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Created and implemented PosType enum (#5046)
* Created and implemented PosType enum * fixed formatting --------- Co-authored-by: link5669 <acqmiles@gmail.com>
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mods/custom_mod_files_go_here.txt
Normal file
0
mods/custom_mod_files_go_here.txt
Normal file
@ -196,7 +196,7 @@ static std::map<std::string, CosmeticOption> cosmeticOptions = {
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COSMETIC_OPTION("Link.Hair", "Hair", COSMETICS_GROUP_LINK, ColorRGBA8(255, 173, 27, 255), false, true, true),
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COSMETIC_OPTION("Link.Hair", "Hair", COSMETICS_GROUP_LINK, ColorRGBA8(255, 173, 27, 255), false, true, true),
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COSMETIC_OPTION("Link.Linen", "Linen", COSMETICS_GROUP_LINK, ColorRGBA8(255, 255, 255, 255), false, true, true),
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COSMETIC_OPTION("Link.Linen", "Linen", COSMETICS_GROUP_LINK, ColorRGBA8(255, 255, 255, 255), false, true, true),
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COSMETIC_OPTION("Link.Boots", "Boots", COSMETICS_GROUP_LINK, ColorRGBA8( 93, 44, 18, 255), false, true, true),
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COSMETIC_OPTION("Link.Boots", "Boots", COSMETICS_GROUP_LINK, ColorRGBA8( 93, 44, 18, 255), false, true, true),
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COSMETIC_OPTION("MirrorShield.Body", "Body", COSMETICS_GROUP_MIRRORSHIELD, ColorRGBA8(215, 0, 0, 255), false, true, false),
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COSMETIC_OPTION("MirrorShield.Body", "Body", COSMETICS_GROUP_MIRRORSHIELD, ColorRGBA8(215, 0, 0, 255), false, true, false),
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COSMETIC_OPTION("MirrorShield.Mirror", "Mirror", COSMETICS_GROUP_MIRRORSHIELD, ColorRGBA8(255, 255, 255, 255), false, true, true),
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COSMETIC_OPTION("MirrorShield.Mirror", "Mirror", COSMETICS_GROUP_MIRRORSHIELD, ColorRGBA8(255, 255, 255, 255), false, true, true),
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COSMETIC_OPTION("MirrorShield.Emblem", "Emblem", COSMETICS_GROUP_MIRRORSHIELD, ColorRGBA8(205, 225, 255, 255), false, true, true),
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COSMETIC_OPTION("MirrorShield.Emblem", "Emblem", COSMETICS_GROUP_MIRRORSHIELD, ColorRGBA8(205, 225, 255, 255), false, true, true),
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@ -214,7 +214,7 @@ static std::map<std::string, CosmeticOption> cosmeticOptions = {
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COSMETIC_OPTION("Gloves.SilverGauntlets", "Silver Gauntlets", COSMETICS_GROUP_GLOVES, ColorRGBA8(255, 255, 255, 255), false, true, false),
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COSMETIC_OPTION("Gloves.SilverGauntlets", "Silver Gauntlets", COSMETICS_GROUP_GLOVES, ColorRGBA8(255, 255, 255, 255), false, true, false),
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COSMETIC_OPTION("Gloves.GoldenGauntlets", "Golden Gauntlets", COSMETICS_GROUP_GLOVES, ColorRGBA8(254, 207, 15, 255), false, true, false),
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COSMETIC_OPTION("Gloves.GoldenGauntlets", "Golden Gauntlets", COSMETICS_GROUP_GLOVES, ColorRGBA8(254, 207, 15, 255), false, true, false),
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COSMETIC_OPTION("Gloves.GauntletsGem", "Gauntlets Gem", COSMETICS_GROUP_GLOVES, ColorRGBA8(255, 60, 100, 255), false, true, true),
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COSMETIC_OPTION("Gloves.GauntletsGem", "Gauntlets Gem", COSMETICS_GROUP_GLOVES, ColorRGBA8(255, 60, 100, 255), false, true, true),
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COSMETIC_OPTION("Equipment.BoomerangBody", "Boomerang Body", COSMETICS_GROUP_EQUIPMENT, ColorRGBA8(160, 100, 0, 255), false, true, false),
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COSMETIC_OPTION("Equipment.BoomerangBody", "Boomerang Body", COSMETICS_GROUP_EQUIPMENT, ColorRGBA8(160, 100, 0, 255), false, true, false),
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COSMETIC_OPTION("Equipment.BoomerangGem", "Boomerang Gem", COSMETICS_GROUP_EQUIPMENT, ColorRGBA8(255, 50, 150, 255), false, true, true),
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COSMETIC_OPTION("Equipment.BoomerangGem", "Boomerang Gem", COSMETICS_GROUP_EQUIPMENT, ColorRGBA8(255, 50, 150, 255), false, true, true),
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/* Todo (Cosmetics): Broken, need a better way to grayscale
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/* Todo (Cosmetics): Broken, need a better way to grayscale
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@ -288,7 +288,7 @@ static std::map<std::string, CosmeticOption> cosmeticOptions = {
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//COSMETIC_OPTION("Key.ChestGameSmallBody", "Chest Game Key", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 255, 255, 255), false, true, false),
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//COSMETIC_OPTION("Key.ChestGameSmallBody", "Chest Game Key", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 255, 255, 255), false, true, false),
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//COSMETIC_OPTION("Key.ChestGameEmblem", "Chest Game Key Emblem", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 0, 0, 255), false, true, true),
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//COSMETIC_OPTION("Key.ChestGameEmblem", "Chest Game Key Emblem", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 0, 0, 255), false, true, true),
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COSMETIC_OPTION("Key.Skeleton", "Skeleton Key", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 255, 170, 255), false, true, false),
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COSMETIC_OPTION("Key.Skeleton", "Skeleton Key", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 255, 170, 255), false, true, false),
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COSMETIC_OPTION("HUD.AButton", "A Button", COSMETICS_GROUP_HUD, ColorRGBA8( 90, 90, 255, 255), false, true, false),
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COSMETIC_OPTION("HUD.AButton", "A Button", COSMETICS_GROUP_HUD, ColorRGBA8( 90, 90, 255, 255), false, true, false),
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COSMETIC_OPTION("HUD.BButton", "B Button", COSMETICS_GROUP_HUD, ColorRGBA8( 0, 150, 0, 255), false, true, false),
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COSMETIC_OPTION("HUD.BButton", "B Button", COSMETICS_GROUP_HUD, ColorRGBA8( 0, 150, 0, 255), false, true, false),
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COSMETIC_OPTION("HUD.CButtons", "C Buttons", COSMETICS_GROUP_HUD, ColorRGBA8(255, 160, 0, 255), false, true, false),
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COSMETIC_OPTION("HUD.CButtons", "C Buttons", COSMETICS_GROUP_HUD, ColorRGBA8(255, 160, 0, 255), false, true, false),
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@ -329,7 +329,7 @@ static std::map<std::string, CosmeticOption> cosmeticOptions = {
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MESSAGE_COSMETIC_OPTION("Yellow.Wooden", "Message Yellow (Wooden) Color", 255, 255, 30),
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MESSAGE_COSMETIC_OPTION("Yellow.Wooden", "Message Yellow (Wooden) Color", 255, 255, 30),
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MESSAGE_COSMETIC_OPTION("Black", "Message Black Color", 0, 0, 0),
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MESSAGE_COSMETIC_OPTION("Black", "Message Black Color", 0, 0, 0),
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#undef MESSAGE_COSMETIC_OPTION
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#undef MESSAGE_COSMETIC_OPTION
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COSMETIC_OPTION("Kaleido.ItemSelA", "Item Select Color", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 10, 50, 80, 255), false, true, true),
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COSMETIC_OPTION("Kaleido.ItemSelA", "Item Select Color", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 10, 50, 80, 255), false, true, true),
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COSMETIC_OPTION("Kaleido.ItemSelB", "Item Select Color B", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 70, 100, 130, 255), false, true, true),
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COSMETIC_OPTION("Kaleido.ItemSelB", "Item Select Color B", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 70, 100, 130, 255), false, true, true),
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@ -345,7 +345,7 @@ static std::map<std::string, CosmeticOption> cosmeticOptions = {
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COSMETIC_OPTION("Kaleido.MapSelDunB", "Map Dungeon Color B", COSMETICS_GROUP_KALEIDO, ColorRGBA8(140, 60, 60, 255), false, true, true),
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COSMETIC_OPTION("Kaleido.MapSelDunB", "Map Dungeon Color B", COSMETICS_GROUP_KALEIDO, ColorRGBA8(140, 60, 60, 255), false, true, true),
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COSMETIC_OPTION("Kaleido.MapSelDunC", "Map Dungeon Color C", COSMETICS_GROUP_KALEIDO, ColorRGBA8(140, 60, 60, 255), false, true, true),
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COSMETIC_OPTION("Kaleido.MapSelDunC", "Map Dungeon Color C", COSMETICS_GROUP_KALEIDO, ColorRGBA8(140, 60, 60, 255), false, true, true),
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COSMETIC_OPTION("Kaleido.MapSelDunD", "Map Dungeon Color D", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 80, 40, 30, 255), false, true, true),
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COSMETIC_OPTION("Kaleido.MapSelDunD", "Map Dungeon Color D", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 80, 40, 30, 255), false, true, true),
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COSMETIC_OPTION("Kaleido.QuestStatusA", "Quest Status Color", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 80, 80, 50, 255), false, true, true),
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COSMETIC_OPTION("Kaleido.QuestStatusA", "Quest Status Color", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 80, 80, 50, 255), false, true, true),
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COSMETIC_OPTION("Kaleido.QuestStatusB", "Quest Status Color B", COSMETICS_GROUP_KALEIDO, ColorRGBA8(120, 120, 70, 255), false, true, true),
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COSMETIC_OPTION("Kaleido.QuestStatusB", "Quest Status Color B", COSMETICS_GROUP_KALEIDO, ColorRGBA8(120, 120, 70, 255), false, true, true),
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COSMETIC_OPTION("Kaleido.QuestStatusC", "Quest Status Color C", COSMETICS_GROUP_KALEIDO, ColorRGBA8(120, 120, 70, 255), false, true, true),
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COSMETIC_OPTION("Kaleido.QuestStatusC", "Quest Status Color C", COSMETICS_GROUP_KALEIDO, ColorRGBA8(120, 120, 70, 255), false, true, true),
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@ -355,14 +355,14 @@ static std::map<std::string, CosmeticOption> cosmeticOptions = {
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COSMETIC_OPTION("Kaleido.MapSelectB", "Map Color B", COSMETICS_GROUP_KALEIDO, ColorRGBA8(140, 60, 60, 255), false, true, true),
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COSMETIC_OPTION("Kaleido.MapSelectB", "Map Color B", COSMETICS_GROUP_KALEIDO, ColorRGBA8(140, 60, 60, 255), false, true, true),
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COSMETIC_OPTION("Kaleido.MapSelectC", "Map Color C", COSMETICS_GROUP_KALEIDO, ColorRGBA8(140, 60, 60, 255), false, true, true),
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COSMETIC_OPTION("Kaleido.MapSelectC", "Map Color C", COSMETICS_GROUP_KALEIDO, ColorRGBA8(140, 60, 60, 255), false, true, true),
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COSMETIC_OPTION("Kaleido.MapSelectD", "Map Color D", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 80, 40, 30, 255), false, true, true),
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COSMETIC_OPTION("Kaleido.MapSelectD", "Map Color D", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 80, 40, 30, 255), false, true, true),
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COSMETIC_OPTION("Kaleido.SaveA", "Save Color", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 50, 50, 50, 255), false, true, true),
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COSMETIC_OPTION("Kaleido.SaveA", "Save Color", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 50, 50, 50, 255), false, true, true),
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COSMETIC_OPTION("Kaleido.SaveB", "Save Color B", COSMETICS_GROUP_KALEIDO, ColorRGBA8(110, 110, 110, 255), false, true, true),
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COSMETIC_OPTION("Kaleido.SaveB", "Save Color B", COSMETICS_GROUP_KALEIDO, ColorRGBA8(110, 110, 110, 255), false, true, true),
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COSMETIC_OPTION("Kaleido.SaveC", "Save Color C", COSMETICS_GROUP_KALEIDO, ColorRGBA8(110, 110, 110, 255), false, true, true),
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COSMETIC_OPTION("Kaleido.SaveC", "Save Color C", COSMETICS_GROUP_KALEIDO, ColorRGBA8(110, 110, 110, 255), false, true, true),
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COSMETIC_OPTION("Kaleido.SaveD", "Save Color D", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 50, 50, 50, 255), false, true, true),
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COSMETIC_OPTION("Kaleido.SaveD", "Save Color D", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 50, 50, 50, 255), false, true, true),
