW_OUTDOORS_UPPER, {[]{return Here(FOREST_TEMPLE_BELOW_BOSS_KEY_CHEST, []{return HasExplosives || CanUse(MEGATON_HAMMER) || CanUse(BOW) || ((IsAdult || Sticks || KokiriSword || Slingshot) && (Nuts || HookshotOrBoomerang || CanShield));});}}),
|
Entrance(FOREST_TEMPLE_NW_OUTDOORS_UPPER, {[]{return Here(FOREST_TEMPLE_BELOW_BOSS_KEY_CHEST, []{return HasExplosives || CanUse(MEGATON_HAMMER) || CanUse(BOW) || ((CanJumpslash || CanUse(SLINGSHOT)) && (Nuts || HookshotOrBoomerang || CanShield));});}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[FOREST_TEMPLE_FLOORMASTER_ROOM] = Area("Forest Temple Floormaster Room", "Forest Temple", FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[FOREST_TEMPLE_FLOORMASTER_ROOM] = Area("Forest Temple Floormaster Room", "Forest Temple", FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(FOREST_TEMPLE_FLOORMASTER_CHEST, {[]{return IsAdult || CanChildDamage;}}),
|
LocationAccess(FOREST_TEMPLE_FLOORMASTER_CHEST, {[]{return CanAdultDamage || CanChildDamage;}}),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(FOREST_TEMPLE_NW_OUTDOORS_UPPER, {[]{return true;}}),
|
Entrance(FOREST_TEMPLE_NW_OUTDOORS_UPPER, {[]{return true;}}),
|
||||||
@ -161,7 +161,7 @@ void AreaTable_Init_ForestTemple() {
|
|||||||
areaTable[FOREST_TEMPLE_WEST_CORRIDOR] = Area("Forest Temple West Corridor", "Forest Temple", FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[FOREST_TEMPLE_WEST_CORRIDOR] = Area("Forest Temple West Corridor", "Forest Temple", FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(FOREST_TEMPLE_LOBBY, {[]{return SmallKeys(FOREST_TEMPLE, 1, 5);}}),
|
Entrance(FOREST_TEMPLE_LOBBY, {[]{return SmallKeys(FOREST_TEMPLE, 1, 5);}}),
|
||||||
Entrance(FOREST_TEMPLE_BLOCK_PUSH_ROOM, {[]{return IsAdult || CanChildAttack || Nuts;}}),
|
Entrance(FOREST_TEMPLE_BLOCK_PUSH_ROOM, {[]{return CanAdultAttack || CanChildAttack || Nuts;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[FOREST_TEMPLE_BLOCK_PUSH_ROOM] = Area("Forest Temple Block Push Room", "Forest Temple", FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[FOREST_TEMPLE_BLOCK_PUSH_ROOM] = Area("Forest Temple Block Push Room", "Forest Temple", FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
@ -172,7 +172,7 @@ void AreaTable_Init_ForestTemple() {
|
|||||||
Entrance(FOREST_TEMPLE_WEST_CORRIDOR, {[]{return true;}}),
|
Entrance(FOREST_TEMPLE_WEST_CORRIDOR, {[]{return true;}}),
|
||||||
Entrance(FOREST_TEMPLE_NW_OUTDOORS_UPPER, {[]{return CanUse(HOVER_BOOTS) || (LogicForestOutsideBackdoor && CanJumpslash && GoronBracelet);}}),
|
Entrance(FOREST_TEMPLE_NW_OUTDOORS_UPPER, {[]{return CanUse(HOVER_BOOTS) || (LogicForestOutsideBackdoor && CanJumpslash && GoronBracelet);}}),
|
||||||
Entrance(FOREST_TEMPLE_NW_CORRIDOR_TWISTED, {[]{return IsAdult && GoronBracelet && SmallKeys(FOREST_TEMPLE, 2);}}),
|
Entrance(FOREST_TEMPLE_NW_CORRIDOR_TWISTED, {[]{return IsAdult && GoronBracelet && SmallKeys(FOREST_TEMPLE, 2);}}),
|
||||||
Entrance(FOREST_TEMPLE_NW_CORRIDOR_STRAIGHTENED, {[]{return CanUse(BOW) && GoronBracelet && SmallKeys(FOREST_TEMPLE, 2);}}),
|
Entrance(FOREST_TEMPLE_NW_CORRIDOR_STRAIGHTENED, {[]{return (CanUse(BOW) || CanUse(SLINGSHOT)) && GoronBracelet && SmallKeys(FOREST_TEMPLE, 2);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[FOREST_TEMPLE_NW_CORRIDOR_TWISTED] = Area("Forest Temple NW Corridor Twisted", "Forest Temple", FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[FOREST_TEMPLE_NW_CORRIDOR_TWISTED] = Area("Forest Temple NW Corridor Twisted", "Forest Temple", FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
@ -204,11 +204,11 @@ void AreaTable_Init_ForestTemple() {
|
|||||||
|
|
||||||
areaTable[FOREST_TEMPLE_UPPER_STALFOS] = Area("Forest Temple Upper Stalfos", "Forest Temple", FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[FOREST_TEMPLE_UPPER_STALFOS] = Area("Forest Temple Upper Stalfos", "Forest Temple", FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(FOREST_TEMPLE_BOW_CHEST, {[]{return IsAdult || KokiriSword;}}),
|
LocationAccess(FOREST_TEMPLE_BOW_CHEST, {[]{return CanUse(KOKIRI_SWORD) || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD) || CanUse(MEGATON_HAMMER);}}),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(FOREST_TEMPLE_RED_POE_ROOM, {[]{return IsAdult || KokiriSword;}}),
|
Entrance(FOREST_TEMPLE_RED_POE_ROOM, {[]{return CanUse(KOKIRI_SWORD) || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD) || CanUse(MEGATON_HAMMER);}}),
|
||||||
Entrance(FOREST_TEMPLE_BLUE_POE_ROOM, {[]{return IsAdult || KokiriSword;}}),
|
Entrance(FOREST_TEMPLE_BLUE_POE_ROOM, {[]{return CanUse(KOKIRI_SWORD) || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD) || CanUse(MEGATON_HAMMER);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[FOREST_TEMPLE_BLUE_POE_ROOM] = Area("Forest Temple Blue Poe Room", "Forest Temple", FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[FOREST_TEMPLE_BLUE_POE_ROOM] = Area("Forest Temple Blue Poe Room", "Forest Temple", FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {
|
||||||
@ -261,8 +261,8 @@ void AreaTable_Init_ForestTemple() {
|
|||||||
|
|
||||||
areaTable[FOREST_TEMPLE_EAST_CORRIDOR] = Area("Forest Temple East Corridor", "Forest Temple", FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[FOREST_TEMPLE_EAST_CORRIDOR] = Area("Forest Temple East Corridor", "Forest Temple", FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(FOREST_TEMPLE_LOBBY, {[]{return IsAdult || CanChildAttack || Nuts;}}),
|
Entrance(FOREST_TEMPLE_LOBBY, {[]{return CanAdultAttack || CanChildAttack || Nuts;}}),
|
||||||
Entrance(FOREST_TEMPLE_GREEN_POE_ROOM, {[]{return IsAdult || CanChildAttack || Nuts;}}),
|
Entrance(FOREST_TEMPLE_GREEN_POE_ROOM, {[]{return CanAdultAttack || CanChildAttack || Nuts;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[FOREST_TEMPLE_BOSS_REGION] = Area("Forest Temple Boss Region", "Forest Temple", FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[FOREST_TEMPLE_BOSS_REGION] = Area("Forest Temple Boss Region", "Forest Temple", FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
@ -282,12 +282,12 @@ void AreaTable_Init_ForestTemple() {
|
|||||||
if (Dungeon::ForestTemple.IsMQ()) {
|
if (Dungeon::ForestTemple.IsMQ()) {
|
||||||
areaTable[FOREST_TEMPLE_MQ_LOBBY] = Area("Forest Temple MQ Lobby", "Forest Temple", FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[FOREST_TEMPLE_MQ_LOBBY] = Area("Forest Temple MQ Lobby", "Forest Temple", FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(FOREST_TEMPLE_MQ_FIRST_ROOM_CHEST, {[]{return IsAdult || Bombs || CanUse(STICKS) || Nuts || CanUse(BOOMERANG) || CanUse(DINS_FIRE) || KokiriSword || CanUse(SLINGSHOT);}}),
|
LocationAccess(FOREST_TEMPLE_MQ_FIRST_ROOM_CHEST, {[]{return CanJumpslash || Bombs || Nuts || HookshotOrBoomerang || CanUse(DINS_FIRE) || CanUse(SLINGSHOT) || CanUse(BOW) || CanUse(HOVER_BOOTS);}}),
|
||||||
LocationAccess(FOREST_TEMPLE_MQ_GS_FIRST_HALLWAY, {[]{return HookshotOrBoomerang;}}),
|
LocationAccess(FOREST_TEMPLE_MQ_GS_FIRST_HALLWAY, {[]{return HookshotOrBoomerang;}}),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(FOREST_TEMPLE_ENTRYWAY, {[]{return true;}}),
|
Entrance(FOREST_TEMPLE_ENTRYWAY, {[]{return true;}}),
|
||||||
Entrance(FOREST_TEMPLE_MQ_CENTRAL_AREA, {[]{return SmallKeys(FOREST_TEMPLE, 1) && (IsAdult || CanChildAttack || Nuts);}}),
|
Entrance(FOREST_TEMPLE_MQ_CENTRAL_AREA, {[]{return SmallKeys(FOREST_TEMPLE, 1) && (CanAdultAttack || CanChildAttack || Nuts);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[FOREST_TEMPLE_MQ_CENTRAL_AREA] = Area("Forest Temple MQ Central Area", "Forest Temple", FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[FOREST_TEMPLE_MQ_CENTRAL_AREA] = Area("Forest Temple MQ Central Area", "Forest Temple", FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {
|
||||||
@ -295,12 +295,12 @@ void AreaTable_Init_ForestTemple() {
|
|||||||
EventAccess(&FairyPot, {[]{return true;}}),
|
EventAccess(&FairyPot, {[]{return true;}}),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(FOREST_TEMPLE_MQ_WOLFOS_CHEST, {[]{return (CanPlay(SongOfTime) || IsChild) && (IsAdult || CanUse(DINS_FIRE) || CanUse(STICKS) || CanUse(SLINGSHOT) || KokiriSword);}}),
|
LocationAccess(FOREST_TEMPLE_MQ_WOLFOS_CHEST, {[]{return (CanPlay(SongOfTime) || IsChild) && (CanJumpslash || CanUse(DINS_FIRE) || CanUse(SLINGSHOT));}}),
|
||||||
LocationAccess(FOREST_TEMPLE_MQ_GS_BLOCK_PUSH_ROOM, {[]{return IsAdult || KokiriSword;}}),
|
LocationAccess(FOREST_TEMPLE_MQ_GS_BLOCK_PUSH_ROOM, {[]{return CanUse(KOKIRI_SWORD) || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD) || CanUse(MEGATON_HAMMER);}}),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(FOREST_TEMPLE_MQ_NW_OUTDOORS, {[]{return (IsAdult && CanUse(BOW)) || (IsChild && CanUse(SLINGSHOT));}}),
|
Entrance(FOREST_TEMPLE_MQ_NW_OUTDOORS, {[]{return CanUse(BOW) || CanUse(SLINGSHOT);}}),
|
||||||
Entrance(FOREST_TEMPLE_MQ_NE_OUTDOORS, {[]{return (IsAdult && CanUse(BOW)) || (IsChild && CanUse(SLINGSHOT));}}), //This is as far as child can get
|
Entrance(FOREST_TEMPLE_MQ_NE_OUTDOORS, {[]{return CanUse(BOW) || CanUse(SLINGSHOT);}}), //This is as far as child can get
|
||||||
Entrance(FOREST_TEMPLE_MQ_AFTER_BLOCK_PUZZLE, {[]{return IsAdult && (GoronBracelet || (LogicForestMQBlockPuzzle && HasBombchus && IsAdult && CanUse(HOOKSHOT)));}}),
|
Entrance(FOREST_TEMPLE_MQ_AFTER_BLOCK_PUZZLE, {[]{return IsAdult && (GoronBracelet || (LogicForestMQBlockPuzzle && HasBombchus && IsAdult && CanUse(HOOKSHOT)));}}),
|
||||||
//Trick: IsAdult && (GoronBracelet || (LogicForestMQBlockPuzzle && HasBombchus && IsAdult && CanUse(HOOKSHOT)))
|
//Trick: IsAdult && (GoronBracelet || (LogicForestMQBlockPuzzle && HasBombchus && IsAdult && CanUse(HOOKSHOT)))
|
||||||
Entrance(FOREST_TEMPLE_MQ_OUTDOOR_LEDGE, {[]{return (LogicForestMQHallwaySwitchJS && IsAdult && CanUse(HOVER_BOOTS)) || (LogicForestMQHallwaySwitchBoomerang && CanUse(BOOMERANG)) || (LogicForestMQHallwaySwitchHookshot && IsAdult && CanUse(HOOKSHOT));}}),
|
Entrance(FOREST_TEMPLE_MQ_OUTDOOR_LEDGE, {[]{return (LogicForestMQHallwaySwitchJS && IsAdult && CanUse(HOVER_BOOTS)) || (LogicForestMQHallwaySwitchBoomerang && CanUse(BOOMERANG)) || (LogicForestMQHallwaySwitchHookshot && IsAdult && CanUse(HOOKSHOT));}}),
|
||||||
@ -321,7 +321,7 @@ void AreaTable_Init_ForestTemple() {
|
|||||||
|
|
||||||
areaTable[FOREST_TEMPLE_MQ_OUTDOOR_LEDGE] = Area("Forest Temple MQ Outdoor Ledge", "Forest Temple", FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[FOREST_TEMPLE_MQ_OUTDOOR_LEDGE] = Area("Forest Temple MQ Outdoor Ledge", "Forest Temple", FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(FOREST_TEMPLE_MQ_REDEAD_CHEST, {[]{return true;}}),
|
LocationAccess(FOREST_TEMPLE_MQ_REDEAD_CHEST, {[]{return CanJumpslash;}}),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(FOREST_TEMPLE_MQ_NW_OUTDOORS, {[]{return true;}}),
|
Entrance(FOREST_TEMPLE_MQ_NW_OUTDOORS, {[]{return true;}}),
|
||||||
@ -329,7 +329,7 @@ void AreaTable_Init_ForestTemple() {
|
|||||||
|
|
||||||
areaTable[FOREST_TEMPLE_MQ_NW_OUTDOORS] = Area("Forest Temple MQ NW Outdoors", "Forest Temple", FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[FOREST_TEMPLE_MQ_NW_OUTDOORS] = Area("Forest Temple MQ NW Outdoors", "Forest Temple", FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(FOREST_TEMPLE_MQ_GS_LEVEL_ISLAND_COURTYARD, {[]{return true;}}),
|
LocationAccess(FOREST_TEMPLE_MQ_GS_LEVEL_ISLAND_COURTYARD, {[]{return CanAdultAttack || CanChildAttack;}}),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(FOREST_TEMPLE_MQ_NE_OUTDOORS, {[]{return (IsAdult && (CanUse(IRON_BOOTS) || CanUse(LONGSHOT) || (LogicForestMQWellSwim && CanUse(HOOKSHOT)))) || ProgressiveScale >= 2;}}),
|
Entrance(FOREST_TEMPLE_MQ_NE_OUTDOORS, {[]{return (IsAdult && (CanUse(IRON_BOOTS) || CanUse(LONGSHOT) || (LogicForestMQWellSwim && CanUse(HOOKSHOT)))) || ProgressiveScale >= 2;}}),
|
||||||
@ -339,8 +339,8 @@ void AreaTable_Init_ForestTemple() {
|
|||||||
|
|
||||||
areaTable[FOREST_TEMPLE_MQ_NE_OUTDOORS] = Area("Forest Temple MQ NE Outdoors", "Forest Temple", FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[FOREST_TEMPLE_MQ_NE_OUTDOORS] = Area("Forest Temple MQ NE Outdoors", "Forest Temple", FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&DekuBabaSticks, {[]{return DekuBabaSticks || (IsAdult || KokiriSword || Boomerang);}}),
|
EventAccess(&DekuBabaSticks, {[]{return DekuBabaSticks || (CanUse(KOKIRI_SWORD) || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD) || CanUse(BOOMERANG));}}),
|
||||||
EventAccess(&DekuBabaNuts, {[]{return DekuBabaNuts || (IsAdult || KokiriSword || Slingshot || Sticks || HasExplosives || CanUse(DINS_FIRE));}}),
|
EventAccess(&DekuBabaNuts, {[]{return DekuBabaNuts || (CanJumpslash || CanUse(SLINGSHOT) || CanUse(BOW) || CanUse(MEGATON_HAMMER) || HasExplosives || CanUse(DINS_FIRE));}}),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(FOREST_TEMPLE_MQ_WELL_CHEST, {[]{return (IsAdult && CanUse(BOW)) || (IsChild && CanUse(SLINGSHOT));}}),
|
LocationAccess(FOREST_TEMPLE_MQ_WELL_CHEST, {[]{return (IsAdult && CanUse(BOW)) || (IsChild && CanUse(SLINGSHOT));}}),
|
||||||
@ -376,7 +376,7 @@ void AreaTable_Init_ForestTemple() {
|
|||||||
EventAccess(&ForestTempleJoAndBeth, {[]{return ForestTempleJoAndBeth || (IsAdult && CanUse(BOW));}}),
|
EventAccess(&ForestTempleJoAndBeth, {[]{return ForestTempleJoAndBeth || (IsAdult && CanUse(BOW));}}),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(FOREST_TEMPLE_MQ_BOW_CHEST, {[]{return true;}}),
|
LocationAccess(FOREST_TEMPLE_MQ_BOW_CHEST, {[]{return CanUse(KOKIRI_SWORD) || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD) || CanUse(MEGATON_HAMMER);}}),
|
||||||
LocationAccess(FOREST_TEMPLE_MQ_MAP_CHEST, {[]{return IsAdult && CanUse(BOW);}}),
|
LocationAccess(FOREST_TEMPLE_MQ_MAP_CHEST, {[]{return IsAdult && CanUse(BOW);}}),
|
||||||
LocationAccess(FOREST_TEMPLE_MQ_COMPASS_CHEST, {[]{return IsAdult && CanUse(BOW);}}),
|
LocationAccess(FOREST_TEMPLE_MQ_COMPASS_CHEST, {[]{return IsAdult && CanUse(BOW);}}),
|
||||||
}, {
|
}, {
|
||||||
|
@ -56,7 +56,7 @@ void AreaTable_Init_GanonsCastle() {
|
|||||||
EventAccess(&ForestTrialClear, {[]{return CanUse(LIGHT_ARROWS) && (FireArrows || DinsFire);}}),
|
EventAccess(&ForestTrialClear, {[]{return CanUse(LIGHT_ARROWS) && (FireArrows || DinsFire);}}),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(GANONS_CASTLE_FOREST_TRIAL_CHEST, {[]{return IsAdult || CanChildDamage;}}),
|
LocationAccess(GANONS_CASTLE_FOREST_TRIAL_CHEST, {[]{return CanAdultDamage || CanChildDamage;}}),
|
||||||
}, {});
|
}, {});
|
||||||
|
|
||||||
areaTable[GANONS_CASTLE_FIRE_TRIAL] = Area("Ganon's Castle Fire Trial", "Ganon's Castle", GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[GANONS_CASTLE_FIRE_TRIAL] = Area("Ganon's Castle Fire Trial", "Ganon's Castle", GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {
|
||||||
@ -68,7 +68,7 @@ void AreaTable_Init_GanonsCastle() {
|
|||||||
//Events
|
//Events
|
||||||
EventAccess(&BlueFireAccess, {[]{return BlueFireAccess || HasBottle;}}),
|
EventAccess(&BlueFireAccess, {[]{return BlueFireAccess || HasBottle;}}),
|
||||||
EventAccess(&FairyPot, {[]{return FairyPot || BlueFire;}}),
|
EventAccess(&FairyPot, {[]{return FairyPot || BlueFire;}}),
|
||||||
EventAccess(&WaterTrialClear, {[]{return BlueFire && Hammer && CanUse(LIGHT_ARROWS);}}),
|
EventAccess(&WaterTrialClear, {[]{return BlueFire && IsAdult && CanUse(MEGATON_HAMMER) && CanUse(LIGHT_ARROWS);}}),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(GANONS_CASTLE_WATER_TRIAL_LEFT_CHEST, {[]{return true;}}),
|
LocationAccess(GANONS_CASTLE_WATER_TRIAL_LEFT_CHEST, {[]{return true;}}),
|
||||||
@ -77,7 +77,7 @@ void AreaTable_Init_GanonsCastle() {
|
|||||||
|
|
||||||
areaTable[GANONS_CASTLE_SHADOW_TRIAL] = Area("Ganon's Castle Shadow Trial", "Ganon's Castle", GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[GANONS_CASTLE_SHADOW_TRIAL] = Area("Ganon's Castle Shadow Trial", "Ganon's Castle", GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&ShadowTrialClear, {[]{return CanUse(LIGHT_ARROWS) && Hammer && ((FireArrows && (LogicLensCastle || CanUse(LENS_OF_TRUTH))) || (CanUse(LONGSHOT) && (CanUse(HOVER_BOOTS) || (DinsFire && (LogicLensCastle || CanUse(LENS_OF_TRUTH))))));}}),
|
EventAccess(&ShadowTrialClear, {[]{return CanUse(LIGHT_ARROWS) && CanUse(MEGATON_HAMMER) && ((FireArrows && (LogicLensCastle || CanUse(LENS_OF_TRUTH))) || (CanUse(LONGSHOT) && (CanUse(HOVER_BOOTS) || (DinsFire && (LogicLensCastle || CanUse(LENS_OF_TRUTH))))));}}),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(GANONS_CASTLE_SHADOW_TRIAL_FRONT_CHEST, {[]{return CanUse(FIRE_ARROWS) || CanUse(HOOKSHOT) || CanUse(HOVER_BOOTS) || CanPlay(SongOfTime) || IsChild;}}),
|
LocationAccess(GANONS_CASTLE_SHADOW_TRIAL_FRONT_CHEST, {[]{return CanUse(FIRE_ARROWS) || CanUse(HOOKSHOT) || CanUse(HOVER_BOOTS) || CanPlay(SongOfTime) || IsChild;}}),
|
||||||
@ -86,11 +86,11 @@ void AreaTable_Init_GanonsCastle() {
|
|||||||
|
|
||||||
areaTable[GANONS_CASTLE_SPIRIT_TRIAL] = Area("Ganon's Castle Spirit Trial", "Ganon's Castle", GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[GANONS_CASTLE_SPIRIT_TRIAL] = Area("Ganon's Castle Spirit Trial", "Ganon's Castle", GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&NutPot, {[]{return NutPot || ((LogicSpiritTrialHookshot || CanUse(HOOKSHOT)) && HasBombchus && Bow && (MirrorShield || (SunlightArrows && CanUse(LIGHT_ARROWS))) && IsAdult);}}),
|
EventAccess(&NutPot, {[]{return NutPot || (((LogicSpiritTrialHookshot && CanJumpslash) || CanUse(HOOKSHOT)) && HasBombchus && CanUse(BOW) && (CanUse(MIRROR_SHIELD) || (SunlightArrows && CanUse(LIGHT_ARROWS))));}}),
|
||||||
EventAccess(&SpiritTrialClear, {[]{return CanUse(LIGHT_ARROWS) && (MirrorShield || SunlightArrows) && HasBombchus && (LogicSpiritTrialHookshot || CanUse(HOOKSHOT));}}),
|
EventAccess(&SpiritTrialClear, {[]{return CanUse(LIGHT_ARROWS) && (CanUse(MIRROR_SHIELD) || SunlightArrows) && HasBombchus && ((LogicSpiritTrialHookshot && CanJumpslash) || CanUse(HOOKSHOT));}}),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(GANONS_CASTLE_SPIRIT_TRIAL_CRYSTAL_SWITCH_CHEST, {[]{return LogicSpiritTrialHookshot || CanUse(HOOKSHOT);}}),
|
LocationAccess(GANONS_CASTLE_SPIRIT_TRIAL_CRYSTAL_SWITCH_CHEST, {[]{return (LogicSpiritTrialHookshot || CanUse(HOOKSHOT)) && CanJumpslash;}}),
|
||||||
LocationAccess(GANONS_CASTLE_SPIRIT_TRIAL_INVISIBLE_CHEST, {[]{return (LogicSpiritTrialHookshot || CanUse(HOOKSHOT)) && HasBombchus && (LogicLensCastle || CanUse(LENS_OF_TRUTH));}}),
|
LocationAccess(GANONS_CASTLE_SPIRIT_TRIAL_INVISIBLE_CHEST, {[]{return (LogicSpiritTrialHookshot || CanUse(HOOKSHOT)) && HasBombchus && (LogicLensCastle || CanUse(LENS_OF_TRUTH));}}),
|
||||||
}, {});
|
}, {});
|
||||||
|
|
||||||
@ -112,9 +112,9 @@ void AreaTable_Init_GanonsCastle() {
|
|||||||
|
|
||||||
areaTable[GANONS_CASTLE_TOWER] = Area("Ganon's Castle Tower", "Ganons Castle", GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[GANONS_CASTLE_TOWER] = Area("Ganon's Castle Tower", "Ganons Castle", GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(GANONS_TOWER_BOSS_KEY_CHEST, {[]{return true;}}),
|
LocationAccess(GANONS_TOWER_BOSS_KEY_CHEST, {[]{return CanUse(KOKIRI_SWORD) || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD);}}),
|
||||||
LocationAccess(GANONDORF_HINT, {[]{return BossKeyGanonsCastle;}}),
|
LocationAccess(GANONDORF_HINT, {[]{return BossKeyGanonsCastle && (CanUse(KOKIRI_SWORD) || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD));}}),
|
||||||
LocationAccess(GANON, {[]{return BossKeyGanonsCastle && CanUse(LIGHT_ARROWS);}}),
|
LocationAccess(GANON, {[]{return BossKeyGanonsCastle && CanUse(LIGHT_ARROWS) && CanUse(MASTER_SWORD);}}),
|
||||||
}, {});
|
}, {});
|
||||||
|
|
||||||
/*---------------------------
|
/*---------------------------
|
||||||
@ -123,7 +123,7 @@ void AreaTable_Init_GanonsCastle() {
|
|||||||
if (Dungeon::GanonsCastle.IsMQ()) {
|
if (Dungeon::GanonsCastle.IsMQ()) {
|
||||||
areaTable[GANONS_CASTLE_MQ_LOBBY] = Area("Ganon's Castle MQ Lobby", "Ganons Castle", GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[GANONS_CASTLE_MQ_LOBBY] = Area("Ganon's Castle MQ Lobby", "Ganons Castle", GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(GANONS_CASTLE_ENTRYWAY, {[]{return (IsAdult || (HasExplosives || ((Nuts || Boomerang) && (Sticks || KokiriSword))));}}),
|
Entrance(GANONS_CASTLE_ENTRYWAY, {[]{return (CanUse(MASTER_SWORD) || (HasExplosives || ((Nuts || Boomerang) && (Sticks || KokiriSword))));}}),
|
||||||
Entrance(GANONS_CASTLE_MQ_FOREST_TRIAL, {[]{return true;}}),
|
Entrance(GANONS_CASTLE_MQ_FOREST_TRIAL, {[]{return true;}}),
|
||||||
Entrance(GANONS_CASTLE_MQ_FIRE_TRIAL, {[]{return true;}}),
|
Entrance(GANONS_CASTLE_MQ_FIRE_TRIAL, {[]{return true;}}),
|
||||||
Entrance(GANONS_CASTLE_MQ_WATER_TRIAL, {[]{return true;}}),
|
Entrance(GANONS_CASTLE_MQ_WATER_TRIAL, {[]{return true;}}),
|
||||||
@ -153,12 +153,12 @@ void AreaTable_Init_GanonsCastle() {
|
|||||||
|
|
||||||
areaTable[GANONS_CASTLE_MQ_FOREST_TRIAL] = Area("Ganon's Castle MQ Forest Trial", "Ganons Castle", GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[GANONS_CASTLE_MQ_FOREST_TRIAL] = Area("Ganon's Castle MQ Forest Trial", "Ganons Castle", GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&ForestTrialClear, {[]{return IsAdult && CanUse(LIGHT_ARROWS) && CanPlay(SongOfTime);}}),
|
EventAccess(&ForestTrialClear, {[]{return IsAdult && CanUse(LIGHT_ARROWS) && (CanUse(KOKIRI_SWORD) || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD)) && CanPlay(SongOfTime);}}),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(GANONS_CASTLE_MQ_FOREST_TRIAL_EYE_SWITCH_CHEST, {[]{return (IsAdult && CanUse(BOW)) || (IsChild && CanUse(SLINGSHOT));}}),
|
LocationAccess(GANONS_CASTLE_MQ_FOREST_TRIAL_EYE_SWITCH_CHEST, {[]{return (CanUse(KOKIRI_SWORD) || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD)) && (CanUse(BOW) || CanUse(SLINGSHOT));}}),
|
||||||
LocationAccess(GANONS_CASTLE_MQ_FOREST_TRIAL_FROZEN_EYE_SWITCH_CHEST, {[]{return HasFireSource;}}),
|
LocationAccess(GANONS_CASTLE_MQ_FOREST_TRIAL_FROZEN_EYE_SWITCH_CHEST, {[]{return (CanUse(KOKIRI_SWORD) || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD)) && HasFireSource;}}),
|
||||||
LocationAccess(GANONS_CASTLE_MQ_FOREST_TRIAL_FREESTANDING_KEY, {[]{return HookshotOrBoomerang;}}),
|
LocationAccess(GANONS_CASTLE_MQ_FOREST_TRIAL_FREESTANDING_KEY, {[]{return (CanUse(KOKIRI_SWORD) || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD)) && HookshotOrBoomerang;}}),
|
||||||
}, {});
|
}, {});
|
||||||
|
|
||||||
areaTable[GANONS_CASTLE_MQ_FIRE_TRIAL] = Area("Ganon's Castle MQ Fire Trial", "Ganons Castle", GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[GANONS_CASTLE_MQ_FIRE_TRIAL] = Area("Ganon's Castle MQ Fire Trial", "Ganons Castle", GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {
|
||||||
@ -170,10 +170,10 @@ void AreaTable_Init_GanonsCastle() {
|
|||||||
areaTable[GANONS_CASTLE_MQ_WATER_TRIAL] = Area("Ganon's Castle MQ Water Trial", "Ganons Castle", GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[GANONS_CASTLE_MQ_WATER_TRIAL] = Area("Ganon's Castle MQ Water Trial", "Ganons Castle", GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&WaterTrialClear, {[]{return BlueFire && IsAdult && CanUse(LIGHT_ARROWS) && SmallKeys(GANONS_CASTLE, 3);}}),
|
EventAccess(&WaterTrialClear, {[]{return BlueFire && IsAdult && CanUse(LIGHT_ARROWS) && SmallKeys(GANONS_CASTLE, 3);}}),
|
||||||
EventAccess(&BlueFireAccess, {[]{return BlueFireAccess || HasBottle;}}),
|
EventAccess(&BlueFireAccess, {[]{return BlueFireAccess || (HasBottle && CanJumpslash);}}),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(GANONS_CASTLE_MQ_WATER_TRIAL_CHEST, {[]{return BlueFire && (IsAdult || CanUse(STICKS) || KokiriSword || CanUseProjectile);}}),
|
LocationAccess(GANONS_CASTLE_MQ_WATER_TRIAL_CHEST, {[]{return BlueFire;}}),
|
||||||
}, {});
|
}, {});
|
||||||
|
|
||||||
areaTable[GANONS_CASTLE_MQ_SHADOW_TRIAL] = Area("Ganon's Castle MQ Shadow Trial", "Ganons Castle", GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[GANONS_CASTLE_MQ_SHADOW_TRIAL] = Area("Ganon's Castle MQ Shadow Trial", "Ganons Castle", GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {
|
||||||
@ -203,11 +203,11 @@ void AreaTable_Init_GanonsCastle() {
|
|||||||
|
|
||||||
areaTable[GANONS_CASTLE_MQ_LIGHT_TRIAL] = Area("Ganon's Castle MQ Light Trial", "Ganons Castle", GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[GANONS_CASTLE_MQ_LIGHT_TRIAL] = Area("Ganon's Castle MQ Light Trial", "Ganons Castle", GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&LightTrialClear, {[]{return IsAdult && CanUse(LIGHT_ARROWS) && SmallKeys(GANONS_CASTLE, 3) && (LogicLensCastleMQ || CanUse(LENS_OF_TRUTH)) && (Hookshot || LogicLightTrialMQ);}}),
|
EventAccess(&LightTrialClear, {[]{return IsAdult && (CanUse(MASTER_SWORD) || CanUse(KOKIRI_SWORD) || CanUse(BIGGORON_SWORD)) && CanUse(LIGHT_ARROWS) && SmallKeys(GANONS_CASTLE, 3) && (LogicLensCastleMQ || CanUse(LENS_OF_TRUTH)) && (Hookshot || LogicLightTrialMQ);}}),
|
||||||
//Trick: IsAdult && CanUse(LIGHT_ARROWS) && SmallKeys(GANONS_CASTLE, 3) && (LogicLensCastleMQ || CanUse(LENS_OF_TRUTH)) && (Hookshot || LogicLightTrialMQ)
|
//Trick: IsAdult && CanUse(LIGHT_ARROWS) && SmallKeys(GANONS_CASTLE, 3) && (LogicLensCastleMQ || CanUse(LENS_OF_TRUTH)) && (Hookshot || LogicLightTrialMQ)
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(GANONS_CASTLE_MQ_LIGHT_TRIAL_LULLABY_CHEST, {[]{return CanPlay(ZeldasLullaby);}}),
|
LocationAccess(GANONS_CASTLE_MQ_LIGHT_TRIAL_LULLABY_CHEST, {[]{return (CanUse(MASTER_SWORD) || CanUse(KOKIRI_SWORD) || CanUse(BIGGORON_SWORD)) && CanPlay(ZeldasLullaby);}}),
|
||||||
}, {});
|
}, {});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -25,13 +25,13 @@ void AreaTable_Init_GerudoTrainingGrounds() {
|
|||||||
//Locations
|
//Locations
|
||||||
LocationAccess(GERUDO_TRAINING_GROUNDS_LOBBY_LEFT_CHEST, {[]{return CanUse(BOW) || CanUse(SLINGSHOT);}}),
|
LocationAccess(GERUDO_TRAINING_GROUNDS_LOBBY_LEFT_CHEST, {[]{return CanUse(BOW) || CanUse(SLINGSHOT);}}),
|
||||||
LocationAccess(GERUDO_TRAINING_GROUNDS_LOBBY_RIGHT_CHEST, {[]{return CanUse(BOW) || CanUse(SLINGSHOT);}}),
|
LocationAccess(GERUDO_TRAINING_GROUNDS_LOBBY_RIGHT_CHEST, {[]{return CanUse(BOW) || CanUse(SLINGSHOT);}}),
|
||||||
LocationAccess(GERUDO_TRAINING_GROUNDS_STALFOS_CHEST, {[]{return IsAdult || KokiriSword;}}),
|
LocationAccess(GERUDO_TRAINING_GROUNDS_STALFOS_CHEST, {[]{return CanUse(KOKIRI_SWORD) || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD);}}),
|
||||||
LocationAccess(GERUDO_TRAINING_GROUNDS_BEAMOS_CHEST, {[]{return HasExplosives && (IsAdult || KokiriSword);}}),
|
LocationAccess(GERUDO_TRAINING_GROUNDS_BEAMOS_CHEST, {[]{return HasExplosives && (CanUse(KOKIRI_SWORD) || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD));}}),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(GERUDO_TRAINING_GROUNDS_ENTRYWAY, {[]{return true;}}),
|
Entrance(GERUDO_TRAINING_GROUNDS_ENTRYWAY, {[]{return true;}}),
|
||||||
Entrance(GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_ROOM, {[]{return (IsAdult || KokiriSword) && (CanUse(HOOKSHOT) || LogicGtgWithoutHookshot);}}),
|
Entrance(GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_ROOM, {[]{return (CanUse(KOKIRI_SWORD) || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD)) && (CanUse(HOOKSHOT) || LogicGtgWithoutHookshot);}}),
|
||||||
Entrance(GERUDO_TRAINING_GROUNDS_LAVA_ROOM, {[]{return Here(GERUDO_TRAINING_GROUNDS_LOBBY, []{return (IsAdult || KokiriSword) && HasExplosives;});}}),
|
Entrance(GERUDO_TRAINING_GROUNDS_LAVA_ROOM, {[]{return Here(GERUDO_TRAINING_GROUNDS_LOBBY, []{return (CanUse(KOKIRI_SWORD) || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD)) && HasExplosives;});}}),
|
||||||
Entrance(GERUDO_TRAINING_GROUNDS_CENTRAL_MAZE, {[]{return true;}}),
|
Entrance(GERUDO_TRAINING_GROUNDS_CENTRAL_MAZE, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
@ -69,11 +69,11 @@ void AreaTable_Init_GerudoTrainingGrounds() {
|
|||||||
|
|
||||||
areaTable[GERUDO_TRAINING_GROUNDS_HAMMER_ROOM] = Area("Gerudo Training Grounds Hammer Room", "Gerudo Training Grounds", GERUDO_TRAINING_GROUNDS, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[GERUDO_TRAINING_GROUNDS_HAMMER_ROOM] = Area("Gerudo Training Grounds Hammer Room", "Gerudo Training Grounds", GERUDO_TRAINING_GROUNDS, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(GERUDO_TRAINING_GROUNDS_HAMMER_ROOM_CLEAR_CHEST, {[]{return true;}}),
|
LocationAccess(GERUDO_TRAINING_GROUNDS_HAMMER_ROOM_CLEAR_CHEST, {[]{return CanUse(KOKIRI_SWORD) || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD) || CanUse(MEGATON_HAMMER);}}),
|
||||||
LocationAccess(GERUDO_TRAINING_GROUNDS_HAMMER_ROOM_SWITCH_CHEST, {[]{return CanUse(MEGATON_HAMMER) || (CanTakeDamage && LogicFlamingChests);}}),
|
LocationAccess(GERUDO_TRAINING_GROUNDS_HAMMER_ROOM_SWITCH_CHEST, {[]{return CanUse(MEGATON_HAMMER) || (CanTakeDamage && LogicFlamingChests);}}),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(GERUDO_TRAINING_GROUNDS_EYE_STATUE_LOWER, {[]{return CanUse(MEGATON_HAMMER) && Bow;}}),
|
Entrance(GERUDO_TRAINING_GROUNDS_EYE_STATUE_LOWER, {[]{return CanUse(MEGATON_HAMMER) && CanUse(BOW);}}),
|
||||||
Entrance(GERUDO_TRAINING_GROUNDS_LAVA_ROOM, {[]{return true;}}),
|
Entrance(GERUDO_TRAINING_GROUNDS_LAVA_ROOM, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
