Cosmetics Editor tweaks (#4904)

* Cosmetics Editor Tweaks

* More work on keys
This commit is contained in:
aMannus 2025-01-19 20:45:07 +01:00 committed by GitHub
parent 3357543538
commit 2a172de52a
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
4 changed files with 256 additions and 166 deletions

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@ -32,7 +32,6 @@ extern "C" {
#include "objects/object_st/object_st.h" #include "objects/object_st/object_st.h"
#include "objects/object_gi_boomerang/object_gi_boomerang.h" #include "objects/object_gi_boomerang/object_gi_boomerang.h"
#include "objects/object_gi_liquid/object_gi_liquid.h" #include "objects/object_gi_liquid/object_gi_liquid.h"
#include "objects/object_gi_bow/object_gi_bow.h"
#include "objects/object_gi_hearts/object_gi_hearts.h" #include "objects/object_gi_hearts/object_gi_hearts.h"
#include "objects/gameplay_keep/gameplay_keep.h" #include "objects/gameplay_keep/gameplay_keep.h"
#include "objects/object_gi_sword_1/object_gi_sword_1.h" #include "objects/object_gi_sword_1/object_gi_sword_1.h"
@ -47,9 +46,8 @@ extern "C" {
#include "objects/object_gjyo_objects/object_gjyo_objects.h" #include "objects/object_gjyo_objects/object_gjyo_objects.h"
#include "textures/nintendo_rogo_static/nintendo_rogo_static.h" #include "textures/nintendo_rogo_static/nintendo_rogo_static.h"
#include "objects/object_gi_rabit_mask/object_gi_rabit_mask.h" #include "objects/object_gi_rabit_mask/object_gi_rabit_mask.h"
#include "overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2.h"
#include "overlays/ovl_Magic_Wind/ovl_Magic_Wind.h" #include "overlays/ovl_Magic_Wind/ovl_Magic_Wind.h"
#include "textures/nintendo_rogo_static/nintendo_rogo_static.h"
extern PlayState* gPlayState; extern PlayState* gPlayState;
void ResourceMgr_PatchGfxByName(const char* path, const char* patchName, int index, Gfx instruction); void ResourceMgr_PatchGfxByName(const char* path, const char* patchName, int index, Gfx instruction);
void ResourceMgr_PatchGfxCopyCommandByName(const char* path, const char* patchName, int destinationIndex, int sourceIndex); void ResourceMgr_PatchGfxCopyCommandByName(const char* path, const char* patchName, int destinationIndex, int sourceIndex);
@ -74,7 +72,9 @@ std::map<CosmeticGroup, const char*> groupLabels = {
{ COSMETICS_GROUP_SWORDS, "Swords" }, { COSMETICS_GROUP_SWORDS, "Swords" },
{ COSMETICS_GROUP_GLOVES, "Gloves" }, { COSMETICS_GROUP_GLOVES, "Gloves" },
{ COSMETICS_GROUP_EQUIPMENT, "Equipment" }, { COSMETICS_GROUP_EQUIPMENT, "Equipment" },
{ COSMETICS_GROUP_KEY, "Keys" }, { COSMETICS_GROUP_KEYRING, "Keyring" },
{ COSMETICS_GROUP_SMALL_KEYS, "Small Keys" },
{ COSMETICS_GROUP_BOSS_KEYS, "Boss Keys" },
{ COSMETICS_GROUP_CONSUMABLE, "Consumables" }, { COSMETICS_GROUP_CONSUMABLE, "Consumables" },
{ COSMETICS_GROUP_HUD, "HUD" }, { COSMETICS_GROUP_HUD, "HUD" },
{ COSMETICS_GROUP_KALEIDO, "Pause Menu" }, { COSMETICS_GROUP_KALEIDO, "Pause Menu" },
@ -253,34 +253,41 @@ static std::map<std::string, CosmeticOption> cosmeticOptions = {
COSMETIC_OPTION("Consumable.GoldRupee", "Gold Rupee", COSMETICS_GROUP_CONSUMABLE, ColorRGBA8(255, 190, 55, 255), false, true, true), COSMETIC_OPTION("Consumable.GoldRupee", "Gold Rupee", COSMETICS_GROUP_CONSUMABLE, ColorRGBA8(255, 190, 55, 255), false, true, true),
COSMETIC_OPTION("Consumable.SilverRupee", "Silver Rupee", COSMETICS_GROUP_CONSUMABLE, ColorRGBA8(255, 255, 255, 255), false, true, true), COSMETIC_OPTION("Consumable.SilverRupee", "Silver Rupee", COSMETICS_GROUP_CONSUMABLE, ColorRGBA8(255, 255, 255, 255), false, true, true),
COSMETIC_OPTION("Key.KeyringRing", "Key Ring Ring", COSMETICS_GROUP_KEY, ColorRGBA8(255, 255, 255, 255), false, true, false), COSMETIC_OPTION("Key.KeyringRing", "Key Ring Ring", COSMETICS_GROUP_KEYRING, ColorRGBA8(255, 255, 255, 255), false, true, false),
COSMETIC_OPTION("Key.ForestSmallBase", "Forest Small Key", COSMETICS_GROUP_KEY, ColorRGBA8(255, 255, 255, 255), false, true, false), COSMETIC_OPTION("Key.ForestSmallBody", "Forest Small Key Body", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 255, 255, 255), false, true, false),
COSMETIC_OPTION("Key.ForestEmblem", "Forest Key Gem/Emblem", COSMETICS_GROUP_KEY, ColorRGBA8(255, 0, 0, 255), false, true, true), COSMETIC_OPTION("Key.ForestSmallEmblem", "Forest Small Key Emblem", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(4, 195, 46, 255), false, true, false),
COSMETIC_OPTION("Key.ForestBossBase", "Forest Boss Key", COSMETICS_GROUP_KEY, ColorRGBA8(255, 255, 0, 255), false, true, false), COSMETIC_OPTION("Key.ForestBossBody", "Forest Boss Key Body", COSMETICS_GROUP_BOSS_KEYS, ColorRGBA8(255, 255, 0, 255), false, true, false),
COSMETIC_OPTION("Key.FireSmallBase", "Fire Small Key", COSMETICS_GROUP_KEY, ColorRGBA8(255, 255, 255, 255), false, true, false), COSMETIC_OPTION("Key.ForestBossGem", "Forest Boss Key Gem", COSMETICS_GROUP_BOSS_KEYS, ColorRGBA8(255, 0, 0, 255), false, true, false),
COSMETIC_OPTION("Key.FireEmblem", "Fire Key Gem/Emblem", COSMETICS_GROUP_KEY, ColorRGBA8(255, 0, 0, 255), false, true, true), COSMETIC_OPTION("Key.FireSmallBody", "Fire Small Key Body", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 255, 255, 255), false, true, false),
COSMETIC_OPTION("Key.FireBossBase", "Fire Boss Key", COSMETICS_GROUP_KEY, ColorRGBA8(255, 255, 0, 255), false, true, false), COSMETIC_OPTION("Key.FireSmallEmblem", "Fire Small Key Emblem", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(237, 95, 95, 255), false, true, false),