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COSMETIC_OPTION("Kaleido.NamePanel", "Name Panel", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 90, 100, 130, 255), true, true, true),
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COSMETIC_OPTION("Kaleido.NamePanel", "Name Panel", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 90, 100, 130, 255), true, true, true),
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COSMETIC_OPTION("Title.FileChoose", "File Choose", COSMETICS_GROUP_TITLE, ColorRGBA8(100, 150, 255, 255), false, true, false),
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COSMETIC_OPTION("Title.FileChoose", "File Choose", COSMETICS_GROUP_TITLE, ColorRGBA8(100, 150, 255, 255), false, true, false),
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COSMETIC_OPTION("Title.NintendoLogo", "Nintendo Logo", COSMETICS_GROUP_TITLE, ColorRGBA8( 0, 0, 255, 255), false, true, true),
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COSMETIC_OPTION("Title.NintendoLogo", "Nintendo Logo", COSMETICS_GROUP_TITLE, ColorRGBA8( 0, 0, 255, 255), false, true, true),
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COSMETIC_OPTION("Title.N64LogoRed", "N64 Red", COSMETICS_GROUP_TITLE, ColorRGBA8(150, 0, 0, 255), false, true, true),
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COSMETIC_OPTION("Title.N64LogoRed", "N64 Red", COSMETICS_GROUP_TITLE, ColorRGBA8(150, 0, 0, 255), false, true, true),
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@ -375,7 +375,7 @@ static std::map<std::string, CosmeticOption> cosmeticOptions = {
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COSMETIC_OPTION("Title.FireSecondary", "Title Fire Secondary", COSMETICS_GROUP_TITLE, ColorRGBA8(255, 100, 0, 255), false, true, true),
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COSMETIC_OPTION("Title.FireSecondary", "Title Fire Secondary", COSMETICS_GROUP_TITLE, ColorRGBA8(255, 100, 0, 255), false, true, true),
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*/
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*/
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COSMETIC_OPTION("Title.Copyright", "Copyright Text", COSMETICS_GROUP_TITLE, ColorRGBA8(255, 255, 255, 255), true, true, false),
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COSMETIC_OPTION("Title.Copyright", "Copyright Text", COSMETICS_GROUP_TITLE, ColorRGBA8(255, 255, 255, 255), true, true, false),
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COSMETIC_OPTION("Arrows.NormalPrimary", "Normal Primary", COSMETICS_GROUP_ARROWS, ColorRGBA8( 0, 150, 0, 0), false, true, false),
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COSMETIC_OPTION("Arrows.NormalPrimary", "Normal Primary", COSMETICS_GROUP_ARROWS, ColorRGBA8( 0, 150, 0, 0), false, true, false),
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COSMETIC_OPTION("Arrows.NormalSecondary", "Normal Secondary", COSMETICS_GROUP_ARROWS, ColorRGBA8(255, 255, 170, 255), false, true, true),
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COSMETIC_OPTION("Arrows.NormalSecondary", "Normal Secondary", COSMETICS_GROUP_ARROWS, ColorRGBA8(255, 255, 170, 255), false, true, true),
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COSMETIC_OPTION("Arrows.FirePrimary", "Fire Primary", COSMETICS_GROUP_ARROWS, ColorRGBA8(255, 200, 0, 0), false, true, false),
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COSMETIC_OPTION("Arrows.FirePrimary", "Fire Primary", COSMETICS_GROUP_ARROWS, ColorRGBA8(255, 200, 0, 0), false, true, false),
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@ -384,14 +384,14 @@ static std::map<std::string, CosmeticOption> cosmeticOptions = {
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COSMETIC_OPTION("Arrows.IceSecondary", "Ice Secondary", COSMETICS_GROUP_ARROWS, ColorRGBA8(255, 255, 255, 255), false, true, true),
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COSMETIC_OPTION("Arrows.IceSecondary", "Ice Secondary", COSMETICS_GROUP_ARROWS, ColorRGBA8(255, 255, 255, 255), false, true, true),
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COSMETIC_OPTION("Arrows.LightPrimary", "Light Primary", COSMETICS_GROUP_ARROWS, ColorRGBA8(255, 255, 0, 255), false, true, false),
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COSMETIC_OPTION("Arrows.LightPrimary", "Light Primary", COSMETICS_GROUP_ARROWS, ColorRGBA8(255, 255, 0, 255), false, true, false),
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COSMETIC_OPTION("Arrows.LightSecondary", "Light Secondary", COSMETICS_GROUP_ARROWS, ColorRGBA8(255, 255, 170, 0), false, true, true),
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COSMETIC_OPTION("Arrows.LightSecondary", "Light Secondary", COSMETICS_GROUP_ARROWS, ColorRGBA8(255, 255, 170, 0), false, true, true),
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COSMETIC_OPTION("Magic.DinsPrimary", "Din's Primary", COSMETICS_GROUP_MAGIC, ColorRGBA8(255, 200, 0, 255), false, true, false),
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COSMETIC_OPTION("Magic.DinsPrimary", "Din's Primary", COSMETICS_GROUP_MAGIC, ColorRGBA8(255, 200, 0, 255), false, true, false),
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COSMETIC_OPTION("Magic.DinsSecondary", "Din's Secondary", COSMETICS_GROUP_MAGIC, ColorRGBA8(255, 0, 0, 255), false, true, true),
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COSMETIC_OPTION("Magic.DinsSecondary", "Din's Secondary", COSMETICS_GROUP_MAGIC, ColorRGBA8(255, 0, 0, 255), false, true, true),
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COSMETIC_OPTION("Magic.FaroresPrimary", "Farore's Primary", COSMETICS_GROUP_MAGIC, ColorRGBA8(255, 255, 0, 255), false, true, false),
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COSMETIC_OPTION("Magic.FaroresPrimary", "Farore's Primary", COSMETICS_GROUP_MAGIC, ColorRGBA8(255, 255, 0, 255), false, true, false),
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COSMETIC_OPTION("Magic.FaroresSecondary", "Farore's Secondary", COSMETICS_GROUP_MAGIC, ColorRGBA8(100, 200, 0, 255), false, true, true),
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COSMETIC_OPTION("Magic.FaroresSecondary", "Farore's Secondary", COSMETICS_GROUP_MAGIC, ColorRGBA8(100, 200, 0, 255), false, true, true),
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COSMETIC_OPTION("Magic.NayrusPrimary", "Nayru's Primary", COSMETICS_GROUP_MAGIC, ColorRGBA8(170, 255, 255, 255), false, true, false),
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COSMETIC_OPTION("Magic.NayrusPrimary", "Nayru's Primary", COSMETICS_GROUP_MAGIC, ColorRGBA8(170, 255, 255, 255), false, true, false),
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COSMETIC_OPTION("Magic.NayrusSecondary", "Nayru's Secondary", COSMETICS_GROUP_MAGIC, ColorRGBA8( 0, 100, 255, 255), false, true, true),
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COSMETIC_OPTION("Magic.NayrusSecondary", "Nayru's Secondary", COSMETICS_GROUP_MAGIC, ColorRGBA8( 0, 100, 255, 255), false, true, true),
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COSMETIC_OPTION("SpinAttack.Level1Primary", "Level 1 Primary", COSMETICS_GROUP_SPIN_ATTACK, ColorRGBA8(170, 255, 255, 255), false, true, true),
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COSMETIC_OPTION("SpinAttack.Level1Primary", "Level 1 Primary", COSMETICS_GROUP_SPIN_ATTACK, ColorRGBA8(170, 255, 255, 255), false, true, true),
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COSMETIC_OPTION("SpinAttack.Level1Secondary", "Level 1 Secondary", COSMETICS_GROUP_SPIN_ATTACK, ColorRGBA8( 0, 100, 255, 255), false, true, false),
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COSMETIC_OPTION("SpinAttack.Level1Secondary", "Level 1 Secondary", COSMETICS_GROUP_SPIN_ATTACK, ColorRGBA8( 0, 100, 255, 255), false, true, false),
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COSMETIC_OPTION("SpinAttack.Level2Primary", "Level 2 Primary", COSMETICS_GROUP_SPIN_ATTACK, ColorRGBA8(255, 255, 170, 255), false, true, true),
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COSMETIC_OPTION("SpinAttack.Level2Primary", "Level 2 Primary", COSMETICS_GROUP_SPIN_ATTACK, ColorRGBA8(255, 255, 170, 255), false, true, true),
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@ -419,7 +419,7 @@ static std::map<std::string, CosmeticOption> cosmeticOptions = {
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COSMETIC_OPTION("Navi.EnemySecondary", "Enemy Secondary", COSMETICS_GROUP_NAVI, ColorRGBA8(200, 155, 0, 0), false, true, true),
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COSMETIC_OPTION("Navi.EnemySecondary", "Enemy Secondary", COSMETICS_GROUP_NAVI, ColorRGBA8(200, 155, 0, 0), false, true, true),
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COSMETIC_OPTION("Navi.PropsPrimary", "Props Primary", COSMETICS_GROUP_NAVI, ColorRGBA8( 0, 255, 0, 255), false, true, false),
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COSMETIC_OPTION("Navi.PropsPrimary", "Props Primary", COSMETICS_GROUP_NAVI, ColorRGBA8( 0, 255, 0, 255), false, true, false),
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COSMETIC_OPTION("Navi.PropsSecondary", "Props Secondary", COSMETICS_GROUP_NAVI, ColorRGBA8( 0, 255, 0, 0), false, true, true),
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COSMETIC_OPTION("Navi.PropsSecondary", "Props Secondary", COSMETICS_GROUP_NAVI, ColorRGBA8( 0, 255, 0, 0), false, true, true),
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COSMETIC_OPTION("Ivan.IdlePrimary", "Ivan Idle Primary", COSMETICS_GROUP_IVAN, ColorRGBA8(255, 255, 255, 255), false, true, false),
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COSMETIC_OPTION("Ivan.IdlePrimary", "Ivan Idle Primary", COSMETICS_GROUP_IVAN, ColorRGBA8(255, 255, 255, 255), false, true, false),
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COSMETIC_OPTION("Ivan.IdleSecondary", "Ivan Idle Secondary", COSMETICS_GROUP_IVAN, ColorRGBA8( 0, 255, 0, 255), false, true, true),
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COSMETIC_OPTION("Ivan.IdleSecondary", "Ivan Idle Secondary", COSMETICS_GROUP_IVAN, ColorRGBA8( 0, 255, 0, 255), false, true, true),
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@ -493,11 +493,11 @@ void SetMarginAll(const char* ButtonName, bool SetActivated) {
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for (auto cvarName : MarginCvarList) {
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for (auto cvarName : MarginCvarList) {
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std::string cvarPosType = std::string(cvarName).append(".PosType");
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std::string cvarPosType = std::string(cvarName).append(".PosType");
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std::string cvarNameMargins = std::string(cvarName).append(".UseMargins");
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std::string cvarNameMargins = std::string(cvarName).append(".UseMargins");
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if (CVarGetInteger(cvarPosType.c_str(),0) <= 2 && SetActivated) { //Our element is not Hidden or Non anchor
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if (CVarGetInteger(cvarPosType.c_str(),0) <= ANCHOR_RIGHT && SetActivated) { //Our element is not Hidden or Non anchor
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for (int i = 0; i < arrayLengthNonMargin; i++) {
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for (int i = 0; i < arrayLengthNonMargin; i++) {
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if ((strcmp(cvarName, MarginCvarNonAnchor[i]) == 0) && (CVarGetInteger(cvarPosType.c_str(), 0) == 0)) { //Our element is both in original position and do not have anchor by default so we skip it.
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if ((strcmp(cvarName, MarginCvarNonAnchor[i]) == 0) && (CVarGetInteger(cvarPosType.c_str(), 0) == ORIGINAL_LOCATION)) { //Our element is both in original position and do not have anchor by default so we skip it.
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CVarSetInteger(cvarNameMargins.c_str(), false); //force set off
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CVarSetInteger(cvarNameMargins.c_str(), false); //force set off
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} else if ((strcmp(cvarName, MarginCvarNonAnchor[i]) == 0) && (CVarGetInteger(cvarPosType.c_str(), 0) != 0)) { //Our element is not in original position regarless it has no anchor by default since player made it anchored we can toggle margins
|
} else if ((strcmp(cvarName, MarginCvarNonAnchor[i]) == 0) && (CVarGetInteger(cvarPosType.c_str(), 0) != ORIGINAL_LOCATION)) { //Our element is not in original position regarless it has no anchor by default since player made it anchored we can toggle margins
|
||||||
CVarSetInteger(cvarNameMargins.c_str(), SetActivated);
|
CVarSetInteger(cvarNameMargins.c_str(), SetActivated);
|
||||||
} else if (strcmp(cvarName, MarginCvarNonAnchor[i]) != 0) { //Our elements has an anchor by default so regarless of it's position right now that okay to toggle margins.
|
} else if (strcmp(cvarName, MarginCvarNonAnchor[i]) != 0) { //Our elements has an anchor by default so regarless of it's position right now that okay to toggle margins.
|
||||||
CVarSetInteger(cvarNameMargins.c_str(), SetActivated);
|
CVarSetInteger(cvarNameMargins.c_str(), SetActivated);
|
||||||
@ -548,7 +548,7 @@ void CosmeticsUpdateTick() {
|
|||||||
CVarSetColor(cosmeticOption.cvar, newColor);
|
CVarSetColor(cosmeticOption.cvar, newColor);
|
||||||
}
|
}
|
||||||
// If we don't want the rainbow color on items to be synced, offset the index for each item in the loop.
|
// If we don't want the rainbow color on items to be synced, offset the index for each item in the loop.
|
||||||
// Technically this would work if you replaced "60" with 1 but the hue would be so close it's
|
// Technically this would work if you replaced "60" with 1 but the hue would be so close it's
|
||||||
// indistinguishable, 60 gives us a big enough gap to notice the difference.
|
// indistinguishable, 60 gives us a big enough gap to notice the difference.
