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https://github.com/HarbourMasters/Shipwright.git
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[CI] Add Github build pipeline (#1688)
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1
.github/workflows/apt-deps.txt
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.github/workflows/apt-deps.txt
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libsdl2-dev libsdl2-net-dev libpng-dev libglew-dev ninja-build
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.github/workflows/generate-builds.yml
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.github/workflows/generate-builds.yml
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name: generate-builds
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on:
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push:
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pull_request:
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concurrency:
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group: ${{ github.workflow }}-${{ github.ref }}
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cancel-in-progress: true
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jobs:
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extract-assets:
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runs-on: [ self-hosted, asset-builder ]
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steps:
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- uses: actions/checkout@v2
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- name: Extract assets
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run: |
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cp ../../../ZELOOTD.z64 OTRExporter/baserom_non_mq.z64
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cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release
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cmake --build build-cmake --target ExtractAssets --config Release
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zip -r assets.zip soh/assets
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- uses: actions/upload-artifact@v3
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with:
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name: assets
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path: assets.zip
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retention-days: 1
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build-macos:
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needs: extract-assets
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runs-on: macos-12
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steps:
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- uses: actions/checkout@v2
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- name: ccache
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uses: hendrikmuhs/ccache-action@v1.2
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with:
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key: ${{ runner.os }}-ccache
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- name: Install gtar wrapper
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run: |
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sudo mv /usr/local/bin/gtar /usr/local/bin/gtar.orig
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sudo cp .github/workflows//gtar /usr/local/bin/gtar
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sudo chmod +x /usr/local/bin/gtar
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- name: Cache MacPorts
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id: cache-macports
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uses: actions/cache@v2
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with:
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path: /opt/local/
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key: ${{ runner.os }}-macports-${{ hashFiles('.github/workflows/macports-deps.txt') }}
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restore-keys: |
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${{ runner.os }}-macports-
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- name: Install MacPorts (if necessary)
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run: |
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if [ -d /opt/local/ ]; then
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echo "MacPorts already installed"
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else
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wget https://github.com/macports/macports-base/releases/download/v2.7.2/MacPorts-2.7.2-12-Monterey.pkg
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sudo installer -pkg ./MacPorts-2.7.2-12-Monterey.pkg -target /
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fi
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echo "/opt/local/bin:/opt/local/sbin" >> $GITHUB_PATH
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- name: Install dependencies
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run: |
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brew uninstall --ignore-dependencies libpng
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sudo port install $(cat .github/workflows/macports-deps.txt)
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brew install ninja
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- name: Restore assets
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uses: actions/download-artifact@v3
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with:
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name: assets
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- name: Build SoH
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run: |
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unzip -o assets.zip
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export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
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cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64"
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cmake --build build-cmake --config Release --parallel 10
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(cd build-cmake && cpack)
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mv _packages/*.dmg SoH.dmg
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mv README.md readme.txt
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- name: Upload build
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uses: actions/upload-artifact@v3
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with:
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name: soh-mac
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path: |
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SoH.dmg
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readme.txt
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build-linux:
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needs: extract-assets
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runs-on: ubuntu-20.04
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steps:
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- uses: actions/checkout@v2
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- name: Install dependencies
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run: |
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sudo apt-get update
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sudo apt-get install -y $(cat .github/workflows/apt-deps.txt)
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- name: ccache
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uses: hendrikmuhs/ccache-action@v1.2
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with:
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key: ${{ runner.os }}-ccache
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- name: Install latest SDL
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run: |
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export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
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wget https://www.libsdl.org/release/SDL2-2.24.1.tar.gz
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tar -xzf SDL2-2.24.1.tar.gz
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cd SDL2-2.24.1
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./configure
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make -j 10
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sudo make install
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- name: Install latest SDL_net
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run: |
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export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
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wget https://www.libsdl.org/projects/SDL_net/release/SDL2_net-2.2.0.tar.gz
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tar -xzf SDL2_net-2.2.0.tar.gz
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cd SDL2_net-2.2.0
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./configure
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make -j 10
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sudo make install
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- name: Restore assets
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uses: actions/download-artifact@v3
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with:
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name: assets
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- name: Build SoH
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run: |
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unzip -o assets.zip
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export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
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cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release
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cmake --build build-cmake --target OTRGui -j3
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cmake --build build-cmake --config Release -j3
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(cd build-cmake && cpack -G External)
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mv README.md readme.txt
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mv build-cmake/*.appimage soh.appimage
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env:
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CC: gcc-10
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CXX: g++-10
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- name: Upload build
