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LUS Cleanup: Controllers cleanup (#1016)
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@ -2,7 +2,6 @@
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#include "Controller.h"
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#include <vector>
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#include <string>
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namespace Ship {
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@ -1,7 +1,5 @@
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#pragma once
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#include <string>
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#include "Lib/ImGui/imgui.h"
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namespace Ship {
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@ -4,8 +4,9 @@
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#include "Controller.h"
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class VirtualController final : public Ship::Controller {
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public:
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namespace Ship {
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class VirtualController final : public Controller {
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public:
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VirtualController(const std::string& CUID, const std::string& KeyName, bool Connected) {
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GUID = CUID;
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isConnected = Connected;
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@ -26,10 +27,11 @@ public:
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bool HasPadConf() const { return true; }
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std::optional<std::string> GetPadConfSection() { return "Unk"; }
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void CreateDefaultBinding(int32_t slot) override {}
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protected:
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protected:
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std::string ButtonName;
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bool isConnected = false;
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std::string GetControllerType() { return "Unk"; }
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std::string GetConfSection() { return "Unk"; }
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std::string GetBindingConfSection() { return "Unk"; }
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};
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};
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}
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