Update z_horse.c

This commit is contained in:
Pepe20129 2024-03-15 19:00:51 +01:00
parent 854fb67797
commit 2c75cf9e79
1 changed files with 3 additions and 0 deletions

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@ -75,6 +75,9 @@ void func_8006D0EC(PlayState* play, Player* player) {
} else if ((play->sceneNum == gSaveContext.horseData.scene) &&
(((Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) != 0) && (!IS_RANDO ||
(IS_RANDO && CHECK_QUEST_ITEM(QUEST_SONG_EPONA) &&
Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_C_UP) &&
Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_C_LEFT) &&
Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_C_RIGHT) &&
(INV_CONTENT(ITEM_OCARINA_FAIRY) != ITEM_NONE)))) || DREG(1) != 0)) {
// "Set by existence of horse %d %d %d"
osSyncPrintf("馬存在によるセット %d %d %d\n", gSaveContext.horseData.scene, Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED),