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Removed CVar updating in UI
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@ -3439,7 +3439,10 @@ void GenerateRandomizerImgui() {
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cvarSettings[RSK_SHUFFLE_SONGS] = CVar_GetS32("gRandomizeShuffleSongs", 0);
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cvarSettings[RSK_SHUFFLE_TOKENS] = CVar_GetS32("gRandomizeShuffleTokens", 0);
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cvarSettings[RSK_SKIP_CHILD_ZELDA] = CVar_GetS32("gRandomizeSkipChildZelda", 0);
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cvarSettings[RSK_SHUFFLE_WEIRD_EGG] = CVar_GetS32("gRandomizeShuffleWeirdEgg", 0);
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// if we skip child zelda, we start with zelda's letter, and malon starts
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// at the ranch, so we should *not* shuffle the weird egg
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cvarSettings[RSK_SHUFFLE_WEIRD_EGG] = ((CVar_GetS32("gRandomizeSkipChildZelda", 0) == 0) && CVar_GetS32("gRandomizeShuffleWeirdEgg", 0));
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cvarSettings[RSK_SHUFFLE_GERUDO_MEMBERSHIP_CARD] = CVar_GetS32("gRandomizeShuffleGerudoToken", 0);
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cvarSettings[RSK_ITEM_POOL] = CVar_GetS32("gRandomizeItemPool", 1);
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@ -3965,9 +3968,6 @@ void DrawRandoEditor(bool& open) {
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// Shuffle Weird Egg
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// Disabled when Skip Child Zelda is active
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if (disableZeldaRelatedOptions) {
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CVar_SetS32("gRandomizeShuffleWeirdEgg", 0);
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}
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ImGui::PushItemFlag(ImGuiItemFlags_Disabled, disableZeldaRelatedOptions);
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ImGui::PushStyleVar(ImGuiStyleVar_Alpha,
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ImGui::GetStyle().Alpha * (disableZeldaRelatedOptions ? 0.5f : 1.0f));
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@ -4080,11 +4080,6 @@ void DrawRandoEditor(bool& open) {
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// Skip child stealth
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// Disabled when Skip Child Zelda is active
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if (disableZeldaRelatedOptions) {
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CVar_SetS32("gRandomizeSkipChildStealth", 0);
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// Also disable Weird Egg because it's on a different tab and wouldn't be updated otherwise
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CVar_SetS32("gRandomizeShuffleWeirdEgg", 0);
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}
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ImGui::PushItemFlag(ImGuiItemFlags_Disabled, disableZeldaRelatedOptions);
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ImGui::PushStyleVar(ImGuiStyleVar_Alpha,
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ImGui::GetStyle().Alpha * (disableZeldaRelatedOptions ? 0.5f : 1.0f));
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