COSMETIC_OPTION("Key.WaterSmallBase", "Water Small Key", COSMETICS_GROUP_KEY, ColorRGBA8(255, 255, 255, 255), false, true, false), COSMETIC_OPTION("Key.FireBossBody", "Fire Boss Key Body", COSMETICS_GROUP_BOSS_KEYS, ColorRGBA8(255, 255, 0, 255), false, true, false),
COSMETIC_OPTION("Key.WaterEmblem", "Water Key Gem/Emblem", COSMETICS_GROUP_KEY, ColorRGBA8(255, 0, 0, 255), false, true, true), COSMETIC_OPTION("Key.FireBossGem", "Fire Boss Key Gem", COSMETICS_GROUP_BOSS_KEYS, ColorRGBA8(255, 0, 0, 255), false, true, false),
COSMETIC_OPTION("Key.WaterBossBase", "Water Boss Key", COSMETICS_GROUP_KEY, ColorRGBA8(255, 255, 0, 255), false, true, false), COSMETIC_OPTION("Key.WaterSmallBody", "Water Small Key Body", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 255, 255, 255), false, true, false),
COSMETIC_OPTION("Key.SpiritSmallBase", "Spirit Small Key", COSMETICS_GROUP_KEY, ColorRGBA8(255, 255, 255, 255), false, true, false), COSMETIC_OPTION("Key.WaterSmallEmblem", "Water Small Key Emblem", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(85, 180, 223, 255), false, true, false),
COSMETIC_OPTION("Key.SpiritEmblem", "Spirit Key Gem/Emblem", COSMETICS_GROUP_KEY, ColorRGBA8(255, 0, 0, 255), false, true, true), COSMETIC_OPTION("Key.WaterBossBody", "Water Boss Key Body", COSMETICS_GROUP_BOSS_KEYS, ColorRGBA8(255, 255, 0, 255), false, true, false),
COSMETIC_OPTION("Key.SpiritBossBase", "Spirit Boss Key", COSMETICS_GROUP_KEY, ColorRGBA8(255, 255, 0, 255), false, true, false), COSMETIC_OPTION("Key.WaterBossGem", "Water Boss Key Gem", COSMETICS_GROUP_BOSS_KEYS, ColorRGBA8(255, 0, 0, 255), false, true, false),
COSMETIC_OPTION("Key.ShadowSmallBase", "Shadow Small Key", COSMETICS_GROUP_KEY, ColorRGBA8(255, 255, 255, 255), false, true, false), COSMETIC_OPTION("Key.SpiritSmallBody", "Spirit Small Key Body", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 255, 255, 255), false, true, false),
COSMETIC_OPTION("Key.ShadowEmblem", "Shadow Key Gem/Emblem", COSMETICS_GROUP_KEY, ColorRGBA8(255, 0, 0, 255), false, true, true), COSMETIC_OPTION("Key.SpiritSmallEmblem", "Spirit Small Key Emblem", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(222, 158, 47, 255), false, true, false),
COSMETIC_OPTION("Key.ShadowBossBase", "Shadow Boss Key", COSMETICS_GROUP_KEY, ColorRGBA8(255, 255, 0, 255), false, true, false), COSMETIC_OPTION("Key.SpiritBossBody", "Spirit Boss Key Body", COSMETICS_GROUP_BOSS_KEYS, ColorRGBA8(255, 255, 0, 255), false, true, false),
COSMETIC_OPTION("Key.WellSmallBase", "Well Small Key", COSMETICS_GROUP_KEY, ColorRGBA8(255, 255, 255, 255), false, true, false), COSMETIC_OPTION("Key.SpiritBossGem", "Spirit Boss Key Gem", COSMETICS_GROUP_BOSS_KEYS, ColorRGBA8(255, 0, 0, 255), false, true, false),
COSMETIC_OPTION("Key.WellEmblem", "Well Key Emblem", COSMETICS_GROUP_KEY, ColorRGBA8(255, 0, 0, 255), false, true, true), COSMETIC_OPTION("Key.ShadowSmallBody", "Shadow Small Key Body", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 255, 255, 255), false, true, false),
COSMETIC_OPTION("Key.FortSmallBase", "Fortress Small Key", COSMETICS_GROUP_KEY, ColorRGBA8(255, 255, 255, 255), false, true, false), COSMETIC_OPTION("Key.ShadowSmallEmblem", "Shadow Small Key Emblem", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(126, 16, 177, 255), false, true, false),
COSMETIC_OPTION("Key.FortEmblem", "Fortress Key Emblem", COSMETICS_GROUP_KEY, ColorRGBA8(255, 0, 0, 255), false, true, true), COSMETIC_OPTION("Key.ShadowBossBody", "Shadow Boss Key Body", COSMETICS_GROUP_BOSS_KEYS, ColorRGBA8(255, 255, 0, 255), false, true, false),
COSMETIC_OPTION("Key.GTGSmallBase", "GTG Small Key", COSMETICS_GROUP_KEY, ColorRGBA8(255, 255, 255, 255), false, true, false), COSMETIC_OPTION("Key.ShadowBossGem", "Shadow Boss Key Gem", COSMETICS_GROUP_BOSS_KEYS, ColorRGBA8(255, 0, 0, 255), false, true, false),
COSMETIC_OPTION("Key.GTGEmblem", "GTG Key Emblem", COSMETICS_GROUP_KEY, ColorRGBA8(255, 0, 0, 255), false, true, true), COSMETIC_OPTION("Key.GanonsSmallBody", "Ganons Small Key Body", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 255, 255, 255), false, true, false),
COSMETIC_OPTION("Key.GanonsSmallBase", "Ganon's Small Key", COSMETICS_GROUP_KEY, ColorRGBA8(255, 255, 255, 255), false, true, false), COSMETIC_OPTION("Key.GanonsSmallEmblem", "Ganons Small Key Emblem", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(80, 80, 80, 255), false, true, false),
COSMETIC_OPTION("Key.GanonsEmblem", "Ganon's Key Gem/Emblem", COSMETICS_GROUP_KEY, ColorRGBA8(255, 0, 0, 255), false, true, true), COSMETIC_OPTION("Key.GanonsBossBody", "Ganons Boss Key Body", COSMETICS_GROUP_BOSS_KEYS, ColorRGBA8(255, 255, 0, 255), false, true, false),
COSMETIC_OPTION("Key.GanonsBossBase", "Ganon's Boss Key", COSMETICS_GROUP_KEY, ColorRGBA8(255, 255, 0, 255), false, true, false), COSMETIC_OPTION("Key.GanonsBossGem", "Ganons Boss Key Gem", COSMETICS_GROUP_BOSS_KEYS, ColorRGBA8(255, 0, 0, 255), false, true, false),
//COSMETIC_OPTION("Key.ChestGameSmallBase", "Chest Game Key", COSMETICS_GROUP_KEY, ColorRGBA8(255, 255, 255, 255), false, true, false),
//COSMETIC_OPTION("Key.ChestGameEmblem", "Chest Game Key Emblem", COSMETICS_GROUP_KEY, ColorRGBA8(255, 0, 0, 255), false, true, true), COSMETIC_OPTION("Key.WellSmallBody", "Well Small Key", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 255, 255, 255), false, true, false),
COSMETIC_OPTION("Key.Skeleton", "Skeleton Key", COSMETICS_GROUP_KEY, ColorRGBA8(255, 255, 170, 255), false, true, false), COSMETIC_OPTION("Key.WellSmallEmblem", "Well Small Key Emblem", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(227, 110, 255, 255), false, true, true),
