Add vanilla logic option (#2191)

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Garrett Cox 2023-12-04 17:29:48 +00:00 committed by GitHub
parent a8c18882f0
commit 2d22a3ebcc
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8 changed files with 136 additions and 51 deletions

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@ -913,6 +913,8 @@ void VanillaFill() {
ShuffleAllEntrances();
printf("\x1b[7;32HDone");
}
// Populate the playthrough for entrances so they are placed in the spoiler log
GeneratePlaythrough();
//Finish up
CreateItemOverrides();
CreateEntranceOverrides();

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@ -26,7 +26,7 @@ void LocationTable_Init() {
locationTable[LW_NEAR_SHORTCUTS_GROTTO_CHEST] = ItemLocation::Chest (RC_LW_NEAR_SHORTCUTS_GROTTO_CHEST, 0x3E, 0x14, "LW Near Shortcuts Grotto Chest", LW_NEAR_SHORTCUTS_GROTTO_CHEST, BLUE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[LW_SKULL_KID] = ItemLocation::Base (RC_LW_SKULL_KID, 0x5B, "LW Skull Kid", LW_SKULL_KID, PIECE_OF_HEART, {}, SpoilerCollectionCheck::ItemGetInf(22), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[LW_TRADE_COJIRO] = ItemLocation::Base (RC_LW_TRADE_COJIRO, 0x5B, "LW Trade Cojiro", LW_TRADE_COJIRO, ODD_MUSHROOM, {Category::cAdultTrade}, SpoilerCollectionCheck::RandomizerInf(), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[LW_TRADE_ODD_POTION] = ItemLocation::Base (RC_LW_TRADE_ODD_POTION, 0x5B, "LW Trade Odd Potion", LW_TRADE_ODD_POTION, ODD_POTION, {Category::cAdultTrade}, SpoilerCollectionCheck::ItemGetInf(49), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[LW_TRADE_ODD_POTION] = ItemLocation::Base (RC_LW_TRADE_ODD_POTION, 0x5B, "LW Trade Odd Potion", LW_TRADE_ODD_POTION, POACHERS_SAW, {Category::cAdultTrade}, SpoilerCollectionCheck::ItemGetInf(49), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[LW_OCARINA_MEMORY_GAME] = ItemLocation::Base (RC_LW_OCARINA_MEMORY_GAME, 0x5B, "LW Ocarina Memory Game", LW_OCARINA_MEMORY_GAME, PIECE_OF_HEART, {}, SpoilerCollectionCheck::ItemGetInf(23), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[LW_TARGET_IN_WOODS] = ItemLocation::Base (RC_LW_TARGET_IN_WOODS, 0x5B, "LW Target in Woods", LW_TARGET_IN_WOODS, PROGRESSIVE_SLINGSHOT, {}, SpoilerCollectionCheck::ItemGetInf(29), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[LW_DEKU_SCRUB_NEAR_DEKU_THEATER_RIGHT] = ItemLocation::Base (RC_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_RIGHT, 0x5B, "LW Deku Scrub Near Deku Theater Right",LW_DEKU_SCRUB_NEAR_DEKU_THEATER_RIGHT, BUY_DEKU_NUT_5, {Category::cDekuScrub}, SpoilerCollectionCheck::Scrub(), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
@ -120,7 +120,7 @@ void LocationTable_Init() {