|
||||||
if (!CVarGetInteger(CVAR_COSMETIC("RainbowSync"), 0)) {
|
if (!CVarGetInteger(CVAR_COSMETIC("RainbowSync"), 0)) {
|
||||||
index += static_cast<int>(60 * rainbowSpeed);
|
index += static_cast<int>(60 * rainbowSpeed);
|
||||||
@ -561,7 +561,7 @@ void CosmeticsUpdateTick() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
This is called every time a color is changed in the UI, and every frame to update colors that have rainbow mode enabled
|
This is called every time a color is changed in the UI, and every frame to update colors that have rainbow mode enabled
|
||||||
The columns/arguments for PATCH_GFX are as follows:
|
The columns/arguments for PATCH_GFX are as follows:
|
||||||
1. Display List: This should be a valid display list pointer, if you have errors listing one here make sure to include the appropriate header file up top
|
1. Display List: This should be a valid display list pointer, if you have errors listing one here make sure to include the appropriate header file up top
|
||||||
@ -577,7 +577,7 @@ void ApplyOrResetCustomGfxPatches(bool manualChange) {
|
|||||||
PATCH_GFX(sInnerCylinderDL, "Magic_FaroresPrimary1", magicFaroresPrimary.changedCvar, 24, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
|
PATCH_GFX(sInnerCylinderDL, "Magic_FaroresPrimary1", magicFaroresPrimary.changedCvar, 24, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
|
||||||
PATCH_GFX(sOuterCylinderDL, "Magic_FaroresPrimary2", magicFaroresPrimary.changedCvar, 24, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
|
PATCH_GFX(sOuterCylinderDL, "Magic_FaroresPrimary2", magicFaroresPrimary.changedCvar, 24, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
|
||||||
}
|
}
|
||||||
|
|
||||||
static CosmeticOption& magicFaroresSecondary = cosmeticOptions.at("Magic.FaroresSecondary");
|
static CosmeticOption& magicFaroresSecondary = cosmeticOptions.at("Magic.FaroresSecondary");
|
||||||
if (manualChange || CVarGetInteger(magicFaroresSecondary.rainbowCvar, 0)) {
|
if (manualChange || CVarGetInteger(magicFaroresSecondary.rainbowCvar, 0)) {
|
||||||
Color_RGBA8 color = CVarGetColor(magicFaroresSecondary.cvar, magicFaroresSecondary.defaultColor);
|
Color_RGBA8 color = CVarGetColor(magicFaroresSecondary.cvar, magicFaroresSecondary.defaultColor);
|
||||||
@ -610,7 +610,7 @@ void ApplyOrResetCustomGfxPatches(bool manualChange) {
|
|||||||
PATCH_GFX(gLinkChildHeadFarDL, "Link_Hair2", linkHair.changedCvar, 10, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
|
PATCH_GFX(gLinkChildHeadFarDL, "Link_Hair2", linkHair.changedCvar, 10, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
|
||||||
PATCH_GFX(gLinkAdultHeadNearDL, "Link_Hair3", linkHair.changedCvar, 10, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
|
PATCH_GFX(gLinkAdultHeadNearDL, "Link_Hair3", linkHair.changedCvar, 10, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
|
||||||
PATCH_GFX(gLinkAdultHeadFarDL, "Link_Hair4", linkHair.changedCvar, 10, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
|
PATCH_GFX(gLinkAdultHeadFarDL, "Link_Hair4", linkHair.changedCvar, 10, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
|
||||||
|
|
||||||
if (manualChange) {
|
if (manualChange) {
|
||||||
PATCH_GFX(gLinkChildHeadNearDL, "Link_Hair5", linkHair.changedCvar, 46, gsSPGrayscale(true));
|
PATCH_GFX(gLinkChildHeadNearDL, "Link_Hair5", linkHair.changedCvar, 46, gsSPGrayscale(true));
|
||||||
PATCH_GFX(gLinkChildHeadNearDL, "Link_Hair6", linkHair.changedCvar, 54, gsSPGrayscale(false));
|
PATCH_GFX(gLinkChildHeadNearDL, "Link_Hair6", linkHair.changedCvar, 54, gsSPGrayscale(false));
|
||||||
@ -873,7 +873,7 @@ void ApplyOrResetCustomGfxPatches(bool manualChange) {
|
|||||||
PATCH_GFX(gLinkAdultLeftHandHoldingBgsNearDL, "Swords_BiggoronHilt10", swordsBiggoronHilt.changedCvar, 38, gsSPGrayscale(true));
|
PATCH_GFX(gLinkAdultLeftHandHoldingBgsNearDL, "Swords_BiggoronHilt10", swordsBiggoronHilt.changedCvar, 38, gsSPGrayscale(true));
|
||||||
PATCH_GFX(gLinkAdultLeftHandHoldingBgsNearDL, "Swords_BiggoronHilt11", swordsBiggoronHilt.changedCvar, 118, gsSPGrayscale(false));
|
PATCH_GFX(gLinkAdultLeftHandHoldingBgsNearDL, "Swords_BiggoronHilt11", swordsBiggoronHilt.changedCvar, 118, gsSPGrayscale(false));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
*/
|
*/
|
||||||
static CosmeticOption& glovesGoronBracelet = cosmeticOptions.at("Gloves.GoronBracelet");
|
static CosmeticOption& glovesGoronBracelet = cosmeticOptions.at("Gloves.GoronBracelet");
|
||||||
if (manualChange || CVarGetInteger(glovesGoronBracelet.rainbowCvar, 0)) {
|
if (manualChange || CVarGetInteger(glovesGoronBracelet.rainbowCvar, 0)) {
|
||||||
@ -1015,7 +1015,7 @@ void ApplyOrResetCustomGfxPatches(bool manualChange) {
|
|||||||
PATCH_GFX(gLinkAdultLeftHandHoldingHammerNearDL, "Equipment_HammerHandle5", equipmentHammerHandle.changedCvar, 18, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
|
PATCH_GFX(gLinkAdultLeftHandHoldingHammerNearDL, "Equipment_HammerHandle5", equipmentHammerHandle.changedCvar, 18, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
|
||||||
PATCH_GFX(gLinkAdultLeftHandHoldingHammerFarDL, "Equipment_HammerHandle6", equipmentHammerHandle.changedCvar, 18, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
|
PATCH_GFX(gLinkAdultLeftHandHoldingHammerFarDL, "Equipment_HammerHandle6", equipmentHammerHandle.changedCvar, 18, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
|
||||||
}
|
}
|
||||||
|
|
||||||
static CosmeticOption& equipmentHookshotChain = cosmeticOptions.at("Equipment.HookshotChain");
|
static CosmeticOption& equipmentHookshotChain = cosmeticOptions.at("Equipment.HookshotChain");
|
||||||
if (manualChange || CVarGetInteger(equipmentHookshotChain.rainbowCvar, 0)) {
|
if (manualChange || CVarGetInteger(equipmentHookshotChain.rainbowCvar, 0)) {
|
||||||
Color_RGBA8 color = CVarGetColor(equipmentHookshotChain.cvar, equipmentHookshotChain.defaultColor);
|
Color_RGBA8 color = CVarGetColor(equipmentHookshotChain.cvar, equipmentHookshotChain.defaultColor);
|
||||||
@ -1070,7 +1070,7 @@ void ApplyOrResetCustomGfxPatches(bool manualChange) {
|
|||||||
PATCH_GFX(gGiGreenRupeeInnerColorDL, "Consumable_GreenRupee2", consumableGreenRupee.changedCvar, 4, gsDPSetEnvColor(color.r / 5, color.g / 5, color.b / 5, 255));
|
PATCH_GFX(gGiGreenRupeeInnerColorDL, "Consumable_GreenRupee2", consumableGreenRupee.changedCvar, 4, gsDPSetEnvColor(color.r / 5, color.g / 5, color.b / 5, 255));
|
||||||
PATCH_GFX(gGiGreenRupeeOuterColorDL, "Consumable_GreenRupee3", consumableGreenRupee.changedCvar, 3, gsDPSetPrimColor(0, 0, MIN(color.r + 100, 255), MIN(color.g + 100, 255), MIN(color.b + 100, 255), 255));
|
PATCH_GFX(gGiGreenRupeeOuterColorDL, "Consumable_GreenRupee3", consumableGreenRupee.changedCvar, 3, gsDPSetPrimColor(0, 0, MIN(color.r + 100, 255), MIN(color.g + 100, 255), MIN(color.b + 100, 255), 255));
|
||||||
PATCH_GFX(gGiGreenRupeeOuterColorDL, "Consumable_GreenRupee4", consumableGreenRupee.changedCvar, 4, gsDPSetEnvColor(color.r * 0.75f, color.g * 0.75f, color.b * 0.75f, 255));
|
PATCH_GFX(gGiGreenRupeeOuterColorDL, "Consumable_GreenRupee4", consumableGreenRupee.changedCvar, 4, gsDPSetEnvColor(color.r * 0.75f, color.g * 0.75f, color.b * 0.75f, 255));
|
||||||
|
|
||||||
// Greg Bridge
|
// Greg Bridge
|
||||||
if (Randomizer_GetSettingValue(RSK_RAINBOW_BRIDGE) == RO_BRIDGE_GREG) {
|
if (Randomizer_GetSettingValue(RSK_RAINBOW_BRIDGE) == RO_BRIDGE_GREG) {
|
||||||
ResourceMgr_PatchGfxByName(gRainbowBridgeDL, "RainbowBridge_StartGrayscale", 2, gsSPGrayscale(true));
|
ResourceMgr_PatchGfxByName(gRainbowBridgeDL, "RainbowBridge_StartGrayscale", 2, gsSPGrayscale(true));
|
||||||
@ -1215,8 +1215,8 @@ void ApplyOrResetCustomGfxPatches(bool manualChange) {
|
|||||||
extern "C" Color_RGBA8 CosmeticsEditor_GetDefaultValue(const char* id) {
|
extern "C" Color_RGBA8 CosmeticsEditor_GetDefaultValue(const char* id) {
|
||||||
return Color_RGBA8 {
|
return Color_RGBA8 {
|
||||||
(uint8_t)(cosmeticOptions[id].defaultColor.r * 255.0f),
|
(uint8_t)(cosmeticOptions[id].defaultColor.r * 255.0f),
|
||||||
(uint8_t)(cosmeticOptions[id].defaultColor.g * 255.0f),
|
(uint8_t)(cosmeticOptions[id].defaultColor.g * 255.0f),
|
||||||
(uint8_t)(cosmeticOptions[id].defaultColor.b * 255.0f),
|
(uint8_t)(cosmeticOptions[id].defaultColor.b * 255.0f),
|
||||||
(uint8_t)(cosmeticOptions[id].defaultColor.a * 255.0f)
|
(uint8_t)(cosmeticOptions[id].defaultColor.a * 255.0f)
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
@ -1380,9 +1380,9 @@ void Draw_Placements(){
|
|||||||
DrawPositionsRadioBoxes(CVAR_COSMETIC("HUD.VisualSoA"));
|
DrawPositionsRadioBoxes(CVAR_COSMETIC("HUD.VisualSoA"));
|
||||||
s16 Min_X_VSOA = 0;
|
s16 Min_X_VSOA = 0;
|
||||||
s16 Max_X_VSOA = static_cast<s16>(ImGui::GetWindowViewport()->Size.x / 2);
|
s16 Max_X_VSOA = static_cast<s16>(ImGui::GetWindowViewport()->Size.x / 2);
|
||||||
if(CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.PosType"), 0) == 2){
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.PosType"), 0) == ANCHOR_RIGHT){
|
||||||
Max_X_VSOA = 290;
|
Max_X_VSOA = 290;
|
||||||
} else if(CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.PosType"), 0) == 4){
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.PosType"), 0) == HIDDEN){
|
||||||
Min_X_VSOA = static_cast<s16>(ImGui::GetWindowViewport()->Size.x / 2) * -1;
|
Min_X_VSOA = static_cast<s16>(ImGui::GetWindowViewport()->Size.x / 2) * -1;
|
||||||
}
|
}
|
||||||
DrawPositionSlider(CVAR_COSMETIC("HUD.VisualSoA"), 0, static_cast<s16>(ImGui::GetWindowViewport()->Size.y / 2), Min_X_VSOA, Max_X_VSOA);
|
DrawPositionSlider(CVAR_COSMETIC("HUD.VisualSoA"), 0, static_cast<s16>(ImGui::GetWindowViewport()->Size.y / 2), Min_X_VSOA, Max_X_VSOA);
|
||||||
@ -1406,9 +1406,9 @@ void Draw_Placements(){
|
|||||||
DrawPositionsRadioBoxes(CVAR_COSMETIC("HUD.Dpad"));
|
DrawPositionsRadioBoxes(CVAR_COSMETIC("HUD.Dpad"));
|
||||||
s16 Min_X_Dpad = 0;
|
s16 Min_X_Dpad = 0;
|
||||||
s16 Max_X_Dpad = static_cast<s16>(ImGui::GetWindowViewport()->Size.x / 2);
|
s16 Max_X_Dpad = static_cast<s16>(ImGui::GetWindowViewport()->Size.x / 2);
|
||||||
if(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == 2){
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == ANCHOR_RIGHT) {
|
||||||
Max_X_Dpad = 290;
|
Max_X_Dpad = 290;
|
||||||
} else if(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == 4){
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == HIDDEN) {
|
||||||
Min_X_Dpad = static_cast<s16>(ImGui::GetWindowViewport()->Size.x / 2) * -1;
|
Min_X_Dpad = static_cast<s16>(ImGui::GetWindowViewport()->Size.x / 2) * -1;
|
||||||
}
|
}
|
||||||
DrawPositionSlider(CVAR_COSMETIC("HUD.Dpad"), 0, static_cast<s16>(ImGui::GetWindowViewport()->Size.y / 2), Min_X_Dpad, Max_X_Dpad);
|
DrawPositionSlider(CVAR_COSMETIC("HUD.Dpad"), 0, static_cast<s16>(ImGui::GetWindowViewport()->Size.y / 2), Min_X_Dpad, Max_X_Dpad);
|
||||||
@ -1486,7 +1486,7 @@ void DrawSillyTab() {
|
|||||||
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
|
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
|
||||||
|
|
||||||
if (UIWidgets::EnhancementCheckbox("Let It Snow", CVAR_GENERAL("LetItSnow"))) {
|
if (UIWidgets::EnhancementCheckbox("Let It Snow", CVAR_GENERAL("LetItSnow"))) {
|
||||||
Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame();
|
Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame();
|
||||||
}
|
}
|
||||||
UIWidgets::Tooltip("Makes snow fall, changes chest texture colors to red and green, etc, for December holidays.\nWill reset on restart outside of December 23-25.");
|
UIWidgets::Tooltip("Makes snow fall, changes chest texture colors to red and green, etc, for December holidays.\nWill reset on restart outside of December 23-25.");
|
||||||
|
|
||||||
@ -1873,7 +1873,7 @@ void CosmeticsEditorWindow::ApplyDungeonKeyColors() {
|
|||||||
CVarSetColor(cosmeticOptions["Key.GanonsBossGem"].cvar, { 255, 0, 0, 255 });
|
CVarSetColor(cosmeticOptions["Key.GanonsBossGem"].cvar, { 255, 0, 0, 255 });
|
||||||
CVarSetInteger(cosmeticOptions["Key.GanonsBossGem"].changedCvar, 1);
|
CVarSetInteger(cosmeticOptions["Key.GanonsBossGem"].changedCvar, 1);
|
||||||
cosmeticOptions["Key.GanonsBossGem"].currentColor = { 255 / 255.0f, 0, 0, 255 / 255.0f };
|
cosmeticOptions["Key.GanonsBossGem"].currentColor = { 255 / 255.0f, 0, 0, 255 / 255.0f };
|
||||||
|
|
||||||
// Bottom of the Well
|
// Bottom of the Well
|
||||||
CVarSetColor(cosmeticOptions["Key.WellSmallBody"].cvar, { 227, 110, 255, 255 });
|
CVarSetColor(cosmeticOptions["Key.WellSmallBody"].cvar, { 227, 110, 255, 255 });
|
||||||
CVarSetInteger(cosmeticOptions["Key.WellSmallBody"].changedCvar, 1);
|
CVarSetInteger(cosmeticOptions["Key.WellSmallBody"].changedCvar, 1);
|
||||||
@ -1885,7 +1885,7 @@ void CosmeticsEditorWindow::ApplyDungeonKeyColors() {
|
|||||||
CVarSetInteger(cosmeticOptions["Key.GTGSmallBody"].changedCvar, 1);
|
CVarSetInteger(cosmeticOptions["Key.GTGSmallBody"].changedCvar, 1);
|
||||||
cosmeticOptions["Key.GTGSmallBody"].currentColor = { 221 / 255.0f, 212 / 255.0f, 60 / 255.0f, 255 / 255.0f };
|
cosmeticOptions["Key.GTGSmallBody"].currentColor = { 221 / 255.0f, 212 / 255.0f, 60 / 255.0f, 255 / 255.0f };
|
||||||
ResetColor(cosmeticOptions.at("Key.GTGSmallEmblem"));
|
ResetColor(cosmeticOptions.at("Key.GTGSmallEmblem"));
|
||||||
|
|
||||||
// Gerudo Fortress
|
// Gerudo Fortress
|
||||||
CVarSetColor(cosmeticOptions["Key.FortSmallBody"].cvar, { 255, 255, 255, 255 });
|
CVarSetColor(cosmeticOptions["Key.FortSmallBody"].cvar, { 255, 255, 255, 255 });
|
||||||
CVarSetInteger(cosmeticOptions["Key.FortSmallBody"].changedCvar, 1);
|