@ -95,7 +95,7 @@ void AreaTable_Init_GerudoTrainingGrounds() {
|
|||||||
|
|
||||||
areaTable[GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_ROOM] = Area("Gerudo Training Grounds Heavy Block Room", "Gerudo Training Grounds", GERUDO_TRAINING_GROUNDS, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_ROOM] = Area("Gerudo Training Grounds Heavy Block Room", "Gerudo Training Grounds", GERUDO_TRAINING_GROUNDS, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(GERUDO_TRAINING_GROUNDS_BEFORE_HEAVY_BLOCK_CHEST, {[]{return true;}}),
|
LocationAccess(GERUDO_TRAINING_GROUNDS_BEFORE_HEAVY_BLOCK_CHEST, {[]{return CanJumpslash;}}),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(GERUDO_TRAINING_GROUNDS_EYE_STATUE_UPPER, {[]{return (LogicLensGtg || CanUse(LENS_OF_TRUTH)) && (CanUse(HOOKSHOT) || (LogicGtgFakeWall && CanUse(HOVER_BOOTS)));}}),
|
Entrance(GERUDO_TRAINING_GROUNDS_EYE_STATUE_UPPER, {[]{return (LogicLensGtg || CanUse(LENS_OF_TRUTH)) && (CanUse(HOOKSHOT) || (LogicGtgFakeWall && CanUse(HOVER_BOOTS)));}}),
|
||||||
@ -104,10 +104,10 @@ void AreaTable_Init_GerudoTrainingGrounds() {
|
|||||||
|
|
||||||
areaTable[GERUDO_TRAINING_GROUNDS_LIKE_LIKE_ROOM] = Area("Gerudo Training Grounds Like Like Room", "Gerudo Training Grounds", GERUDO_TRAINING_GROUNDS, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[GERUDO_TRAINING_GROUNDS_LIKE_LIKE_ROOM] = Area("Gerudo Training Grounds Like Like Room", "Gerudo Training Grounds", GERUDO_TRAINING_GROUNDS, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_FIRST_CHEST, {[]{return true;}}),
|
LocationAccess(GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_FIRST_CHEST, {[]{return CanJumpslash;}}),
|
||||||
LocationAccess(GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_SECOND_CHEST, {[]{return true;}}),
|
LocationAccess(GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_SECOND_CHEST, {[]{return CanJumpslash;}}),
|
||||||
LocationAccess(GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_THIRD_CHEST, {[]{return true;}}),
|
LocationAccess(GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_THIRD_CHEST, {[]{return CanJumpslash;}}),
|
||||||
LocationAccess(GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_FOURTH_CHEST, {[]{return true;}}),
|
LocationAccess(GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_FOURTH_CHEST, {[]{return CanJumpslash;}}),
|
||||||
}, {});
|
}, {});
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -135,10 +135,10 @@ void AreaTable_Init_GerudoTrainingGrounds() {
|
|||||||
//EventAccess(&WallFairy, {[]{return WallFairy || (IsAdult && CanUse(BOW));}}),
|
//EventAccess(&WallFairy, {[]{return WallFairy || (IsAdult && CanUse(BOW));}}),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(GERUDO_TRAINING_GROUNDS_MQ_DINOLFOS_CHEST, {[]{return IsAdult;}}),
|
LocationAccess(GERUDO_TRAINING_GROUNDS_MQ_DINOLFOS_CHEST, {[]{return IsAdult && (CanUse(MASTER_SWORD) || CanUse(KOKIRI_SWORD) || CanUse(BIGGORON_SWORD));}}),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(GERUDO_TRAINING_GROUNDS_MQ_UNDERWATER, {[]{return (Bow || CanUse(LONGSHOT)) && CanUse(HOVER_BOOTS) && IsAdult;}}),
|
Entrance(GERUDO_TRAINING_GROUNDS_MQ_UNDERWATER, {[]{return (Bow || (CanUse(LONGSHOT) && HasFireSource)) && CanUse(HOVER_BOOTS) && IsAdult && (CanUse(MASTER_SWORD) || CanUse(KOKIRI_SWORD) || CanUse(BIGGORON_SWORD));}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[GERUDO_TRAINING_GROUNDS_MQ_UNDERWATER] = Area("Gerudo Training Grounds MQ Underwater", "Gerudo Training Grounds", GERUDO_TRAINING_GROUNDS, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[GERUDO_TRAINING_GROUNDS_MQ_UNDERWATER] = Area("Gerudo Training Grounds MQ Underwater", "Gerudo Training Grounds", GERUDO_TRAINING_GROUNDS, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
@ -148,7 +148,7 @@ void AreaTable_Init_GerudoTrainingGrounds() {
|
|||||||
|
|
||||||
areaTable[GERUDO_TRAINING_GROUNDS_MQ_LEFT_SIDE] = Area("Gerudo Training Grounds MQ Left Side", "Gerudo Training Grounds", GERUDO_TRAINING_GROUNDS, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[GERUDO_TRAINING_GROUNDS_MQ_LEFT_SIDE] = Area("Gerudo Training Grounds MQ Left Side", "Gerudo Training Grounds", GERUDO_TRAINING_GROUNDS, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(GERUDO_TRAINING_GROUNDS_MQ_FIRST_IRON_KNUCKLE_CHEST, {[]{return IsAdult || KokiriSword || HasExplosives;}}),
|
LocationAccess(GERUDO_TRAINING_GROUNDS_MQ_FIRST_IRON_KNUCKLE_CHEST, {[]{return CanUse(KOKIRI_SWORD) || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD) || HasExplosives;}}),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(GERUDO_TRAINING_GROUNDS_MQ_STALFOS_ROOM, {[]{return (IsAdult && CanUse(LONGSHOT)) || LogicGtgMQWithoutHookshot || (LogicGtgMQWithHookshot && IsAdult && CanUse(HOOKSHOT));}}),
|
Entrance(GERUDO_TRAINING_GROUNDS_MQ_STALFOS_ROOM, {[]{return (IsAdult && CanUse(LONGSHOT)) || LogicGtgMQWithoutHookshot || (LogicGtgMQWithHookshot && IsAdult && CanUse(HOOKSHOT));}}),
|
||||||
@ -160,8 +160,8 @@ void AreaTable_Init_GerudoTrainingGrounds() {
|
|||||||
EventAccess(&BlueFireAccess, {[]{return BlueFireAccess || HasBottle;}}),
|
EventAccess(&BlueFireAccess, {[]{return BlueFireAccess || HasBottle;}}),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(GERUDO_TRAINING_GROUNDS_MQ_BEFORE_HEAVY_BLOCK_CHEST, {[]{return IsAdult;}}),
|
LocationAccess(GERUDO_TRAINING_GROUNDS_MQ_BEFORE_HEAVY_BLOCK_CHEST, {[]{return IsAdult && (CanUse(MASTER_SWORD) || CanUse(KOKIRI_SWORD) || CanUse(BIGGORON_SWORD));}}),
|
||||||
LocationAccess(GERUDO_TRAINING_GROUNDS_MQ_HEAVY_BLOCK_CHEST, {[]{return CanUse(SILVER_GAUNTLETS);}}),
|
LocationAccess(GERUDO_TRAINING_GROUNDS_MQ_HEAVY_BLOCK_CHEST, {[]{return CanUse(SILVER_GAUNTLETS) && (CanUse(MASTER_SWORD) || CanUse(KOKIRI_SWORD) || CanUse(BIGGORON_SWORD));}}),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(GERUDO_TRAINING_GROUNDS_MQ_BACK_AREAS, {[]{return IsAdult && (LogicLensGtgMQ || CanUse(LENS_OF_TRUTH)) && BlueFire && (CanPlay(SongOfTime) || (LogicGtgFakeWall && IsAdult && CanUse(HOVER_BOOTS)));}}),
|
Entrance(GERUDO_TRAINING_GROUNDS_MQ_BACK_AREAS, {[]{return IsAdult && (LogicLensGtgMQ || CanUse(LENS_OF_TRUTH)) && BlueFire && (CanPlay(SongOfTime) || (LogicGtgFakeWall && IsAdult && CanUse(HOVER_BOOTS)));}}),
|
||||||
@ -170,12 +170,12 @@ void AreaTable_Init_GerudoTrainingGrounds() {
|
|||||||
|
|
||||||
areaTable[GERUDO_TRAINING_GROUNDS_MQ_BACK_AREAS] = Area("Gerudo Training Grounds MQ Back Areas", "Gerudo Training Grounds", GERUDO_TRAINING_GROUNDS, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[GERUDO_TRAINING_GROUNDS_MQ_BACK_AREAS] = Area("Gerudo Training Grounds MQ Back Areas", "Gerudo Training Grounds", GERUDO_TRAINING_GROUNDS, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(GERUDO_TRAINING_GROUNDS_MQ_EYE_STATUE_CHEST, {[]{return Bow;}}),
|
LocationAccess(GERUDO_TRAINING_GROUNDS_MQ_EYE_STATUE_CHEST, {[]{return CanUse(BOW);}}),
|
||||||
LocationAccess(GERUDO_TRAINING_GROUNDS_MQ_SECOND_IRON_KNUCKLE_CHEST, {[]{return true;}}),
|
LocationAccess(GERUDO_TRAINING_GROUNDS_MQ_SECOND_IRON_KNUCKLE_CHEST, {[]{return (CanUse(MASTER_SWORD) || CanUse(KOKIRI_SWORD) || CanUse(BIGGORON_SWORD));}}),
|
||||||
LocationAccess(GERUDO_TRAINING_GROUNDS_MQ_FLAME_CIRCLE_CHEST, {[]{return CanUse(HOOKSHOT) || Bow || HasExplosives;}}),
|
LocationAccess(GERUDO_TRAINING_GROUNDS_MQ_FLAME_CIRCLE_CHEST, {[]{return CanUse(HOOKSHOT) || CanUse(BOW) || HasExplosives;}}),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(GERUDO_TRAINING_GROUNDS_MQ_CENTRAL_MAZE_RIGHT, {[]{return Hammer;}}),
|
Entrance(GERUDO_TRAINING_GROUNDS_MQ_CENTRAL_MAZE_RIGHT, {[]{return CanUse(MEGATON_HAMMER);}}),
|
||||||
Entrance(GERUDO_TRAINING_GROUNDS_MQ_RIGHT_SIDE, {[]{return CanUse(LONGSHOT);}}),
|
Entrance(GERUDO_TRAINING_GROUNDS_MQ_RIGHT_SIDE, {[]{return CanUse(LONGSHOT);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -104,13 +104,13 @@ void AreaTable_Init_GerudoValley() {
|
|||||||
LocationAccess(GF_CHEST, {[]{return CanUse(HOVER_BOOTS) || (IsAdult && CanUse(SCARECROW)) || CanUse(LONGSHOT);}}),
|
LocationAccess(GF_CHEST, {[]{return CanUse(HOVER_BOOTS) || (IsAdult && CanUse(SCARECROW)) || CanUse(LONGSHOT);}}),
|
||||||
LocationAccess(GF_HBA_1000_POINTS, {[]{return GerudoToken && CanRideEpona && Bow && AtDay;}}),
|
LocationAccess(GF_HBA_1000_POINTS, {[]{return GerudoToken && CanRideEpona && Bow && AtDay;}}),
|
||||||
LocationAccess(GF_HBA_1500_POINTS, {[]{return GerudoToken && CanRideEpona && Bow && AtDay;}}),
|
LocationAccess(GF_HBA_1500_POINTS, {[]{return GerudoToken && CanRideEpona && Bow && AtDay;}}),
|
||||||
LocationAccess(GF_NORTH_F1_CARPENTER, {[]{return IsAdult || KokiriSword || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD);}}),
|
LocationAccess(GF_NORTH_F1_CARPENTER, {[]{return CanUse(KOKIRI_SWORD) || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD);}}),
|
||||||
LocationAccess(GF_NORTH_F2_CARPENTER, {[]{return (IsAdult || KokiriSword || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD)) && (GerudoToken || CanUse(BOW) || CanUse(HOOKSHOT) || CanUse(HOVER_BOOTS) || LogicGerudoKitchen);}}),
|
LocationAccess(GF_NORTH_F2_CARPENTER, {[]{return (CanUse(KOKIRI_SWORD) || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD)) && (GerudoToken || CanUse(BOW) || CanUse(HOOKSHOT) || CanUse(HOVER_BOOTS) || LogicGerudoKitchen);}}),
|
||||||
LocationAccess(GF_SOUTH_F1_CARPENTER, {[]{return IsAdult || KokiriSword || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD);}}),
|
LocationAccess(GF_SOUTH_F1_CARPENTER, {[]{return CanUse(KOKIRI_SWORD) || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD);}}),
|
||||||
LocationAccess(GF_SOUTH_F2_CARPENTER, {[]{return IsAdult || KokiriSword || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD);}}),
|
LocationAccess(GF_SOUTH_F2_CARPENTER, {[]{return CanUse(KOKIRI_SWORD) || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD);}}),
|
||||||
LocationAccess(GF_GERUDO_MEMBERSHIP_CARD, {[]{return CanFinishGerudoFortress;}}),
|
LocationAccess(GF_GERUDO_MEMBERSHIP_CARD, {[]{return CanFinishGerudoFortress;}}),
|
||||||
LocationAccess(GF_GS_ARCHERY_RANGE, {[]{return IsAdult && HookshotOrBoomerang && GerudoToken && AtNight && CanGetNightTimeGS;}}),
|
LocationAccess(GF_GS_ARCHERY_RANGE, {[]{return IsAdult && HookshotOrBoomerang && GerudoToken && AtNight && CanGetNightTimeGS;}}),
|
||||||
LocationAccess(GF_GS_TOP_FLOOR, {[]{return IsAdult && AtNight && (GerudoToken || CanUse(BOW) || CanUse(HOOKSHOT) || CanUse(HOVER_BOOTS) || LogicGerudoKitchen || LogicGFJump) && CanGetNightTimeGS;}}),
|
LocationAccess(GF_GS_TOP_FLOOR, {[]{return IsAdult && AtNight && (CanJumpslash || CanUse(SLINGSHOT) || CanUse(BOOMERANG) || HasExplosives || CanUse(BOW) || CanUse(HOOKSHOT) || CanUse(DINS_FIRE)) && (GerudoToken || CanUse(BOW) || CanUse(HOOKSHOT) || CanUse(HOVER_BOOTS) || LogicGerudoKitchen || LogicGFJump) && CanGetNightTimeGS;}}),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(GV_FORTRESS_SIDE, {[]{return true;}}),
|
Entrance(GV_FORTRESS_SIDE, {[]{return true;}}),
|
||||||
@ -149,7 +149,7 @@ void AreaTable_Init_GerudoValley() {
|
|||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(WASTELAND_CHEST, {[]{return HasFireSource;}}),
|
LocationAccess(WASTELAND_CHEST, {[]{return HasFireSource;}}),
|
||||||
LocationAccess(WASTELAND_BOMBCHU_SALESMAN, {[]{return AdultsWallet && (IsAdult || Sticks || KokiriSword);}}),
|
LocationAccess(WASTELAND_BOMBCHU_SALESMAN, {[]{return AdultsWallet && (CanJumpslash || CanUse(HOVER_BOOTS)) ;}}),
|
||||||
LocationAccess(WASTELAND_GS, {[]{return HookshotOrBoomerang;}}),
|
LocationAccess(WASTELAND_GS, {[]{return HookshotOrBoomerang;}}),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
@ -172,7 +172,7 @@ void AreaTable_Init_GerudoValley() {
|
|||||||
LocationAccess(COLOSSUS_FREESTANDING_POH, {[]{return IsAdult && CanPlantBean(DESERT_COLOSSUS);}}),
|
LocationAccess(COLOSSUS_FREESTANDING_POH, {[]{return IsAdult && CanPlantBean(DESERT_COLOSSUS);}}),
|
||||||
LocationAccess(COLOSSUS_GS_BEAN_PATCH, {[]{return CanPlantBugs && CanChildAttack;}}),
|
LocationAccess(COLOSSUS_GS_BEAN_PATCH, {[]{return CanPlantBugs && CanChildAttack;}}),
|
||||||
LocationAccess(COLOSSUS_GS_TREE, {[]{return IsAdult && HookshotOrBoomerang && AtNight && CanGetNightTimeGS;}}),
|
LocationAccess(COLOSSUS_GS_TREE, {[]{return IsAdult && HookshotOrBoomerang && AtNight && CanGetNightTimeGS;}}),
|
||||||
LocationAccess(COLOSSUS_GS_HILL, {[]{return IsAdult && AtNight && (CanPlantBean(DESERT_COLOSSUS) || CanUse(LONGSHOT) || (LogicColossusGS && CanUse(HOOKSHOT))) && CanGetNightTimeGS;}}),
|
LocationAccess(COLOSSUS_GS_HILL, {[]{return IsAdult && AtNight && ((CanPlantBean(DESERT_COLOSSUS) && CanAdultAttack) || CanUse(LONGSHOT) || (LogicColossusGS && CanUse(HOOKSHOT))) && CanGetNightTimeGS;}}),
|
||||||
LocationAccess(COLOSSUS_GOSSIP_STONE, {[]{return true;}}),
|
LocationAccess(COLOSSUS_GOSSIP_STONE, {[]{return true;}}),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
|
@ -115,7 +115,7 @@ void AreaTable_Init_HyruleField() {
|
|||||||
LocationAccess(LH_SUN, {[]{return IsAdult && WaterTempleClear && CanUse(BOW);}}),
|
LocationAccess(LH_SUN, {[]{return IsAdult && WaterTempleClear && CanUse(BOW);}}),
|
||||||
LocationAccess(LH_FREESTANDING_POH, {[]{return IsAdult && (CanUse(SCARECROW) || CanPlantBean(LAKE_HYLIA));}}),
|
LocationAccess(LH_FREESTANDING_POH, {[]{return IsAdult && (CanUse(SCARECROW) || CanPlantBean(LAKE_HYLIA));}}),
|
||||||
LocationAccess(LH_GS_BEAN_PATCH, {[]{return CanPlantBugs && CanChildAttack;}}),
|
LocationAccess(LH_GS_BEAN_PATCH, {[]{return CanPlantBugs && CanChildAttack;}}),
|
||||||
LocationAccess(LH_GS_LAB_WALL, {[]{return IsChild && (HookshotOrBoomerang || (LogicLabWallGS && (Sticks || KokiriSword || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD)))) && AtNight && CanGetNightTimeGS;}}),
|
LocationAccess(LH_GS_LAB_WALL, {[]{return IsChild && (HookshotOrBoomerang || (LogicLabWallGS && CanJumpslash)) && AtNight && CanGetNightTimeGS;}}),
|
||||||
LocationAccess(LH_GS_SMALL_ISLAND, {[]{return IsChild && CanChildAttack && AtNight && CanGetNightTimeGS;}}),
|
LocationAccess(LH_GS_SMALL_ISLAND, {[]{return IsChild && CanChildAttack && AtNight && CanGetNightTimeGS;}}),
|
||||||
LocationAccess(LH_GS_TREE, {[]{return IsAdult && CanUse(LONGSHOT) && AtNight && CanGetNightTimeGS;}}),
|
LocationAccess(LH_GS_TREE, {[]{return IsAdult && CanUse(LONGSHOT) && AtNight && CanGetNightTimeGS;}}),
|
||||||
LocationAccess(LH_LAB_GOSSIP_STONE, {[]{return true;}}),
|
LocationAccess(LH_LAB_GOSSIP_STONE, {[]{return true;}}),
|
||||||
|
@ -13,7 +13,7 @@ void AreaTable_Init_IceCavern() {
|
|||||||
areaTable[ICE_CAVERN_ENTRYWAY] = Area("Ice Cavern Entryway", "Ice Cavern", ICE_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[ICE_CAVERN_ENTRYWAY] = Area("Ice Cavern Entryway", "Ice Cavern", ICE_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(ICE_CAVERN_BEGINNING, {[]{return Dungeon::IceCavern.IsVanilla();}}),
|
Entrance(ICE_CAVERN_BEGINNING, {[]{return Dungeon::IceCavern.IsVanilla();}}),
|
||||||
Entrance(ICE_CAVERN_MQ_BEGINNING, {[]{return Dungeon::IceCavern.IsMQ();}}),
|
Entrance(ICE_CAVERN_MQ_BEGINNING, {[]{return Dungeon::IceCavern.IsMQ() && CanUseProjectile;}}),
|
||||||
Entrance(ZORAS_FOUNTAIN, {[]{return true;}}),
|
Entrance(ZORAS_FOUNTAIN, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
@ -24,7 +24,7 @@ void AreaTable_Init_IceCavern() {
|
|||||||
areaTable[ICE_CAVERN_BEGINNING] = Area("Ice Cavern Beginning", "Ice Cavern", ICE_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[ICE_CAVERN_BEGINNING] = Area("Ice Cavern Beginning", "Ice Cavern", ICE_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(ICE_CAVERN_ENTRYWAY, {[]{return true;}}),
|
Entrance(ICE_CAVERN_ENTRYWAY, {[]{return true;}}),
|
||||||
Entrance(ICE_CAVERN_MAIN, {[]{return Here(ICE_CAVERN_BEGINNING, []{return IsAdult || HasExplosives || CanUse(DINS_FIRE);});}}),
|
Entrance(ICE_CAVERN_MAIN, {[]{return Here(ICE_CAVERN_BEGINNING, []{return (CanUse(MASTER_SWORD) || CanUse(KOKIRI_SWORD) || CanUse(BIGGORON_SWORD)) || HasExplosives || CanUse(DINS_FIRE);});}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[ICE_CAVERN_MAIN] = Area("Ice Cavern", "Ice Cavern", ICE_CAVERN, NO_DAY_NIGHT_CYCLE, {
|
areaTable[ICE_CAVERN_MAIN] = Area("Ice Cavern", "Ice Cavern", ICE_CAVERN, NO_DAY_NIGHT_CYCLE, {
|
||||||
@ -34,8 +34,8 @@ void AreaTable_Init_IceCavern() {
|
|||||||
//Locations
|
//Locations
|
||||||
LocationAccess(ICE_CAVERN_MAP_CHEST, {[]{return BlueFire && IsAdult;}}),
|
LocationAccess(ICE_CAVERN_MAP_CHEST, {[]{return BlueFire && IsAdult;}}),
|
||||||
LocationAccess(ICE_CAVERN_COMPASS_CHEST, {[]{return BlueFire;}}),
|
LocationAccess(ICE_CAVERN_COMPASS_CHEST, {[]{return BlueFire;}}),
|
||||||
LocationAccess(ICE_CAVERN_IRON_BOOTS_CHEST, {[]{return BlueFire && (IsAdult || Slingshot || Sticks || KokiriSword || CanUse(DINS_FIRE));}}),
|
LocationAccess(ICE_CAVERN_IRON_BOOTS_CHEST, {[]{return BlueFire && (CanJumpslash || CanUse(SLINGSHOT) || CanUse(BOW) || CanUse(MEGATON_HAMMER) || CanUse(DINS_FIRE));}}),
|
||||||
LocationAccess(SHEIK_IN_ICE_CAVERN, {[]{return BlueFire && IsAdult;}}),
|
LocationAccess(SHEIK_IN_ICE_CAVERN, {[]{return BlueFire && (CanJumpslash || CanUse(SLINGSHOT) || CanUse(BOW) || CanUse(MEGATON_HAMMER) || CanUse(DINS_FIRE)) && IsAdult;}}),
|
||||||
LocationAccess(ICE_CAVERN_FREESTANDING_POH, {[]{return BlueFire;}}),
|
LocationAccess(ICE_CAVERN_FREESTANDING_POH, {[]{return BlueFire;}}),
|
||||||
LocationAccess(ICE_CAVERN_GS_SPINNING_SCYTHE_ROOM, {[]{return HookshotOrBoomerang;}}),
|
LocationAccess(ICE_CAVERN_GS_SPINNING_SCYTHE_ROOM, {[]{return HookshotOrBoomerang;}}),
|
||||||
LocationAccess(ICE_CAVERN_GS_HEART_PIECE_ROOM, {[]{return BlueFire && HookshotOrBoomerang;}}),
|
LocationAccess(ICE_CAVERN_GS_HEART_PIECE_ROOM, {[]{return BlueFire && HookshotOrBoomerang;}}),
|
||||||
@ -53,24 +53,24 @@ void AreaTable_Init_IceCavern() {
|
|||||||
}, {}, {
|
}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(ICE_CAVERN_ENTRYWAY, {[]{return true;}}),
|
Entrance(ICE_CAVERN_ENTRYWAY, {[]{return true;}}),
|
||||||
Entrance(ICE_CAVERN_MQ_MAP_ROOM, {[]{return IsAdult || CanUse(DINS_FIRE) || (HasExplosives && (CanUse(STICKS) || CanUse(SLINGSHOT) || KokiriSword));}}),
|
Entrance(ICE_CAVERN_MQ_MAP_ROOM, {[]{return CanUse(MASTER_SWORD) || CanUse(KOKIRI_SWORD) || CanUse(BIGGORON_SWORD) || CanUse(DINS_FIRE) || (HasExplosives && (CanUse(STICKS) || CanUse(SLINGSHOT) || CanUse(BOW)));}}),
|
||||||
Entrance(ICE_CAVERN_MQ_COMPASS_ROOM, {[]{return IsAdult && BlueFire;}}),
|
Entrance(ICE_CAVERN_MQ_COMPASS_ROOM, {[]{return IsAdult && BlueFire;}}),
|
||||||
Entrance(ICE_CAVERN_MQ_IRON_BOOTS_REGION, {[]{return BlueFire;}}),
|
Entrance(ICE_CAVERN_MQ_IRON_BOOTS_REGION, {[]{return BlueFire;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[ICE_CAVERN_MQ_MAP_ROOM] = Area("Ice Cavern MQ Map Room", "Ice Cavern", ICE_CAVERN, NO_DAY_NIGHT_CYCLE, {
|
areaTable[ICE_CAVERN_MQ_MAP_ROOM] = Area("Ice Cavern MQ Map Room", "Ice Cavern", ICE_CAVERN, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&BlueFireAccess, {[]{return BlueFireAccess || HasBottle;}}),
|
EventAccess(&BlueFireAccess, {[]{return BlueFireAccess || (HasBottle && CanJumpslash);}}),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(ICE_CAVERN_MQ_MAP_CHEST, {[]{return BlueFire && (IsAdult || CanUse(STICKS) || KokiriSword || CanUseProjectile);}}),
|
LocationAccess(ICE_CAVERN_MQ_MAP_CHEST, {[]{return BlueFire && (CanJumpslash || CanUseProjectile);}}),
|
||||||
}, {});
|
}, {});
|
||||||
|
|
||||||
areaTable[ICE_CAVERN_MQ_IRON_BOOTS_REGION] = Area("Ice Cavern MQ Iron Boots Region", "Ice Cavern", ICE_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[ICE_CAVERN_MQ_IRON_BOOTS_REGION] = Area("Ice Cavern MQ Iron Boots Region", "Ice Cavern", ICE_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(ICE_CAVERN_MQ_IRON_BOOTS_CHEST, {[]{return IsAdult;}}),
|
LocationAccess(ICE_CAVERN_MQ_IRON_BOOTS_CHEST, {[]{return IsAdult && (CanUse(KOKIRI_SWORD) || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD)) ;}}),
|
||||||
LocationAccess(SHEIK_IN_ICE_CAVERN, {[]{return IsAdult;}}),
|
LocationAccess(SHEIK_IN_ICE_CAVERN, {[]{return IsAdult;}}),
|
||||||
LocationAccess(ICE_CAVERN_MQ_GS_ICE_BLOCK, {[]{return IsAdult || CanUseProjectile;}}),
|
LocationAccess(ICE_CAVERN_MQ_GS_ICE_BLOCK, {[]{return (IsAdult && CanJumpslash) || CanUseProjectile;}}),
|
||||||
LocationAccess(ICE_CAVERN_MQ_GS_SCARECROW, {[]{return (CanUse(SCARECROW) || (HoverBoots && CanUse(LONGSHOT)) || LogicIceMQScarecrow) && IsAdult;}}),
|
LocationAccess(ICE_CAVERN_MQ_GS_SCARECROW, {[]{return (CanUse(SCARECROW) || (HoverBoots && CanUse(LONGSHOT)) || LogicIceMQScarecrow) && IsAdult;}}),
|
||||||
//Tricks: (CanUse(SCARECROW) || (HoverBoots && CanUse(LONGSHOT)) || LogicIceMQScarecrow) && IsAdult
|
//Tricks: (CanUse(SCARECROW) || (HoverBoots && CanUse(LONGSHOT)) || LogicIceMQScarecrow) && IsAdult
|
||||||
}, {});
|
}, {});
|
||||||
|
@ -111,7 +111,7 @@ void AreaTable_Init_JabuJabusBelly() {
|
|||||||
|
|
||||||
areaTable[JABU_JABUS_BELLY_COMPASS_ROOM] = Area("Jabu Jabus Belly Compass Room", "Jabu Jabus Belly", JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[JABU_JABUS_BELLY_COMPASS_ROOM] = Area("Jabu Jabus Belly Compass Room", "Jabu Jabus Belly", JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(JABU_JABUS_BELLY_COMPASS_CHEST, {[]{return IsAdult || CanChildAttack;}}),
|
LocationAccess(JABU_JABUS_BELLY_COMPASS_CHEST, {[]{return CanAdultAttack || CanChildAttack;}}),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(JABU_JABUS_BELLY_FORKED_CORRIDOR, {[]{return true;}}),
|
Entrance(JABU_JABUS_BELLY_FORKED_CORRIDOR, {[]{return true;}}),
|
||||||
@ -150,7 +150,7 @@ void AreaTable_Init_JabuJabusBelly() {
|
|||||||
|
|
||||||
areaTable[JABU_JABUS_BELLY_NEAR_BOSS_ROOM] = Area("Jabu Jabus Belly Near Boss Room", "Jabu Jabus Belly", JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[JABU_JABUS_BELLY_NEAR_BOSS_ROOM] = Area("Jabu Jabus Belly Near Boss Room", "Jabu Jabus Belly", JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(JABU_JABUS_BELLY_GS_NEAR_BOSS, {[]{return IsAdult || CanChildAttack;}}),
|
LocationAccess(JABU_JABUS_BELLY_GS_NEAR_BOSS, {[]{return CanAdultAttack || CanChildAttack;}}),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(JABU_JABUS_BELLY_LIFT_MIDDLE, {[]{return true;}}),
|
Entrance(JABU_JABUS_BELLY_LIFT_MIDDLE, {[]{return true;}}),
|
||||||
|
@ -184,7 +184,7 @@ void AreaTable_Init_Kakariko() {
|
|||||||
|
|
||||||
areaTable[KAK_REDEAD_GROTTO] = Area("Kak Redead Grotto", "Kak Redead Grotto", NONE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[KAK_REDEAD_GROTTO] = Area("Kak Redead Grotto", "Kak Redead Grotto", NONE, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(KAK_REDEAD_GROTTO_CHEST, {[]{return IsAdult || (Sticks || KokiriSword || CanUse(DINS_FIRE) || CanUse(MEGATON_HAMMER) || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD));}}),
|
LocationAccess(KAK_REDEAD_GROTTO_CHEST, {[]{return CanUse(STICKS) || CanUse(KOKIRI_SWORD) || CanUse(DINS_FIRE) || CanUse(MEGATON_HAMMER) || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD);}}),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(KAKARIKO_VILLAGE, {[]{return true;}}),
|
Entrance(KAKARIKO_VILLAGE, {[]{return true;}}),
|
||||||
@ -241,7 +241,7 @@ void AreaTable_Init_Kakariko() {
|
|||||||
areaTable[GRAVEYARD_COMPOSERS_GRAVE] = Area("Graveyard Composers Grave", "Graveyard Composers Grave", NONE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[GRAVEYARD_COMPOSERS_GRAVE] = Area("Graveyard Composers Grave", "Graveyard Composers Grave", NONE, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(GRAVEYARD_COMPOSERS_GRAVE_CHEST, {[]{return HasFireSource;}}),
|
LocationAccess(GRAVEYARD_COMPOSERS_GRAVE_CHEST, {[]{return HasFireSource;}}),
|
||||||
LocationAccess(SONG_FROM_COMPOSERS_GRAVE, {[]{return IsAdult || (Slingshot || Boomerang || Sticks || HasExplosives || KokiriSword || CanUse(MEGATON_HAMMER) || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD) || CanUse(BOW) || CanUse(HOOKSHOT));}}),
|
LocationAccess(SONG_FROM_COMPOSERS_GRAVE, {[]{return CanUseProjectile || CanJumpslash || CanUse(MEGATON_HAMMER);}}),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(THE_GRAVEYARD, {[]{return true;}}),
|
Entrance(THE_GRAVEYARD, {[]{return true;}}),
|
||||||
|
@ -34,8 +34,8 @@ void AreaTable_Init_LostWoods() {
|
|||||||
|
|
||||||
areaTable[KF_OUTSIDE_DEKU_TREE] = Area("KF Outside Deku Tree", "Kokiri Forest", KOKIRI_FOREST, NO_DAY_NIGHT_CYCLE, {
|
areaTable[KF_OUTSIDE_DEKU_TREE] = Area("KF Outside Deku Tree", "Kokiri Forest", KOKIRI_FOREST, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&DekuBabaSticks, {[]{return DekuBabaSticks || ((IsAdult && ShuffleDungeonEntrances.Is(SHUFFLEDUNGEONS_OFF)) || KokiriSword || Boomerang);}}),
|
EventAccess(&DekuBabaSticks, {[]{return DekuBabaSticks || ((IsAdult && (CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD) || CanUse(KOKIRI_SWORD)) && !ShuffleEntrances) || (IsChild && (CanUse(KOKIRI_SWORD) || CanUse(BIGGORON_SWORD) || CanUse(MASTER_SWORD) || CanUse(BOOMERANG))));}}),
|
||||||
EventAccess(&DekuBabaNuts, {[]{return DekuBabaNuts || ((IsAdult && ShuffleDungeonEntrances.Is(SHUFFLEDUNGEONS_OFF)) || KokiriSword || Slingshot || Sticks || HasExplosives || CanUse(DINS_FIRE));}}),
|
EventAccess(&DekuBabaNuts, {[]{return DekuBabaNuts || ((IsAdult && (CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD) || CanUse(KOKIRI_SWORD)) && !ShuffleEntrances) || (IsChild && (CanJumpslash || CanUse(SLINGSHOT) || HasExplosives || CanUse(DINS_FIRE))));}}),
|
||||||
EventAccess(&ShowedMidoSwordAndShield, {[]{return ShowedMidoSwordAndShield || (IsChild && KokiriSword && DekuShield);}}),
|
EventAccess(&ShowedMidoSwordAndShield, {[]{return ShowedMidoSwordAndShield || (IsChild && KokiriSword && DekuShield);}}),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
@ -144,7 +144,7 @@ void AreaTable_Init_LostWoods() {
|
|||||||
//Locations
|
//Locations
|
||||||
LocationAccess(LW_DEKU_SCRUB_NEAR_DEKU_THEATER_RIGHT, {[]{return IsChild && CanStunDeku;}}),
|
LocationAccess(LW_DEKU_SCRUB_NEAR_DEKU_THEATER_RIGHT, {[]{return IsChild && CanStunDeku;}}),
|
||||||
LocationAccess(LW_DEKU_SCRUB_NEAR_DEKU_THEATER_LEFT, {[]{return IsChild && CanStunDeku;}}),
|
LocationAccess(LW_DEKU_SCRUB_NEAR_DEKU_THEATER_LEFT, {[]{return IsChild && CanStunDeku;}}),
|
||||||
LocationAccess(LW_GS_ABOVE_THEATER, {[]{return IsAdult && AtNight && (CanPlantBean(LW_BEYOND_MIDO) || (LogicLostWoodsGSBean && CanUse(HOOKSHOT) && (CanUse(LONGSHOT) || CanUse(BOW) || CanUse(SLINGSHOT) || HasBombchus || CanUse(DINS_FIRE)))) && CanGetNightTimeGS;}}),
|
LocationAccess(LW_GS_ABOVE_THEATER, {[]{return IsAdult && AtNight && ((CanPlantBean(LW_BEYOND_MIDO) && CanAdultAttack) || (LogicLostWoodsGSBean && CanUse(HOOKSHOT) && (CanUse(LONGSHOT) || CanUse(BOW) || CanUse(SLINGSHOT) || HasBombchus || CanUse(DINS_FIRE)))) && CanGetNightTimeGS;}}),
|
||||||
LocationAccess(LW_GS_BEAN_PATCH_NEAR_THEATER, {[]{return CanPlantBugs && (CanChildAttack || (Scrubsanity.Is(SCRUBSANITY_OFF) && DekuShield));}}),
|
LocationAccess(LW_GS_BEAN_PATCH_NEAR_THEATER, {[]{return CanPlantBugs && (CanChildAttack || (Scrubsanity.Is(SCRUBSANITY_OFF) && DekuShield));}}),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
@ -185,7 +185,7 @@ void AreaTable_Init_LostWoods() {
|
|||||||
areaTable[SFM_ENTRYWAY] = Area("SFM Entryway", "Sacred Forest Meadow", SACRED_FOREST_MEADOW, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[SFM_ENTRYWAY] = Area("SFM Entryway", "Sacred Forest Meadow", SACRED_FOREST_MEADOW, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(LW_BEYOND_MIDO, {[]{return true;}}),
|
Entrance(LW_BEYOND_MIDO, {[]{return true;}}),
|
||||||
Entrance(SACRED_FOREST_MEADOW, {[]{return IsAdult || Slingshot || Sticks || KokiriSword || CanUse(DINS_FIRE) || CanUse(MEGATON_HAMMER) || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD);}}),
|
Entrance(SACRED_FOREST_MEADOW, {[]{return IsAdult || CanJumpslash || CanUse(SLINGSHOT) || CanUse(BOW) || CanUse(DINS_FIRE) || CanUse(MEGATON_HAMMER);}}),
|
||||||
Entrance(SFM_WOLFOS_GROTTO, {[]{return CanOpenBombGrotto;}}),
|
Entrance(SFM_WOLFOS_GROTTO, {[]{return CanOpenBombGrotto;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
@ -218,7 +218,7 @@ void AreaTable_Init_LostWoods() {
|
|||||||
|
|
||||||
areaTable[SFM_WOLFOS_GROTTO] = Area("SFM Wolfos Grotto", "SFM Wolfos Grotto", NONE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[SFM_WOLFOS_GROTTO] = Area("SFM Wolfos Grotto", "SFM Wolfos Grotto", NONE, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(SFM_WOLFOS_GROTTO_CHEST, {[]{return IsAdult || Slingshot || Sticks || KokiriSword || CanUse(DINS_FIRE) || CanUse(MEGATON_HAMMER) || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD);}}),
|
LocationAccess(SFM_WOLFOS_GROTTO_CHEST, {[]{return CanJumpslash || CanUse(SLINGSHOT) || CanUse(BOW) || CanUse(DINS_FIRE) || CanUse(MEGATON_HAMMER);}}),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(SFM_ENTRYWAY, {[]{return true;}}),
|
Entrance(SFM_ENTRYWAY, {[]{return true;}}),
|
||||||
|
@ -26,12 +26,12 @@ void AreaTable_Init_ShadowTemple() {
|
|||||||
EventAccess(&NutPot, {[]{return true;}}),
|
EventAccess(&NutPot, {[]{return true;}}),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(SHADOW_TEMPLE_MAP_CHEST, {[]{return true;}}),
|
LocationAccess(SHADOW_TEMPLE_MAP_CHEST, {[]{return CanJumpslash;}}),
|
||||||
LocationAccess(SHADOW_TEMPLE_HOVER_BOOTS_CHEST, {[]{return true;}}),
|