locationTable[KAK_SHOOTING_GALLERY_REWARD] = ItemLocation::Base (RC_KAK_SHOOTING_GALLERY_REWARD, 0x42, "Kak Shooting Gallery Reward", KAK_SHOOTING_GALLERY_REWARD, PROGRESSIVE_BOW, {}, SpoilerCollectionCheck::Chest(0x42, 0x1F), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_TRADE_ODD_MUSHROOM] = ItemLocation::Base (RC_KAK_TRADE_ODD_MUSHROOM, 0x4E, "Kak Trade Odd Mushroom", KAK_TRADE_ODD_MUSHROOM, ODD_POTION, {Category::cAdultTrade}, SpoilerCollectionCheck::ItemGetInf(48), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_GRANNYS_SHOP] = ItemLocation::Base (RC_KAK_GRANNYS_SHOP, 0x4E, "Kak Granny's Shop", KAK_GRANNYS_SHOP, BLUE_POTION_REFILL, {Category::cMerchant}, SpoilerCollectionCheck::RandomizerInf(), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_ANJU_AS_ADULT] = ItemLocation::Base (RC_KAK_ANJU_AS_ADULT, 0x52, "Kak Anju as Adult", KAK_ANJU_AS_ADULT, CLAIM_CHECK, {}, SpoilerCollectionCheck::ItemGetInf(44), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_ANJU_AS_ADULT] = ItemLocation::Base (RC_KAK_ANJU_AS_ADULT, 0x52, "Kak Anju as Adult", KAK_ANJU_AS_ADULT, POCKET_EGG, {}, SpoilerCollectionCheck::ItemGetInf(44), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_ANJU_AS_CHILD] = ItemLocation::Base (RC_KAK_ANJU_AS_CHILD, 0x52, "Kak Anju as Child", KAK_ANJU_AS_CHILD, EMPTY_BOTTLE, {}, SpoilerCollectionCheck::ItemGetInf(12), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_TRADE_POCKET_CUCCO] = ItemLocation::Base (RC_KAK_TRADE_POCKET_CUCCO, 0x52, "Kak Trade Pocket Cucco", KAK_TRADE_POCKET_CUCCO, COJIRO, {Category::cAdultTrade}, SpoilerCollectionCheck::ItemGetInf(46), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_IMPAS_HOUSE_FREESTANDING_POH] = ItemLocation::Collectable(RC_KAK_IMPAS_HOUSE_FREESTANDING_POH, 0x37, 0x01, "Kak Impas House Freestanding PoH", KAK_IMPAS_HOUSE_FREESTANDING_POH, PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
@ -492,7 +492,7 @@ void LocationTable_Init() {
locationTable[GERUDO_TRAINING_GROUNDS_MQ_MAZE_PATH_THIRD_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_THIRD_CHEST, 0x0B, 0x09, "Gerudo Training Grounds MQ Maze Path Third Chest", GERUDO_TRAINING_GROUNDS_MQ_MAZE_PATH_THIRD_CHEST, TREASURE_GAME_GREEN_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_MQ_MAZE_PATH_SECOND_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_SECOND_CHEST, 0x0B, 0x0A, "Gerudo Training Grounds MQ Maze Path Second Chest", GERUDO_TRAINING_GROUNDS_MQ_MAZE_PATH_SECOND_CHEST, RED_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_MQ_HIDDEN_CEILING_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_MQ_HIDDEN_CEILING_CHEST, 0x0B, 0x0B, "Gerudo Training Grounds MQ Hidden Ceiling Chest", GERUDO_TRAINING_GROUNDS_MQ_HIDDEN_CEILING_CHEST, PURPLE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_MQ_UNDERWATER_SILVER_RUPEE_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_MQ_UNDERWATER_SILVER_RUPEE_CHEST, 0x0B, 0x0D, "Gerudo Training Grounds MQ Underwater Silver Rupee Chest",GERUDO_TRAINING_GROUNDS_MQ_UNDERWATER_SILVER_RUPEE_CHEST, TREASURE_GAME_GREEN_RUPEE, {Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_MQ_UNDERWATER_SILVER_RUPEE_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_MQ_UNDERWATER_SILVER_RUPEE_CHEST, 0x0B, 0x0D, "Gerudo Training Grounds MQ Underwater Silver Rupee Chest",GERUDO_TRAINING_GROUNDS_MQ_UNDERWATER_SILVER_RUPEE_CHEST, GERUDO_TRAINING_GROUNDS_SMALL_KEY, {Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_MQ_HEAVY_BLOCK_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_MQ_HEAVY_BLOCK_CHEST, 0x0B, 0x02, "Gerudo Training Grounds MQ Heavy Block Chest", GERUDO_TRAINING_GROUNDS_MQ_HEAVY_BLOCK_CHEST, PURPLE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
//Ganons Castle Shared
@ -918,7 +918,7 @@ void LocationTable_Init() {
locationTable[DMC_UPPER_GROTTO_GOSSIP_STONE] = ItemLocation::HintStone(RC_DMC_UPPER_GROTTO_GOSSIP_STONE, "DMC Upper Grotto Gossip Stone");
locationTable[GANONDORF_HINT] = ItemLocation::OtherHint(RC_GANONDORF_HINT, "Ganondorf Hint");
locationTable[TRIFORCE_COMPLETED] = ItemLocation::Reward (RC_TRIFORCE_COMPLETED, 0xFF, "Completed Triforce", NONE, TRIFORCE_COMPLETED, {}, SpoilerCollectionCheck::None(), SpoilerCollectionCheckGroup::GROUP_NO_GROUP);
locationTable[TRIFORCE_COMPLETED] = ItemLocation::Reward (RC_TRIFORCE_COMPLETED, 0xFF, "Completed Triforce", NONE, NONE, {}, SpoilerCollectionCheck::None(), SpoilerCollectionCheckGroup::GROUP_NO_GROUP);
for (int i = NONE; i != KEY_ENUM_MAX; i++)
locationLookupTable.insert(std::make_pair(locationTable[i].GetRandomizerCheck(), static_cast<Key>(i)));

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@ -22,6 +22,14 @@ std::vector<std::string> presetEntries;
Option* currentSetting;
} // namespace
static void RestoreOverrides() {
if (Settings::Logic.Is(LOGIC_VANILLA)) {
for (auto overridePair : Settings::vanillaLogicOverrides) {
overridePair.first->RestoreDelayedOption();
}
}
}
std::string GenerateRandomizer(std::unordered_map<RandomizerSettingKey, uint8_t> cvarSettings, std::set<RandomizerCheck> excludedLocations, std::set<RandomizerTrick> enabledTricks,
std::string seedString) {
@ -52,20 +60,17 @@ std::string GenerateRandomizer(std::unordered_map<RandomizerSettingKey, uint8_t>
printf("\n\nFailed to generate after 5 tries.\nPress B to go back to the menu.\nA different seed might be "
"successful.");
SPDLOG_DEBUG("\nRANDOMIZATION FAILED COMPLETELY. PLZ FIX\n");
RestoreOverrides();
return "";
} else {
printf("\n\nError %d with fill.\nPress Select to exit or B to go back to the menu.\n", ret);
RestoreOverrides();
return "";
}
}
// Restore settings that were set to a specific value for vanilla logic
if (Settings::Logic.Is(LOGIC_VANILLA)) {
for (Option* setting : Settings::vanillaLogicDefaults) {
setting->RestoreDelayedOption();
}
Settings::Keysanity.RestoreDelayedOption();
}
RestoreOverrides();
std::ostringstream fileNameStream;
for (int i = 0; i < Settings::hashIconIndexes.size(); i++) {
if (i) {

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@ -2060,21 +2060,65 @@ namespace Settings {
}
//Options that should be saved, set to default, then restored after finishing when vanilla logic is enabled
std::vector<Option *> vanillaLogicDefaults = {
&LinksPocketItem,
&ShuffleRewards,
&ShuffleSongs,
&Shopsanity,
&ShopsanityPrices,
&ShopsanityPricesAffordable,
&Scrubsanity,
&ShuffleCows,
&ShuffleMagicBeans,
&ShuffleMerchants,
&ShuffleFrogSongRupees,
&ShuffleAdultTradeQuest,