CVarSetInteger(cosmeticOptions["Key.FortSmallBody"].changedCvar, 1);
|
||||||
@ -1958,7 +1958,7 @@ void CosmeticsEditorWindow::DrawElement() {
|
|||||||
}
|
}
|
||||||
Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame();
|
Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (ImGui::Button("Rainbow All", ImVec2(ImGui::GetContentRegionAvail().x / 2, 30.0f))) {
|
if (ImGui::Button("Rainbow All", ImVec2(ImGui::GetContentRegionAvail().x / 2, 30.0f))) {
|
||||||
for (auto& [id, cosmeticOption] : cosmeticOptions) {
|
for (auto& [id, cosmeticOption] : cosmeticOptions) {
|
||||||
if (
|
if (
|
||||||
|
@ -8,3 +8,12 @@ typedef enum {
|
|||||||
ENEMYHEALTH_ANCHOR_TOP,
|
ENEMYHEALTH_ANCHOR_TOP,
|
||||||
ENEMYHEALTH_ANCHOR_BOTTOM,
|
ENEMYHEALTH_ANCHOR_BOTTOM,
|
||||||
} EnemyHealthBarAnchorType;
|
} EnemyHealthBarAnchorType;
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
ORIGINAL_LOCATION,
|
||||||
|
ANCHOR_LEFT,
|
||||||
|
ANCHOR_RIGHT,
|
||||||
|
ANCHOR_NONE,
|
||||||
|
HIDDEN,
|
||||||
|
ANCHOR_TO_LIFE_METER
|
||||||
|
} PosType;
|
||||||
|
@ -8,6 +8,7 @@
|
|||||||
#include "objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
|
#include "objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
|
||||||
#include "objects/object_bdoor/object_bdoor.h"
|
#include "objects/object_bdoor/object_bdoor.h"
|
||||||
#include "soh/frame_interpolation.h"
|
#include "soh/frame_interpolation.h"
|
||||||
|
#include "soh/Enhancements/cosmetics/cosmeticsTypes.h"
|
||||||
#include "soh/Enhancements/enemyrandomizer.h"
|
#include "soh/Enhancements/enemyrandomizer.h"
|
||||||
#include "soh/Enhancements/game-interactor/GameInteractor.h"
|
#include "soh/Enhancements/game-interactor/GameInteractor.h"
|
||||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||||
@ -365,7 +366,7 @@ void func_8002BF60(TargetContext* targetCtx, Actor* actor, s32 actorCategory, Pl
|
|||||||
} else {
|
} else {
|
||||||
sNaviColorList[ACTORCAT_PLAYER].outer = defaultIdleSecondaryColor;
|
sNaviColorList[ACTORCAT_PLAYER].outer = defaultIdleSecondaryColor;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("Navi.NPCPrimary.Changed"), 0)) {
|
if (CVarGetInteger(CVAR_COSMETIC("Navi.NPCPrimary.Changed"), 0)) {
|
||||||
sNaviColorList[ACTORCAT_NPC].inner = CVarGetColor(CVAR_COSMETIC("Navi.NPCPrimary.Value"), defaultNPCPrimaryColor);
|
sNaviColorList[ACTORCAT_NPC].inner = CVarGetColor(CVAR_COSMETIC("Navi.NPCPrimary.Value"), defaultNPCPrimaryColor);
|
||||||
} else {
|
} else {
|
||||||
@ -625,7 +626,7 @@ void func_8002C7BC(TargetContext* targetCtx, Player* player, Actor* actorArg, Pl
|
|||||||
}
|
}
|
||||||
|
|
||||||
lockOnSfxId = CHECK_FLAG_ALL(actorArg->flags, ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE) ? NA_SE_SY_LOCK_ON
|
lockOnSfxId = CHECK_FLAG_ALL(actorArg->flags, ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE) ? NA_SE_SY_LOCK_ON
|
||||||
: NA_SE_SY_LOCK_ON_HUMAN;
|
: NA_SE_SY_LOCK_ON_HUMAN;
|
||||||
Sfx_PlaySfxCentered(lockOnSfxId);
|
Sfx_PlaySfxCentered(lockOnSfxId);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -834,7 +835,7 @@ void func_8002CDE4(PlayState* play, TitleCardContext* titleCtx) {
|
|||||||
void TitleCard_InitBossName(PlayState* play, TitleCardContext* titleCtx, void* texture, s16 x, s16 y, u8 width,
|
void TitleCard_InitBossName(PlayState* play, TitleCardContext* titleCtx, void* texture, s16 x, s16 y, u8 width,
|
||||||
u8 height, s16 hasTranslation) {
|
u8 height, s16 hasTranslation) {
|
||||||
static char newName[512];
|
static char newName[512];
|
||||||
|
|
||||||
if (gSaveContext.language != LANGUAGE_ENG) {
|
if (gSaveContext.language != LANGUAGE_ENG) {
|
||||||
size_t length = strlen(texture);
|
size_t length = strlen(texture);
|
||||||
strcpy(newName, texture);
|
strcpy(newName, texture);
|
||||||
@ -864,7 +865,7 @@ void TitleCard_InitBossName(PlayState* play, TitleCardContext* titleCtx, void* t
|
|||||||
void TitleCard_InitPlaceName(PlayState* play, TitleCardContext* titleCtx, void* texture, s32 x, s32 y,
|
void TitleCard_InitPlaceName(PlayState* play, TitleCardContext* titleCtx, void* texture, s32 x, s32 y,
|
||||||
s32 width, s32 height, s32 delay) {
|
s32 width, s32 height, s32 delay) {
|
||||||
SceneTableEntry* loadedScene = play->loadedScene;
|
SceneTableEntry* loadedScene = play->loadedScene;
|
||||||
// size_t size = loadedScene->titleFile.vromEnd - loadedScene->titleFile.vromStart;
|
// size_t size = loadedScene->titleFile.vromEnd - loadedScene->titleFile.vromStart;
|
||||||
switch (play->sceneNum) {
|
switch (play->sceneNum) {
|
||||||
case SCENE_DEKU_TREE:
|
case SCENE_DEKU_TREE:
|
||||||
texture = gDekuTreeTitleCardENGTex;
|
texture = gDekuTreeTitleCardENGTex;
|
||||||
@ -1093,7 +1094,7 @@ void TitleCard_Update(PlayState* play, TitleCardContext* titleCtx) {
|
|||||||
if (titleCtx->durationTimer == 80) {
|
if (titleCtx->durationTimer == 80) {
|
||||||
GameInteractor_ExecuteOnPresentTitleCard();
|
GameInteractor_ExecuteOnPresentTitleCard();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (DECR(titleCtx->durationTimer) == 0) {
|
if (DECR(titleCtx->durationTimer) == 0) {
|
||||||
Math_StepToS(&titleCtx->alpha, 0, 30);
|
Math_StepToS(&titleCtx->alpha, 0, 30);
|
||||||
Math_StepToS(&titleCtx->intensityR, 0, 70);
|
Math_StepToS(&titleCtx->intensityR, 0, 70);
|
||||||
@ -1127,15 +1128,15 @@ void TitleCard_Draw(PlayState* play, TitleCardContext* titleCtx) {
|
|||||||
s16 TitleCard_PosY = titleCtx->y;
|
s16 TitleCard_PosY = titleCtx->y;
|
||||||
if (TitleCard_PosType_Checker != 0) {
|
if (TitleCard_PosType_Checker != 0) {
|
||||||
TitleCard_PosY = TitleCard_PosY_Modifier;
|
TitleCard_PosY = TitleCard_PosY_Modifier;
|
||||||
if (TitleCard_PosType_Checker == 1) {//Anchor Left
|
if (TitleCard_PosType_Checker == ANCHOR_LEFT) {
|
||||||
if (TitleCard_Margin_Checker != 0) {TitleCard_MarginX = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.L"), 0)*-1;};
|
if (TitleCard_Margin_Checker != 0) {TitleCard_MarginX = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.L"), 0) * -1;};
|
||||||
TitleCard_PosX = OTRGetDimensionFromLeftEdge(TitleCard_PosX_Modifier+TitleCard_MarginX)-11;
|
TitleCard_PosX = OTRGetDimensionFromLeftEdge(TitleCard_PosX_Modifier + TitleCard_MarginX) - 11;
|
||||||
} else if (TitleCard_PosType_Checker == 2) {//Anchor Right
|
} else if (TitleCard_PosType_Checker == ANCHOR_RIGHT) {
|
||||||
if (TitleCard_Margin_Checker != 0) {TitleCard_MarginX = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.R"), 0);};
|
if (TitleCard_Margin_Checker != 0) {TitleCard_MarginX = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.R"), 0);};
|
||||||
TitleCard_PosX = OTRGetDimensionFromRightEdge(TitleCard_PosX_Modifier+TitleCard_MarginX);
|
TitleCard_PosX = OTRGetDimensionFromRightEdge(TitleCard_PosX_Modifier + TitleCard_MarginX);
|
||||||
} else if (TitleCard_PosType_Checker == 3) {//Anchor None
|
} else if (TitleCard_PosType_Checker == ANCHOR_NONE) {
|
||||||
TitleCard_PosX = TitleCard_PosX_Modifier;
|
TitleCard_PosX = TitleCard_PosX_Modifier;
|
||||||
} else if (TitleCard_PosType_Checker == 4) {//Hidden
|
} else if (TitleCard_PosType_Checker == HIDDEN) {
|
||||||
TitleCard_PosX = -9999;
|
TitleCard_PosX = -9999;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1156,7 +1157,7 @@ void TitleCard_Draw(PlayState* play, TitleCardContext* titleCtx) {
|
|||||||
width, height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
width, height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
||||||
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||||
gSPWideTextureRectangle(OVERLAY_DISP++, titleX, titleY, ((doubleWidth * 2) + titleX) - 4, titleY + (height * 4),
|
gSPWideTextureRectangle(OVERLAY_DISP++, titleX, titleY, ((doubleWidth * 2) + titleX) - 4, titleY + (height * 4),
|
||||||
G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
|
G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
|
||||||
|
|
||||||
height = titleCtx->height - height;
|
height = titleCtx->height - height;
|
||||||
|
|
||||||
@ -1987,7 +1988,7 @@ u32 Actor_HasParent(Actor* actor, PlayState* play) {
|
|||||||
* Uses the given `GetItemEntry` to prepare the player to receive an item via the animation
|
* Uses the given `GetItemEntry` to prepare the player to receive an item via the animation
|
||||||
* where Link holds an item over his head. This function does not require an actor for giving
|
* where Link holds an item over his head. This function does not require an actor for giving
|
||||||
* the player an item, instead setting the player as their own interactRangeActor and getItemDirection.
|
* the player an item, instead setting the player as their own interactRangeActor and getItemDirection.
|
||||||
*
|
*
|
||||||
* \param play the Global Context
|
* \param play the Global Context
|
||||||
* \param getItemEntry the GetItemEntry for the item you want the player to receive.
|
* \param getItemEntry the GetItemEntry for the item you want the player to receive.
|
||||||
* \return true if the player can receive an item, false if not.
|
* \return true if the player can receive an item, false if not.
|
||||||
@ -1995,12 +1996,12 @@ u32 Actor_HasParent(Actor* actor, PlayState* play) {
|
|||||||
s32 GiveItemEntryWithoutActor(PlayState* play, GetItemEntry getItemEntry) {
|
s32 GiveItemEntryWithoutActor(PlayState* play, GetItemEntry getItemEntry) {
|
||||||
Player* player = GET_PLAYER(play);
|
Player* player = GET_PLAYER(play);
|
||||||
|
|
||||||
if (!(player->stateFlags1 &
|
if (!(player->stateFlags1 &
|
||||||
(PLAYER_STATE1_DEAD | PLAYER_STATE1_CHARGING_SPIN_ATTACK | PLAYER_STATE1_HANGING_OFF_LEDGE | PLAYER_STATE1_CLIMBING_LEDGE |
|
(PLAYER_STATE1_DEAD | PLAYER_STATE1_CHARGING_SPIN_ATTACK | PLAYER_STATE1_HANGING_OFF_LEDGE | PLAYER_STATE1_CLIMBING_LEDGE |
|
||||||
PLAYER_STATE1_JUMPING | PLAYER_STATE1_FREEFALL | PLAYER_STATE1_FIRST_PERSON | PLAYER_STATE1_CLIMBING_LADDER)) &&
|
PLAYER_STATE1_JUMPING | PLAYER_STATE1_FREEFALL | PLAYER_STATE1_FIRST_PERSON | PLAYER_STATE1_CLIMBING_LADDER)) &&
|
||||||
Player_GetExplosiveHeld(player) < 0) {
|
Player_GetExplosiveHeld(player) < 0) {
|
||||||
if (((player->heldActor != NULL) && ((getItemEntry.getItemId > GI_NONE) && (getItemEntry.getItemId < GI_MAX)) ||
|
if (((player->heldActor != NULL) && ((getItemEntry.getItemId > GI_NONE) && (getItemEntry.getItemId < GI_MAX)) ||
|
||||||
(IS_RANDO && (getItemEntry.getItemId > RG_NONE) && (getItemEntry.getItemId < RG_MAX))) ||
|
(IS_RANDO && (getItemEntry.getItemId > RG_NONE) && (getItemEntry.getItemId < RG_MAX))) ||
|
||||||
(!(player->stateFlags1 & (PLAYER_STATE1_CARRYING_ACTOR | PLAYER_STATE1_IN_CUTSCENE)))) {
|
(!(player->stateFlags1 & (PLAYER_STATE1_CARRYING_ACTOR | PLAYER_STATE1_IN_CUTSCENE)))) {
|
||||||
if ((getItemEntry.getItemId != GI_NONE)) {
|
if ((getItemEntry.getItemId != GI_NONE)) {
|
||||||
player->getItemEntry = getItemEntry;
|
player->getItemEntry = getItemEntry;
|
||||||
@ -2034,14 +2035,14 @@ s32 GiveItemEntryWithoutActor(PlayState* play, GetItemEntry getItemEntry) {
|
|||||||
s32 GiveItemEntryFromActor(Actor* actor, PlayState* play, GetItemEntry getItemEntry, f32 xzRange, f32 yRange) {
|
s32 GiveItemEntryFromActor(Actor* actor, PlayState* play, GetItemEntry getItemEntry, f32 xzRange, f32 yRange) {
|
||||||
Player* player = GET_PLAYER(play);
|
Player* player = GET_PLAYER(play);
|
||||||
|
|
||||||
if (!(player->stateFlags1 &
|
if (!(player->stateFlags1 &
|
||||||
(PLAYER_STATE1_DEAD | PLAYER_STATE1_CHARGING_SPIN_ATTACK | PLAYER_STATE1_HANGING_OFF_LEDGE | PLAYER_STATE1_CLIMBING_LEDGE |
|
(PLAYER_STATE1_DEAD | PLAYER_STATE1_CHARGING_SPIN_ATTACK | PLAYER_STATE1_HANGING_OFF_LEDGE | PLAYER_STATE1_CLIMBING_LEDGE |
|
||||||
PLAYER_STATE1_JUMPING | PLAYER_STATE1_FREEFALL | PLAYER_STATE1_FIRST_PERSON | PLAYER_STATE1_CLIMBING_LADDER)) &&
|
PLAYER_STATE1_JUMPING | PLAYER_STATE1_FREEFALL | PLAYER_STATE1_FIRST_PERSON | PLAYER_STATE1_CLIMBING_LADDER)) &&
|
||||||
Player_GetExplosiveHeld(player) < 0) {
|
Player_GetExplosiveHeld(player) < 0) {
|
||||||
if ((((player->heldActor != NULL) || (actor == player->talkActor)) &&
|
if ((((player->heldActor != NULL) || (actor == player->talkActor)) &&
|
||||||
((!IS_RANDO && ((getItemEntry.getItemId > GI_NONE) && (getItemEntry.getItemId < GI_MAX))) ||
|
((!IS_RANDO && ((getItemEntry.getItemId > GI_NONE) && (getItemEntry.getItemId < GI_MAX))) ||
|
||||||
(IS_RANDO && ((getItemEntry.getItemId > RG_NONE) && (getItemEntry.getItemId < RG_MAX))))) ||
|
(IS_RANDO && ((getItemEntry.getItemId > RG_NONE) && (getItemEntry.getItemId < RG_MAX))))) ||
|
||||||
(!(player->stateFlags1 & (PLAYER_STATE1_CARRYING_ACTOR | PLAYER_STATE1_IN_CUTSCENE)))) {
|
(!(player->stateFlags1 & (PLAYER_STATE1_CARRYING_ACTOR | PLAYER_STATE1_IN_CUTSCENE)))) {
|
||||||
if ((actor->xzDistToPlayer < xzRange) && (fabsf(actor->yDistToPlayer) < yRange)) {
|
if ((actor->xzDistToPlayer < xzRange) && (fabsf(actor->yDistToPlayer) < yRange)) {
|
||||||
s16 yawDiff = actor->yawTowardsPlayer - player->actor.shape.rot.y;
|
s16 yawDiff = actor->yawTowardsPlayer - player->actor.shape.rot.y;
|
||||||
s32 absYawDiff = ABS(yawDiff);
|
s32 absYawDiff = ABS(yawDiff);
|
||||||
@ -2078,11 +2079,11 @@ s32 GiveItemEntryFromActorWithFixedRange(Actor* actor, PlayState* play, GetItemE
|
|||||||
s32 Actor_OfferGetItem(Actor* actor, PlayState* play, s32 getItemId, f32 xzRange, f32 yRange) {
|
s32 Actor_OfferGetItem(Actor* actor, PlayState* play, s32 getItemId, f32 xzRange, f32 yRange) {
|
||||||
Player* player = GET_PLAYER(play);
|
Player* player = GET_PLAYER(play);
|
||||||
|
|
||||||
if (!(player->stateFlags1 &
|
if (!(player->stateFlags1 &
|
||||||
(PLAYER_STATE1_DEAD | PLAYER_STATE1_CHARGING_SPIN_ATTACK | PLAYER_STATE1_HANGING_OFF_LEDGE | PLAYER_STATE1_CLIMBING_LEDGE |
