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Add an option to always win the Goron spinning pot jackpot (#913)
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@ -1021,6 +1021,8 @@ namespace SohImGui {
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Tooltip("Disables random drops, except from the Goron Pot, Dampe, and bosses");
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Tooltip("Disables random drops, except from the Goron Pot, Dampe, and bosses");
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EnhancementCheckbox("No Heart Drops", "gNoHeartDrops");
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EnhancementCheckbox("No Heart Drops", "gNoHeartDrops");
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Tooltip("Disables heart drops, but not heart placements, like from a Deku Scrub running off\nThis simulates Hero Mode from other games in the series");
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Tooltip("Disables heart drops, but not heart placements, like from a Deku Scrub running off\nThis simulates Hero Mode from other games in the series");
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EnhancementCheckbox("Always Win Goron Pot", "gGoronPot");
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Tooltip("Always get the heart piece/purple rupee from the spinning Goron pot");
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if (ImGui::BeginMenu("Potion Values"))
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if (ImGui::BeginMenu("Potion Values"))
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{
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{
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@ -297,7 +297,7 @@ void func_808B7F74(BgSpot18Basket* this) {
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shapeRotY = this->dyna.actor.shape.rot.y;
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shapeRotY = this->dyna.actor.shape.rot.y;
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this->actionFunc = func_808B7FC0;
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this->actionFunc = func_808B7FC0;
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if ((shapeRotY < -0x2E93) || (shapeRotY >= 0x7C19)) {
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if ((shapeRotY < -0x2E93) || (shapeRotY >= 0x7C19) || CVar_GetS32("gGoronPot", 0)) {
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this->unk_218 = 2;
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this->unk_218 = 2;
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} else if (shapeRotY < 0x26C2) {
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} else if (shapeRotY < 0x26C2) {
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this->unk_218 = 1;
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this->unk_218 = 1;
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