LocationAccess(SHADOW_TEMPLE_HOVER_BOOTS_CHEST, {[]{return (CanUse(KOKIRI_SWORD) || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD));}}),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(SHADOW_TEMPLE_ENTRYWAY, {[]{return true;}}),
|
Entrance(SHADOW_TEMPLE_ENTRYWAY, {[]{return true;}}),
|
||||||
Entrance(SHADOW_TEMPLE_FIRST_BEAMOS, {[]{return HoverBoots;}}),
|
Entrance(SHADOW_TEMPLE_FIRST_BEAMOS, {[]{return CanUse(HOVER_BOOTS);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[SHADOW_TEMPLE_FIRST_BEAMOS] = Area("Shadow Temple First Beamos", "Shadow Temple", SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[SHADOW_TEMPLE_FIRST_BEAMOS] = Area("Shadow Temple First Beamos", "Shadow Temple", SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {
|
||||||
@ -39,7 +39,7 @@ void AreaTable_Init_ShadowTemple() {
|
|||||||
EventAccess(&FairyPot, {[]{return true;}}), //This fairy pot is only on 3DS
|
EventAccess(&FairyPot, {[]{return true;}}), //This fairy pot is only on 3DS
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(SHADOW_TEMPLE_COMPASS_CHEST, {[]{return IsAdult || KokiriSword || Sticks;}}),
|
LocationAccess(SHADOW_TEMPLE_COMPASS_CHEST, {[]{return CanJumpslash;}}),
|
||||||
LocationAccess(SHADOW_TEMPLE_EARLY_SILVER_RUPEE_CHEST, {[]{return CanUse(HOVER_BOOTS) || CanUse(HOOKSHOT);}}),
|
LocationAccess(SHADOW_TEMPLE_EARLY_SILVER_RUPEE_CHEST, {[]{return CanUse(HOVER_BOOTS) || CanUse(HOOKSHOT);}}),
|
||||||
LocationAccess(SHADOW_TEMPLE_GS_NEAR_SHIP, {[]{return false;}}),
|
LocationAccess(SHADOW_TEMPLE_GS_NEAR_SHIP, {[]{return false;}}),
|
||||||
}, {
|
}, {
|
||||||
@ -50,14 +50,14 @@ void AreaTable_Init_ShadowTemple() {
|
|||||||
|
|
||||||
areaTable[SHADOW_TEMPLE_HUGE_PIT] = Area("Shadow Temple Huge Pit", "Shadow Temple", SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[SHADOW_TEMPLE_HUGE_PIT] = Area("Shadow Temple Huge Pit", "Shadow Temple", SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(SHADOW_TEMPLE_INVISIBLE_BLADES_VISIBLE_CHEST, {[]{return true;}}),
|
LocationAccess(SHADOW_TEMPLE_INVISIBLE_BLADES_VISIBLE_CHEST, {[]{return CanJumpslash;}}),
|
||||||
LocationAccess(SHADOW_TEMPLE_INVISIBLE_BLADES_INVISIBLE_CHEST, {[]{return true;}}),
|
LocationAccess(SHADOW_TEMPLE_INVISIBLE_BLADES_INVISIBLE_CHEST, {[]{return CanJumpslash;}}),
|
||||||
LocationAccess(SHADOW_TEMPLE_FALLING_SPIKES_LOWER_CHEST, {[]{return true;}}),
|
LocationAccess(SHADOW_TEMPLE_FALLING_SPIKES_LOWER_CHEST, {[]{return true;}}),
|
||||||
LocationAccess(SHADOW_TEMPLE_FALLING_SPIKES_UPPER_CHEST, {[]{return (LogicShadowUmbrella && HoverBoots) || GoronBracelet;}}),
|
LocationAccess(SHADOW_TEMPLE_FALLING_SPIKES_UPPER_CHEST, {[]{return (LogicShadowUmbrella && HoverBoots) || GoronBracelet;}}),
|
||||||
LocationAccess(SHADOW_TEMPLE_FALLING_SPIKES_SWITCH_CHEST, {[]{return (LogicShadowUmbrella && HoverBoots) || GoronBracelet;}}),
|
LocationAccess(SHADOW_TEMPLE_FALLING_SPIKES_SWITCH_CHEST, {[]{return (LogicShadowUmbrella && HoverBoots) || GoronBracelet;}}),
|
||||||
LocationAccess(SHADOW_TEMPLE_INVISIBLE_SPIKES_CHEST, {[]{return SmallKeys(SHADOW_TEMPLE, 2, 3) && ((LogicLensShadowPlatform && LogicLensShadow) || CanUse(LENS_OF_TRUTH));}}),
|
LocationAccess(SHADOW_TEMPLE_INVISIBLE_SPIKES_CHEST, {[]{return SmallKeys(SHADOW_TEMPLE, 2, 3) && ((LogicLensShadowPlatform && LogicLensShadow) || CanUse(LENS_OF_TRUTH));}}),
|
||||||
LocationAccess(SHADOW_TEMPLE_FREESTANDING_KEY, {[]{return SmallKeys(SHADOW_TEMPLE, 2, 3) && ((LogicLensShadowPlatform && LogicLensShadow) || CanUse(LENS_OF_TRUTH)) && Hookshot && (Bombs || GoronBracelet || (LogicShadowFreestandingKey && HasBombchus));}}),
|
LocationAccess(SHADOW_TEMPLE_FREESTANDING_KEY, {[]{return SmallKeys(SHADOW_TEMPLE, 2, 3) && ((LogicLensShadowPlatform && LogicLensShadow) || CanUse(LENS_OF_TRUTH)) && Hookshot && (Bombs || GoronBracelet || (LogicShadowFreestandingKey && HasBombchus));}}),
|
||||||
LocationAccess(SHADOW_TEMPLE_GS_LIKE_LIKE_ROOM, {[]{return true;}}),
|
LocationAccess(SHADOW_TEMPLE_GS_LIKE_LIKE_ROOM, {[]{return CanJumpslash;}}),
|
||||||
LocationAccess(SHADOW_TEMPLE_GS_FALLING_SPIKES_ROOM, {[]{return Hookshot || (LogicShadowUmbrellaGS && HoverBoots);}}),
|
LocationAccess(SHADOW_TEMPLE_GS_FALLING_SPIKES_ROOM, {[]{return Hookshot || (LogicShadowUmbrellaGS && HoverBoots);}}),
|
||||||
LocationAccess(SHADOW_TEMPLE_GS_SINGLE_GIANT_POT, {[]{return SmallKeys(SHADOW_TEMPLE, 2, 3) && ((LogicLensShadowPlatform && LogicLensShadow) || CanUse(LENS_OF_TRUTH)) && Hookshot;}}),
|
LocationAccess(SHADOW_TEMPLE_GS_SINGLE_GIANT_POT, {[]{return SmallKeys(SHADOW_TEMPLE, 2, 3) && ((LogicLensShadowPlatform && LogicLensShadow) || CanUse(LENS_OF_TRUTH)) && Hookshot;}}),
|
||||||
}, {
|
}, {
|
||||||
@ -68,20 +68,20 @@ void AreaTable_Init_ShadowTemple() {
|
|||||||
areaTable[SHADOW_TEMPLE_WIND_TUNNEL] = Area("Shadow Temple Wind Tunnel", "Shadow Temple", SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[SHADOW_TEMPLE_WIND_TUNNEL] = Area("Shadow Temple Wind Tunnel", "Shadow Temple", SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(SHADOW_TEMPLE_WIND_HINT_CHEST, {[]{return true;}}),
|
LocationAccess(SHADOW_TEMPLE_WIND_HINT_CHEST, {[]{return true;}}),
|
||||||
LocationAccess(SHADOW_TEMPLE_AFTER_WIND_ENEMY_CHEST, {[]{return true;}}),
|
LocationAccess(SHADOW_TEMPLE_AFTER_WIND_ENEMY_CHEST, {[]{return CanJumpslash;}}),
|
||||||
LocationAccess(SHADOW_TEMPLE_AFTER_WIND_HIDDEN_CHEST, {[]{return true;}}),
|
LocationAccess(SHADOW_TEMPLE_AFTER_WIND_HIDDEN_CHEST, {[]{return true;}}),
|
||||||
LocationAccess(SHADOW_TEMPLE_GS_NEAR_SHIP, {[]{return CanUse(LONGSHOT) && SmallKeys(SHADOW_TEMPLE, 4, 5);}}),
|
LocationAccess(SHADOW_TEMPLE_GS_NEAR_SHIP, {[]{return CanUse(LONGSHOT) && SmallKeys(SHADOW_TEMPLE, 4, 5);}}),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(SHADOW_TEMPLE_BEYOND_BOAT, {[]{return CanPlay(ZeldasLullaby) && SmallKeys(SHADOW_TEMPLE, 4, 5);}}),
|
Entrance(SHADOW_TEMPLE_BEYOND_BOAT, {[]{return CanJumpslash && CanPlay(ZeldasLullaby) && SmallKeys(SHADOW_TEMPLE, 4, 5);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[SHADOW_TEMPLE_BEYOND_BOAT] = Area("Shadow Temple Beyond Boat", "Shadow Temple", SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[SHADOW_TEMPLE_BEYOND_BOAT] = Area("Shadow Temple Beyond Boat", "Shadow Temple", SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(SHADOW_TEMPLE_SPIKE_WALLS_LEFT_CHEST, {[]{return CanUse(DINS_FIRE);}}),
|
LocationAccess(SHADOW_TEMPLE_SPIKE_WALLS_LEFT_CHEST, {[]{return CanUse(DINS_FIRE);}}),
|
||||||
LocationAccess(SHADOW_TEMPLE_BOSS_KEY_CHEST, {[]{return CanUse(DINS_FIRE);}}),
|
LocationAccess(SHADOW_TEMPLE_BOSS_KEY_CHEST, {[]{return CanUse(DINS_FIRE);}}),
|
||||||
LocationAccess(SHADOW_TEMPLE_INVISIBLE_FLOORMASTER_CHEST, {[]{return true;}}),
|
LocationAccess(SHADOW_TEMPLE_INVISIBLE_FLOORMASTER_CHEST, {[]{return CanJumpslash;}}),
|
||||||
LocationAccess(SHADOW_TEMPLE_GS_TRIPLE_GIANT_POT, {[]{return true;}}),
|
LocationAccess(SHADOW_TEMPLE_GS_TRIPLE_GIANT_POT, {[]{return CanAdultAttack;}}),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(SHADOW_TEMPLE_BOSS_ENTRYWAY, {[]{return (CanUse(BOW) || CanUse(DISTANT_SCARECROW) || (LogicShadowStatue && HasBombchus)) && SmallKeys(SHADOW_TEMPLE, 5) && CanUse(HOVER_BOOTS) && BossKeyShadowTemple;}})
|
Entrance(SHADOW_TEMPLE_BOSS_ENTRYWAY, {[]{return (CanUse(BOW) || CanUse(DISTANT_SCARECROW) || (LogicShadowStatue && HasBombchus)) && SmallKeys(SHADOW_TEMPLE, 5) && CanUse(HOVER_BOOTS) && BossKeyShadowTemple;}})
|
||||||
@ -102,15 +102,15 @@ void AreaTable_Init_ShadowTemple() {
|
|||||||
|
|
||||||
areaTable[SHADOW_TEMPLE_MQ_DEAD_HAND_AREA] = Area("Shadow Temple MQ Dead Hand Area", "Shadow Temple", SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[SHADOW_TEMPLE_MQ_DEAD_HAND_AREA] = Area("Shadow Temple MQ Dead Hand Area", "Shadow Temple", SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(SHADOW_TEMPLE_MQ_COMPASS_CHEST, {[]{return true;}}),
|
LocationAccess(SHADOW_TEMPLE_MQ_COMPASS_CHEST, {[]{return CanJumpslash;}}),
|
||||||
LocationAccess(SHADOW_TEMPLE_MQ_HOVER_BOOTS_CHEST, {[]{return CanPlay(SongOfTime) && IsAdult && CanUse(BOW);}}),
|
LocationAccess(SHADOW_TEMPLE_MQ_HOVER_BOOTS_CHEST, {[]{return CanJumpslash && CanPlay(SongOfTime) && IsAdult && CanUse(BOW);}}),
|
||||||
}, {});
|
}, {});
|
||||||
|
|
||||||
areaTable[SHADOW_TEMPLE_MQ_FIRST_BEAMOS] = Area("Shadow Temple MQ First Beamos", "Shadow Temple", SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[SHADOW_TEMPLE_MQ_FIRST_BEAMOS] = Area("Shadow Temple MQ First Beamos", "Shadow Temple", SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(SHADOW_TEMPLE_MQ_MAP_CHEST, {[]{return true;}}),
|
LocationAccess(SHADOW_TEMPLE_MQ_MAP_CHEST, {[]{return CanAdultAttack || Nuts;}}),
|
||||||
LocationAccess(SHADOW_TEMPLE_MQ_EARLY_GIBDOS_CHEST, {[]{return true;}}),
|
LocationAccess(SHADOW_TEMPLE_MQ_EARLY_GIBDOS_CHEST, {[]{return CanJumpslash;}}),
|
||||||
LocationAccess(SHADOW_TEMPLE_MQ_NEAR_SHIP_INVISIBLE_CHEST, {[]{return true;}}),
|
LocationAccess(SHADOW_TEMPLE_MQ_NEAR_SHIP_INVISIBLE_CHEST, {[]{return CanAdultAttack || Nuts;}}),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(SHADOW_TEMPLE_MQ_UPPER_HUGE_PIT, {[]{return HasExplosives && SmallKeys(SHADOW_TEMPLE, 2);}}),
|
Entrance(SHADOW_TEMPLE_MQ_UPPER_HUGE_PIT, {[]{return HasExplosives && SmallKeys(SHADOW_TEMPLE, 2);}}),
|
||||||
@ -134,8 +134,9 @@ void AreaTable_Init_ShadowTemple() {
|
|||||||
LocationAccess(SHADOW_TEMPLE_MQ_FALLING_SPIKES_LOWER_CHEST, {[]{return true;}}),
|
LocationAccess(SHADOW_TEMPLE_MQ_FALLING_SPIKES_LOWER_CHEST, {[]{return true;}}),
|
||||||
LocationAccess(SHADOW_TEMPLE_MQ_FALLING_SPIKES_UPPER_CHEST, {[]{return (LogicShadowUmbrella && HoverBoots) || GoronBracelet;}}),
|
LocationAccess(SHADOW_TEMPLE_MQ_FALLING_SPIKES_UPPER_CHEST, {[]{return (LogicShadowUmbrella && HoverBoots) || GoronBracelet;}}),
|
||||||
LocationAccess(SHADOW_TEMPLE_MQ_FALLING_SPIKES_SWITCH_CHEST, {[]{return (LogicShadowUmbrella && HoverBoots) || GoronBracelet;}}),
|
LocationAccess(SHADOW_TEMPLE_MQ_FALLING_SPIKES_SWITCH_CHEST, {[]{return (LogicShadowUmbrella && HoverBoots) || GoronBracelet;}}),
|
||||||
LocationAccess(SHADOW_TEMPLE_MQ_INVISIBLE_SPIKES_CHEST, {[]{return HoverBoots && SmallKeys(SHADOW_TEMPLE, 3) && ((LogicLensShadowMQ && LogicLensShadowMQPlatform) || CanUse(LENS_OF_TRUTH));}}),
|
LocationAccess(SHADOW_TEMPLE_MQ_INVISIBLE_SPIKES_CHEST, {[]{return CanJumpslash && HoverBoots && SmallKeys(SHADOW_TEMPLE, 3) && ((LogicLensShadowMQ && LogicLensShadowMQPlatform) || CanUse(LENS_OF_TRUTH));}}),
|
||||||
LocationAccess(SHADOW_TEMPLE_MQ_STALFOS_ROOM_CHEST, {[]{return HoverBoots && SmallKeys(SHADOW_TEMPLE, 3) && Hookshot && ((LogicLensShadowMQ && LogicLensShadowMQInvisibleBlades && LogicLensShadowMQPlatform) || CanUse(LENS_OF_TRUTH));}}),
|
LocationAccess(SHADOW_TEMPLE_MQ_STALFOS_ROOM_CHEST, {[]{return (CanUse(KOKIRI_SWORD) || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD)) && HoverBoots && SmallKeys(SHADOW_TEMPLE, 3) && Hookshot && ((LogicLensShadowMQ &&
|
||||||
|
LogicLensShadowMQInvisibleBlades && LogicLensShadowMQPlatform) || CanUse(LENS_OF_TRUTH));}}),
|
||||||
LocationAccess(SHADOW_TEMPLE_MQ_GS_FALLING_SPIKES_ROOM, {[]{return Hookshot || (LogicShadowUmbrellaGS && HoverBoots);}}),
|
LocationAccess(SHADOW_TEMPLE_MQ_GS_FALLING_SPIKES_ROOM, {[]{return Hookshot || (LogicShadowUmbrellaGS && HoverBoots);}}),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
@ -148,7 +149,7 @@ void AreaTable_Init_ShadowTemple() {
|
|||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(SHADOW_TEMPLE_MQ_WIND_HINT_CHEST, {[]{return true;}}),
|
LocationAccess(SHADOW_TEMPLE_MQ_WIND_HINT_CHEST, {[]{return true;}}),
|
||||||
LocationAccess(SHADOW_TEMPLE_MQ_AFTER_WIND_ENEMY_CHEST, {[]{return true;}}),
|
LocationAccess(SHADOW_TEMPLE_MQ_AFTER_WIND_ENEMY_CHEST, {[]{return CanJumpslash;}}),
|
||||||
LocationAccess(SHADOW_TEMPLE_MQ_AFTER_WIND_HIDDEN_CHEST, {[]{return true;}}),
|
LocationAccess(SHADOW_TEMPLE_MQ_AFTER_WIND_HIDDEN_CHEST, {[]{return true;}}),
|
||||||
LocationAccess(SHADOW_TEMPLE_MQ_GS_WIND_HINT_ROOM, {[]{return true;}}),
|
LocationAccess(SHADOW_TEMPLE_MQ_GS_WIND_HINT_ROOM, {[]{return true;}}),
|
||||||
LocationAccess(SHADOW_TEMPLE_MQ_GS_AFTER_WIND, {[]{return true;}}),
|
LocationAccess(SHADOW_TEMPLE_MQ_GS_AFTER_WIND, {[]{return true;}}),
|
||||||
|
@ -46,9 +46,9 @@ void AreaTable_Init_SpiritTemple() {
|
|||||||
LocationAccess(SPIRIT_TEMPLE_CHILD_CLIMB_NORTH_CHEST, {[]{return HasProjectile(HasProjectileAge::Both) || ((SmallKeys(SPIRIT_TEMPLE, 3) || (SmallKeys(SPIRIT_TEMPLE, 2) && BombchusInLogic && ShuffleDungeonEntrances.Is(SHUFFLEDUNGEONS_OFF))) && CanUse(SILVER_GAUNTLETS) && HasProjectile(HasProjectileAge::Adult)) || (SmallKeys(SPIRIT_TEMPLE, 5) && IsChild && HasProjectile(HasProjectileAge::Child));}}),
|
LocationAccess(SPIRIT_TEMPLE_CHILD_CLIMB_NORTH_CHEST, {[]{return HasProjectile(HasProjectileAge::Both) || ((SmallKeys(SPIRIT_TEMPLE, 3) || (SmallKeys(SPIRIT_TEMPLE, 2) && BombchusInLogic && ShuffleDungeonEntrances.Is(SHUFFLEDUNGEONS_OFF))) && CanUse(SILVER_GAUNTLETS) && HasProjectile(HasProjectileAge::Adult)) || (SmallKeys(SPIRIT_TEMPLE, 5) && IsChild && HasProjectile(HasProjectileAge::Child));}}),
|
||||||
LocationAccess(SPIRIT_TEMPLE_CHILD_CLIMB_EAST_CHEST, {[]{return HasProjectile(HasProjectileAge::Both) || ((SmallKeys(SPIRIT_TEMPLE, 3) || (SmallKeys(SPIRIT_TEMPLE, 2) && BombchusInLogic && ShuffleDungeonEntrances.Is(SHUFFLEDUNGEONS_OFF))) && CanUse(SILVER_GAUNTLETS) && HasProjectile(HasProjectileAge::Adult)) || (SmallKeys(SPIRIT_TEMPLE, 5) && IsChild && HasProjectile(HasProjectileAge::Child));}}),
|
LocationAccess(SPIRIT_TEMPLE_CHILD_CLIMB_EAST_CHEST, {[]{return HasProjectile(HasProjectileAge::Both) || ((SmallKeys(SPIRIT_TEMPLE, 3) || (SmallKeys(SPIRIT_TEMPLE, 2) && BombchusInLogic && ShuffleDungeonEntrances.Is(SHUFFLEDUNGEONS_OFF))) && CanUse(SILVER_GAUNTLETS) && HasProjectile(HasProjectileAge::Adult)) || (SmallKeys(SPIRIT_TEMPLE, 5) && IsChild && HasProjectile(HasProjectileAge::Child));}}),
|
||||||
LocationAccess(SPIRIT_TEMPLE_GS_SUN_ON_FLOOR_ROOM, {[]{return HasProjectile(HasProjectileAge::Both) || CanUse(DINS_FIRE) ||
|
LocationAccess(SPIRIT_TEMPLE_GS_SUN_ON_FLOOR_ROOM, {[]{return HasProjectile(HasProjectileAge::Both) || CanUse(DINS_FIRE) ||
|
||||||
(CanTakeDamage && (Sticks || KokiriSword || HasProjectile(HasProjectileAge::Child))) ||
|
(CanTakeDamage && (CanJumpslash || HasProjectile(HasProjectileAge::Child))) ||
|
||||||
(IsChild && SmallKeys(SPIRIT_TEMPLE, 5) && HasProjectile(HasProjectileAge::Child)) ||
|
(IsChild && SmallKeys(SPIRIT_TEMPLE, 5) && HasProjectile(HasProjectileAge::Child)) ||
|
||||||
((SmallKeys(SPIRIT_TEMPLE, 3) || (SmallKeys(SPIRIT_TEMPLE, 2) && BombchusInLogic && ShuffleDungeonEntrances.Is(SHUFFLEDUNGEONS_OFF))) && CanUse(SILVER_GAUNTLETS) && (HasProjectile(HasProjectileAge::Adult) || CanTakeDamage));}}),
|
((SmallKeys(SPIRIT_TEMPLE, 3) || (SmallKeys(SPIRIT_TEMPLE, 2) && BombchusInLogic && ShuffleDungeonEntrances.Is(SHUFFLEDUNGEONS_OFF))) && CanUse(SILVER_GAUNTLETS) && (HasProjectile(HasProjectileAge::Adult) || (CanTakeDamage && CanJumpslash)));}}),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(SPIRIT_TEMPLE_CENTRAL_CHAMBER, {[]{return HasExplosives || (SunlightArrows && CanUse(LIGHT_ARROWS));}}),
|
Entrance(SPIRIT_TEMPLE_CENTRAL_CHAMBER, {[]{return HasExplosives || (SunlightArrows && CanUse(LIGHT_ARROWS));}}),
|
||||||
@ -57,7 +57,7 @@ void AreaTable_Init_SpiritTemple() {
|
|||||||
areaTable[SPIRIT_TEMPLE_EARLY_ADULT] = Area("Early Adult Spirit Temple", "Spirit Temple", SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[SPIRIT_TEMPLE_EARLY_ADULT] = Area("Early Adult Spirit Temple", "Spirit Temple", SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(SPIRIT_TEMPLE_COMPASS_CHEST, {[]{return CanUse(HOOKSHOT) && CanPlay(ZeldasLullaby);}}),
|
LocationAccess(SPIRIT_TEMPLE_COMPASS_CHEST, {[]{return CanUse(HOOKSHOT) && CanPlay(ZeldasLullaby);}}),
|
||||||
LocationAccess(SPIRIT_TEMPLE_EARLY_ADULT_RIGHT_CHEST, {[]{return Bow || Hookshot || HasBombchus || (Bombs && LogicSpiritLowerAdultSwitch);}}),
|
LocationAccess(SPIRIT_TEMPLE_EARLY_ADULT_RIGHT_CHEST, {[]{return (CanUse(BOW) || CanUse(HOOKSHOT) || CanUse(SLINGSHOT) || CanUse(BOOMERANG) || HasBombchus || (Bombs && IsAdult && LogicSpiritLowerAdultSwitch)) && (CanUse(HOVER_BOOTS) || CanJumpslash);}}),
|
||||||
LocationAccess(SPIRIT_TEMPLE_FIRST_MIRROR_LEFT_CHEST, {[]{return SmallKeys(SPIRIT_TEMPLE, 3);}}),
|
LocationAccess(SPIRIT_TEMPLE_FIRST_MIRROR_LEFT_CHEST, {[]{return SmallKeys(SPIRIT_TEMPLE, 3);}}),
|
||||||
LocationAccess(SPIRIT_TEMPLE_FIRST_MIRROR_RIGHT_CHEST, {[]{return SmallKeys(SPIRIT_TEMPLE, 3);}}),
|
LocationAccess(SPIRIT_TEMPLE_FIRST_MIRROR_RIGHT_CHEST, {[]{return SmallKeys(SPIRIT_TEMPLE, 3);}}),
|
||||||
LocationAccess(SPIRIT_TEMPLE_GS_BOULDER_ROOM, {[]{return CanPlay(SongOfTime) && (Bow || Hookshot || HasBombchus || (Bombs && LogicSpiritLowerAdultSwitch));}}),
|
LocationAccess(SPIRIT_TEMPLE_GS_BOULDER_ROOM, {[]{return CanPlay(SongOfTime) && (Bow || Hookshot || HasBombchus || (Bombs && LogicSpiritLowerAdultSwitch));}}),
|
||||||
@ -98,7 +98,7 @@ void AreaTable_Init_SpiritTemple() {
|
|||||||
(SmallKeys(SPIRIT_TEMPLE, 3) && CanUse(SILVER_GAUNTLETS) && (Hookshot || HoverBoots || LogicSpiritLobbyJump));}}),
|
(SmallKeys(SPIRIT_TEMPLE, 3) && CanUse(SILVER_GAUNTLETS) && (Hookshot || HoverBoots || LogicSpiritLobbyJump));}}),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(SPIRIT_TEMPLE_OUTDOOR_HANDS, {[]{return true;}}),
|
Entrance(SPIRIT_TEMPLE_OUTDOOR_HANDS, {[]{return CanJumpslash || HasExplosives;}}),
|
||||||
Entrance(SPIRIT_TEMPLE_BEYOND_CENTRAL_LOCKED_DOOR, {[]{return SmallKeys(SPIRIT_TEMPLE, 4) && CanUse(SILVER_GAUNTLETS);}}),
|
Entrance(SPIRIT_TEMPLE_BEYOND_CENTRAL_LOCKED_DOOR, {[]{return SmallKeys(SPIRIT_TEMPLE, 4) && CanUse(SILVER_GAUNTLETS);}}),
|
||||||
Entrance(SPIRIT_TEMPLE_CHILD_CLIMB, {[]{return true;}}),
|
Entrance(SPIRIT_TEMPLE_CHILD_CLIMB, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
@ -125,7 +125,7 @@ void AreaTable_Init_SpiritTemple() {
|
|||||||
areaTable[SPIRIT_TEMPLE_BEYOND_FINAL_LOCKED_DOOR] = Area("Spirit Temple Beyond Final Locked Door", "Spirit Temple", SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[SPIRIT_TEMPLE_BEYOND_FINAL_LOCKED_DOOR] = Area("Spirit Temple Beyond Final Locked Door", "Spirit Temple", SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(SPIRIT_TEMPLE_BOSS_KEY_CHEST, {[]{return CanPlay(ZeldasLullaby) && ((CanTakeDamage && LogicFlamingChests) || (Bow && Hookshot));}}),
|
LocationAccess(SPIRIT_TEMPLE_BOSS_KEY_CHEST, {[]{return CanPlay(ZeldasLullaby) && ((CanTakeDamage && LogicFlamingChests) || (Bow && Hookshot));}}),
|
||||||
LocationAccess(SPIRIT_TEMPLE_TOPMOST_CHEST, {[]{return MirrorShield || (SunlightArrows && CanUse(LIGHT_ARROWS));}}),
|
LocationAccess(SPIRIT_TEMPLE_TOPMOST_CHEST, {[]{return (MirrorShield && CanAdultAttack) || (SunlightArrows && CanUse(LIGHT_ARROWS));}}),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(SPIRIT_TEMPLE_INSIDE_STATUE_HEAD, {[]{return MirrorShield && HasExplosives && Hookshot;}}),
|
Entrance(SPIRIT_TEMPLE_INSIDE_STATUE_HEAD, {[]{return MirrorShield && HasExplosives && Hookshot;}}),
|
||||||
@ -174,7 +174,7 @@ void AreaTable_Init_SpiritTemple() {
|
|||||||
areaTable[SPIRIT_TEMPLE_MQ_ADULT] = Area("Spirit Temple MQ Adult", "Spirit Temple", SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[SPIRIT_TEMPLE_MQ_ADULT] = Area("Spirit Temple MQ Adult", "Spirit Temple", SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(SPIRIT_TEMPLE_MQ_CHILD_CLIMB_SOUTH_CHEST, {[]{return SmallKeys(SPIRIT_TEMPLE, 7);}}),
|
LocationAccess(SPIRIT_TEMPLE_MQ_CHILD_CLIMB_SOUTH_CHEST, {[]{return SmallKeys(SPIRIT_TEMPLE, 7);}}),
|
||||||
LocationAccess(SPIRIT_TEMPLE_MQ_STATUE_ROOM_LULLABY_CHEST, {[]{return CanPlay(ZeldasLullaby);}}),
|
LocationAccess(SPIRIT_TEMPLE_MQ_STATUE_ROOM_LULLABY_CHEST, {[]{return CanPlay(ZeldasLullaby) && (CanJumpslash || CanUse(HOVER_BOOTS));}}),
|
||||||
LocationAccess(SPIRIT_TEMPLE_MQ_STATUE_ROOM_INVISIBLE_CHEST, {[]{return (LogicLensSpiritMQ || CanUse(LENS_OF_TRUTH));}}),
|
LocationAccess(SPIRIT_TEMPLE_MQ_STATUE_ROOM_INVISIBLE_CHEST, {[]{return (LogicLensSpiritMQ || CanUse(LENS_OF_TRUTH));}}),
|
||||||
LocationAccess(SPIRIT_TEMPLE_MQ_BEAMOS_ROOM_CHEST, {[]{return SmallKeys(SPIRIT_TEMPLE, 5);}}),
|
LocationAccess(SPIRIT_TEMPLE_MQ_BEAMOS_ROOM_CHEST, {[]{return SmallKeys(SPIRIT_TEMPLE, 5);}}),
|
||||||
LocationAccess(SPIRIT_TEMPLE_MQ_CHEST_SWITCH_CHEST, {[]{return SmallKeys(SPIRIT_TEMPLE, 5) && CanPlay(SongOfTime);}}),
|
LocationAccess(SPIRIT_TEMPLE_MQ_CHEST_SWITCH_CHEST, {[]{return SmallKeys(SPIRIT_TEMPLE, 5) && CanPlay(SongOfTime);}}),
|
||||||
@ -187,7 +187,7 @@ void AreaTable_Init_SpiritTemple() {
|
|||||||
//Trick: MirrorShield && IsAdult && (CanUse(FIRE_ARROWS) || (LogicSpiritMQLowerAdult && CanUse(DINS_FIRE) && Bow))
|
//Trick: MirrorShield && IsAdult && (CanUse(FIRE_ARROWS) || (LogicSpiritMQLowerAdult && CanUse(DINS_FIRE) && Bow))
|
||||||
Entrance(SPIRIT_TEMPLE_MQ_SHARED, {[]{return true;}}),
|
Entrance(SPIRIT_TEMPLE_MQ_SHARED, {[]{return true;}}),
|
||||||
Entrance(SPIRIT_TEMPLE_MQ_BOSS_AREA, {[]{return SmallKeys(SPIRIT_TEMPLE, 6) && CanPlay(ZeldasLullaby) && Hammer;}}),
|
Entrance(SPIRIT_TEMPLE_MQ_BOSS_AREA, {[]{return SmallKeys(SPIRIT_TEMPLE, 6) && CanPlay(ZeldasLullaby) && Hammer;}}),
|
||||||
Entrance(SPIRIT_TEMPLE_MQ_MIRROR_SHIELD_HAND, {[]{return SmallKeys(SPIRIT_TEMPLE, 5) && CanPlay(SongOfTime) && (LogicLensSpiritMQ || CanUse(LENS_OF_TRUTH));}}),
|
Entrance(SPIRIT_TEMPLE_MQ_MIRROR_SHIELD_HAND, {[]{return SmallKeys(SPIRIT_TEMPLE, 5) && CanPlay(SongOfTime) && CanJumpslash && (LogicLensSpiritMQ || CanUse(LENS_OF_TRUTH));}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[SPIRIT_TEMPLE_MQ_SHARED] = Area("Spirit Temple MQ Shared", "Spirit Temple", SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[SPIRIT_TEMPLE_MQ_SHARED] = Area("Spirit Temple MQ Shared", "Spirit Temple", SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
@ -200,9 +200,9 @@ void AreaTable_Init_SpiritTemple() {
|
|||||||
//Trick: (LogicSpiritMQSunBlockGS && Boomerang && (CanPlay(SongOfTime) || LogicSpiritMQSunBlockSoT)) || IsAdult
|
//Trick: (LogicSpiritMQSunBlockGS && Boomerang && (CanPlay(SongOfTime) || LogicSpiritMQSunBlockSoT)) || IsAdult
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(SPIRIT_TEMPLE_MQ_SILVER_GAUNTLETS_HAND, {[]{return (SmallKeys(SPIRIT_TEMPLE, 7) && (CanPlay(SongOfTime) || LogicSpiritMQSunBlockSoT || IsAdult)) || (SmallKeys(SPIRIT_TEMPLE, 4) && CanPlay(SongOfTime) && (LogicLensSpiritMQ || CanUse(LENS_OF_TRUTH)));}}),
|
Entrance(SPIRIT_TEMPLE_MQ_SILVER_GAUNTLETS_HAND, {[]{return (SmallKeys(SPIRIT_TEMPLE, 7) && (CanPlay(SongOfTime) || LogicSpiritMQSunBlockSoT || IsAdult)) || (SmallKeys(SPIRIT_TEMPLE, 4) && CanPlay(SongOfTime) && CanJumpslash && (LogicLensSpiritMQ || CanUse(LENS_OF_TRUTH)));}}),
|
||||||
//Trick: (SmallKeys(SPIRIT_TEMPLE, 7) && (CanPlay(SongOfTime) || LogicSpiritMQSunBlockSoT || IsAdult)) || (SmallKeys(SPIRIT_TEMPLE, 4) && CanPlay(SongOfTime) && (LogicLensSpiritMQ || CanUse(LENS_OF_TRUTH)))
|
//Trick: (SmallKeys(SPIRIT_TEMPLE, 7) && (CanPlay(SongOfTime) || LogicSpiritMQSunBlockSoT || IsAdult)) || (SmallKeys(SPIRIT_TEMPLE, 4) && CanPlay(SongOfTime) && (LogicLensSpiritMQ || CanUse(LENS_OF_TRUTH)))
|
||||||
Entrance(DESERT_COLOSSUS, {[]{return (SmallKeys(SPIRIT_TEMPLE, 7) && (CanPlay(SongOfTime) || LogicSpiritMQSunBlockSoT || IsAdult)) || (SmallKeys(SPIRIT_TEMPLE, 4) && CanPlay(SongOfTime) && (LogicLensSpiritMQ || CanUse(LENS_OF_TRUTH)) && IsAdult);}}),
|
Entrance(DESERT_COLOSSUS, {[]{return (SmallKeys(SPIRIT_TEMPLE, 7) && (CanPlay(SongOfTime) || LogicSpiritMQSunBlockSoT || IsAdult)) || (SmallKeys(SPIRIT_TEMPLE, 4) && CanPlay(SongOfTime) && CanJumpslash && (LogicLensSpiritMQ || CanUse(LENS_OF_TRUTH)) && IsAdult);}}),
|
||||||
//Trick: (SmallKeys(SPIRIT_TEMPLE, 7) && (CanPlay(SongOfTime) || LogicSpiritMQSunBlockSoT || IsAdult)) || (SmallKeys(SPIRIT_TEMPLE, 4) && CanPlay(SongOfTime) && (LogicLensSpiritMQ || CanUse(LENS_OF_TRUTH)) && IsAdult)
|
//Trick: (SmallKeys(SPIRIT_TEMPLE, 7) && (CanPlay(SongOfTime) || LogicSpiritMQSunBlockSoT || IsAdult)) || (SmallKeys(SPIRIT_TEMPLE, 4) && CanPlay(SongOfTime) && (LogicLensSpiritMQ || CanUse(LENS_OF_TRUTH)) && IsAdult)
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -122,7 +122,7 @@ void AreaTable_Init_WaterTemple() {
|
|||||||
|
|
||||||
areaTable[WATER_TEMPLE_SOUTH_LOWER] = Area("Water Temple South Lower", "Water Temple", WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[WATER_TEMPLE_SOUTH_LOWER] = Area("Water Temple South Lower", "Water Temple", WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(WATER_TEMPLE_GS_BEHIND_GATE, {[]{return CanUse(HOOKSHOT) || (IsAdult && CanUse(HOVER_BOOTS));}}),
|
LocationAccess(WATER_TEMPLE_GS_BEHIND_GATE, {[]{return (CanJumpslash || CanUse(MEGATON_HAMMER)) && (CanUse(HOOKSHOT) || (IsAdult && CanUse(HOVER_BOOTS)));}}),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(WATER_TEMPLE_LOBBY, {[]{return CanUse(IRON_BOOTS);}}),
|
Entrance(WATER_TEMPLE_LOBBY, {[]{return CanUse(IRON_BOOTS);}}),
|
||||||
@ -131,7 +131,7 @@ void AreaTable_Init_WaterTemple() {
|
|||||||
areaTable[WATER_TEMPLE_WEST_LOWER] = Area("Water Temple West Lower", "Water Temple", WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[WATER_TEMPLE_WEST_LOWER] = Area("Water Temple West Lower", "Water Temple", WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(WATER_TEMPLE_LOBBY, {[]{return CanUse(HOOKSHOT) && CanUse(IRON_BOOTS) && GoronBracelet;}}),
|
Entrance(WATER_TEMPLE_LOBBY, {[]{return CanUse(HOOKSHOT) && CanUse(IRON_BOOTS) && GoronBracelet;}}),
|
||||||
Entrance(WATER_TEMPLE_DRAGON_ROOM, {[]{return IsAdult || CanChildAttack;}}),
|
Entrance(WATER_TEMPLE_DRAGON_ROOM, {[]{return CanJumpslash || CanUseProjectile;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[WATER_TEMPLE_DRAGON_ROOM] = Area("Water Temple Dragon Room", "Water Temple", WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[WATER_TEMPLE_DRAGON_ROOM] = Area("Water Temple Dragon Room", "Water Temple", WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
@ -257,8 +257,8 @@ void AreaTable_Init_WaterTemple() {
|
|||||||
//Exits
|
//Exits
|
||||||
Entrance(WATER_TEMPLE_ENTRYWAY, {[]{return true;}}),
|
Entrance(WATER_TEMPLE_ENTRYWAY, {[]{return true;}}),
|
||||||
Entrance(WATER_TEMPLE_MQ_DIVE, {[]{return IsAdult && WaterTimer >= 24 && CanUse(IRON_BOOTS);}}),
|
Entrance(WATER_TEMPLE_MQ_DIVE, {[]{return IsAdult && WaterTimer >= 24 && CanUse(IRON_BOOTS);}}),
|
||||||
Entrance(WATER_TEMPLE_MQ_DARK_LINK_REGION, {[]{return SmallKeys(WATER_TEMPLE, 1) && IsAdult && CanUse(LONGSHOT);}}),
|
Entrance(WATER_TEMPLE_MQ_DARK_LINK_REGION, {[]{return SmallKeys(WATER_TEMPLE, 1) && IsAdult && CanUse(LONGSHOT) && CanJumpslash && Hearts > 0;}}),
|
||||||
Entrance(WATER_TEMPLE_BOSS_ENTRYWAY, {[]{return BossKeyWaterTemple && IsAdult && CanUse(LONGSHOT);}}),
|
Entrance(WATER_TEMPLE_BOSS_ENTRYWAY, {[]{return BossKeyWaterTemple && IsAdult && CanJumpslash && CanUse(LONGSHOT);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[WATER_TEMPLE_MQ_DIVE] = Area("Water Temple MQ Dive", "Water Temple", WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[WATER_TEMPLE_MQ_DIVE] = Area("Water Temple MQ Dive", "Water Temple", WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
@ -273,7 +273,8 @@ void AreaTable_Init_WaterTemple() {
|
|||||||
|
|
||||||
areaTable[WATER_TEMPLE_MQ_LOWERED_WATER_LEVELS] = Area("Water Temple MQ Lowered Water Levels", "Water Temple", WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[WATER_TEMPLE_MQ_LOWERED_WATER_LEVELS] = Area("Water Temple MQ Lowered Water Levels", "Water Temple", WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LocationAccess(WATER_TEMPLE_MQ_COMPASS_CHEST, {[]{return (IsAdult && CanUse(BOW)) || CanUse(DINS_FIRE) || Here(WATER_TEMPLE_MQ_LOBBY, []{return IsChild && CanUse(STICKS) && HasExplosives;});}}),
|
LocationAccess(WATER_TEMPLE_MQ_COMPASS_CHEST, {[]{return ((IsAdult && CanUse(BOW)) || CanUse(DINS_FIRE) || Here(WATER_TEMPLE_MQ_LOBBY, []{return IsChild && CanUse(STICKS) && HasExplosives;})) &&
|
||||||
|
(CanJumpslash || CanUseProjectile);}}),
|
||||||
LocationAccess(WATER_TEMPLE_MQ_LONGSHOT_CHEST, {[]{return IsAdult && CanUse(HOOKSHOT);}}),
|
LocationAccess(WATER_TEMPLE_MQ_LONGSHOT_CHEST, {[]{return IsAdult && CanUse(HOOKSHOT);}}),
|
||||||
LocationAccess(WATER_TEMPLE_MQ_GS_LIZALFOS_HALLWAY, {[]{return CanUse(DINS_FIRE);}}),
|
LocationAccess(WATER_TEMPLE_MQ_GS_LIZALFOS_HALLWAY, {[]{return CanUse(DINS_FIRE);}}),
|
||||||
LocationAccess(WATER_TEMPLE_MQ_GS_BEFORE_UPPER_WATER_SWITCH, {[]{return IsAdult && CanUse(LONGSHOT);}}),
|
LocationAccess(WATER_TEMPLE_MQ_GS_BEFORE_UPPER_WATER_SWITCH, {[]{return IsAdult && CanUse(LONGSHOT);}}),
|
||||||
@ -296,7 +297,7 @@ void AreaTable_Init_WaterTemple() {
|
|||||||
//Locations
|
//Locations
|
||||||
LocationAccess(WATER_TEMPLE_MQ_FREESTANDING_KEY, {[]{return HoverBoots || CanUse(SCARECROW) || LogicWaterNorthBasementLedgeJump;}}),
|
LocationAccess(WATER_TEMPLE_MQ_FREESTANDING_KEY, {[]{return HoverBoots || CanUse(SCARECROW) || LogicWaterNorthBasementLedgeJump;}}),
|
||||||
LocationAccess(WATER_TEMPLE_MQ_GS_TRIPLE_WALL_TORCH, {[]{return CanUse(FIRE_ARROWS) && (HoverBoots || CanUse(SCARECROW));}}),
|
LocationAccess(WATER_TEMPLE_MQ_GS_TRIPLE_WALL_TORCH, {[]{return CanUse(FIRE_ARROWS) && (HoverBoots || CanUse(SCARECROW));}}),
|
||||||
LocationAccess(WATER_TEMPLE_MQ_GS_FREESTANDING_KEY_AREA, {[]{return LogicWaterMQLockedGS || (SmallKeys(WATER_TEMPLE, 2) && (HoverBoots || CanUse(SCARECROW) || LogicWaterNorthBasementLedgeJump));}}),