|
(PLAYER_STATE1_DEAD | PLAYER_STATE1_CHARGING_SPIN_ATTACK | PLAYER_STATE1_HANGING_OFF_LEDGE | PLAYER_STATE1_CLIMBING_LEDGE |
|
||||||
PLAYER_STATE1_JUMPING | PLAYER_STATE1_FREEFALL | PLAYER_STATE1_FIRST_PERSON | PLAYER_STATE1_CLIMBING_LADDER)) &&
|
PLAYER_STATE1_JUMPING | PLAYER_STATE1_FREEFALL | PLAYER_STATE1_FIRST_PERSON | PLAYER_STATE1_CLIMBING_LADDER)) &&
|
||||||
Player_GetExplosiveHeld(player) < 0) {
|
Player_GetExplosiveHeld(player) < 0) {
|
||||||
if ((((player->heldActor != NULL) || (actor == player->talkActor)) &&
|
if ((((player->heldActor != NULL) || (actor == player->talkActor)) &&
|
||||||
((!IS_RANDO && ((getItemId > GI_NONE) && (getItemId < GI_MAX))) || (IS_RANDO && ((getItemId > RG_NONE) && (getItemId < RG_MAX))))) ||
|
((!IS_RANDO && ((getItemId > GI_NONE) && (getItemId < GI_MAX))) || (IS_RANDO && ((getItemId > RG_NONE) && (getItemId < RG_MAX))))) ||
|
||||||
(!(player->stateFlags1 & (PLAYER_STATE1_CARRYING_ACTOR | PLAYER_STATE1_IN_CUTSCENE)))) {
|
(!(player->stateFlags1 & (PLAYER_STATE1_CARRYING_ACTOR | PLAYER_STATE1_IN_CUTSCENE)))) {
|
||||||
if ((actor->xzDistToPlayer < xzRange) && (fabsf(actor->yDistToPlayer) < yRange)) {
|
if ((actor->xzDistToPlayer < xzRange) && (fabsf(actor->yDistToPlayer) < yRange)) {
|
||||||
@ -2153,7 +2154,7 @@ s32 Actor_IsMounted(PlayState* play, Actor* horse) {
|
|||||||
u32 Actor_SetRideActor(PlayState* play, Actor* horse, s32 mountSide) {
|
u32 Actor_SetRideActor(PlayState* play, Actor* horse, s32 mountSide) {
|
||||||
Player* player = GET_PLAYER(play);
|
Player* player = GET_PLAYER(play);
|
||||||
|
|
||||||
if (!(player->stateFlags1 &
|
if (!(player->stateFlags1 &
|
||||||
(PLAYER_STATE1_DEAD | PLAYER_STATE1_CARRYING_ACTOR | PLAYER_STATE1_CHARGING_SPIN_ATTACK | PLAYER_STATE1_HANGING_OFF_LEDGE |
|
(PLAYER_STATE1_DEAD | PLAYER_STATE1_CARRYING_ACTOR | PLAYER_STATE1_CHARGING_SPIN_ATTACK | PLAYER_STATE1_HANGING_OFF_LEDGE |
|
||||||
PLAYER_STATE1_CLIMBING_LEDGE | PLAYER_STATE1_JUMPING | PLAYER_STATE1_FREEFALL | PLAYER_STATE1_FIRST_PERSON | PLAYER_STATE1_CLIMBING_LADDER))) {
|
PLAYER_STATE1_CLIMBING_LEDGE | PLAYER_STATE1_JUMPING | PLAYER_STATE1_FREEFALL | PLAYER_STATE1_FIRST_PERSON | PLAYER_STATE1_CLIMBING_LADDER))) {
|
||||||
player->rideActor = horse;
|
player->rideActor = horse;
|
||||||
@ -2203,7 +2204,7 @@ void Player_PlaySfx(Actor* actor, u16 sfxId) {
|
|||||||
Audio_PlaySoundGeneral(sfxId, &actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale , &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
Audio_PlaySoundGeneral(sfxId, &actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale , &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||||
} else {
|
} else {
|
||||||
freqMultiplier = CVarGetFloat(CVAR_AUDIO("LinkVoiceFreqMultiplier"), 1.0);
|
freqMultiplier = CVarGetFloat(CVAR_AUDIO("LinkVoiceFreqMultiplier"), 1.0);
|
||||||
if (freqMultiplier <= 0) {
|
if (freqMultiplier <= 0) {
|
||||||
freqMultiplier = 1;
|
freqMultiplier = 1;
|
||||||
}
|
}
|
||||||
// Authentic behavior uses D_801333E0 for both freqScale and a4
|
// Authentic behavior uses D_801333E0 for both freqScale and a4
|
||||||
@ -2802,7 +2803,7 @@ void Actor_DrawLensOverlay(GraphicsContext* gfxCtx) {
|
|||||||
gSPWideTextureRectangle(POLY_XLU_DISP++, 0, 0, w, SCREEN_HEIGHT << 2, G_TX_RENDERTILE,
|
gSPWideTextureRectangle(POLY_XLU_DISP++, 0, 0, w, SCREEN_HEIGHT << 2, G_TX_RENDERTILE,
|
||||||
LENS_MASK_OFFSET_S << 5, LENS_MASK_OFFSET_T << 5,
|
LENS_MASK_OFFSET_S << 5, LENS_MASK_OFFSET_T << 5,
|
||||||
(1 << 10) * (SCREEN_WIDTH - 2 * LENS_MASK_OFFSET_S) / SCREEN_WIDTH,
|
(1 << 10) * (SCREEN_WIDTH - 2 * LENS_MASK_OFFSET_S) / SCREEN_WIDTH,
|
||||||
(1 << 10) * (SCREEN_HEIGHT - 2 * LENS_MASK_OFFSET_T) / SCREEN_HEIGHT);
|
(1 << 10) * (SCREEN_HEIGHT - 2 * LENS_MASK_OFFSET_T) / SCREEN_HEIGHT);
|
||||||
gDPPipeSync(POLY_XLU_DISP++);
|
gDPPipeSync(POLY_XLU_DISP++);
|
||||||
CLOSE_DISPS(gfxCtx);
|
CLOSE_DISPS(gfxCtx);
|
||||||
}
|
}
|
||||||
@ -3422,7 +3423,7 @@ void Actor_SpawnTransitionActors(PlayState* play, ActorContext* actorCtx) {
|
|||||||
Actor* Actor_SpawnEntry(ActorContext* actorCtx, ActorEntry* actorEntry, PlayState* play) {
|
Actor* Actor_SpawnEntry(ActorContext* actorCtx, ActorEntry* actorEntry, PlayState* play) {
|
||||||
gMapLoading = 1;
|
gMapLoading = 1;
|
||||||
Actor* ret = Actor_Spawn(actorCtx, play, actorEntry->id, actorEntry->pos.x, actorEntry->pos.y, actorEntry->pos.z,
|
Actor* ret = Actor_Spawn(actorCtx, play, actorEntry->id, actorEntry->pos.x, actorEntry->pos.y, actorEntry->pos.z,
|
||||||
actorEntry->rot.x, actorEntry->rot.y, actorEntry->rot.z, actorEntry->params, true);
|
actorEntry->rot.x, actorEntry->rot.y, actorEntry->rot.z, actorEntry->params, true);
|
||||||
gMapLoading = 0;
|
gMapLoading = 0;
|
||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
@ -4803,7 +4804,7 @@ Actor* func_800358DC(Actor* actor, Vec3f* spawnPos, Vec3s* spawnRot, f32* arg3,
|
|||||||
|
|
||||||
spawnedEnPart =
|
spawnedEnPart =
|
||||||
(EnPart*)Actor_SpawnAsChild(&play->actorCtx, actor, play, ACTOR_EN_PART, spawnPos->x, spawnPos->y,
|
(EnPart*)Actor_SpawnAsChild(&play->actorCtx, actor, play, ACTOR_EN_PART, spawnPos->x, spawnPos->y,
|
||||||
spawnPos->z, spawnRot->x, spawnRot->y, actor->objBankIndex, params);
|
spawnPos->z, spawnRot->x, spawnRot->y, actor->objBankIndex, params);
|
||||||
if (spawnedEnPart != NULL) {
|
if (spawnedEnPart != NULL) {
|
||||||
spawnedEnPart->actor.scale = actor->scale;
|
spawnedEnPart->actor.scale = actor->scale;
|
||||||
spawnedEnPart->actor.speedXZ = arg3[0];
|
spawnedEnPart->actor.speedXZ = arg3[0];
|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
#include "textures/parameter_static/parameter_static.h"
|
#include "textures/parameter_static/parameter_static.h"
|
||||||
#include "soh/frame_interpolation.h"
|
#include "soh/frame_interpolation.h"
|
||||||
#include "soh/OTRGlobals.h"
|
#include "soh/OTRGlobals.h"
|
||||||
|
#include "soh/Enhancements/cosmetics/cosmeticsTypes.h"
|
||||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||||
|
|
||||||
s16 Top_LM_Margin = 0;
|
s16 Top_LM_Margin = 0;
|
||||||
@ -343,15 +344,17 @@ s16 getHealthMeterXOffset() {
|
|||||||
else
|
else
|
||||||
X_Margins = 0;
|
X_Margins = 0;
|
||||||
|
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) != 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) != ORIGINAL_LOCATION) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == 1) {//Anchor Left
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == ANCHOR_LEFT) {
|
||||||
return OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0)+X_Margins+70.0f);
|
return OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0)+X_Margins +
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == 2) {//Anchor Right
|
70.0f);
|
||||||
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == ANCHOR_RIGHT) {
|
||||||
X_Margins = Right_LM_Margin;
|
X_Margins = Right_LM_Margin;
|
||||||
return OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0)+X_Margins+70.0f);
|
return OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0)+X_Margins +
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == 3) {//Anchor None
|
70.0f);
|
||||||
return CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0)+70.0f;;
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == ANCHOR_NONE) {
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == 4) {//Hidden
|
return CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0) + 70.0f;
|
||||||
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == HIDDEN) {
|
||||||
return -9999;
|
return -9999;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
@ -366,8 +369,8 @@ s16 getHealthMeterYOffset() {
|
|||||||
else
|
else
|
||||||
Y_Margins = 0;
|
Y_Margins = 0;
|
||||||
|
|
||||||
f32 HeartsScale = 0.7f;
|
f32 HeartsScale = 0.7f;
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) != 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) != ORIGINAL_LOCATION) {
|
||||||
HeartsScale = CVarGetFloat(CVAR_COSMETIC("HUD.HeartsCount.Scale"), 0.7f);
|
HeartsScale = CVarGetFloat(CVAR_COSMETIC("HUD.HeartsCount.Scale"), 0.7f);
|
||||||
return CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosY"), 0)+Y_Margins+(HeartsScale*15);
|
return CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosY"), 0)+Y_Margins+(HeartsScale*15);
|
||||||
} else {
|
} else {
|
||||||
@ -398,8 +401,8 @@ void HealthMeter_Draw(PlayState* play) {
|
|||||||
s32 curCombineModeSet = 0;
|
s32 curCombineModeSet = 0;
|
||||||
u8* curBgImgLoaded = NULL;
|
u8* curBgImgLoaded = NULL;
|
||||||
s32 ddHeartCountMinusOne = gSaveContext.isDoubleDefenseAcquired ? totalHeartCount - 1 : -1;
|
s32 ddHeartCountMinusOne = gSaveContext.isDoubleDefenseAcquired ? totalHeartCount - 1 : -1;
|
||||||
f32 HeartsScale = 0.7f;
|
f32 HeartsScale = 0.7f;
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) != 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) != ORIGINAL_LOCATION) {
|
||||||
HeartsScale = CVarGetFloat(CVAR_COSMETIC("HUD.HeartsCount.Scale"), 0.7f);
|
HeartsScale = CVarGetFloat(CVAR_COSMETIC("HUD.HeartsCount.Scale"), 0.7f);
|
||||||
}
|
}
|
||||||
static u32 epoch = 0;
|
static u32 epoch = 0;
|
||||||
@ -412,41 +415,41 @@ void HealthMeter_Draw(PlayState* play) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
curColorSet = -1;
|
curColorSet = -1;
|
||||||
/*
|
/*
|
||||||
s16 X_Margins;
|
s16 X_Margins;
|
||||||
s16 Y_Margins;
|
s16 Y_Margins;
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Hearts.UseMargins"), 0) != 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Hearts.UseMargins"), 0) != 0) {
|
||||||
X_Margins = Left_LM_Margin;
|
X_Margins = Left_LM_Margin;
|
||||||
Y_Margins = (Top_LM_Margin*-1);
|
Y_Margins = (Top_LM_Margin*-1);
|
||||||
} else {
|
} else {
|
||||||
X_Margins = 0;
|
X_Margins = 0;
|
||||||
Y_Margins = 0;
|
Y_Margins = 0;
|
||||||
}
|
|
||||||
s16 PosX_original = OTRGetDimensionFromLeftEdge(0.0f)+X_Margins;
|
|
||||||
s16 PosY_original = 0.0f+Y_Margins;
|
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) != 0) {
|
|
||||||
offsetY = CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosY"), 0)+Y_Margins+(HeartsScale*15);
|
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == 1) {//Anchor Left
|
|
||||||
offsetX = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0)+X_Margins+70.0f);
|
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == 2) {//Anchor Right
|
|
||||||
X_Margins = Right_LM_Margin;
|
|
||||||
offsetX = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0)+X_Margins+70.0f);
|
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == 3) {//Anchor None
|
|
||||||
offsetX = CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0)+70.0f;
|
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == 4) {//Hidden
|
|
||||||
offsetX = -9999;
|
|
||||||
}
|
}
|
||||||
} else {
|
s16 PosX_original = OTRGetDimensionFromLeftEdge(0.0f)+X_Margins;
|
||||||
offsetY = PosY_original;
|
s16 PosY_original = 0.0f+Y_Margins;
|
||||||
offsetX = PosX_original;
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) != ORIGINAL_LOCATION) {
|
||||||
}
|
offsetY = CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosY"), 0)+Y_Margins+(HeartsScale*15);
|
||||||
*/
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == ANCHOR_LEFT) {
|
||||||
|
offsetX = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0)+X_Margins+70.0f);
|
||||||
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == ANCHOR_RIGHT) {
|
||||||
|
X_Margins = Right_LM_Margin;
|
||||||
|
offsetX = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0)+X_Margins+70.0f);
|
||||||
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == ANCHOR_NONE) {
|
||||||
|
offsetX = CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0)+70.0f;
|
||||||
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == HIDDEN) {
|
||||||
|
offsetX = -9999;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
offsetY = PosY_original;
|
||||||
|
offsetX = PosX_original;
|
||||||
|
}
|
||||||
|
*/
|
||||||
offsetX = PosX_anchor = getHealthMeterXOffset();
|
offsetX = PosX_anchor = getHealthMeterXOffset();
|
||||||
offsetY = getHealthMeterYOffset();
|
offsetY = getHealthMeterYOffset();
|
||||||
|
|
||||||
for (i = 0; i < totalHeartCount; i++) {
|
for (i = 0; i < totalHeartCount; i++) {
|
||||||
FrameInterpolation_RecordOpenChild("HealthMeter Heart", i);
|
FrameInterpolation_RecordOpenChild("HealthMeter Heart", i);
|
||||||
|
|
||||||
if ((ddHeartCountMinusOne < 0) || (i > ddHeartCountMinusOne)) {
|
if ((ddHeartCountMinusOne < 0) || (i > ddHeartCountMinusOne)) {
|
||||||
if (i < fullHeartCount) {
|
if (i < fullHeartCount) {
|
||||||
if (curColorSet != 0) {
|
if (curColorSet != 0) {
|
||||||
@ -574,7 +577,7 @@ void HealthMeter_Draw(PlayState* play) {
|
|||||||
(s32)((temp2 + temp1) * 4), (s32)((temp3 + temp1) * 4), G_TX_RENDERTILE, 0, 0,
|
(s32)((temp2 + temp1) * 4), (s32)((temp3 + temp1) * 4), G_TX_RENDERTILE, 0, 0,
|
||||||
(s32)temp4, (s32)temp4);*/
|
(s32)temp4, (s32)temp4);*/
|
||||||
Mtx* matrix = Graph_Alloc(gfxCtx, sizeof(Mtx));
|
Mtx* matrix = Graph_Alloc(gfxCtx, sizeof(Mtx));
|
||||||
Matrix_SetTranslateScaleMtx2(matrix,
|
Matrix_SetTranslateScaleMtx2(matrix,
|
||||||
HeartsScale, //Scale X
|
HeartsScale, //Scale X
|
||||||
HeartsScale, //Scale Y
|
HeartsScale, //Scale Y
|
||||||
HeartsScale, //Scale Z
|
HeartsScale, //Scale Z
|
||||||
@ -603,22 +606,22 @@ void HealthMeter_Draw(PlayState* play) {
|
|||||||
|
|
||||||
{
|
{
|
||||||
Mtx* matrix = Graph_Alloc(gfxCtx, sizeof(Mtx));
|
Mtx* matrix = Graph_Alloc(gfxCtx, sizeof(Mtx));
|
||||||
|
|
||||||
if (CVarGetInteger(CVAR_ENHANCEMENT("NoHUDHeartAnimation"), 0)) {
|