&Shuffle100GSReward,
&GossipStoneHints,
std::vector<std::pair<Option*, uint8_t>> vanillaLogicOverrides = {
{ &OpenForest, OPENFOREST_CLOSED },
{ &OpenKakariko, OPENKAKARIKO_CLOSED },
{ &OpenDoorOfTime, OPENDOOROFTIME_CLOSED },
{ &ZorasFountain, ZORASFOUNTAIN_NORMAL },
{ &GerudoFortress, GERUDOFORTRESS_NORMAL },
{ &Bridge, RAINBOWBRIDGE_VANILLA },
{ &RandomGanonsTrials, OFF },
{ &GanonsTrialsCount, 6 },
{ &StartingAge, AGE_CHILD },
{ &TriforceHunt, TRIFORCE_HUNT_OFF },
{ &ShuffleRewards, REWARDSHUFFLE_END_OF_DUNGEON },
{ &LinksPocketItem, LINKSPOCKETITEM_DUNGEON_REWARD },
{ &ShuffleSongs, SONGSHUFFLE_SONG_LOCATIONS },
{ &Shopsanity, SHOPSANITY_OFF },
{ &Tokensanity, TOKENSANITY_OFF },
{ &Scrubsanity, SCRUBSANITY_OFF },
{ &ShuffleCows, OFF },
{ &ShuffleKokiriSword, OFF },
{ &ShuffleMasterSword, OFF },
{ &ShuffleOcarinas, OFF },
{ &ShuffleWeirdEgg, OFF },
{ &ShuffleGerudoToken, OFF },
{ &ShuffleMagicBeans, OFF },
{ &ShuffleMerchants, SHUFFLEMERCHANTS_OFF },
{ &ShuffleFrogSongRupees, SHUFFLEFROGSONGRUPEES_OFF },
{ &ShuffleAdultTradeQuest, SHUFFLEADULTTRADEQUEST_OFF },
{ &ShuffleChestMinigame, SHUFFLECHESTMINIGAME_OFF },
{ &Shuffle100GSReward, OFF },
{ &MapsAndCompasses, MAPSANDCOMPASSES_VANILLA },
{ &Keysanity, KEYSANITY_ANY_DUNGEON }, // Set small keys to any dungeon so FiT basement door will be locked
{ &GerudoKeys, GERUDOKEYS_VANILLA },
{ &BossKeysanity, BOSSKEYSANITY_VANILLA },
{ &GanonsBossKey, GANONSBOSSKEY_VANILLA },
{ &KeyRings, KEYRINGS_OFF },
{ &StartingOcarina, OFF },
{ &SkipChildStealth, DONT_SKIP },
{ &SkipTowerEscape, DONT_SKIP },
{ &SkipEponaRace, DONT_SKIP },
{ &GossipStoneHints, HINTS_NO_HINTS },
{ &AltarHintText, HINTS_NO_HINTS },
{ &LightArrowHintText, HINTS_NO_HINTS },
{ &DampeHintText, HINTS_NO_HINTS },
{ &GregHintText, HINTS_NO_HINTS },
{ &SariaHintText, HINTS_NO_HINTS },
{ &FrogsHintText, HINTS_NO_HINTS },
{ &WarpSongHints, HINTS_NO_HINTS },
{ &Kak10GSHintText, HINTS_NO_HINTS },
{ &Kak20GSHintText, HINTS_NO_HINTS },
{ &Kak30GSHintText, HINTS_NO_HINTS },
{ &Kak40GSHintText, HINTS_NO_HINTS },
{ &Kak50GSHintText, HINTS_NO_HINTS },
{ &ScrubHintText, HINTS_NO_HINTS },
};
// Randomizes all settings in a category if chosen
@ -2207,6 +2251,9 @@ namespace Settings {
case RO_LOGIC_NO_LOGIC:
Logic.SetSelectedIndex(2);
break;
case RO_LOGIC_VANILLA:
Logic.SetSelectedIndex(3);
break;
}
LocationsReachable.SetSelectedIndex(cvarSettings[RSK_ALL_LOCATIONS_REACHABLE]);
@ -2428,6 +2475,15 @@ namespace Settings {
// RANDOTODO implement chest shuffle with keysanity
// ShuffleChestMinigame.SetSelectedIndex(cvarSettings[RSK_SHUFFLE_CHEST_MINIGAME]);
if (Logic.Is(LOGIC_VANILLA)) {
LACSCondition = LACSCONDITION_VANILLA;
skipChildZelda = false;
for (auto overridePair : vanillaLogicOverrides) {
overridePair.first->SetDelayedOption();
overridePair.first->SetSelectedIndex(overridePair.second);
}
}
RandomizeAllSettings(true); //now select any random options instead of just hiding them
//shuffle the dungeons and then set MQ for as many as necessary
@ -2594,16 +2650,6 @@ namespace Settings {
} else {