COSMETIC_OPTION("Key.FortSmallBody", "Fortress Small Key", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 255, 255, 255), false, true, false),
COSMETIC_OPTION("Key.FortSmallEmblem", "Fortress Small Key Emblem",COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 255, 255, 255), false, true, true),
COSMETIC_OPTION("Key.GTGSmallBody", "GTG Small Key", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 255, 255, 255), false, true, false),
COSMETIC_OPTION("Key.GTGSmallEmblem", "GTG Small Key Emblem", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(221, 212, 60, 255), false, true, true),
//COSMETIC_OPTION("Key.ChestGameSmallBody", "Chest Game Key", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 255, 255, 255), false, true, false),
//COSMETIC_OPTION("Key.ChestGameEmblem", "Chest Game Key Emblem", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 0, 0, 255), false, true, true),
COSMETIC_OPTION("Key.Skeleton", "Skeleton Key", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 255, 170, 255), false, true, false),
COSMETIC_OPTION("HUD.AButton", "A Button", COSMETICS_GROUP_HUD, ColorRGBA8( 90, 90, 255, 255), false, true, false), COSMETIC_OPTION("HUD.AButton", "A Button", COSMETICS_GROUP_HUD, ColorRGBA8( 90, 90, 255, 255), false, true, false),
COSMETIC_OPTION("HUD.BButton", "B Button", COSMETICS_GROUP_HUD, ColorRGBA8( 0, 150, 0, 255), false, true, false), COSMETIC_OPTION("HUD.BButton", "B Button", COSMETICS_GROUP_HUD, ColorRGBA8( 0, 150, 0, 255), false, true, false),
@ -1475,10 +1482,16 @@ void Reset_Option_Double(const char* Button_Title, const char* name) {
void DrawSillyTab() { void DrawSillyTab() {
ImGui::BeginDisabled(CVarGetInteger(CVAR_SETTING("DisableChanges"), 0)); ImGui::BeginDisabled(CVarGetInteger(CVAR_SETTING("DisableChanges"), 0));
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
if (UIWidgets::EnhancementCheckbox("Let It Snow", CVAR_GENERAL("LetItSnow"))) { if (UIWidgets::EnhancementCheckbox("Let It Snow", CVAR_GENERAL("LetItSnow"))) {
Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame(); Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame();
} }
UIWidgets::Tooltip("Makes snow fall, changes chest texture colors to red and green, etc, for December holidays.\nWill reset on restart outside of December 23-25."); UIWidgets::Tooltip("Makes snow fall, changes chest texture colors to red and green, etc, for December holidays.\nWill reset on restart outside of December 23-25.");
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
if (UIWidgets::EnhancementSliderFloat("Link Body Scale: %.3fx", "##Link_BodyScale", CVAR_COSMETIC("Link.BodyScale.Value"), 0.001f, 0.025f, "", 0.01f, true)) { if (UIWidgets::EnhancementSliderFloat("Link Body Scale: %.3fx", "##Link_BodyScale", CVAR_COSMETIC("Link.BodyScale.Value"), 0.001f, 0.025f, "", 0.01f, true)) {
CVarSetInteger(CVAR_COSMETIC("Link.BodyScale.Changed"), 1); CVarSetInteger(CVAR_COSMETIC("Link.BodyScale.Changed"), 1);
} }
@ -1494,31 +1507,64 @@ void DrawSillyTab() {
player->actor.scale.z = 0.01f; player->actor.scale.z = 0.01f;
} }
} }
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
if (UIWidgets::EnhancementSliderFloat("Link Head Scale: %.2fx", "##Link_HeadScale", CVAR_COSMETIC("Link.HeadScale.Value"), 0.4f, 4.0f, "", 1.0f, false)) { if (UIWidgets::EnhancementSliderFloat("Link Head Scale: %.2fx", "##Link_HeadScale", CVAR_COSMETIC("Link.HeadScale.Value"), 0.4f, 4.0f, "", 1.0f, false)) {
CVarSetInteger(CVAR_COSMETIC("Link.HeadScale.Changed"), 1); CVarSetInteger(CVAR_COSMETIC("Link.HeadScale.Changed"), 1);
} }
Reset_Option_Double("Reset##Link_HeadScale", CVAR_COSMETIC("Link.HeadScale")); Reset_Option_Double("Reset##Link_HeadScale", CVAR_COSMETIC("Link.HeadScale"));
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
if (UIWidgets::EnhancementSliderFloat("Link Sword Scale: %f", "##Link_SwordScale", CVAR_COSMETIC("Link.SwordScale.Value"), 1.0f, 2.5f, "", 1.0f, false)) { if (UIWidgets::EnhancementSliderFloat("Link Sword Scale: %f", "##Link_SwordScale", CVAR_COSMETIC("Link.SwordScale.Value"), 1.0f, 2.5f, "", 1.0f, false)) {
CVarSetInteger(CVAR_COSMETIC("Link.SwordScale.Changed"), 1); CVarSetInteger(CVAR_COSMETIC("Link.SwordScale.Changed"), 1);
} }
Reset_Option_Double("Reset##Link_SwordScale", CVAR_COSMETIC("Link.SwordScale")); Reset_Option_Double("Reset##Link_SwordScale", CVAR_COSMETIC("Link.SwordScale"));
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
UIWidgets::EnhancementSliderFloat("Bunny Hood Length: %f", "##BunnyHood_EarLength", CVAR_COSMETIC("BunnyHood.EarLength"), -300.0f, 1000.0f, "", 0.0f, false); UIWidgets::EnhancementSliderFloat("Bunny Hood Length: %f", "##BunnyHood_EarLength", CVAR_COSMETIC("BunnyHood.EarLength"), -300.0f, 1000.0f, "", 0.0f, false);
Reset_Option_Single("Reset##BunnyHood_EarLength", CVAR_COSMETIC("BunnyHood.EarLength")); Reset_Option_Single("Reset##BunnyHood_EarLength", CVAR_COSMETIC("BunnyHood.EarLength"));
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
UIWidgets::EnhancementSliderFloat("Bunny Hood Spread: %f", "##BunnyHood_EarSpread", CVAR_COSMETIC("BunnyHood.EarSpread"), -300.0f, 500.0f, "", 0.0f, false); UIWidgets::EnhancementSliderFloat("Bunny Hood Spread: %f", "##BunnyHood_EarSpread", CVAR_COSMETIC("BunnyHood.EarSpread"), -300.0f, 500.0f, "", 0.0f, false);
Reset_Option_Single("Reset##BunnyHood_EarSpread", CVAR_COSMETIC("BunnyHood.EarSpread")); Reset_Option_Single("Reset##BunnyHood_EarSpread", CVAR_COSMETIC("BunnyHood.EarSpread"));
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