if (CVarGetInteger(CVAR_ENHANCEMENT("NoHUDHeartAnimation"), 0)) {
|
||||||
Matrix_SetTranslateScaleMtx2(matrix,
|
Matrix_SetTranslateScaleMtx2(matrix,
|
||||||
HeartsScale, // Scale X
|
HeartsScale, // Scale X
|
||||||
HeartsScale, // Scale Y
|
HeartsScale, // Scale Y
|
||||||
HeartsScale, // Scale Z
|
HeartsScale, // Scale Z
|
||||||
-130 + offsetX, // Pos X
|
-130 + offsetX, // Pos X
|
||||||
(-94 + offsetY) * -1, // Pos Y
|
(-94 + offsetY) * -1, // Pos Y
|
||||||
0.0f);
|
0.0f);
|
||||||
} else {
|
} else {
|
||||||
Matrix_SetTranslateScaleMtx2(matrix, HeartsScale + (HeartsScale / 3) - ((HeartsScale / 3) * sp144),
|
Matrix_SetTranslateScaleMtx2(matrix, HeartsScale + (HeartsScale / 3) - ((HeartsScale / 3) * sp144),
|
||||||
HeartsScale + (HeartsScale / 3) - ((HeartsScale / 3) * sp144),
|
HeartsScale + (HeartsScale / 3) - ((HeartsScale / 3) * sp144),
|
||||||
HeartsScale + (HeartsScale / 3) - ((HeartsScale / 3) * sp144),
|
HeartsScale + (HeartsScale / 3) - ((HeartsScale / 3) * sp144),
|
||||||
-130 + offsetX, // Pos X
|
-130 + offsetX, // Pos X
|
||||||
(-94 + offsetY) * -1, // Pos Y
|
(-94 + offsetY) * -1, // Pos Y
|
||||||
0.0f);
|
0.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
gSPMatrix(OVERLAY_DISP++, matrix, G_MTX_MODELVIEW | G_MTX_LOAD);
|
gSPMatrix(OVERLAY_DISP++, matrix, G_MTX_MODELVIEW | G_MTX_LOAD);
|
||||||
@ -633,7 +636,7 @@ void HealthMeter_Draw(PlayState* play) {
|
|||||||
offsetX = PosX_anchor;
|
offsetX = PosX_anchor;
|
||||||
offsetY += 10.0f;
|
offsetY += 10.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
FrameInterpolation_RecordCloseChild();
|
FrameInterpolation_RecordCloseChild();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -6,6 +6,7 @@
|
|||||||
#include "textures/map_grand_static/map_grand_static.h"
|
#include "textures/map_grand_static/map_grand_static.h"
|
||||||
#include <assert.h>
|
#include <assert.h>
|
||||||
#include "soh/OTRGlobals.h"
|
#include "soh/OTRGlobals.h"
|
||||||
|
#include "soh/Enhancements/cosmetics/cosmeticsTypes.h"
|
||||||
|
|
||||||
MapData* gMapData;
|
MapData* gMapData;
|
||||||
|
|
||||||
@ -414,7 +415,7 @@ void Map_InitData(PlayState* play, s16 room) {
|
|||||||
osSyncPrintf(VT_RST);
|
osSyncPrintf(VT_RST);
|
||||||
sEntranceIconMapIndex = extendedMapIndex;
|
sEntranceIconMapIndex = extendedMapIndex;
|
||||||
//DmaMgr_SendRequest1(interfaceCtx->mapSegment,
|
//DmaMgr_SendRequest1(interfaceCtx->mapSegment,
|
||||||
//(uintptr_t)_map_grand_staticSegmentRomStart + gMapData->owMinimapTexOffset[extendedMapIndex],
|
//(uintptr_t)_map_grand_staticSegmentRomStart + gMapData->owMinimapTexOffset[extendedMapIndex],
|
||||||
//gMapData->owMinimapTexSize[mapIndex], __FILE__, __LINE__);
|
//gMapData->owMinimapTexSize[mapIndex], __FILE__, __LINE__);
|
||||||
|
|
||||||
if (sEntranceIconMapIndex < 24) {
|
if (sEntranceIconMapIndex < 24) {
|
||||||
@ -448,8 +449,8 @@ void Map_InitData(PlayState* play, s16 room) {
|
|||||||
mapIndex, VREG(30));
|
mapIndex, VREG(30));
|
||||||
osSyncPrintf(VT_RST);
|
osSyncPrintf(VT_RST);
|
||||||
//DmaMgr_SendRequest1(play->interfaceCtx.mapSegment,
|
//DmaMgr_SendRequest1(play->interfaceCtx.mapSegment,
|
||||||
//(uintptr_t)_map_i_staticSegmentRomStart +
|
//(uintptr_t)_map_i_staticSegmentRomStart +
|
||||||
//((gMapData->dgnMinimapTexIndexOffset[mapIndex] + room) * 0xFF0),
|
//((gMapData->dgnMinimapTexIndexOffset[mapIndex] + room) * 0xFF0),
|
||||||
//0xFF0, __FILE__, __LINE__);
|
//0xFF0, __FILE__, __LINE__);
|
||||||
|
|
||||||
play->interfaceCtx.mapSegment[0] = ResourceGetDataByName(
|
play->interfaceCtx.mapSegment[0] = ResourceGetDataByName(
|
||||||
@ -617,7 +618,7 @@ void Minimap_DrawCompassIcons(PlayState* play) {
|
|||||||
s16 X_Margins_Minimap;
|
s16 X_Margins_Minimap;
|
||||||
s16 Y_Margins_Minimap;
|
s16 Y_Margins_Minimap;
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 0) {X_Margins_Minimap = Right_MM_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_Minimap = Right_MM_Margin;};
|
||||||
Y_Margins_Minimap = Bottom_MM_Margin;
|
Y_Margins_Minimap = Bottom_MM_Margin;
|
||||||
} else {
|
} else {
|
||||||
X_Margins_Minimap = 0;
|
X_Margins_Minimap = 0;
|
||||||
@ -657,18 +658,18 @@ void Minimap_DrawCompassIcons(PlayState* play) {
|
|||||||
tempZ /= R_COMPASS_SCALE_Y;
|
tempZ /= R_COMPASS_SCALE_Y;
|
||||||
|
|
||||||
s16 tempXOffset = R_COMPASS_OFFSET_X + (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? mirrorOffset : 0);
|
s16 tempXOffset = R_COMPASS_OFFSET_X + (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? mirrorOffset : 0);
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != ORIGINAL_LOCATION) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 1) {//Anchor Left
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_LEFT) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
|
||||||
Matrix_Translate(
|
Matrix_Translate(
|
||||||
OTRGetDimensionFromLeftEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10)) / 10.0f),
|
OTRGetDimensionFromLeftEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10)) /10.0f),
|
||||||
(R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
|
(R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 2) {//Anchor Right
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_RIGHT) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
|
||||||
Matrix_Translate(
|
Matrix_Translate(
|
||||||
OTRGetDimensionFromRightEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10)) / 10.0f),
|
OTRGetDimensionFromRightEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10)) / 10.0f),
|
||||||
(R_COMPASS_OFFSET_Y +((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
|
(R_COMPASS_OFFSET_Y +((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 3) {//Anchor None
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_NONE) {
|
||||||
Matrix_Translate(
|
Matrix_Translate(
|
||||||
(tempXOffset + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10) / 10.0f),
|
(tempXOffset + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10) / 10.0f),
|
||||||
(R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
|
(R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
|
||||||
@ -691,18 +692,18 @@ void Minimap_DrawCompassIcons(PlayState* play) {
|
|||||||
tempZ = sPlayerInitialPosZ;
|
tempZ = sPlayerInitialPosZ;
|
||||||
tempX /= R_COMPASS_SCALE_X * (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? -1 : 1);
|
tempX /= R_COMPASS_SCALE_X * (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? -1 : 1);
|
||||||
tempZ /= R_COMPASS_SCALE_Y;
|
tempZ /= R_COMPASS_SCALE_Y;
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != ORIGINAL_LOCATION) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 1) {//Anchor Left
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_LEFT) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
|
||||||
Matrix_Translate(
|
Matrix_Translate(
|
||||||
OTRGetDimensionFromLeftEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10)) / 10.0f),
|
OTRGetDimensionFromLeftEdge((tempXOffset + (X_Margins_Minimap * 10) + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) * 10)) / 10.0f),
|
||||||
(R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
|
(R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0) * 10) * -1)) /10.0f, 0.0f, MTXMODE_NEW);
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 2) {//Anchor Right
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_RIGHT) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
|
||||||
Matrix_Translate(
|
Matrix_Translate(
|
||||||
OTRGetDimensionFromRightEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10)) / 10.0f),
|
OTRGetDimensionFromRightEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) * 10)) / 10.0f),
|
||||||
(R_COMPASS_OFFSET_Y +((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
|
(R_COMPASS_OFFSET_Y +((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0) * 10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 3) {//Anchor None
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_NONE) {
|
||||||
Matrix_Translate(
|
Matrix_Translate(
|
||||||
(tempXOffset + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10) / 10.0f),
|
(tempXOffset + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10) / 10.0f),
|
||||||
(R_COMPASS_OFFSET_Y - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
|
(R_COMPASS_OFFSET_Y - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
|
||||||
@ -744,7 +745,7 @@ void Minimap_Draw(PlayState* play) {
|
|||||||
s16 X_Margins_Minimap;
|
s16 X_Margins_Minimap;
|
||||||
s16 Y_Margins_Minimap;
|
s16 Y_Margins_Minimap;
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 0) {X_Margins_Minimap = Right_MM_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_Minimap = Right_MM_Margin;};
|
||||||
Y_Margins_Minimap = Bottom_MM_Margin;
|
Y_Margins_Minimap = Bottom_MM_Margin;
|
||||||
} else {
|
} else {
|
||||||
X_Margins_Minimap = 0;
|
X_Margins_Minimap = 0;
|
||||||
@ -762,7 +763,7 @@ void Minimap_Draw(PlayState* play) {
|
|||||||
case SCENE_SHADOW_TEMPLE:
|
case SCENE_SHADOW_TEMPLE:
|
||||||
case SCENE_BOTTOM_OF_THE_WELL:
|
case SCENE_BOTTOM_OF_THE_WELL:
|
||||||
case SCENE_ICE_CAVERN:
|
case SCENE_ICE_CAVERN:
|
||||||
if (!R_MINIMAP_DISABLED && CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 4) { // Not Hidden
|
if (!R_MINIMAP_DISABLED && CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != HIDDEN) {
|
||||||
Gfx_SetupDL_39Overlay(play->state.gfxCtx);
|
Gfx_SetupDL_39Overlay(play->state.gfxCtx);
|
||||||
gDPSetCombineLERP(OVERLAY_DISP++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0, PRIMITIVE, 0,
|
gDPSetCombineLERP(OVERLAY_DISP++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0, PRIMITIVE, 0,
|
||||||
TEXEL0, 0, PRIMITIVE, 0);
|
TEXEL0, 0, PRIMITIVE, 0);
|
||||||
@ -777,15 +778,15 @@ void Minimap_Draw(PlayState* play) {
|
|||||||
|
|
||||||
s16 dgnMiniMapX = OTRGetRectDimensionFromRightEdge(R_DGN_MINIMAP_X + X_Margins_Minimap);
|
s16 dgnMiniMapX = OTRGetRectDimensionFromRightEdge(R_DGN_MINIMAP_X + X_Margins_Minimap);
|
||||||
s16 dgnMiniMapY = R_DGN_MINIMAP_Y + Y_Margins_Minimap;
|
s16 dgnMiniMapY = R_DGN_MINIMAP_Y + Y_Margins_Minimap;
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != ORIGINAL_LOCATION) {
|
||||||
dgnMiniMapY = R_DGN_MINIMAP_Y+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)+Y_Margins_Minimap;
|
dgnMiniMapY = R_DGN_MINIMAP_Y + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)+Y_Margins_Minimap;
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 1) {//Anchor Left
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_LEFT) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
|
||||||
dgnMiniMapX = OTRGetDimensionFromLeftEdge(R_DGN_MINIMAP_X+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+X_Margins_Minimap);
|
dgnMiniMapX = OTRGetDimensionFromLeftEdge(R_DGN_MINIMAP_X + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+X_Margins_Minimap);
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 2) {//Anchor Right
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_RIGHT) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
|
||||||
dgnMiniMapX = OTRGetDimensionFromRightEdge(R_DGN_MINIMAP_X+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+X_Margins_Minimap);
|
dgnMiniMapX = OTRGetDimensionFromRightEdge(R_DGN_MINIMAP_X + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) +X_Margins_Minimap);
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 3) {//Anchor None
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_NONE) {
|
||||||
dgnMiniMapX = CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0);
|
dgnMiniMapX = CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -797,8 +798,8 @@ void Minimap_Draw(PlayState* play) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
gSPWideTextureRectangle(OVERLAY_DISP++, dgnMiniMapX << 2, dgnMiniMapY << 2,
|
gSPWideTextureRectangle(OVERLAY_DISP++, dgnMiniMapX << 2, dgnMiniMapY << 2,
|
||||||
(dgnMiniMapX + 96) << 2, (dgnMiniMapY + 85) << 2, G_TX_RENDERTILE,
|
(dgnMiniMapX + 96) << 2, (dgnMiniMapY + 85) << 2, G_TX_RENDERTILE,
|
||||||
sValue, 0, 1 << 10, 1 << 10);
|
sValue, 0, 1 << 10, 1 << 10);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (CHECK_DUNGEON_ITEM(DUNGEON_COMPASS, mapIndex)) {
|
if (CHECK_DUNGEON_ITEM(DUNGEON_COMPASS, mapIndex)) {
|
||||||
@ -854,15 +855,15 @@ void Minimap_Draw(PlayState* play) {
|
|||||||
|
|
||||||
s16 oWMiniMapX = OTRGetRectDimensionFromRightEdge(R_OW_MINIMAP_X + X_Margins_Minimap);
|
s16 oWMiniMapX = OTRGetRectDimensionFromRightEdge(R_OW_MINIMAP_X + X_Margins_Minimap);
|
||||||
s16 oWMiniMapY = R_OW_MINIMAP_Y + Y_Margins_Minimap;
|
s16 oWMiniMapY = R_OW_MINIMAP_Y + Y_Margins_Minimap;
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != ORIGINAL_LOCATION) {
|
||||||
oWMiniMapY = R_OW_MINIMAP_Y+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)+Y_Margins_Minimap;
|
oWMiniMapY = R_OW_MINIMAP_Y+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)+Y_Margins_Minimap;
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 1) {//Anchor Left
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_LEFT) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
|
||||||
oWMiniMapX = OTRGetDimensionFromLeftEdge(R_OW_MINIMAP_X+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+X_Margins_Minimap);
|
oWMiniMapX = OTRGetDimensionFromLeftEdge(R_OW_MINIMAP_X+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+X_Margins_Minimap);
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 2) {//Anchor Right
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_RIGHT) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
|
||||||
oWMiniMapX = OTRGetDimensionFromRightEdge(R_OW_MINIMAP_X+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+X_Margins_Minimap);