LACSCondition = LACSCONDITION_VANILLA;
}
//If vanilla logic, we want to set all settings which unnecessarily modify vanilla behavior to off
if (Logic.Is(LOGIC_VANILLA)) {
for (Option* setting : vanillaLogicDefaults) {
setting->SetDelayedOption();
setting->SetSelectedIndex(0);
}
Keysanity.SetDelayedOption();
Keysanity.SetSelectedIndex(3); //Set small keys to any dungeon so FiT basement door will be locked
}
}
//If this is an option menu, return the options

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@ -188,6 +188,11 @@ typedef enum {
SHUFFLEMERCHANTS_HINTS,
} ShuffleMerchantsSetting;
typedef enum {
SHUFFLEFROGSONGRUPEES_OFF,
SHUFFLEFROGSONGRUPEES_ON,
} ShuffleFrogSongRupeesSetting;
typedef enum {
SHUFFLEADULTTRADEQUEST_OFF,
SHUFFLEADULTTRADEQUEST_ON,
@ -1173,5 +1178,5 @@ void UpdateSettings(std::unordered_map<RandomizerSettingKey, uint8_t> cvarSettin
extern std::vector<Menu *> mainMenu;
extern std::vector<Option *> vanillaLogicDefaults;
extern std::vector<std::pair<Option*, uint8_t>> vanillaLogicOverrides;
}

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@ -223,9 +223,9 @@ std::unordered_map<s16, s16> getItemIdToItemId = {
};
std::unordered_map<std::string, RandomizerSettingKey> SpoilerfileSettingNameToEnum = {
{ "Detailed Logic Settings:Logic", RSK_LOGIC_RULES },
{ "Detailed Logic Settings:Night GSs Expect Sun's", RSK_SKULLS_SUNS_SONG },
{ "Detailed Logic Settings:All Locations Reachable", RSK_ALL_LOCATIONS_REACHABLE },
{ "Logic Options:Logic", RSK_LOGIC_RULES },
{ "Logic Options:Night GSs Expect Sun's", RSK_SKULLS_SUNS_SONG },
{ "Logic Options:All Locations Reachable", RSK_ALL_LOCATIONS_REACHABLE },
{ "Item Pool Settings:Item Pool", RSK_ITEM_POOL },
{ "Item Pool Settings:Ice Traps", RSK_ICE_TRAPS },
{ "Open Settings:Forest", RSK_FOREST },
@ -691,6 +691,8 @@ void Randomizer::ParseRandomizerSettingsFile(const char* spoilerFileName) {
gSaveContext.randoSettings[index].value = RO_LOGIC_GLITCHLESS;
} else if (it.value() == "No Logic") {
gSaveContext.randoSettings[index].value = RO_LOGIC_NO_LOGIC;
} else if (it.value() == "Vanilla") {
gSaveContext.randoSettings[index].value = RO_LOGIC_VANILLA;
}
break;
case RSK_FOREST:
@ -3069,7 +3071,7 @@ void RandomizerSettingsWindow::DrawElement() {
// Randomizer settings
// Logic Settings
static const char* randoLogicRules[2] = { "Glitchless", "No logic" };
static const char* randoLogicRules[3] = { "Glitchless", "No logic", "Vanilla" };
// Open Settings
static const char* randoForest[3] = { "Closed", "Closed Deku", "Open" };
@ -3203,6 +3205,7 @@ void RandomizerSettingsWindow::DrawElement() {
ImGui::PopItemFlag();
ImGui::TableNextRow();
ImGui::BeginDisabled(CVarGetInteger("gRandomizeLogicRules", RO_LOGIC_GLITCHLESS) == RO_LOGIC_VANILLA);
// COLUMN 1 - Area Access
ImGui::TableNextColumn();
window->DC.CurrLineTextBaseOffset = 0.0f;
@ -3497,6 +3500,8 @@ void RandomizerSettingsWindow::DrawElement() {
UIWidgets::PaddedSeparator();
ImGui::EndDisabled();
// Master Quest Dungeons
if (OTRGlobals::Instance->HasMasterQuest() && OTRGlobals::Instance->HasOriginal()) {