UIWidgets::EnhancementSliderFloat("Goron Neck Length: %f", "##Goron_NeckLength", CVAR_COSMETIC("Goron.NeckLength"), 0.0f, 5000.0f, "", 0.0f, false); UIWidgets::EnhancementSliderFloat("Goron Neck Length: %f", "##Goron_NeckLength", CVAR_COSMETIC("Goron.NeckLength"), 0.0f, 5000.0f, "", 0.0f, false);
Reset_Option_Single("Reset##Goron_NeckLength", CVAR_COSMETIC("Goron.NeckLength")); Reset_Option_Single("Reset##Goron_NeckLength", CVAR_COSMETIC("Goron.NeckLength"));
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
UIWidgets::EnhancementCheckbox("Unfix Goron Spin", CVAR_COSMETIC("UnfixGoronSpin")); UIWidgets::EnhancementCheckbox("Unfix Goron Spin", CVAR_COSMETIC("UnfixGoronSpin"));
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
UIWidgets::EnhancementSliderFloat("Fairies Size: %f", "##Fairies_Size", CVAR_COSMETIC("Fairies.Size"), 0.25f, 5.0f, "", 1.0f, false); UIWidgets::EnhancementSliderFloat("Fairies Size: %f", "##Fairies_Size", CVAR_COSMETIC("Fairies.Size"), 0.25f, 5.0f, "", 1.0f, false);
Reset_Option_Single("Reset##Fairies_Size", CVAR_COSMETIC("Fairies.Size")); Reset_Option_Single("Reset##Fairies_Size", CVAR_COSMETIC("Fairies.Size"));
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
UIWidgets::EnhancementSliderFloat("N64 Logo Spin Speed: %f", "##N64Logo_SpinSpeed", CVAR_COSMETIC("N64Logo.SpinSpeed"), 0.25f, 5.0f, "", 1.0f, false); UIWidgets::EnhancementSliderFloat("N64 Logo Spin Speed: %f", "##N64Logo_SpinSpeed", CVAR_COSMETIC("N64Logo.SpinSpeed"), 0.25f, 5.0f, "", 1.0f, false);
Reset_Option_Single("Reset##N64Logo_SpinSpeed", CVAR_COSMETIC("N64Logo.SpinSpeed")); Reset_Option_Single("Reset##N64Logo_SpinSpeed", CVAR_COSMETIC("N64Logo.SpinSpeed"));
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
UIWidgets::EnhancementSliderFloat("Moon Size: %f", "##Moon_Size", CVAR_COSMETIC("Moon.Size"), 0.5f, 2.0f, "", 1.0f, false); UIWidgets::EnhancementSliderFloat("Moon Size: %f", "##Moon_Size", CVAR_COSMETIC("Moon.Size"), 0.5f, 2.0f, "", 1.0f, false);
Reset_Option_Single("Reset##Moon_Size", CVAR_COSMETIC("Moon.Size")); Reset_Option_Single("Reset##Moon_Size", CVAR_COSMETIC("Moon.Size"));
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
if (UIWidgets::EnhancementSliderFloat("Kak Windmill Speed: %f", "##Kak_Windmill_Speed", CVAR_COSMETIC("Kak.Windmill_Speed.Value"), 100.0f, 6000.0f, "", 100.0f, false)) { if (UIWidgets::EnhancementSliderFloat("Kak Windmill Speed: %f", "##Kak_Windmill_Speed", CVAR_COSMETIC("Kak.Windmill_Speed.Value"), 100.0f, 6000.0f, "", 100.0f, false)) {
CVarSetInteger(CVAR_COSMETIC("Kak.Windmill_Speed.Changed"), 1); CVarSetInteger(CVAR_COSMETIC("Kak.Windmill_Speed.Changed"), 1);
} }
Reset_Option_Double("Reset##Kak_Windmill_Speed", CVAR_COSMETIC("Kak.Windmill_Speed")); Reset_Option_Double("Reset##Kak_Windmill_Speed", CVAR_COSMETIC("Kak.Windmill_Speed"));
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
ImGui::EndDisabled(); ImGui::EndDisabled();
} }
@ -1748,6 +1794,7 @@ void DrawCosmeticGroup(CosmeticGroup cosmeticGroup) {
DrawCosmeticRow(cosmeticOption); DrawCosmeticRow(cosmeticOption);
} }
} }
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
} }
static const char* colorSchemes[2] = { static const char* colorSchemes[2] = {
@ -1755,92 +1802,95 @@ static const char* colorSchemes[2] = {
"Gamecube", "Gamecube",
}; };
void CosmeticsEditorWindow::ApplyDungeonEmblemColors(){ void CosmeticsEditorWindow::ApplyDungeonKeyColors() {
CVarSetColor(cosmeticOptions["Key.ForestEmblem"].cvar, {0, 255, 0, 255}); // Keyring
CVarSetInteger(cosmeticOptions["Key.ForestEmblem"].changedCvar, 1); ResetColor(cosmeticOptions.at("Key.KeyringRing"));
cosmeticOptions["Key.ForestEmblem"].currentColor = {0, 255/255.0f, 0, 255/255.0f};
CVarSetColor(cosmeticOptions["Key.FireEmblem"].cvar, {255, 30, 0, 255}); // Forest Temple
CVarSetInteger(cosmeticOptions["Key.FireEmblem"].changedCvar, 1); CVarSetColor(cosmeticOptions["Key.ForestSmallBody"].cvar, { 4, 195, 46, 255 });
cosmeticOptions["Key.FireEmblem"].currentColor = {255/255.0f, 30/255.0f, 0, 255/255.0f}; CVarSetInteger(cosmeticOptions["Key.ForestSmallBody"].changedCvar, 1);
cosmeticOptions["Key.ForestSmallBody"].currentColor = { 4 / 255.0f, 195 / 255.0f, 46 / 255.0f, 255 / 255.0f };
ResetColor(cosmeticOptions.at("Key.ForestSmallEmblem"));
ResetColor(cosmeticOptions.at("Key.ForestBossBody"));
CVarSetColor(cosmeticOptions["Key.ForestBossGem"].cvar, { 0, 255, 0, 255 });
CVarSetInteger(cosmeticOptions["Key.ForestBossGem"].changedCvar, 1);
cosmeticOptions["Key.ForestBossGem"].currentColor = { 0, 255 / 255.0f, 0, 255 / 255.0f };
// Fire Temple
CVarSetColor(cosmeticOptions["Key.FireSmallBody"].cvar, { 237, 95, 95, 255 });
CVarSetInteger(cosmeticOptions["Key.FireSmallBody"].changedCvar, 1);
cosmeticOptions["Key.FireSmallBody"].currentColor = { 237 / 255.0f, 95 / 255.0f, 95 / 255.0f, 255 / 255.0f };
ResetColor(cosmeticOptions.at("Key.FireSmallEmblem"));
ResetColor(cosmeticOptions.at("Key.FireBossBody"));
CVarSetColor(cosmeticOptions["Key.FireBossGem"].cvar, { 255, 30, 0, 255 });
CVarSetInteger(cosmeticOptions["Key.FireBossGem"].changedCvar, 1);
cosmeticOptions["Key.FireBossGem"].currentColor = { 255 / 255.0f, 30 / 255.0f, 0, 255 / 255.0f };
// Water Temple
CVarSetColor(cosmeticOptions["Key.WaterSmallBody"].cvar, { 85, 180, 223, 255 });
CVarSetInteger(cosmeticOptions["Key.WaterSmallBody"].changedCvar, 1);
cosmeticOptions["Key.WaterSmallBody"].currentColor = { 85 / 255.0f, 180 / 255.0f, 223 / 255.0f, 255 / 255.0f };
ResetColor(cosmeticOptions.at("Key.WaterSmallEmblem"));
ResetColor(cosmeticOptions.at("Key.WaterBossBody"));
CVarSetColor(cosmeticOptions["Key.WaterBossGem"].cvar, { 0, 137, 255, 255 });