|
LocationAccess(WATER_TEMPLE_MQ_GS_FREESTANDING_KEY_AREA, {[]{return LogicWaterMQLockedGS || (SmallKeys(WATER_TEMPLE, 2) && (HoverBoots || CanUse(SCARECROW) || LogicWaterNorthBasementLedgeJump) && CanJumpslash);}}),
|
||||||
//Trick: LogicWaterMQLockedGS || (SmallKeys(WATER_TEMPLE, 2) && (HoverBoots || CanUse(SCARECROW) || LogicWaterNorthBasementLedgeJump))
|
//Trick: LogicWaterMQLockedGS || (SmallKeys(WATER_TEMPLE, 2) && (HoverBoots || CanUse(SCARECROW) || LogicWaterNorthBasementLedgeJump))
|
||||||
}, {});
|
}, {});
|
||||||
}
|
}
|
||||||
|
@ -95,7 +95,7 @@ void AreaTable_Init_ZorasDomain() {
|
|||||||
LocationAccess(ZD_CHEST, {[]{return IsChild && CanUse(STICKS);}}),
|
LocationAccess(ZD_CHEST, {[]{return IsChild && CanUse(STICKS);}}),
|
||||||
LocationAccess(ZD_KING_ZORA_THAWED, {[]{return KingZoraThawed;}}),
|
LocationAccess(ZD_KING_ZORA_THAWED, {[]{return KingZoraThawed;}}),
|
||||||
LocationAccess(ZD_TRADE_PRESCRIPTION, {[]{return KingZoraThawed && Prescription;}}),
|
LocationAccess(ZD_TRADE_PRESCRIPTION, {[]{return KingZoraThawed && Prescription;}}),
|
||||||
LocationAccess(ZD_GS_FROZEN_WATERFALL, {[]{return IsAdult && AtNight && (HookshotOrBoomerang || CanUse(SLINGSHOT) || Bow || MagicMeter || LogicDomainGS) && CanGetNightTimeGS;}}),
|
LocationAccess(ZD_GS_FROZEN_WATERFALL, {[]{return IsAdult && AtNight && (HookshotOrBoomerang || CanUse(SLINGSHOT) || Bow || (MagicMeter && (CanUse(MASTER_SWORD) || CanUse(KOKIRI_SWORD) || CanUse(BIGGORON_SWORD))) || (LogicDomainGS && CanJumpslash)) && CanGetNightTimeGS;}}),
|
||||||
LocationAccess(ZD_GOSSIP_STONE, {[]{return true;}}),
|
LocationAccess(ZD_GOSSIP_STONE, {[]{return true;}}),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
|
@ -256,6 +256,8 @@ namespace Logic {
|
|||||||
bool CanBlastOrSmash = false;
|
bool CanBlastOrSmash = false;
|
||||||
bool CanChildAttack = false;
|
bool CanChildAttack = false;
|
||||||
bool CanChildDamage = false;
|
bool CanChildDamage = false;
|
||||||
|
bool CanAdultAttack = false;
|
||||||
|
bool CanAdultDamage = false;
|
||||||
bool CanCutShrubs = false;
|
bool CanCutShrubs = false;
|
||||||
bool CanDive = false;
|
bool CanDive = false;
|
||||||
bool CanLeaveForest = false;
|
bool CanLeaveForest = false;
|
||||||
@ -511,7 +513,6 @@ namespace Logic {
|
|||||||
SilverScale = ProgressiveScale >= 1;
|
SilverScale = ProgressiveScale >= 1;
|
||||||
GoldScale = ProgressiveScale >= 2;
|
GoldScale = ProgressiveScale >= 2;
|
||||||
AdultsWallet = ProgressiveWallet >= 1;
|
AdultsWallet = ProgressiveWallet >= 1;
|
||||||
MasterSword = MasterSword || IsAdult;
|
|
||||||
BiggoronSword = BiggoronSword || ProgressiveGiantKnife >= 2;
|
BiggoronSword = BiggoronSword || ProgressiveGiantKnife >= 2;
|
||||||
|
|
||||||
ScarecrowSong = ScarecrowSong || FreeScarecrow || (ChildScarecrow && AdultScarecrow);
|
ScarecrowSong = ScarecrowSong || FreeScarecrow || (ChildScarecrow && AdultScarecrow);
|
||||||
@ -560,8 +561,10 @@ namespace Logic {
|
|||||||
CanBlastOrSmash = HasExplosives || CanUse(MEGATON_HAMMER);
|
CanBlastOrSmash = HasExplosives || CanUse(MEGATON_HAMMER);
|
||||||
CanChildAttack = IsChild && (Slingshot || Boomerang || Sticks || KokiriSword || HasExplosives || CanUse(DINS_FIRE) || CanUse(MASTER_SWORD) || CanUse(MEGATON_HAMMER) || CanUse(BIGGORON_SWORD));
|
CanChildAttack = IsChild && (Slingshot || Boomerang || Sticks || KokiriSword || HasExplosives || CanUse(DINS_FIRE) || CanUse(MASTER_SWORD) || CanUse(MEGATON_HAMMER) || CanUse(BIGGORON_SWORD));
|
||||||
CanChildDamage = IsChild && (Slingshot || Sticks || KokiriSword || HasExplosives || CanUse(DINS_FIRE) || CanUse(MASTER_SWORD) || CanUse(MEGATON_HAMMER) || CanUse(BIGGORON_SWORD));
|
CanChildDamage = IsChild && (Slingshot || Sticks || KokiriSword || HasExplosives || CanUse(DINS_FIRE) || CanUse(MASTER_SWORD) || CanUse(MEGATON_HAMMER) || CanUse(BIGGORON_SWORD));
|
||||||
CanStunDeku = IsAdult || CanChildAttack || Nuts || HasShield;
|
CanAdultAttack = IsAdult && (CanUse(BOW) || CanUse(BOOMERANG) || CanUse(STICKS) || CanUse(KOKIRI_SWORD) || HasExplosives || CanUse(DINS_FIRE) || MasterSword || Hammer || BiggoronSword || Hookshot);
|
||||||
CanCutShrubs = IsAdult /*|| Sticks*/ || KokiriSword || Boomerang || HasExplosives || CanUse(MASTER_SWORD) || CanUse(MEGATON_HAMMER) || CanUse(BIGGORON_SWORD);
|
CanAdultDamage = IsAdult && (CanUse(BOW) || CanUse(STICKS) || CanUse(KOKIRI_SWORD) || HasExplosives || CanUse(DINS_FIRE) || MasterSword || Hammer || BiggoronSword);
|
||||||
|
CanStunDeku = CanAdultAttack || CanChildAttack || Nuts || HasShield;
|
||||||
|
CanCutShrubs = CanUse(KOKIRI_SWORD) || CanUse(BOOMERANG) || HasExplosives || CanUse(MASTER_SWORD) || CanUse(MEGATON_HAMMER) || CanUse(BIGGORON_SWORD);
|
||||||
CanDive = ProgressiveScale >= 1;
|
CanDive = ProgressiveScale >= 1;
|
||||||
CanLeaveForest = OpenForest.IsNot(OPENFOREST_CLOSED) || IsAdult || DekuTreeClear || ShuffleInteriorEntrances || ShuffleOverworldEntrances;
|
CanLeaveForest = OpenForest.IsNot(OPENFOREST_CLOSED) || IsAdult || DekuTreeClear || ShuffleInteriorEntrances || ShuffleOverworldEntrances;
|
||||||
CanPlantBugs = IsChild && Bugs;
|
CanPlantBugs = IsChild && Bugs;
|
||||||
@ -588,8 +591,8 @@ namespace Logic {
|
|||||||
HasFireSourceWithTorch = HasFireSource || CanUse(STICKS);
|
HasFireSourceWithTorch = HasFireSource || CanUse(STICKS);
|
||||||
|
|
||||||
//Gerudo Fortress
|
//Gerudo Fortress
|
||||||
CanFinishGerudoFortress = (GerudoFortress.Is(GERUDOFORTRESS_NORMAL) && GerudoFortressKeys >= 4 && (IsAdult || KokiriSword || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD)) && (GerudoToken || CanUse(BOW) || CanUse(HOOKSHOT) || CanUse(HOVER_BOOTS) || LogicGerudoKitchen)) ||
|
CanFinishGerudoFortress = (GerudoFortress.Is(GERUDOFORTRESS_NORMAL) && GerudoFortressKeys >= 4 && (CanUse(KOKIRI_SWORD) || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD)) && (GerudoToken || CanUse(BOW) || CanUse(HOOKSHOT) || CanUse(HOVER_BOOTS) || LogicGerudoKitchen)) ||
|
||||||
(GerudoFortress.Is(GERUDOFORTRESS_FAST) && GerudoFortressKeys >= 1 && (IsAdult || KokiriSword || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD))) ||
|
(GerudoFortress.Is(GERUDOFORTRESS_FAST) && GerudoFortressKeys >= 1 && (CanUse(KOKIRI_SWORD) || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD))) ||
|
||||||
(GerudoFortress.IsNot(GERUDOFORTRESS_NORMAL) && GerudoFortress.IsNot(GERUDOFORTRESS_FAST));
|
(GerudoFortress.IsNot(GERUDOFORTRESS_NORMAL) && GerudoFortress.IsNot(GERUDOFORTRESS_FAST));
|
||||||
|
|
||||||
HasShield = CanUse(HYLIAN_SHIELD) || CanUse(DEKU_SHIELD); //Mirror shield can't reflect attacks
|
HasShield = CanUse(HYLIAN_SHIELD) || CanUse(DEKU_SHIELD); //Mirror shield can't reflect attacks
|
||||||
@ -598,7 +601,7 @@ namespace Logic {
|
|||||||
AdultReflectShield = IsAdult && CanUse(HYLIAN_SHIELD); //Mirror shield can't reflect attacks
|
AdultReflectShield = IsAdult && CanUse(HYLIAN_SHIELD); //Mirror shield can't reflect attacks
|
||||||
AdultShield = IsAdult && (CanUse(HYLIAN_SHIELD) || CanUse(MIRROR_SHIELD));
|
AdultShield = IsAdult && (CanUse(HYLIAN_SHIELD) || CanUse(MIRROR_SHIELD));
|
||||||
CanShieldFlick = ChildShield || AdultShield;
|
CanShieldFlick = ChildShield || AdultShield;
|
||||||
CanJumpslash = IsAdult || Sticks || KokiriSword;
|
CanJumpslash = CanUse(STICKS) || CanUse(KOKIRI_SWORD) || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD); // Not including hammer as hammer jump attacks can be weird
|
||||||
CanUseProjectile = HasExplosives || CanUse(BOW) || CanUse(HOOKSHOT) || CanUse(SLINGSHOT) || CanUse(BOOMERANG);
|
CanUseProjectile = HasExplosives || CanUse(BOW) || CanUse(HOOKSHOT) || CanUse(SLINGSHOT) || CanUse(BOOMERANG);
|
||||||
CanUseMagicArrow = CanUse(FIRE_ARROWS) || CanUse(ICE_ARROWS) || CanUse(LIGHT_ARROWS);
|
CanUseMagicArrow = CanUse(FIRE_ARROWS) || CanUse(ICE_ARROWS) || CanUse(LIGHT_ARROWS);
|
||||||
|
|
||||||
|
@ -247,6 +247,8 @@ extern bool IsGlitched;
|
|||||||
extern bool CanBlastOrSmash;
|
extern bool CanBlastOrSmash;
|
||||||
extern bool CanChildAttack;
|
extern bool CanChildAttack;
|
||||||
extern bool CanChildDamage;
|
extern bool CanChildDamage;
|
||||||
|
extern bool CanAdultAttack;
|
||||||
|
extern bool CanAdultDamage;
|
||||||
extern bool CanCutShrubs;
|
extern bool CanCutShrubs;
|
||||||
extern bool CanDive;
|
extern bool CanDive;
|
||||||
extern bool CanLeaveForest;
|
extern bool CanLeaveForest;
|
||||||
|
@ -176,26 +176,28 @@ namespace Settings {
|
|||||||
};
|
};
|
||||||
|
|
||||||
//Shuffle Settings
|
//Shuffle Settings
|
||||||
Option RandomizeShuffle = Option::Bool("Randomize Settings", {"No","Yes"}, OptionCategory::Toggle);
|
Option RandomizeShuffle = Option::Bool("Randomize Settings", {"No","Yes"}, OptionCategory::Toggle);
|
||||||
Option ShuffleRewards = Option::U8 ("Shuffle Dungeon Rewards",{"End of dungeons", "Any dungeon", "Overworld", "Anywhere"});
|
Option ShuffleRewards = Option::U8 ("Shuffle Dungeon Rewards",{"End of dungeons", "Any dungeon", "Overworld", "Anywhere"});
|
||||||
Option LinksPocketItem = Option::U8 ("Link's Pocket", {"Dungeon Reward", "Advancement", "Anything", "Nothing"});
|
Option LinksPocketItem = Option::U8 ("Link's Pocket", {"Dungeon Reward", "Advancement", "Anything", "Nothing"});
|
||||||
Option ShuffleSongs = Option::U8 ("Shuffle Songs", {"Song locations", "Dungeon rewards", "Anywhere"});
|
Option ShuffleSongs = Option::U8 ("Shuffle Songs", {"Song locations", "Dungeon rewards", "Anywhere"});
|
||||||
Option Shopsanity = Option::U8 ("Shopsanity", {"Off","0 Items","1 Item","2 Items","3 Items","4 Items","Random"});
|
Option Shopsanity = Option::U8 ("Shopsanity", {"Off","0 Items","1 Item","2 Items","3 Items","4 Items","Random"});
|
||||||
Option ShopsanityPrices = Option::U8 ("Shopsanity Prices", {"Balanced", "Starting Wallet", "Adult Wallet", "Giant's Wallet", "Tycoon's Wallet" });
|
Option ShopsanityPrices = Option::U8 ("Shopsanity Prices", {"Balanced", "Starting Wallet", "Adult Wallet", "Giant's Wallet", "Tycoon's Wallet" });
|
||||||
Option ShopsanityPricesAffordable = Option::Bool("Affordable Prices", {"Off", "On"});
|
Option ShopsanityPricesAffordable = Option::Bool("Affordable Prices", {"Off", "On"});
|
||||||
Option Tokensanity = Option::U8 ("Tokensanity", {"Off", "Dungeons", "Overworld", "All Tokens"});
|
Option Tokensanity = Option::U8 ("Tokensanity", {"Off", "Dungeons", "Overworld", "All Tokens"});
|
||||||
Option Scrubsanity = Option::U8 ("Scrub Shuffle", {"Off", "Affordable", "Expensive", "Random Prices"});
|
Option Scrubsanity = Option::U8 ("Scrub Shuffle", {"Off", "Affordable", "Expensive", "Random Prices"});
|
||||||
Option ShuffleCows = Option::Bool("Shuffle Cows", {"Off", "On"});
|
Option ShuffleCows = Option::Bool("Shuffle Cows", {"Off", "On"});
|
||||||
Option ShuffleKokiriSword = Option::Bool("Shuffle Kokiri Sword", {"Off", "On"});
|
Option ShuffleKokiriSword = Option::Bool("Shuffle Kokiri Sword", {"Off", "On"});
|
||||||
Option ShuffleOcarinas = Option::Bool("Shuffle Ocarinas", {"Off", "On"});
|
Option ShuffleMasterSword = Option::Bool("Shuffle Master Sword", {"Off", "On"});
|
||||||
Option ShuffleWeirdEgg = Option::Bool("Shuffle Weird Egg", {"Off", "On"});
|
Option ShuffleOcarinas = Option::Bool("Shuffle Ocarinas", {"Off", "On"});
|
||||||
Option ShuffleGerudoToken = Option::Bool("Shuffle Gerudo Card", {"Off", "On"});
|
Option ShuffleWeirdEgg = Option::Bool("Shuffle Weird Egg", {"Off", "On"});
|
||||||
Option ShuffleMagicBeans = Option::Bool("Shuffle Magic Beans", {"Off", "On"});
|
Option ShuffleGerudoToken = Option::Bool("Shuffle Gerudo Card", {"Off", "On"});
|
||||||
Option ShuffleMerchants = Option::U8 ("Shuffle Merchants", {"Off", "On (No Hints)", "On (With Hints)"});
|
Option ShuffleMagicBeans = Option::Bool("Shuffle Magic Beans", {"Off", "On"});
|
||||||
Option ShuffleFrogSongRupees = Option::Bool("Shuffle Frog Song Rupees",{"Off", "On"});
|
Option ShuffleMerchants = Option::U8 ("Shuffle Merchants", {"Off", "On (No Hints)", "On (With Hints)"});
|
||||||
Option ShuffleAdultTradeQuest = Option::Bool("Shuffle Adult Trade", {"Off", "On"});
|
Option ShuffleFrogSongRupees = Option::Bool("Shuffle Frog Song Rupees",{"Off", "On"});
|
||||||
Option ShuffleChestMinigame = Option::U8 ("Shuffle Chest Minigame", {"Off", "On (Separate)", "On (Pack)"});
|
Option ShuffleAdultTradeQuest = Option::Bool("Shuffle Adult Trade", {"Off", "On"});
|
||||||
Option Shuffle100GSReward = Option::Bool("Shuffle 100 GS Reward", {"Off", "On"});
|
Option ShuffleChestMinigame = Option::U8 ("Shuffle Chest Minigame", {"Off", "On (Separate)", "On (Pack)"});
|
||||||
|
Option Shuffle100GSReward = Option::Bool("Shuffle 100 GS Reward", {"Off", "On"});
|
||||||
|
|
||||||
std::vector<Option *> shuffleOptions = {
|
std::vector<Option *> shuffleOptions = {
|
||||||
&RandomizeShuffle,
|
&RandomizeShuffle,
|
||||||
&ShuffleRewards,
|
&ShuffleRewards,
|
||||||
@ -208,6 +210,7 @@ namespace Settings {
|
|||||||
&Scrubsanity,
|
&Scrubsanity,
|
||||||
&ShuffleCows,
|
&ShuffleCows,
|
||||||
&ShuffleKokiriSword,
|
&ShuffleKokiriSword,
|
||||||
|
&ShuffleMasterSword,
|
||||||
&ShuffleOcarinas,
|
&ShuffleOcarinas,
|
||||||
&ShuffleWeirdEgg,
|
&ShuffleWeirdEgg,
|
||||||
&ShuffleGerudoToken,
|
&ShuffleGerudoToken,
|
||||||
@ -569,6 +572,7 @@ namespace Settings {
|
|||||||
};
|
};
|
||||||
|
|
||||||
Option StartingKokiriSword = Option::U8 ("Start with Kokiri Sword", {"Off", "On"});
|
Option StartingKokiriSword = Option::U8 ("Start with Kokiri Sword", {"Off", "On"});
|
||||||
|
Option StartingMasterSword = Option::U8 ("Start with Master Sword", {"Off", "On"});
|
||||||
Option StartingBiggoronSword = Option::U8 ("Biggoron Sword", {"Off", "Giant's Knife", "Biggoron Sword"});
|
Option StartingBiggoronSword = Option::U8 ("Biggoron Sword", {"Off", "Giant's Knife", "Biggoron Sword"});
|
||||||
Option StartingDekuShield = Option::U8 ("Start with Deku Shield", {"Off", "On"});
|
Option StartingDekuShield = Option::U8 ("Start with Deku Shield", {"Off", "On"});
|
||||||
Option StartingHylianShield = Option::U8 ("Hylian Shield", {"Off", "On"});
|
Option StartingHylianShield = Option::U8 ("Hylian Shield", {"Off", "On"});
|
||||||
@ -582,6 +586,7 @@ namespace Settings {
|
|||||||
Option StartingHearts = Option::U8 ("Hearts", {NumOpts(1, 20)}, OptionCategory::Setting, 2); // Default 3 hearts
|
Option StartingHearts = Option::U8 ("Hearts", {NumOpts(1, 20)}, OptionCategory::Setting, 2); // Default 3 hearts
|
||||||
Option StartingMagicMeter = Option::U8 ("Magic Meter", {"Off", "Single Magic", "Double Magic"});
|
Option StartingMagicMeter = Option::U8 ("Magic Meter", {"Off", "Single Magic", "Double Magic"});
|
||||||
Option StartingDoubleDefense = Option::U8 ("Double Defense", {"Off", "On"});
|
Option StartingDoubleDefense = Option::U8 ("Double Defense", {"Off", "On"});
|
||||||
|
|
||||||
std::vector<Option *> startingEquipmentOptions = {
|
std::vector<Option *> startingEquipmentOptions = {
|
||||||
&StartingKokiriSword,
|
&StartingKokiriSword,
|
||||||
&StartingBiggoronSword,
|
&StartingBiggoronSword,
|
||||||
@ -2277,6 +2282,7 @@ namespace Settings {
|
|||||||
Scrubsanity.SetSelectedIndex(cvarSettings[RSK_SHUFFLE_SCRUBS]);
|
Scrubsanity.SetSelectedIndex(cvarSettings[RSK_SHUFFLE_SCRUBS]);
|
||||||
ShuffleCows.SetSelectedIndex(cvarSettings[RSK_SHUFFLE_COWS]);
|
ShuffleCows.SetSelectedIndex(cvarSettings[RSK_SHUFFLE_COWS]);
|
||||||
ShuffleKokiriSword.SetSelectedIndex(cvarSettings[RSK_SHUFFLE_KOKIRI_SWORD]);
|
ShuffleKokiriSword.SetSelectedIndex(cvarSettings[RSK_SHUFFLE_KOKIRI_SWORD]);
|
||||||
|
ShuffleMasterSword.SetSelectedIndex(cvarSettings[RSK_SHUFFLE_MASTER_SWORD]);
|
||||||
ShuffleOcarinas.SetSelectedIndex(cvarSettings[RSK_SHUFFLE_OCARINA]);
|
ShuffleOcarinas.SetSelectedIndex(cvarSettings[RSK_SHUFFLE_OCARINA]);
|
||||||
|
|
||||||
// Shuffle Entrances
|
// Shuffle Entrances
|
||||||
|
@ -802,6 +802,7 @@ void UpdateSettings(std::unordered_map<RandomizerSettingKey, uint8_t> cvarSettin
|
|||||||
extern Option Scrubsanity;
|
extern Option Scrubsanity;
|
||||||
extern Option ShuffleCows;
|
extern Option ShuffleCows;
|
||||||
extern Option ShuffleKokiriSword;
|
extern Option ShuffleKokiriSword;
|
||||||
|
extern Option ShuffleMasterSword;
|
||||||
extern Option ShuffleOcarinas;
|
extern Option ShuffleOcarinas;
|
||||||
extern Option ShuffleWeirdEgg;
|
extern Option ShuffleWeirdEgg;
|
||||||
extern Option ShuffleGerudoToken;
|
extern Option ShuffleGerudoToken;
|
||||||
|
@ -224,11 +224,11 @@ void InitTrickNames() {
|
|||||||
trickNameTable[GI_SWORD_KOKIRI] = {
|
trickNameTable[GI_SWORD_KOKIRI] = {
|
||||||
Text{"Korok Sword", "Épée Korok", "Espada Korok"},
|
Text{"Korok Sword", "Épée Korok", "Espada Korok"},
|
||||||
Text{"Hero's Sword", "Épée du Héros", "Espada del héroe"},
|
Text{"Hero's Sword", "Épée du Héros", "Espada del héroe"},
|
||||||
Text{"Butter Knife","Couteau à Beurre","cuchillo de mantequilla"}};
|
Text{"Razor Sword", "Lame Rasoir", "Espada de esmeril"}};
|
||||||
/* trickNameTable[GI_SWORD_MASTER] = {
|
trickNameTable[0xE0] = { //Master Sword without the GI enum
|
||||||
Text{"Goddess Sword", "Épée de la déesse", "Espada Divina"},
|
Text{"Goddess Sword", "Épée de la déesse", "Espada Divina"},
|
||||||
Text{"Gilded Sword", "Excalibur", "Espada de los Sabios"},
|
Text{"Gilded Sword", "Excalibur", "Espada de los Sabios"},
|
||||||
Text{"Magical Sword", "Lame dorée", "Fay"}};*/
|
Text{"Magical Sword", "Lame dorée", "Fay"}};
|
||||||
trickNameTable[GI_SWORD_KNIFE] = {
|
trickNameTable[GI_SWORD_KNIFE] = {
|
||||||
Text{"Medigoron's Sword", "l'Épée de Medigoron", "La espada de Medigoron"},
|
Text{"Medigoron's Sword", "l'Épée de Medigoron", "La espada de Medigoron"},
|
||||||
Text{"Razor Sword", "Lame Rasoir", "Espada de esmeril"},
|
Text{"Razor Sword", "Lame Rasoir", "Espada de esmeril"},
|
||||||
|
@ -744,6 +744,7 @@ static void WriteHints(int language) {
|
|||||||
jsonData["ganonText"] = ganonText;
|
jsonData["ganonText"] = ganonText;
|
||||||
jsonData["ganonHintText"] = ganonHintText;
|
jsonData["ganonHintText"] = ganonHintText;
|
||||||
jsonData["lightArrowHintLoc"] = GetLightArrowHintLoc();
|
jsonData["lightArrowHintLoc"] = GetLightArrowHintLoc();
|
||||||
|
jsonData["masterSwordHintLoc"] = GetMasterSwordHintLoc();
|
||||||
jsonData["dampeText"] = dampesText;
|
jsonData["dampeText"] = dampesText;
|
||||||
jsonData["dampeHintLoc"] = GetDampeHintLoc();
|
jsonData["dampeHintLoc"] = GetDampeHintLoc();
|
||||||
jsonData["gregText"] = gregText;
|
jsonData["gregText"] = gregText;
|
||||||
|
@ -24,6 +24,7 @@ typedef enum {
|
|||||||
SPOILER_CHK_POE_POINTS,
|
SPOILER_CHK_POE_POINTS,
|
||||||
SPOILER_CHK_SHOP_ITEM,
|
SPOILER_CHK_SHOP_ITEM,
|
||||||
SPOILER_CHK_MAGIC_BEANS,
|
SPOILER_CHK_MAGIC_BEANS,
|
||||||
|
SPOILER_CHK_MASTER_SWORD,
|
||||||
SPOILER_CHK_MERCHANT,
|
SPOILER_CHK_MERCHANT,
|
||||||
SPOILER_CHK_GRAVEDIGGER,
|
SPOILER_CHK_GRAVEDIGGER,
|
||||||
SPOILER_CHK_RANDOMIZER_INF,
|
SPOILER_CHK_RANDOMIZER_INF,
|
||||||
|
@ -10,6 +10,7 @@
|
|||||||
#include "objects/object_gi_key/object_gi_key.h"
|
#include "objects/object_gi_key/object_gi_key.h"
|
||||||
#include "objects/object_gi_bosskey/object_gi_bosskey.h"
|
#include "objects/object_gi_bosskey/object_gi_bosskey.h"
|
||||||
#include "objects/object_gi_hearts/object_gi_hearts.h"
|
#include "objects/object_gi_hearts/object_gi_hearts.h"
|
||||||
|
#include "objects/object_toki_objects/object_toki_objects.h"
|
||||||
#include "objects/gameplay_field_keep/gameplay_field_keep.h"
|
#include "objects/gameplay_field_keep/gameplay_field_keep.h"
|
||||||
#include "soh_assets.h"
|
#include "soh_assets.h"
|
||||||
|
|
||||||
@ -176,6 +177,27 @@ extern "C" void Randomizer_DrawDoubleDefense(PlayState* play, GetItemEntry getIt
|
|||||||
CLOSE_DISPS(play->state.gfxCtx);
|
CLOSE_DISPS(play->state.gfxCtx);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
extern "C" void Randomizer_DrawMasterSword(PlayState* play, GetItemEntry getItemEntry) {
|
||||||
|
OPEN_DISPS(play->state.gfxCtx);
|
||||||
|
|
||||||
|
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
||||||
|
|
||||||
|
gSPSegment(POLY_OPA_DISP++, 0x08,
|
||||||
|
(uintptr_t)Gfx_TwoTexScroll(play->state.gfxCtx, 0, 1 * (play->state.frames * 1),
|
||||||
|
0 * (play->state.frames * 1), 32, 32, 1, 0 * (play->state.frames * 1),
|
||||||
|
0 * (play->state.frames * 1), 32, 32));
|
||||||
|
|
||||||
|
Matrix_Scale(0.05f, 0.05f, 0.05f, MTXMODE_APPLY);
|
||||||
|
Matrix_RotateZ(2.1f, MTXMODE_APPLY);
|
||||||
|
|
||||||
|
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__),
|
||||||
|
G_MTX_MODELVIEW | G_MTX_LOAD);
|
||||||
|
|
||||||
|
gSPDisplayList(POLY_OPA_DISP++, (Gfx*)object_toki_objects_DL_001BD0);
|
||||||
|
|
||||||
|
CLOSE_DISPS(play->state.gfxCtx);
|
||||||
|
}
|
||||||
|
|
||||||
Gfx* Randomizer_GetTriforcePieceDL(uint8_t index) {
|
Gfx* Randomizer_GetTriforcePieceDL(uint8_t index) {
|
||||||
switch (index) {
|
switch (index) {
|
||||||
case 1:
|
case 1:
|
||||||
@ -253,6 +275,5 @@ extern "C" void Randomizer_DrawTriforcePieceGI(PlayState* play, GetItemEntry get
|
|||||||
} else if (current == required && triforcePieceScale > 0.00008f) {
|
} else if (current == required && triforcePieceScale > 0.00008f) {
|
||||||
gSPDisplayList(POLY_XLU_DISP++, (Gfx*)gTriforcePieceCompletedDL);
|
gSPDisplayList(POLY_XLU_DISP++, (Gfx*)gTriforcePieceCompletedDL);
|
||||||
}
|
}
|
||||||
|
|
||||||
CLOSE_DISPS(play->state.gfxCtx);
|
CLOSE_DISPS(play->state.gfxCtx);
|
||||||
}
|
}
|
||||||
|
@ -13,11 +13,11 @@ void Randomizer_DrawSmallKey(PlayState* play, GetItemEntry* getItemEntry);
|
|||||||
void Randomizer_DrawKeyRing(PlayState* play, GetItemEntry* getItemEntry);
|
void Randomizer_DrawKeyRing(PlayState* play, GetItemEntry* getItemEntry);
|
||||||
void Randomizer_DrawBossKey(PlayState* play, GetItemEntry* getItemEntry);
|
void Randomizer_DrawBossKey(PlayState* play, GetItemEntry* getItemEntry);
|
||||||
void Randomizer_DrawDoubleDefense(PlayState* play, GetItemEntry getItemEntry);
|
void Randomizer_DrawDoubleDefense(PlayState* play, GetItemEntry getItemEntry);
|
||||||
|
void Randomizer_DrawMasterSword(PlayState* play, GetItemEntry getItemEntry);
|
||||||
void Randomizer_DrawTriforcePiece(PlayState* play, GetItemEntry getItemEntry);
|
void Randomizer_DrawTriforcePiece(PlayState* play, GetItemEntry getItemEntry);
|
||||||
void Randomizer_DrawTriforcePieceGI(PlayState* play, GetItemEntry getItemEntry);
|
void Randomizer_DrawTriforcePieceGI(PlayState* play, GetItemEntry getItemEntry);
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
};
|
};
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
@ -253,6 +253,7 @@ std::unordered_map<std::string, RandomizerSettingKey> SpoilerfileSettingNameToEn
|
|||||||
{ "Shuffle Settings:Shuffle Adult Trade", RSK_SHUFFLE_ADULT_TRADE },
|
{ "Shuffle Settings:Shuffle Adult Trade", RSK_SHUFFLE_ADULT_TRADE },
|
||||||
{ "Shuffle Settings:Shuffle Magic Beans", RSK_SHUFFLE_MAGIC_BEANS },
|
{ "Shuffle Settings:Shuffle Magic Beans", RSK_SHUFFLE_MAGIC_BEANS },
|
||||||
{ "Shuffle Settings:Shuffle Kokiri Sword", RSK_SHUFFLE_KOKIRI_SWORD },
|
{ "Shuffle Settings:Shuffle Kokiri Sword", RSK_SHUFFLE_KOKIRI_SWORD },
|
||||||
|
{ "Shuffle Settings:Shuffle Master Sword", RSK_SHUFFLE_MASTER_SWORD },
|
||||||
{ "Shuffle Settings:Shuffle Weird Egg", RSK_SHUFFLE_WEIRD_EGG },
|
{ "Shuffle Settings:Shuffle Weird Egg", RSK_SHUFFLE_WEIRD_EGG },
|
||||||
{ "Shuffle Settings:Shuffle Frog Song Rupees", RSK_SHUFFLE_FROG_SONG_RUPEES },
|
{ "Shuffle Settings:Shuffle Frog Song Rupees", RSK_SHUFFLE_FROG_SONG_RUPEES },
|
||||||
{ "Shuffle Settings:Shuffle Merchants", RSK_SHUFFLE_MERCHANTS },
|
{ "Shuffle Settings:Shuffle Merchants", RSK_SHUFFLE_MERCHANTS },
|
||||||
@ -844,6 +845,7 @@ void Randomizer::ParseRandomizerSettingsFile(const char* spoilerFileName) {
|
|||||||
case RSK_SHUFFLE_ADULT_TRADE:
|
case RSK_SHUFFLE_ADULT_TRADE:
|
||||||
case RSK_SHUFFLE_MAGIC_BEANS:
|
case RSK_SHUFFLE_MAGIC_BEANS:
|
||||||
case RSK_SHUFFLE_KOKIRI_SWORD:
|
case RSK_SHUFFLE_KOKIRI_SWORD:
|
||||||
|
case RSK_SHUFFLE_MASTER_SWORD:
|
||||||
case RSK_SHUFFLE_WEIRD_EGG:
|
case RSK_SHUFFLE_WEIRD_EGG:
|
||||||
case RSK_SHUFFLE_FROG_SONG_RUPEES:
|
case RSK_SHUFFLE_FROG_SONG_RUPEES:
|
||||||
case RSK_SHUFFLE_100_GS_REWARD:
|
case RSK_SHUFFLE_100_GS_REWARD:
|
||||||
@ -1325,7 +1327,8 @@ void Randomizer::ParseHintLocationsFile(const char* spoilerFileName) {
|
|||||||
std::string formattedGanonHintJsonText = FormatJsonHintText(ganonHintJsonText);
|
std::string formattedGanonHintJsonText = FormatJsonHintText(ganonHintJsonText);
|
||||||
strncpy(gSaveContext.ganonHintText, formattedGanonHintJsonText.c_str(), sizeof(gSaveContext.ganonHintText) - 1);
|
strncpy(gSaveContext.ganonHintText, formattedGanonHintJsonText.c_str(), sizeof(gSaveContext.ganonHintText) - 1);
|
||||||
gSaveContext.ganonHintText[sizeof(gSaveContext.ganonHintText) - 1] = 0;
|
gSaveContext.ganonHintText[sizeof(gSaveContext.ganonHintText) - 1] = 0;
|
||||||
gSaveContext.lightArrowHintCheck = SpoilerfileCheckNameToEnum[spoilerFileJson["lightArrowHintLoc"]];
|
|
||||||
|
gSaveContext.masterSwordHintCheck = SpoilerfileCheckNameToEnum[spoilerFileJson["masterSwordHintLoc"]];
|
||||||
|
|
||||||
std::string ganonJsonText = spoilerFileJson["ganonText"].get<std::string>();
|
std::string ganonJsonText = spoilerFileJson["ganonText"].get<std::string>();
|
||||||
std::string formattedGanonJsonText = FormatJsonHintText(ganonJsonText);
|
std::string formattedGanonJsonText = FormatJsonHintText(ganonJsonText);
|
||||||
@ -1665,6 +1668,8 @@ ItemObtainability Randomizer::GetItemObtainabilityFromRandomizerGet(RandomizerGe
|
|||||||
// Equipment
|
// Equipment
|
||||||
case RG_KOKIRI_SWORD:
|
case RG_KOKIRI_SWORD:
|
||||||
return !CHECK_OWNED_EQUIP(EQUIP_SWORD, 0) ? CAN_OBTAIN : CANT_OBTAIN_ALREADY_HAVE;
|
return !CHECK_OWNED_EQUIP(EQUIP_SWORD, 0) ? CAN_OBTAIN : CANT_OBTAIN_ALREADY_HAVE;
|
||||||
|
case RG_MASTER_SWORD:
|
||||||
|
return !CHECK_OWNED_EQUIP(EQUIP_SWORD, 1) ? CAN_OBTAIN : CANT_OBTAIN_ALREADY_HAVE;
|
||||||
case RG_BIGGORON_SWORD:
|
case RG_BIGGORON_SWORD:
|
||||||
return !gSaveContext.bgsFlag ? CAN_OBTAIN : CANT_OBTAIN_ALREADY_HAVE;
|
return !gSaveContext.bgsFlag ? CAN_OBTAIN : CANT_OBTAIN_ALREADY_HAVE;
|
||||||
case RG_DEKU_SHIELD:
|
case RG_DEKU_SHIELD:
|
||||||
@ -2560,6 +2565,7 @@ std::map<RandomizerCheck, RandomizerInf> rcToRandomizerInf = {
|
|||||||
{ RC_MARKET_BOMBCHU_SHOP_ITEM_6, RAND_INF_SHOP_ITEMS_MARKET_BOMBCHU_SHOP_ITEM_6 },
|
{ RC_MARKET_BOMBCHU_SHOP_ITEM_6, RAND_INF_SHOP_ITEMS_MARKET_BOMBCHU_SHOP_ITEM_6 },
|
||||||
{ RC_MARKET_BOMBCHU_SHOP_ITEM_7, RAND_INF_SHOP_ITEMS_MARKET_BOMBCHU_SHOP_ITEM_7 },
|
{ RC_MARKET_BOMBCHU_SHOP_ITEM_7, RAND_INF_SHOP_ITEMS_MARKET_BOMBCHU_SHOP_ITEM_7 },
|
||||||
{ RC_MARKET_BOMBCHU_SHOP_ITEM_8, RAND_INF_SHOP_ITEMS_MARKET_BOMBCHU_SHOP_ITEM_8 },
|
{ RC_MARKET_BOMBCHU_SHOP_ITEM_8, RAND_INF_SHOP_ITEMS_MARKET_BOMBCHU_SHOP_ITEM_8 },
|
||||||
|
{ RC_TOT_MASTER_SWORD, RAND_INF_TOT_MASTER_SWORD },
|
||||||
{ RC_GC_MEDIGORON, RAND_INF_MERCHANTS_MEDIGORON },
|
{ RC_GC_MEDIGORON, RAND_INF_MERCHANTS_MEDIGORON },
|
||||||
{ RC_KAK_GRANNYS_SHOP, RAND_INF_MERCHANTS_GRANNYS_SHOP },
|
{ RC_KAK_GRANNYS_SHOP, RAND_INF_MERCHANTS_GRANNYS_SHOP },
|
||||||
{ RC_WASTELAND_BOMBCHU_SALESMAN, RAND_INF_MERCHANTS_CARPET_SALESMAN },
|
{ RC_WASTELAND_BOMBCHU_SALESMAN, RAND_INF_MERCHANTS_CARPET_SALESMAN },
|
||||||
@ -2873,6 +2879,7 @@ void GenerateRandomizerImgui(std::string seed = "") {
|
|||||||
cvarSettings[RSK_STARTING_KOKIRI_SWORD] = CVarGetInteger("gRandomizeStartingKokiriSword", 0);
|
cvarSettings[RSK_STARTING_KOKIRI_SWORD] = CVarGetInteger("gRandomizeStartingKokiriSword", 0);
|
||||||
cvarSettings[RSK_SHUFFLE_KOKIRI_SWORD] = CVarGetInteger("gRandomizeShuffleKokiriSword", 0) ||
|
cvarSettings[RSK_SHUFFLE_KOKIRI_SWORD] = CVarGetInteger("gRandomizeShuffleKokiriSword", 0) ||
|
||||||
CVarGetInteger("gRandomizeStartingKokiriSword", 0);
|
CVarGetInteger("gRandomizeStartingKokiriSword", 0);
|
||||||
|
cvarSettings[RSK_SHUFFLE_MASTER_SWORD] = CVarGetInteger("gRandomizeShuffleMasterSword", 0);
|
||||||
cvarSettings[RSK_STARTING_DEKU_SHIELD] = CVarGetInteger("gRandomizeStartingDekuShield", 0);
|
cvarSettings[RSK_STARTING_DEKU_SHIELD] = CVarGetInteger("gRandomizeStartingDekuShield", 0);
|
||||||
cvarSettings[RSK_STARTING_ZELDAS_LULLABY] = CVarGetInteger("gRandomizeStartingZeldasLullaby", 0);
|
cvarSettings[RSK_STARTING_ZELDAS_LULLABY] = CVarGetInteger("gRandomizeStartingZeldasLullaby", 0);
|
||||||
cvarSettings[RSK_STARTING_EPONAS_SONG] = CVarGetInteger("gRandomizeStartingEponasSong", 0);
|
cvarSettings[RSK_STARTING_EPONAS_SONG] = CVarGetInteger("gRandomizeStartingEponasSong", 0);
|
||||||
@ -3832,6 +3839,20 @@ void RandomizerSettingsWindow::DrawElement() {
|
|||||||
|
|
||||||
UIWidgets::PaddedSeparator();
|
UIWidgets::PaddedSeparator();
|
||||||
|
|
||||||
|
//Shuffle Master Sword
|
||||||
|
//RANDOTODO: Disable when Start with Master Sword is active
|
||||||
|
// bool disableShuffleMasterSword = CvarGetInteger("gRandomizeStartingMasterSword", 0);
|
||||||
|
// static const char* disableShuffleMasterSwordText = "This option is disabled because \"Start with Master Sword\" is enabled.";
|
||||||
|
UIWidgets::EnhancementCheckbox(Settings::ShuffleMasterSword.GetName().c_str(), "gRandomizeShuffleMasterSword");
|
||||||
|
UIWidgets::InsertHelpHoverText(
|
||||||
|
"Shuffles the Master Sword into the item pool.\n"
|
||||||
|
"\n"
|
||||||
|
"Adult Link will start with a second free item instead of the Master Sword.\n"
|
||||||
|
"If you haven't found the Master Sword before facing Ganon, you won't receive it during the fight."