ImGui::PushItemWidth(-FLT_MIN);
@ -3549,6 +3554,8 @@ void RandomizerSettingsWindow::DrawElement() {
UIWidgets::PaddedSeparator();
}
ImGui::BeginDisabled(CVarGetInteger("gRandomizeLogicRules", RO_LOGIC_GLITCHLESS) == RO_LOGIC_VANILLA);
// Triforce Hunt
UIWidgets::EnhancementCheckbox("Triforce Hunt", "gRandomizeTriforceHunt");
UIWidgets::InsertHelpHoverText(
@ -3583,6 +3590,7 @@ void RandomizerSettingsWindow::DrawElement() {
UIWidgets::PaddedSeparator();
ImGui::EndChild();
ImGui::EndDisabled();
// COLUMN 3 - Shuffle Entrances
ImGui::TableNextColumn();
@ -3744,6 +3752,7 @@ void RandomizerSettingsWindow::DrawElement() {
ImGui::EndTabItem();
}
ImGui::BeginDisabled(CVarGetInteger("gRandomizeLogicRules", RO_LOGIC_GLITCHLESS) == RO_LOGIC_VANILLA);
if (ImGui::BeginTabItem("Items")) {
ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, cellPadding);
if (ImGui::BeginTable("tableRandoStartingInventory", 3, ImGuiTableFlags_BordersH | ImGuiTableFlags_BordersV)) {
@ -4329,7 +4338,9 @@ void RandomizerSettingsWindow::DrawElement() {
ImGui::PopStyleVar(1);
ImGui::EndTabItem();
}
ImGui::EndDisabled();
ImGui::BeginDisabled(CVarGetInteger("gRandomizeLogicRules", RO_LOGIC_GLITCHLESS) == RO_LOGIC_VANILLA);
if (ImGui::BeginTabItem("Gameplay")) {
ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, cellPadding);
if (ImGui::BeginTable("tableRandoGameplay", 3, ImGuiTableFlags_BordersH | ImGuiTableFlags_BordersV)) {
@ -4599,7 +4610,9 @@ void RandomizerSettingsWindow::DrawElement() {
ImGui::PopStyleVar(1);
ImGui::EndTabItem();
}
ImGui::EndDisabled();
ImGui::BeginDisabled(CVarGetInteger("gRandomizeLogicRules", RO_LOGIC_GLITCHLESS) == RO_LOGIC_VANILLA);
static bool locationsTabOpen = false;
if (ImGui::BeginTabItem("Locations")) {
ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, cellPadding);
@ -4718,6 +4731,7 @@ void RandomizerSettingsWindow::DrawElement() {
} else {
locationsTabOpen = false;
}
ImGui::EndDisabled();
static bool tricksTabOpen = false;
if (ImGui::BeginTabItem("Tricks/Glitches")) {
@ -4751,10 +4765,12 @@ void RandomizerSettingsWindow::DrawElement() {
"\n"
//"Glitched - Glitches may be required to beat the game. You can disable and enable glitches below.\n"
//"\n"
"No logic - Item placement is completely random. MAY BE IMPOSSIBLE TO BEAT."
"No logic - Item placement is completely random. MAY BE IMPOSSIBLE TO BEAT.\n"
"\n"
"Vanilla - Places all items and dungeon rewards in their vanilla locations."
);
UIWidgets::EnhancementCombobox("gRandomizeLogicRules", randoLogicRules, RO_LOGIC_GLITCHLESS);
if (CVarGetInteger("gRandomizeLogicRules", RO_LOGIC_GLITCHLESS) != RO_LOGIC_NO_LOGIC) {
if (CVarGetInteger("gRandomizeLogicRules", RO_LOGIC_GLITCHLESS) == RO_LOGIC_GLITCHLESS) {
ImGui::SameLine();
UIWidgets::EnhancementCheckbox(Settings::LocationsReachable.GetName().c_str(), "gRandomizeAllLocationsReachable", false, "", UIWidgets::CheckboxGraphics::Cross, RO_GENERIC_ON);
UIWidgets::InsertHelpHoverText(
@ -4765,6 +4781,10 @@ void RandomizerSettingsWindow::DrawElement() {
"will be guaranteed reachable."