CVarSetInteger(cosmeticOptions["Key.WaterBossGem"].changedCvar, 1);
cosmeticOptions["Key.WaterBossGem"].currentColor = { 0, 137 / 255.0f, 255 / 255.0f, 255 / 255.0f };
// Spirit Temple
CVarSetColor(cosmeticOptions["Key.SpiritSmallBody"].cvar, { 222, 158, 47, 255 });
CVarSetInteger(cosmeticOptions["Key.SpiritSmallBody"].changedCvar, 1);
cosmeticOptions["Key.SpiritSmallBody"].currentColor = { 222 / 255.0f, 158 / 255.0f, 47 / 255.0f, 255 / 255.0f };
ResetColor(cosmeticOptions.at("Key.SpiritSmallEmblem"));
ResetColor(cosmeticOptions.at("Key.SpiritBossBody"));
CVarSetColor(cosmeticOptions["Key.SpiritBossGem"].cvar, { 255, 85, 0, 255 });
CVarSetInteger(cosmeticOptions["Key.SpiritBossGem"].changedCvar, 1);
cosmeticOptions["Key.SpiritBossGem"].currentColor = { 255 / 255.0f, 85 / 255.0f, 0, 255 / 255.0f };
// Shadow Temple
CVarSetColor(cosmeticOptions["Key.ShadowSmallBody"].cvar, { 126, 16, 177, 255 });
CVarSetInteger(cosmeticOptions["Key.ShadowSmallBody"].changedCvar, 1);
cosmeticOptions["Key.ShadowSmallBody"].currentColor = { 126 / 255.0f, 16 / 255.0f, 177 / 255.0f, 255 / 255.0f };
ResetColor(cosmeticOptions.at("Key.ShadowSmallEmblem"));
ResetColor(cosmeticOptions.at("Key.ShadowBossBody"));
CVarSetColor(cosmeticOptions["Key.ShadowBossGem"].cvar, { 153, 0, 255, 255 });
CVarSetInteger(cosmeticOptions["Key.ShadowBossGem"].changedCvar, 1);
cosmeticOptions["Key.ShadowBossGem"].currentColor = { 153 / 255.0f, 0, 255 / 255.0f, 255 / 255.0f };
// Ganon's Tower
CVarSetColor(cosmeticOptions["Key.GanonsSmallBody"].cvar, { 80, 80, 80, 255 });
CVarSetInteger(cosmeticOptions["Key.GanonsSmallBody"].changedCvar, 1);
cosmeticOptions["Key.GanonsSmallBody"].currentColor = { 80 / 255.0f, 80 / 255.0f, 80 / 255.0f, 255 / 255.0f };
ResetColor(cosmeticOptions.at("Key.GanonsSmallEmblem"));
CVarSetColor(cosmeticOptions["Key.GanonsBossBody"].cvar, { 80, 80, 80, 255 });
CVarSetInteger(cosmeticOptions["Key.GanonsBossBody"].changedCvar, 1);
cosmeticOptions["Key.GanonsBossBody"].currentColor = { 80 / 255.0f, 80 / 255.0f, 80 / 255.0f, 255 / 255.0f };
CVarSetColor(cosmeticOptions["Key.GanonsBossGem"].cvar, { 255, 0, 0, 255 });
CVarSetInteger(cosmeticOptions["Key.GanonsBossGem"].changedCvar, 1);
cosmeticOptions["Key.GanonsBossGem"].currentColor = { 255 / 255.0f, 0, 0, 255 / 255.0f };
CVarSetColor(cosmeticOptions["Key.WaterEmblem"].cvar, {0, 137, 255, 255}); // Bottom of the Well
CVarSetInteger(cosmeticOptions["Key.WaterEmblem"].changedCvar, 1); CVarSetColor(cosmeticOptions["Key.WellSmallBody"].cvar, { 227, 110, 255, 255 });
cosmeticOptions["Key.WaterEmblem"].currentColor = {0, 137/255.0f, 255/255.0f, 255/255.0f}; CVarSetInteger(cosmeticOptions["Key.WellSmallBody"].changedCvar, 1);
cosmeticOptions["Key.WellSmallBody"].currentColor = { 227 / 255.0f, 110 / 255.0f, 255 / 255.0f, 255 / 255.0f };
ResetColor(cosmeticOptions.at("Key.WellSmallEmblem"));
// Gerudo Training Ground
CVarSetColor(cosmeticOptions["Key.GTGSmallBody"].cvar, { 221, 212, 60, 255 });
CVarSetInteger(cosmeticOptions["Key.GTGSmallBody"].changedCvar, 1);
cosmeticOptions["Key.GTGSmallBody"].currentColor = { 221 / 255.0f, 212 / 255.0f, 60 / 255.0f, 255 / 255.0f };
ResetColor(cosmeticOptions.at("Key.GTGSmallEmblem"));
CVarSetColor(cosmeticOptions["Key.SpiritEmblem"].cvar, {255, 85, 0, 255}); // Gerudo Fortress
CVarSetInteger(cosmeticOptions["Key.SpiritEmblem"].changedCvar, 1); CVarSetColor(cosmeticOptions["Key.FortSmallBody"].cvar, { 255, 255, 255, 255 });
cosmeticOptions["Key.SpiritEmblem"].currentColor = {255/255.0f, 85/255.0f, 0, 255/255.0f}; CVarSetInteger(cosmeticOptions["Key.FortSmallBody"].changedCvar, 1);
cosmeticOptions["Key.FortSmallBody"].currentColor = { 255 / 255.0f, 255 / 255.0f, 255 / 255.0f, 255 / 255.0f };
CVarSetColor(cosmeticOptions["Key.ShadowEmblem"].cvar, {153, 0, 255, 255}); ResetColor(cosmeticOptions.at("Key.FortSmallEmblem"));
CVarSetInteger(cosmeticOptions["Key.ShadowEmblem"].changedCvar, 1);
cosmeticOptions["Key.ShadowEmblem"].currentColor = {153/255.0f, 0, 255/255.0f, 255/255.0f};
CVarSetColor(cosmeticOptions["Key.WellEmblem"].cvar, { 255, 0, 188, 255});
CVarSetInteger(cosmeticOptions["Key.WellEmblem"].changedCvar, 1);
cosmeticOptions["Key.WellEmblem"].currentColor = {255/255.0f, 0, 188/255.0f, 255/255.0f};
CVarSetColor(cosmeticOptions["Key.GTGEmblem"].cvar, {255, 255, 0, 255});
CVarSetInteger(cosmeticOptions["Key.GTGEmblem"].changedCvar, 1);
cosmeticOptions["Key.GTGEmblem"].currentColor = {255/255.0f, 255/255.0f, 0, 255/255.0f};
CVarSetColor(cosmeticOptions["Key.FortEmblem"].cvar, {255, 255, 203, 255});
CVarSetInteger(cosmeticOptions["Key.FortEmblem"].changedCvar, 1);
cosmeticOptions["Key.FortEmblem"].currentColor = { 255/255.0f, 255/255.0f, 203/255.0f, 255/255.0f};
CVarSetColor(cosmeticOptions["Key.GanonsEmblem"].cvar, {255, 0, 0, 255});
CVarSetInteger(cosmeticOptions["Key.GanonsEmblem"].changedCvar, 1);
cosmeticOptions["Key.GanonsEmblem"].currentColor = {255/255.0f, 0, 0, 255/255.0f};
//CVarSetColor(cosmeticOptions["Key.ChestGameEmblem"].cvar, {255, 255, 0, 255});
//CVarSetInteger(cosmeticOptions["Key.ChestGameEmblem"].changedCvar, 1);
//cosmeticOptions["Key.ChestGameEmblem"].currentColor = {255/255.0f, 255/255.0f, 0, 255/255.0f};
}
void CosmeticsEditorWindow::ApplyDungeonBaseColors(){
CVarSetColor(cosmeticOptions["Key.ForestSmallBase"].cvar, {4, 195, 46, 255});
CVarSetInteger(cosmeticOptions["Key.ForestSmallBase"].changedCvar, 1);
cosmeticOptions["Key.ForestSmallBase"].currentColor = {4/255.0f, 195/255.0f, 46/255.0f, 255/255.0f};
CVarSetColor(cosmeticOptions["Key.FireSmallBase"].cvar, {237, 95, 95, 255});
CVarSetInteger(cosmeticOptions["Key.FireSmallBase"].changedCvar, 1);