|
||||||
|
);
|
||||||
|
|
||||||
|
UIWidgets::PaddedSeparator();
|
||||||
|
|
||||||
// Shuffle Ocarinas
|
// Shuffle Ocarinas
|
||||||
// Disabled when Start with Ocarina is active
|
// Disabled when Start with Ocarina is active
|
||||||
bool disableShuffleOcarinas = CVarGetInteger("gRandomizeStartingOcarina", 0);
|
bool disableShuffleOcarinas = CVarGetInteger("gRandomizeStartingOcarina", 0);
|
||||||
@ -5317,7 +5338,12 @@ CustomMessage Randomizer::GetSheikMessage(s16 scene, u16 originalTextId) {
|
|||||||
break;
|
break;
|
||||||
case SCENE_INSIDE_GANONS_CASTLE:
|
case SCENE_INSIDE_GANONS_CASTLE:
|
||||||
if (originalTextId == TEXT_SHEIK_NEED_HOOK) {
|
if (originalTextId == TEXT_SHEIK_NEED_HOOK) {
|
||||||
if (INV_CONTENT(ITEM_ARROW_LIGHT) != ITEM_ARROW_LIGHT) {
|
//If MS shuffle is on, Sheik will hint both MS and LA as long as Link doesn't have both, to prevent hint lockout.
|
||||||
|
//Otherwise, she'll only give LA hint so only LA is required to move on.
|
||||||
|
bool needRequirements = GetRandoSettingValue(RSK_SHUFFLE_MASTER_SWORD) ?
|
||||||
|
(!CHECK_OWNED_EQUIP(EQUIP_SWORD, 1) || INV_CONTENT(ITEM_ARROW_LIGHT) != ITEM_ARROW_LIGHT) :
|
||||||
|
(INV_CONTENT(ITEM_ARROW_LIGHT) != ITEM_ARROW_LIGHT);
|
||||||
|
if (needRequirements) {
|
||||||
messageEntry.Replace("{{message}}", gSaveContext.sheikText, gSaveContext.sheikText, gSaveContext.sheikText);
|
messageEntry.Replace("{{message}}", gSaveContext.sheikText, gSaveContext.sheikText, gSaveContext.sheikText);
|
||||||
} else {
|
} else {
|
||||||
messageEntry.Replace("{{message}}", "You are still ill-equipped to&face %rGanondorf%w."
|
messageEntry.Replace("{{message}}", "You are still ill-equipped to&face %rGanondorf%w."
|
||||||
@ -5328,10 +5354,17 @@ CustomMessage Randomizer::GetSheikMessage(s16 scene, u16 originalTextId) {
|
|||||||
"Cherche l'%cÉpée de Légende%w,&%rquelque chose pour ranger tes flèches%w&et de la %gmagie%w pour invoquer la&%ylumière%w.");
|
"Cherche l'%cÉpée de Légende%w,&%rquelque chose pour ranger tes flèches%w&et de la %gmagie%w pour invoquer la&%ylumière%w.");
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
messageEntry.Replace("{{message}}",
|
if (!Flags_GetEventChkInf(EVENTCHKINF_DISPELLED_GANONS_TOWER_BARRIER)) {
|
||||||
"If you're ready, then proceed.^Good luck.",
|
messageEntry.Replace("{{message}}",
|
||||||
"Wenn Du bereit bist, so schreite&voran.^Viel Glück.",
|
"You may have what you need to defeat&%rthe Evil King%w, but the %cbarrier%w still&stands.^Complete the remaining %gtrials%w&to destroy it."
|
||||||
"Si tu es prêt, tu peux y aller.^Bonne chance.");
|
);
|
||||||
|
|
||||||
|
} else {
|
||||||
|
messageEntry.Replace("{{message}}",
|
||||||
|
"If you're ready, then proceed.^Good luck.",
|
||||||
|
"Wenn Du bereit bist, so schreite&voran.^Viel Glück.",
|
||||||
|
"Si tu es prêt, tu peux y aller.^Bonne chance.");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -5866,11 +5899,15 @@ CustomMessage Randomizer::GetGoronMessage(u16 index) {
|
|||||||
void Randomizer::CreateCustomMessages() {
|
void Randomizer::CreateCustomMessages() {
|
||||||
// RANDTODO: Translate into french and german and replace GIMESSAGE_UNTRANSLATED
|
// RANDTODO: Translate into french and german and replace GIMESSAGE_UNTRANSLATED
|
||||||
// with GIMESSAGE(getItemID, itemID, english, german, french).
|
// with GIMESSAGE(getItemID, itemID, english, german, french).
|
||||||
const std::array<GetItemMessage, 56> getItemMessages = {{
|
const std::array<GetItemMessage, 57> getItemMessages = {{
|
||||||
GIMESSAGE(RG_GREG_RUPEE, ITEM_MASK_GORON,
|
GIMESSAGE(RG_GREG_RUPEE, ITEM_MASK_GORON,
|
||||||
"You found %gGreg%w!",
|
"You found %gGreg%w!",
|
||||||
"%gGreg%w! Du hast ihn wirklich gefunden!",
|
"%gGreg%w! Du hast ihn wirklich gefunden!",
|
||||||
"Félicitation! Vous avez trouvé %gGreg%w!"),
|
"Félicitation! Vous avez trouvé %gGreg%w!"),
|
||||||
|
GIMESSAGE(RG_MASTER_SWORD, ITEM_SWORD_MASTER,
|
||||||
|
"You found the %gMaster Sword%w!",
|
||||||
|
"Du erhältst dem %gMaster-Schwert%w!",
|
||||||
|
"Vous obtenez %gl'Épée de Légende%w!"),
|
||||||
GIMESSAGE(RG_BOTTLE_WITH_BLUE_FIRE, ITEM_BLUE_FIRE,
|
GIMESSAGE(RG_BOTTLE_WITH_BLUE_FIRE, ITEM_BLUE_FIRE,
|
||||||
"You got a %rBottle with Blue &Fire%w! Use it to melt Red Ice!",
|
"You got a %rBottle with Blue &Fire%w! Use it to melt Red Ice!",
|
||||||
"Du erhältst eine %rFlasche mit&blauem Feuer%w! Nutze es um&%rRotes Eis%w zu schmelzen!",
|
"Du erhältst eine %rFlasche mit&blauem Feuer%w! Nutze es um&%rRotes Eis%w zu schmelzen!",
|
||||||
@ -6155,6 +6192,7 @@ void InitRandoItemTable() {
|
|||||||
GET_ITEM(RG_MAGIC_DOUBLE, OBJECT_GI_MAGICPOT, GID_MAGIC_LARGE, 0xE8, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_RANDOMIZER, RG_MAGIC_DOUBLE),
|
GET_ITEM(RG_MAGIC_DOUBLE, OBJECT_GI_MAGICPOT, GID_MAGIC_LARGE, 0xE8, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_RANDOMIZER, RG_MAGIC_DOUBLE),
|
||||||
GET_ITEM(RG_DOUBLE_DEFENSE, OBJECT_GI_HEARTS, GID_HEART_CONTAINER, 0xE9, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_RANDOMIZER, RG_DOUBLE_DEFENSE),
|
GET_ITEM(RG_DOUBLE_DEFENSE, OBJECT_GI_HEARTS, GID_HEART_CONTAINER, 0xE9, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_RANDOMIZER, RG_DOUBLE_DEFENSE),
|
||||||
GET_ITEM(RG_GREG_RUPEE, OBJECT_GI_RUPY, GID_RUPEE_GREEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER, RG_GREG_RUPEE),
|
GET_ITEM(RG_GREG_RUPEE, OBJECT_GI_RUPY, GID_RUPEE_GREEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER, RG_GREG_RUPEE),
|
||||||
|
GET_ITEM(RG_MASTER_SWORD, OBJECT_TOKI_OBJECTS,GID_SWORD_BGS, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER, RG_MASTER_SWORD),
|
||||||
GET_ITEM(RG_BOTTLE_WITH_RED_POTION, OBJECT_GI_LIQUID, GID_POTION_RED, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER, RG_BOTTLE_WITH_RED_POTION),
|
GET_ITEM(RG_BOTTLE_WITH_RED_POTION, OBJECT_GI_LIQUID, GID_POTION_RED, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER, RG_BOTTLE_WITH_RED_POTION),
|
||||||
GET_ITEM(RG_BOTTLE_WITH_GREEN_POTION, OBJECT_GI_LIQUID, GID_POTION_GREEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER, RG_BOTTLE_WITH_GREEN_POTION),
|
GET_ITEM(RG_BOTTLE_WITH_GREEN_POTION, OBJECT_GI_LIQUID, GID_POTION_GREEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER, RG_BOTTLE_WITH_GREEN_POTION),
|
||||||
GET_ITEM(RG_BOTTLE_WITH_BLUE_POTION, OBJECT_GI_LIQUID, GID_POTION_BLUE, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER, RG_BOTTLE_WITH_BLUE_POTION),
|
GET_ITEM(RG_BOTTLE_WITH_BLUE_POTION, OBJECT_GI_LIQUID, GID_POTION_BLUE, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER, RG_BOTTLE_WITH_BLUE_POTION),
|
||||||
@ -6227,6 +6265,8 @@ void InitRandoItemTable() {
|
|||||||
randoGetItemTable[i].drawFunc = (CustomDrawFunc)Randomizer_DrawBossKey;
|
randoGetItemTable[i].drawFunc = (CustomDrawFunc)Randomizer_DrawBossKey;
|
||||||
} else if (randoGetItemTable[i].itemId == RG_DOUBLE_DEFENSE) {
|
} else if (randoGetItemTable[i].itemId == RG_DOUBLE_DEFENSE) {
|
||||||
randoGetItemTable[i].drawFunc = (CustomDrawFunc)Randomizer_DrawDoubleDefense;
|
randoGetItemTable[i].drawFunc = (CustomDrawFunc)Randomizer_DrawDoubleDefense;
|
||||||
|
} else if (randoGetItemTable[i].itemId == RG_MASTER_SWORD) {
|
||||||
|
randoGetItemTable[i].drawFunc = (CustomDrawFunc)Randomizer_DrawMasterSword;
|
||||||
} else if (randoGetItemTable[i].itemId == RG_TRIFORCE_PIECE) {
|
} else if (randoGetItemTable[i].itemId == RG_TRIFORCE_PIECE) {
|
||||||
randoGetItemTable[i].drawFunc = (CustomDrawFunc)Randomizer_DrawTriforcePiece;
|
randoGetItemTable[i].drawFunc = (CustomDrawFunc)Randomizer_DrawTriforcePiece;
|
||||||
}
|
}
|
||||||
|
@ -221,6 +221,7 @@ typedef enum {
|
|||||||
RC_MARKET_BOMBCHU_SHOP_ITEM_7,
|
RC_MARKET_BOMBCHU_SHOP_ITEM_7,
|
||||||
RC_MARKET_BOMBCHU_SHOP_ITEM_8,
|
RC_MARKET_BOMBCHU_SHOP_ITEM_8,
|
||||||
RC_TOT_LIGHT_ARROWS_CUTSCENE,
|
RC_TOT_LIGHT_ARROWS_CUTSCENE,
|
||||||
|
RC_TOT_MASTER_SWORD,
|
||||||
RC_HC_MALON_EGG,
|
RC_HC_MALON_EGG,
|
||||||
RC_HC_ZELDAS_LETTER,
|
RC_HC_ZELDAS_LETTER,
|
||||||
RC_HC_GREAT_FAIRY_REWARD,
|
RC_HC_GREAT_FAIRY_REWARD,
|
||||||
@ -1123,6 +1124,7 @@ typedef enum {
|
|||||||
typedef enum {
|
typedef enum {
|
||||||
RG_NONE,
|
RG_NONE,
|
||||||
RG_KOKIRI_SWORD,
|
RG_KOKIRI_SWORD,
|
||||||
|
RG_MASTER_SWORD,
|
||||||
RG_GIANTS_KNIFE,
|
RG_GIANTS_KNIFE,
|
||||||
RG_BIGGORON_SWORD,
|
RG_BIGGORON_SWORD,
|
||||||
RG_DEKU_SHIELD,
|
RG_DEKU_SHIELD,
|
||||||
@ -1360,6 +1362,7 @@ typedef enum {
|
|||||||
RSK_STARTING_NOCTURNE_OF_SHADOW,
|
RSK_STARTING_NOCTURNE_OF_SHADOW,
|
||||||
RSK_STARTING_PRELUDE_OF_LIGHT,
|
RSK_STARTING_PRELUDE_OF_LIGHT,
|
||||||
RSK_SHUFFLE_KOKIRI_SWORD,
|
RSK_SHUFFLE_KOKIRI_SWORD,
|
||||||
|
RSK_SHUFFLE_MASTER_SWORD,
|
||||||
RSK_STARTING_MAPS_COMPASSES,
|
RSK_STARTING_MAPS_COMPASSES,
|
||||||
RSK_SHUFFLE_DUNGEON_REWARDS,
|
RSK_SHUFFLE_DUNGEON_REWARDS,
|
||||||
RSK_SHUFFLE_SONGS,
|
RSK_SHUFFLE_SONGS,
|
||||||
|
@ -28,7 +28,6 @@ std::map<RandomizerCheck, RandomizerCheckObject> rcObjects = {
|
|||||||
RC_OBJECT(RC_KF_DEKU_TREE_RIGHT_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_KOKIRI_FOREST, ACTOR_EN_GS, SCENE_KOKIRI_FOREST, 14880, GI_NONE, "Deku Tree Right Gossip Stone", "KF Deku Tree Right Gossip Stone", false),
|
RC_OBJECT(RC_KF_DEKU_TREE_RIGHT_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_KOKIRI_FOREST, ACTOR_EN_GS, SCENE_KOKIRI_FOREST, 14880, GI_NONE, "Deku Tree Right Gossip Stone", "KF Deku Tree Right Gossip Stone", false),
|
||||||
RC_OBJECT(RC_KF_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_KOKIRI_FOREST, ACTOR_EN_GS, SCENE_KOKIRI_FOREST, 14366, GI_NONE, "Gossip Stone", "KF Gossip Stone", false),
|
RC_OBJECT(RC_KF_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_KOKIRI_FOREST, ACTOR_EN_GS, SCENE_KOKIRI_FOREST, 14366, GI_NONE, "Gossip Stone", "KF Gossip Stone", false),
|
||||||
RC_OBJECT(RC_KF_STORMS_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_KOKIRI_FOREST, ACTOR_EN_GS, SCENE_GROTTOS, -22988, GI_NONE, "Storms Gossip Stone", "KF Storms Gossip Stone", false),
|
RC_OBJECT(RC_KF_STORMS_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_KOKIRI_FOREST, ACTOR_EN_GS, SCENE_GROTTOS, -22988, GI_NONE, "Storms Gossip Stone", "KF Storms Gossip Stone", false),
|
||||||
|
|
||||||
|
|
||||||
RC_OBJECT(RC_LW_NEAR_SHORTCUTS_GROTTO_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LOST_WOODS, ACTOR_EN_BOX, SCENE_GROTTOS, 22964, GI_RUPEE_BLUE, "Near Shortcuts Grotto Chest", "LW Near Shortcuts Grotto Chest", false),
|
RC_OBJECT(RC_LW_NEAR_SHORTCUTS_GROTTO_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LOST_WOODS, ACTOR_EN_BOX, SCENE_GROTTOS, 22964, GI_RUPEE_BLUE, "Near Shortcuts Grotto Chest", "LW Near Shortcuts Grotto Chest", false),
|
||||||
RC_OBJECT(RC_LW_SKULL_KID, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LOST_WOODS, ACTOR_ID_MAX, SCENE_LOST_WOODS, 0x00, GI_HEART_PIECE, "Skull Kid", "LW Skull Kid", true),
|
RC_OBJECT(RC_LW_SKULL_KID, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LOST_WOODS, ACTOR_ID_MAX, SCENE_LOST_WOODS, 0x00, GI_HEART_PIECE, "Skull Kid", "LW Skull Kid", true),
|
||||||
@ -50,7 +49,6 @@ std::map<RandomizerCheck, RandomizerCheckObject> rcObjects = {
|
|||||||
RC_OBJECT(RC_LW_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_LOST_WOODS, ACTOR_EN_GS, SCENE_LOST_WOODS, 14365, GI_NONE, "Gossip Stone", "LW Gossip Stone", false),
|
RC_OBJECT(RC_LW_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_LOST_WOODS, ACTOR_EN_GS, SCENE_LOST_WOODS, 14365, GI_NONE, "Gossip Stone", "LW Gossip Stone", false),
|
||||||
RC_OBJECT(RC_LW_NEAR_SHORTCUTS_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_LOST_WOODS, ACTOR_EN_GS, SCENE_GROTTOS, -22964, GI_NONE, "Near Shortcuts Gossip Stone", "LW Near Shortcuts Gossip Stone", false),
|
RC_OBJECT(RC_LW_NEAR_SHORTCUTS_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_LOST_WOODS, ACTOR_EN_GS, SCENE_GROTTOS, -22964, GI_NONE, "Near Shortcuts Gossip Stone", "LW Near Shortcuts Gossip Stone", false),
|
||||||
|
|
||||||
|
|
||||||
RC_OBJECT(RC_SFM_WOLFOS_GROTTO_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_SACRED_FOREST_MEADOW, ACTOR_EN_BOX, SCENE_GROTTOS, 31409, GI_RUPEE_PURPLE, "Wolfos Grotto Chest", "SFM Wolfos Grotto Chest", false),
|
RC_OBJECT(RC_SFM_WOLFOS_GROTTO_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_SACRED_FOREST_MEADOW, ACTOR_EN_BOX, SCENE_GROTTOS, 31409, GI_RUPEE_PURPLE, "Wolfos Grotto Chest", "SFM Wolfos Grotto Chest", false),
|
||||||
RC_OBJECT(RC_SFM_DEKU_SCRUB_GROTTO_REAR, RCVORMQ_BOTH, RCTYPE_SCRUB, RCAREA_SACRED_FOREST_MEADOW, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x07,0xEE), GI_POTION_RED, "Deku Scrub Grotto Rear", "SFM Deku Scrub Grotto Rear", false),
|
RC_OBJECT(RC_SFM_DEKU_SCRUB_GROTTO_REAR, RCVORMQ_BOTH, RCTYPE_SCRUB, RCAREA_SACRED_FOREST_MEADOW, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x07,0xEE), GI_POTION_RED, "Deku Scrub Grotto Rear", "SFM Deku Scrub Grotto Rear", false),
|
||||||
RC_OBJECT(RC_SFM_DEKU_SCRUB_GROTTO_FRONT, RCVORMQ_BOTH, RCTYPE_SCRUB, RCAREA_SACRED_FOREST_MEADOW, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x08,0xEE), GI_POTION_GREEN, "Deku Scrub Grotto Front", "SFM Deku Scrub Grotto Front", false),
|
RC_OBJECT(RC_SFM_DEKU_SCRUB_GROTTO_FRONT, RCVORMQ_BOTH, RCTYPE_SCRUB, RCAREA_SACRED_FOREST_MEADOW, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x08,0xEE), GI_POTION_GREEN, "Deku Scrub Grotto Front", "SFM Deku Scrub Grotto Front", false),
|
||||||
@ -77,7 +75,6 @@ std::map<RandomizerCheck, RandomizerCheckObject> rcObjects = {
|
|||||||
RC_OBJECT(RC_HF_OPEN_GROTTO_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_HYRULE_FIELD, ACTOR_EN_GS, SCENE_GROTTOS, -22947, GI_NONE, "Open Grotto Gossip Stone", "HF Open Grotto Gossip Stone", false),
|
RC_OBJECT(RC_HF_OPEN_GROTTO_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_HYRULE_FIELD, ACTOR_EN_GS, SCENE_GROTTOS, -22947, GI_NONE, "Open Grotto Gossip Stone", "HF Open Grotto Gossip Stone", false),
|
||||||
RC_OBJECT(RC_HF_SOUTHEAST_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_HYRULE_FIELD, ACTOR_EN_GS, SCENE_GROTTOS, -22978, GI_NONE, "Southeast Gossip Stone", "HF Southeast Gossip Stone", false),
|
RC_OBJECT(RC_HF_SOUTHEAST_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_HYRULE_FIELD, ACTOR_EN_GS, SCENE_GROTTOS, -22978, GI_NONE, "Southeast Gossip Stone", "HF Southeast Gossip Stone", false),
|
||||||
|
|
||||||
|
|
||||||
RC_OBJECT(RC_LH_CHILD_FISHING, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LAKE_HYLIA, ACTOR_ID_MAX, SCENE_FISHING_POND, 0x00, GI_HEART_PIECE, "Child Fishing", "LH Child Fishing", true),
|
RC_OBJECT(RC_LH_CHILD_FISHING, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LAKE_HYLIA, ACTOR_ID_MAX, SCENE_FISHING_POND, 0x00, GI_HEART_PIECE, "Child Fishing", "LH Child Fishing", true),
|
||||||
RC_OBJECT(RC_LH_ADULT_FISHING, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LAKE_HYLIA, ACTOR_ID_MAX, SCENE_FISHING_POND, 0x00, GI_SCALE_GOLD, "Adult Fishing", "LH Adult Fishing", true),
|
RC_OBJECT(RC_LH_ADULT_FISHING, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LAKE_HYLIA, ACTOR_ID_MAX, SCENE_FISHING_POND, 0x00, GI_SCALE_GOLD, "Adult Fishing", "LH Adult Fishing", true),
|
||||||
RC_OBJECT(RC_LH_LAB_DIVE, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LAKE_HYLIA, ACTOR_ID_MAX, SCENE_LAKESIDE_LABORATORY, 0x00, GI_HEART_PIECE, "Lab Dive", "LH Lab Dive", true),
|
RC_OBJECT(RC_LH_LAB_DIVE, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LAKE_HYLIA, ACTOR_ID_MAX, SCENE_LAKESIDE_LABORATORY, 0x00, GI_HEART_PIECE, "Lab Dive", "LH Lab Dive", true),
|
||||||
@ -97,7 +94,6 @@ std::map<RandomizerCheck, RandomizerCheckObject> rcObjects = {
|
|||||||
RC_OBJECT(RC_LH_SOUTHEAST_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_LAKE_HYLIA, ACTOR_EN_GS, SCENE_LAKE_HYLIA, 14863, GI_NONE, "Southeast Gossip Stone", "LH Southeast Gossip Stone", false),
|
RC_OBJECT(RC_LH_SOUTHEAST_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_LAKE_HYLIA, ACTOR_EN_GS, SCENE_LAKE_HYLIA, 14863, GI_NONE, "Southeast Gossip Stone", "LH Southeast Gossip Stone", false),
|
||||||
RC_OBJECT(RC_LH_SOUTHWEST_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_LAKE_HYLIA, ACTOR_EN_GS, SCENE_LAKE_HYLIA, 14600, GI_NONE, "Southwest Gossip Stone", "LH Southwest Gossip Stone", false),
|
RC_OBJECT(RC_LH_SOUTHWEST_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_LAKE_HYLIA, ACTOR_EN_GS, SCENE_LAKE_HYLIA, 14600, GI_NONE, "Southwest Gossip Stone", "LH Southwest Gossip Stone", false),
|
||||||
|
|
||||||
|
|
||||||
RC_OBJECT(RC_GV_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GERUDO_VALLEY, ACTOR_EN_BOX, SCENE_GERUDO_VALLEY, 23200, GI_RUPEE_PURPLE, "Chest", "GV Chest", false),
|
RC_OBJECT(RC_GV_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GERUDO_VALLEY, ACTOR_EN_BOX, SCENE_GERUDO_VALLEY, 23200, GI_RUPEE_PURPLE, "Chest", "GV Chest", false),
|
||||||
RC_OBJECT(RC_GV_TRADE_SAW, RCVORMQ_BOTH, RCTYPE_ADULT_TRADE, RCAREA_GERUDO_VALLEY, ACTOR_ID_MAX, SCENE_GERUDO_VALLEY, 0x00, GI_NONE, "Trade Saw", "GV Trade Saw", true),
|
RC_OBJECT(RC_GV_TRADE_SAW, RCVORMQ_BOTH, RCTYPE_ADULT_TRADE, RCAREA_GERUDO_VALLEY, ACTOR_ID_MAX, SCENE_GERUDO_VALLEY, 0x00, GI_NONE, "Trade Saw", "GV Trade Saw", true),
|
||||||
RC_OBJECT(RC_GV_WATERFALL_FREESTANDING_POH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GERUDO_VALLEY, ACTOR_EN_ITEM00, SCENE_GERUDO_VALLEY, 262, GI_HEART_PIECE, "Waterfall Freestanding PoH", "GV Waterfall Freestanding PoH", true),
|
RC_OBJECT(RC_GV_WATERFALL_FREESTANDING_POH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GERUDO_VALLEY, ACTOR_EN_ITEM00, SCENE_GERUDO_VALLEY, 262, GI_HEART_PIECE, "Waterfall Freestanding PoH", "GV Waterfall Freestanding PoH", true),
|
||||||
@ -111,7 +107,6 @@ std::map<RandomizerCheck, RandomizerCheckObject> rcObjects = {
|
|||||||
RC_OBJECT(RC_GV_COW, RCVORMQ_BOTH, RCTYPE_COW, RCAREA_GERUDO_VALLEY, ACTOR_EN_COW, SCENE_GERUDO_VALLEY, 0x00, GI_MILK, "Cow", "GV Cow", false),
|
RC_OBJECT(RC_GV_COW, RCVORMQ_BOTH, RCTYPE_COW, RCAREA_GERUDO_VALLEY, ACTOR_EN_COW, SCENE_GERUDO_VALLEY, 0x00, GI_MILK, "Cow", "GV Cow", false),
|
||||||
RC_OBJECT(RC_GV_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_GERUDO_VALLEY, ACTOR_EN_GS, SCENE_GERUDO_VALLEY, 14353, GI_NONE, "Gossip Stone", "GV Gossip Stone", false),
|
RC_OBJECT(RC_GV_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_GERUDO_VALLEY, ACTOR_EN_GS, SCENE_GERUDO_VALLEY, 14353, GI_NONE, "Gossip Stone", "GV Gossip Stone", false),
|
||||||
|
|
||||||
|
|
||||||
RC_OBJECT(RC_GF_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GERUDO_FORTRESS, ACTOR_EN_BOX, SCENE_GERUDOS_FORTRESS, 1984, GI_HEART_PIECE, "Chest", "GF Chest", true),
|
RC_OBJECT(RC_GF_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GERUDO_FORTRESS, ACTOR_EN_BOX, SCENE_GERUDOS_FORTRESS, 1984, GI_HEART_PIECE, "Chest", "GF Chest", true),
|
||||||
RC_OBJECT(RC_GF_HBA_1000_POINTS, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GERUDO_FORTRESS, ACTOR_ID_MAX, SCENE_GERUDOS_FORTRESS, 0x00, GI_HEART_PIECE, "GF HBA 1000 Points", "GF HBA 1000 Points", true),
|
RC_OBJECT(RC_GF_HBA_1000_POINTS, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GERUDO_FORTRESS, ACTOR_ID_MAX, SCENE_GERUDOS_FORTRESS, 0x00, GI_HEART_PIECE, "GF HBA 1000 Points", "GF HBA 1000 Points", true),
|
||||||
RC_OBJECT(RC_GF_HBA_1500_POINTS, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GERUDO_FORTRESS, ACTOR_ID_MAX, SCENE_GERUDOS_FORTRESS, 0x00, GI_QUIVER_50, "GF HBA 1500 Points", "GF HBA 1500 Points", true),
|
RC_OBJECT(RC_GF_HBA_1500_POINTS, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GERUDO_FORTRESS, ACTOR_ID_MAX, SCENE_GERUDOS_FORTRESS, 0x00, GI_QUIVER_50, "GF HBA 1500 Points", "GF HBA 1500 Points", true),
|
||||||
@ -123,12 +118,10 @@ std::map<RandomizerCheck, RandomizerCheckObject> rcObjects = {
|
|||||||
RC_OBJECT(RC_GF_GS_ARCHERY_RANGE, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_GERUDO_FORTRESS, ACTOR_EN_SI, SCENE_GERUDOS_FORTRESS, 21505, GI_SKULL_TOKEN, "GS Archery Range", "GF GS Archery Range", true),
|
RC_OBJECT(RC_GF_GS_ARCHERY_RANGE, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_GERUDO_FORTRESS, ACTOR_EN_SI, SCENE_GERUDOS_FORTRESS, 21505, GI_SKULL_TOKEN, "GS Archery Range", "GF GS Archery Range", true),
|
||||||
RC_OBJECT(RC_GF_GS_TOP_FLOOR, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_GERUDO_FORTRESS, ACTOR_EN_SI, SCENE_GERUDOS_FORTRESS, 21506, GI_SKULL_TOKEN, "GS Top Floor", "GF GS Top Floor", true),
|
RC_OBJECT(RC_GF_GS_TOP_FLOOR, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_GERUDO_FORTRESS, ACTOR_EN_SI, SCENE_GERUDOS_FORTRESS, 21506, GI_SKULL_TOKEN, "GS Top Floor", "GF GS Top Floor", true),
|
||||||
|
|
||||||
|
|
||||||
RC_OBJECT(RC_WASTELAND_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_WASTELAND, ACTOR_EN_BOX, SCENE_HAUNTED_WASTELAND, -30048, GI_RUPEE_PURPLE, "Chest", "Wasteland Chest", false),
|
RC_OBJECT(RC_WASTELAND_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_WASTELAND, ACTOR_EN_BOX, SCENE_HAUNTED_WASTELAND, -30048, GI_RUPEE_PURPLE, "Chest", "Wasteland Chest", false),
|
||||||
RC_OBJECT(RC_WASTELAND_BOMBCHU_SALESMAN, RCVORMQ_BOTH, RCTYPE_MERCHANT, RCAREA_WASTELAND, ACTOR_ID_MAX, SCENE_HAUNTED_WASTELAND, 0x00, GI_NONE, "Carpet Salesman", "Wasteland Carpet Salesman", false),
|
RC_OBJECT(RC_WASTELAND_BOMBCHU_SALESMAN, RCVORMQ_BOTH, RCTYPE_MERCHANT, RCAREA_WASTELAND, ACTOR_ID_MAX, SCENE_HAUNTED_WASTELAND, 0x00, GI_NONE, "Carpet Salesman", "Wasteland Carpet Salesman", false),
|
||||||
RC_OBJECT(RC_WASTELAND_GS, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_WASTELAND, ACTOR_EN_SI, SCENE_HAUNTED_WASTELAND, 13570, GI_SKULL_TOKEN, "GS", "Wasteland GS", true),
|
RC_OBJECT(RC_WASTELAND_GS, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_WASTELAND, ACTOR_EN_SI, SCENE_HAUNTED_WASTELAND, 13570, GI_SKULL_TOKEN, "GS", "Wasteland GS", true),
|
||||||
|
|
||||||
|
|
||||||
RC_OBJECT(RC_COLOSSUS_FREESTANDING_POH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_DESERT_COLOSSUS, ACTOR_EN_ITEM00, SCENE_DESERT_COLOSSUS, 3334, GI_HEART_PIECE, "Freestanding PoH", "Colossus Freestanding PoH", true),
|
RC_OBJECT(RC_COLOSSUS_FREESTANDING_POH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_DESERT_COLOSSUS, ACTOR_EN_ITEM00, SCENE_DESERT_COLOSSUS, 3334, GI_HEART_PIECE, "Freestanding PoH", "Colossus Freestanding PoH", true),
|
||||||
RC_OBJECT(RC_COLOSSUS_DEKU_SCRUB_GROTTO_REAR, RCVORMQ_BOTH, RCTYPE_SCRUB, RCAREA_DESERT_COLOSSUS, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x07,0xFD), GI_POTION_RED, "Deku Scrub Grotto Rear", "Colossus Deku Scrub Grotto Rear", false),
|
RC_OBJECT(RC_COLOSSUS_DEKU_SCRUB_GROTTO_REAR, RCVORMQ_BOTH, RCTYPE_SCRUB, RCAREA_DESERT_COLOSSUS, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x07,0xFD), GI_POTION_RED, "Deku Scrub Grotto Rear", "Colossus Deku Scrub Grotto Rear", false),
|
||||||
RC_OBJECT(RC_COLOSSUS_DEKU_SCRUB_GROTTO_FRONT, RCVORMQ_BOTH, RCTYPE_SCRUB, RCAREA_DESERT_COLOSSUS, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x08,0xFD), GI_POTION_GREEN, "Deku Scrub Grotto Front", "Colossus Deku Scrub Grotto Front", false),
|
RC_OBJECT(RC_COLOSSUS_DEKU_SCRUB_GROTTO_FRONT, RCVORMQ_BOTH, RCTYPE_SCRUB, RCAREA_DESERT_COLOSSUS, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x08,0xFD), GI_POTION_GREEN, "Deku Scrub Grotto Front", "Colossus Deku Scrub Grotto Front", false),
|
||||||
@ -139,7 +132,6 @@ std::map<RandomizerCheck, RandomizerCheckObject> rcObjects = {
|
|||||||
RC_OBJECT(RC_SHEIK_AT_COLOSSUS, RCVORMQ_BOTH, RCTYPE_SONG_LOCATION, RCAREA_DESERT_COLOSSUS, ACTOR_ID_MAX, SCENE_DESERT_COLOSSUS, 0x00, GI_NONE, "Sheik at Colossus", "Sheik at Colossus", true),
|
RC_OBJECT(RC_SHEIK_AT_COLOSSUS, RCVORMQ_BOTH, RCTYPE_SONG_LOCATION, RCAREA_DESERT_COLOSSUS, ACTOR_ID_MAX, SCENE_DESERT_COLOSSUS, 0x00, GI_NONE, "Sheik at Colossus", "Sheik at Colossus", true),
|
||||||
RC_OBJECT(RC_COLOSSUS_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_DESERT_COLOSSUS, ACTOR_EN_GS, SCENE_DESERT_COLOSSUS, 14362, GI_NONE, "Gossip Stone", "Colossus Gossip Stone", false),
|
RC_OBJECT(RC_COLOSSUS_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_DESERT_COLOSSUS, ACTOR_EN_GS, SCENE_DESERT_COLOSSUS, 14362, GI_NONE, "Gossip Stone", "Colossus Gossip Stone", false),
|
||||||
|
|
||||||
|
|
||||||
RC_OBJECT(RC_MARKET_TREASURE_CHEST_GAME_REWARD, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_EN_BOX, SCENE_TREASURE_BOX_SHOP, 0x00, GI_HEART_PIECE, "Treasure Chest Game Reward", "MK Treasure Chest Game Reward", true),
|
RC_OBJECT(RC_MARKET_TREASURE_CHEST_GAME_REWARD, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_EN_BOX, SCENE_TREASURE_BOX_SHOP, 0x00, GI_HEART_PIECE, "Treasure Chest Game Reward", "MK Treasure Chest Game Reward", true),
|
||||||
RC_OBJECT(RC_MARKET_BOMBCHU_BOWLING_FIRST_PRIZE, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_BOMBCHU_BOWLING_ALLEY, 0x00, GI_NONE, "Bombchu Bowling First Prize", "MK Bombchu Bowling First Prize", true),
|
RC_OBJECT(RC_MARKET_BOMBCHU_BOWLING_FIRST_PRIZE, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_BOMBCHU_BOWLING_ALLEY, 0x00, GI_NONE, "Bombchu Bowling First Prize", "MK Bombchu Bowling First Prize", true),
|
||||||
RC_OBJECT(RC_MARKET_BOMBCHU_BOWLING_SECOND_PRIZE, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_BOMBCHU_BOWLING_ALLEY, 0x00, GI_HEART_PIECE, "Bombchu Bowling Second Prize", "MK Bombchu Bowling Second Prize", true),
|
RC_OBJECT(RC_MARKET_BOMBCHU_BOWLING_SECOND_PRIZE, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_BOMBCHU_BOWLING_ALLEY, 0x00, GI_HEART_PIECE, "Bombchu Bowling Second Prize", "MK Bombchu Bowling Second Prize", true),
|
||||||
@ -153,6 +145,7 @@ std::map<RandomizerCheck, RandomizerCheckObject> rcObjects = {
|
|||||||
RC_OBJECT(RC_MARKET_TREASURE_CHEST_GAME_ITEM_5, RCVORMQ_BOTH, RCTYPE_CHEST_GAME, RCAREA_MARKET, ACTOR_EN_BOX, SCENE_TREASURE_BOX_SHOP, 0x00, GI_NONE, "Chest Game Fifth Room Chest", "MK Chest Game Fifth Room Chest", false),
|
RC_OBJECT(RC_MARKET_TREASURE_CHEST_GAME_ITEM_5, RCVORMQ_BOTH, RCTYPE_CHEST_GAME, RCAREA_MARKET, ACTOR_EN_BOX, SCENE_TREASURE_BOX_SHOP, 0x00, GI_NONE, "Chest Game Fifth Room Chest", "MK Chest Game Fifth Room Chest", false),
|
||||||
RC_OBJECT(RC_MARKET_GS_GUARD_HOUSE, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_MARKET, ACTOR_EN_SI, SCENE_MARKET_GUARD_HOUSE, -29176, GI_SKULL_TOKEN, "Market GS Guard House", "Market GS Guard House", true),
|
RC_OBJECT(RC_MARKET_GS_GUARD_HOUSE, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_MARKET, ACTOR_EN_SI, SCENE_MARKET_GUARD_HOUSE, -29176, GI_SKULL_TOKEN, "Market GS Guard House", "Market GS Guard House", true),
|
||||||
RC_OBJECT(RC_TOT_LIGHT_ARROWS_CUTSCENE, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, GI_ARROW_LIGHT, "ToT Light Arrow Cutscene", "ToT Light Arrow Cutscene", true),
|
RC_OBJECT(RC_TOT_LIGHT_ARROWS_CUTSCENE, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, GI_ARROW_LIGHT, "ToT Light Arrow Cutscene", "ToT Light Arrow Cutscene", true),
|
||||||
|
RC_OBJECT(RC_TOT_MASTER_SWORD, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, GI_NONE, "ToT Master Sword", "ToT Master Sword", true),
|
||||||
RC_OBJECT(RC_SHEIK_AT_TEMPLE, RCVORMQ_BOTH, RCTYPE_SONG_LOCATION, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, GI_NONE, "Sheik at Temple", "Sheik at Temple", true),
|
RC_OBJECT(RC_SHEIK_AT_TEMPLE, RCVORMQ_BOTH, RCTYPE_SONG_LOCATION, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, GI_NONE, "Sheik at Temple", "Sheik at Temple", true),
|
||||||
RC_OBJECT(RC_MARKET_BOMBCHU_SHOP_ITEM_1, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_BOMBCHU_SHOP, 0x00, GI_BOMBCHUS_10, "Bombchu Shop Item 1", "MK Bombchu Shop Item 1", false),
|