);
}
if (CVarGetInteger("gRandomizeLogicRules", RO_LOGIC_GLITCHLESS) == RO_LOGIC_VANILLA) {
ImGui::SameLine();
ImGui::TextColored(ImVec4(1.0f, 0.0f, 0.0f, 1.0f), "Heads up! This will disable all rando settings except for entrance shuffle and starter items");
}
UIWidgets::PaddedSeparator();
@ -4778,6 +4798,8 @@ void RandomizerSettingsWindow::DrawElement() {
ImGui::EndTable();
}
ImGui::BeginDisabled(CVarGetInteger("gRandomizeLogicRules", RO_LOGIC_GLITCHLESS) == RO_LOGIC_VANILLA);
// Tricks
static std::unordered_map<RandomizerTrickArea, bool> areaTreeDisabled {
{RTAREA_GENERAL, true},
@ -5150,6 +5172,7 @@ void RandomizerSettingsWindow::DrawElement() {
}
ImGui::EndTable();
}
ImGui::EndDisabled();
ImGui::PopStyleVar(1);
ImGui::EndTabItem();
} else {
@ -5171,13 +5194,14 @@ void RandomizerSettingsWindow::DrawElement() {
ImGui::TableNextColumn();
window->DC.CurrLineTextBaseOffset = 0.0f;
ImGui::BeginChild("ChildStartingEquipment", ImVec2(0, -8));
// Don't display this option if Dungeon Rewards are Shuffled to End of Dungeon.
// TODO: Show this but disabled when we have options for disabled Comboboxes.
if (CVarGetInteger("gRandomizeShuffleDungeonReward", RO_DUNGEON_REWARDS_END_OF_DUNGEON) != RO_DUNGEON_REWARDS_END_OF_DUNGEON) {
ImGui::Text("%s", Settings::LinksPocketItem.GetName().c_str());
UIWidgets::EnhancementCombobox("gRandomizeLinksPocket", randoLinksPocket, RO_LINKS_POCKET_DUNGEON_REWARD);
UIWidgets::PaddedSeparator();
}
ImGui::BeginDisabled(
CVarGetInteger("gRandomizeShuffleDungeonReward", RO_DUNGEON_REWARDS_END_OF_DUNGEON) == RO_DUNGEON_REWARDS_END_OF_DUNGEON ||
CVarGetInteger("gRandomizeLogicRules", RO_LOGIC_GLITCHLESS) == RO_LOGIC_VANILLA
);
ImGui::Text("%s", Settings::LinksPocketItem.GetName().c_str());
UIWidgets::EnhancementCombobox("gRandomizeLinksPocket", randoLinksPocket, RO_LINKS_POCKET_DUNGEON_REWARD);
UIWidgets::PaddedSeparator();
ImGui::EndDisabled();
UIWidgets::EnhancementCheckbox(Settings::StartingKokiriSword.GetName().c_str(), "gRandomizeStartingKokiriSword");
UIWidgets::PaddedSeparator();
@ -5192,8 +5216,10 @@ void RandomizerSettingsWindow::DrawElement() {
window->DC.CurrLineTextBaseOffset = 0.0f;
ImGui::BeginChild("ChildStartingItems", ImVec2(0, -8));
ImGui::BeginDisabled(CVarGetInteger("gRandomizeLogicRules", RO_LOGIC_GLITCHLESS) == RO_LOGIC_VANILLA);
UIWidgets::EnhancementCheckbox(Settings::StartingOcarina.GetName().c_str(), "gRandomizeStartingOcarina");
UIWidgets::PaddedSeparator();
ImGui::EndDisabled();
UIWidgets::EnhancementCheckbox(Settings::StartingConsumables.GetName().c_str(), "gRandomizeStartingConsumables");
UIWidgets::PaddedSeparator();
UIWidgets::EnhancementSliderInt("Gold Skulltula Tokens: %d", "##RandoStartingSkulltulaToken", "gRandomizeStartingSkulltulaToken", 0, 100, "", 0);

View File

@ -1774,6 +1774,7 @@ typedef enum {
RO_LOGIC_GLITCHLESS,
//RO_LOGIC_GLITCHED,
RO_LOGIC_NO_LOGIC,
RO_LOGIC_VANILLA,
} RandoOptionLogic;
// MQ Dungeons

View File

@ -1127,7 +1127,7 @@ void LoadSettings() {
}
bool IsVisibleInCheckTracker(RandomizerCheckObject rcObj) {
if (IS_RANDO) {
if (IS_RANDO && OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_LOGIC_RULES) != RO_LOGIC_VANILLA) {
return
(rcObj.rcArea != RCAREA_INVALID) && // don't show Invalid locations
(rcObj.rcType != RCTYPE_GOSSIP_STONE) && //TODO: Don't show hints until tracker supports them