cosmeticOptions["Key.FireSmallBase"].currentColor = {237/255.0f, 95/255.0f, 95/255.0f, 255/255.0f};
CVarSetColor(cosmeticOptions["Key.WaterSmallBase"].cvar, {85, 180, 223, 255});
CVarSetInteger(cosmeticOptions["Key.WaterSmallBase"].changedCvar, 1);
cosmeticOptions["Key.WaterSmallBase"].currentColor = {85/255.0f, 180/255.0f, 223/255.0f, 255/255.0f};
CVarSetColor(cosmeticOptions["Key.SpiritSmallBase"].cvar, {222, 158, 47, 255});
CVarSetInteger(cosmeticOptions["Key.SpiritSmallBase"].changedCvar, 1);
cosmeticOptions["Key.SpiritSmallBase"].currentColor = {222/255.0f, 158/255.0f, 47/255.0f, 255/255.0f};
CVarSetColor(cosmeticOptions["Key.ShadowSmallBase"].cvar, {126, 16, 177, 255});
CVarSetInteger(cosmeticOptions["Key.ShadowSmallBase"].changedCvar, 1);
cosmeticOptions["Key.ShadowSmallBase"].currentColor = {126/255.0f, 16/255.0f, 177/255.0f, 255/255.0f};
CVarSetColor(cosmeticOptions["Key.WellSmallBase"].cvar, {227, 110, 255, 255});
CVarSetInteger(cosmeticOptions["Key.WellSmallBase"].changedCvar, 1);
cosmeticOptions["Key.WellSmallBase"].currentColor = {227/255.0f, 110/255.0f, 255/255.0f, 255/255.0f};
CVarSetColor(cosmeticOptions["Key.GTGSmallBase"].cvar, {221, 212, 60, 255});
CVarSetInteger(cosmeticOptions["Key.GTGSmallBase"].changedCvar, 1);
cosmeticOptions["Key.GTGSmallBase"].currentColor = {221/255.0f, 212/255.0f, 60/255.0f, 255/255.0f};
CVarSetColor(cosmeticOptions["Key.FortSmallBase"].cvar, {255, 255, 255, 255});
CVarSetInteger(cosmeticOptions["Key.FortSmallBase"].changedCvar, 1);
cosmeticOptions["Key.FortSmallBase"].currentColor = {255/255.0f, 255/255.0f, 255/255.0f, 255/255.0f};
CVarSetColor(cosmeticOptions["Key.GanonsSmallBase"].cvar, {80, 80, 80, 255});
CVarSetInteger(cosmeticOptions["Key.GanonsSmallBase"].changedCvar, 1);
cosmeticOptions["Key.GanonsSmallBase"].currentColor = {80/255.0f, 80/255.0f, 80/255.0f, 255/255.0f};
CVarSetColor(cosmeticOptions["Key.GanonsBossBase"].cvar, {80, 80, 80, 255});
CVarSetInteger(cosmeticOptions["Key.GanonsBossBase"].changedCvar, 1);
cosmeticOptions["Key.GanonsBossBase"].currentColor = {80/255.0f, 80/255.0f, 80/255.0f, 255/255.0f};
//CVarSetColor(cosmeticOptions["Key.ChestGameSmallBase"].cvar, {255, 255, 0, 255});
//CVarSetInteger(cosmeticOptions["Key.ChestGameSmallBase"].changedCvar, 1);
//cosmeticOptions["Key.ChestGameSmallBase"].currentColor = {255/255.0f, 255/255.0f, 0, 255/255.0f};
} }
void CosmeticsEditorWindow::DrawElement() { void CosmeticsEditorWindow::DrawElement() {
@ -1853,15 +1903,6 @@ void CosmeticsEditorWindow::DrawElement() {
"For example, if you have custom Link model, then the Link's Hair color option will most likely not apply." "For example, if you have custom Link model, then the Link's Hair color option will most likely not apply."
); );
if (ImGui::Button("Apply Dungeon Gem/Emblem Colors", ImVec2(ImGui::GetContentRegionAvail().x / 2, 30.0f))) {
ApplyDungeonEmblemColors();
Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame();
}
ImGui::SameLine();
if (ImGui::Button("Apply Dungeon Base Colors", ImVec2(ImGui::GetContentRegionAvail().x, 30.0f))) {
ApplyDungeonBaseColors();
Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame();
}
if (CVarGetInteger(CVAR_COSMETIC("AdvancedMode"), 0)) { if (CVarGetInteger(CVAR_COSMETIC("AdvancedMode"), 0)) {
if (ImGui::Button("Lock All Advanced", ImVec2(ImGui::GetContentRegionAvail().x / 2, 30.0f))) { if (ImGui::Button("Lock All Advanced", ImVec2(ImGui::GetContentRegionAvail().x / 2, 30.0f))) {
for (auto& [id, cosmeticOption] : cosmeticOptions) { for (auto& [id, cosmeticOption] : cosmeticOptions) {
@ -1950,16 +1991,40 @@ void CosmeticsEditorWindow::DrawElement() {
if (ImGui::BeginTabBar("CosmeticsContextTabBar", ImGuiTabBarFlags_NoCloseWithMiddleMouseButton)) { if (ImGui::BeginTabBar("CosmeticsContextTabBar", ImGuiTabBarFlags_NoCloseWithMiddleMouseButton)) {
if (ImGui::BeginTabItem("Link & Items")) { if (ImGui::BeginTabItem("Link & Items")) {
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
DrawCosmeticGroup(COSMETICS_GROUP_LINK); DrawCosmeticGroup(COSMETICS_GROUP_LINK);
DrawCosmeticGroup(COSMETICS_GROUP_GLOVES); DrawCosmeticGroup(COSMETICS_GROUP_GLOVES);
DrawCosmeticGroup(COSMETICS_GROUP_MIRRORSHIELD); DrawCosmeticGroup(COSMETICS_GROUP_MIRRORSHIELD);
DrawCosmeticGroup(COSMETICS_GROUP_EQUIPMENT); DrawCosmeticGroup(COSMETICS_GROUP_EQUIPMENT);
DrawCosmeticGroup(COSMETICS_GROUP_SWORDS); DrawCosmeticGroup(COSMETICS_GROUP_SWORDS);
DrawCosmeticGroup(COSMETICS_GROUP_KEY);
DrawCosmeticGroup(COSMETICS_GROUP_CONSUMABLE); DrawCosmeticGroup(COSMETICS_GROUP_CONSUMABLE);
ImGui::EndTabItem(); ImGui::EndTabItem();
} }
if (ImGui::BeginTabItem("Keys")) {
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
if (ImGui::Button("Give all keys dungeon-specific colors", ImVec2(300.0f, 30.0f))) {
ApplyDungeonKeyColors();
Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame();
}
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
DrawCosmeticGroup(COSMETICS_GROUP_KEYRING);
DrawCosmeticGroup(COSMETICS_GROUP_SMALL_KEYS);
DrawCosmeticGroup(COSMETICS_GROUP_BOSS_KEYS);
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Effects")) { if (ImGui::BeginTabItem("Effects")) {
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
DrawCosmeticGroup(COSMETICS_GROUP_MAGIC); DrawCosmeticGroup(COSMETICS_GROUP_MAGIC);
DrawCosmeticGroup(COSMETICS_GROUP_ARROWS); DrawCosmeticGroup(COSMETICS_GROUP_ARROWS);
DrawCosmeticGroup(COSMETICS_GROUP_SPIN_ATTACK); DrawCosmeticGroup(COSMETICS_GROUP_SPIN_ATTACK);
@ -1973,9 +2038,15 @@ void CosmeticsEditorWindow::DrawElement() {