RC_OBJECT(RC_MARKET_BOMBCHU_SHOP_ITEM_1, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_BOMBCHU_SHOP, 0x00, GI_BOMBCHUS_10, "Bombchu Shop Item 1", "MK Bombchu Shop Item 1", false),
|
||||||
RC_OBJECT(RC_MARKET_BOMBCHU_SHOP_ITEM_2, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_BOMBCHU_SHOP, 0x01, GI_BOMBCHUS_10, "Bombchu Shop Item 2", "MK Bombchu Shop Item 2", false),
|
RC_OBJECT(RC_MARKET_BOMBCHU_SHOP_ITEM_2, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_BOMBCHU_SHOP, 0x01, GI_BOMBCHUS_10, "Bombchu Shop Item 2", "MK Bombchu Shop Item 2", false),
|
||||||
@ -183,7 +176,6 @@ std::map<RandomizerCheck, RandomizerCheckObject> rcObjects = {
|
|||||||
RC_OBJECT(RC_TOT_RIGHT_CENTER_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_MARKET, ACTOR_EN_GS, SCENE_ID_MAX, 0x00, GI_NONE, "ToT Right Center Gossip Stone", "ToT Right Center Gossip Stone", false),
|
RC_OBJECT(RC_TOT_RIGHT_CENTER_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_MARKET, ACTOR_EN_GS, SCENE_ID_MAX, 0x00, GI_NONE, "ToT Right Center Gossip Stone", "ToT Right Center Gossip Stone", false),
|
||||||
RC_OBJECT(RC_TOT_RIGHT_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_MARKET, ACTOR_EN_GS, SCENE_ID_MAX, 0x00, GI_NONE, "ToT Right Gossip Stone", "ToT Right Gossip Stone", false),
|
RC_OBJECT(RC_TOT_RIGHT_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_MARKET, ACTOR_EN_GS, SCENE_ID_MAX, 0x00, GI_NONE, "ToT Right Gossip Stone", "ToT Right Gossip Stone", false),
|
||||||
|
|
||||||
|
|
||||||
RC_OBJECT(RC_HC_MALON_EGG, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_HYRULE_CASTLE, ACTOR_ID_MAX, SCENE_HYRULE_CASTLE, 0x00, GI_NONE, "Malon Egg", "HC Malon Egg", true),
|
RC_OBJECT(RC_HC_MALON_EGG, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_HYRULE_CASTLE, ACTOR_ID_MAX, SCENE_HYRULE_CASTLE, 0x00, GI_NONE, "Malon Egg", "HC Malon Egg", true),
|
||||||
RC_OBJECT(RC_HC_ZELDAS_LETTER, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_HYRULE_CASTLE, ACTOR_ID_MAX, SCENE_CASTLE_COURTYARD_ZELDA, 0x00, GI_LETTER_ZELDA, "Zeldas Letter", "HC Zeldas Letter", true),
|
RC_OBJECT(RC_HC_ZELDAS_LETTER, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_HYRULE_CASTLE, ACTOR_ID_MAX, SCENE_CASTLE_COURTYARD_ZELDA, 0x00, GI_LETTER_ZELDA, "Zeldas Letter", "HC Zeldas Letter", true),
|
||||||
RC_OBJECT(RC_OGC_GS, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_HYRULE_CASTLE, ACTOR_EN_SI, SCENE_OUTSIDE_GANONS_CASTLE, 11777, GI_SKULL_TOKEN, "OGC GS", "OGC GS", true),
|
RC_OBJECT(RC_OGC_GS, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_HYRULE_CASTLE, ACTOR_EN_SI, SCENE_OUTSIDE_GANONS_CASTLE, 11777, GI_SKULL_TOKEN, "OGC GS", "OGC GS", true),
|
||||||
@ -196,7 +188,6 @@ std::map<RandomizerCheck, RandomizerCheckObject> rcObjects = {
|
|||||||
RC_OBJECT(RC_HC_ROCK_WALL_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_HYRULE_CASTLE, ACTOR_EN_GS, SCENE_HYRULE_CASTLE, 14347, GI_NONE, "Rock Wall Gossip Stone", "HC Rock Wall Gossip Stone", false),
|
RC_OBJECT(RC_HC_ROCK_WALL_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_HYRULE_CASTLE, ACTOR_EN_GS, SCENE_HYRULE_CASTLE, 14347, GI_NONE, "Rock Wall Gossip Stone", "HC Rock Wall Gossip Stone", false),
|
||||||
RC_OBJECT(RC_HC_STORMS_GROTTO_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_HYRULE_CASTLE, ACTOR_EN_GS, SCENE_GROTTOS, 14355, GI_NONE, "Storms Grotto Gossip Stone", "HC Storms Grotto Gossip Stone", false),
|
RC_OBJECT(RC_HC_STORMS_GROTTO_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_HYRULE_CASTLE, ACTOR_EN_GS, SCENE_GROTTOS, 14355, GI_NONE, "Storms Grotto Gossip Stone", "HC Storms Grotto Gossip Stone", false),
|
||||||
|
|
||||||
|
|
||||||
RC_OBJECT(RC_KAK_REDEAD_GROTTO_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_BOX, SCENE_GROTTOS, 31434, GI_RUPEE_GOLD, "Redead Grotto Chest", "Kak Redead Grotto Chest", false),
|
RC_OBJECT(RC_KAK_REDEAD_GROTTO_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_BOX, SCENE_GROTTOS, 31434, GI_RUPEE_GOLD, "Redead Grotto Chest", "Kak Redead Grotto Chest", false),
|
||||||
RC_OBJECT(RC_KAK_OPEN_GROTTO_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_BOX, SCENE_GROTTOS, 22984, GI_RUPEE_RED, "Open Grotto Chest", "Kak Open Grotto Chest", false),
|
RC_OBJECT(RC_KAK_OPEN_GROTTO_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_BOX, SCENE_GROTTOS, 22984, GI_RUPEE_RED, "Open Grotto Chest", "Kak Open Grotto Chest", false),
|
||||||
RC_OBJECT(RC_KAK_10_GOLD_SKULLTULA_REWARD, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_HOUSE_OF_SKULLTULA, 0x00, GI_WALLET_ADULT, "10 Gold Skulltula Reward", "Kak 10 Gold Skulltula Reward", true),
|
RC_OBJECT(RC_KAK_10_GOLD_SKULLTULA_REWARD, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_HOUSE_OF_SKULLTULA, 0x00, GI_WALLET_ADULT, "10 Gold Skulltula Reward", "Kak 10 Gold Skulltula Reward", true),
|
||||||
@ -241,7 +232,6 @@ std::map<RandomizerCheck, RandomizerCheckObject> rcObjects = {
|
|||||||
RC_OBJECT(RC_KAK_BAZAAR_ITEM_8, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_TEST01, 0x07, GI_ARROWS_MEDIUM, "Bazaar Item 8", "Kak Bazaar Item 8", false),
|
RC_OBJECT(RC_KAK_BAZAAR_ITEM_8, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_TEST01, 0x07, GI_ARROWS_MEDIUM, "Bazaar Item 8", "Kak Bazaar Item 8", false),
|
||||||
RC_OBJECT(RC_KAK_OPEN_GROTTO_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GS, SCENE_GROTTOS, -22984, GI_NONE, "Open Grotto Gossip Stone", "Kak Open Grotto Gossip Stone", false),
|
RC_OBJECT(RC_KAK_OPEN_GROTTO_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GS, SCENE_GROTTOS, -22984, GI_NONE, "Open Grotto Gossip Stone", "Kak Open Grotto Gossip Stone", false),
|
||||||
|
|
||||||
|
|
||||||
RC_OBJECT(RC_GRAVEYARD_SHIELD_GRAVE_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GRAVEYARD, ACTOR_EN_BOX, SCENE_GRAVE_WITH_FAIRYS_FOUNTAIN, 21824, GI_SHIELD_HYLIAN, "Shield Grave Chest", "GY Shield Grave Chest", false),
|
RC_OBJECT(RC_GRAVEYARD_SHIELD_GRAVE_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GRAVEYARD, ACTOR_EN_BOX, SCENE_GRAVE_WITH_FAIRYS_FOUNTAIN, 21824, GI_SHIELD_HYLIAN, "Shield Grave Chest", "GY Shield Grave Chest", false),
|
||||||
RC_OBJECT(RC_GRAVEYARD_HEART_PIECE_GRAVE_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GRAVEYARD, ACTOR_EN_BOX, SCENE_REDEAD_GRAVE, -22592, GI_HEART_PIECE, "Heart Piece Grave Chest", "GY Heart Piece Grave Chest", true),
|
RC_OBJECT(RC_GRAVEYARD_HEART_PIECE_GRAVE_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GRAVEYARD, ACTOR_EN_BOX, SCENE_REDEAD_GRAVE, -22592, GI_HEART_PIECE, "Heart Piece Grave Chest", "GY Heart Piece Grave Chest", true),
|
||||||
RC_OBJECT(RC_GRAVEYARD_ROYAL_FAMILYS_TOMB_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GRAVEYARD, ACTOR_EN_BOX, SCENE_ROYAL_FAMILYS_TOMB, -32736, GI_BOMBS_5, "Composers Grave Chest", "GY Composers Grave Chest", false),
|
RC_OBJECT(RC_GRAVEYARD_ROYAL_FAMILYS_TOMB_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GRAVEYARD, ACTOR_EN_BOX, SCENE_ROYAL_FAMILYS_TOMB, -32736, GI_BOMBS_5, "Composers Grave Chest", "GY Composers Grave Chest", false),
|
||||||
@ -254,7 +244,6 @@ std::map<RandomizerCheck, RandomizerCheckObject> rcObjects = {
|
|||||||
RC_OBJECT(RC_SONG_FROM_ROYAL_FAMILYS_TOMB, RCVORMQ_BOTH, RCTYPE_SONG_LOCATION, RCAREA_GRAVEYARD, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, GI_NONE, "Song from Composers Grave", "Song from Composers Grave", true),
|
RC_OBJECT(RC_SONG_FROM_ROYAL_FAMILYS_TOMB, RCVORMQ_BOTH, RCTYPE_SONG_LOCATION, RCAREA_GRAVEYARD, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, GI_NONE, "Song from Composers Grave", "Song from Composers Grave", true),
|
||||||
RC_OBJECT(RC_GY_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_GRAVEYARD, ACTOR_EN_GS, SCENE_GRAVEYARD, 14346, GI_NONE, "Gossip Stone", "GY Gossip Stone", false),
|
RC_OBJECT(RC_GY_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_GRAVEYARD, ACTOR_EN_GS, SCENE_GRAVEYARD, 14346, GI_NONE, "Gossip Stone", "GY Gossip Stone", false),
|
||||||
|
|
||||||
|
|
||||||
RC_OBJECT(RC_DMT_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_EN_BOX, SCENE_DEATH_MOUNTAIN_TRAIL, 23201, GI_RUPEE_PURPLE, "Chest", "DMT Chest", false),
|
RC_OBJECT(RC_DMT_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_EN_BOX, SCENE_DEATH_MOUNTAIN_TRAIL, 23201, GI_RUPEE_PURPLE, "Chest", "DMT Chest", false),
|
||||||
RC_OBJECT(RC_DMT_STORMS_GROTTO_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_EN_BOX, SCENE_GROTTOS, 23255, GI_RUPEE_GOLD, "Storms Grotto Chest", "DMT Storms Grotto Chest", false),
|
RC_OBJECT(RC_DMT_STORMS_GROTTO_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_EN_BOX, SCENE_GROTTOS, 23255, GI_RUPEE_GOLD, "Storms Grotto Chest", "DMT Storms Grotto Chest", false),
|
||||||
RC_OBJECT(RC_DMT_TRADE_BROKEN_SWORD, RCVORMQ_BOTH, RCTYPE_ADULT_TRADE, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_ID_MAX, SCENE_DEATH_MOUNTAIN_TRAIL, 0x00, GI_NONE, "Trade Broken Sword", "DMT Trade Broken Sword", true),
|
RC_OBJECT(RC_DMT_TRADE_BROKEN_SWORD, RCVORMQ_BOTH, RCTYPE_ADULT_TRADE, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_ID_MAX, SCENE_DEATH_MOUNTAIN_TRAIL, 0x00, GI_NONE, "Trade Broken Sword", "DMT Trade Broken Sword", true),
|
||||||
@ -270,7 +259,6 @@ std::map<RandomizerCheck, RandomizerCheckObject> rcObjects = {
|
|||||||
RC_OBJECT(RC_DMT_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_EN_GS, SCENE_DEATH_MOUNTAIN_TRAIL, 14340, GI_NONE, "Gossip Stone", "DMT Gossip Stone", false),
|
RC_OBJECT(RC_DMT_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_EN_GS, SCENE_DEATH_MOUNTAIN_TRAIL, 14340, GI_NONE, "Gossip Stone", "DMT Gossip Stone", false),
|
||||||
RC_OBJECT(RC_DMT_STORMS_GROTTO_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_EN_GS, SCENE_GROTTOS, -23255, GI_NONE, "Storms Grotto Gossip Stone", "DMT Storms Grotto Gossip Stone", false),
|
RC_OBJECT(RC_DMT_STORMS_GROTTO_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_EN_GS, SCENE_GROTTOS, -23255, GI_NONE, "Storms Grotto Gossip Stone", "DMT Storms Grotto Gossip Stone", false),
|
||||||
|
|
||||||
|
|
||||||
RC_OBJECT(RC_GC_MAZE_LEFT_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GORON_CITY, ACTOR_EN_BOX, SCENE_GORON_CITY, 23232, GI_RUPEE_GOLD, "Maze Left Chest", "GC Maze Left Chest", false),
|
RC_OBJECT(RC_GC_MAZE_LEFT_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GORON_CITY, ACTOR_EN_BOX, SCENE_GORON_CITY, 23232, GI_RUPEE_GOLD, "Maze Left Chest", "GC Maze Left Chest", false),
|
||||||
RC_OBJECT(RC_GC_MAZE_RIGHT_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GORON_CITY, ACTOR_EN_BOX, SCENE_GORON_CITY, 23201, GI_RUPEE_PURPLE, "Maze Right Chest", "GC Maze Right Chest", false),
|
RC_OBJECT(RC_GC_MAZE_RIGHT_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GORON_CITY, ACTOR_EN_BOX, SCENE_GORON_CITY, 23201, GI_RUPEE_PURPLE, "Maze Right Chest", "GC Maze Right Chest", false),
|
||||||
RC_OBJECT(RC_GC_MAZE_CENTER_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GORON_CITY, ACTOR_EN_BOX, SCENE_GORON_CITY, 23202, GI_RUPEE_PURPLE, "Maze Center Chest", "GC Maze Center Chest", false),
|
RC_OBJECT(RC_GC_MAZE_CENTER_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GORON_CITY, ACTOR_EN_BOX, SCENE_GORON_CITY, 23202, GI_RUPEE_PURPLE, "Maze Center Chest", "GC Maze Center Chest", false),
|
||||||
@ -295,7 +283,6 @@ std::map<RandomizerCheck, RandomizerCheckObject> rcObjects = {
|
|||||||
RC_OBJECT(RC_GC_MAZE_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_GORON_CITY, ACTOR_EN_GS, SCENE_GORON_CITY, 14357, GI_NONE, "Maze Gossip Stone", "GC Maze Gossip Stone", false),
|
RC_OBJECT(RC_GC_MAZE_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_GORON_CITY, ACTOR_EN_GS, SCENE_GORON_CITY, 14357, GI_NONE, "Maze Gossip Stone", "GC Maze Gossip Stone", false),
|
||||||
RC_OBJECT(RC_GC_MEDIGORON_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_GORON_CITY, ACTOR_EN_GS, SCENE_GORON_CITY, 14873, GI_NONE, "Medigoron Gossip Stone", "GC Medigoron Gossip Stone", false),
|
RC_OBJECT(RC_GC_MEDIGORON_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_GORON_CITY, ACTOR_EN_GS, SCENE_GORON_CITY, 14873, GI_NONE, "Medigoron Gossip Stone", "GC Medigoron Gossip Stone", false),
|
||||||
|
|
||||||
|
|
||||||
RC_OBJECT(RC_DMC_UPPER_GROTTO_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_BOX, SCENE_GROTTOS, 23802, GI_BOMBS_20, "Upper Grotto Chest", "DMC Upper Grotto Chest", false),
|
RC_OBJECT(RC_DMC_UPPER_GROTTO_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_BOX, SCENE_GROTTOS, 23802, GI_BOMBS_20, "Upper Grotto Chest", "DMC Upper Grotto Chest", false),
|
||||||
RC_OBJECT(RC_DMC_WALL_FREESTANDING_POH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_ITEM00, SCENE_DEATH_MOUNTAIN_CRATER, 518, GI_HEART_PIECE, "Wall Freestanding PoH", "DMC Wall Freestanding PoH", true),
|
RC_OBJECT(RC_DMC_WALL_FREESTANDING_POH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_ITEM00, SCENE_DEATH_MOUNTAIN_CRATER, 518, GI_HEART_PIECE, "Wall Freestanding PoH", "DMC Wall Freestanding PoH", true),
|
||||||
RC_OBJECT(RC_DMC_VOLCANO_FREESTANDING_POH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_ITEM00, SCENE_DEATH_MOUNTAIN_CRATER, 2054, GI_HEART_PIECE, "Volcano Freestanding PoH", "DMC Volcano Freestanding PoH", true),
|
RC_OBJECT(RC_DMC_VOLCANO_FREESTANDING_POH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_ITEM00, SCENE_DEATH_MOUNTAIN_CRATER, 2054, GI_HEART_PIECE, "Volcano Freestanding PoH", "DMC Volcano Freestanding PoH", true),
|
||||||
@ -310,7 +297,6 @@ std::map<RandomizerCheck, RandomizerCheckObject> rcObjects = {
|
|||||||
RC_OBJECT(RC_DMC_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_GS, SCENE_DEATH_MOUNTAIN_CRATER, 14341, GI_NONE, "Gossip Stone", "DMC Gossip Stone", false),
|
RC_OBJECT(RC_DMC_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_GS, SCENE_DEATH_MOUNTAIN_CRATER, 14341, GI_NONE, "Gossip Stone", "DMC Gossip Stone", false),
|
||||||
RC_OBJECT(RC_DMC_UPPER_GROTTO_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_GS, SCENE_GROTTOS, -23802, GI_NONE, "Upper Grotto Gossip Stone", "DMC Upper Grotto Gossip Stone", false),
|
RC_OBJECT(RC_DMC_UPPER_GROTTO_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_GS, SCENE_GROTTOS, -23802, GI_NONE, "Upper Grotto Gossip Stone", "DMC Upper Grotto Gossip Stone", false),
|
||||||
|
|
||||||
|
|
||||||
RC_OBJECT(RC_ZR_OPEN_GROTTO_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_RIVER, ACTOR_EN_BOX, SCENE_GROTTOS, 22985, GI_RUPEE_RED, "Open Grotto Chest", "ZR Open Grotto Chest", false),
|
RC_OBJECT(RC_ZR_OPEN_GROTTO_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_RIVER, ACTOR_EN_BOX, SCENE_GROTTOS, 22985, GI_RUPEE_RED, "Open Grotto Chest", "ZR Open Grotto Chest", false),
|
||||||
RC_OBJECT(RC_ZR_MAGIC_BEAN_SALESMAN, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_RIVER, ACTOR_ID_MAX, SCENE_ZORAS_RIVER, 0x00, GI_NONE, "Magic Bean Salesman", "ZR Magic Bean Salesman", true),
|
RC_OBJECT(RC_ZR_MAGIC_BEAN_SALESMAN, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_RIVER, ACTOR_ID_MAX, SCENE_ZORAS_RIVER, 0x00, GI_NONE, "Magic Bean Salesman", "ZR Magic Bean Salesman", true),
|
||||||
RC_OBJECT(RC_ZR_FROGS_ZELDAS_LULLABY, RCVORMQ_BOTH, RCTYPE_FROG_SONG, RCAREA_ZORAS_RIVER, ACTOR_EN_FR, SCENE_ZORAS_RIVER, 0x00, GI_NONE, "Frogs Zelda's Lullaby", "ZR Frogs Zelda's Lullaby", false),
|
RC_OBJECT(RC_ZR_FROGS_ZELDAS_LULLABY, RCVORMQ_BOTH, RCTYPE_FROG_SONG, RCAREA_ZORAS_RIVER, ACTOR_EN_FR, SCENE_ZORAS_RIVER, 0x00, GI_NONE, "Frogs Zelda's Lullaby", "ZR Frogs Zelda's Lullaby", false),
|
||||||
@ -332,7 +318,6 @@ std::map<RandomizerCheck, RandomizerCheckObject> rcObjects = {
|
|||||||
RC_OBJECT(RC_ZR_NEAR_GROTTOS_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_ZORAS_RIVER, ACTOR_EN_GS, SCENE_ZORAS_RIVER, 14605, GI_NONE, "Near Grottos Gossip Stone", "ZR Near Grottos Gossip Stone", false),
|
RC_OBJECT(RC_ZR_NEAR_GROTTOS_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_ZORAS_RIVER, ACTOR_EN_GS, SCENE_ZORAS_RIVER, 14605, GI_NONE, "Near Grottos Gossip Stone", "ZR Near Grottos Gossip Stone", false),
|
||||||
RC_OBJECT(RC_ZR_OPEN_GROTTO_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_ZORAS_RIVER, ACTOR_EN_GS, SCENE_GROTTOS, -22985, GI_NONE, "Open Grotto Gossip Stone", "ZR Open Grotto Gossip Stone", false),
|
RC_OBJECT(RC_ZR_OPEN_GROTTO_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_ZORAS_RIVER, ACTOR_EN_GS, SCENE_GROTTOS, -22985, GI_NONE, "Open Grotto Gossip Stone", "ZR Open Grotto Gossip Stone", false),
|
||||||
|
|
||||||
|
|
||||||
RC_OBJECT(RC_ZD_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_DOMAIN, ACTOR_EN_BOX, SCENE_ZORAS_DOMAIN, -18496, GI_HEART_PIECE, "Chest", "ZD Chest", true),
|
RC_OBJECT(RC_ZD_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_DOMAIN, ACTOR_EN_BOX, SCENE_ZORAS_DOMAIN, -18496, GI_HEART_PIECE, "Chest", "ZD Chest", true),
|
||||||
RC_OBJECT(RC_ZD_DIVING_MINIGAME, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_DOMAIN, ACTOR_ID_MAX, SCENE_ZORAS_DOMAIN, 0x00, GI_NONE, "Diving Minigame", "ZD Diving Minigame", true),
|
RC_OBJECT(RC_ZD_DIVING_MINIGAME, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_DOMAIN, ACTOR_ID_MAX, SCENE_ZORAS_DOMAIN, 0x00, GI_NONE, "Diving Minigame", "ZD Diving Minigame", true),
|
||||||
RC_OBJECT(RC_ZD_KING_ZORA_THAWED, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_DOMAIN, ACTOR_ID_MAX, SCENE_ZORAS_DOMAIN, 0x00, GI_NONE, "King Zora Thawed", "ZD King Zora Thawed", true),
|
RC_OBJECT(RC_ZD_KING_ZORA_THAWED, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_DOMAIN, ACTOR_ID_MAX, SCENE_ZORAS_DOMAIN, 0x00, GI_NONE, "King Zora Thawed", "ZD King Zora Thawed", true),
|
||||||
@ -348,7 +333,6 @@ std::map<RandomizerCheck, RandomizerCheckObject> rcObjects = {
|
|||||||
RC_OBJECT(RC_ZD_SHOP_ITEM_8, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_ZORAS_DOMAIN, ACTOR_EN_GIRLA, SCENE_ZORA_SHOP, 0x07, GI_POTION_RED, "Shop Item 8", "ZD Shop Item 8", false),
|
RC_OBJECT(RC_ZD_SHOP_ITEM_8, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_ZORAS_DOMAIN, ACTOR_EN_GIRLA, SCENE_ZORA_SHOP, 0x07, GI_POTION_RED, "Shop Item 8", "ZD Shop Item 8", false),
|
||||||
RC_OBJECT(RC_ZD_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_ZORAS_DOMAIN, ACTOR_EN_GS, SCENE_ZORAS_DOMAIN, 14345, GI_NONE, "Gossip Stone", "ZD Gossip Stone", false),
|
RC_OBJECT(RC_ZD_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_ZORAS_DOMAIN, ACTOR_EN_GS, SCENE_ZORAS_DOMAIN, 14345, GI_NONE, "Gossip Stone", "ZD Gossip Stone", false),
|
||||||
|
|
||||||
|
|
||||||
RC_OBJECT(RC_ZF_ICEBERC_FREESTANDING_POH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_FOUNTAIN, ACTOR_EN_ITEM00, SCENE_ZORAS_FOUNTAIN, 262, GI_HEART_PIECE, "Iceberg Freestanding PoH", "ZF Iceberg Freestanding PoH", true),
|
RC_OBJECT(RC_ZF_ICEBERC_FREESTANDING_POH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_FOUNTAIN, ACTOR_EN_ITEM00, SCENE_ZORAS_FOUNTAIN, 262, GI_HEART_PIECE, "Iceberg Freestanding PoH", "ZF Iceberg Freestanding PoH", true),
|
||||||
RC_OBJECT(RC_ZF_BOTTOM_FREESTANDING_POH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_FOUNTAIN, ACTOR_EN_ITEM00, SCENE_ZORAS_FOUNTAIN, 5126, GI_HEART_PIECE, "Bottom Freestanding PoH", "ZF Bottom Freestanding PoH", true),
|
RC_OBJECT(RC_ZF_BOTTOM_FREESTANDING_POH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_FOUNTAIN, ACTOR_EN_ITEM00, SCENE_ZORAS_FOUNTAIN, 5126, GI_HEART_PIECE, "Bottom Freestanding PoH", "ZF Bottom Freestanding PoH", true),
|
||||||
RC_OBJECT(RC_ZF_GS_ABOVE_THE_LOG, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_ZORAS_FOUNTAIN, ACTOR_EN_SI, SCENE_ZORAS_FOUNTAIN, 20740, GI_SKULL_TOKEN, "GS Above The Log", "ZF GS Above The Log", true),
|
RC_OBJECT(RC_ZF_GS_ABOVE_THE_LOG, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_ZORAS_FOUNTAIN, ACTOR_EN_SI, SCENE_ZORAS_FOUNTAIN, 20740, GI_SKULL_TOKEN, "GS Above The Log", "ZF GS Above The Log", true),
|
||||||
@ -358,7 +342,6 @@ std::map<RandomizerCheck, RandomizerCheckObject> rcObjects = {
|
|||||||
RC_OBJECT(RC_FAIRY_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_ZORAS_FOUNTAIN, ACTOR_EN_GS, SCENE_ZORAS_FOUNTAIN, 0x00, GI_NONE, "Fairy Gossip Stone", "Fairy Gossip Stone", false),
|
RC_OBJECT(RC_FAIRY_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_ZORAS_FOUNTAIN, ACTOR_EN_GS, SCENE_ZORAS_FOUNTAIN, 0x00, GI_NONE, "Fairy Gossip Stone", "Fairy Gossip Stone", false),
|
||||||
RC_OBJECT(RC_JABU_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_ZORAS_FOUNTAIN, ACTOR_EN_GS, SCENE_ZORAS_FOUNTAIN, 0x00, GI_NONE, "Jabu Gossip Stone", "Jabu Gossip Stone", false),
|
RC_OBJECT(RC_JABU_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_ZORAS_FOUNTAIN, ACTOR_EN_GS, SCENE_ZORAS_FOUNTAIN, 0x00, GI_NONE, "Jabu Gossip Stone", "Jabu Gossip Stone", false),
|
||||||
|
|
||||||
|
|
||||||
RC_OBJECT(RC_LLR_TALONS_CHICKENS, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LON_LON_RANCH, ACTOR_ID_MAX, SCENE_LON_LON_BUILDINGS, 0x00, GI_NONE, "Talons Chickens", "LLR Talons Chickens", true),
|
RC_OBJECT(RC_LLR_TALONS_CHICKENS, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LON_LON_RANCH, ACTOR_ID_MAX, SCENE_LON_LON_BUILDINGS, 0x00, GI_NONE, "Talons Chickens", "LLR Talons Chickens", true),
|
||||||
RC_OBJECT(RC_LLR_FREESTANDING_POH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LON_LON_RANCH, ACTOR_EN_ITEM00, SCENE_LON_LON_BUILDINGS, 262, GI_HEART_PIECE, "Freestanding PoH", "LLR Freestanding PoH", true),
|
RC_OBJECT(RC_LLR_FREESTANDING_POH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LON_LON_RANCH, ACTOR_EN_ITEM00, SCENE_LON_LON_BUILDINGS, 262, GI_HEART_PIECE, "Freestanding PoH", "LLR Freestanding PoH", true),
|
||||||
RC_OBJECT(RC_LLR_DEKU_SCRUB_GROTTO_LEFT, RCVORMQ_BOTH, RCTYPE_SCRUB, RCAREA_LON_LON_RANCH, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x00,0xFC), GI_NUTS_5_2, "Deku Scrub Grotto Left", "LLR Deku Scrub Grotto Left", false),
|
RC_OBJECT(RC_LLR_DEKU_SCRUB_GROTTO_LEFT, RCVORMQ_BOTH, RCTYPE_SCRUB, RCAREA_LON_LON_RANCH, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x00,0xFC), GI_NUTS_5_2, "Deku Scrub Grotto Left", "LLR Deku Scrub Grotto Left", false),
|
||||||
@ -374,7 +357,6 @@ std::map<RandomizerCheck, RandomizerCheckObject> rcObjects = {
|
|||||||
RC_OBJECT(RC_LLR_TOWER_LEFT_COW, RCVORMQ_BOTH, RCTYPE_COW, RCAREA_LON_LON_RANCH, ACTOR_EN_COW, SCENE_LON_LON_BUILDINGS, TWO_ACTOR_PARAMS(-229,157), GI_MILK, "Tower Left Cow", "LLR Tower Left Cow", false),
|
RC_OBJECT(RC_LLR_TOWER_LEFT_COW, RCVORMQ_BOTH, RCTYPE_COW, RCAREA_LON_LON_RANCH, ACTOR_EN_COW, SCENE_LON_LON_BUILDINGS, TWO_ACTOR_PARAMS(-229,157), GI_MILK, "Tower Left Cow", "LLR Tower Left Cow", false),
|
||||||
RC_OBJECT(RC_LLR_TOWER_RIGHT_COW, RCVORMQ_BOTH, RCTYPE_COW, RCAREA_LON_LON_RANCH, ACTOR_EN_COW, SCENE_LON_LON_BUILDINGS, TWO_ACTOR_PARAMS(-142,-140), GI_MILK, "Tower Right Cow", "LLR Tower Right Cow", false),
|
RC_OBJECT(RC_LLR_TOWER_RIGHT_COW, RCVORMQ_BOTH, RCTYPE_COW, RCAREA_LON_LON_RANCH, ACTOR_EN_COW, SCENE_LON_LON_BUILDINGS, TWO_ACTOR_PARAMS(-142,-140), GI_MILK, "Tower Right Cow", "LLR Tower Right Cow", false),
|
||||||
|
|
||||||
|
|
||||||
RC_OBJECT(RC_DEKU_TREE_MAP_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_DEKU_TREE, 2083, GI_MAP, "Map Chest", "Deku Tree Map Chest", true),
|
RC_OBJECT(RC_DEKU_TREE_MAP_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_DEKU_TREE, 2083, GI_MAP, "Map Chest", "Deku Tree Map Chest", true),
|
||||||
RC_OBJECT(RC_DEKU_TREE_COMPASS_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_DEKU_TREE, 2050, GI_COMPASS, "Compass Chest", "Deku Tree Compass Chest", true),
|
RC_OBJECT(RC_DEKU_TREE_COMPASS_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_DEKU_TREE, 2050, GI_COMPASS, "Compass Chest", "Deku Tree Compass Chest", true),
|
||||||
RC_OBJECT(RC_DEKU_TREE_COMPASS_ROOM_SIDE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_DEKU_TREE, 22790, GI_HEART, "Compass Room Side Chest", "Deku Tree Compass Room Side Chest", false),
|
RC_OBJECT(RC_DEKU_TREE_COMPASS_ROOM_SIDE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_DEKU_TREE, 22790, GI_HEART, "Compass Room Side Chest", "Deku Tree Compass Room Side Chest", false),
|
||||||
@ -400,7 +382,6 @@ std::map<RandomizerCheck, RandomizerCheckObject> rcObjects = {
|
|||||||
RC_OBJECT(RC_QUEEN_GOHMA, RCVORMQ_BOTH, RCTYPE_DUNGEON_REWARD, RCAREA_DEKU_TREE, ACTOR_DOOR_WARP1, SCENE_DEKU_TREE_BOSS, 0x00, GI_NONE, "Queen Gohma", "Queen Gohma", true),
|
RC_OBJECT(RC_QUEEN_GOHMA, RCVORMQ_BOTH, RCTYPE_DUNGEON_REWARD, RCAREA_DEKU_TREE, ACTOR_DOOR_WARP1, SCENE_DEKU_TREE_BOSS, 0x00, GI_NONE, "Queen Gohma", "Queen Gohma", true),
|
||||||
RC_OBJECT(RC_DEKU_TREE_QUEEN_GOHMA_HEART, RCVORMQ_BOTH, RCTYPE_BOSS_HEART_OR_OTHER_REWARD, RCAREA_DEKU_TREE, ACTOR_ITEM_B_HEART, SCENE_DEKU_TREE_BOSS, 0x00, GI_HEART_CONTAINER, "Queen Gohma Heart Container", "Deku Tree Queen Gohma Heart Container", true),
|
RC_OBJECT(RC_DEKU_TREE_QUEEN_GOHMA_HEART, RCVORMQ_BOTH, RCTYPE_BOSS_HEART_OR_OTHER_REWARD, RCAREA_DEKU_TREE, ACTOR_ITEM_B_HEART, SCENE_DEKU_TREE_BOSS, 0x00, GI_HEART_CONTAINER, "Queen Gohma Heart Container", "Deku Tree Queen Gohma Heart Container", true),
|
||||||
|
|
||||||
|
|
||||||
RC_OBJECT(RC_DODONGOS_CAVERN_BOSS_ROOM_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DODONGOS_CAVERN_BOSS, 20512, GI_BOMBS_5, "Boss Room Chest", "Dodongos Cavern Boss Room Chest", false),
|
RC_OBJECT(RC_DODONGOS_CAVERN_BOSS_ROOM_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DODONGOS_CAVERN_BOSS, 20512, GI_BOMBS_5, "Boss Room Chest", "Dodongos Cavern Boss Room Chest", false),
|
||||||
RC_OBJECT(RC_DODONGOS_CAVERN_MAP_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DODONGOS_CAVERN, 2088, GI_MAP, "Map Chest", "Dodongos Cavern Map Chest", true),
|
RC_OBJECT(RC_DODONGOS_CAVERN_MAP_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DODONGOS_CAVERN, 2088, GI_MAP, "Map Chest", "Dodongos Cavern Map Chest", true),
|
||||||
RC_OBJECT(RC_DODONGOS_CAVERN_COMPASS_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DODONGOS_CAVERN, 2053, GI_COMPASS, "Compass Chest", "Dodongos Cavern Compass Chest", true),
|
RC_OBJECT(RC_DODONGOS_CAVERN_COMPASS_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DODONGOS_CAVERN, 2053, GI_COMPASS, "Compass Chest", "Dodongos Cavern Compass Chest", true),
|
||||||
@ -435,7 +416,6 @@ std::map<RandomizerCheck, RandomizerCheckObject> rcObjects = {
|
|||||||
RC_OBJECT(RC_DODONGOS_CAVERN_KING_DODONGO_HEART, RCVORMQ_BOTH, RCTYPE_BOSS_HEART_OR_OTHER_REWARD, RCAREA_DODONGOS_CAVERN, ACTOR_ITEM_B_HEART, SCENE_DODONGOS_CAVERN_BOSS, 0x00, GI_HEART_CONTAINER, "King Dodongo Heart Container", "Dodongos Cavern King Dodongo Heart Container", true),
|
RC_OBJECT(RC_DODONGOS_CAVERN_KING_DODONGO_HEART, RCVORMQ_BOTH, RCTYPE_BOSS_HEART_OR_OTHER_REWARD, RCAREA_DODONGOS_CAVERN, ACTOR_ITEM_B_HEART, SCENE_DODONGOS_CAVERN_BOSS, 0x00, GI_HEART_CONTAINER, "King Dodongo Heart Container", "Dodongos Cavern King Dodongo Heart Container", true),
|
||||||
RC_OBJECT(RC_DODONGOS_CAVERN_GOSSIP_STONE, RCVORMQ_VANILLA, RCTYPE_GOSSIP_STONE, RCAREA_DODONGOS_CAVERN, ACTOR_EN_GS, SCENE_DODONGOS_CAVERN, 4372, GI_NONE, "Gossip Stone", "Dodongo's Cavern Gossip Stone", false),
|
RC_OBJECT(RC_DODONGOS_CAVERN_GOSSIP_STONE, RCVORMQ_VANILLA, RCTYPE_GOSSIP_STONE, RCAREA_DODONGOS_CAVERN, ACTOR_EN_GS, SCENE_DODONGOS_CAVERN, 4372, GI_NONE, "Gossip Stone", "Dodongo's Cavern Gossip Stone", false),
|
||||||
|
|
||||||
|
|
||||||
RC_OBJECT(RC_JABU_JABUS_BELLY_MAP_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_JABU_JABU, 6178, GI_MAP, "Map Chest", "Jabu Jabus Belly Map Chest", true),
|
RC_OBJECT(RC_JABU_JABUS_BELLY_MAP_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_JABU_JABU, 6178, GI_MAP, "Map Chest", "Jabu Jabus Belly Map Chest", true),
|
||||||
