Removed CVar updating in UI

This commit is contained in:
aMannus 2022-07-23 18:44:15 +02:00
parent 59531f89b1
commit 2d2d558657

View File

@ -3439,7 +3439,10 @@ void GenerateRandomizerImgui() {
cvarSettings[RSK_SHUFFLE_SONGS] = CVar_GetS32("gRandomizeShuffleSongs", 0);
cvarSettings[RSK_SHUFFLE_TOKENS] = CVar_GetS32("gRandomizeShuffleTokens", 0);
cvarSettings[RSK_SKIP_CHILD_ZELDA] = CVar_GetS32("gRandomizeSkipChildZelda", 0);
cvarSettings[RSK_SHUFFLE_WEIRD_EGG] = CVar_GetS32("gRandomizeShuffleWeirdEgg", 0);
// if we skip child zelda, we start with zelda's letter, and malon starts
// at the ranch, so we should *not* shuffle the weird egg
cvarSettings[RSK_SHUFFLE_WEIRD_EGG] = ((CVar_GetS32("gRandomizeSkipChildZelda", 0) == 0) && CVar_GetS32("gRandomizeShuffleWeirdEgg", 0));
cvarSettings[RSK_SHUFFLE_GERUDO_MEMBERSHIP_CARD] = CVar_GetS32("gRandomizeShuffleGerudoToken", 0);
cvarSettings[RSK_ITEM_POOL] = CVar_GetS32("gRandomizeItemPool", 1);
@ -3965,9 +3968,6 @@ void DrawRandoEditor(bool& open) {
// Shuffle Weird Egg
// Disabled when Skip Child Zelda is active
if (disableZeldaRelatedOptions) {
CVar_SetS32("gRandomizeShuffleWeirdEgg", 0);
}
ImGui::PushItemFlag(ImGuiItemFlags_Disabled, disableZeldaRelatedOptions);
ImGui::PushStyleVar(ImGuiStyleVar_Alpha,
ImGui::GetStyle().Alpha * (disableZeldaRelatedOptions ? 0.5f : 1.0f));
@ -4080,11 +4080,6 @@ void DrawRandoEditor(bool& open) {
// Skip child stealth
// Disabled when Skip Child Zelda is active
if (disableZeldaRelatedOptions) {
CVar_SetS32("gRandomizeSkipChildStealth", 0);
// Also disable Weird Egg because it's on a different tab and wouldn't be updated otherwise
CVar_SetS32("gRandomizeShuffleWeirdEgg", 0);
}
ImGui::PushItemFlag(ImGuiItemFlags_Disabled, disableZeldaRelatedOptions);
ImGui::PushStyleVar(ImGuiStyleVar_Alpha,
ImGui::GetStyle().Alpha * (disableZeldaRelatedOptions ? 0.5f : 1.0f));