CVarClear(CVAR_COSMETIC("Trails.Duration.Changed")); CVarClear(CVAR_COSMETIC("Trails.Duration.Changed"));
Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame(); Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame();
} }
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
ImGui::EndTabItem(); ImGui::EndTabItem();
} }
if (ImGui::BeginTabItem("World & NPCs")) { if (ImGui::BeginTabItem("World & NPCs")) {
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
DrawCosmeticGroup(COSMETICS_GROUP_WORLD); DrawCosmeticGroup(COSMETICS_GROUP_WORLD);
DrawCosmeticGroup(COSMETICS_GROUP_NAVI); DrawCosmeticGroup(COSMETICS_GROUP_NAVI);
DrawCosmeticGroup(COSMETICS_GROUP_IVAN); DrawCosmeticGroup(COSMETICS_GROUP_IVAN);
@ -1987,6 +2058,9 @@ void CosmeticsEditorWindow::DrawElement() {
ImGui::EndTabItem(); ImGui::EndTabItem();
} }
if (ImGui::BeginTabItem("HUD")) { if (ImGui::BeginTabItem("HUD")) {
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
DrawCosmeticGroup(COSMETICS_GROUP_HUD); DrawCosmeticGroup(COSMETICS_GROUP_HUD);
DrawCosmeticGroup(COSMETICS_GROUP_TITLE); DrawCosmeticGroup(COSMETICS_GROUP_TITLE);
ImGui::EndTabItem(); ImGui::EndTabItem();

View File

@ -9,7 +9,9 @@ typedef enum {
COSMETICS_GROUP_SWORDS, COSMETICS_GROUP_SWORDS,
COSMETICS_GROUP_GLOVES, COSMETICS_GROUP_GLOVES,
COSMETICS_GROUP_EQUIPMENT, COSMETICS_GROUP_EQUIPMENT,
COSMETICS_GROUP_KEY, COSMETICS_GROUP_KEYRING,
COSMETICS_GROUP_SMALL_KEYS,
COSMETICS_GROUP_BOSS_KEYS,
COSMETICS_GROUP_CONSUMABLE, COSMETICS_GROUP_CONSUMABLE,
COSMETICS_GROUP_HUD, COSMETICS_GROUP_HUD,
COSMETICS_GROUP_KALEIDO, COSMETICS_GROUP_KALEIDO,
@ -63,8 +65,7 @@ class CosmeticsEditorWindow : public Ship::GuiWindow {
void InitElement() override; void InitElement() override;
void DrawElement() override; void DrawElement() override;
void ApplyDungeonEmblemColors(); void ApplyDungeonKeyColors();
void ApplyDungeonBaseColors();
void UpdateElement() override {}; void UpdateElement() override {};
}; };
#endif //__cplusplus #endif //__cplusplus

View File

@ -1297,7 +1297,9 @@ static constexpr std::array<std::pair<const char*, CosmeticGroup>, COSMETICS_GRO
{"swords", COSMETICS_GROUP_SWORDS}, {"swords", COSMETICS_GROUP_SWORDS},
{"gloves", COSMETICS_GROUP_GLOVES}, {"gloves", COSMETICS_GROUP_GLOVES},
{"equipment", COSMETICS_GROUP_EQUIPMENT}, {"equipment", COSMETICS_GROUP_EQUIPMENT},
{"key", COSMETICS_GROUP_KEY}, {"keyring", COSMETICS_GROUP_KEYRING},
{"small_keys", COSMETICS_GROUP_SMALL_KEYS },
{"boss_keys", COSMETICS_GROUP_BOSS_KEYS },
{"consumable", COSMETICS_GROUP_CONSUMABLE}, {"consumable", COSMETICS_GROUP_CONSUMABLE},
{"hud", COSMETICS_GROUP_HUD}, {"hud", COSMETICS_GROUP_HUD},
{"kaleido", COSMETICS_GROUP_KALEIDO}, {"kaleido", COSMETICS_GROUP_KALEIDO},

View File

@ -38,32 +38,45 @@ extern PlayState* gPlayState;
extern SaveContext gSaveContext; extern SaveContext gSaveContext;
} }
const char* SmallBaseCvarValue[10] = { const char* SmallBodyCvarValue[10] = {
CVAR_COSMETIC("Key.ForestSmallBase.Value"), CVAR_COSMETIC("Key.ForestSmallBody.Value"),
CVAR_COSMETIC("Key.FireSmallBase.Value"), CVAR_COSMETIC("Key.FireSmallBody.Value"),
CVAR_COSMETIC("Key.WaterSmallBase.Value"), CVAR_COSMETIC("Key.WaterSmallBody.Value"),
CVAR_COSMETIC("Key.SpiritSmallBase.Value"), CVAR_COSMETIC("Key.SpiritSmallBody.Value"),
CVAR_COSMETIC("Key.ShadowSmallBase.Value"), CVAR_COSMETIC("Key.ShadowSmallBody.Value"),
CVAR_COSMETIC("Key.WellSmallBase.Value"), CVAR_COSMETIC("Key.WellSmallBody.Value"),
CVAR_COSMETIC("Key.GTGSmallBase.Value"), CVAR_COSMETIC("Key.GTGSmallBody.Value"),
CVAR_COSMETIC("Key.FortSmallBase.Value"), CVAR_COSMETIC("Key.FortSmallBody.Value"),
CVAR_COSMETIC("Key.GanonsSmallBase.Value"), CVAR_COSMETIC("Key.GanonsSmallBody.Value"),
CVAR_COSMETIC("Key.ChestGameSmallBase.Value"), CVAR_COSMETIC("Key.ChestGameSmallBody.Value"),
}; };
const char* SmallEmblemCvarValue[10] = { const char* SmallEmblemCvarValue[10] = {
CVAR_COSMETIC("Key.ForestEmblem.Value"), CVAR_COSMETIC("Key.ForestSmallEmblem.Value"),
CVAR_COSMETIC("Key.FireEmblem.Value"), CVAR_COSMETIC("Key.FireSmallEmblem.Value"),
CVAR_COSMETIC("Key.WaterEmblem.Value"), CVAR_COSMETIC("Key.WaterSmallEmblem.Value"),
CVAR_COSMETIC("Key.SpiritEmblem.Value"), CVAR_COSMETIC("Key.SpiritSmallEmblem.Value"),
CVAR_COSMETIC("Key.ShadowEmblem.Value"), CVAR_COSMETIC("Key.ShadowSmallEmblem.Value"),
CVAR_COSMETIC("Key.WellEmblem.Value"), CVAR_COSMETIC("Key.WellSmallEmblem.Value"),
CVAR_COSMETIC("Key.GTGEmblem.Value"), CVAR_COSMETIC("Key.GTGSmallEmblem.Value"),
CVAR_COSMETIC("Key.FortEmblem.Value"), CVAR_COSMETIC("Key.FortSmallEmblem.Value"),
CVAR_COSMETIC("Key.GanonsEmblem.Value"), CVAR_COSMETIC("Key.GanonsSmallEmblem.Value"),
CVAR_COSMETIC("Key.ChestGameEmblem.Value"), CVAR_COSMETIC("Key.ChestGameEmblem.Value"),
}; };
Color_RGB8 SmallEmblemDefaultValue[10] = {
{ 4, 195, 46 }, // Forest
{ 237, 95, 95 }, // Fire
{ 85, 180, 223 }, // Water
{ 222, 158, 47 }, // Spirit
{ 126, 16, 177 }, // Shadow
{ 227, 110, 255 }, // Well
{ 221, 212, 60 }, // GTG
{ 255, 255, 255 }, // Fortress
{ 80, 80, 80 }, // Ganons
{ 255, 255, 255 }, // Chest Game
};
extern "C" u8 Randomizer_GetSettingValue(RandomizerSettingKey randoSettingKey); extern "C" u8 Randomizer_GetSettingValue(RandomizerSettingKey randoSettingKey);
extern "C" void Randomizer_DrawSmallKey(PlayState* play, GetItemEntry* getItemEntry) { extern "C" void Randomizer_DrawSmallKey(PlayState* play, GetItemEntry* getItemEntry) {
@ -91,7 +104,7 @@ extern "C" void Randomizer_DrawSmallKey(PlayState* play, GetItemEntry* getItemEn
G_MTX_MODELVIEW | G_MTX_LOAD); G_MTX_MODELVIEW | G_MTX_LOAD);
Color_RGB8 keyColor = { 255, 255, 255 }; Color_RGB8 keyColor = { 255, 255, 255 };