RC_OBJECT(RC_JABU_JABUS_BELLY_COMPASS_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_JABU_JABU, -18428, GI_COMPASS, "Compass Chest", "Jabu Jabus Belly Compass Chest", true),
|
RC_OBJECT(RC_JABU_JABUS_BELLY_COMPASS_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_JABU_JABU, -18428, GI_COMPASS, "Compass Chest", "Jabu Jabus Belly Compass Chest", true),
|
||||||
RC_OBJECT(RC_JABU_JABUS_BELLY_BOOMERANG_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_JABU_JABU, 4289, GI_BOOMERANG, "Boomerang Chest", "Jabu Jabus Belly Boomerang Chest", true),
|
RC_OBJECT(RC_JABU_JABUS_BELLY_BOOMERANG_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_JABU_JABU, 4289, GI_BOOMERANG, "Boomerang Chest", "Jabu Jabus Belly Boomerang Chest", true),
|
||||||
@ -463,7 +443,6 @@ std::map<RandomizerCheck, RandomizerCheckObject> rcObjects = {
|
|||||||
RC_OBJECT(RC_BARINADE, RCVORMQ_BOTH, RCTYPE_DUNGEON_REWARD, RCAREA_JABU_JABUS_BELLY, ACTOR_DOOR_WARP1, SCENE_JABU_JABU_BOSS, 0x00, GI_NONE, "Barinade", "Barinade", true),
|
RC_OBJECT(RC_BARINADE, RCVORMQ_BOTH, RCTYPE_DUNGEON_REWARD, RCAREA_JABU_JABUS_BELLY, ACTOR_DOOR_WARP1, SCENE_JABU_JABU_BOSS, 0x00, GI_NONE, "Barinade", "Barinade", true),
|
||||||
RC_OBJECT(RC_JABU_JABUS_BELLY_BARINADE_HEART, RCVORMQ_BOTH, RCTYPE_BOSS_HEART_OR_OTHER_REWARD, RCAREA_JABU_JABUS_BELLY, ACTOR_ITEM_B_HEART, SCENE_JABU_JABU_BOSS, 0x00, GI_HEART_CONTAINER, "Barinade Heart Container", "Jabu Jabus Belly Barinade Heart Container", true),
|
RC_OBJECT(RC_JABU_JABUS_BELLY_BARINADE_HEART, RCVORMQ_BOTH, RCTYPE_BOSS_HEART_OR_OTHER_REWARD, RCAREA_JABU_JABUS_BELLY, ACTOR_ITEM_B_HEART, SCENE_JABU_JABU_BOSS, 0x00, GI_HEART_CONTAINER, "Barinade Heart Container", "Jabu Jabus Belly Barinade Heart Container", true),
|
||||||
|
|
||||||
|
|
||||||
RC_OBJECT(RC_FOREST_TEMPLE_FIRST_ROOM_CHEST, RCVORMQ_VANILLA, RCTYPE_SMALL_KEY, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, 22595, GI_KEY_SMALL, "First Room Chest", "Forest Temple First Room Chest", true),
|
RC_OBJECT(RC_FOREST_TEMPLE_FIRST_ROOM_CHEST, RCVORMQ_VANILLA, RCTYPE_SMALL_KEY, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, 22595, GI_KEY_SMALL, "First Room Chest", "Forest Temple First Room Chest", true),
|
||||||
RC_OBJECT(RC_FOREST_TEMPLE_FIRST_STALFOS_CHEST, RCVORMQ_VANILLA, RCTYPE_SMALL_KEY, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, 30784, GI_KEY_SMALL, "First Stalfos Chest", "Forest Temple First Stalfos Chest", true),
|
RC_OBJECT(RC_FOREST_TEMPLE_FIRST_STALFOS_CHEST, RCVORMQ_VANILLA, RCTYPE_SMALL_KEY, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, 30784, GI_KEY_SMALL, "First Stalfos Chest", "Forest Temple First Stalfos Chest", true),
|
||||||
RC_OBJECT(RC_FOREST_TEMPLE_RAISED_ISLAND_COURTYARD_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, 22789, GI_HEART, "Raised Island Courtyard Chest", "Forest Temple Raised Island Courtyard Chest", false),
|
RC_OBJECT(RC_FOREST_TEMPLE_RAISED_ISLAND_COURTYARD_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, 22789, GI_HEART, "Raised Island Courtyard Chest", "Forest Temple Raised Island Courtyard Chest", false),
|
||||||
@ -502,7 +481,6 @@ std::map<RandomizerCheck, RandomizerCheckObject> rcObjects = {
|
|||||||
RC_OBJECT(RC_PHANTOM_GANON, RCVORMQ_BOTH, RCTYPE_DUNGEON_REWARD, RCAREA_FOREST_TEMPLE, ACTOR_DOOR_WARP1, SCENE_FOREST_TEMPLE_BOSS, 0x00, GI_NONE, "Phantom Ganon", "Phantom Ganon", true),
|
RC_OBJECT(RC_PHANTOM_GANON, RCVORMQ_BOTH, RCTYPE_DUNGEON_REWARD, RCAREA_FOREST_TEMPLE, ACTOR_DOOR_WARP1, SCENE_FOREST_TEMPLE_BOSS, 0x00, GI_NONE, "Phantom Ganon", "Phantom Ganon", true),
|
||||||
RC_OBJECT(RC_FOREST_TEMPLE_PHANTOM_GANON_HEART, RCVORMQ_BOTH, RCTYPE_BOSS_HEART_OR_OTHER_REWARD, RCAREA_FOREST_TEMPLE, ACTOR_ITEM_B_HEART, SCENE_FOREST_TEMPLE_BOSS, 0x00, GI_HEART_CONTAINER, "Phantom Ganon Heart Container", "Forest Temple Phantom Ganon Heart Container", true),
|
RC_OBJECT(RC_FOREST_TEMPLE_PHANTOM_GANON_HEART, RCVORMQ_BOTH, RCTYPE_BOSS_HEART_OR_OTHER_REWARD, RCAREA_FOREST_TEMPLE, ACTOR_ITEM_B_HEART, SCENE_FOREST_TEMPLE_BOSS, 0x00, GI_HEART_CONTAINER, "Phantom Ganon Heart Container", "Forest Temple Phantom Ganon Heart Container", true),
|
||||||
|
|
||||||
|
|
||||||
RC_OBJECT(RC_FIRE_TEMPLE_NEAR_BOSS_CHEST, RCVORMQ_VANILLA, RCTYPE_SMALL_KEY, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 22593, GI_KEY_SMALL, "Near Boss Chest", "Fire Temple Near Boss Chest", true),
|
RC_OBJECT(RC_FIRE_TEMPLE_NEAR_BOSS_CHEST, RCVORMQ_VANILLA, RCTYPE_SMALL_KEY, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 22593, GI_KEY_SMALL, "Near Boss Chest", "Fire Temple Near Boss Chest", true),
|
||||||
RC_OBJECT(RC_FIRE_TEMPLE_FLARE_DANCER_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 31936, GI_BOMBS_10, "Flare Dancer Chest", "Fire Temple Flare Dancer Chest", false),
|
RC_OBJECT(RC_FIRE_TEMPLE_FLARE_DANCER_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 31936, GI_BOMBS_10, "Flare Dancer Chest", "Fire Temple Flare Dancer Chest", false),
|
||||||
RC_OBJECT(RC_FIRE_TEMPLE_BOSS_KEY_CHEST, RCVORMQ_VANILLA, RCTYPE_BOSS_KEY, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 10220, GI_KEY_BOSS, "Boss Key Chest", "Fire Temple Boss Key Chest", true),
|
RC_OBJECT(RC_FIRE_TEMPLE_BOSS_KEY_CHEST, RCVORMQ_VANILLA, RCTYPE_BOSS_KEY, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 10220, GI_KEY_BOSS, "Boss Key Chest", "Fire Temple Boss Key Chest", true),
|
||||||
@ -542,7 +520,6 @@ std::map<RandomizerCheck, RandomizerCheckObject> rcObjects = {
|
|||||||
RC_OBJECT(RC_VOLVAGIA, RCVORMQ_BOTH, RCTYPE_DUNGEON_REWARD, RCAREA_FIRE_TEMPLE, ACTOR_DOOR_WARP1, SCENE_FIRE_TEMPLE_BOSS, 0x00, GI_NONE, "Volvagia", "Volvagia", true),
|
RC_OBJECT(RC_VOLVAGIA, RCVORMQ_BOTH, RCTYPE_DUNGEON_REWARD, RCAREA_FIRE_TEMPLE, ACTOR_DOOR_WARP1, SCENE_FIRE_TEMPLE_BOSS, 0x00, GI_NONE, "Volvagia", "Volvagia", true),
|
||||||
RC_OBJECT(RC_FIRE_TEMPLE_VOLVAGIA_HEART, RCVORMQ_BOTH, RCTYPE_BOSS_HEART_OR_OTHER_REWARD, RCAREA_FIRE_TEMPLE, ACTOR_ITEM_B_HEART, SCENE_FIRE_TEMPLE_BOSS, 0x00, GI_HEART_CONTAINER, "Volvagia Heart Container", "Fire Temple Volvagia Heart Container", true),
|
RC_OBJECT(RC_FIRE_TEMPLE_VOLVAGIA_HEART, RCVORMQ_BOTH, RCTYPE_BOSS_HEART_OR_OTHER_REWARD, RCAREA_FIRE_TEMPLE, ACTOR_ITEM_B_HEART, SCENE_FIRE_TEMPLE_BOSS, 0x00, GI_HEART_CONTAINER, "Volvagia Heart Container", "Fire Temple Volvagia Heart Container", true),
|
||||||
|
|
||||||
|
|
||||||
RC_OBJECT(RC_WATER_TEMPLE_MAP_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_WATER_TEMPLE, 6178, GI_MAP, "Map Chest", "Water Temple Map Chest", true),
|
RC_OBJECT(RC_WATER_TEMPLE_MAP_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_WATER_TEMPLE, 6178, GI_MAP, "Map Chest", "Water Temple Map Chest", true),
|
||||||
RC_OBJECT(RC_WATER_TEMPLE_COMPASS_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_WATER_TEMPLE, 2057, GI_COMPASS, "Compass Chest", "Water Temple Compass Chest", true),
|
RC_OBJECT(RC_WATER_TEMPLE_COMPASS_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_WATER_TEMPLE, 2057, GI_COMPASS, "Compass Chest", "Water Temple Compass Chest", true),
|
||||||
RC_OBJECT(RC_WATER_TEMPLE_TORCHES_CHEST, RCVORMQ_VANILLA, RCTYPE_SMALL_KEY, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_WATER_TEMPLE, 30785, GI_KEY_SMALL, "Torches Chest", "Water Temple Torches Chest", true),
|
RC_OBJECT(RC_WATER_TEMPLE_TORCHES_CHEST, RCVORMQ_VANILLA, RCTYPE_SMALL_KEY, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_WATER_TEMPLE, 30785, GI_KEY_SMALL, "Torches Chest", "Water Temple Torches Chest", true),
|
||||||
@ -572,7 +549,6 @@ std::map<RandomizerCheck, RandomizerCheckObject> rcObjects = {
|
|||||||
RC_OBJECT(RC_MORPHA, RCVORMQ_BOTH, RCTYPE_DUNGEON_REWARD, RCAREA_WATER_TEMPLE, ACTOR_DOOR_WARP1, SCENE_WATER_TEMPLE_BOSS, 0x00, GI_NONE, "Morpha", "Morpha", true),
|
RC_OBJECT(RC_MORPHA, RCVORMQ_BOTH, RCTYPE_DUNGEON_REWARD, RCAREA_WATER_TEMPLE, ACTOR_DOOR_WARP1, SCENE_WATER_TEMPLE_BOSS, 0x00, GI_NONE, "Morpha", "Morpha", true),
|
||||||
RC_OBJECT(RC_WATER_TEMPLE_MORPHA_HEART, RCVORMQ_BOTH, RCTYPE_BOSS_HEART_OR_OTHER_REWARD, RCAREA_WATER_TEMPLE, ACTOR_ITEM_B_HEART, SCENE_WATER_TEMPLE_BOSS, 0x00, GI_HEART_CONTAINER, "Morpha Heart Container", "Water Temple Morpha Heart Container", true),
|
RC_OBJECT(RC_WATER_TEMPLE_MORPHA_HEART, RCVORMQ_BOTH, RCTYPE_BOSS_HEART_OR_OTHER_REWARD, RCAREA_WATER_TEMPLE, ACTOR_ITEM_B_HEART, SCENE_WATER_TEMPLE_BOSS, 0x00, GI_HEART_CONTAINER, "Morpha Heart Container", "Water Temple Morpha Heart Container", true),
|
||||||
|
|
||||||
|
|
||||||
RC_OBJECT(RC_SPIRIT_TEMPLE_SILVER_GAUNTLETS_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_DESERT_COLOSSUS, 1707, GI_GAUNTLETS_SILVER, "Silver Gauntlets Chest", "Spirit Temple Silver Gauntlets Chest", true),
|
RC_OBJECT(RC_SPIRIT_TEMPLE_SILVER_GAUNTLETS_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_DESERT_COLOSSUS, 1707, GI_GAUNTLETS_SILVER, "Silver Gauntlets Chest", "Spirit Temple Silver Gauntlets Chest", true),
|
||||||
RC_OBJECT(RC_SPIRIT_TEMPLE_MIRROR_SHIELD_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_DESERT_COLOSSUS, 13673, GI_SHIELD_MIRROR, "Mirror Shield Chest", "Spirit Temple Mirror Shield Chest", true),
|
RC_OBJECT(RC_SPIRIT_TEMPLE_MIRROR_SHIELD_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_DESERT_COLOSSUS, 13673, GI_SHIELD_MIRROR, "Mirror Shield Chest", "Spirit Temple Mirror Shield Chest", true),
|
||||||
RC_OBJECT(RC_SPIRIT_TEMPLE_CHILD_BRIDGE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, 21800, GI_SHIELD_DEKU, "Child Bridge Chest", "Spirit Temple Child Bridge Chest", false),
|
RC_OBJECT(RC_SPIRIT_TEMPLE_CHILD_BRIDGE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, 21800, GI_SHIELD_DEKU, "Child Bridge Chest", "Spirit Temple Child Bridge Chest", false),
|
||||||
@ -625,7 +601,6 @@ std::map<RandomizerCheck, RandomizerCheckObject> rcObjects = {
|
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RC_OBJECT(RC_TWINROVA, RCVORMQ_BOTH, RCTYPE_DUNGEON_REWARD, RCAREA_SPIRIT_TEMPLE, ACTOR_DOOR_WARP1, SCENE_SPIRIT_TEMPLE_BOSS, 0x00, GI_NONE, "Twinrova", "Twinrova", true),
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RC_OBJECT(RC_TWINROVA, RCVORMQ_BOTH, RCTYPE_DUNGEON_REWARD, RCAREA_SPIRIT_TEMPLE, ACTOR_DOOR_WARP1, SCENE_SPIRIT_TEMPLE_BOSS, 0x00, GI_NONE, "Twinrova", "Twinrova", true),
|
||||||
RC_OBJECT(RC_SPIRIT_TEMPLE_TWINROVA_HEART, RCVORMQ_BOTH, RCTYPE_BOSS_HEART_OR_OTHER_REWARD, RCAREA_SPIRIT_TEMPLE, ACTOR_ITEM_B_HEART, SCENE_SPIRIT_TEMPLE_BOSS, 0x00, GI_HEART_CONTAINER, "Twinrova Heart Container", "Spirit Temple Twinrova Heart Container", true),
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RC_OBJECT(RC_SPIRIT_TEMPLE_TWINROVA_HEART, RCVORMQ_BOTH, RCTYPE_BOSS_HEART_OR_OTHER_REWARD, RCAREA_SPIRIT_TEMPLE, ACTOR_ITEM_B_HEART, SCENE_SPIRIT_TEMPLE_BOSS, 0x00, GI_HEART_CONTAINER, "Twinrova Heart Container", "Spirit Temple Twinrova Heart Container", true),
|
||||||
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|
||||||
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|
||||||
RC_OBJECT(RC_SHADOW_TEMPLE_MAP_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 6177, GI_MAP, "Map Chest", "Shadow Temple Map Chest", true),
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RC_OBJECT(RC_SHADOW_TEMPLE_MAP_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 6177, GI_MAP, "Map Chest", "Shadow Temple Map Chest", true),
|
||||||
RC_OBJECT(RC_SHADOW_TEMPLE_HOVER_BOOTS_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 5607, GI_BOOTS_HOVER, "Hover Boots Chest", "Shadow Temple Hover Boots Chest", true),
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RC_OBJECT(RC_SHADOW_TEMPLE_HOVER_BOOTS_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 5607, GI_BOOTS_HOVER, "Hover Boots Chest", "Shadow Temple Hover Boots Chest", true),
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||||||
RC_OBJECT(RC_SHADOW_TEMPLE_COMPASS_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 6147, GI_COMPASS, "Compass Chest", "Shadow Temple Compass Chest", true),
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RC_OBJECT(RC_SHADOW_TEMPLE_COMPASS_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 6147, GI_COMPASS, "Compass Chest", "Shadow Temple Compass Chest", true),
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@ -676,7 +651,6 @@ std::map<RandomizerCheck, RandomizerCheckObject> rcObjects = {
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RC_OBJECT(RC_BONGO_BONGO, RCVORMQ_BOTH, RCTYPE_DUNGEON_REWARD, RCAREA_SHADOW_TEMPLE, ACTOR_DOOR_WARP1, SCENE_SHADOW_TEMPLE_BOSS, 0x00, GI_NONE, "Bongo Bongo", "Bongo Bongo", true),
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RC_OBJECT(RC_BONGO_BONGO, RCVORMQ_BOTH, RCTYPE_DUNGEON_REWARD, RCAREA_SHADOW_TEMPLE, ACTOR_DOOR_WARP1, SCENE_SHADOW_TEMPLE_BOSS, 0x00, GI_NONE, "Bongo Bongo", "Bongo Bongo", true),
|
||||||
RC_OBJECT(RC_SHADOW_TEMPLE_BONGO_BONGO_HEART, RCVORMQ_BOTH, RCTYPE_BOSS_HEART_OR_OTHER_REWARD, RCAREA_SHADOW_TEMPLE, ACTOR_ITEM_B_HEART, SCENE_SHADOW_TEMPLE_BOSS, 0x00, GI_HEART_CONTAINER, "Bongo Bongo Heart Container", "Shadow Temple Bongo Bongo Heart Container", true),
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RC_OBJECT(RC_SHADOW_TEMPLE_BONGO_BONGO_HEART, RCVORMQ_BOTH, RCTYPE_BOSS_HEART_OR_OTHER_REWARD, RCAREA_SHADOW_TEMPLE, ACTOR_ITEM_B_HEART, SCENE_SHADOW_TEMPLE_BOSS, 0x00, GI_HEART_CONTAINER, "Bongo Bongo Heart Container", "Shadow Temple Bongo Bongo Heart Container", true),
|
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||||||
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||||||
RC_OBJECT(RC_BOTTOM_OF_THE_WELL_FRONT_LEFT_FAKE_WALL_CHEST, RCVORMQ_VANILLA, RCTYPE_SMALL_KEY, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_BOTTOM_OF_THE_WELL, 22600, GI_KEY_SMALL, "Front Left Fake Wall Chest", "Bottom of the Well Front Left Fake Wall Chest", true),
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RC_OBJECT(RC_BOTTOM_OF_THE_WELL_FRONT_LEFT_FAKE_WALL_CHEST, RCVORMQ_VANILLA, RCTYPE_SMALL_KEY, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_BOTTOM_OF_THE_WELL, 22600, GI_KEY_SMALL, "Front Left Fake Wall Chest", "Bottom of the Well Front Left Fake Wall Chest", true),
|
||||||
RC_OBJECT(RC_BOTTOM_OF_THE_WELL_FRONT_CENTER_BOMBABLE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_BOTTOM_OF_THE_WELL, 20578, GI_BOMBCHUS_10, "Front Center Bombable Chest", "Bottom of the Well Front Center Bombable Chest", false),
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RC_OBJECT(RC_BOTTOM_OF_THE_WELL_FRONT_CENTER_BOMBABLE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_BOTTOM_OF_THE_WELL, 20578, GI_BOMBCHUS_10, "Front Center Bombable Chest", "Bottom of the Well Front Center Bombable Chest", false),
|
||||||
RC_OBJECT(RC_BOTTOM_OF_THE_WELL_RIGHT_BOTTOM_FAKE_WALL_CHEST, RCVORMQ_VANILLA, RCTYPE_SMALL_KEY, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_BOTTOM_OF_THE_WELL, 22597, GI_KEY_SMALL, "Right Bottom Fake Wall Chest", "Bottom of the Well Right Bottom Fake Wall Chest", true),
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RC_OBJECT(RC_BOTTOM_OF_THE_WELL_RIGHT_BOTTOM_FAKE_WALL_CHEST, RCVORMQ_VANILLA, RCTYPE_SMALL_KEY, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_BOTTOM_OF_THE_WELL, 22597, GI_KEY_SMALL, "Right Bottom Fake Wall Chest", "Bottom of the Well Right Bottom Fake Wall Chest", true),
|
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@ -703,7 +677,6 @@ std::map<RandomizerCheck, RandomizerCheckObject> rcObjects = {
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RC_OBJECT(RC_BOTTOM_OF_THE_WELL_MQ_GS_COFFIN_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_SI, SCENE_BOTTOM_OF_THE_WELL, 10244, GI_SKULL_TOKEN, "MQ GS Coffin Room", "Bottom of the Well MQ GS Coffin Room", true),
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RC_OBJECT(RC_BOTTOM_OF_THE_WELL_MQ_GS_COFFIN_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_SI, SCENE_BOTTOM_OF_THE_WELL, 10244, GI_SKULL_TOKEN, "MQ GS Coffin Room", "Bottom of the Well MQ GS Coffin Room", true),
|
||||||
RC_OBJECT(RC_BOTTOM_OF_THE_WELL_MQ_GS_WEST_INNER_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_SI, SCENE_BOTTOM_OF_THE_WELL, 10242, GI_SKULL_TOKEN, "MQ GS West Inner Room", "Bottom of the Well MQ GS West Inner Room", true),
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RC_OBJECT(RC_BOTTOM_OF_THE_WELL_MQ_GS_WEST_INNER_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_SI, SCENE_BOTTOM_OF_THE_WELL, 10242, GI_SKULL_TOKEN, "MQ GS West Inner Room", "Bottom of the Well MQ GS West Inner Room", true),
|
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|
||||||
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|
||||||
RC_OBJECT(RC_ICE_CAVERN_MAP_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_ICE_CAVERN, ACTOR_EN_BOX, SCENE_ICE_CAVERN, 2080, GI_MAP, "Map Chest", "Ice Cavern Map Chest", true),
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RC_OBJECT(RC_ICE_CAVERN_MAP_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_ICE_CAVERN, ACTOR_EN_BOX, SCENE_ICE_CAVERN, 2080, GI_MAP, "Map Chest", "Ice Cavern Map Chest", true),
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||||||
RC_OBJECT(RC_ICE_CAVERN_COMPASS_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_ICE_CAVERN, ACTOR_EN_BOX, SCENE_ICE_CAVERN, 2049, GI_COMPASS, "Compass Chest", "Ice Cavern Compass Chest", true),
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RC_OBJECT(RC_ICE_CAVERN_COMPASS_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_ICE_CAVERN, ACTOR_EN_BOX, SCENE_ICE_CAVERN, 2049, GI_COMPASS, "Compass Chest", "Ice Cavern Compass Chest", true),
|
||||||
RC_OBJECT(RC_ICE_CAVERN_IRON_BOOTS_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_ICE_CAVERN, ACTOR_EN_BOX, SCENE_ICE_CAVERN, 5570, GI_BOOTS_IRON, "Iron Boots Chest", "Ice Cavern Iron Boots Chest", true),
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RC_OBJECT(RC_ICE_CAVERN_IRON_BOOTS_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_ICE_CAVERN, ACTOR_EN_BOX, SCENE_ICE_CAVERN, 5570, GI_BOOTS_IRON, "Iron Boots Chest", "Ice Cavern Iron Boots Chest", true),
|
||||||
@ -720,7 +693,6 @@ std::map<RandomizerCheck, RandomizerCheckObject> rcObjects = {
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|||||||
RC_OBJECT(RC_ICE_CAVERN_MQ_GS_RED_ICE, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_ICE_CAVERN, ACTOR_EN_SI, SCENE_ICE_CAVERN, 10498, GI_SKULL_TOKEN, "MQ GS Red Ice", "Ice Cavern MQ GS Red Ice", true),
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RC_OBJECT(RC_ICE_CAVERN_MQ_GS_RED_ICE, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_ICE_CAVERN, ACTOR_EN_SI, SCENE_ICE_CAVERN, 10498, GI_SKULL_TOKEN, "MQ GS Red Ice", "Ice Cavern MQ GS Red Ice", true),
|
||||||
RC_OBJECT(RC_SHEIK_IN_ICE_CAVERN, RCVORMQ_BOTH, RCTYPE_SONG_LOCATION, RCAREA_ICE_CAVERN, ACTOR_ID_MAX, SCENE_ICE_CAVERN, 0x00, GI_NONE, "Sheik in Ice Cavern", "Sheik in Ice Cavern", true),
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RC_OBJECT(RC_SHEIK_IN_ICE_CAVERN, RCVORMQ_BOTH, RCTYPE_SONG_LOCATION, RCAREA_ICE_CAVERN, ACTOR_ID_MAX, SCENE_ICE_CAVERN, 0x00, GI_NONE, "Sheik in Ice Cavern", "Sheik in Ice Cavern", true),
|
||||||
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|
||||||
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RC_OBJECT(RC_GERUDO_TRAINING_GROUND_LOBBY_LEFT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, -30573, GI_MAGIC_LARGE, "Lobby Left Chest", "Gerudo Training Grounds Lobby Left Chest", false),
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RC_OBJECT(RC_GERUDO_TRAINING_GROUND_LOBBY_LEFT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, -30573, GI_MAGIC_LARGE, "Lobby Left Chest", "Gerudo Training Grounds Lobby Left Chest", false),
|
||||||
RC_OBJECT(RC_GERUDO_TRAINING_GROUND_LOBBY_RIGHT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, -30393, GI_ARROWS_MEDIUM, "Lobby Right Chest", "Gerudo Training Grounds Lobby Right Chest", false),
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RC_OBJECT(RC_GERUDO_TRAINING_GROUND_LOBBY_RIGHT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, -30393, GI_ARROWS_MEDIUM, "Lobby Right Chest", "Gerudo Training Grounds Lobby Right Chest", false),
|
||||||
RC_OBJECT(RC_GERUDO_TRAINING_GROUND_STALFOS_CHEST, RCVORMQ_VANILLA, RCTYPE_SMALL_KEY, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, -30656, GI_KEY_SMALL, "Stalfos Chest", "Gerudo Training Grounds Stalfos Chest", true),
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RC_OBJECT(RC_GERUDO_TRAINING_GROUND_STALFOS_CHEST, RCVORMQ_VANILLA, RCTYPE_SMALL_KEY, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, -30656, GI_KEY_SMALL, "Stalfos Chest", "Gerudo Training Grounds Stalfos Chest", true),
|
||||||
@ -761,7 +733,6 @@ std::map<RandomizerCheck, RandomizerCheckObject> rcObjects = {
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|||||||
RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MQ_UNDERWATER_SILVER_RUPEE_CHEST, RCVORMQ_MQ, RCTYPE_SMALL_KEY, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, -30643, GI_KEY_SMALL, "MQ Underwater Silver Rupee Chest", "Gerudo Training Grounds MQ Underwater Silver Rupee Chest", true),
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RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MQ_UNDERWATER_SILVER_RUPEE_CHEST, RCVORMQ_MQ, RCTYPE_SMALL_KEY, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, -30643, GI_KEY_SMALL, "MQ Underwater Silver Rupee Chest", "Gerudo Training Grounds MQ Underwater Silver Rupee Chest", true),
|
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RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MQ_HEAVY_BLOCK_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, 31394, GI_RUPEE_PURPLE, "MQ Heavy Block Chest", "Gerudo Training Grounds MQ Heavy Block Chest", false),
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RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MQ_HEAVY_BLOCK_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, 31394, GI_RUPEE_PURPLE, "MQ Heavy Block Chest", "Gerudo Training Grounds MQ Heavy Block Chest", false),
|
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RC_OBJECT(RC_GANONS_TOWER_BOSS_KEY_CHEST, RCVORMQ_BOTH, RCTYPE_GANON_BOSS_KEY, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONS_TOWER, 10219, GI_KEY_BOSS, "Boss Key Chest", "Ganon's Tower Boss Key Chest", true),
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RC_OBJECT(RC_GANONS_TOWER_BOSS_KEY_CHEST, RCVORMQ_BOTH, RCTYPE_GANON_BOSS_KEY, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONS_TOWER, 10219, GI_KEY_BOSS, "Boss Key Chest", "Ganon's Tower Boss Key Chest", true),
|
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RC_OBJECT(RC_GANONS_CASTLE_FOREST_TRIAL_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, 30857, GI_MAGIC_LARGE, "Forest Trial Chest", "Ganon's Castle Forest Trial Chest", false),
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RC_OBJECT(RC_GANONS_CASTLE_FOREST_TRIAL_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, 30857, GI_MAGIC_LARGE, "Forest Trial Chest", "Ganon's Castle Forest Trial Chest", false),
|
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RC_OBJECT(RC_GANONS_CASTLE_WATER_TRIAL_LEFT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, 24455, GI_ICE_TRAP, "Water Trial Left Chest", "Ganon's Castle Water Trial Left Chest", false),
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RC_OBJECT(RC_GANONS_CASTLE_WATER_TRIAL_LEFT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, 24455, GI_ICE_TRAP, "Water Trial Left Chest", "Ganon's Castle Water Trial Left Chest", false),
|
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@ -801,7 +772,6 @@ std::map<RandomizerCheck, RandomizerCheckObject> rcObjects = {
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|||||||
RC_OBJECT(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_RIGHT, RCVORMQ_MQ, RCTYPE_SCRUB, RCAREA_GANONS_CASTLE, ACTOR_EN_DNS, SCENE_INSIDE_GANONS_CASTLE, 0x07, GI_POTION_RED, "MQ Deku Scrub Center-Right", "Ganon's Castle MQ Deku Scrub Center-Right", false),
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RC_OBJECT(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_RIGHT, RCVORMQ_MQ, RCTYPE_SCRUB, RCAREA_GANONS_CASTLE, ACTOR_EN_DNS, SCENE_INSIDE_GANONS_CASTLE, 0x07, GI_POTION_RED, "MQ Deku Scrub Center-Right", "Ganon's Castle MQ Deku Scrub Center-Right", false),
|
||||||
RC_OBJECT(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_LEFT, RCVORMQ_MQ, RCTYPE_SCRUB, RCAREA_GANONS_CASTLE, ACTOR_EN_DNS, SCENE_INSIDE_GANONS_CASTLE, 0x08, GI_POTION_GREEN, "MQ Deku Scrub Left", "Ganon's Castle MQ Deku Scrub Left", false),
|
RC_OBJECT(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_LEFT, RCVORMQ_MQ, RCTYPE_SCRUB, RCAREA_GANONS_CASTLE, ACTOR_EN_DNS, SCENE_INSIDE_GANONS_CASTLE, 0x08, GI_POTION_GREEN, "MQ Deku Scrub Left", "Ganon's Castle MQ Deku Scrub Left", false),
|
||||||
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|
||||||
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|
||||||
RC_OBJECT(RC_UNKNOWN_CHECK, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_INVALID, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, GI_NONE, "Invalid Check", "Invalid Check", false),
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RC_OBJECT(RC_UNKNOWN_CHECK, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_INVALID, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, GI_NONE, "Invalid Check", "Invalid Check", false),
|
||||||
};
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};
|
||||||
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|
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@ -58,6 +58,7 @@ bool showMerchants;
|
|||||||
bool showCows;
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bool showCows;
|
||||||
bool showAdultTrade;
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bool showAdultTrade;
|
||||||
bool showKokiriSword;
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bool showKokiriSword;
|
||||||
|
bool showMasterSword;
|
||||||
bool showWeirdEgg;
|
bool showWeirdEgg;
|
||||||
bool showGerudoCard;
|
bool showGerudoCard;
|
||||||
bool showFrogSongRupees;
|
bool showFrogSongRupees;
|
||||||
@ -424,6 +425,7 @@ bool HasItemBeenCollected(RandomizerCheck rc) {
|
|||||||
case SpoilerCollectionCheckType::SPOILER_CHK_COW:
|
case SpoilerCollectionCheckType::SPOILER_CHK_COW:
|
||||||
case SpoilerCollectionCheckType::SPOILER_CHK_SCRUB:
|
case SpoilerCollectionCheckType::SPOILER_CHK_SCRUB:
|
||||||
case SpoilerCollectionCheckType::SPOILER_CHK_RANDOMIZER_INF:
|
case SpoilerCollectionCheckType::SPOILER_CHK_RANDOMIZER_INF:
|
||||||
|
case SpoilerCollectionCheckType::SPOILER_CHK_MASTER_SWORD:
|
||||||
return Flags_GetRandomizerInf(OTRGlobals::Instance->gRandomizer->GetRandomizerInfFromCheck(rc));
|
return Flags_GetRandomizerInf(OTRGlobals::Instance->gRandomizer->GetRandomizerInfFromCheck(rc));
|
||||||
case SpoilerCollectionCheckType::SPOILER_CHK_EVENT_CHK_INF:
|
case SpoilerCollectionCheckType::SPOILER_CHK_EVENT_CHK_INF:
|
||||||
return gSaveContext.eventChkInf[flag / 16] & (0x01 << flag % 16);
|
return gSaveContext.eventChkInf[flag / 16] & (0x01 << flag % 16);
|
||||||
@ -1018,6 +1020,9 @@ void LoadSettings() {
|
|||||||
showKokiriSword = IS_RANDO ?
|
showKokiriSword = IS_RANDO ?
|
||||||
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHUFFLE_KOKIRI_SWORD) == RO_GENERIC_YES
|
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHUFFLE_KOKIRI_SWORD) == RO_GENERIC_YES
|
||||||
: true;
|
: true;
|
||||||
|
showMasterSword = IS_RANDO ?
|
||||||
|
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHUFFLE_MASTER_SWORD) == RO_GENERIC_YES
|
||||||
|
: true;
|
||||||
showWeirdEgg = IS_RANDO ?
|
showWeirdEgg = IS_RANDO ?