|
oWMiniMapX = OTRGetDimensionFromRightEdge(R_OW_MINIMAP_X + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) +X_Margins_Minimap);
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 3) {//Anchor None
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_NONE) {
|
||||||
oWMiniMapX = CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0);
|
oWMiniMapX = CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -874,7 +875,7 @@ void Minimap_Draw(PlayState* play) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
gSPWideTextureRectangle(OVERLAY_DISP++, oWMiniMapX << 2, oWMiniMapY << 2,
|
gSPWideTextureRectangle(OVERLAY_DISP++, oWMiniMapX << 2, oWMiniMapY << 2,
|
||||||
(oWMiniMapX + gMapData->owMinimapWidth[mapIndex]) << 2,
|
(oWMiniMapX + gMapData->owMinimapWidth[mapIndex]) << 2,
|
||||||
(oWMiniMapY + gMapData->owMinimapHeight[mapIndex]) << 2, G_TX_RENDERTILE, sValue,
|
(oWMiniMapY + gMapData->owMinimapHeight[mapIndex]) << 2, G_TX_RENDERTILE, sValue,
|
||||||
0, 1 << 10, 1 << 10);
|
0, 1 << 10, 1 << 10);
|
||||||
|
|
||||||
@ -902,15 +903,15 @@ void Minimap_Draw(PlayState* play) {
|
|||||||
|
|
||||||
s16 entranceX = OTRGetRectDimensionFromRightEdge(newX + X_Margins_Minimap);
|
s16 entranceX = OTRGetRectDimensionFromRightEdge(newX + X_Margins_Minimap);
|
||||||
s16 entranceY = newY + Y_Margins_Minimap;
|
s16 entranceY = newY + Y_Margins_Minimap;
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != ORIGINAL_LOCATION) {
|
||||||
entranceY = newY + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0) + Y_Margins_Minimap;
|
entranceY = newY + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0) + Y_Margins_Minimap;
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 1) { // Anchor Left
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_LEFT) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
|
||||||
entranceX = OTRGetRectDimensionFromLeftEdge(newX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0));
|
entranceX = OTRGetRectDimensionFromLeftEdge(newX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0));
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 2) { // Anchor Right
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_RIGHT) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
|
||||||
entranceX = OTRGetRectDimensionFromRightEdge(newX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0));
|
entranceX = OTRGetRectDimensionFromRightEdge(newX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0));
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 3) { // Anchor None
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_NONE) {
|
||||||
entranceX = newX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0);
|
entranceX = newX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -925,8 +926,8 @@ void Minimap_Draw(PlayState* play) {
|
|||||||
//! @bug UB: sEntranceIconMapIndex can be up to 23 and is accessing owEntranceFlag which is size 20
|
//! @bug UB: sEntranceIconMapIndex can be up to 23 and is accessing owEntranceFlag which is size 20
|
||||||
if ((gMapData->owEntranceFlag[sEntranceIconMapIndex] == 0xFFFF) ||
|
if ((gMapData->owEntranceFlag[sEntranceIconMapIndex] == 0xFFFF) ||
|
||||||
((gMapData->owEntranceFlag[sEntranceIconMapIndex] != 0xFFFF) &&
|
((gMapData->owEntranceFlag[sEntranceIconMapIndex] != 0xFFFF) &&
|
||||||
((gSaveContext.infTable[26] & gBitFlags[gMapData->owEntranceFlag[mapIndex]]) ||
|
((gSaveContext.infTable[26] & gBitFlags[gMapData->owEntranceFlag[mapIndex]]) ||
|
||||||
CVarGetInteger(CVAR_ENHANCEMENT("AlwaysShowDungeonMinimapIcon"), 0)))) {
|
CVarGetInteger(CVAR_ENHANCEMENT("AlwaysShowDungeonMinimapIcon"), 0)))) {
|
||||||
gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b,
|
gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b,
|
||||||
iconSize, iconSize, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
|
iconSize, iconSize, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
|
||||||
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||||
@ -938,22 +939,22 @@ void Minimap_Draw(PlayState* play) {
|
|||||||
s16 origX = CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? 256 : 270;
|
s16 origX = CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? 256 : 270;
|
||||||
s16 entranceX = OTRGetRectDimensionFromRightEdge(origX + X_Margins_Minimap);
|
s16 entranceX = OTRGetRectDimensionFromRightEdge(origX + X_Margins_Minimap);
|
||||||
s16 entranceY = 154 + Y_Margins_Minimap;
|
s16 entranceY = 154 + Y_Margins_Minimap;
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != ORIGINAL_LOCATION) {
|
||||||
entranceY = 154 + Y_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0);
|
entranceY = 154 + Y_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0);
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 1) {//Anchor Left
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_LEFT) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
|
||||||
entranceX = OTRGetRectDimensionFromLeftEdge(origX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0));
|
entranceX = OTRGetRectDimensionFromLeftEdge(origX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0));
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 2) {//Anchor Right
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_RIGHT) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
|
||||||
entranceX = OTRGetRectDimensionFromRightEdge(origX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0));
|
entranceX = OTRGetRectDimensionFromRightEdge(origX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0));
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 3) {//Anchor None
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_NONE) {
|
||||||
entranceX = origX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0);
|
entranceX = origX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Ice Cavern entrance icon
|
// Ice Cavern entrance icon
|
||||||
if ((play->sceneNum == SCENE_ZORAS_FOUNTAIN) && ((gSaveContext.infTable[26] & gBitFlags[9]) ||
|
if ((play->sceneNum == SCENE_ZORAS_FOUNTAIN) && ((gSaveContext.infTable[26] & gBitFlags[9]) ||
|
||||||
CVarGetInteger(CVAR_ENHANCEMENT("AlwaysShowDungeonMinimapIcon"), 0))) {
|
CVarGetInteger(CVAR_ENHANCEMENT("AlwaysShowDungeonMinimapIcon"), 0))) {
|
||||||
gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, iconSize,
|
gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, iconSize,
|
||||||
iconSize, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
iconSize, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
||||||
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||||
|
@ -3,6 +3,7 @@
|
|||||||
#include "textures/parameter_static/parameter_static.h"
|
#include "textures/parameter_static/parameter_static.h"
|
||||||
#include "soh/OTRGlobals.h"
|
#include "soh/OTRGlobals.h"
|
||||||
#include "soh/ResourceManagerHelpers.h"
|
#include "soh/ResourceManagerHelpers.h"
|
||||||
|
#include "soh/Enhancements/cosmetics/cosmeticsTypes.h"
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
/* 0x00 */ void* texture;
|
/* 0x00 */ void* texture;
|
||||||
@ -72,9 +73,9 @@ void MapMark_Init(PlayState* play) {
|
|||||||
}
|
}
|
||||||
//sLoadedMarkDataTable = gMapMarkDataTableVanilla;
|
//sLoadedMarkDataTable = gMapMarkDataTableVanilla;
|
||||||
//sLoadedMarkDataTable = (void*)(uintptr_t)(
|
//sLoadedMarkDataTable = (void*)(uintptr_t)(
|
||||||
//(overlay->vramTable != NULL)
|
//(overlay->vramTable != NULL)
|
||||||
//? (void*)((uintptr_t)overlay->vramTable - ((intptr_t)overlay->vramStart - (intptr_t)overlay->loadedRamAddr))
|
//? (void*)((uintptr_t)overlay->vramTable - ((intptr_t)overlay->vramStart - (intptr_t)overlay->loadedRamAddr))
|
||||||
//: NULL);
|
//: NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
void MapMark_ClearPointers(PlayState* play) {
|
void MapMark_ClearPointers(PlayState* play) {
|
||||||
@ -106,7 +107,7 @@ void MapMark_DrawForDungeon(PlayState* play) {
|
|||||||
OPEN_DISPS(play->state.gfxCtx);
|
OPEN_DISPS(play->state.gfxCtx);
|
||||||
|
|
||||||
while (true) {
|
while (true) {
|
||||||
if (mapMarkIconData->markType == MAP_MARK_NONE) {
|
if (mapMarkIconData->markType == MAP_MARK_NONE) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -123,7 +124,7 @@ void MapMark_DrawForDungeon(PlayState* play) {
|
|||||||
s32 X_Margins_Minimap_ic;
|
s32 X_Margins_Minimap_ic;
|
||||||
s32 Y_Margins_Minimap_ic;
|
s32 Y_Margins_Minimap_ic;
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 0) {X_Margins_Minimap_ic = Right_MC_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_Minimap_ic = Right_MC_Margin;};
|
||||||
Y_Margins_Minimap_ic = Bottom_MC_Margin;
|
Y_Margins_Minimap_ic = Bottom_MC_Margin;
|
||||||
} else {
|
} else {
|
||||||
X_Margins_Minimap_ic = 0;
|
X_Margins_Minimap_ic = 0;
|
||||||
@ -148,9 +149,9 @@ void MapMark_DrawForDungeon(PlayState* play) {
|
|||||||
//Minimap chest / boss icon
|
//Minimap chest / boss icon
|
||||||
const s32 PosX_Minimap_ori = GREG(94) + OTRGetRectDimensionFromRightEdge(markPointX+X_Margins_Minimap_ic) + 204;
|
const s32 PosX_Minimap_ori = GREG(94) + OTRGetRectDimensionFromRightEdge(markPointX+X_Margins_Minimap_ic) + 204;
|
||||||
const s32 PosY_Minimap_ori = GREG(95) + markPoint->y + Y_Margins_Minimap_ic + 140;
|
const s32 PosY_Minimap_ori = GREG(95) + markPoint->y + Y_Margins_Minimap_ic + 140;
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != ORIGINAL_LOCATION) {
|
||||||
rectTop = (markPoint->y + Y_Margins_Minimap_ic + 140 + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0));
|
rectTop = (markPoint->y + Y_Margins_Minimap_ic + 140+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0));
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 1) {//Anchor Left
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_LEFT) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap_ic = Left_MC_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap_ic = Left_MC_Margin;};
|
||||||
if (play->sceneNum == SCENE_DEKU_TREE || play->sceneNum == SCENE_DODONGOS_CAVERN || play->sceneNum == SCENE_JABU_JABU ||
|
if (play->sceneNum == SCENE_DEKU_TREE || play->sceneNum == SCENE_DODONGOS_CAVERN || play->sceneNum == SCENE_JABU_JABU ||
|
||||||
play->sceneNum == SCENE_FOREST_TEMPLE || play->sceneNum == SCENE_FIRE_TEMPLE || play->sceneNum == SCENE_WATER_TEMPLE ||
|
play->sceneNum == SCENE_FOREST_TEMPLE || play->sceneNum == SCENE_FIRE_TEMPLE || play->sceneNum == SCENE_WATER_TEMPLE ||
|
||||||
@ -160,12 +161,12 @@ void MapMark_DrawForDungeon(PlayState* play) {
|
|||||||
} else {
|
} else {
|
||||||
rectLeft = OTRGetRectDimensionFromLeftEdge(markPointX+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+204+X_Margins_Minimap_ic);
|
rectLeft = OTRGetRectDimensionFromLeftEdge(markPointX+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+204+X_Margins_Minimap_ic);
|
||||||
}
|
}
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 2) {//Anchor Right
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_RIGHT) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap_ic = Right_MC_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap_ic = Right_MC_Margin;};
|
||||||
rectLeft = OTRGetRectDimensionFromRightEdge(markPointX+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+204+X_Margins_Minimap_ic);
|
rectLeft = OTRGetRectDimensionFromRightEdge(markPointX+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) + 204 +X_Margins_Minimap_ic);
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 3) {//Anchor None
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_NONE) {
|
||||||
rectLeft = markPointX+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+204+X_Margins_Minimap_ic;
|
rectLeft = markPointX+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+204+X_Margins_Minimap_ic;
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 4) {//Hidden
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == HIDDEN) {
|
||||||
rectLeft = -9999;
|
rectLeft = -9999;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -26,6 +26,7 @@
|
|||||||
#include "soh/Enhancements/game-interactor/GameInteractor.h"
|
#include "soh/Enhancements/game-interactor/GameInteractor.h"
|
||||||
#include "soh/Enhancements/randomizer/randomizer_entrance.h"
|
#include "soh/Enhancements/randomizer/randomizer_entrance.h"
|
||||||
#include <overlays/actors/ovl_En_Partner/z_en_partner.h>
|
#include <overlays/actors/ovl_En_Partner/z_en_partner.h>
|
||||||
|
#include "soh/Enhancements/cosmetics/cosmeticsTypes.h"
|
||||||
#include "soh/Enhancements/enhancementTypes.h"
|
#include "soh/Enhancements/enhancementTypes.h"
|
||||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||||
#include "soh/Enhancements/randomizer/randomizer_grotto.h"
|
#include "soh/Enhancements/randomizer/randomizer_grotto.h"
|
||||||
@ -11700,7 +11701,7 @@ void Player_DetectRumbleSecrets(Player* this) {
|
|||||||
s16 X_Margins_VSOA;
|
s16 X_Margins_VSOA;
|
||||||
s16 Y_Margins_VSOA;
|
s16 Y_Margins_VSOA;
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.UseMargins"), 0) != 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.UseMargins"), 0) != 0) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.PosType"), 0) == 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.PosType"), 0) == ORIGINAL_LOCATION) {
|
||||||
X_Margins_VSOA = Left_Margins;
|
X_Margins_VSOA = Left_Margins;
|
||||||
};
|
};
|
||||||
Y_Margins_VSOA = Top_Margins;
|
Y_Margins_VSOA = Top_Margins;
|
||||||
@ -11714,19 +11715,19 @@ void Player_DetectRumbleSecrets(Player* this) {
|
|||||||
s16 PosY_VSOA;
|
s16 PosY_VSOA;
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.PosType"), 0) != 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.PosType"), 0) != 0) {
