add check for mask shop being open to mask select

This commit is contained in:
briaguya 2022-08-11 01:51:43 -04:00
parent b03d23f61f
commit 2af572aa30

View File

@ -354,8 +354,13 @@ void KaleidoScope_DrawItemSelect(GlobalContext* globalCtx) {
KaleidoScope_SetCursorVtx(pauseCtx, index, pauseCtx->itemVtx);
if ((pauseCtx->debugState == 0) && (pauseCtx->state == 6) && (pauseCtx->unk_1E4 == 0)) {
if (CVar_GetS32("gMaskSelect", 0) && (gSaveContext.eventChkInf[8] & 0x8000) &&
cursorSlot == SLOT_TRADE_CHILD && CHECK_BTN_ALL(input->press.button, BTN_A)) {
// only allow mask select when:
// the shop is open (zelda's letter check): gSaveContext.eventChkInf[4] & 1
// and the mask quest is complete: gSaveContext.eventChkInf[8] & 0x8000
if (CVar_GetS32("gMaskSelect", 0) &&
(gSaveContext.eventChkInf[8] & 0x8000) &&
cursorSlot == SLOT_TRADE_CHILD && CHECK_BTN_ALL(input->press.button, BTN_A) &&
(gSaveContext.eventChkInf[4] & 1)) {
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
gSelectingMask = !gSelectingMask;
}