keyColor = CVarGetColor24(SmallBaseCvarValue[slot], keyColor); keyColor = CVarGetColor24(SmallBodyCvarValue[slot], keyColor);
if (isCustomKeysEnabled) { if (isCustomKeysEnabled) {
gDPSetEnvColor(POLY_OPA_DISP++, keyColor.r, keyColor.g, keyColor.b, 255); gDPSetEnvColor(POLY_OPA_DISP++, keyColor.r, keyColor.g, keyColor.b, 255);
@ -99,7 +112,7 @@ extern "C" void Randomizer_DrawSmallKey(PlayState* play, GetItemEntry* getItemEn
Gfx_SetupDL_25Xlu(play->state.gfxCtx); Gfx_SetupDL_25Xlu(play->state.gfxCtx);
Color_RGB8 emblemColor = { 255, 0, 0 }; Color_RGB8 emblemColor = SmallEmblemDefaultValue[slot];
emblemColor = CVarGetColor24(SmallEmblemCvarValue[slot], emblemColor); emblemColor = CVarGetColor24(SmallEmblemCvarValue[slot], emblemColor);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__), gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__),
@ -166,12 +179,12 @@ extern "C" void Randomizer_DrawBossKey(PlayState* play, GetItemEntry* getItemEnt
s16 slot = getItemEntry->getItemId - RG_FOREST_TEMPLE_BOSS_KEY; s16 slot = getItemEntry->getItemId - RG_FOREST_TEMPLE_BOSS_KEY;
std::string CvarValue[6] = { std::string CvarValue[6] = {
"gCosmetics.Key.Forest", "gCosmetics.Key.ForestBoss",
"gCosmetics.Key.Fire", "gCosmetics.Key.FireBoss",
"gCosmetics.Key.Water", "gCosmetics.Key.WaterBoss",
"gCosmetics.Key.Spirit", "gCosmetics.Key.SpiritBoss",
"gCosmetics.Key.Shadow", "gCosmetics.Key.ShadowBoss",
"gCosmetics.Key.Ganons", "gCosmetics.Key.GanonsBoss",
}; };
Gfx* CustomdLists[] = { Gfx* CustomdLists[] = {
@ -192,13 +205,13 @@ extern "C" void Randomizer_DrawBossKey(PlayState* play, GetItemEntry* getItemEnt
Color_RGB8 keyColor = { 255, 255, 0 }; Color_RGB8 keyColor = { 255, 255, 0 };
//Supposed to use CVAR_COSMETIC but I can't figure out the syntax //Supposed to use CVAR_COSMETIC but I can't figure out the syntax
keyColor = CVarGetColor24((CvarValue[slot] + "BossBase.Value").c_str(), keyColor); keyColor = CVarGetColor24((CvarValue[slot] + "Body.Value").c_str(), keyColor);
if (isCustomKeysEnabled){ if (isCustomKeysEnabled){
gDPSetEnvColor(POLY_OPA_DISP++, keyColor.r, keyColor.g, keyColor.b, 255); gDPSetEnvColor(POLY_OPA_DISP++, keyColor.r, keyColor.g, keyColor.b, 255);
gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gBossKeyCustomDL); gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gBossKeyCustomDL);
} else { } else {
if (CVarGetInteger((CvarValue[slot] + "BossBase.Changed").c_str(), false)){ if (CVarGetInteger((CvarValue[slot] + "Body.Changed").c_str(), false)){
gDPSetGrayscaleColor(POLY_OPA_DISP++, keyColor.r, keyColor.g, keyColor.b, 255); gDPSetGrayscaleColor(POLY_OPA_DISP++, keyColor.r, keyColor.g, keyColor.b, 255);
gSPGrayscale(POLY_OPA_DISP++, true); gSPGrayscale(POLY_OPA_DISP++, true);
gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gGiBossKeyDL); gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gGiBossKeyDL);
@ -213,15 +226,15 @@ extern "C" void Randomizer_DrawBossKey(PlayState* play, GetItemEntry* getItemEnt
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__), gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__),
G_MTX_MODELVIEW | G_MTX_LOAD); G_MTX_MODELVIEW | G_MTX_LOAD);
Color_RGB8 emblemColor = { 255, 0, 0 }; Color_RGB8 gemColor = { 255, 0, 0 };
emblemColor = CVarGetColor24((CvarValue[slot] + "Emblem.Value").c_str(), emblemColor); gemColor = CVarGetColor24((CvarValue[slot] + "Gem.Value").c_str(), gemColor);
if (isCustomKeysEnabled){ if (isCustomKeysEnabled){
gDPSetEnvColor(POLY_XLU_DISP++, emblemColor.r, emblemColor.g, emblemColor.b, 255); gDPSetEnvColor(POLY_XLU_DISP++, gemColor.r, gemColor.g, gemColor.b, 255);
gSPDisplayList(POLY_XLU_DISP++, CustomdLists[slot]); gSPDisplayList(POLY_XLU_DISP++, CustomdLists[slot]);
} else { } else {
if (CVarGetInteger((CvarValue[slot] + "Emblem.Changed").c_str(), false)){ if (CVarGetInteger((CvarValue[slot] + "Gem.Changed").c_str(), false)){
gDPSetGrayscaleColor(POLY_XLU_DISP++, emblemColor.r, emblemColor.g, emblemColor.b, 255); gDPSetGrayscaleColor(POLY_XLU_DISP++, gemColor.r, gemColor.g, gemColor.b, 255);
gSPGrayscale(POLY_XLU_DISP++, true); gSPGrayscale(POLY_XLU_DISP++, true);
gSPDisplayList(POLY_XLU_DISP++, (Gfx*)gGiBossKeyGemDL); gSPDisplayList(POLY_XLU_DISP++, (Gfx*)gGiBossKeyGemDL);
gSPGrayscale(POLY_XLU_DISP++, false); gSPGrayscale(POLY_XLU_DISP++, false);
@ -296,7 +309,7 @@ extern "C" void Randomizer_DrawKeyRing(PlayState* play, GetItemEntry* getItemEnt
Gfx_SetupDL_25Opa(play->state.gfxCtx); Gfx_SetupDL_25Opa(play->state.gfxCtx);
Color_RGB8 keyColor = { 255, 255, 255 }; Color_RGB8 keyColor = { 255, 255, 255 };
keyColor = CVarGetColor24(SmallBaseCvarValue[slot], keyColor); keyColor = CVarGetColor24(SmallBodyCvarValue[slot], keyColor);
if (isCustomKeysEnabled) { if (isCustomKeysEnabled) {
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__), gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__),
@ -314,7 +327,7 @@ extern "C" void Randomizer_DrawKeyRing(PlayState* play, GetItemEntry* getItemEnt
gDPSetEnvColor(POLY_OPA_DISP++, ringColor.r, ringColor.g, ringColor.b, 255); gDPSetEnvColor(POLY_OPA_DISP++, ringColor.r, ringColor.g, ringColor.b, 255);
gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gKeyringRingDL); gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gKeyringRingDL);
Color_RGB8 emblemColor = { 255, 0, 0 }; Color_RGB8 emblemColor = SmallEmblemDefaultValue[slot];
emblemColor = CVarGetColor24(SmallEmblemCvarValue[slot], emblemColor); emblemColor = CVarGetColor24(SmallEmblemCvarValue[slot], emblemColor);
Gfx_SetupDL_25Opa(play->state.gfxCtx); Gfx_SetupDL_25Opa(play->state.gfxCtx);