|
||||||
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHUFFLE_WEIRD_EGG) == RO_GENERIC_YES
|
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHUFFLE_WEIRD_EGG) == RO_GENERIC_YES
|
||||||
: true;
|
: true;
|
||||||
@ -1126,6 +1131,7 @@ bool IsVisibleInCheckTracker(RandomizerCheckObject rcObj) {
|
|||||||
rcObj.rc == RC_DMT_TRADE_CLAIM_CHECK // even when shuffle adult trade is off
|
rcObj.rc == RC_DMT_TRADE_CLAIM_CHECK // even when shuffle adult trade is off
|
||||||
) &&
|
) &&
|
||||||
(rcObj.rc != RC_KF_KOKIRI_SWORD_CHEST || showKokiriSword) &&
|
(rcObj.rc != RC_KF_KOKIRI_SWORD_CHEST || showKokiriSword) &&
|
||||||
|
(rcObj.rc != RC_TOT_MASTER_SWORD || showMasterSword) &&
|
||||||
(rcObj.rc != RC_ZR_MAGIC_BEAN_SALESMAN || showBeans) &&
|
(rcObj.rc != RC_ZR_MAGIC_BEAN_SALESMAN || showBeans) &&
|
||||||
(rcObj.rc != RC_HC_MALON_EGG || showWeirdEgg) &&
|
(rcObj.rc != RC_HC_MALON_EGG || showWeirdEgg) &&
|
||||||
(rcObj.rcType != RCTYPE_FROG_SONG || showFrogSongRupees) &&
|
(rcObj.rcType != RCTYPE_FROG_SONG || showFrogSongRupees) &&
|
||||||
|
@ -567,6 +567,7 @@ void Entrance_HandleEponaState(void) {
|
|||||||
player->actor.parent = NULL;
|
player->actor.parent = NULL;
|
||||||
AREG(6) = 0;
|
AREG(6) = 0;
|
||||||
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0]; //"temp B"
|
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0]; //"temp B"
|
||||||
|
Interface_RandoRestoreSwordless();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -154,9 +154,10 @@ typedef enum {
|
|||||||
|
|
||||||
RAND_INF_GREG_FOUND,
|
RAND_INF_GREG_FOUND,
|
||||||
|
|
||||||
|
|
||||||
|
RAND_INF_TOT_MASTER_SWORD,
|
||||||
RAND_INF_CHILD_FISHING,
|
RAND_INF_CHILD_FISHING,
|
||||||
RAND_INF_ADULT_FISHING,
|
RAND_INF_ADULT_FISHING,
|
||||||
|
|
||||||
RAND_INF_10_BIG_POES,
|
RAND_INF_10_BIG_POES,
|
||||||
|
|
||||||
// If you add anything to this list, you need to update the size of randomizerInf in z64save.h to be ceil(RAND_INF_MAX / 16)
|
// If you add anything to this list, you need to update the size of randomizerInf in z64save.h to be ceil(RAND_INF_MAX / 16)
|
||||||
|
@ -351,6 +351,12 @@ extern "C" void Randomizer_InitSaveFile() {
|
|||||||
INV_CONTENT(ITEM_LETTER_ZELDA) = ITEM_LETTER_ZELDA;
|
INV_CONTENT(ITEM_LETTER_ZELDA) = ITEM_LETTER_ZELDA;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD) && startingAge == RO_AGE_ADULT) {
|
||||||
|
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(RC_TOT_MASTER_SWORD, GI_NONE);
|
||||||
|
StartingItemGive(getItemEntry);
|
||||||
|
Flags_SetRandomizerInf(RAND_INF_TOT_MASTER_SWORD);
|
||||||
|
}
|
||||||
|
|
||||||
HIGH_SCORE(HS_POE_POINTS) = 1000 - (100 * Randomizer_GetSettingValue(RSK_BIG_POE_COUNT));
|
HIGH_SCORE(HS_POE_POINTS) = 1000 - (100 * Randomizer_GetSettingValue(RSK_BIG_POE_COUNT));
|
||||||
|
|
||||||
if (Randomizer_GetSettingValue(RSK_SKIP_EPONA_RACE)) {
|
if (Randomizer_GetSettingValue(RSK_SKIP_EPONA_RACE)) {
|
||||||
|
@ -2043,7 +2043,8 @@ extern "C" int CustomMessage_RetrieveIfExists(PlayState* play) {
|
|||||||
? CustomMessageManager::Instance->RetrieveMessage(Randomizer::hintMessageTableID, TEXT_ALTAR_ADULT)
|
? CustomMessageManager::Instance->RetrieveMessage(Randomizer::hintMessageTableID, TEXT_ALTAR_ADULT)
|
||||||
: CustomMessageManager::Instance->RetrieveMessage(Randomizer::hintMessageTableID, TEXT_ALTAR_CHILD);
|
: CustomMessageManager::Instance->RetrieveMessage(Randomizer::hintMessageTableID, TEXT_ALTAR_CHILD);
|
||||||
} else if (textId == TEXT_GANONDORF) {
|
} else if (textId == TEXT_GANONDORF) {
|
||||||
if (INV_CONTENT(ITEM_ARROW_LIGHT) == ITEM_ARROW_LIGHT || !Randomizer_GetSettingValue(RSK_LIGHT_ARROWS_HINT)) {
|
if ((INV_CONTENT(ITEM_ARROW_LIGHT) == ITEM_ARROW_LIGHT && CHECK_OWNED_EQUIP(EQUIP_SWORD, 1)) ||
|
||||||
|
!Randomizer_GetSettingValue(RSK_LIGHT_ARROWS_HINT)) {
|
||||||
messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::hintMessageTableID, TEXT_GANONDORF_NOHINT);
|
messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::hintMessageTableID, TEXT_GANONDORF_NOHINT);
|
||||||
} else {
|
} else {
|
||||||
messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::hintMessageTableID, TEXT_GANONDORF);
|
messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::hintMessageTableID, TEXT_GANONDORF);
|
||||||
|
@ -57,6 +57,7 @@ void GameOver_Update(PlayState* play) {
|
|||||||
|
|
||||||
if (gSaveContext.buttonStatus[0] != BTN_ENABLED) {
|
if (gSaveContext.buttonStatus[0] != BTN_ENABLED) {
|
||||||
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
|
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
|
||||||
|
Interface_RandoRestoreSwordless();
|
||||||
} else {
|
} else {
|
||||||
gSaveContext.equips.buttonItems[0] = ITEM_NONE;
|
gSaveContext.equips.buttonItems[0] = ITEM_NONE;
|
||||||
}
|
}
|
||||||
|
@ -811,6 +811,20 @@ void func_80082850(PlayState* play, s16 maxAlpha) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// buttonStatus[0] is used to represent if the B button is disabled, but also tracks
|
||||||
|
// the last active B button item during mini-games/epona (temp B)
|
||||||
|
// Since ITEM_NONE is the same as BTN_DISABLED (255), we need a different value to help us track
|
||||||
|
// that the player was swordless before like ITEM_NONE_FE (254)
|
||||||
|
#define SWORDLESS_STATUS ITEM_NONE_FE
|
||||||
|
|
||||||
|
// Restores swordless state when using the custom value for temp B and then clears temp B
|
||||||
|
void Interface_RandoRestoreSwordless(void) {
|
||||||
|
if (IS_RANDO && gSaveContext.buttonStatus[0] == SWORDLESS_STATUS) {
|
||||||
|
gSaveContext.equips.buttonItems[0] = ITEM_NONE;
|
||||||
|
gSaveContext.buttonStatus[0] = BTN_ENABLED;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void func_80083108(PlayState* play) {
|
void func_80083108(PlayState* play) {
|
||||||
MessageContext* msgCtx = &play->msgCtx;
|
MessageContext* msgCtx = &play->msgCtx;
|
||||||
Player* player = GET_PLAYER(play);
|
Player* player = GET_PLAYER(play);
|
||||||
@ -818,13 +832,20 @@ void func_80083108(PlayState* play) {
|
|||||||
s16 i;
|
s16 i;
|
||||||
s16 sp28 = 0;
|
s16 sp28 = 0;
|
||||||
|
|
||||||
|
// Check for the player being swordless in rando (no item on B and swordless flag set)
|
||||||
|
// Child is always assumed due to not finding kokiri sword yet. Adult is only checked with MS shuffle on.
|
||||||
|
u8 randoIsSwordless = IS_RANDO && (LINK_IS_CHILD || Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD)) &&
|
||||||
|
gSaveContext.equips.buttonItems[0] == ITEM_NONE && Flags_GetInfTable(INFTABLE_SWORDLESS);
|
||||||
|
u8 randoWasSwordlessBefore = IS_RANDO && gSaveContext.buttonStatus[0] == SWORDLESS_STATUS;
|
||||||
|
u8 randoCanTrackSwordless = randoIsSwordless && !randoWasSwordlessBefore;
|
||||||
|
|
||||||
if ((gSaveContext.cutsceneIndex < 0xFFF0) ||
|
if ((gSaveContext.cutsceneIndex < 0xFFF0) ||
|
||||||
((play->sceneNum == SCENE_LON_LON_RANCH) && (gSaveContext.cutsceneIndex == 0xFFF0))) {
|
((play->sceneNum == SCENE_LON_LON_RANCH) && (gSaveContext.cutsceneIndex == 0xFFF0))) {
|
||||||
gSaveContext.unk_13E7 = 0;
|
gSaveContext.unk_13E7 = 0;
|
||||||
|
|
||||||
if ((player->stateFlags1 & 0x00800000) || (play->shootingGalleryStatus > 1) ||
|
if ((player->stateFlags1 & PLAYER_STATE1_ON_HORSE) || (play->shootingGalleryStatus > 1) ||
|
||||||
((play->sceneNum == SCENE_BOMBCHU_BOWLING_ALLEY) && Flags_GetSwitch(play, 0x38))) {
|
((play->sceneNum == SCENE_BOMBCHU_BOWLING_ALLEY) && Flags_GetSwitch(play, 0x38))) {
|
||||||
if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) {
|
if (gSaveContext.equips.buttonItems[0] != ITEM_NONE || randoCanTrackSwordless) {
|
||||||
gSaveContext.unk_13E7 = 1;
|
gSaveContext.unk_13E7 = 1;
|
||||||
|
|
||||||
if (gSaveContext.buttonStatus[0] == BTN_DISABLED) {
|
if (gSaveContext.buttonStatus[0] == BTN_DISABLED) {
|
||||||
@ -837,9 +858,14 @@ void func_80083108(PlayState* play) {
|
|||||||
if ((gSaveContext.equips.buttonItems[0] != ITEM_SLINGSHOT) &&
|
if ((gSaveContext.equips.buttonItems[0] != ITEM_SLINGSHOT) &&
|
||||||
(gSaveContext.equips.buttonItems[0] != ITEM_BOW) &&
|
(gSaveContext.equips.buttonItems[0] != ITEM_BOW) &&
|
||||||
(gSaveContext.equips.buttonItems[0] != ITEM_BOMBCHU) &&
|
(gSaveContext.equips.buttonItems[0] != ITEM_BOMBCHU) &&
|
||||||
(gSaveContext.equips.buttonItems[0] != ITEM_NONE)) {
|
(gSaveContext.equips.buttonItems[0] != ITEM_NONE || randoCanTrackSwordless)) {
|
||||||
gSaveContext.buttonStatus[0] = gSaveContext.equips.buttonItems[0];
|
gSaveContext.buttonStatus[0] = gSaveContext.equips.buttonItems[0];
|
||||||
|
|
||||||
|
// Track swordless status for restoration later
|
||||||
|
if (randoCanTrackSwordless) {
|
||||||
|
gSaveContext.buttonStatus[0] = SWORDLESS_STATUS;
|
||||||
|
}
|
||||||
|
|
||||||
if ((play->sceneNum == SCENE_BOMBCHU_BOWLING_ALLEY) && Flags_GetSwitch(play, 0x38)) {
|
if ((play->sceneNum == SCENE_BOMBCHU_BOWLING_ALLEY) && Flags_GetSwitch(play, 0x38)) {
|
||||||
gSaveContext.equips.buttonItems[0] = ITEM_BOMBCHU;
|
gSaveContext.equips.buttonItems[0] = ITEM_BOMBCHU;
|
||||||
Interface_LoadItemIcon1(play, 0);
|
Interface_LoadItemIcon1(play, 0);
|
||||||
@ -875,11 +901,11 @@ void func_80083108(PlayState* play) {
|
|||||||
Interface_ChangeAlpha(8);
|
Interface_ChangeAlpha(8);
|
||||||
} else if ((play->sceneNum == SCENE_BOMBCHU_BOWLING_ALLEY) && Flags_GetSwitch(play, 0x38)) {
|
} else if ((play->sceneNum == SCENE_BOMBCHU_BOWLING_ALLEY) && Flags_GetSwitch(play, 0x38)) {
|
||||||
Interface_ChangeAlpha(8);
|
Interface_ChangeAlpha(8);
|
||||||
} else if (player->stateFlags1 & 0x00800000) {
|
} else if (player->stateFlags1 & PLAYER_STATE1_ON_HORSE) {
|
||||||
Interface_ChangeAlpha(12);
|
Interface_ChangeAlpha(12);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if (player->stateFlags1 & 0x00800000) {
|
if (player->stateFlags1 & PLAYER_STATE1_ON_HORSE) {
|
||||||
Interface_ChangeAlpha(12);
|
Interface_ChangeAlpha(12);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -891,6 +917,12 @@ void func_80083108(PlayState* play) {
|
|||||||
if (play->interfaceCtx.unk_260 != 0) {
|
if (play->interfaceCtx.unk_260 != 0) {
|
||||||
if (gSaveContext.equips.buttonItems[0] != ITEM_FISHING_POLE) {
|
if (gSaveContext.equips.buttonItems[0] != ITEM_FISHING_POLE) {
|
||||||
gSaveContext.buttonStatus[0] = gSaveContext.equips.buttonItems[0];
|
gSaveContext.buttonStatus[0] = gSaveContext.equips.buttonItems[0];
|
||||||
|
|
||||||
|
// Track swordless status for restoration later
|
||||||
|
if (randoCanTrackSwordless) {
|
||||||
|
gSaveContext.buttonStatus[0] = SWORDLESS_STATUS;
|
||||||
|
}
|
||||||
|
|
||||||
gSaveContext.equips.buttonItems[0] = ITEM_FISHING_POLE;
|
gSaveContext.equips.buttonItems[0] = ITEM_FISHING_POLE;
|
||||||
gSaveContext.unk_13EA = 0;
|
gSaveContext.unk_13EA = 0;
|
||||||
Interface_LoadItemIcon1(play, 0);
|
Interface_LoadItemIcon1(play, 0);
|
||||||
@ -904,6 +936,8 @@ void func_80083108(PlayState* play) {
|
|||||||
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
|
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
|
||||||
gSaveContext.unk_13EA = 0;
|
gSaveContext.unk_13EA = 0;
|
||||||
|
|
||||||
|
Interface_RandoRestoreSwordless();
|
||||||
|
|
||||||
if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) {
|
if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) {
|
||||||
Interface_LoadItemIcon1(play, 0);
|
Interface_LoadItemIcon1(play, 0);
|
||||||
}
|
}
|
||||||
@ -974,7 +1008,7 @@ void func_80083108(PlayState* play) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
Interface_ChangeAlpha(50);
|
Interface_ChangeAlpha(50);
|
||||||
} else if ((player->stateFlags1 & 0x00200000) || (player->stateFlags2 & PLAYER_STATE2_CRAWLING)) {
|
} else if ((player->stateFlags1 & PLAYER_STATE1_CLIMBING_LADDER) || (player->stateFlags2 & PLAYER_STATE2_CRAWLING)) {
|
||||||
if (gSaveContext.buttonStatus[0] != BTN_DISABLED) {
|
if (gSaveContext.buttonStatus[0] != BTN_DISABLED) {
|
||||||
gSaveContext.buttonStatus[0] = BTN_DISABLED;
|
gSaveContext.buttonStatus[0] = BTN_DISABLED;
|
||||||
gSaveContext.buttonStatus[1] = BTN_DISABLED;
|
gSaveContext.buttonStatus[1] = BTN_DISABLED;
|
||||||
@ -988,7 +1022,7 @@ void func_80083108(PlayState* play) {
|
|||||||
Interface_ChangeAlpha(50);
|
Interface_ChangeAlpha(50);
|
||||||
}
|
}
|
||||||
} else if ((gSaveContext.eventInf[0] & 0xF) == 1) {
|
} else if ((gSaveContext.eventInf[0] & 0xF) == 1) {
|
||||||
if (player->stateFlags1 & 0x00800000) {
|
if (player->stateFlags1 & PLAYER_STATE1_ON_HORSE) {
|
||||||
if ((gSaveContext.equips.buttonItems[0] != ITEM_NONE) &&
|
if ((gSaveContext.equips.buttonItems[0] != ITEM_NONE) &&
|
||||||
(gSaveContext.equips.buttonItems[0] != ITEM_BOW)) {
|
(gSaveContext.equips.buttonItems[0] != ITEM_BOW)) {
|
||||||
if (gSaveContext.inventory.items[SLOT_BOW] == ITEM_NONE) {
|
if (gSaveContext.inventory.items[SLOT_BOW] == ITEM_NONE) {
|
||||||
@ -1009,6 +1043,8 @@ void func_80083108(PlayState* play) {
|
|||||||
(gSaveContext.equips.buttonItems[0] != ITEM_SWORD_BGS) &&
|
(gSaveContext.equips.buttonItems[0] != ITEM_SWORD_BGS) &&
|
||||||
(gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KNIFE)) {
|
(gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KNIFE)) {
|
||||||
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
|
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
|
||||||
|
|
||||||
|
Interface_RandoRestoreSwordless();
|
||||||
} else {
|
} else {
|
||||||
gSaveContext.buttonStatus[0] = gSaveContext.equips.buttonItems[0];
|
gSaveContext.buttonStatus[0] = gSaveContext.equips.buttonItems[0];
|
||||||
}
|
}
|
||||||
@ -1048,8 +1084,12 @@ void func_80083108(PlayState* play) {
|
|||||||
(gSaveContext.equips.buttonItems[0] == ITEM_BOW) ||
|
(gSaveContext.equips.buttonItems[0] == ITEM_BOW) ||
|
||||||
(gSaveContext.equips.buttonItems[0] == ITEM_BOMBCHU) ||
|
(gSaveContext.equips.buttonItems[0] == ITEM_BOMBCHU) ||
|
||||||
(gSaveContext.equips.buttonItems[0] == ITEM_NONE)) {
|
(gSaveContext.equips.buttonItems[0] == ITEM_NONE)) {
|
||||||
if ((gSaveContext.equips.buttonItems[0] != ITEM_NONE) || (gSaveContext.infTable[29] == 0)) {
|
if ((gSaveContext.equips.buttonItems[0] != ITEM_NONE) || (gSaveContext.infTable[29] == 0) ||
|
||||||
|
randoWasSwordlessBefore) {
|
||||||
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
|
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
|
||||||
|
|
||||||
|
Interface_RandoRestoreSwordless();
|
||||||
|
|
||||||
sp28 = 1;
|
sp28 = 1;
|
||||||
|
|
||||||
if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) {
|
if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) {
|
||||||
@ -1071,8 +1111,12 @@ void func_80083108(PlayState* play) {
|
|||||||
(gSaveContext.equips.buttonItems[0] == ITEM_BOW) ||
|
(gSaveContext.equips.buttonItems[0] == ITEM_BOW) ||
|
||||||
(gSaveContext.equips.buttonItems[0] == ITEM_BOMBCHU) ||
|
(gSaveContext.equips.buttonItems[0] == ITEM_BOMBCHU) ||
|
||||||
(gSaveContext.equips.buttonItems[0] == ITEM_NONE)) {
|
(gSaveContext.equips.buttonItems[0] == ITEM_NONE)) {
|
||||||
if ((gSaveContext.equips.buttonItems[0] != ITEM_NONE) || (gSaveContext.infTable[29] == 0)) {
|
if ((gSaveContext.equips.buttonItems[0] != ITEM_NONE) || (gSaveContext.infTable[29] == 0) ||
|
||||||
|
randoWasSwordlessBefore) {
|
||||||
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
|
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
|
||||||
|
|
||||||
|
Interface_RandoRestoreSwordless();
|
||||||
|
|
||||||
sp28 = 1;
|
sp28 = 1;
|
||||||
|
|
||||||
if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) {
|
if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) {
|
||||||
@ -1412,15 +1456,20 @@ void Inventory_SwapAgeEquipment(void) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// When becoming adult, remove swordless flag since we'll get master sword
|
// When becoming adult, remove swordless flag since we'll get master sword
|
||||||
|
// (Unless Master Sword is shuffled)
|
||||||
// Only in rando to keep swordless link bugs in vanilla
|
// Only in rando to keep swordless link bugs in vanilla
|
||||||
if (IS_RANDO) {
|
if (IS_RANDO && !Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD)) {
|
||||||
Flags_UnsetInfTable(INFTABLE_SWORDLESS);
|
Flags_UnsetInfTable(INFTABLE_SWORDLESS);
|
||||||
}
|
}
|
||||||
|
|
||||||
gSaveContext.childEquips.equipment = gSaveContext.equips.equipment;
|
gSaveContext.childEquips.equipment = gSaveContext.equips.equipment;
|
||||||
|
|
||||||
if (gSaveContext.adultEquips.buttonItems[0] == ITEM_NONE) {
|
if (gSaveContext.adultEquips.buttonItems[0] == ITEM_NONE && !(IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD) && gSaveContext.adultEquips.equipment)) {
|
||||||
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER;
|
if (!IS_RANDO || !Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD)) {
|
||||||
|
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER;
|
||||||
|
} else {
|
||||||
|
gSaveContext.equips.buttonItems[0] = ITEM_NONE;
|
||||||
|
}
|
||||||
|
|
||||||
if (gSaveContext.inventory.items[SLOT_NUT] != ITEM_NONE) {
|
if (gSaveContext.inventory.items[SLOT_NUT] != ITEM_NONE) {
|
||||||
gSaveContext.equips.buttonItems[1] = ITEM_NUT;
|
gSaveContext.equips.buttonItems[1] = ITEM_NUT;
|
||||||
@ -1433,7 +1482,9 @@ void Inventory_SwapAgeEquipment(void) {
|
|||||||
gSaveContext.equips.buttonItems[3] = gSaveContext.inventory.items[SLOT_OCARINA];
|
gSaveContext.equips.buttonItems[3] = gSaveContext.inventory.items[SLOT_OCARINA];
|
||||||
gSaveContext.equips.cButtonSlots[1] = SLOT_BOMB;
|
gSaveContext.equips.cButtonSlots[1] = SLOT_BOMB;
|
||||||
gSaveContext.equips.cButtonSlots[2] = SLOT_OCARINA;
|
gSaveContext.equips.cButtonSlots[2] = SLOT_OCARINA;
|
||||||
gSaveContext.equips.equipment = 0x1122;
|
|
||||||
|
gSaveContext.equips.equipment = (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD) &&
|
||||||
|
gSaveContext.equips.buttonItems[0] == ITEM_NONE) ? 0x1120 :0x1122;
|
||||||
|
|
||||||
// Set the dpad to nothing
|
// Set the dpad to nothing
|
||||||
gSaveContext.equips.buttonItems[4] = ITEM_NONE;
|
gSaveContext.equips.buttonItems[4] = ITEM_NONE;
|
||||||
@ -1626,11 +1677,13 @@ void func_80084BF4(PlayState* play, u16 flag) {
|
|||||||
(gSaveContext.equips.buttonItems[0] == ITEM_BOMBCHU) ||
|
(gSaveContext.equips.buttonItems[0] == ITEM_BOMBCHU) ||
|
||||||
(gSaveContext.equips.buttonItems[0] == ITEM_FISHING_POLE)) {
|
(gSaveContext.equips.buttonItems[0] == ITEM_FISHING_POLE)) {
|
||||||
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
|
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
|
||||||
|
Interface_RandoRestoreSwordless();
|
||||||
Interface_LoadItemIcon1(play, 0);
|
Interface_LoadItemIcon1(play, 0);
|
||||||
}
|
}
|
||||||
} else if (gSaveContext.equips.buttonItems[0] == ITEM_NONE) {
|
} else if (gSaveContext.equips.buttonItems[0] == ITEM_NONE) {
|
||||||
if ((gSaveContext.equips.buttonItems[0] != ITEM_NONE) || (gSaveContext.infTable[29] == 0)) {
|
if ((gSaveContext.equips.buttonItems[0] != ITEM_NONE) || (gSaveContext.infTable[29] == 0)) {
|
||||||
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
|
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
|
||||||
|
Interface_RandoRestoreSwordless();
|
||||||
Interface_LoadItemIcon1(play, 0);
|
Interface_LoadItemIcon1(play, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -2556,6 +2609,13 @@ u16 Randomizer_Item_Give(PlayState* play, GetItemEntry giEntry) {
|
|||||||
return Return_Item_Entry(giEntry, RG_NONE);
|
return Return_Item_Entry(giEntry, RG_NONE);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (item == RG_MASTER_SWORD) {
|
||||||
|
if (!CHECK_OWNED_EQUIP(EQUIP_SWORD, 1)) {
|
||||||
|
gSaveContext.inventory.equipment |= gBitFlags[1] << gEquipShifts[EQUIP_SWORD];
|
||||||
|
}
|
||||||
|
return Return_Item_Entry(giEntry, RG_NONE);
|
||||||
|
}
|
||||||
|
|
||||||
temp = gSaveContext.inventory.items[slot];
|
temp = gSaveContext.inventory.items[slot];
|
||||||
osSyncPrintf("Item_Register(%d)=%d %d\n", slot, item, temp);
|
osSyncPrintf("Item_Register(%d)=%d %d\n", slot, item, temp);
|
||||||
INV_CONTENT(item) = item;
|
INV_CONTENT(item) = item;
|
||||||
@ -5723,6 +5783,7 @@ void Interface_Draw(PlayState* play) {
|
|||||||
(gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KNIFE)) {
|
(gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KNIFE)) {
|
||||||
if (gSaveContext.buttonStatus[0] != BTN_ENABLED) {
|
if (gSaveContext.buttonStatus[0] != BTN_ENABLED) {
|
||||||
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
|
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
|
||||||
|
Interface_RandoRestoreSwordless();
|
||||||
} else {
|
} else {
|
||||||
gSaveContext.equips.buttonItems[0] = ITEM_NONE;
|
gSaveContext.equips.buttonItems[0] = ITEM_NONE;
|
||||||
}
|
}
|
||||||
|
@ -265,6 +265,19 @@ void GivePlayerRandoRewardRequiem(PlayState* play, RandomizerCheck check) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void GivePlayerRandoRewardMasterSword(PlayState* play, RandomizerCheck check) {
|
||||||
|
Player* player = GET_PLAYER(play);
|
||||||
|
|
||||||
|
if (gSaveContext.entranceIndex == 0x02CA && LINK_IS_ADULT && player != NULL &&
|
||||||
|
!Player_InBlockingCsMode(play, player) && Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD) &&
|
||||||
|
!Flags_GetRandomizerInf(RAND_INF_TOT_MASTER_SWORD)) {
|
||||||
|
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(check, RG_MASTER_SWORD);
|
||||||
|
GiveItemEntryWithoutActor(play, getItemEntry);
|
||||||
|
player->pendingFlag.flagID = RAND_INF_TOT_MASTER_SWORD;
|
||||||
|
player->pendingFlag.flagType = FLAG_RANDOMIZER_INF;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
u8 CheckStoneCount() {
|
u8 CheckStoneCount() {
|
||||||
u8 stoneCount = 0;
|
u8 stoneCount = 0;
|
||||||
|
|
||||||
@ -1433,6 +1446,7 @@ skip:
|
|||||||
GivePlayerRandoRewardZeldaLightArrowsGift(play, RC_TOT_LIGHT_ARROWS_CUTSCENE);
|
GivePlayerRandoRewardZeldaLightArrowsGift(play, RC_TOT_LIGHT_ARROWS_CUTSCENE);
|
||||||
GivePlayerRandoRewardNocturne(play, RC_SHEIK_IN_KAKARIKO);
|
GivePlayerRandoRewardNocturne(play, RC_SHEIK_IN_KAKARIKO);
|
||||||
GivePlayerRandoRewardRequiem(play, RC_SHEIK_AT_COLOSSUS);
|
GivePlayerRandoRewardRequiem(play, RC_SHEIK_AT_COLOSSUS);
|
||||||
|
GivePlayerRandoRewardMasterSword(play, RC_TOT_MASTER_SWORD);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2315,17 +2329,8 @@ void Play_PerformSave(PlayState* play) {
|
|||||||
if (play != NULL && gSaveContext.fileNum != 0xFF) {
|
if (play != NULL && gSaveContext.fileNum != 0xFF) {
|
||||||
Play_SaveSceneFlags(play);
|
Play_SaveSceneFlags(play);
|
||||||
gSaveContext.savedSceneNum = play->sceneNum;
|
gSaveContext.savedSceneNum = play->sceneNum;
|
||||||
if (gSaveContext.temporaryWeapon) {
|
Save_SaveFile();
|
||||||
gSaveContext.equips.buttonItems[0] = ITEM_NONE;
|
|
||||||
GET_PLAYER(play)->currentSwordItemId = ITEM_NONE;
|
|
||||||
Inventory_ChangeEquipment(EQUIP_SWORD, PLAYER_SWORD_NONE);
|
|
||||||
Save_SaveFile();
|
|
||||||
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KOKIRI;
|
|
||||||
GET_PLAYER(play)->currentSwordItemId = ITEM_SWORD_KOKIRI;
|
|
||||||
Inventory_ChangeEquipment(EQUIP_SWORD, PLAYER_SWORD_KOKIRI);
|
|
||||||
} else {
|
|
||||||
Save_SaveFile();
|
|
||||||
}
|
|
||||||
uint8_t triforceHuntCompleted =
|
uint8_t triforceHuntCompleted =
|
||||||
IS_RANDO &&
|
IS_RANDO &&
|
||||||
gSaveContext.triforcePiecesCollected == Randomizer_GetSettingValue(RSK_TRIFORCE_HUNT_PIECES_REQUIRED) &&
|
gSaveContext.triforcePiecesCollected == Randomizer_GetSettingValue(RSK_TRIFORCE_HUNT_PIECES_REQUIRED) &&
|
||||||
|
@ -170,10 +170,12 @@ void Sram_OpenSave() {
|
|||||||
|
|
||||||
// check for owning kokiri sword.. to restore master sword? bug or debug feature?
|
// check for owning kokiri sword.. to restore master sword? bug or debug feature?
|
||||||
if (LINK_AGE_IN_YEARS == YEARS_ADULT && !CHECK_OWNED_EQUIP(EQUIP_SWORD, 1)) {
|
if (LINK_AGE_IN_YEARS == YEARS_ADULT && !CHECK_OWNED_EQUIP(EQUIP_SWORD, 1)) {
|
||||||
gSaveContext.inventory.equipment |= gBitFlags[1] << gEquipShifts[EQUIP_SWORD];
|
if (!IS_RANDO || !Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD)) {
|
||||||
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER;
|
gSaveContext.inventory.equipment |= gBitFlags[1] << gEquipShifts[EQUIP_SWORD];
|
||||||
gSaveContext.equips.equipment &= ~0xF;
|
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER;
|
||||||
gSaveContext.equips.equipment |= 2;
|
gSaveContext.equips.equipment &= ~0xF;
|
||||||
|
gSaveContext.equips.equipment |= 2;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!(IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_ADULT_TRADE))) {
|
if (!(IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_ADULT_TRADE))) {
|
||||||
|
@ -122,7 +122,9 @@ void func_808BAF40(BgTokiSwd* this, PlayState* play) {
|
|||||||
if (!LINK_IS_ADULT || (Flags_GetEventChkInf(EVENTCHKINF_LEARNED_PRELUDE_OF_LIGHT) && !IS_RANDO) || IS_RANDO) {
|
if (!LINK_IS_ADULT || (Flags_GetEventChkInf(EVENTCHKINF_LEARNED_PRELUDE_OF_LIGHT) && !IS_RANDO) || IS_RANDO) {
|
||||||
if (Actor_HasParent(&this->actor, play)) {
|
if (Actor_HasParent(&this->actor, play)) {
|
||||||
if (!LINK_IS_ADULT) {
|
if (!LINK_IS_ADULT) {
|
||||||
Item_Give(play, ITEM_SWORD_MASTER);
|
if (!IS_RANDO || !Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD)) {
|
||||||
|
Item_Give(play, ITEM_SWORD_MASTER);
|
||||||
|
}
|
||||||
play->csCtx.segment = D_808BB2F0;
|
play->csCtx.segment = D_808BB2F0;
|
||||||
} else {
|
} else {
|
||||||
play->csCtx.segment = D_808BB7A0;
|
play->csCtx.segment = D_808BB7A0;
|
||||||
@ -184,6 +186,11 @@ void BgTokiSwd_Draw(Actor* thisx, PlayState* play2) {
|
|||||||
BgTokiSwd* this = (BgTokiSwd*)thisx;
|
BgTokiSwd* this = (BgTokiSwd*)thisx;
|
||||||
s32 pad[3];
|
s32 pad[3];
|
||||||
|
|
||||||
|
// Do not draw the Master Sword in the pedestal if the player has not found it yet
|
||||||
|
if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD) && !CHECK_OWNED_EQUIP(EQUIP_SWORD, 1)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
OPEN_DISPS(play->state.gfxCtx);
|
OPEN_DISPS(play->state.gfxCtx);
|
||||||
|
|
||||||
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
||||||
|
@ -153,6 +153,8 @@ void func_808FD27C(PlayState* play, Vec3f* position, Vec3f* velocity, f32 scale)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static u8 hasFoundMasterSword;
|
||||||
|
|
||||||
void BossGanon2_Init(Actor* thisx, PlayState* play) {
|
void BossGanon2_Init(Actor* thisx, PlayState* play) {
|
||||||
BossGanon2* this = (BossGanon2*)thisx;
|
BossGanon2* this = (BossGanon2*)thisx;
|
||||||
s32 pad;
|
s32 pad;
|
||||||
@ -175,6 +177,11 @@ void BossGanon2_Init(Actor* thisx, PlayState* play) {
|
|||||||
func_808FD5C4(this, play);
|
func_808FD5C4(this, play);
|
||||||
this->actor.naviEnemyId = 0x3E;
|
this->actor.naviEnemyId = 0x3E;
|
||||||
this->actor.gravity = 0.0f;
|
this->actor.gravity = 0.0f;
|
||||||
|
|
||||||
|
hasFoundMasterSword = 1;
|
||||||
|
if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD) && !CHECK_OWNED_EQUIP(EQUIP_SWORD, 1)) {
|
||||||
|
hasFoundMasterSword = 0;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void BossGanon2_Destroy(Actor* thisx, PlayState* play) {
|
void BossGanon2_Destroy(Actor* thisx, PlayState* play) {
|
||||||
@ -2895,6 +2902,11 @@ void func_80905DA8(BossGanon2* this, PlayState* play) {
|
|||||||
effect->velocity.y += effect->accel.y;
|
effect->velocity.y += effect->accel.y;
|
||||||
effect->velocity.z += effect->accel.z;
|
effect->velocity.z += effect->accel.z;
|
||||||
if (effect->type == 1) {
|
if (effect->type == 1) {
|
||||||
|
// Prevent invisible master sword from making spark effect/sound when landing in the ground
|
||||||
|
// and prevent the player from picking it up if the player has not found the master sword
|
||||||
|
if (IS_RANDO && !hasFoundMasterSword) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
if (effect->unk_2E == 0) {
|
if (effect->unk_2E == 0) {
|
||||||
effect->unk_38.z += 1.0f;
|
effect->unk_38.z += 1.0f;
|
||||||
effect->unk_38.y = (2.0f * M_PI) / 5.0f;
|
effect->unk_38.y = (2.0f * M_PI) / 5.0f;
|
||||||
@ -2955,6 +2967,11 @@ void func_809060E8(PlayState* play) {
|
|||||||
|
|
||||||
for (i = 0; i < 1; i++) {
|
for (i = 0; i < 1; i++) {
|
||||||
if (effect->type == 1) {
|
if (effect->type == 1) {
|
||||||
|
// Do not draw the master sword in the ground if the player has not found it yet
|
||||||
|
if (IS_RANDO && !hasFoundMasterSword) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
FrameInterpolation_RecordOpenChild("Ganon 809060E8 0", i);
|
FrameInterpolation_RecordOpenChild("Ganon 809060E8 0", i);
|
||||||
|
|
||||||
Vec3f spA0;
|
Vec3f spA0;
|
||||||
|
@ -5125,16 +5125,6 @@ void Fishing_HandleOwnerDialog(Fishing* this, PlayState* play) {
|
|||||||
|
|
||||||
if (Message_GetState(&play->msgCtx) == TEXT_STATE_NONE) {
|
if (Message_GetState(&play->msgCtx) == TEXT_STATE_NONE) {
|
||||||
this->unk_15C = 0;
|
this->unk_15C = 0;
|
||||||
|
|
||||||
Player* player = GET_PLAYER(play);
|
|
||||||
|
|
||||||
if (gSaveContext.temporaryWeapon) {
|
|
||||||
player->currentSwordItemId = ITEM_NONE;
|
|
||||||
gSaveContext.equips.buttonItems[0] = ITEM_NONE;
|
|
||||||
Inventory_ChangeEquipment(EQUIP_SWORD, PLAYER_SWORD_NONE);
|
|
||||||
gSaveContext.temporaryWeapon = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (D_80B7A68C != 0) {
|
if (D_80B7A68C != 0) {
|
||||||
D_80B7A688 = 1;
|
D_80B7A688 = 1;
|
||||||
D_80B7A68C = 0;
|
D_80B7A68C = 0;
|
||||||
|
@ -14946,6 +14946,16 @@ void func_80852648(PlayState* play, Player* this, CsCmdActorAction* arg2) {
|
|||||||
this->heldItemId = ITEM_NONE;
|
this->heldItemId = ITEM_NONE;
|
||||||
this->modelGroup = this->nextModelGroup = Player_ActionToModelGroup(this, PLAYER_IA_NONE);
|
this->modelGroup = this->nextModelGroup = Player_ActionToModelGroup(this, PLAYER_IA_NONE);
|
||||||
this->leftHandDLists = gPlayerLeftHandOpenDLs;
|
this->leftHandDLists = gPlayerLeftHandOpenDLs;
|
||||||
|
|
||||||
|
// If MS sword is shuffled and not in the players inventory, then we need to unequip the current sword
|
||||||
|
// and set swordless flag to mimic Link having his weapon knocked out of his hand in the Ganon fight
|
||||||
|
if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD) && !CHECK_OWNED_EQUIP(EQUIP_SWORD, 1)) {
|
||||||
|
Inventory_ChangeEquipment(EQUIP_SWORD, 0);
|
||||||
|
gSaveContext.equips.buttonItems[0] = ITEM_NONE;
|
||||||
|
Flags_SetInfTable(INFTABLE_SWORDLESS);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
Inventory_ChangeEquipment(EQUIP_SWORD, 2);
|
Inventory_ChangeEquipment(EQUIP_SWORD, 2);
|
||||||
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER;
|
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER;
|
||||||
Inventory_DeleteEquipment(play, 0);
|
Inventory_DeleteEquipment(play, 0);
|
||||||
@ -15135,17 +15145,6 @@ s32 Player_IsDroppingFish(PlayState* play) {
|
|||||||
s32 Player_StartFishing(PlayState* play) {
|
s32 Player_StartFishing(PlayState* play) {
|
||||||
Player* this = GET_PLAYER(play);
|
Player* this = GET_PLAYER(play);
|
||||||
|
|
||||||
if (gSaveContext.linkAge == 1) {
|
|
||||||
if (!CHECK_OWNED_EQUIP(EQUIP_SWORD, 0)) {
|
|
||||||
gSaveContext.temporaryWeapon = true;
|
|
||||||
}
|
|
||||||
if (this->heldItemId == ITEM_NONE) {
|
|
||||||
this->currentSwordItemId = ITEM_SWORD_KOKIRI;
|
|
||||||
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KOKIRI;
|
|
||||||
Inventory_ChangeEquipment(EQUIP_SWORD, PLAYER_SWORD_KOKIRI);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
func_80832564(play, this);
|
func_80832564(play, this);
|
||||||
func_80835F44(play, this, ITEM_FISHING_POLE);
|
func_80835F44(play, this, ITEM_FISHING_POLE);
|
||||||
return 1;
|
return 1;
|
||||||
|
@ -4378,6 +4378,9 @@ void KaleidoScope_Update(PlayState* play)
|
|||||||
gSaveContext.buttonStatus[buttonIndex] = sButtonStatusSave[buttonIndex];
|
gSaveContext.buttonStatus[buttonIndex] = sButtonStatusSave[buttonIndex];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Used to clear swordless temp B after unpause so minigame/epona handling restarts
|
||||||
|
Interface_RandoRestoreSwordless();
|
||||||
|
|
||||||
interfaceCtx->unk_1FA = interfaceCtx->unk_1FC = 0;
|
interfaceCtx->unk_1FA = interfaceCtx->unk_1FC = 0;
|
||||||
osSyncPrintf(VT_FGCOL(YELLOW));
|
osSyncPrintf(VT_FGCOL(YELLOW));
|
||||||
osSyncPrintf("i=%d LAST_TIME_TYPE=%d\n", i, gSaveContext.unk_13EE);
|
osSyncPrintf("i=%d LAST_TIME_TYPE=%d\n", i, gSaveContext.unk_13EE);
|
||||||
|
Loading…
Reference in New Issue
Block a user