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uses: actions/upload-artifact@v3
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with:
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name: soh-linux
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path: |
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soh.appimage
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readme.txt
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build-switch:
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needs: extract-assets
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runs-on: ubuntu-latest
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container:
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image: devkitpro/devkita64:latest
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steps:
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- name: Install dependencies
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run: |
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sudo apt-get update
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sudo apt-get install -y ninja-build
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- uses: actions/checkout@v2
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- name: ccache
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uses: hendrikmuhs/ccache-action@v1.2
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with:
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key: ${{ runner.os }}-switch-ccache
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- name: Restore assets
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uses: actions/download-artifact@v3
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with:
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name: assets
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- name: Build SoH
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run: |
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unzip -o assets.zip
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cmake -H. -Bbuild-switch -GNinja -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/Switch.cmake -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache
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cmake --build build-switch --target soh_nro -j3
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mv build-switch/soh/*.nro soh.nro
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mv README.md readme.txt
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- name: Upload build
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uses: actions/upload-artifact@v3
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with:
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name: soh-switch
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path: |
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soh.nro
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readme.txt
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build-wiiu:
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needs: extract-assets
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runs-on: ubuntu-latest
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container:
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image: devkitpro/devkitppc:latest
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steps:
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- name: Install dependencies
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run: |
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sudo apt-get update
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sudo apt-get install -y ninja-build
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- uses: actions/checkout@v2
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- name: ccache
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uses: hendrikmuhs/ccache-action@v1.2
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with:
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key: ${{ runner.os }}-wiiu-ccache
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- name: Restore assets
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uses: actions/download-artifact@v3
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with:
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name: assets
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- name: Build SoH
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run: |
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unzip -o assets.zip
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cmake -H. -Bbuild-wiiu -GNinja -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/WiiU.cmake -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache
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cmake --build build-wiiu --target soh_wuhb --config Release -j3
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mv build-wiiu/soh/*.rpx soh.rpx
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mv build-wiiu/soh/*.wuhb soh.wuhb
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mv README.md readme.txt
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env:
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DEVKITPRO: /opt/devkitpro
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DEVKITPPC: /opt/devkitpro/devkitPPC
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- name: Upload build
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uses: actions/upload-artifact@v3
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with:
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name: soh-wiiu
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path: |
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soh.rpx
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soh.wuhb
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readme.txt
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build-windows:
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needs: extract-assets
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runs-on: windows-latest
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steps:
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- name: Install dependencies
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run: |
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choco install ninja
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Remove-Item -Path "C:\ProgramData\Chocolatey\bin\ccache.exe" -Force
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- uses: actions/checkout@v2
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- name: ccache
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uses: dcvz/ccache-action@27b9f33213c0079872f064f6b6ba0233dfa16ba2
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with:
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key: ${{ runner.os }}-ccache
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- name: Restore assets
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uses: actions/download-artifact@v3
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with:
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name: assets
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- uses: ilammy/msvc-dev-cmd@v1
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- name: Build SoH
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run: |
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7z x assets.zip -aoa
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set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH"
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cmake -S . -B build-windows -G Ninja -DCMAKE_MAKE_PROGRAM=ninja -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache
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cmake --build build-windows --target OTRGui --config Release --parallel 10
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cmake --build build-windows --config Release --parallel 10
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cd build-windows
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cpack -G ZIP
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- name: Upload build
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uses: actions/upload-artifact@v3
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with:
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name: soh-windows
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path: _packages/*.zip
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2
.github/workflows/gtar
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2
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#!/bin/sh
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exec sudo /usr/local/bin/gtar.orig "$@"
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1
.github/workflows/macports-deps.txt
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1
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libsdl2 +universal libpng +universal glew +universal
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@ -116,6 +116,13 @@ Official Discord: https://discord.com/invite/BtBmd55HVH
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Refer to the [building instructions](BUILDING.md) to compile SoH.
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## Getting CI to work on your fork
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The CI works via [Github Actions](https://github.com/features/actions) where we mostly make use of machines hosted by Github; except for the very first step of the CI process called "Extract assets". This steps extracts assets from the game file and generates an "assets" folder in `soh/`.
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To get this step working on your fork, you'll need to add a machine to your own repository as a self-hosted runner via "Settings > Actions > Runners" in your repository settings. If you're on macOS or Linux take a look at `macports-deps.txt` or `apt-deps.txt` to see the dependencies expected to be on your machine. For Windows, deps get installed as part of the CI process. To setup your runner as a service read the docs [here](https://docs.github.com/en/actions/hosting-your-own-runners/configuring-the-self-hosted-runner-application-as-a-service?platform=linux).
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## Troubleshooting The Exporter
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- Confirm that you have an `/assets` folder filled with XMLs in the same directory as OTRGui.exe
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- Confirm that `zapd.exe` exists in the `/assets/extractor` folder
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