|
||||||
PosY_VSOA = CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.PosY"), 0) + Y_Margins_VSOA;
|
PosY_VSOA = CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.PosY"), 0) + Y_Margins_VSOA;
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.PosType"), 0) == 1) { // Anchor Left
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.PosType"), 0) == ANCHOR_LEFT) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.UseMargins"), 0) != 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.UseMargins"), 0) != 0) {
|
||||||
X_Margins_VSOA = Left_Margins;
|
X_Margins_VSOA = Left_Margins;
|
||||||
};
|
};
|
||||||
PosX_VSOA = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.PosX"), 0) + X_Margins_VSOA);
|
PosX_VSOA = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.PosX"), 0) + X_Margins_VSOA);
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.PosType"), 0) == 2) { // Anchor Right
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.PosType"), 0) == ANCHOR_RIGHT) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.UseMargins"), 0) != 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.UseMargins"), 0) != 0) {
|
||||||
X_Margins_VSOA = Right_Margins;
|
X_Margins_VSOA = Right_Margins;
|
||||||
};
|
};
|
||||||
PosX_VSOA = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.PosX"), 0) + X_Margins_VSOA);
|
PosX_VSOA = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.PosX"), 0) + X_Margins_VSOA);
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.PosType"), 0) == 3) { // Anchor None
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.PosType"), 0) == ANCHOR_NONE) {
|
||||||
PosX_VSOA = CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.PosX"), 0);
|
PosX_VSOA = CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.PosX"), 0);
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.PosType"), 0) == 4) { // Hidden
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.PosType"), 0) == HIDDEN) {
|
||||||
PosX_VSOA = -9999;
|
PosX_VSOA = -9999;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
|
@ -883,35 +883,35 @@ void KaleidoScope_UpdateItemEquip(PlayState* play) {
|
|||||||
s16 X_Margins_DPad_Items;
|
s16 X_Margins_DPad_Items;
|
||||||
s16 Y_Margins_DPad_Items;
|
s16 Y_Margins_DPad_Items;
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == 0) {X_Margins_BtnB = Right_HUD_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_BtnB = Right_HUD_Margin;};
|
||||||
Y_Margins_BtnB = (Top_HUD_Margin*-1);
|
Y_Margins_BtnB = (Top_HUD_Margin*-1);
|
||||||
} else {
|
} else {
|
||||||
X_Margins_BtnB = 0;
|
X_Margins_BtnB = 0;
|
||||||
Y_Margins_BtnB = 0;
|
Y_Margins_BtnB = 0;
|
||||||
}
|
}
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == 0) {X_Margins_CL = Right_HUD_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_CL = Right_HUD_Margin;};
|
||||||
Y_Margins_CL = (Top_HUD_Margin*-1);
|
Y_Margins_CL = (Top_HUD_Margin*-1);
|
||||||
} else {
|
} else {
|
||||||
X_Margins_CL = 0;
|
X_Margins_CL = 0;
|
||||||
Y_Margins_CL = 0;
|
Y_Margins_CL = 0;
|
||||||
}
|
}
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == 0) {X_Margins_CR = Right_HUD_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_CR = Right_HUD_Margin;};
|
||||||
Y_Margins_CR = (Top_HUD_Margin*-1);
|
Y_Margins_CR = (Top_HUD_Margin*-1);
|
||||||
} else {
|
} else {
|
||||||
X_Margins_CR = 0;
|
X_Margins_CR = 0;
|
||||||
Y_Margins_CR = 0;
|
Y_Margins_CR = 0;
|
||||||
}
|
}
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == 0) {X_Margins_CD = Right_HUD_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_CD = Right_HUD_Margin;};
|
||||||
Y_Margins_CD = (Top_HUD_Margin*-1);
|
Y_Margins_CD = (Top_HUD_Margin*-1);
|
||||||
} else {
|
} else {
|
||||||
X_Margins_CD = 0;
|
X_Margins_CD = 0;
|
||||||
Y_Margins_CD = 0;
|
Y_Margins_CD = 0;
|
||||||
}
|
}
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == 0) {X_Margins_DPad_Items = Right_HUD_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_DPad_Items = Right_HUD_Margin;};
|
||||||
Y_Margins_DPad_Items = (Top_HUD_Margin*-1);
|
Y_Margins_DPad_Items = (Top_HUD_Margin*-1);
|
||||||
} else {
|
} else {
|
||||||
X_Margins_DPad_Items = 0;
|
X_Margins_DPad_Items = 0;
|
||||||
@ -934,24 +934,24 @@ void KaleidoScope_UpdateItemEquip(PlayState* play) {
|
|||||||
}; //(X,Y) Used with custom position to place it properly.
|
}; //(X,Y) Used with custom position to place it properly.
|
||||||
|
|
||||||
//DPadItems
|
//DPadItems
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) != 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) != ORIGINAL_LOCATION) {
|
||||||
sCButtonPosY[3] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[0][1];//Up
|
sCButtonPosY[3] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[0][1];//Up
|
||||||
sCButtonPosY[4] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[1][1];//Down
|
sCButtonPosY[4] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[1][1];//Down
|
||||||
sCButtonPosY[5] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[2][1];//Left
|
sCButtonPosY[5] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[2][1];//Left
|
||||||
sCButtonPosY[6] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[3][1];//Right
|
sCButtonPosY[6] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[3][1];//Right
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == 1) {//Anchor Left
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == ANCHOR_LEFT) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {X_Margins_DPad_Items = Left_HUD_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {X_Margins_DPad_Items = Left_HUD_Margin;};
|
||||||
sCButtonPosX[3] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[0][0]);
|
sCButtonPosX[3] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[0][0]);
|
||||||
sCButtonPosX[4] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[1][0]);
|
sCButtonPosX[4] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[1][0]);
|
||||||
sCButtonPosX[5] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[2][0]);
|
sCButtonPosX[5] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[2][0]);
|
||||||
sCButtonPosX[6] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[3][0]);
|
sCButtonPosX[6] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[3][0]);
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == 2) {//Anchor Right
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == ANCHOR_RIGHT) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {X_Margins_DPad_Items = Right_HUD_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {X_Margins_DPad_Items = Right_HUD_Margin;};
|
||||||
sCButtonPosX[3] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[0][0]);
|
sCButtonPosX[3] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[0][0]);
|
||||||
sCButtonPosX[4] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[1][0]);
|
sCButtonPosX[4] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[1][0]);
|
||||||
sCButtonPosX[5] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[2][0]);
|
sCButtonPosX[5] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[2][0]);
|
||||||
sCButtonPosX[6] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[3][0]);
|
sCButtonPosX[6] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[3][0]);
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == 3) {//Anchor None
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == ANCHOR_NONE) {
|
||||||
sCButtonPosX[3] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+DPad_ItemsOffset[0][0];
|
sCButtonPosX[3] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+DPad_ItemsOffset[0][0];
|
||||||
sCButtonPosX[4] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+DPad_ItemsOffset[1][0];
|
sCButtonPosX[4] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+DPad_ItemsOffset[1][0];
|
||||||
sCButtonPosX[5] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+DPad_ItemsOffset[2][0];
|
sCButtonPosX[5] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+DPad_ItemsOffset[2][0];
|
||||||
@ -968,15 +968,15 @@ void KaleidoScope_UpdateItemEquip(PlayState* play) {
|
|||||||
sCButtonPosY[6] = ItemIconPos_ori[6][1];
|
sCButtonPosY[6] = ItemIconPos_ori[6][1];
|
||||||
}
|
}
|
||||||
//C button Left
|
//C button Left
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) != 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) != ORIGINAL_LOCATION) {
|
||||||
sCButtonPosY[0] = CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosY"), 0)+Y_Margins_CL;
|
sCButtonPosY[0] = CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosY"), 0)+Y_Margins_CL;
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == 1) {//Anchor Left
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ANCHOR_LEFT) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {X_Margins_CL = Left_HUD_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {X_Margins_CL = Left_HUD_Margin;};
|
||||||
sCButtonPosX[0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0)+X_Margins_CL);
|
sCButtonPosX[0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0)+X_Margins_CL);
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == 2) {//Anchor Right
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ANCHOR_RIGHT) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {X_Margins_CL = Right_HUD_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {X_Margins_CL = Right_HUD_Margin;};
|
||||||
sCButtonPosX[0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0)+X_Margins_CL);
|
sCButtonPosX[0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0)+X_Margins_CL);
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == 3) {//Anchor None
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ANCHOR_NONE) {
|
||||||
sCButtonPosX[0] = CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0);
|
sCButtonPosX[0] = CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
@ -984,15 +984,15 @@ void KaleidoScope_UpdateItemEquip(PlayState* play) {
|
|||||||
sCButtonPosY[0] = ItemIconPos_ori[0][1];
|
sCButtonPosY[0] = ItemIconPos_ori[0][1];
|
||||||
}
|
}
|
||||||
//C Button down
|
//C Button down
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) != 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) != ORIGINAL_LOCATION) {
|
||||||
sCButtonPosY[1] = CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosY"), 0)+Y_Margins_CD;
|
sCButtonPosY[1] = CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosY"), 0)+Y_Margins_CD;
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == 1) {//Anchor Left
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ANCHOR_LEFT) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {X_Margins_CD = Left_HUD_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {X_Margins_CD = Left_HUD_Margin;};
|
||||||
sCButtonPosX[1] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0)+X_Margins_CD);
|
sCButtonPosX[1] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0)+X_Margins_CD);
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == 2) {//Anchor Right
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ANCHOR_RIGHT) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {X_Margins_CD = Right_HUD_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {X_Margins_CD = Right_HUD_Margin;};
|
||||||
sCButtonPosX[1] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0)+X_Margins_CD);
|
sCButtonPosX[1] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0)+X_Margins_CD);
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == 3) {//Anchor None
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ANCHOR_NONE) {
|
||||||
sCButtonPosX[1] = CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0);
|
sCButtonPosX[1] = CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
@ -1000,15 +1000,15 @@ void KaleidoScope_UpdateItemEquip(PlayState* play) {
|
|||||||
sCButtonPosY[1] = ItemIconPos_ori[1][1];
|
sCButtonPosY[1] = ItemIconPos_ori[1][1];
|
||||||
}
|
}
|
||||||
//C button Right
|
//C button Right
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) != 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) != ORIGINAL_LOCATION) {
|
||||||
sCButtonPosY[2] = CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosY"), 0)+Y_Margins_CR;
|
sCButtonPosY[2] = CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosY"), 0)+Y_Margins_CR;
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == 1) {//Anchor Left
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ANCHOR_LEFT) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {X_Margins_CR = Left_HUD_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {X_Margins_CR = Left_HUD_Margin;};
|
||||||
sCButtonPosX[2] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0)+X_Margins_CR);
|
sCButtonPosX[2] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0)+X_Margins_CR);
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == 2) {//Anchor Right
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ANCHOR_RIGHT) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {X_Margins_CR = Right_HUD_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {X_Margins_CR = Right_HUD_Margin;};
|
||||||
sCButtonPosX[2] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0)+X_Margins_CR);
|
sCButtonPosX[2] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0)+X_Margins_CR);
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == 3) {//Anchor None
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ANCHOR_NONE) {
|
||||||
sCButtonPosX[2] = CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0);
|
sCButtonPosX[2] = CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
|
Loading…
x
Reference in New Issue
Block a user